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* Using The Graphical User Interface
----------------------------------------------------------------------

* XGUI Files

The graphical user interface consists of the following files:
 
   snns  or  xgui	SNNS program (XGUI and simulator kernel
			linked together into one executable program)
   default.cfg		default configuration file
   help.hdoc		help text used by XGUI (this file)

The file 'snns' in the home directory of SNNS is only a  symbolic link
to the file

	xgui/bin/<architecture>/xgui 

where <architecture> is a combination of machine and operating  system
names. 

The file 'help.hdoc' is this file.

XGUI looks for  the files  'default.cfg' and 'help.hdoc'  first in the
current  directory. If  not  found  there,  it  looks in the directory
specified by the environment variable XGUILOADPATH. By the command

	setenv XGUILOADPATH  Path 

this variable  can  be set to  the  path where the  'default.cfg'  and
'help.hdoc' files are located. This is  best done  by an entry  in the
files '.login' or '.cshrc'. Advanced users may change the help file or
the default configuration for their own purposes. However, this should
be done only on a copy of the files in a private directory.

SNNS uses the following extensions for its files:

	.net 	  network files (units and link weights)
	.pat 	  pattern files
	.cfg 	  configuration settings files 
	.txt 	  text files (log files) 
	.res 	  result files (unit activations) 

A simulator run is started by the command 

	snns  <Return>

in the home directory of SNNS or by directly calling 

	<SNNS-directory>/xgui/bin/<architecture>/xgui  

from any directory. Note that either XGUILOADPATH must be set properly
before or  SNNS  will complain about  missing  files 'default.cfg' and
'help.hdoc'.

The executable xgui may also be called with X parameters as arguments.
The following example starts the interface with the font 7x14:

	snns -font 7x14  <Return>

The fonts   which are  available  can  be  detected  with the  program
xfontsel (not part of this distribution).  



* Windows of XGUI 

The graphical user interface has the following windows which can be
positioned and handled independently (toplevel shells):

- Manager panel with buttons to open other windows, a message line, 
  and a line with status information at the bottom .
- File browser for loading and saving networks and pattern files.
- Control panel for simulator operations.
- Info panel for setting and getting information about unit and link 
  attributes.
- Class panel for controlling class names and pattern distribution
  within update chunks. 
- several Displays to display the network graphically in two
  dimensions.
- 3D View panel to control the three dimensional network
  visualization component.
- Graph  display, to explain the network error during teaching 
  graphically.
- Bignet  panel to facilitate the creation of big regular
  feed-forward nets, time delay, ART1, ART2 and ARTMAP networks.
- Pruning panel for control of the pruning algorithm.
- Cascade  panel for control of the learning phase of cascade
  correlation learning.
- Kohonen panel, an extension to the control panel for Kohonen 
  networks.
- Projection panel to clarify the influence of two units onto a third 
  one.
- several Help windows to display the help text.
- Inversion display, to control the network analyzing tool.
- Weight Display, to show the weight matrix as a WV or Hinton diagram.


Of these windows  only the Manager panel  and possibly one or more  2D
displays are open  from the start, the  other windows are  opened with
the  corresponding buttons   in the manager   panel  or by giving  the
corresponding key code while the mouse  pointer is in  one of the SNNS
windows.

Additionally, there are  several   popup windows (   transient shells)
which  only  become  visible  when  called and  block all   other XGUI
windows. Among them are various  Setup  panels for adjustments of  the
graphical representation. (called with the button SETUP in the various
windows)

There  are a   number of other   popup windows  which are  invoked  by
pressing a button in one of the main windows or choosing a menu.

The Manager  panel contains buttons to call  all other  windows of the
interface and displays the status  of SNNS. It should therefore always
be kept visible.

The Info panel displays  the attributes of two  units and the data  of
the link between them.  All attributes may also  be changed  here. The
data displayed here is important for many editor commands.

In each of the Displays a part of  the network is displayed, while all
settings  can be changed using Setup.  These windows also allow access
to the network editor using the keyboard.

The Control  panel  controls the simulator  operations during learning
and recall.

In the File panel a log  file can be specified,  where all XGUI output
to stdout is copied  to. A variety of  data  about the network  can be
displayed here. Also a  record is kept on the  load and save of  files
and on the teaching.

QUIT is used to leave XGUI. XGUI can also be left by pressing ALT-q in
any SNNS window. Pressing ALT-Q  will exit SNNS without asking further
questions.

* ManagerPanel 

From the  manager panel all    other elements that have  a  different,
independent window assigned can  be called. Because  this window is of
such central importance, it is recommended to  keep it visible all the
time.

The  user can request several displays  or help windows,  but only one
control panel  or  text window.  The  windows called from the  manager
panel may also be called via key codes  as follows (`Alt-' meaning the
alternate key in conjunction with some other key).

	FILE		Alt-f		CONTROL		Alt-c
	INFO		Alt-i		DISPLAY		Alt-d
	3D DISPLAY	Alt-3		GRAPH		Alt-g
	BIGNET		Alt-b		PRUNING
	CASCADE				KOHONEN		Alt-k
	WEIGHTS		Alt-w		PROJECTION	Alt-p
	ANALYZER	Alt-a		INVERSION	
	PRINT				HELP		Alt-h
	CLASS				QUIT		Alt-q
	

- SNNS Status Message:

This   line  features messages  about  a   current  operation  or  its
termination. It  is also the place of  the command sequence display of
the  editor.  When  the  command is   activated,  a message about  the
execution of the command is displayed
 
- Status line:

This line shows  the current position  of the mouse  in a display, the
number  of selected  units, and  the  position  of  flags, set  by the
editor.

X:0 Y:0 gives the current position of the mouse in the display in SNNS
unit coordinates.

The next icon shows a small  selected unit. The corresponding value is
the number of  currently  selected units. This is   important, because
there  might  be selected  units  not  visible  in the   displays. The
selection of units affects only editor operations.

The last icon shows a minature flag. If safe appears next to the icon,
the safety flag was set by the user. In this case XGUI forces the user
to confirm any delete actions.



* Info Panel

The  info panel displays all data of  two  units and the link  between
them.  The unit  at the  beginning  of the link  is called SOURCE, the
other  TARGET. One  may  run sequentially  through all connections  or
sites  of  the TARGET  unit with  the  arrow buttons and look  at  the
corresponding source units and vice versa.

This panel is also  very important for editing, since some  operations
refer to the displayed TARGET unit or (source->TARGET) link. A default
unit  can  also be  created  here,  whose  values  (activation,  bias,
IO-type, subnet number, layer numbers, activation function, and output
function) are copied into all selected units of the net.

The  source unit  of a link  can  also be specified in a 2D display by
pressing the middle mouse  button, the target unit by releasing it. To
select a link between  two units the user therefore presses the middle
mouse button  on  the source unit in a 2D display, moves the mouse  to
the target unit while holding down the mouse button and releases it at
the target unit. Now the selected units and their link  are  displayed
in the info panel. If  no link exists between two units selected  in a
2D  display, the TARGET  is  displayed  with its  first  link, thereby
changing SOURCE.

In  the  following table  the various fields are listed. The fields in
the line FUNC have the following meaning (from left to right): Name of
the activation function,  name of  the output  function,  name  of the
f-type.  The  fields in  the line  LINK  have  the following  meaning:
weight, site value, site function, name of the site.


Name                 | Type  | set by   | Range
----------------------------------------------------------------------
no. (unit no.)       | label |          | 1 .. 2^31
subn. (subnet no.)   | label |          | 1 .. 32735
io (IO type)         | label | OPTIONS  | I(nput), O(utput), H(idden),
                     |       |          | D(ual), S(pecial)
act. (activation)    | text  | input    | float; usually -1.0..+1.0
iact. (initial act)  | text  | input    | float; usually -1.0..+1.0
out. (Ausgabe)       | text  | input    | float; usually -1.0..+1.0
bias                 | text  | input    | float
name                 | text  | input    | 25 letters or underscore
func (act_*)         | label | OPTIONS  | as available
func (out_*)         | label | OPTIONS  | as available
link (weight)        | text  | input    | float
site (site value)    | label |          | float
func (site_*)        | label |          | as available
name (site name)     | label |          | as available at TARGET 
----------------------------------------------------------------------

Unit number, unit subnet number,  site value, and site function cannot
be modified.

Note: The specified  SNNS value ranges must be obeyed.  Values outside
the specified range are not rejected  by the graphical user interface.
Numerical values  of the  type float  have the following format: Sign,
one digit, decimal point, and five decimal digits. For bias and weight
two digits before the decimal point are critical. To change attributes
of type text, the cursor has to be exactly in the corresponding field.

