40 reviews
On its own, this isn't a bad game, not a great game but certainly not a bad game. Theres lots in there, it looks pretty, the fighting can be fun at times. Theres a very enjoyable story with some brilliant lore, that has obviously been planned since Origins, 15 years ago. Some of the voice performances are excellent (mainly the returning cast members)
But this game isn't on its own, or rather it shouldn't be. Its Dragon Age 4 - it stands on the shoulders of the previous 3 games. DA: O and DA: I are two of the best games Ive ever played. Massive, gritty, detailed, epic and intricate stories where the effect of every choice you made rippled through the story and into the following games, with characters, relationships and storylines that players became highly invested in. Combat was epic and strategic; the crafting was a subgame in itself - even the bard in the tavern racked up hundreds of hours of players stopping what they were doing just to listen to her. That depth is missing from veilguard, its like a lightweight episode or a DLC. Inquisition won game of the year and was considered by players and critics alike as a masterpiece, Veilguard is its sequel and follows on from the MASSIVE cliffhanger/plot twist from the end of Inquisition. So what does Veilguard improve on from Inquisition? Nothing Im afraid, (well, actually I think I prefer the talent system in veilguard, but that's a very small difference) I know veilguard went through development hell, following on from Mass Effect Andromeda and Anthem, EA's influence at bioware has undoubtably been disastrous. Unfortunately, many of the main staff behind ME and DA have left and their absence is noticeable in veilguard.
Again, this is a decent game in its own right, but as the sequel to Inquisition, the game I've been waiting for, for a decade - its ultimately disappointing.
Again, this is a decent game in its own right, but as the sequel to Inquisition, the game I've been waiting for, for a decade - its ultimately disappointing.
- Tott_donetta
- Nov 27, 2024
- Permalink
- caysempower
- Jan 4, 2025
- Permalink
This game would have been well received if it was a new IP but alas, it's Dragon Age and this 2024.
People who are surprised by the gameplay and mechanics somehow missed how DA has changed over its iterations. DAO was 15 years ago and this not a retreating to DAO.
First off, the game is GORGEOUS. Whoever hates the environment is salty that it's not brown and grey "gritty". The environment design is on top, it tells stories just like it should while looking great. I don't mind the character's looks as the customization is crazy, sadly BG3 spoiled us on mo cap and it does fall flat in VG at several points and for some of the characters (Bellara's model can't capture the VAs work she's putting in). While we're at the VAs, outstanding work, they're all killing it. The writing? Yeah. Could be better. A lot better. But people who whine about "MCU dialogue" apparently missed quipping has always been a huge part of Bioware humor.
The combat is ... fine. It's defenitely improved on Inquisition and a far cry from DAOs iteration. If one can accept this RPG has a capital A in front, the combat doesn't disappoint.
Story. World ending threat, gather a party, venture worth to chase red herrings, defeat villain. It's the regular DA fare and does it good. The foundations are solid and the villains creepy.
People who are surprised by the gameplay and mechanics somehow missed how DA has changed over its iterations. DAO was 15 years ago and this not a retreating to DAO.
First off, the game is GORGEOUS. Whoever hates the environment is salty that it's not brown and grey "gritty". The environment design is on top, it tells stories just like it should while looking great. I don't mind the character's looks as the customization is crazy, sadly BG3 spoiled us on mo cap and it does fall flat in VG at several points and for some of the characters (Bellara's model can't capture the VAs work she's putting in). While we're at the VAs, outstanding work, they're all killing it. The writing? Yeah. Could be better. A lot better. But people who whine about "MCU dialogue" apparently missed quipping has always been a huge part of Bioware humor.
The combat is ... fine. It's defenitely improved on Inquisition and a far cry from DAOs iteration. If one can accept this RPG has a capital A in front, the combat doesn't disappoint.
Story. World ending threat, gather a party, venture worth to chase red herrings, defeat villain. It's the regular DA fare and does it good. The foundations are solid and the villains creepy.
- allmartyrs
- Nov 1, 2024
- Permalink
Dragon Age has always been my absolute favorite game franchise due to the character development and the story. I always felt like you really got to know your companions, which were rich and diverse characters. However, Veilguard was a huge disappointment for me. The characters were shallow, unrealistic, and 1 dimensional. I feel like each character had one defining personality trait and that's all they get. Rook's conversations were also so disappointing and sometimes just embarrassingly bad. IMO dragon age spent so much time on looks and mechanics that they forgot what was most important which was the story and the relationships.
If you see this game as more of a stand-alone continuation in the series, it's actually pretty good.
The positives
Negatives
This is all what I could think of at the top of my head, both good and bad, but you should give it a try.
The positives
- the story at first feels boring, but the further you come into the game, the more compelling it is
- some of the lore will blow your mind with revelations of what's actually been going on
- Combat mechanics are a lot better than previous games.
- Maps feels open-world despite being "restrictive" like in Dragon Age 2, because there is so much to explore
- The Dragon Age 2 dialogue wheel is back, so you can make a "purple" Rook (iykyk)
- your choices shapes the world and the characters around you
- The Character Creator is AMAZING
- Every level is breathtaking in its own way and you absolutely should take a moment to look around and take in the details. The level designs are amazing.
- Photomode so you can take pictures of the scenery, with adjustable sliders to get the pictures how you want (you can also abuse it to look around for solutions to puzzles)
- at first I wasn't interested in the companions, found all of them annoying despite Lucanis. Get to know them and they're actually pretty compelling.
- They walk around and have a life without you and conversations you can overhear at base. They develop their own relationships between one another
- NPCs feel alive, and as if they actually have a head on their shoulder
- Great character designs
- Cameos of previous characters you would not think would appear
- you can pet every cat and dog you come across
- Companions' rooms evolve as you progress the game
- You can costumize what your outfit should look like when you explore, and are not bound by what armor you are wearing
- puzzles are easy to figure out if you look around
Negatives
- No import of previous choices in previous games, and they feel abandoned. Only the Inquisitor and their love interest, and whether they believe solas is able to be saved or not, has meaning
- No mention of ex. What happened to Blackwall
- you have to get used to the female rook voices (for me at least)
- Inquisition and Trespasser made Solas seem like he was going to be the Big Bad, but he is no such thing in this (as far as i have played with my 27 hours as of writing this)
- some cutscenes seem a bit useless, especially since the same thing will be explained by a certain someone literally minutes later
- you cannot walk up and start random conversations with your companions like in previous games, and pester them with questions about their lives
- they dont seem all that happy about gifts, and is only a "oh thanks :)" and nothing more. At least they display them.
