There could be an event for a religious relic. It could happen either when a jesuit priest starts a mission or sometime in some existing mission. The player who earns the relic must bring it to a city to create a special building Basilica, which would boost crosses. Historical references: Our Lady of Guadalupe (Mexico, 1531) Our Lady of Aparecida (Guaratinguetá, 1717) Our Lady of Nazaré (Belém, circa 1700)
There could be an event for a religious relic. It could happen either when a jesuit priest starts a mission or sometime in some existing mission. The player who earns the relic must bring it to a city to create a special building Basilica, which would boost crosses. Historical references: Our Lady of Guadalupe (Mexico, 1531) Our Lady of Concepcion, the Appeared (Guaratinguetá, 1717) Our Lady of Nazaré (Belém, circa 1700)
There could be an event for a religious relic. It could happen either when a jesuit priest starts a mission or sometime in some existing mission. The player who earns the relic must bring it to a city to create a special building Basilica, which would boost crosses. Historical references: Our Lady of Guadalupe (Mexico, 1531) Our Lady of Aparecida (Guaratinguetá, 1717) Our Lady of Nazaré (Belém, circa 1700)
There could be an event for a religious relic. It could happen either when a jesuit priest starts a mission or sometime in some existing mission. The player who earns the relic must bring it to a city to create a special building Sanctuary, which would boost crosses. Historical references: Our Lady of Guadalupe (Mexico, 1531) Our Lady of Aparecida (Guaratinguetá, 1717) Our Lady of Nazaré (Belém, circa 1700)
Fixing Tupi settlements names - and adding more people
It would be interesting if a bunch of villages with few rebels could split from main colony as they are still loyal to the monarchy. It would lead players to pay attention to the amount of liberty bells and rebels in each village before attempting a revolution. Villages with less than 40% rebels should stay with REF forces, while villages between 40~60% rebels should join a side depending on neighbourhood. A new map with current situation has to be made to help players to decide when to start revolution...
This one can be deleted, a CloudFlare error made me post it twice.
This one can be deleted, a CloudFlare error made me post it again.
Historical context: brazilwood (known as ibirapitanga by natives - ibira: wood, pitanga: red) was the main export in XVI century, almost reaching its extinction. Its was high valued as red inks were rare and extremely expensive. That is why just a few paints from Middle Ages have red color. Red ink was a way to show high status due to its price. Brazilwood and gems can be depleted as minerals works in current version of FreeCol. Gems were the reason of Minas Gerais name, which means general mines,...
There could be some new resources that would add more production and trade possibilities, improving the game experience: - Exchange the existing minerals that produces silver to gems, with different prices than silver. So depending on trade to Europe, gems can be more valuable than silver and vice-versa. There were diamond, emerald, saphire and some other gems in America. The image for this resource could be a picture of these gems. - Brazilwood was the main product from tropical forests in Brazil...
There could be some new resources that would add more production and trade possibilities, improving the game experience: - Exchange the existing minerals that produces silver to gems, with different prices than silver. So depending on trade to Europe, gems can be more valuable than silver and vice-versa. There were diamond, emerald, saphire and some other gems in America. The image for this resource could be a picture of these gems. - Brazilwood was the main product from tropical forests in Brazil...
Here is my work with Gemini to look like XVI century oil paintings. I tried the best to make it avoid using generic face templates as possible. Some of the pictures are very good.
How long until FreeCol2 to be released? There are two options in the game: classic and freecol. Let classic be like old Colonization and freecol be improved as people request. Natives need a lot of improvements in the game. First of all, there were hundreds of them and no behavior pattern at all. There were natives who make sacrifices, as Aztecs and Mayans, as well very aggressive cannibal tribes as Tupinambás and Caetés. In the game Tupi aggressiveness is set to low while it should be extreme. There...
For FreeCol2 I think we should have stones as a resource and it would be a requirement for all 3rd level buildings. Maybe it is possible to be done in FreeCol as a mod to test it. Unsure if forts should require stone too, maybe both types to choose and a stoned fort should have a higher defense than a wooden one.