There are the following buttons for the units (from left to right):

- [FIRST]: 	Select first TARGET of SOURCE (arrow button at
		TARGET) or select first SOURCE of the TARGET 
		(arrow button at SOURCE).

- [NEXT]: 	Select next TARGET of SOURCE (arrow button at
		TARGET) or select next SOURCE of the TARGET 
		(arrow button at SOURCE).

- [FREEZE]:	Unit is frozen, if this button is inverted.
		Changes become active only after SET is clicked.

- [DEF]:	The default unit is assigned the displayed values of
		TARGET and SOURCE assigned (only activation, bias, 
		IO-type, subnet number, layer numbers, activation
		function and output function).
                 
- [OPTIONS]:	Calls the following menu:

     change io-type          | change the IO-type
     change f-type           | change f-type
     change activation func. | change activation function
                             | note: f-type is lost!
     display activation func.| graph the activation function
     change output func.     | change output function
                             | note: f-type is lost!
     display output func.    | graph the output function
     assign layers           | assign unit to layers
     list all sources        | list all predecessors
     list all targets        | list all predecessors


- [SET]: 	Only after clicking this button the attributes
		of the corresponding unit are set to the specified
		value. The unit is also redrawn. Therefore the values
		can be changed without immediate effect on the unit.


There exist the following buttons for links (from left to right):

- [FIRST]: 	Select first site of the TARGET unit.

- [NEXT] : 	Select next site of the TARGET unit.

- [OPTIONS]:	Calls the following menu:

     list current site of TARGET | list of all links of the
                                 | current site
     list all sites of TARGET    | list all sites of the TARGET
     list all links from SOURCE  | list all links starting
                                 | at the SOURCE
     delete site                 | delete displayed site
                                 | note: f-type gets lost
     add site                    | add new site to TARGET
                                 | note: f-type gets lost!

- [SET]: 	Only after clicking this button the link weight is
		set.
                


* 2D Displays 


A 2D Display or simply  Display is always part of the user  interface.
It serves to display the network topology, the  units' activations and
the weights of  the  links. Each  unit  is located on a grid position,
which simplifies  the positioning of the units. The  distance  between
two grid points (grid width) can be changed from the default 37 pixels
to other values in the setup panel.

The current  position, i.e.  the grid  position of the  mouse, is also
numerically displayed at the bottom of the manager  panel.  The x-axis
is  the  horizontal  line and  valid  coordinates  lie  in  the  range
-32736..+32735 (short integer).

The current version displays units as boxes, where the size of the box
is  proportional  to the  value of the  displayed  attribute. Possible
attributes  are activation,  initial activation, bias, and  output.  A
black box represents a positive value, an  empty box a negative value.
The size  of the unit varies between  16x16 and  0 pixels according to
the value of  scaleFactor. The  parameter  scaleFactor  has  a default
value  of  1.0,  but may be set to values between 0.0 and  2.0  in the
setup panel. Each unit can be displayed with its name (above the unit)
and the numerical value of one of several attributes (below the unit).

Links are shown as solid lines, with optional numerical display of the
weight in the center  of the  line and/or  arrow head  pointing to the
target unit. These features  are optional, because they heavily affect
the drawing speed of the display window.

A display  can also  be  frozen  with  the  button FREEZE  (button  is
inverted). Then it is not updated anymore.

An iconified display is not updated and therefore consumes (almost) no
CPU time. If  a window is closed,  its dimensions and setup parameters
are saved in a stack (LIFO). This means that a newly requested display
gets the values of the window assigned that was last closed.

For  better orientation,  the  window title contains the subnet number
which was specified for this display in the setup panel.


* Setup Panel 

Changes  to the kind of display of the network can be performed in the
Setup Panel.  All settings  become valid only after the button DONE is
clicked. The whole display window is redrawn then.

The first  two  lines of the Setup panel (units  top and units bottom)
contain  two  buttons  each  to  set the  unit  parameter  that can be
displayed at the top resp. the bottom of the unit.

[ON] toggles the display of information which can be selected with the
button  [SHOW].  The unit  name or  unit  number  or  the  z-value (3D
coordinate) can be displayed above the unit,  the  activation, initial
activation, bias or output  of  the unit below the unit. The numerical
attribute  selected with the  button [SHOW] at the bottom  of the unit
(activation, initial  activation, output, or bias) also determines the
size of the unit in the graphical representation.

It  is usually  not advisable to switch  off the  top information of a
unit  (number  or  name),  because  this  information  is  needed  for
reference to the info panel. An unnamed unit is  always displayed with
its number.

The third line consists of three buttons to select the display of link
data, [ON], [-2.35], and [-->].

     [ON]	determines whether to draw links at all (then
	   	ON is inverted),
     [-2.35]	displays link weights at the center of the
		line representing the link,
     [-->]	displays arrow heads of the links pointing
		from source to target unit.

[LAYERS] invokes another popup window to select the display of up to 8
different layers  in  the display window. Layers  are be stacked  like
transparent sheets of paper and allow for a selective display of units
and links. These layers  need  NOT correspond  with layers of units of
the network topology  (as in  multilayer  feed-forward networks),  but
they  may do so.  Layers are very useful to display  only  a  selected
subset of the network. The display of each layer can be switched on or
off independently.  A  unit may belong to  several layers at the  same
time. The assignment of  units to  layers  can be done with  the  menu
assign layers  invoked  with the  button [OPTIONS]  in  the  main Info
panel.

[COLOR] sets the 2D--display colors. On monochrome terminals, black on
white or white  on black representation of the network can be selected
from  a  popup  menu.  On color displays,  a  color editing  window is
opened. This window consists of three parts:

The palette of available colors at the top, the buttons to select the
item to be colored in the lower left region, and the color preview
window in the lower right region. 

A color is set by clicking  first  at the appropriate button ( [TEXT],
[BACKGROUND] ,  or [SELECTION] )  and then at the desired color in the
color palette. The selected  setting is  immediately displayed in  the
color  preview window. All colors  may  be set  in  any order  and any
number of times. The changes  become  effective in  the  corresponding
2D--display only after both  the setup panel and the  color edit panel
have been dismissed with the [DONE] button.


Sliders for  the selection of link display  parameters, links positive
and links negative:

There are two slidebars to  set thresholds for the  display of  links.
When  the bubble  is  moved,  the current  threshold  is  displayed in
absolute and relative  value at the bottom of  the setup  panel.  Only
those links with an absolute value above  the  threshold are displayed
in the display. The  range of  the absolute values is  0.0 to 10.0.  A
value of 2.2  for  negative links means that only those negative links
are  displayed  whose  absolute  value is above  2.2, i.e. only  those
links,  whose value is  below  -2.2.  The trigger  values  can be  set
independently for positive and negative weights.

With  these  link thresholds  the user can skip  weak  connections and
concentrate on  the  'important' ones.  Reducing  the number  of links
drawn is an  effective means to speed up the drawing of  the displays,
since line drawing takes most of the time to display a network.

Note: The links  that  are not  drawn are only  invisible.  They still
remain accessible, i.e.  they are affected by editor operations.


Units scale: This slidebar sets the parameter scaleFactor for the size
of the growing boxes of the units.  Its range  is 0.0 to 2.0.  A scale
factor  of 0.5 draws  the  unit with  activation 0.5 with full size. A
scale factor  of 2.0 draws a unit with activation  1.0 only with  half
size. If  a color display is used the value which determines the units
size or color is displayed with the following colors:

	values around 0.0		blue
	values around scaleFactor	red
	values around - scaleFactor	green

Grid width: This value sets the  width of  the grid on which the units
are placed. For some nets,  changing the  default of  37 pixels may be
useful, e.g.  to be able to better position the units in a geometrical
pattern.  Overlapping tops and  bottoms  occur if a grid size of  less
than 35 pixels is  selected  (26 pixels if units are displayed without
numerical values). This overlap, however, does  not affect computation
in any way.

Origin (grid): These two  fields determine the origin of  the  window,
i.e.  the grid position of the top left corner.  There, the left field
represents the x coordinate, the right is the y coordinate. The origin
is usually (0, 0). Setting it to (20, 0) moves the display 20 units to
the right and 10 units down in the grid.

subnet number: This field adjusts the  subnet number, to  be displayed
in this window. Values between -32736 and +32735 are possible here.


* Unit Function Displays 

The  characteristic  functions  of  the units can  be  displayed  in a
graphic  representation. For this  purpose separate displays have been
created,  that  can  be  called  by  selecting  the  options  [display
activation  function] or [display output function]  in the  menu under
the options button of the target and source unit in the info panel.

The  window header states  whether it is an activation  or  an  output
function, as well as whether it is the current  function of the source
or target unit.