- some chests are LITERALLY impossible to get to, no matter how much parkour you perform, or abuse photomode to find the solution
- There are still bugs here and there, like in cutscenes where characters dont show up
This is all what I could think of at the top of my head, both good and bad, but you should give it a try.
- theharajinx
- Nov 4, 2024
- Permalink
I've heard lots of hate toward the game. It's unwarranted. Half the criticism comes from false reviews. I've actually prepared by replaying the old games. This game does indeed hold up as a real Dragon Age game. There is careful consideration of unified lore, something Bioware does best. Plenty of easter eggs. Combat, Skill Tree, and item customization feel like a blend of DA2 and DAI. But are there cons? Of course. While CC is great, we have chins of power snd some "unique" character design choices. I wish we could choose the body language in our Rook. Otherwise, it feels lije Humorous Hawke 2.0. Butas a general game tester - I'm happy.
- lakeofglass
- Nov 14, 2024
- Permalink
I finished the game and it was fine,
It lacked all the things that made the previous ones great
The comradely and team dynamics were always the strength, this just sucked I didn't really like any of them except the two that have a fixed endgame death.
The dialogue was so forced it hurt and the social scenarios so unrealistic. No matter what you were forced to react nicely to everything. Just lacked so much potential personality
Fighting was fun enough I suppose.
Just wish they put in the effort for the majority again instead of trying so hard to be current they would have done so well to just build a world that fit within the universe and didn't try so hard.
The comradely and team dynamics were always the strength, this just sucked I didn't really like any of them except the two that have a fixed endgame death.
The dialogue was so forced it hurt and the social scenarios so unrealistic. No matter what you were forced to react nicely to everything. Just lacked so much potential personality
Fighting was fun enough I suppose.
Just wish they put in the effort for the majority again instead of trying so hard to be current they would have done so well to just build a world that fit within the universe and didn't try so hard.
- jdbrewer92
- Dec 19, 2024
- Permalink
I'll say I'm about 5 hours in right now and I'm thoroughly enjoying it. For being a soft reboot of the DA series it feels gritty and dark, yet fun and light. The characters feel individual and their voice actors are spectacular. I will definitely say I do miss some of the open world at times. But I definitely appreciate it creating a tight quest and level based world and not trying to do too much, and fall short. There's rpg elements, the build craft system is excellent, the combat is fast paced and furious...the hits feel solid where they need to be and weak where they need to be. I'm still not a pro at dodge vs shield but that's a skill issue haha. All in all DA:V does storytelling and gameplay like DA:2 did, but better.
I do wish there was more world building from the first 2 games, but again, I understand this is a soft reboot and this is what they intended to do. I'm on board fully with this one.
I do wish there was more world building from the first 2 games, but again, I understand this is a soft reboot and this is what they intended to do. I'm on board fully with this one.
- peterhaag86
- Nov 1, 2024
- Permalink
I've been playing these games since the beginning and have loved every single installment. They're right up there with some of the best in the genre, thanks to their uniqueness. Dragon Age has always been dark, gritty, realistic, and believable, with characters that feel relatable. For those who didn't know, one of the many inspirations for this series was A Song of Ice and Fire, and you can feel that influence in the earlier games.
Dragon Age: The Veilguard, though, has none of what made its predecessors great. It's goofy, light-hearted, bright, and at times too cartoony. Does that mean the game is as bad as people say it is? Absolutely not. Believe it or not, this is a good game. It has major issues (which I'll get into), but overall, it's a solid experience.
The combat is decent, for the most part. Yes, it can get repetitive, especially since you're limited in the number of abilities you can use. I don't have major complaints here-it's not as fluid as Inquisition or Dragon Age 2, but it's fine.
The Good:
Polish The Veilguard is well-made in terms of technical achievements. It runs beautifully, with only minor frame drops. I played this on a 7900 XT, and it was smooth sailing with barely a hiccup. Which is rare in today's gaming landscape.
Voice Acting The voice acting is impressive, and most actors do a great job. The standouts, of course, are Solas, Varric, and Lucanis, but the whole cast does solid work overall.
Length This isn't a short game, thankfully. The main story runs around 40 hours, and with the side stories and character arcs, it easily stretches to 100+ hours. For a game of this size, it's worth the price tag.
Graphics The game looks stunning at times, especially the environmental textures. The shadows and lighting are remarkable, and there were many moments that left me catching my breath.
Cinematics The cinematics are by far the game's biggest strength. They're often spectacular and would have been even more impressive if paired with a better-written game. The large battle scenes are particularly well-shot and create some truly epic moments.
The Bad:
Writing While the story is good and has its moments, the writing... not so much. The dialogue is downright awful at times, verging on cartoony and high-school cringe. If you've seen those scenes making the rounds online, yes, they're just as bad in-game. Now, not all of it is terrible, there are stand-out moments, mainly with Solas, but I'd say around 70% of this game is poorly written. Those cringe scenes? Somehow, they're even worse when you're actually playing through them.
Characters This one hurts. The Dragon Age series has always been renowned for its characters, some of the best in gaming. Bioware used to put other studios to shame with how well they crafted characters like Alistair, Morrigan, Leliana, Cassandra, Varric, and Sten (to name just a few). Here? The Veilguard has a small handful of compelling characters, but overall, it falls flat. Neve, Harding, and Lucanis are intriguing, but everyone else? Bland and boring. Even worse, you can't interact with your companions freely, no getting to know their backstories or personalities outside of scripted moments. This is infuriating, and it should have been a slam dunk. Oh, and they also wasted the Inquisitor in this game. My female elf Inquisitor who romanced Solas had exactly one meaningful moment. That's it. The rest of the time, she's practically a background extra. Thanks, Bioware for wasting one of my favourite video game protagonists.
Level Design The level design is, frankly, terrible. Every area feels slapped together without much thought. Some cities even have areas you can only reach via...ziplines. Yes, you read that right. Ziplines. You have to swing between buildings to get anywhere. It's completely immersion-breaking. Say what you want, but I loved Dragon Age: Inquisition's world; it felt big, grand, and worthy of exploration. Here, the areas feel like cramped puzzle maps.
Puzzles The puzzles...oh, the puzzles. It's not that they're difficult or interesting, they're just lazy and repetitive. You'll be doing the same mindless puzzles repeatedly, and they're so simple that it feels like the developers think we're all dim-witted.
Music When I heard Hans Zimmer was on board, I was excited. But the score? Disappointing. It's not as dark as Origins or Dragon Age 2, and it's nowhere near the epic masterpiece that Inquisition's music was. Replacing Trevor Morris was a huge mistake.
