Complete AutoCAD Commands
Command
Description
Options
ABOUT
Displays a dialogue box with AutoCAD
version & serial numbers
can be transparent
APERTURE
Controls the size of the Object Snap
"OSNAP") target box -- should set to 7
can be transparent
ARC
Draws an arc. The default method of
drawing arcs is selecting three points
(so-called "3 point arc"), which are the
two endpoints of the arc and some
other point along its locus. Other
methods of drawing an arc can be
specified by three letters, such as SEA,
which means "Start Point, End Point,
and Included Angle."
or
A
A Included angle
C Center point of arc
D Direction angle of a line tangent to the
arc
E Endpoint of arc
L Length of chord passing thru both
endpoints of the arc
R Radius
S Start point of arc
<RET> uses the end of the last line or arc as the
start point for the arc
AREA
ARRAY
Computes the area of any shape by
selecting points at the corners of the
shape, or by selecting a circle or
polyline after typing or picking the "E"
option
A sets "Add" mode
Makes multiple copies of selected
objects in a rectangular (parallel with
the snap rotation) or circular pattern
R rectangular array type
S sets "Subtract" mode
E computes area of selected circle or
polyline
P "polar" array type in circular pattern, you
must indicate number of items and angle
to fill, and whether the objects get rotated
with the angle
C "circular" array type in a circular pattern,
you must indicate angle between items,
angle to fill, and whether objects get
rotated with the angle
ATTDEF
Creates an attribute definition entity for
textual information to be associated
with a block definition
I Controls attribute visibility
C Controls Constant/variable mode
V Controls verify mode
P Controls preset mode
ATTDISP
Controls the visibility of attribute
entities on a global basis
can be transparent
ON Makes all attributes visible
OFF Makes all attributes invisible
N Visibility of attributes set
individually
ATTEDIT
Permits editing of attributes
ATTEXT
Extracts attribute data from drawings
C CDF comma delimited format extract
D DXF format extract
S SDF format extract
E Extracts attributes from selected entities
AUDIT
Invokes drawing integrity audit
Y Fixes errors encountered
N Reports, but does not fix errors
encountered
BASE
Specifies origin of current drawing for
subsequent insertion into another
drawing -- is normally set to point 0,0,0
BHATCH
Fills an automatically defined boundary
with a hatch pattern through the use of
dialogue boxes. Also allows previewing
and replacing adjustments without
starting over each time.
BLIPMODE
Controls display of marker blips for
point selection
BLOCK
Forms a single compound entity from a
group of entities within the current
drawing
BPOLY
Creates a closed polyline of a
boundary by picking an open area
within a area enclosed by lines, arcs or
can be transparent
can be transparent
ON Enables temporary marker blips
OFF Disables temporary marker
blips
? Lists names of already-defined blocks in
the current drawing
circles.
BREAK
Erases part of a line, arc or circle, or
splits it into two lines or arcs
F allows respecification of first point
CHAMFER
Creates a chamfer (a angled line
connection) at the intersection of two
lines
D Sets chamfer distances
A multifunctioning command which can
be used to alter the following:
1. location of individual
endpoints of lines
P Changes properties of objects
CHANGE
2. radius of a circle
3. properties: layer, elevation,
thickness, color and linetype of
lines, polylines, arcs and
circles
P Chamfers an entire polyline
C Color
E Elevation
LA Layer
LT Linetype
T Thickness
4. style, font, size, location,
rotation, and wording of text
entities
CHPROP
Modifies properties of selected objects:
layer, thickness, color and linetype -but not elevation
C Color
LA Layer
LT Linetype
T Thickness
CIRCLE
or
C
Draws a circle of any size. The default
method is to pick a center point and
pick a point on the radius or type the
radius dimension, but other methods
can be selected.
2P Specifies circle by picking 2 points on
the diameter
3P Specifies circle by picking 3 points
through which the circle will pass
D Allows entering the diameter dimension
instead of radius dimension
TTR Specifies circle by picking
two lines, arcs or circles for the
circle to be tangent to, and
entering the dimension of the
radius
<RET> Enters radius of circle (the
default)
COLOR
Sets the current color for subsequently
can be transparent
or COLOUR
drawn objects (objects drawn after the
command is invoked). The default
current color is a so-called "logical"
color called "BYLAYER" which means
that the color of the object drawn will
be the color which the current layer
has been set to.