The size of  the  window is  as flexible as the  picture range  of the
displayed function.  The picture  range  can  be  changed by using the
dialog widgets at the  top of the function displays. The size  of  the
window may be changed by using  the standard mechanisms of your window
manager.

If  the  displayed function  changes, e.g.  because  a new  activation
function has  been defined for the  unit, the  display window  changes
automatically to reflect the new situation. Thereby it  is easy to get
a quick overview  of  the available  functions by opening the function
displays and  then clicking through the  list  of available  functions
(This list can be obtained by selecting [select  activation  function]
or [select output function] in the unit menu).


* File Browser 

The file  browser  handles  all load and save operations  of networks,
patterns,  configurations,  and  the  contents  of  the  text  window.
Configurations include number, location and  dimension of the displays
as well as their setup values and the name of the layers.

In the top line, the path (without trailing slash) where the files are
located  is  entered.  This  can  be  done  either  manually,   or  by
double--clicking on the  list of files and directories in  the box  on
the left.  A double click to [..] deletes  the last part of the  path,
and  a  double click  to  a subdirectory appends that directory to the
path.  In the input  field  below  the  path  field, the name for  the
desired file (without extension) is entered.  Again,  this can be done
either manually,  or  by double--clicking on the list  of files in the
box on the left. Whether  a pattern file,  network file, or other file
is loaded/saved depends  on the settings of  the corresponding buttons
below. With the setting  of picture~ FigFilePanel a network file would
be selected. A file name beginning with a slash (/)  is taken to be an
absolute path.

Note: The extension ".net" for nets, ".pat" for  patterns,  ".cfg" for
configurations, and ".txt" for  texts is added automatically and  must
not be specified. After the name is specified the desired operation is
selected by clicking either [LOAD] or [SAVE] .

NOTE: In version 3.0 the directories must be executable in order to be
processed properly by the program!

* Loading and Saving Networks

If the  user wants to load a network  which  is to replace  the net in
main memory, the confirmer appears  with the  remark that  the current
network would  be  erased upon loading. Only if the question Load?  is
answerd by a click to the [YES] button, the new network is loaded. The
file name  of the network loaded last appears  in the  window title of
the manager panel.

Note 1: Upon saving the net  the  kernel  compacts its  internal  data
structures, if the unit numbers  are not numbered  consecutively. This
happens if  units are  deleted during the creation of the network. All
earlier  listings with unit numbers then become  invalid. The  user is
therefore  advised  to  save  and reload the network  after  creation,
before continuing the work.

Note 2:  The assignment of patterns to  input or  output units may  be
changed after a network  save, if an input or  output unit  is deleted
and is inserted again. This is caused because the activation values in
the pattern file are assigned to units in ascending order  of the unit
number.  Compaction during a  network save leaves the order unchanged.
In the above case, however, this  order is no longer  the same because
the  new input  or output  units  may have  been assigned higher  unit
numbers than the existing input or output units. So some components of
the patterns may be assigned incorrectly.  To be on the safe side, one
should  always save and reload the network after modifications to  the
network topology.


* Loading and Saving Patterns

Patterns are  special combinations of activated input or output units.
Pattern files, like nets, are administrated by the SNNS kernel. During
loading the kernel checks whether the number of input and output units
is the same as in the network in memory. If this  is not the case, the
operation  is aborted. The filename of the pattern loaded last appears
in the window title of the control panel.

Note: The activation values are  read  and  assigned to the input  and
output units sequentially in  ascending order of the unit numbers (see
above).


* Loading and Saving Configurations

A configuration  contains the location and  extension of all  displays
with  all setup  parameters and the  names of the various layers. This
information can be loaded  and saved separately,  since it is indepen-
dent  from  the  networks.  Thereby  it  is  possible  to  define  one
configuration for several networks, as well as several  configurations
for the same net. When XGUI is started, the file default.cfg is loaded
automatically.


* Saving a Result file 

A  result file contains  the activations  of  all output units.  These
activations  are   obtained  by   performing   one   pass  of  forward
propagation. After pressing the [SAVE] button  a popup window lets the
user select  which patterns are to be tested and which patterns are to
be saved in addition to  the test output. Since the result file has no
meaning  for  the  loaded  network a load operation is  not useful and
therefore not supported.


* Defining the Log File

In the log file messages to  stdout can be  stored which  dokument the
simulation run. The  protocol contains file operations, definitions of
values set by clicking the [SET] button in  the info panel, as well as
a  teaching protocol  (cycles, parameters, errors). In  addition,  the
user can output data about the network  to the log  file with the help
of the info panel.  If no log file is loaded,  output takes place only
on stdout. If  no  file  name  is  specified when  clicking [LOAD],  a
possibly open log  file is closed and further  output is restricted to
stdout.
  


* Help Windows

An  arbitrary number of help  windows may be opened, each displaying a
different part  of the text.  For a display of context  sensitive help
about the editor  commands, the mouse must be in a display and the key
[h]  must be pressed on the keyboard. Then the last  open  help window
appears with a short description.

A  special  feature is the possibility of searching a given  string in
the help  text.  For this, the search string is  selected in the  text
window (e.g. by a double click).

[LOOK]	After  clicking this  button,  SNNS  searches  for  the  first 
	appearance of the marked string,  starting at the beginning of
	the help document.  If the string is found,  the corresponding 
	paragraph is displayed.


[MORE]	After  clicking  this  button,  SNNS  searches  for  the first 
	appearance of the marked string, starting at the position last
	visited  by  a  call  to  the  help  function. If the text was 
	scrolled afterwards, this position might not be on the display 
	anymore.

Note: All  help calls look for the the  first appearance of a  certain
string.  These strings start with the  sequence ASTERISK-BLANK ('* '),
to  assure the discovery of the  appropriate  text position. With this
knowledge  it is  easy  to modify the  file  help.hdoc  to adapt it to
special  demands,  like  storing   information  about  unit  types  or
patterns. The  best approach is to  list all relevant keywords at  the
end of the file under the headline 'TOPICS' (preceded with a '* '), so
that the user can select this directory by a click to TOPICS.


* Print Panel 

The  print panel handels  the Postscript  output. A 2D-display  can be
associated  with the printer. All  setup  options and  values  of this
display will  be  printed. Color  and encapsulated Postscript are also
supported.  The output device is either  a printer or  a file.  If the
output device is  a printer,  a '.ps'-file is generated and spooled in
the /tmp  directory.  It  has a  unique name starting with  the prefix
`snns'. The directory must be writable. When xgui terminates normally,
all SNNS spool files are deleted.

The following fields can be set in the Printer Panel:

- File Name  resp.  Command Line :  
  If the output device is a file: the filename.
  If  the output device  is a  printer: the command line to start  the
  printer. The filename in the command line has to be '  1'.
- Destination : Selects the output device.
  Toggles the above input line between File Name and Command Line.
- Paper : Selects the paper format.
- Orientation : Sets the orientation of the display on the paper.  Can 
  be  'portrait' or 'landscape'.
- Border (mm)  : Sets the  size of the horizontal and vertical borders
  on the sheet in millimeters.
- AutoScale : Scales the network to the  maximum possible size  on the
  paper if turned on.
- Aspect : If on, scaling in X and Y direction is done uniformly.
- X-Scale  : Scale factor  in X direction. Valid only  if AutoScale is
  'OFF'.
- Y-Scale : Scale  factor in Y direction.  Valid  only if AutoScale is
  'OFF'.

[DONE] : Cancels the printing and closes the panel.

[PRINT] : Starts printing.

[NETWORK] : Opens  the  network setup  panel.  This  panel allows  the
specification  of  several  options to control  the way the network is
printed.


* Control Panel

With this window  the simulator is operated as  with a remote control.
The  following table lists  all  window elements.   The meaning of the
learning parameters depends upon the  teaching function selected  with
the  button [SEL FUNC] in  the learning parameter  line of the control
panel.

Name                          | Type  | Range
----------------------------------------------------------------------
STEPS (update-Steps)          | text  | 0 <= n
CYCLES                        | text  | 0 <= n
PATTERN                       | text  | 0 <= n (0 => no patterns)
LEARN  (5 param.: eta, ...)   | text  | float; usually 0.0<= eta <=1.0
UPDATE (5 parameters)         | text  | float
INIT   (5 parameters)         | text  | float
REMAP  (5 parameters)         | text  | float
----------------------------------------------------------------------

There are the following text fields, buttons and menu buttons:

STEPS	This text field specifies the number of update steps of the
	network. With Topological selected as update mode (chosen with
	the menu [SEL FUNC] in the update parameter line of the
	control panel) one step is sufficient to propagate information
	from input to output. With other update modes or with
	recursive networks, several steps might be needed.