Only Three Choices This is a glaring issue and almost made me skip the game entirely. Dragon Age is built on choices with real consequences, choices that carry over from one game to the next. Here? Only three choices carry over, and they're all from Inquisition. So, everything you did in the other games? Utterly pointless. Sure, some argue that "the story is set far away," but this game deals with world-ending events involving Blights, demons, and Red Lyrium. The Grey Warden, Alistair, Hawke-they should be here. Leaving them out was a slap in the face. If we get another game (fingers crossed, no spoilers here), they better bring back those choices. That's non-negotiable.
Rook This one bothers me more than it should, but Rook, your protagonist, isn't "your" character. Most of Rook's dialogue is scripted, and you can't shape their personality. Unlike past games where you could make your protagonist your own, The Veilguard doesn't give you that honour.
This review is long, but there's so much to say. In the end, The Veilguard doesn't deserve the Dragon Age title. It's more like a weird parody at times and would fit better in the Fable series (and if you haven't played those, they're brilliant). Weak characters, clunky dialogue, poor design, and sloppy writing drag this game down. It's a shame because somewhere underneath all this, there's potential for something amazing.
6/10.
Dragon Age: The Veilguard, though, has none of what made its predecessors great. It's goofy, light-hearted, bright, and at times too cartoony. Does that mean the game is as bad as people say it is? Absolutely not. Believe it or not, this is a good game. It has major issues (which I'll get into), but overall, it's a solid experience.
The combat is decent, for the most part. Yes, it can get repetitive, especially since you're limited in the number of abilities you can use. I don't have major complaints here-it's not as fluid as Inquisition or Dragon Age 2, but it's fine.
The Good:
Polish The Veilguard is well-made in terms of technical achievements. It runs beautifully, with only minor frame drops. I played this on a 7900 XT, and it was smooth sailing with barely a hiccup. Which is rare in today's gaming landscape.
Voice Acting The voice acting is impressive, and most actors do a great job. The standouts, of course, are Solas, Varric, and Lucanis, but the whole cast does solid work overall.
Length This isn't a short game, thankfully. The main story runs around 40 hours, and with the side stories and character arcs, it easily stretches to 100+ hours. For a game of this size, it's worth the price tag.
Graphics The game looks stunning at times, especially the environmental textures. The shadows and lighting are remarkable, and there were many moments that left me catching my breath.
Cinematics The cinematics are by far the game's biggest strength. They're often spectacular and would have been even more impressive if paired with a better-written game. The large battle scenes are particularly well-shot and create some truly epic moments.
The Bad:
Writing While the story is good and has its moments, the writing... not so much. The dialogue is downright awful at times, verging on cartoony and high-school cringe. If you've seen those scenes making the rounds online, yes, they're just as bad in-game. Now, not all of it is terrible, there are stand-out moments, mainly with Solas, but I'd say around 70% of this game is poorly written. Those cringe scenes? Somehow, they're even worse when you're actually playing through them.
Characters This one hurts. The Dragon Age series has always been renowned for its characters, some of the best in gaming. Bioware used to put other studios to shame with how well they crafted characters like Alistair, Morrigan, Leliana, Cassandra, Varric, and Sten (to name just a few). Here? The Veilguard has a small handful of compelling characters, but overall, it falls flat. Neve, Harding, and Lucanis are intriguing, but everyone else? Bland and boring. Even worse, you can't interact with your companions freely, no getting to know their backstories or personalities outside of scripted moments. This is infuriating, and it should have been a slam dunk. Oh, and they also wasted the Inquisitor in this game. My female elf Inquisitor who romanced Solas had exactly one meaningful moment. That's it. The rest of the time, she's practically a background extra. Thanks, Bioware for wasting one of my favourite video game protagonists.
Level Design The level design is, frankly, terrible. Every area feels slapped together without much thought. Some cities even have areas you can only reach via...ziplines. Yes, you read that right. Ziplines. You have to swing between buildings to get anywhere. It's completely immersion-breaking. Say what you want, but I loved Dragon Age: Inquisition's world; it felt big, grand, and worthy of exploration. Here, the areas feel like cramped puzzle maps.
Puzzles The puzzles...oh, the puzzles. It's not that they're difficult or interesting, they're just lazy and repetitive. You'll be doing the same mindless puzzles repeatedly, and they're so simple that it feels like the developers think we're all dim-witted.
Music When I heard Hans Zimmer was on board, I was excited. But the score? Disappointing. It's not as dark as Origins or Dragon Age 2, and it's nowhere near the epic masterpiece that Inquisition's music was. Replacing Trevor Morris was a huge mistake.
Only Three Choices This is a glaring issue and almost made me skip the game entirely. Dragon Age is built on choices with real consequences, choices that carry over from one game to the next. Here? Only three choices carry over, and they're all from Inquisition. So, everything you did in the other games? Utterly pointless. Sure, some argue that "the story is set far away," but this game deals with world-ending events involving Blights, demons, and Red Lyrium. The Grey Warden, Alistair, Hawke-they should be here. Leaving them out was a slap in the face. If we get another game (fingers crossed, no spoilers here), they better bring back those choices. That's non-negotiable.
Rook This one bothers me more than it should, but Rook, your protagonist, isn't "your" character. Most of Rook's dialogue is scripted, and you can't shape their personality. Unlike past games where you could make your protagonist your own, The Veilguard doesn't give you that honour.
This review is long, but there's so much to say. In the end, The Veilguard doesn't deserve the Dragon Age title. It's more like a weird parody at times and would fit better in the Fable series (and if you haven't played those, they're brilliant). Weak characters, clunky dialogue, poor design, and sloppy writing drag this game down. It's a shame because somewhere underneath all this, there's potential for something amazing.
6/10.
- Dannyboi94
- Nov 10, 2024
- Permalink
This is not unexpected but still disappointing, the cancer of the gaming world claims another victim. This game is about as close to a dragon age game or in fact a bioware game as fornite is, genuinelly could not be any more devoid of things that made the franchise successfull in the first place.
Bioware were hands down the best western RPG developers around, EA decided to buy shares to get a say, the result was the historically abysmal ME3 writing, EA ruined bioware so quickly and so comprehensively that bioware's own founders couldn't see a way to make a worthwhile product with EA being involved so they abandoned their own company.
