/*! \file solid.hpp
* \brief Base for solid definition
*/
/* Copyright (c) 2005-2012 Taneli Kalvas. All rights reserved.
*
* You can redistribute this software and/or modify it under the terms
* of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library (file "COPYING" included in the package);
* if not, write to the Free Software Foundation, Inc., 51 Franklin
* Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* If you have questions about your rights to use or distribute this
* software, please contact Berkeley Lab's Technology Transfer
* Department at TTD@lbl.gov. Other questions, comments and bug
* reports should be sent directly to the author via email at
* taneli.kalvas@jyu.fi.
*
* NOTICE. This software was developed under partial funding from the
* U.S. Department of Energy. As such, the U.S. Government has been
* granted for itself and others acting on its behalf a paid-up,
* nonexclusive, irrevocable, worldwide license in the Software to
* reproduce, prepare derivative works, and perform publicly and
* display publicly. Beginning five (5) years after the date
* permission to assert copyright is obtained from the U.S. Department
* of Energy, and subject to any subsequent five (5) year renewals,
* the U.S. Government is granted for itself and others acting on its
* behalf a paid-up, nonexclusive, irrevocable, worldwide license in
* the Software to reproduce, prepare derivative works, distribute
* copies to the public, perform publicly and display publicly, and to
* permit others to do so.
*/
#include "solid.hpp"
Solid::Solid()
{
}
Solid::~Solid()
{
}
void Solid::reset_transformation( void )
{
_T.reset();
}
void Solid::set_transformation( const Transformation &T )
{
// T is inverse of the matrix presented to user
_T = T.inverse();
}
void Solid::translate( const Vec3D &dx )
{
_T = _T * Transformation::translation( -dx );
}
void Solid::scale( double sx )
{
_T = _T * Transformation::scaling( Vec3D(1.0/sx, 1.0/sx, 1.0/sx) );
}
void Solid::scale( const Vec3D &sx )
{
_T = _T * Transformation::scaling( Vec3D(1.0/sx[0], 1.0/sx[1], 1.0/sx[2]) );
}
void Solid::rotate_x( double a )
{
_T = _T * Transformation::rotation_x( -a );
}
void Solid::rotate_y( double a )
{
_T = _T * Transformation::rotation_y( -a );
}
void Solid::rotate_z( double a )
{
_T = _T * Transformation::rotation_z( -a );
}