[STEP]	After clicking this button, the simulator kernel executes the
	number of steps specified in the text field STEPS. If STEPS is
	zero, the units are only redrawn. The update mode selected
	with the button MODE is used. The first update step in the
	mode topological takes longer than the following, because the
	net is sorted topologically first. Then all units are redrawn.

[JOG]   Opens a panel to add random noise to the link weights.

[INIT]	Initializes the network weights with random values.

[RESET]	The counter is reset and the units are
	assigned their initial activation.

	The text field after RESET displays the z coordinate of the
	units in a 3D Display.

[ERROR] Print statistical information about the network performance.

[INFO]	Information about the net is written to text window.

CYCLES	This text field specifies the number of learning cycles. It is
	mainly used in conjunction with the next two buttons.  A cycle
	(also called an epoch sometimes) is a unit of training where all
	patterns of a pattern file are presented to the network once.

[SINGLE] The net is trained with a single pattern for a number of
	training cycles defined in the field CYCLES. The text window
	reports the error of the network every 1/10 th CYCLES, i.e.
	independent of the number of training cycles only 10
	numbers are generated. (This prevents flooding the user with
	useless network performance data and slowing down the training
	by file I/O).

	The error reported in the text window is the sum of the
	quadratic distances between the teaching input and the real
	output over all output units. The average error per output
	unit is given behind 'ave'.

[ALL]	The net is trained with all patterns for a number of training
	cycles specified in the field CYCLES. This is the usual way to
	train networks with the graphical user interface. Note that if
	cycles has a value of, say, 100, the button ALL causes SNNS to
	train all patterns once (one cycle) and repeat this cycle 100
	times (NOT training each pattern 100 times in a row and then
	applying the next pattern).

	The error reported in the text window is the sum of the
	quadratic distances between the teaching input and the real
	output over all output units. The average error per output
	unit is given behind 'ave'.

[STOP]	After completion of the current step or teaching cycle, the
	simulation is halted immediately.

[TEST]	With this button, the user can test the behaviour of the net
	with all patterns loaded. The activation values of input and
	output units are copied into the net. (For output units see also
	button SHOW). Then the number of update steps specified in
	STEPS are executed.

[SHUFFLE] It is important for optimal learning that the various
	patterns are presented in different order in the different
	cycles. A random sequence of patterns is created
	automatically, if SHUFFLE is switched on.

[EDITORS] Offers the following menu:
     edit f-types		edit/create f-types
     edit sites			edit/create sites 

[SHOW]	With this button, the user specifies the changes to the
	activation values of the output units when a pattern is
	applied with TEST. The following table gives the three
	alternatives:

	None		The output units remain unchanged. 
	Output		The output values are computed and set, 
			activations remain unchanged. 
	Activation	The activation values are set. 
 
PATTERN	This text field displays the current pattern number. 

[DELETE] The pattern whose number is displayed in the text field
	PATTERN is deleted from the pattern file.

[MOD]	The pattern whose number is displayed in the text field
	PATTERN is modified in place.

The  current  activation  of  the input units and  the current  output
values of output  units of the  network  loaded make up  the input and
output pattern. These values may have been set with the network editor
and the Info panel before.

[NEW]	A new pattern is defined that is added behind existing
	patterns. Input and output values are defined as above.

[GOTO]	The simulator advances to the pattern whose number is
	displayed in the text field PATTERN.
 
[|<], [<], [>], [>|]
	With these buttons, the user can navigate through all patterns
	loaded, as well as jump directly to the first and last
	pattern. Unlike with the button TEST no update steps are
	performed here.

[SUB PAT] Opens a panel for the specification of the subpattern shifting 
        scheme.

[LEARN]	The five parameters of the learning functions vary depending
	on the learning functions used. This function is selected from 
	the menu under the [SEL FUNC] button in this line. For some of
	the learning functions that are already built in into SNNS, they 
	are given below.

	Std_Backpropagation  ('vanilla' Backpropagation), BackpropBatch
	and TimeDelaybackprop
	
	1) eta, learning parameter, specifies the step width of
		the gradient descent.
		Typical values of eta are 0.1 to 1.0. Some small
		examples actually train even faster with values above
		1, like 2.0.
	2) d_max, the maximum difference between a teaching value and 
		an output of an output unit which is tolerated, 
		i.e.  which is propagated back as 0. 
		If values above 0.9 should be regarded as 1 and values 
		below 0.1 as 0, then d_max should be set to 0.1. 
		This prevents overtraining of the network.
		Typical values of d_max are 0, 0.1 or 0.2.

	
	BackpropMomentum  (Backpropagation with momentum term and
			   flat spot elimination):

	1) eta, learning parameter, specifies the step width of
		the gradient descent.
		Typical values of eta are 0.1 to 1.0. Some small
		examples actually train even faster with values above
		1, like 2.0.
	2) mu,	momentum term, specifies the amount of the old weight
		change (relative to 1) which is added to the current
		change.
		Typical values of mu are 0 to 1.0.
	3) c,	flat spot elimination value, a constant value 
		which is added to the derivative of the activation
		function to enable the network to pass flat spots of
		the error surface.
		Typical values of c are 0..0.25, most often 0.1 is
		used.
	4) d_max, the maximum difference between a teaching value and 
		an output of an output unit which is tolerated, 
		i.e.  which is propagated back as 0. 
		Typical values of d_max are 0, 0.1 or 0.2.

	BackpropThroughTime

	1) eta, learning parameter, specifies the step width of
		the gradient descent.
		Typical values of eta are 0.005 to 0.1
	2) mu,	momentum term, specifies the amount of the old weight
		change (relative to 1) which is added to the current
		change.
		Typical values of mu are 0 to 1.0.
	3) backstep, the number of backprop steps back in time.
        	BPTT stores a sequence of all unit activations while
	 	input patterns are applied. The activations are stored 
		in a first-in-first-out queue for each unit. 

	Quickprop, QuickpropThroughTime

	1) eta, learning parameter, specifies the step width of the
		gradient descent.
		Typical values of eta for Quickprop are 0.1 to 0.3, for
		QPTT 0.005 to 0.1.
	2) mu,	maximum growth parameter, specifies the maximum amount
		of weight change (relative to 1) which is added to the
		current change
		Typical values of mu are 1.75 to 2.25 for QP and 1.2 to 
		1.75 for QPTT.
	3) nu,	weight decay term to shrink the weights.
		Typical values of nu are 0.0001. Quickprop is rather
		sensitive to this parameter. It should not be set too
		large.
	4) d_max, the maximum difference between a teaching value and 
		an output of an output unit which is tolerated, 
		i.e.  which is propagated back as 0. 
		Typical values of d_max are 0, 0.1 or 0.2.

	Counterpropagation

	1) alpha, learning parameter of the Kohonen layer.
		Typical values of alpha for Counterpropagation are 0.1
		to 0.7.
	2) beta, learning parameter of the Grossberg layer.
		Typical values of beta are 0 to 1.0.
	3) theta, threshold of a unit
		We often use a value theta of 0.

	Backpercolation 1 (see the footnote about Backpercolation 1 in
			   the introduction of the user manual)
	
	1) lambda, global error magnification. This is the factor in
		the formula epsilon = lambda * (t - o), where epsilon
		is the internal activation error of a unit, t is the
		teaching input and o the output of a unit
		Typical values of lambda are 1. Bigger values (up to 10)
		may also be used here.
	2) theta, if the error value drops below this threshold value,
		the adaption according to the Backperc algorithm begins. 
	3) d_max, the maximum difference between a teaching value and 
		an output of an output unit which is tolerated, 
		i.e.  which is propagated back as 0. 
		Typical values of d_max are 0, 0.1 or 0.2.

	RadialBasisLearning

	1) centers, determines the learning rate used for the modification 
		of center vectors.

     	2) bias, determines the learning rate, used for the modification 
		of the parameters of the base function. It is stored as 
		bias of the hidden units.
	3) weights, influences the training of all link weights that are
         	leading to the output layer as well as the training of 
        	the bias of all output neurons.
	4) delta_max, if the actual error is smaller than the maximum 
		allowed error (delta_max) the corresponding weights are 
		not changed.

     	5) momentum, influences the amount of the momentum--term during
        	training.   

	
	ART1

	1) p, vigilance parameter. If the quotient of active F1  units
        	divided by the number of active F0 units is below p, an
        	ART reset is performed.