Fast forward a few years and the company formerly known as bioware but now solely under the control of EA churned out a game that has literally nothing in common with the games in the franchise, a soulless cash grab for the lowest amount of effort humanly possible. Think of everything that made previous bioware games good, branching stories, in depth interacitons, optional relationship mechanics, moral dilemas, questionable quest choices, well rounded characters..... none, literally none of that is present in this game. You can't even interact with the party members one on one, instantly making it less immersive and less advanced than biowares offerings like KOTO from 2003, the interacations that do happen are forced, scripted with no user input or choice, the characters have no personality and the writing is without a doubt the worst writing ever commited to the format, the characters have no discernable personality whatsoever, you could go to a cesspool like twitter,reddit, tiktok, twitch etc etc, close your eyes, copy/paste random lines of text and that would result in a more cohesive narrative and more developed characters than are present in this game
EA has been voted the worst company in the world multiple times over and its not hard to see why, the lifespan of that parasite is
Wait for a good company to make a profitable franchise> buy shares to get a say in future products> force the devs to waste their talent rapidly churning out slop, wanting to milk the franchise for all its worth, maximum profit for less than minimal effort> when people get sick of seeing a once good franchise bastardized beyond recognition and sales drop, EA closes shop, fires all the staff they squandered, retain IP rights for the franchise to stop any chance of a competent revival and then slither away to search for their next victim.
Bioware were hands down the best western RPG developers around, EA decided to buy shares to get a say, the result was the historically abysmal ME3 writing, EA ruined bioware so quickly and so comprehensively that bioware's own founders couldn't see a way to make a worthwhile product with EA being involved so they abandoned their own company.
Fast forward a few years and the company formerly known as bioware but now solely under the control of EA churned out a game that has literally nothing in common with the games in the franchise, a soulless cash grab for the lowest amount of effort humanly possible. Think of everything that made previous bioware games good, branching stories, in depth interacitons, optional relationship mechanics, moral dilemas, questionable quest choices, well rounded characters..... none, literally none of that is present in this game. You can't even interact with the party members one on one, instantly making it less immersive and less advanced than biowares offerings like KOTO from 2003, the interacations that do happen are forced, scripted with no user input or choice, the characters have no personality and the writing is without a doubt the worst writing ever commited to the format, the characters have no discernable personality whatsoever, you could go to a cesspool like twitter,reddit, tiktok, twitch etc etc, close your eyes, copy/paste random lines of text and that would result in a more cohesive narrative and more developed characters than are present in this game
EA has been voted the worst company in the world multiple times over and its not hard to see why, the lifespan of that parasite is
Wait for a good company to make a profitable franchise> buy shares to get a say in future products> force the devs to waste their talent rapidly churning out slop, wanting to milk the franchise for all its worth, maximum profit for less than minimal effort> when people get sick of seeing a once good franchise bastardized beyond recognition and sales drop, EA closes shop, fires all the staff they squandered, retain IP rights for the franchise to stop any chance of a competent revival and then slither away to search for their next victim.
- jalib-66193
- Dec 27, 2024
- Permalink
Does it have a Different feel? Yes. It Took a bit to get into... but it still has the same BioWare story and charm I've come to expect that grows on you as you meet more companions. And the animation and combat style is growing on me. First couple hours I wasn't sold, hut 10+ hours and I don't want to put it down.
Character creation was great and lost a couple hours to it! I didn't enjoy how it pushed you in a specific direction at the start but if you ride that out you'll get more control over exploring and what quests you want to do. Definitely not inquisition, but still some exploring to do.
Give it a go!
Character creation was great and lost a couple hours to it! I didn't enjoy how it pushed you in a specific direction at the start but if you ride that out you'll get more control over exploring and what quests you want to do. Definitely not inquisition, but still some exploring to do.
Give it a go!
- esthercatkins
- Nov 2, 2024
- Permalink
This game has been review bombed to no end, by countless people dwelling within their(hehe) parents basements. Pronouns and gender options make their ungabunga brain go owwie.
But I digress!
This game is quite simply one of my favourites of everything that has released this year, and picks up 7-8 years after Inquisition ended.
You play as the character Rook, who is on the trail of Solas with Varric and Harding, and things don't go to plan.
The combat is engaging, the story and dialogue options are fun, and as someone who didn't think they were going to enjoy the more cartoony style of this game, it's grown on me. The location visuals are beautiful, plus you can actually effectively jump for the first time in forever.
It's worth the play through if you enjoyed the other games!
But I digress!
This game is quite simply one of my favourites of everything that has released this year, and picks up 7-8 years after Inquisition ended.
You play as the character Rook, who is on the trail of Solas with Varric and Harding, and things don't go to plan.
The combat is engaging, the story and dialogue options are fun, and as someone who didn't think they were going to enjoy the more cartoony style of this game, it's grown on me. The location visuals are beautiful, plus you can actually effectively jump for the first time in forever.
It's worth the play through if you enjoyed the other games!
- rocklandparanormal
- Nov 23, 2024
- Permalink
I decided to platinum this game before I made a review.
First off, the side-quests related to your teammates have a better story in themselves than the main story of the game. If you want to love this game, do the optional side-quests for all of your companions.
Second, the graphics are cartoon-ish. Some settings like the Lighthouse for example, felt like a live fortnite event more than anything. On the other hand, places like Treviso, Dock-Town, and Rivain Coast were beautiful.
Third, one of the Elven-Gods Ghilan'nain had an excellent design. Her male cohort was your average big bad with horns.
Lastly, the gameplay itself felt a little heavy and groggy. There was a slight delay with whatever button you pushed to make your character swing his sword, cast a spell, or grab a collectible.
I don't think this game deserves all of the low scores of a 1 that I've seen, but I also don't believe it is deserving of anything higher than a 6. The DEI didn't bother me, as it all felt well integrated into the story. This game felt more like a huge spin-off of a show on the CW network, but it had its very fun moments. Give yourself until at least chapter 6 and that is when the game seems to take off and find its footing a little better story-wise.
I gave this game a solid 6. I would wait until it goes on sale for around 30 bucks to play it. It wasn't worth the 60 that I paid for it. Oops.
First off, the side-quests related to your teammates have a better story in themselves than the main story of the game. If you want to love this game, do the optional side-quests for all of your companions.
Second, the graphics are cartoon-ish. Some settings like the Lighthouse for example, felt like a live fortnite event more than anything. On the other hand, places like Treviso, Dock-Town, and Rivain Coast were beautiful.
Third, one of the Elven-Gods Ghilan'nain had an excellent design. Her male cohort was your average big bad with horns.
Lastly, the gameplay itself felt a little heavy and groggy. There was a slight delay with whatever button you pushed to make your character swing his sword, cast a spell, or grab a collectible.