<number> sets current
color to color number
entered
<name> sets current color
to color name entered
BYBLOCK sets floating
entity color
BYLAYER sets current
color to whatever color is
assigned to the current
layer
COMPILE
Compiles shape and font files More
than likely, you will never use this
command, unless you are creating
your own letter design or are creating
"shapes" to be used as commonly
used symbols in the drawing. These
are not typically used in architectural
drawings
CONFIG
Displays options to allow you to
reconfigure the video display, digitizer,
plotter, and operating parameters.
You should not have to use this
command, since the configuration of
your system has already been done
and you will have no need to change it.
COPY
or
Draws a copy of selected objects using
two methods -- "base point" method, or
"displacement" method.
M Allows multiple copies to be
made of an object
CP
DBLIST
Lists database information for every
entity in the drawing
DDATTDEF
Displays a dialogue box that allows
creation of an attribute definition for
textual information to be associated
with a block definition
I Controls attribute visibility
C Controls Constant/variable
mode
V Controls verify mode
P Controls preset mode
DDATTE
Allows attribute editing via a dialogue
box
DDATTEXT
Displays a dialogue box that extracts
data from a drawing.
C CDF comma delimited format
extract
D DXF format extract
S SDF format extract
E Extracts attributes from selected
entities
DDCHPROP
Displays a dialogue box that modifies
the color, layer, linetype, and thickness
of selected objects
C Color
LA Layer
LT Linetype
T Thickness
DDEDIT
Allows text and attribute definition
editing
Undo Undoes edit to
return to the previous
value
DDEMODES
Sets current entity properties (layer,
linetype, elevation, thickness, and text
style) via a dialogue box
can be transparent
DDGRIPS
Allows you to enable grips and set their
colors and size via a dialogue box
can be transparent
DDIM
Controls dimensioning variables
through a series of dialogue boxes
can be transparent
DDINSERT
Allows you to insert a previously made
block or file into the current drawing,
select X- and Y- scale factors, rotation
angle, pre-explode the block, and
select the insertion point, through a
dialogue box
DDLMODES
Sets layer properties and allows you to
set the current layer, create a new
layer, freeze and thaw layers, freeze
and thaw layers in the current viewport,
assign or reassign colors and linetypes
to layers, through a dialogue box
can be transparent
DDOSNAP
Allows you to set running OSNAPS
and set the size of the target box
aperture through a dialogue box.
can be transparent
DDRMODES
Allows you to set drawing aids
variables through a dialogue box
can be transparent
DDRENAME
Allows you to rename layers, text
styles, linetypes, blocks, views, User
Coordinate Systems, viewport
configurations, and dimension styles
DDSELECT
Allows you to set entity selection
modes, size of the pickbox, and entity
sort method through a dialogue box
DDUCS
Allows you to save the current User
Coordinate System and give it a name
for future retrieval, or to select a UCS
that is already saved
DDUNITS
Allows you to set the unit type
(Architectural or Decimal), angle
display format (degrees-minutesseconds, or decimal degrees), and
precision of the units,
can be transparent
DELAY
This command is used with SCRIPT
files. It will delay the execution of the
next command for the time in
milliseconds specified after the DELAY
command.
can be transparent
DIM
Takes you out of the drawing editor
and into the semi-automatic
dimensioning program built into
AutoCAD. Will display a Dim: prompt
on the command prompt line. To get
back to the drawing editor and
the Command: prompt, type the
<Esc> key.
DIM1
Same as above, but only allows one
dimensioning command to be used,
and then takes you automatically back
to the drawing editor and the
Command: prompt.
DIM
Dimensioning sub-command:
ALIGNED
Draws a linear dimension with
the dimension line parallel to the
selected dimension origin points.
This lets you align a dimension
with an angled line that is not
either exactly horizontal or
vertical.
DIM
Dimensioning sub-command:
can be transparent
ANGULAR
Draws an arc and calculates the
angle between two non-parallel
lines, and draws the text and
arrowheads. Arrowheads are the
standard AutoCAD filled
triangles, regardless of your
defined Arrow Block.
DIM
Dimensioning sub-command:
BASELINE
Continues a linear dimension
from the baseline (the so-called
"first extension line") of the
previous or selected dimension.
This is not frequently used in
architectural dimensions. The
spacing between each dimension
line is controlled by the AutoCAD
variable DIMDLI ("Dimension
Line Increment"), which you
should set at 0 normally, but if
you use the baseline command,
you should reset to 1/8".
DIM
Dimensioning sub-command:
CENTER
Draws a pair of crossed lines at
the center of a circle or arc on the
current layer
DIM
Dimensioning sub-command:
CONTINUE
Continues a linear dimension
from the second extension line of
the previous or selected
dimension. It is used to create a
so-called "string" of dimensions.