	ART2
     	
	1) p, vigilance parameter. Specifies the minimal length of the
        	error vector r. 
     	2) a, strength of the influence of the lower level in F1 by
        	the middle level.
     	3) b, strength of the influence of the middle level in F2 by
        	the upper level.
     	4) c, Part of the length of vector p used to compute the error.
     	5) theta, threshold for output function f of units xi and qi

	ARTMAP
	
	1) pa, vigilance parameter for  ARTa  subnet.
	2) pb, vigilance parameter for  ARTb  subnet.
	3) p, vigilance parameter for  ART reset control.

	RPROP
	
	1) delta0, starting values for all deltas. Default value is 0.1.
	2) delta_max, the upper limit for the update values delta. The 
         	default value is  50.0.
	
[UPDATE] The five parameters of the update functions vary depending on
	the network model used. They are not used in the learning
	functions distributed in this release of SNNS. They have been
	used in other network models which we implemented, but
	currently do not distribute. The update function is selected from 
	the menu under the [SEL FUNC] button in this line.

[INIT]  The five parameters of the init functions vary depending on
	the initialization function used. This function is selected from 
	the menu under the [SEL FUNC] button in this line.

[REMAP] The five parameters of the pattern remapping functions vary 
        depending on the function used. This function is selected from 
	the menu under the [SEL FUNC] button in this line.


* Weight Display 

The  weight display  window  is  a  separate  window  specialized  for
displaying  the weights  of a network. It  is called  from the manager
panel in the  gui menu with the entry [weights]  . On  black-and-white
screens the weights are represented as squares with changing size in a
Hinton  diagram, while  on  color screens,  fixed  size  squares  with
changing colors are used (WV-diagrams).

On small  networks,  all  connections are  displayed at the same time.
With  larg nets the  display changes to a viewport, where only a small
portion of the net is visible and the user is able to move around with
scrollbars.

In a  Hinton diagram, the size of a square corresponds to the absolute
size of the  correlated  link. A filled square represents negative, an
empty  square  positive  links.  The maximum  size of  the squares  is
computed automatically, to allow an optimal use of the display.

In  a WV diagram color is used to code the value  of a  link. Here,  a
bright  red  is used for large negative  values and a bright  green is
used  for  positive values. Intermediate numbers have  a lighter color
and the  value zero is represented by white. The user also has got the
possibility  to retrieve the numerical value of the link  by  clicking
any mouse  button while the mouse pointer  is on  the square. A  popup
window then gives  source and target unit of the current link as  well
as its weight.

For a better overall orientation the numbers of the  units are printed
all around the display and a grid with user definable size is used. In
this numbering the units on top of the screen represent  source units,
while numbers to the left and right represent target units.


* Graph Window 

Graph is  a  tool  to visualize the error developement of  a  net. The
program is started by clicking the menu item [graph] in  the  pulldown
menu under the [GUI] button of the info panel.

Graph is only active after  calling it. This means, the development of
the  error is  only drawn  as long  as the  window is not  closed. The
advantage of this implementation is, that the  simulator is not slowed
down as long as graph is closed The  loss of  power by graph should be
minimal. If the window is iconified, graph remains active.

The error curve of the net is plotted until the net is initialized  or
a new net is loaded, in which case the cycle counter is reset to zero.
The window, however, is not cleared until the clear button is pressed.
This opens the possibility to compare several error curves in a single
display.  The  maximum  number  of  curves,  which  can  be  displayed
simultaneously  is  25.  If a  26th curve is  tried to  be  drawn, the
confirmer appears with an error message.

When  the curve  reaches  the  right  end of the window,  an automatic
rescale of  the x-axis is performed. This way, the whole curve  always
remains visible.

In the top region of the graph window, six buttons for handling the
display are located:

[CLEAR] Clears the screen of the graph window and sets the cycle
	counter to zero.
[DONE]  Closes the graph window and resets the cycle counter.
[>]     Reduce scale in one direction.
[<]     Enlarge scale in one direction.

While the simulator is  working  all buttons  are  blocked.  The graph
window can  be resized by the mouse like every  X-window. Changing the
size of the window does not change the size of the scale.


* Creating and Editing F-types and Sites

The change  of the f-type  is performed  on  all  units  of that type.
Therefore the  functionality of all  units  assigned  to a f-type  can
easily  be  changed. The  elements in the  panel  have  the  following
meaning:


[SELECT]	Selects of the activation and output function
[CHOOSE]	Chooses the f-type to be changed
[SET]		Makes the settings/changes permanent. Changes in
		the site list are not set (see below)
[NEW], [DELETE]	Creates or deletes an f-type

[ADD], [DELETE]	F-types also specify the sites of a unit. Therefore
		these two buttons are necessary to add/delete a site
		in the site list.

Note: The number and the  selection of  sites can not be changed after
the creation of an f-type.

The elements in the edit panel for  sites are almost identical. A site
is selected for change by clicking at it in the site list.


[SELECT]	Selects the new site function. The change is
		performed in all sites in the net with the same name.
[SET]		Validates changes/settings
[NEW]		Creates a new site
[DELETE]	Deletes the site marked in the site list


* Keyboard
* Graphical Network Editor

The  graphical user interface of  SNNS has a network editor built  in.
With the network editor it is possible to generate a new network or to
modify an existing network  in various ways. There also exist commands
to change the display style of the network.

As  an  introduction  operations on  networks  without  sites  will be
discussed  first,  since they  are  easier  to learn  and  understand.
Operations that  have  a restricted or  slightly different meaning for
networks with sites are displayed with the  extension  (Sites!) in the
following overview.

As usual with most applications of X-Windows, the mouse must be in the
window in which an input is to appear. This means that  the mouse must
be in the display window for editor operations to occur. If  the mouse
is moved  in a  display,  the  status  indicator of  the manager panel
changes each time a new raster postion in the display is reached.

Different displays of a network can be seen as different views  of the
same object. This means that all commands in  one display  may  affect
objects (units, links) in  the  other displays. Objects are  moved  or
copied in a second display window in the same way as they are moved or
copied in the first display window.

The editor operations are usually invoked by a sequence of 2 to 4 keys
on the keyboard. They only take place when the last key of the command
(e.g.  deletion of units) is pressed. We found out that for some of us
the fastest way to work with the editor was to move the mouse with one
hand and to type on the keyboard with the other hand. Keyboard actions
and mouse movement may occur at  the same  time, the mouse position is
only relevant when the last key of the sequence is pressed.

The keys that are sufficient to invoke a part of a command are written
in capital  letters in the  commands. The message line  in the manager
panel indicates  the completed parts  of the command sequence. Invalid
keys are ignored by the editor.

As an example, if  one presses the following keys U (for  Units) and C
(for Copy) the status line changes as follows:

Status line    Command	Comments
----------------------------------------------------------------------
>		Units	operation on units
Units>		Copy    copying of units
Units Copy>		(the sequence is not completed yet)

To  the  left  of  the  caret  the fully  expanded  input  sequence is
displayed. At  this  place also a message is displayed  when a command
sequence is accepted  and the corresponding operation is  called. This
serves as feedback,  especially  if the  operation takes some time. If
the operation  completes  quickly,  only  a short flicker of the  text
displayed can be  seen. Some  error messages appear in  the confirmer,
others in the message line.


* Mode
* Editor Modes

To work faster, three editor modes have been  introduced  which render
the first key unnecessary. In normal  mode all sequences are possible,
in unit mode all  sequences that deal with units (that start with  U),
and in link mode all command sequences that refer to links (i.e. start
with L).

Status line    Command	Comments
-------------------------------------------------------------------------
Units Copy>	Quit	the input command may be cancelled any time
>		Mode
Mode>		Units	enter unit mode
Units>		Copy	copying
Units Copy>	Quit	cancel again
Units>			Quit  leaves the current mode unchanged
Units>		Copy	copying
Units Copy>	Return	return to normal mode
>

The mode command is useful, if several unit or link commands are given
in sequence. Return cancels a command, like Quit does, but also
returns to normal mode.


* Selection
* Selection of Units

Units are selected by clicking on the unit with the left mouse button.
Selected  units are  shown with crosses.   By pressing and holding the
mouse button down and moving the mouse, all units within a rectangular
area can be selected, like in a number of popular drawing programs. It
is not significant in what direction the rectangle is opened.

To remove a unit or  group  of units from a selection, one presses the
SHIFT key on the  keyboard while selecting the unit or group of  units
again. This  undoes the previous selection  for the  specified unit or
group of  units. Alternatively, a  single unit can be  deselected with
the right mouse button.

If the whole selection should be reset,  one clicks in an empty raster
position. The number of selected  units is displayed ath the bottom of
the manager panel next to a stylised selection icon.