I don't think this game deserves all of the low scores of a 1 that I've seen, but I also don't believe it is deserving of anything higher than a 6. The DEI didn't bother me, as it all felt well integrated into the story. This game felt more like a huge spin-off of a show on the CW network, but it had its very fun moments. Give yourself until at least chapter 6 and that is when the game seems to take off and find its footing a little better story-wise.
I gave this game a solid 6. I would wait until it goes on sale for around 30 bucks to play it. It wasn't worth the 60 that I paid for it. Oops.
- tdills-99705
- Nov 24, 2024
- Permalink
As a long time Bioware and Dragon Age fan, it was hard to bring myself to play this game. Every hour felt like a chore, because the gameplay simply failed to impress on any level. The story is very paper thin at times it can be somewhat interesting but at its worse - it's cringe and boring.
The writing is just childish lacking any and all adult themes or sense of realism. Most of the time I felt like I was talking to children and not real people. Everybody weirdly gets along and has pretty much the same view points with no nuance. Their various races, backgrounds, or even personal agendas lead to pretty nothing interesting and ultimately land flat. The main character Rook, is the bland of them all - you're always forced to be this good guy that has no options for really being a villian. The choice and consequence was completely sidelined with little to no deviation. This is so far removed from the other Bioware games where you could make Shepard a renegade or the DA character evil, here it's just generic Disney protagonist.
This also doesn't help that the story is probably the worst one I've seen our of Bioware. While at times it is a step above Anthem, I have trouble saying it's better than Andromeda. A big reason being that Andromeda doesn't ruin any canon or characters from the main line games, so Veilguard comes off as more insulting to any long term fans who expected a satisfying conclusion (this will definitely be the last DA game) and any meanful choices to the world. Overall, it was just boring with no interesting characters.
The combat... Where Do I even begin? Okay, so choosing between warrior, rogue, and mage - you can further customize your experience as you level up. The game has a more action oriented play style that utilizes a lot of combos and whatever. Flashing things happen. The only problem is... it's very tedious. After 10 hours of gameplay you'll pretty much have already experienced everything the game has to offer, so the next 50 hours are basically a repeat of what you've already being doing. No cool enemy types and no different strategies - just rinse and repeat the same tired formula. The particle effects also have a tendency to just really cloud up the screen making it really annoying to look at. Enemies are spongy and the puzzles... if you can call them that are the most kid friendly puzzles I've seen maybe in any game ever. Nintendo games which are generally family friendly and more geared towards kids have WAY harder puzzles than this supposed "dark fantasy" video game. It's like baby puzzles move thing here, shoot thing there. What were they thinking?
Lastly, art style. I know everyone has said it already, but it cannot be overstated enough - this style is UGLY. I mean it's really bad. The characters all have these really big heads and everyone's bodies look very off, weird, almost alien like. It's hard to take seriously when I feel like I'm speaking to this weird plastic cartoon dolls with these very gross looking bodies. The environments admittedly look pretty good, but feel like they'd fit better in Fortnite than a dark fantasy. Again, what were they thinking?
I cannot stress enough how much I wanted to like this game. But after everything was done, I felt just betrayed. After Mass Effect Andromeda and Anthom, I was ready and willing to give Bioware another chance. They had 10 years and all the funding clearly - they've didn't come through even a little bit. If this is a sign of what's to come from Bioware, I'm more than comfortable jumping ship now and moving on to much better titles by developers that actually care about their fans.
The writing is just childish lacking any and all adult themes or sense of realism. Most of the time I felt like I was talking to children and not real people. Everybody weirdly gets along and has pretty much the same view points with no nuance. Their various races, backgrounds, or even personal agendas lead to pretty nothing interesting and ultimately land flat. The main character Rook, is the bland of them all - you're always forced to be this good guy that has no options for really being a villian. The choice and consequence was completely sidelined with little to no deviation. This is so far removed from the other Bioware games where you could make Shepard a renegade or the DA character evil, here it's just generic Disney protagonist.
This also doesn't help that the story is probably the worst one I've seen our of Bioware. While at times it is a step above Anthem, I have trouble saying it's better than Andromeda. A big reason being that Andromeda doesn't ruin any canon or characters from the main line games, so Veilguard comes off as more insulting to any long term fans who expected a satisfying conclusion (this will definitely be the last DA game) and any meanful choices to the world. Overall, it was just boring with no interesting characters.
The combat... Where Do I even begin? Okay, so choosing between warrior, rogue, and mage - you can further customize your experience as you level up. The game has a more action oriented play style that utilizes a lot of combos and whatever. Flashing things happen. The only problem is... it's very tedious. After 10 hours of gameplay you'll pretty much have already experienced everything the game has to offer, so the next 50 hours are basically a repeat of what you've already being doing. No cool enemy types and no different strategies - just rinse and repeat the same tired formula. The particle effects also have a tendency to just really cloud up the screen making it really annoying to look at. Enemies are spongy and the puzzles... if you can call them that are the most kid friendly puzzles I've seen maybe in any game ever. Nintendo games which are generally family friendly and more geared towards kids have WAY harder puzzles than this supposed "dark fantasy" video game. It's like baby puzzles move thing here, shoot thing there. What were they thinking?
Lastly, art style. I know everyone has said it already, but it cannot be overstated enough - this style is UGLY. I mean it's really bad. The characters all have these really big heads and everyone's bodies look very off, weird, almost alien like. It's hard to take seriously when I feel like I'm speaking to this weird plastic cartoon dolls with these very gross looking bodies. The environments admittedly look pretty good, but feel like they'd fit better in Fortnite than a dark fantasy. Again, what were they thinking?
I cannot stress enough how much I wanted to like this game. But after everything was done, I felt just betrayed. After Mass Effect Andromeda and Anthom, I was ready and willing to give Bioware another chance. They had 10 years and all the funding clearly - they've didn't come through even a little bit. If this is a sign of what's to come from Bioware, I'm more than comfortable jumping ship now and moving on to much better titles by developers that actually care about their fans.
- grantLeonDaccarett
- Nov 1, 2024
- Permalink
After a decade since Dragon Age: Inquisition graced our screens, fans had been eagerly awaiting the next chapter in the beloved series. With setbacks from previous titles, Dragon Age: Veilguard felt like a critical comeback for BioWare, and I can confidently say it lives up to the hype.
Set ten years post-Inquisition, the game introduces players to fresh locales within the rich tapestry of Thedas. You assume the role of Rook, and the character creator offers diverse options to craft your hero-from elves to dwarves, and even other human factions. The narrative centers on Rook's quest to thwart Solas, the elven trickster god Fen'Harel, from unleashing chaos upon the world by destroying the Veil. Without delving too deep into spoilers, the storyline is compelling and intriguing right from the start.