This is used quite a bit in
architectural drawings.
DIM
Dimensioning sub-command:
DIAMETER
Draws a dimension through the
center of a circle or arc,
calculating the diameter, with one
of the arrow heads located at the
point on the circle or arc which is
picked.
DIM
Dimensioning sub-command:
EXIT
Exits the dimensioning program
and returns from the Dim:
prompt to the normal Command:
prompt
DIM
Dimensioning sub-command:
HOMETEXT
Restores the text of an associative
dimension to its default (home)
location if you have moved it.
DIM
Dimensioning sub-command:
HORIZONTAL
Draws a horizontal linear
dimension line
DIM
Dimensioning sub-command:
LEADER
Draws an a line or series of lines
with an arrow head (commonly
called a "leader") to point to an
object to notate it. This command
will also prompt you for the note
at the end of the leader line, but it
will allow only one line of text.
The most useful method of using
this command is to simply draw
leaders between the object to be
notated and text that you create
with the DTEXT command.
DIM
Dimensioning sub-command:
NEWTEXT
Permits changing text of an
associative dimension without
exploding it. However, once the
text has been changed, the
dimension will no longer be
associative.
DIM
Dimensioning sub-command:
OBLIQUE
Adjusts the obliquing angle of a
linear associative dimensions
extension lines. Useful in
dimensioning isometric drawings.
DIM
Dimensioning sub-command:
ORDINATE
Draws the X and Y coordinates
within a box with a leader line
attached to the point, for a
selected point. Automatically
calculates the coordinates.
DIM
Dimensioning sub-command:
OVERRIDE
Overrides the dimension variable
settings on a selected dimension.
DIM
Dimensioning sub-command:
RADIUS
Draws the radius dimension of an
arc or circle from the center to
the point on its locus where the
arc or circle was selected.
DIM
Dimensioning sub-command:
REDRAW
Redraws the viewport, just like
the regular REDRAW command.
DIM
Dimensioning sub-command:
RESTORE
Makes a dimension style current
DIM
Dimensioning sub-command:
ROTATE
Draws a linear dimension with
the distance measured origin
points, but with the actual
dimension line set at a different
angle.
DIM
Dimensioning sub-command:
SAVE
Saves the currently set dimension
variables under a dimension style
name for future retrieval through
the RESTORE command.
DIM
Dimensioning sub-command:
STATUS
Lists all dimension variables with
their current status.
DIM
Dimensioning sub-command:
STYLE
Switches to a new Text Style for
all future dimensions.
DIM
Dimensioning sub-command:
TEDIT
Allows moving text in associative
dimensions without having to
explode the dimensions.
DIM
Dimensioning sub-command:
TROTATE
Allows rotation of the text of
several associative dimensions at
once.
DIM
Dimensioning sub-command:
UNDO
Undoes any changes made by the
most recent dimensioning
command.
DIM
Dimensioning sub-command:
UPDATE
Changes selected associative
dimensions to use the current
dimension variables, the current
text style, and the current units
setting.
DIM
Dimensioning sub-command:
VARIABLES
Lists the settings of dimension
variables associated with a
particular dimension style.
DIM
Dimensioning sub-command:
VERTICAL
Draws a vertical linear dimension
line
DIST
Finds distance between two points
DIVIDE
Places points along a line, polyline,
arc, or circle, dividing it into the
specified number of equal parts
DONUT
Draws filled rings with specified inside
and outside diameters
can be transparent
B Uses a specified Block to divide
the object instead of a point
or DOUGHNUT
DRAGMODE
Allows control of dynamic dragging
feature for copy and move commands
can be transparent
ON Makes dragging of object
visible
OFF Disables visual dragging
A Auto mode -- enables dragging
when possible
DTEXT
Draws text "Dynamically" so that as
you enter text letters or numbers, they
are visible on the screen
J Prompts for Justification options
S Allows you to select text styles
that are already created
A Aligns text between two points,
with style-specified width factor,
AutoCAD adjusts height to keep
letter proportion as designated in
the style.