Example (setting activations of a  group of units): The activations of
a group of units can be set to a specific value as follows:  Enter the
value in the activation value  field of  the  target unit in the  info
panel. Select  all  units that should obtain the new value. Then enter
the command to set the activation (Units Set Activation).


* Selection of Links

Since it is often very hard to select a  single link with the mouse in
a  dense web of links, in this simulator all selections  of  links are
done with the reference  to units.  That is, links  are  selected  via
their  source and target units. To select a link or a number of links,
first a unit  or a  group units must be selected in the usual way with
the left mouse button (indicated  by  crosses through the units). Then
the mouse pointer is moved to another  unit.   All  links between  the
selected set of units and the unit under  the mouse pointer during the
last key stroke of the link command are then selected.

Example (deleting  a  group  of links):  All  links from  one unit  to
several other  units  are deleted as follows: First select all  target
units, then point to the source  unit with the mouse. Now  the command
Links Delete from Source unit deletes all the specified links.

As can be seen from the examples, for many  operations three  types of
information are relevant: first a group of selected  units, second the
position of the mouse and the unit  associated with  this position and
third some attributes  of this  unit  which  are displayed in the info
panel. Therefore it is  good  practise  to keep the info panel visible
all the time.


* Mouse 
* Use of the Mouse

Besides  the  usual use  of the  mouse to control  the elements  of  a
graphical  user interface  (buttons,  scroll bars  etc.) the mouse  is
heavily used in  the  network  editor.  Many important  functions like
selection of  units and links need  the use of the  mouse.  The  mouse
buttons of the  standard 3 button mouse are used in  the following way
within a graphic window:


* left mouse button

Selects a  unit. If the mouse is moved with the button pressed down, a
group of units in  a rectangular area is selected. If the SHIFT key is
pressed at  the same  time, the units are deselected. The direction of
movement  with  the  mouse  to  open   the  rectangular  area  is  not
significant, i.e. one  can open the rectangle from bottom right to top
left, if convenient.

If the left mouse button is pressed together with  the CONTROL key,  a
menu appears  with  all  alternatives to complete the  current  comand
sequence. The menu items that display a trailing ':' indicate that the
mouse position of the last command of a command sequence is important.
The letter 'T'  indicates that the target unit in the info panel plays
a role. A '~' denotes that the command sequence is not yet completed.


* right mouse button

Undo of a selection. Klicking  on a selected unit with the right mouse
button only deselects this unit. Klicking on  an empty raster position
resets the whole selection.


* middle mouse button

Selects the  source unit  (on pressing the button down) and the target
unit (on  releasing the  button)  and displays them both in  the  info
panel. If  there  is no  connection between the two units,  the target
unit is displayed with its first source unit. If the button is pressed
on a source unit and released over  an empty target position, the link
between  the source and the  current (last) target  is  displayed.  If
there is  no such link the display remains unchanged.  Conversely,  if
the button is pressed on an  empty source position and released on  an
existing target unit,  the link between the current (last) source unit
and the selected target  unit  is displayed, if  one exists. This is a
convenient way to inspect links.

In  order  to indicate  the position of the  mouse even  with a  small
raster size, there is always a sensitive area of at least 16x16 pixels
wide.


* Keyboard 
* Short Command Reference

The following section briefly  describes the commands of  the  network
editor. Capital letters denote the keys that must be hit to invoke the
command in a command sequence.

The following commands are possible within any command sequence:

     Quit	quit a command 
     <Return>	quit a command and return to normal mode
     Help	get help information. A help window pops up

As already  mentioned, some operations  have  a  different meaning  if
there  exist units  with sites  in  a network.  These  operations  are
indicated with the suffix (sites). Commands that manipulate sites  are
also included in  this  overview. They  start  with the  first command
'Sites'.

Flags Safety
	sets/resets safety flag (a flag to prompt the user before
	units or links are deleted; additional question, if units with
	different subnet numbers are selected.)

* Links
Links Set
	sets all links between the selected units to the weight
	displayed in the info panel (independent of sites)

* Links Make
Links Make ... 
	creates or modifies connections 
Links Make Clique
	connects every selected unit with every other selected unit,
	plus itself (Sites!)
Links Make to Target unit
	creates links from all selected source units to a single
	target unit (under the mouse pointer) (Sites!)
Links Make from Source unit
	creates links from a single source unit (under the mouse
	pointer) to all selected target units (Sites!)
Links Make Double
	doubles all links between the selected units, i.e. generates
	two links (from source to target and from target to source)
	from each single link) (Sites!)
Links Make Inverse
	changes the direction of all links between the selected units
	(Sites!)


* Links Delete
Links Delete Clique
	deletes all links between all selected units (Sites!)
Links Delete to Target unit
	deletes all ingoing links from a selected group of units to a
	single target unit (under the mouse pointer) (Sites!)
Links Delete from Source unit
	deletes all outgoing links from a single source unit (under
	the mouse pointer) to a selected group of units (Sites!)


* Links Copy
Links Copy Input
	copies all input links leading into the selected group of
	units as new input links to the target unit (under the mouse
	pointer) (Sites!)
Links Copy Output
	copies all output links starting from the selected group of
	units as new output links of the source unit (under the mouse
	pointer) (Sites!).
Links Copy Environment
	copies all links between the selected units and the TARGET
	unit to the actual unit, if there exist units with the same
	relative distance (Sites!)


* Sites
Sites Add
	add a site to all selected units
Sites Delete
	delete a site from all selected units


* Sites Copy
Sites Copy with No links
	copies the current site of the Target unit to all selected
	units. Links are not copied
Sites Copy with All links
       ditto, but with all links


* Units
Units Freeze
       freeze all selected units
Units Unfreeze
       reset freeze for all selected units


* Units Set
Units Set Name
	sets name to the name of TARGET
Units Set io-Type
	sets bias to the bias of TARGET
Units Set Activation
	sets activation to the activation of TARGET 
Units Set Initial activation
	sets initial activation to the initial activation of TARGET
Units Set Output
	sets output to the output of TARGET
Units Set Bias
	sets bias to the bias of TARGET

* Units Set Function
Units Set Function Activation
	sets activation function.
	Note: all selected units loose their default type (f-type)
Units Set Function Output
	sets output function
	Note: all selected units loose their default type (f-type)
Units Set Function Ftype
	sets default type (f-type)


* Units Insert
Units Insert Default: 
	inserts a unit with default values. The unit has no link
Units Insert Target
	inserts a unit with the same values as the Target unit. The
	unit has no links
Units Insert Ftype
	inserts a unit of a certain default type (f-type) which is
	determined in a popup window


* Units Delete
Units Delete
	all selected units are deleted.


* Units Move
Units Move
	all selected units are moved. The mouse determines the
	destination position of the Target unit (info panel). The
	selected units and their position after the move are shown as
	outlines.


* Units Copy
Units Copy ...
	copies all selected units to a new position. The mouse
	position determines the destination position of the Target
	unit (info panel).  
Units Copy All
	copies all selected units with all links 
Units Copy Input
	copies all selected units with their input links
Units Copy Output
	copies all selected units and their output links 
Units Copy None
	copies all selected units, but no links


* Units Copy Structure
Units Copy Structure ...
	copies all selected units and the link structure between these
	units, i.e.  a whole subnet is copied
Units Copy Structure All
	copies all selected units, all links between them, and all
	input and output links to and from these units
Units Copy Structure Input
	copies all selected units, all links between them, and all
	input links to these units
Units Copy Structure Output
	copies all selected units, all links between them, and all
	output links from these units
Units Copy Structure None
	copies all selected units and all links between them
Units Copy Structure Back binding
	copies all selected units and all links between them and
	inserts additional links from the new to the corresponding
	original units (Sites!)
Units Copy Structure Forward binding
	copies all selected units and all links between them and
	inserts additional links from the original to the
	corresponding new units (Sites!)
Units Copy Structure Double binding
	ditto, but inserts additional links from the original to the
	new units and vice versa (Sites!) 


* Mode
Mode Units
	unit mode, shortens command sequence if one wants to work with
	unit commands only. All subsequences after the Units command
	are valid then
Mode Links
	analogous to Mode Units, but for link commands


* Graphics
Graphics All
	redraws the local window
Graphics Complete
	redraws all windows
Graphics Direction
	draws all links from and to a unit with arrows in the local
	window
Graphics Links
	redraws all links in the local window
Graphics Move
	moves the origin of the local window such that the Target unit
	is displayed at the position of the mouse pointer
Graphics Origin
	moves the origin of the local window to the position indicated
Graphics Grid
	displays a graphic grid at the raster positions in the local
	window
Graphics Units
	redraws all units in the local window



* Editor Commands

We now describe  the  editor commands in more detail.  The description
has the following form that is shown in two examples:

	Links Make Clique  (selection LINK : site-popup)

First comes the  command sequence 'Links Make Clique' which is invoked
by  pressing  the keys L, M,  and  C  in  this  order.  The  items  in
parentheses  indicate  that the command  depends  on the objects of  a
previous selection  of a group of units  with  the mouse  (selection),
that it depends on the value of the LINK field in the info panel,  and
that a site-popup appears if there  are sites  defined in the network.
The options are  given in their temporal order,  the colon  ':' stands
for the moment  when the  last character of the  command  sequence  is
pressed, i.e.   the  selection and the input of the value must precede
the last key of the command sequence.