Kicking off with the character creator, I found myself spending an indulgent amount of time fine-tuning my hero. Contrary to the backlash seen online, I appreciated the option to choose they/them pronouns. It's a modern and inclusive feature that can enrich character depth. The fact that so many people have taken issue with this optional aspect is frustrating. It's disheartening to see such disdain for something that simply allows more players to see themselves represented in the game. Isn't that what roleplaying games are all about?
The game plunges you immediately into the action. You're thrown into the chaos caused by disruptions in the Fade, and the sense of urgency to confront the blight is palpable. The emphasis on action is evident; players can take two companions into battle while exploring the sprawling environments. Expect plenty of combat encounters, as approximately 85% of the gameplay revolves around exhilarating battles against hordes of enemies or formidable bosses, each requiring tactical thinking and quick reflexes.
While the fast-paced combat is mostly enjoyable, pacing can sometimes suffer due to respawning enemies that feel more like annoyances rather than challenges. Battling significant foes can stretch on for nearly 30 minutes-though intense, it's satisfying to emerge victorious. The game also includes some puzzles, though they take a backseat to the frenetic action and quest completion.
Veilguard's side quests are integrated well within the main narrative, often introduced through interactions with your party at the home base. I found the companion quests-to help deepen relationships-engaging, though they begin with simpler tasks and evolve into more meaningful missions that sometimes lead to climactic boss battles. These personal stories add weight to your interactions and are worth pursuing for the character development they provide.
BioWare once again demonstrates its prowess in crafting memorable characters. While it may not reach the heights of Mass Effect or Dragon Age: Origins, the camaraderie among the crew felt authentic, and I found myself caring for their fates. Individual character arcs were compelling, with some companions standing out as particularly engaging, which is to be expected in a rich narrative like this.
The gameplay loop kept me intact, with adrenaline-pumping battles that had me on the edge of my seat. There were moments where my stubbornness led me to face bosses far above my level, but the challenge made eventual victories rewarding.
Voice acting is top-notch; Bellaria's character resonated deeply with me, her portrayal capturing a blend of humanity and vulnerability. The musical score enhances the atmosphere beautifully, complementing the emotional beats throughout the story.
Graphically, the game manages to impress, even if some areas lean towards a slightly cartoonish aesthetic. It may not break new ground visually, but it delivers a vibrant and engaging world nonetheless.
In my 60 hours with Veilguard, I rarely spent time aimlessly wandering-the game structures exploration efficiently, guiding you with markers that indicate quest objectives. While it lacks the open-world vibe of titles like The Witcher 3, the expansive locales invite limited exploration.
What stands out in Veilguard compared to its predecessor is the absence of unnecessary padding. The pacing is tight, and each quest feels pertinent to the evolving story rather than filler content-a welcomed improvement over Inquisition.
In conclusion, Dragon Age: Veilguard is a triumphant return for BioWare, revitalizing the franchise with a strong narrative, engaging characters, and exhilarating gameplay. Despite the online backlash regarding certain character options, which I find utterly misguided, the game delivers an experience that speaks to the diversity of players. I would give it an 8.5/10, proving that while the journey may have been long, it was worth the wait. Here's to hoping future entries continue to embrace inclusivity and storytelling excellence!
Set ten years post-Inquisition, the game introduces players to fresh locales within the rich tapestry of Thedas. You assume the role of Rook, and the character creator offers diverse options to craft your hero-from elves to dwarves, and even other human factions. The narrative centers on Rook's quest to thwart Solas, the elven trickster god Fen'Harel, from unleashing chaos upon the world by destroying the Veil. Without delving too deep into spoilers, the storyline is compelling and intriguing right from the start.
Kicking off with the character creator, I found myself spending an indulgent amount of time fine-tuning my hero. Contrary to the backlash seen online, I appreciated the option to choose they/them pronouns. It's a modern and inclusive feature that can enrich character depth. The fact that so many people have taken issue with this optional aspect is frustrating. It's disheartening to see such disdain for something that simply allows more players to see themselves represented in the game. Isn't that what roleplaying games are all about?
The game plunges you immediately into the action. You're thrown into the chaos caused by disruptions in the Fade, and the sense of urgency to confront the blight is palpable. The emphasis on action is evident; players can take two companions into battle while exploring the sprawling environments. Expect plenty of combat encounters, as approximately 85% of the gameplay revolves around exhilarating battles against hordes of enemies or formidable bosses, each requiring tactical thinking and quick reflexes.
While the fast-paced combat is mostly enjoyable, pacing can sometimes suffer due to respawning enemies that feel more like annoyances rather than challenges. Battling significant foes can stretch on for nearly 30 minutes-though intense, it's satisfying to emerge victorious. The game also includes some puzzles, though they take a backseat to the frenetic action and quest completion.
Veilguard's side quests are integrated well within the main narrative, often introduced through interactions with your party at the home base. I found the companion quests-to help deepen relationships-engaging, though they begin with simpler tasks and evolve into more meaningful missions that sometimes lead to climactic boss battles. These personal stories add weight to your interactions and are worth pursuing for the character development they provide.
BioWare once again demonstrates its prowess in crafting memorable characters. While it may not reach the heights of Mass Effect or Dragon Age: Origins, the camaraderie among the crew felt authentic, and I found myself caring for their fates. Individual character arcs were compelling, with some companions standing out as particularly engaging, which is to be expected in a rich narrative like this.
The gameplay loop kept me intact, with adrenaline-pumping battles that had me on the edge of my seat. There were moments where my stubbornness led me to face bosses far above my level, but the challenge made eventual victories rewarding.
Voice acting is top-notch; Bellaria's character resonated deeply with me, her portrayal capturing a blend of humanity and vulnerability. The musical score enhances the atmosphere beautifully, complementing the emotional beats throughout the story.
Graphically, the game manages to impress, even if some areas lean towards a slightly cartoonish aesthetic. It may not break new ground visually, but it delivers a vibrant and engaging world nonetheless.
In my 60 hours with Veilguard, I rarely spent time aimlessly wandering-the game structures exploration efficiently, guiding you with markers that indicate quest objectives. While it lacks the open-world vibe of titles like The Witcher 3, the expansive locales invite limited exploration.
What stands out in Veilguard compared to its predecessor is the absence of unnecessary padding. The pacing is tight, and each quest feels pertinent to the evolving story rather than filler content-a welcomed improvement over Inquisition.
