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TIle Map Programming - Java Language Part 2

The document discusses adding complexity to a tile-based game by adding a player, checking collision detection, creating a background, and parallax scrolling.

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0% found this document useful (0 votes)
109 views1 page

TIle Map Programming - Java Language Part 2

The document discusses adding complexity to a tile-based game by adding a player, checking collision detection, creating a background, and parallax scrolling.

Uploaded by

howlerbr
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Tile-Based Games (Part 2/2) Luiz Fernando Estivalet May 31th, 2006 Level: Basic 1.

Introduction In the first part of this article we have covered the basics of tile-based games. We have defined a very simple level format to create a scrollable map. Now we will be adding some complexity to that code. First of all we will be adding a player and then we will be checking collision detection. In the end we will also add a great effect to the game that is called parallax scrolling. Let's add a player to our game world. 2. Adding a Player 3. Checking Collision 4. Creating a Background for the World 5. Conclusion

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