C Centers text horizontally
F Fits text between two points,
with a specified height, AutoCAD
adjusts width of letters to fit
M Centers text horizontally and
vertically
R Right-justifies text
BL Bottom-left justification
BC Bottom-center justification
BR Bottom-right justification
ML Middle-left justification
MC Middle-center justification
MR Middle-right justification
TL Top-left justification
TC Top-center justification
TR Top right justification
DVIEW
Allows perspective viewing of drawing
CA Sets CAmera angle relative to
the Target
T Sub-option, toggles
between angle in the X-Y
plane, and angle from the
X-Y plane
CL Sets Front and Back CLipping
planes
D Sets Camera to Target distance
and turns on Perspective viewing
H Removes hidden lines on the
selection set
OFF Turns Perspective viewing off
PA PAns drawing across the
screen
PO Allows specification of Camera
and Target points
TA Rotates the TArget point about
the Camera
T Sub-option, toggles
between angle in the X-Y
plane, and angle from the
X-Y plane
TW Twists the view around the
line of sight
U Undoes a DVIEW subcommand
X Exits the DVIEW command
Z Sets lens length
DXBIN
Inserts specially coded binary files into
the drawing
DXFIN
Loads a drawing interchange file (DXF
file) to be able to read a drawing file
created by another CAD program
DXFOUT
Writes a drawing interchange file (DXF
file) to be able to use an AutoCAD
drawing in another CAD program
B Writes binary DXF file
E Outputs selected entities only
(0-16) Floating point
precision
EDGESURF
Constructs a 3d Polygon mesh
approximating a Coons surface patch
interpolated between 4 adjoining edges
ELEV
Sets Elevation (distance above the
ground plane) and Thickness (extruded
distance from the bottom of an object
to the top) for subsequently drawn
entities
ELLIPSE
Draws ellipses
C Allows specification of Center
point of ellipse rather than first
axis endpoint
R Allows specification of
eccentricity rotation rather than
length of second axis
I Draws Isometric circle in current
isoplane
END
Saves the drawing and exits AutoCAD
back to DOS or WINDOWS
ERASE
Erases selected entities from the
drawing
or
E
EXPLODE
Separates a block, dimension or hatch
pattern into its constituent entities or
makes a polyline into a series of
straight lines. In the case of a block
that is exploded, if it was originally
drawn on the 0 layer, it returns to that
layer, regardless of the layer it was
inserted on, and it loses its referential
connection to the original block. In the
case of a dimension or hatch pattern
that has been exploded, their parts go
back to the 0 layer, and are assigned
the logical color (BYBLOCK)
regardless of the layer they were
drawn on. In the case of an exploded
polyline, it loses any width it may have
had.
EXTEND
Lengthens a line, arc, or polyline to
meet a specified "boundary edge"
FILES
Allows DOS disk and file utility tasks to
be done through a dialogue box
can be transparent
FILL
Controls whether solids, traces, wide
polylines, and donuts will be filled with
ink. Note that fill is only visible when
viewing these entities in plan
(perpendicular to line of sight)
can be transparent
ON entities visually filled with solid
ink
FILLET
Constructs an arc of specified radius
between two lines, arcs, circles, or will
create arcs of the specified radius at
the vertices of a polyline. Radius of the
arc to be constructed may be set to 0,
which will make a sharp corner
U Undoes effect of last Extend
command
OFF entities not visually filled but
are shown in outline only
P Fillets an entire Polyline at the
vertices
R Allows setting of the fillet radius.
Default value is 0. Radius remains
set until changed again
FILMROLL
Generates a file for rendering by
AutoShade, a separate program
GRAPHSCR
A "toggle." Flips the display on singlescreen systems (most of them) from
text-screen to graphics-screen, and
vice-versa.
can be transparent
GRID
Displays a rectangular grid of white
dots on the screen at a specified Xand Y- spacing
can be transparent
ON Turns grid display on
OFF Turns grid display off
S Locks grid spacing to SNAP
resolution
A Sets grid aspect (different Xand Y- spacings
<number> Sets
grid spacing for
both X- and Ycoordinates
<number X> Sets
grid spacing to
multiple "X" of
snap spacing
HANDLES
Assigns a unique, permanent number
to each entity of the drawing
ON Enables Handles
DESTROY Discards all
entity Handles
HATCH
Allows drawing of cross-hatching and
pattern filling
<pattern-name> uses hatch
pattern name from library file to fill
designated area with a pseudoblock hatch entity -- can be
reduced to individual lines and
points by EXPLODEing it.
<*pattern-name> uses hatch
pattern name from library file to fill
designated area with individual
lines and points, not a block
U "User-defined" hatch pattern
drawn of parallel lines with a
specified distance between, at a
specified angle, and either singlehatching or double (cross)hatching
? Lists names of available hatch
patterns
<pattern-name> or U can be
followed by a comma and the
following sub-commands:
I Ignores any boundaries
inside the outermost
boundary
N Normal style of
selecting boundaries with
alternating hatched and
unhatched nested areas
O Hatches outermost
boundary area only
HELP
Displays a list of all valid commands
and data entry options, or obtains help
for a specific command or prompt
can be transparent
if invoked while another command is in process, it
or
will assume that you want help on that command
?