I like some of the ideas. Let me share some ideas: - Natives nations should be qualified as nomadic or sedentary. Nomadic people should be more likely to create new settlements, whereas sedentary people will stay in their cities unless there as less than 2, when they will try to find new spots for new cities. - Converted natives should be able to use weapons. Filipe Camarão was a native soldier who helped Portuguese colonists to repel Dutch invasion. He is known because he was granted as Dom by the...
Is it possible to add two new options? - create custom difficulty settings - load custom difficulty settings
What about a market that you have to send some goods to be sold? You could send some extra clothes, rum, cigars, coats, tools, and horses. Then the market will sell random items each turn (simulating demand) depending on colony size. Market storage would have a limit of 10 of each item, so you will not be able to store too much here. About fishing boats, it should be able to fish coastal and river tiles until it is full, then return back to the nearest colony. No need to have a unit like a vagon...
<duplicated></duplicated>
<founding-father id="user-content-model.foundingFather.juniperoSerra" type="religious" weight1="2" weight2="10" weight3="10"> <modifier id="user-content-model.modifier.movementBonus" type="additive" value="1"> <scope ability-id="model.ability.expertMissionary" ability-value="true"> </scope></modifier> </founding-father> Can someone explain what weight1, weight2 and weight3 are used for?
<founding-father id="user-content-model.foundingFather.juniperoSerra" type="religious" weight1="2" weight2="10" weight3="10"> <modifier id="user-content-model.modifier.movementBonus" type="additive" value="1"> <scope ability-id="model.ability.expertMissionary" ability-value="true"> </scope></modifier> </founding-father> Can someone explain what weight1, weight2 and weight3 are used for?
Here are some ideas that could be used in a future FreeCol 2 or maybe it could exist for FreeCol as a mod: Rework religion: - only priests could become missionaries: to avoid mass missionaries in the map to grant lots of natives. - new bishop unit: replacing firebrand preacher, expensive, cannot be recruited, generating more crosses and should only join cathedrals (cannot do produce anything than crosses). - only priests can become bishops. - bishop Pedro Sardinha as founding father (ordered as bishop...
Here are some ideas that could be used in a future FreeCol 2 or maybe it could exist for FreeCol as a mod: Rework religion: - only priests could become missionaries: to avoid mass missionaries in the map to grant lots of natives. - new bishop unit: replacing firebrand preacher, expensive, cannot be recruited, generating more crosses and should only join cathedrals (cannot do produce anything than crosses). - only priests can become bishops. - bishop Pedro Sardinha as founding father (ordered as bishop...
Here are some ideas that could be used in a future FreeCol 2 or maybe it could exist for FreeCol as a mod: Rework religion: - only priests could become missionaries: to avoid mass missionaries in the map to grant lots of natives. - new bishop unit: replacing firebrand preacher, expensive, cannot be recruited, generating more crosses and should only join cathedrals (cannot do produce anything than crosses). - only priests can become bishops. - bishop Pedro Sardinha as founding father (ordered as bishop...
Here are some ideas that could be used in a future FreeCol 2 or maybe it could exist for FreeCol as a mod: Rework religion: - only priests could become missionaries: to avoid mass missionaries in the map to grant lots of natives. - new bishop unit: replacing firebrand preacher, expensive, cannot be recruited, generating more crosses and should only join cathedrals (cannot do produce anything than crosses). - bishop Pedro Sardinha as founding father (ordered as bishop in Brazil in 1552): granting...
Here are some ideas that could be used in a future FreeCol 2 or maybe it could exist for FreeCol as a mod: Rework religion: - only priests could become missionaries: to avoid mass missionaries in the map to grant lots of natives. - new bishop unit: replacing firebrand preacher, expensive, cannot be recruited, generating more crosses and should only join cathedrals (cannot do produce anything than crosses). - bishop Pedro Sardinha as founding father (ordered as bishop in Brazil in 1552): granting...
Enable units getting items from vagons
It would help a lot if it was not in all caps.
Well, if you opened it in 1.0.0 and see a single colony, this bug seems to be fixed. It was that only colony left for Spanish empire.
Well, if you opened it in 1.0.0 and see a single colony, this bug was fixed. It was that only colony left for Spanish empire.
Rename regions
There was also an English ghost city in the south, close to a dragoon.
Trying to send a screenshot.
Sending a screenshot.
Sending a screenshot.
Ghost city