In conclusion, Dragon Age: Veilguard is a triumphant return for BioWare, revitalizing the franchise with a strong narrative, engaging characters, and exhilarating gameplay. Despite the online backlash regarding certain character options, which I find utterly misguided, the game delivers an experience that speaks to the diversity of players. I would give it an 8.5/10, proving that while the journey may have been long, it was worth the wait. Here's to hoping future entries continue to embrace inclusivity and storytelling excellence!
- Junebug23057
- Dec 1, 2024
- Permalink
- ljdavies-84383
- Jan 19, 2025
- Permalink
I'm a fan of the genre in general, and had high hopes for this new installment... Unfortunately, the game seems to disappoint in almost any aspect. Above everything else, the story seems SO bland and unappealing. I know sometimes it feels like everything's been done before, but this just feels like a recycled bad episode of an 90's fantasy series. The dialogues seem to be redundant and just lead you to where the game needs you to be.
Also - I just don't understand how we're almost in 2025, and the characters graphics STILL looks so clunky and artificial. I was hoping for much better visuals, given the competition. :-/
Also - I just don't understand how we're almost in 2025, and the characters graphics STILL looks so clunky and artificial. I was hoping for much better visuals, given the competition. :-/
- talcohen-94212
- Oct 31, 2024
- Permalink
Great story, great Dragon Age game. Gameplay is fun and the art style takes a little bit of getting used to but grows on you. Voice actors did a superb job and I found myself googling who they were which I haven't done for a game in a long time.
Focusing more on the story arcs of each side character was a nice change from Inquisition and the compacting of the worlds was a good move.
Taash's story was a breath of fresh air in the stale storytelling environment that is the video game industry.. I enjoyed the character that is Lucanis but have seen his assassin story played a million times before for example.
I have played all DA games before this, y'all need to get over yourselves.
Focusing more on the story arcs of each side character was a nice change from Inquisition and the compacting of the worlds was a good move.
Taash's story was a breath of fresh air in the stale storytelling environment that is the video game industry.. I enjoyed the character that is Lucanis but have seen his assassin story played a million times before for example.
I have played all DA games before this, y'all need to get over yourselves.
- jareddittmann
- Nov 9, 2024
- Permalink
I'm that person who likes DOS, Pathfinder, Baldurs gate and Dragon Age: Veilguard is top-2 in series for me (after Origins, of course). Surprisingly, I really enjoyed its action-RPG combat with deep customization without needing to restart game to try different builds. The gameplay feels rewarding and fresh, and the seems to be very much inspired by Mass Effect 2. The stakes are high, you need to earn your allies' trust, and your relationships with companions develop in meaningful ways (and are important in the end).
One of my favorite aspects was how it redeemed the Grey Wardens. After Inquisition's disappointing portrayal, seeing them heroic and mysterious again was incredible. Playing as a Grey Warden Rook felt natural and impactful, and characters like Evka and Antoine quickly became my favorites. Also griffons. They're the best.
The game also explores grief and regret in a powerful way. These are woven into the characters' stories and relationships. It's a tale of teamwork and triumph on the surface, "Marvel-like" as haters like to say, but if you're empathetic or have your own experiences with loss, you'll feel the deeper layers. There are a lot of spoilers, but characters have a lot to grieve, and it hits hard if you think about it.
Critics have complained about the tone and lack of darker topics, but I don't agree. You encounter slavery, human sacrifice, and other heavy themes throughout the game. Rook's connection to the team was another disappointment I often see. As for me, Rook is fully part of the team. They talk, share drinks, and can build close friendships or argue but still be a grown up adults who work together towards common goal.
Finally, Veilguard respects your time. Its locations are diverse and packed with activities-no sprawling empty maps here Hinterlands and deserts from DAI, looking at you). The characters are memorable, the choices meaningful, and there's even room to play a rude, harsh protagonist if you want.
For me, Veilguard is a solid 8 or 9 out of 10. It's not perfect, but it's a fantastic game, especially considering the challenges during development. If you love BioWare's storytelling, give it a try - don't let angry YouTube reviews make the decision for you.
One of my favorite aspects was how it redeemed the Grey Wardens. After Inquisition's disappointing portrayal, seeing them heroic and mysterious again was incredible. Playing as a Grey Warden Rook felt natural and impactful, and characters like Evka and Antoine quickly became my favorites. Also griffons. They're the best.
The game also explores grief and regret in a powerful way. These are woven into the characters' stories and relationships. It's a tale of teamwork and triumph on the surface, "Marvel-like" as haters like to say, but if you're empathetic or have your own experiences with loss, you'll feel the deeper layers. There are a lot of spoilers, but characters have a lot to grieve, and it hits hard if you think about it.
Critics have complained about the tone and lack of darker topics, but I don't agree. You encounter slavery, human sacrifice, and other heavy themes throughout the game. Rook's connection to the team was another disappointment I often see. As for me, Rook is fully part of the team. They talk, share drinks, and can build close friendships or argue but still be a grown up adults who work together towards common goal.
Finally, Veilguard respects your time. Its locations are diverse and packed with activities-no sprawling empty maps here Hinterlands and deserts from DAI, looking at you). The characters are memorable, the choices meaningful, and there's even room to play a rude, harsh protagonist if you want.
For me, Veilguard is a solid 8 or 9 out of 10. It's not perfect, but it's a fantastic game, especially considering the challenges during development. If you love BioWare's storytelling, give it a try - don't let angry YouTube reviews make the decision for you.
- marivanova
- Dec 5, 2024
- Permalink
Don't listen to the hate, this game is GOOD! Especially after it being in development limbo for so long. The graphics are gorgeous, the score amazing, and the storyline engaging. Other than a rough launch day/weekend, this game (on Xbox) has very few glitches or bugs. It is well made. My only gripe is that the romantic subplots with companions are short and not as fleshed out as in previous Dragon Age games. Though Emmrich's is still swoonworthy.
Is it perfect? No. Do I miss being able to import my previous game's decisions so that they affect the current world? Sure. But I'm honestly just happy I finally get a chance to punch Solas in his smug face.
Is it perfect? No. Do I miss being able to import my previous game's decisions so that they affect the current world? Sure. But I'm honestly just happy I finally get a chance to punch Solas in his smug face.
- bastetswings
- Nov 29, 2024
- Permalink
I was absolutely beside myself with anticipation for the release of the new Dragon Age.
Ever since I was introduced to the franchise, I fell in love with Inquisition which I rate as one of my all time favourite games.
Enter the garbage which is The Veilgard. What a load of nonsence. Ugly characters, flat dialogues......they just seem to go on and on like you are a child in a lecture.
