Alive and well. My contact email has never changed either.
Fix bug where deleted event signs get restored ...
Fix Advanced Start AI City placement
Temporary fix for the AI not being able to heal...
Missed revision update #
Expose getNumSpecialUnitTypes() method to python
Fix CTD introduced in Rev946
Changes to the internal data structures of Unit...
Restore food yields properly after a Dark Age
Fix minor bug where players could Raze and Fort...
Add option to "Raze and Fortify Ruins"
Abandoning Building or Cities is only allowed i...
Fix religions not auto-founding on later era st...
Cleanup unused audio files in Sounds/Afforess
A little bit of progress on the Diplomacy Advisor
Teach AI how to settle captured animals as reso...
Add Athletic's tech icon (was mistakenly deleted)
Fix rare integer overflow in city maintenance w...
Revert Viewports change
Remove traits from CvEnums, use GetInfoTypeForS...
Fix incorrect negative sign for decreased unit ...
Add Diplomatic Mission building, which unlocks ...
Early implementation of the Diplomacy Relations...
Tweak and Improve City AI, prevent it from star...
Fix CTD caused by division by zero, related to ...
Restore some mistakenly deleted text entries
Fix python error from EventSigns
Tweak AI resource claiming unit behavior
Harbor, Port, Sea Port, International Port no l...
Signs created by players will be saved (after o...
Track number of dark ages that occur and decrea...
Reduce chances of Dark age from Volcano from 15...
early implementation of Contact Decay feature
Changed AI siege behavior, will attempt to grou...
Fix bug where you could sell cease contact for ...
Fix bug where cargo space might be printed erro...
Fix bug in BarbarianCiv where the game would no...
Remove uninitialized variable from CvUnit - cau...
Add sanity check in Revolution code in event a ...
Fixed typo in Revolution.py
Set the chance of the random event "EVENTTRIGGE...
Fix bug that prevented citizens from being re-a...
Tweak AI to be more lenient in some diplomacy t...
Fix two denial misnamed text keys
Update MinimizeAITurnSlices option to be enable...
Add unit parameter to onCityAcquired python eve...
Minor python bug fixes
Teach the AI to avoid kamikaze promotions
Fix rare bug where attacker with zero strength ...
Fix Airfield showing wrong strategy/pedia entry
Religion spread & decay scaled for gamespeed
Update AI tech valuation for tech XML fields to...
Tweak city maintenance costs to correctly calcu...
Increase deceiver espionage per city to 4 (prev 2)
Remove Foreign Trade Modifier from Barbed Wire
Add new denial types for trades
Fix bug in Machu Picchu, when a city has no pea...
Tweak AI resource scarcity valuation
Early work on Espionage AI
Academy is a national wonder, 1 per player
Rewrite selection groups to use std::vector and...
Add counters to track the last allocated unit &...
Fix reversed operator for checking if unit clas...
Check that tile owner team is alive when calcul...
Remove +1 health from horses
More resync code for MP OOS
Fix bug causing unlimited units to be built whe...
Update city screen to show building icon, widen...
Remove RomGameUtils (ancient, unneeded code)
Tweak world size number of cities maintenance m...
Claiming territory tiles requires that you own ...
Fix OOS related to realistic culture spread (ca...
Fix bug in loading older style game options
New save format for saving game options, backwa...
Replace City Zone of Control cache with more ef...
More detailed network messages for debugging mu...
Add +10% hammers to Protectionism
Forgot to bump revision version
Add new civic tags for Foreign Policy civics
Restore depleted mine features
Add SpecialistCommercePercentChanges field to b...
Fix overflow in city maintenance when num citie...
Fix save compatibility with revisions before 780
Remove Reeducation center, Checkpoint buildings
Save compatibility with 775 as well as older re...
Revert revision 775 - restore open borders trad...
Cache AI_openBordersTradeVal
Rudder requires Weather Lore
Removed Stock Exchanging, Derivatives, Weather ...
Improve health text from improvements (broken i...
Fix potential CTD bug due to uninitialized poin...
Bakery gives 2 food (previously was 3)
Improve AI understanding of civic maintenance c...
Fix wonder limits
Rebalance tailor shop and textile mill
Show actual maintenance savings or costs of gol...
Replacement (upgrade) buildings count towards p...
Update city screen to show connected domestic v...
Remove trade routes from civics