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/*! \file vec4d.cpp
* \brief Homogenous vectors for three dimensional space.
*/
/* Copyright (c) 2010 Taneli Kalvas. All rights reserved.
*
* You can redistribute this software and/or modify it under the terms
* of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library (file "COPYING" included in the package);
* if not, write to the Free Software Foundation, Inc., 51 Franklin
* Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* If you have questions about your rights to use or distribute this
* software, please contact Berkeley Lab's Technology Transfer
* Department at TTD@lbl.gov. Other questions, comments and bug
* reports should be sent directly to the author via email at
* taneli.kalvas@jyu.fi.
*
* NOTICE. This software was developed under partial funding from the
* U.S. Department of Energy. As such, the U.S. Government has been
* granted for itself and others acting on its behalf a paid-up,
* nonexclusive, irrevocable, worldwide license in the Software to
* reproduce, prepare derivative works, and perform publicly and
* display publicly. Beginning five (5) years after the date
* permission to assert copyright is obtained from the U.S. Department
* of Energy, and subject to any subsequent five (5) year renewals,
* the U.S. Government is granted for itself and others acting on its
* behalf a paid-up, nonexclusive, irrevocable, worldwide license in
* the Software to reproduce, prepare derivative works, distribute
* copies to the public, perform publicly and display publicly, and to
* permit others to do so.
*/
#include "vec3d.hpp"
Vec4D::Vec4D( const class Vec3D &vec ) {
p[0] = vec[0];
p[1] = vec[1];
p[2] = vec[2];
p[3] = 1.0;
}