The action scenes are not epic as what the franchise is famous for, the deep rich character development is gone. The epic soundtrack is gone.
I'm sorry to rate this as trash and while I can't get my money back, I hope this review saves you from wasting your money.
Ever since I was introduced to the franchise, I fell in love with Inquisition which I rate as one of my all time favourite games.
Enter the garbage which is The Veilgard. What a load of nonsence. Ugly characters, flat dialogues......they just seem to go on and on like you are a child in a lecture.
The action scenes are not epic as what the franchise is famous for, the deep rich character development is gone. The epic soundtrack is gone.
I'm sorry to rate this as trash and while I can't get my money back, I hope this review saves you from wasting your money.
- deanhajari
- Nov 1, 2024
- Permalink
Dragon Age Veilguard is by far my favorite dragon age game. It's not as heavy on the RPG aspects as the other games were, you are playing a more streamlined character, but that said, there are still plenty of roleplaying to be had
The story, character loyalty missions and lore are all absolutely superb and extremely emotional. The companions are very nuanced and their voice actors are great. My only complaint is it feels like the writers for the story and missions were not the same writers as the ones writing the dialogue. The dialogue is lacking in many places, very repetitive and at times too cheery or juvenile
As someone who also romanced Solas in inquisition, I could not have asked for a better ending. The ending in General is peak Bioware and nothing they've done in the past beats this.
Highly recommend Veilguard.
The story, character loyalty missions and lore are all absolutely superb and extremely emotional. The companions are very nuanced and their voice actors are great. My only complaint is it feels like the writers for the story and missions were not the same writers as the ones writing the dialogue. The dialogue is lacking in many places, very repetitive and at times too cheery or juvenile
As someone who also romanced Solas in inquisition, I could not have asked for a better ending. The ending in General is peak Bioware and nothing they've done in the past beats this.
Highly recommend Veilguard.
- wedinmelina
- Nov 29, 2024
- Permalink
Dragon Age: The Veilguard has arrived as one of the most polarizing releases in the beloved fantasy RPG series, and unfortunately, it's not for good reasons. In stark contrast to the original Dragon Age titles-known for their rich storytelling, immersive gameplay, and well-developed characters-The Veilguard feels more like a misguided attempt to appeal to modern sensibilities rather than an addition to the franchise. One of the main criticisms is that it feels alien compared to the original games. Dragon Age: Origins and Inquisition created dark, intricate worlds filled with political intrigue, moral complexity, and the weight of player choices, but The Veilguard jettisons these elements. Gone are the branching narratives, deep role-playing mechanics, and tactical combat. Instead, it offers a simplified, linear experience that feels more like watching an overly long cutscene than playing a game. The story itself lacks the emotional depth and nuance of its predecessors, reducing previously complex factions and characters to stereotypes or bland caricatures. This departure from the core elements of Dragon Age is jarring and leaves fans wondering why they should even care about this story. Another glaring issue with The Veilguard is its artwork, which feels amateurish at best. Dragon Age games have always boasted lush, immersive visuals that brought Thedas to life, but The Veilguard presents visuals that seem half-finished or hastily thrown together. Environments lack detail and atmosphere, giving the impression of a generic fantasy world rather than the gritty, grounded settings fans have come to love. Characters are poorly designed, with facial expressions and animations that feel stilted and awkward. This poor visual presentation breaks immersion and does a disservice to a world that has, in previous games, felt alive and believable. The artwork in The Veilguard is a noticeable step down, making it difficult to stay engaged with the story or even take the characters seriously. The writing in The Veilguard further compounds its problems. Dragon Age is celebrated for its complex dialogue, multi-faceted characters, and intricate lore. In contrast, The Veilguard is packed with clichéd, uninspired dialogue that fails to capture the wit, intensity, or emotional resonance of past titles. Characters speak in long-winded monologues that drag on without adding any meaningful depth to the story or lore. These scenes feel more like mandatory lectures than engaging storytelling, turning the experience into something like an extended HR video. The heavy-handed delivery lacks subtlety, leaving little room for players to interpret or emotionally connect with the narrative. Instead of exploring morally gray dilemmas, The Veilguard often resorts to delivering simplistic, preachy messages, which comes across as pandering rather than thought-provoking. This leads to one of the most surprising and disappointing aspects of The Veilguard: the experience often feels like an HR training module rather than a fantasy adventure. A prime example of this is a scene where a character is made to do push-ups for misgendering someone. While inclusivity and respect are important, this moment feels shoehorned in and unnecessarily performative, detracting from the story's coherence. It's clumsily handled, coming off as a superficial attempt to address real-world issues rather than a meaningful addition to character development. This kind of forced narrative feels uncomfortable not because of the topic itself, but because of how it's presented in a way that lacks subtlety or genuine integration with the plot. Dragon Age: The Veilguard is ultimately a disappointment for fans who expected a return to the rich storytelling and intricate gameplay of previous Dragon Age games. The overly simplistic plot, poor artwork, lack of character depth, and clumsy approach to social issues make this entry feel detached from what made the franchise special in the first place. Instead of delivering a compelling fantasy RPG, The Veilguard feels more like an awkward hybrid of poorly executed storytelling and performative messaging. Fans of Dragon Age are better off replaying the earlier games, as The Veilguard fails to live up to the legacy of the series. For those who grew up with Dragon Age and love the world of Thedas, The Veilguard is likely to feel like a disappointing and alienating experience. It's a reminder that simply slapping a beloved title on a project isn't enough to make it successful. It's the heart, complexity, and respect for its audience that made the original games memorable-and these are sadly lacking in The Veilguard.
The average rating belies how good this game actually is to play.
It's got an interesting storyline, great mechanics and is fun. I would totally recommend this game to anyone who enjoys rpgs, where choices can affect your play through.
Spent many hours in character creation. Only thing I don't like is that my female character has a 5'oclock shadow in some lights which is such a minor thing.
And I love it even more now I know one of my favourite Drop Out crew members is voicing Rook.
So far I'm only up to level 17 and looking forward to seeing how things evolve for my character as the game.
It's got an interesting storyline, great mechanics and is fun. I would totally recommend this game to anyone who enjoys rpgs, where choices can affect your play through.
Spent many hours in character creation. Only thing I don't like is that my female character has a 5'oclock shadow in some lights which is such a minor thing.
And I love it even more now I know one of my favourite Drop Out crew members is voicing Rook.
So far I'm only up to level 17 and looking forward to seeing how things evolve for my character as the game.
- info-457-702592
- Dec 17, 2024
- Permalink