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/*
*
* JSGAM (JavaScript Graphic Adventure Engine)
* Version: 3.0
* License: BSD
*
* Author: Kreezii
* E-mail: kreeziidaemon@yahoo.es
* Webpage: http://jsgam.sourceforge.net
*
*/
//Preload images for animations
function SourceImages()
{
var images=new Array();
var nImages=0;
var imgStates=new Array(LeftStatus,RightStatus,GoLeftStatus,GoRightStatus);
//Add the Menu images, if player doesn't exist the menu doesn't preload
var imgMenu=new Array('new','continue','new2','continue2','back','backinv','Look','Speak','Take','Use','Combine');
for(var i=0;i<imgMenu.length;i++)
{
images[nImages]=MenuFolder+imgMenu[i]+ImgExt;
nImages++;
}
//Add the Player images
for(var i=0;i<imgStates.length;i++)
{
images[nImages]=SpriteFolder+"Player/"+imgStates[i]+SpriteExt;
nImages++;
}
//Add the Objects images
if(objectsArray!=undefined)
{
for(var i=0;i<objectsArray.length;i++)
{
for(var j=0;j<imgStates.length;j++)
{
images[nImages]=SpriteFolder+objectsArray[i].name+"/"+imgStates[j]+SpriteExt;
nImages++;
}
}
}
//Add the Screen image
images[nImages]=ScreenFolder+ScreenName+ImgExt;
nImages++;
//OverScreen image
if(OverScreen!=undefined)
{
images[nImages]=OverScreenFolder+OverScreen+ImgExt;
nImages++;
}
var etcImages=new Array("round_cor1.gif","round_cor2.gif","round_cor3.gif","round_cor4.gif","combineIcon.png","lookIcon.png","lookIcon2.png","speakIcon.png","speakIcon2.png","takeIcon.png","takeIcon2.png","useIcon.png","useIcon2.png","walkIcon.png","walkIcon2.png");
//Rounded corners for text boxes
for(var i=0;i<etcImages.length;i++)
{
images[nImages]=EtcFolder+etcImages[i];
nImages++;
}
//Objects not created at the start
for(var i=0;i<AdditionalPreloadImages.length;i++)
{
images[nImages]=AdditionalPreloadImages[i];
nImages++;
}
return images;
}
function Preload()
{
var imageSrc=new SourceImages();
imagesToPreload=new Array(imageSrc.length);
var nImages=0;
//Now preload all images
for(var i=0;i<imageSrc.length;i++)
{
imagesToPreload[nImages]=new Image();
imagesToPreload[nImages].src=imageSrc[nImages];
nImages++;
}
for(var i=0;i<AdditionalPreloadImages.length;i++)
{
imagesToPreload[nImages]=new Image();
imagesToPreload[nImages].src=AdditionalPreloadImages[nImages];
nImages++;
}
var PreloadTable=CreateTable("Preloadbar",1,2);
PreloadTable.style.width=300;
PreloadTable.style.height=20;
PreloadTable.cellPadding=0;
PreloadTable.cellSpacing=0;
PreloadTable.border=4;
PreloadTable.style.borderColor='darkred';
PreloadTable.align="center";
document.body.appendChild(PreloadTable);
document.getElementById("Preloadbar0-0").style.width=0+"%";
document.getElementById("Preloadbar0-0").style.background="red";
document.getElementById("Preloadbar0-0").border=0;
document.getElementById("Preloadbar0-1").style.width=100+"%";
document.getElementById("Preloadbar0-1").border=0;
Loading();
}
function Preloaded()
{
var notComplete=true;
for (var i = 0; i < imagesToPreload.length; i ++)
notComplete = (notComplete && imagesToPreload[i].complete);
return notComplete;
}
function Percent()
{
var notComplete = 0;
for (var i = 0; i < imagesToPreload.length; i ++)
notComplete += (imagesToPreload[i].complete) ? 1 : 0;
return parseInt(100 * notComplete / imagesToPreload.length);
}
function Loading()
{
if(Preloaded())
{
BuildScene();
document.body.removeChild(document.getElementById("Preloadbar"));
if(Player!=undefined)
{
Player.lockSprite=false;
}
ScreenLoaded=true
}else{
//PreloadTxt.ChangeText(TextPreloadImages+" ("+Percent()+"%)");
document.getElementById("Preloadbar0-0").style.width=Percent()+"%";
setTimeout("Loading()",10);
}
}
function BuildScene()
{
HideScrollbars();
//Adding the Screen and Menu
BuildScreen(ScreenName,ScreenArea);
if(ScreenName=="title")
{
CreateStartMenu();
UpdateInventoryTitle();
}else{
CreateMenu();
//Adding the Player
BuildPlayer();
//Adding rest of objects
invisibleObject=0;
for(var i=0;i<invisibleObjectsArray.length;i++)
{
BuildInvisibleObject(invisibleObjectsArray[i]);
invisibleObject++;
}
objectArrayNumber=0;
for(var i=0;i<objectsArray.length;i++)
{
BuildObject(objectsArray[i]);
objectArrayNumber++;
}
if(OverScreen!=undefined)
{
BuildOverScreen();
}
UpdateInventory();
CreateCursor();
}
}