	Units Set Activation  (selection TARGET :)

The command sequence 'Units Set Activation' is invoked by pressing the
keys U, S, A, in  that order. The items in parentheses  indicate  that
the command  depends on  the  selection  of a  group of units with the
mouse (selection) which it  depends on the value  of the  TARGET field
and  that these two  things must  be  done before the last key  of the
command sequence is pressed.

The following table displays the meaning of the symbols in parantheses:

selection	all selected units 
:		now the last key of a command sequence is pressed 
[unit]		the raster cursor is placed on a unit 
[empty]		the raster cursor is placed on an empty positon 
default		the default values are used 
TARGET		the TARGET unit field in the info panel must be set 
LINK		the LINK field in the info panel must be set 
site-links	only links to the current site in the info panel
		play a role 
site		the current site in the info panel must be set 
popup		a popup menu appears to ask for a value 
(site-popup)	if there are sites defined in the network, a popup 
		appears to choose the site for the operation 
dest?		a raster position for a destination must be clicked 
		with the mouse (e.g. in Units Move) 
 
In the  case of  a  site-popup a site  for the operation can be chosen
from this  popup  window. However,  if  one  clicks  the  DONE  button
immediately after, only  the direct input without sites  is chosen. In
the following description this direct input  should  be regarded  as a
special case of a site.

All newly generated units are  assigned  to  all active layers  in the
display in which the command for their creation was issued.

The following keys are always possible within a command sequence:
 
	Q>uit		quit a command
	R>eturn		quit and return to normal mode
	H>elp		get help information to the commands

A detailed description of the commands follows:

* Flags Safety (:)
  
If the SAFETY flag is  set,  then with  every operation which  deletes
units, sites or links (Units Delete or Links Delete) a confirmer  asks
if the units, sites or links should really be  deleted. If the flag is
set, this is shown in  the manager panel with a safe  after the little
flag icon. If  the flag is not set, units, sites or links  are deleted
immediately. There is no undo operation for these deletions.


* Links Set (selection LINK :)
  
All  link weights between  the selected units are set to  the value of
the LINK field in the info panel.


* Links Make Clique (selection LINK : (site-popup))
  
A full connection between all selected units is generated. Since links
may be deleted selectively afterwards, this function is useful in many
cases where many links in both directions are to  be generated.  If  a
site is selected, a  complete connection is only possible if all units
have a site with the same name.


* Links Make from Source unit (selection [unit] : (site-popup))
* Links Make to Target unit (selection [unit] : (site-popup))
  
Both operations connect all selected units with  a single  unit  under
the mouse pointer. In the first case, this unit is the  source, in the
second, it is the target. All links get the value of the LINK field in
the info panel.   If sites are  used, only links to the  selected site
are generated.


* Links Make Double (selection :)
  
All unidirectional links become double (bidirectional) links. That is,
new  links in the opposite direction are generated.  Immediately after
creation the new links possess the same weights as the original links.
However,  the  two  links  do  not  share  the weight, i.e. subsequent
training usually changes  the similarity.   Connections impinging on a
site only become bidirectional, if  the  original source  units  has a
site with the same name.


* Links Make Inverse (selection :)
  
All  unidirectional  links  between  all selected  units  change their
direction. They keep  their original value.   Connections leading to a
site are only reversed if the  original source unit  has a site of the
same name. Otherwise they remain as they are.


* Links Delete  Clique (selection : (site-popup)) 
* Links  Delete from Source unit (selection [unit] : (site-popup)) 
* Links Delete to Target unit (selection [unit] : (site-popup))
  
These three  operations are  the reverse of  Links  Make  in that they
delete  the  connections.  If the safety  flag is set  (the word  safe
appears  behind the  flag  symbol in  the manager panel),  a confirmer
window confirms the deletion.


* Links Copy Input (selection [unit] :) 
* Links Copy Output (selection [unit] :) 
* Links Copy All (selection [unit] :)
  
Links Copy Input copies all input links of the selected group of units
to the single  unit  under  the mouse  pointer.  If  sites  are  used,
incoming links are only copied if a  site with the same name as in the
original units exists.

Links Copy Output  copies  all output links  of  the selected group of
units to the single unit under the mouse pointer.

Links Copy All performs both of the two operations above.


* Links Copy Environment (selection site-links [unit] :)
  
This is  a rather  complex  operation: Links Copy Environment tries to
duplicate the links between all selected units  and the current TARGET
unit in the  info panel  at  the  place  of  the  unit under the mouse
pointer. The relative position  of the  selected units  to the  TARGET
unit  plays an important  role:  if a  unit  exists that has  the same
relative position to the  unit under  the mouse cursor  as  the TARGET
unit has to one  of the selected units, then  a link between this unit
and the unit under the mouse pointer  is  created.  The result of this
operation is a  copy of  the structure  of links  between the selected
units  and the TARGET unit at the  place of the unit  under the  mouse
pointer. That is, one obtains the same link topology at the unit under
the mouse pointer. See the user manual for an example.


* Sites Add (selection : popup)
  
A site which  is chosen  in a  popup window is added to  all  selected
units. The command has  no  effect for  all units which already have a
site of  this name (because the names of all sites  of a  unit must be
different).


* Sites Delete (selection : popup)
  
The site that is chosen in the popup window is deleted at all selected
units that possess a  site of this  name. Also all links  to this site
are deleted. If the safety flag is set  (in the manager panel the word
safe  is  displayed behind  the flag  icon  at  the  bottom),  then  a
confirmer window first confirms the deletion.


* Sites Copy with No  links (selection site :)  
* Sites  Copy with All links (selection site :)
  
The current  site of the Target  unit  is added to  all selected units
which  do not have this site yet.  Links are copied  together with the
site only with the command Site Copy with All links. If a unit already
has a site of that name, only the links are copied.


* Units Freeze (selection :) 
* Units Unfreeze (selection :)
  
These commands  are used  to  freeze or unfreeze  all  selected units.
Freezing  means,  that  the  unit does  not  get  updated anymore, and
therefore keeps its activation and output.  Upon  loading  input units
change only their  activation, while keeping their  output. For output
units,  this depends upon the setting of the pattern load mode. In the
load mode Output only the output is set. Therefore,  if  frozen output
units are to keep their output,  another mode (None or Activation) has
to be selected. A learning cycle, on the other hand, executes as if no
units have been frozen.


* Units Set Name (selection TARGET :)  
* Units Set Activation(selection TARGET :) 
* Units Set Initial activation (selection TARGET :) 
* Units Set Output (selection TARGET :) 
* Units Set Bias (selection TARGET :) 
* Units Set io-Type (selection : popup) 
* Units Set Function Activation (selection  : popup) 
* Units Set Function Output (selection : popup) 
* Units Set Function F-type (selection : popup)
  
Sets the specific attribute of  all selected units to  a common value.
Types and functions are defined by a  popup window. The operations can
be aborted  by immediately  clicking the  DONE  button  in  the  popup
without selecting an element of the list.

The remaining attributes are read from the corresponding fields of the
Target unit in  the info panel. The user  can  of  course  change  the
values there  (without clicking the SET button) and then execute Units
Set A different approach would be to make a unit target unit (click on
it with the middle mouse button) which already has the desired values.
This procedure is very convenient, but works only if appropriate units
exist already.  It is a  good idea  to create a  couple  of such model
units first, to be able to quickly set different attribute sets in the
info panel.


* Units Insert Default ([empty] DEFAULT :)  
* Units Insert Target ([empty] TARGET :) 
* Units Insert F-type ([empty] : popup)
  
This command is used to insert a unit with the  IO-type hidden. It has
no  connections  and its attributes are  set according  to the default
values and the Target unit. With the command Units Insert Default, the
unit gets no F-type and no sites. With Units  Insert F-type an  F-type
and sites  have to be selected in  a popup window. Units Insert Target
creates  a copy of the  target unit  in  the  info  panel. If sites or
connections  are to be copied as well, the  command Units Copy All has
to be used instead.


