compile fix to MacOS support
using stat.h compiles fine for me so I applied it, thanks
added sys/stat.h for mkdir test for mac os x
fixed directory for icon
upscaled icon
compile fix to MacOS support
Well, back then latin1 was state of the art, so everything in lgeneral is encoded in latin1. Switching the desktop file to UTF-8 would be the correct measure. lgeneral itself has to stay latin1 as it maintains its own sets of glyphs.
lgeneral.desktop german encoding
added cross compile info to package
adjust position of unit buttons
properly update slot names
improved gui (fix wrong commit)
improved gui
fixed compiler warnings
updated README
fixed window/fullscreen mode
updated credits
fixed lged compile
deleted unnecessary makefile.ins
added stuff for cross compiling in windows
Game crashes when I trys to play campaign
some scenarios from pg-data.tar.gz are incorrectly converted
Make Error
works now, Po dep filed are not generated properly, so you have to run make -k then make and then it's ok
renamed configure.in to configure.ac
added missing config.rpath
fixed automake 1.15 warnings/errors
Make Error
tagged release 1.4.3
version 1.4.3
allow dragging on minimap
no rendering of view if no minimap
added minimap view
resize panel if needed and place some widgets outside panel for minimap in window mode
properly measure minimap width/height
removed minimap test
added minimap
fixed another bug in converting weather
fixed but in converting weather
tagged release 1.4.2
set version 1.4.2
updated all other buttons
updated scenario buttons and darkened windows
allow putting ground units on ocean for initial deploy turn
- load/show settings properly
fixed seg fault
- moved scenario settings directly to file dialog
write objective names in capitals
rearranged main menu icons
adjusted fonts to match GUI panel
no deploy in impassable terrain allowed
copyright stuff
put title as background
no entrenchment for naval units
rearranged panel to revent confusing end turn with quit
tagged release 1.4.1
release 1.4.1
fixed configure.in for automake 1.15.1
fixed missing DESTDIR
redesigned GUI panel icons
updated config icons
partially updated GUI icons
tagged release 1.4.0
release 1.4.0
set version 0.3
added help text
allow setting air/naval transporter
allow adding land transporters to ground units
use ASCII tokens for separation
converter uses ASCII tokens as well
use alternative parser tokens
replaced video mode list with fullscreen option
disabled music option
resized panel buttons
added gui panel
release 0.2
updated README
properly remove old map from saving
do not save old infile map
add generic scenario data if only map is loaded
save changed data differently
new units have terrains min entrenchment
fixed bug in saving flags
show unit names on tile info
always save map infile