* Units Delete (selection :)
  
All selected  units are deleted.  If  the safety  flag  is  set  (safe
appears in the manager panel behind the flag symbol)  the deletion has
to be confirmed with the confirmer.


* Units Move (selection TARGET : dest?)
  
All selected units are moved. The Target unit is moved to the position
at which  the  mouse  button is  clicked.  This  postion  must  not be
occupied  by  an  unselected unit, because  a  position  conflict will
result  otherwise.  All other  units move in the same way relative  to
that position. The command is ignored, if

- the target position is occupied by an unselected unit, or 
- units would be moved to grid positions already taken by unselected
  units.

It might happen that units  are moved beyond the right or lower border
of the display. These units remain selected, as long as  not all units
are  deselected  (click  the  right  mouse  button  to  an  empty grid
position).

As long  as no target  is selected, the editor reacts only  to Return,
Quit  or Help.  Positioning  is eased by displaying  the unit outlines
during the  move. The user may also switch to another display. If this
display has a different subnet number,  the subnet number of the units
change accordingly. Depending upon layer and subnet parameters, it can
happen that the moved units are not visible at the target.

If  networks are  generated  externally, it might  happen that several
units lie on the  same grid position. Upon selection of this position,
only the unit with the smallest number is selected. With  'Units Move'
the user can thereby clarify the situation.


* Units Copy ...  (selection : dest?)   
* Units Copy All 
* Units Copy Input 
* Units Copy Output 
* Units Copy None

This  command is similar  to Units  Move.  Copy creates  copies of the
selected  units  at the  positions  that  would  be assigned by  Move.
Another  difference is that if  units are  moved to grid  positions of
selected units the command is ignored. The units created have the same
attributes as their originals, but different numbers. Since unit types
are copied as well the new units also inherit the activation function,
output  function  and  sites.  There  are four  options regarding  the
copying  of  the links. If no links are copied,  the  new unit  has no
connections. If, for example,  the  input links  are  copied, the  new
units have the same predecessors as their originals.


* Units Copy Structure ...   (selection : dest?)  
* Units Copy Structure All 
* Units Copy Structure Input 
* Units Copy Structure Output 
* Units Copy Structure None 
* Units Copy Structure ...    binding (selection : dest? (site-popup))  
* Units Copy Structure Back   binding 
* Units Copy Structure Forward binding 
* Units Copy Structure Double binding
  
These  commands are refinements of the general Copy command. Here, all
links between the selected units are always copied as well. This means
that the substructure is  copied form the originals to the new  units.
On a copy without  Structure these links would go unnoticed. There are
also options, which additional  links are  to  be copied. If  only the
substructure is to be copied, the command Units Copy Structure None is
used.

The  options  with binding  present a  special  feature. There,  links
between  original  and  copied  units are  inserted  automatically, in
addition  to  the  copied structure  links.  Back, Forward  and Double
specify  thereby the direction  of the  links, where  'back' means the
direction  towards  the   original  unit.  If  sites  are  used,   the
connections to the originals are assigned to the  site selected in the
popup. If not all originals have a site  with  that name, not all  new
units are linked to their predecessors.

With these various copy options, large, complicated nets with the same
or similar substructures can be created very easily.


* Mode Units (:) 
* Mode Links (:)
  
Switches to the mode Units or Links. All sequences of the normal modes
are available. The keys  U and  L need not be  pressed  anymore.  This
shortens all sequences by one key.
  
  
* Units ... Return (:) 
* Links ... Return (:)
  
Returns to normal mode after executing Mode Units,


* Graphics All (:) 
* Graphics Complete (:) 
* Graphics Units (:)  
* Graphics Links (:)
  
These commands initiate redrawing the whole net, or parts  of the net.
With the exception  of Graphics Complete, all commands affect only the
current  display.  They are especially  usefull  after  a deletion  of
links.


* Graphics Direction ([unit] :)
  
This command assigns arrow heads to all links leading to/from the unit
selected by  the  mouse.  This is  done independently from  the  setup
values.  XGUI, however, does not recall  that  links have been  drawn.
This means that after moving a unit, these links remain in the window,
if the display of links is switched off in the SETUP.


* Graphics Move (TARGET [empty]/[unit] :)
  
The origin of the window (upper left corner)  is  moved  in a way that
the  Target unit  in  the info  panel  becomes visible at the position
specified by the mouse.


* Graphics Origin ([empty]/[unit] :)
  
The position specified by the mouse becomes new  origin of the display
(upper left corner).


* Graphics Grid (:)
  
This command draws  a point at each grid position. The grid,  however,
is not  refreshed, therefore one might have  to redo the command  from
time to time.


----------------------------------------------------------------------

* An Example Dialogue

A short example dialogue  for the construction of an XOR network might
clarify the use of the editor.  First the four  units are  created. In
the  info  panel  the  target name  'input' and the Target bias  0  is
entered.

Status	Command			Comments
----------------------------------------------------------------------
>	Mode Units		switch on mode units
Units>				set mouse to position (3,5)
Units>	Insert Target		insert unit 1 with the attributes of 
				the Target unit here
				repeat for position (5,5)
Units>				name = "hidden", bias = -2.88
Units>	Insert Target		position (3,3); insert unit 3
Units>				name = "output", bias = -3.41
Units>	Insert Target		position (3,1); insert unit 4
Units>	Return			return to normal mode
>	Mode Links		switch on link mode
Links>				select both input units and set mouse 
				to third (hidden) unit 
Links>				weight = 6.97
Links>	Make to Destination	create links
Links>				set mouse to unit 4, weight = -5.24
Links>	Make to Destination	create links 
Links>				deselect all units and select unit 3
Links>				set mouse to unit 4, weight = 11.71
Links>	Make to Destination	create links

Now the topology is defined. The only actions remaining are to set the
IO types  and  the four patterns. To set the IO  types, one can either
use  the command  Units  Set  Default  io-type, which sets  the  types
according to the  topological position of the units, or repeatedly use
the  command Units  Set io-Type. The  second option can  be aborted by
pressing  the  Done  button  in  the  popup  window  before  making  a
selection.

----------------------------------------------------------------------




























----------------------------------------------------------------------
* TOPICS
----------------------------------------------------------------------

* Using The Graphical User Interface

* XGUI Files

* Windows of XGUI

* Manager Panel

* Info Panel

* 2D Displays

* Setup Panel

* Unit Function Displays 

* File Browser
* Loading and Saving Networks
* Loading and Saving Patterns
* Loading and Saving Configurations
* Saving a Result file 
* Defining the Log File

* Help Windows

* Print Panel 

* Control Panel

* Weight Display 

* Graph Window 

* Creating and Editing F-types and Sites

----------------------------------------------------------------------
* Graphical Network Editor
----------------------------------------------------------------------

* Editor Modes
* Selection
* Selection of Units
* Selection of Links

* Use of the Mouse
* left mouse button
* right mouse button
* middle mouse button

* Keyboard

----------------------------------------------------------------------
* Short Command Reference
----------------------------------------------------------------------
* Links Make
* Links Delete
* Links Copy
* Sites
* Sites Copy
* Units
* Units Set
* Units Set Function
* Units Insert
* Units Delete
* Units Move
* Units Copy
* Units Copy Structure
* Mode
* Graphics

----------------------------------------------------------------------
* Editor Commands
----------------------------------------------------------------------

* Flags Safety

* Links Set

* Links Make Clique
* Links Make from Source unit
* Links Make to Target unit
* Links Make Double
* Links Make Inverse

* Links Delete Clique
* Links Delete from Source unit
* Links Delete to Target unit

* Links Copy Input
* Links Copy Output
* Links Copy All
* Links Copy Environment

* Site Add
* Sites Delete
* Sites Copy with No links
* Sites Copy with All links

* Units Freeze
* Units Unfreeze

* Units Set Name
* Units Set Activation
* Units Set Initial activation
* Units Set Output
* Units Set Bias
* Units Set S-type
* Units Set Function Activation
* Units Set Function Output
* Units Set Function F-type

* Units Insert Default
* Units Insert Target
* Units Insert F-type

* Units Delete
* Units Move

* Units Copy All
* Units Copy Input
* Units Copy Output
* Units Copy None
* Units Copy Structure All
* Units Copy Structure Input
* Units Copy Structure Output
* Units Copy Structure None
* Units Copy Structure Back binding
* Units Copy Structure Forward binding
* Units Copy Structure Double binding

* Mode Units
* Mode Links

* Graphics All
* Graphics Complete
* Graphics Units
* Graphics Links
* Graphic Direction
* Graphics Move
* Graphics Origin
* Graphics Grid

----------------------------------------------------------------------
* An Example Dialogue
----------------------------------------------------------------------