HIDE
Regenerates a 3d visual image of the
drawing with hidden lines removed
ID
Displays the X,Y, and Z coordinates of
a point selected
IGESIN
Loads an IGES interchange file
IGESOUT
Writes an IGES interchange file
INSERT
Inserts a previously created block or
drawing file into the current drawing
can be transparent
<filename> Inserts a
filename from the default
directory into the current
drawing, assuming that
there is no block by that
name in the current
drawing
<blockname>=<filename>
Creates a block in the
current drawing with the
same name as the file
<*name> Inserts a block
in its constituent entities
rather than as a block -also called a "Star Block"
or Pre-exploded block
C Reply to X scale prompt -allows scale to be specified by two
points (Corner specification of
scale)
XYZ Reply to X scale prompt -allows specification of X, Y, and Z
scales
~ Displays a file dialogue box
? Lists names of defined blocks
within the current drawing
ISOPLANE
Selects the plane of an isometric grid
to be the current plane for an
orthogonal drawing
can be transparent
L Left plane
R Right plane
T Top plane
<RET> Toggle to next
plane in series, Left,
Right, and Top
LAYER
or
LA
Creates named drawing layers,
assigns color and linetype properties to
those layers, allows layers to be frozen
and thawed, locked and unlocked, and
allows current layer to be set
can be transparent
C Assigns color to named layer
F Freezes named layers (comma
separates a list of layers to be
frozen, * can be used as a
wildcard) -- current layer cannot
be frozen
L Assigns linetype to named layer
LO Locks named layer
M Makes a layer -- creates a new
layer and makes it the current
layer
N Creates new layers with named
names (comma separates a list of
layers to be created, * can be
used as a wildcard)
ON Turns named layers on if they
were turned off (comma separates
a list of layers to be turned on, *
can be used as a wildcard)
OFF Turns named layers off if
they were turned on (comma
separates a list of layers to be
turned off, * can be used as a
wildcard)
LAYER
S Sets named layer as the current
layer
or
LA
(Continued)
T Thaws named layers which are
frozen (comma separates a list of
layers to be frozen, * can be used
as a wildcard)
U Unlocks named layer
? Gives information about named
layers, * can be used as a
wildcard
LIMITS
Changes the imaginary boundaries of
the drawing, and controls whether
drawing can be made outside of the
boundaries. If Limit-checking is ON,
drawing cannot be done outside of
limits.
can be transparent
<2 points> Sets lower-left
and upper -right drawing
limits
ON Enables limit-checking
OFF Disables limit-checking
LINE
Draws straight lines
or
L
<RET> In reply to From
Point: prompt, line begins
at end of previous line or
arc
C In reply to To point: prompt,
closes the polygon back to first
"From Point"
U In reply to To point: prompt,
undoes last line segment
LINETYPE
A linetype is a series of lines and
spaces -- dots and dashes -Sets the current linetype to be used for
all subsequent entities to be drawn,
allows creation of new linetype
definitions, and allows loading of
previously created linetypes from DOS
files
can be transparent
? Lists a linetype library , or
named linetypes which are loaded
C Creates a linetype definition
L Loads a previously creatred
linetype definition
S Set current linetype -- note that
the current linetype should always
be set to the logical linetype
"BYLAYER"
LIST
Lists all information about selected
object, such as what type of entity it is
(Line, Arc, Circle, Block, etc.), what
layer it is on, what color it is, the
location of its endpoints, what its Z-axis
(elevation), what its thickness is, etc.
LOAD
Loads a file of user-defined shapes to
be used with the Shape command
LTSCALE
Sets scale factor to be applied to all
linetypes within the drawing
MEASURE
Places points (or, optionally, Blocks) at
intervals along a selected line, polyline,
? Lists the names of loaded
Shape files
can be transparent
B specifies that a defined Block is
to be used as a marker instead of
arc or circle. The interval distance is
given by the user. If points are used as
the marker to be placed along the
entity, they are not visible unless the
Point type is set to type 3 with the
PDMODE command.
MENU
Loads a Menu file into the menu areas
(Screen, pull-down, tablet, and button)
MINSERT
Inserts multiple copies of a Block in a
rectangular pattern (word stands for
"Multiple Insert." The entire array
created then becomes a Block.
a point.
fname Loads fname and
forms a rectangular array
of the resulting Block
fname=f Creates Block
fname from file f and
forms a rectangular array
? Lists names of defined Blocks
within the drawing
C (as a reply to X scale prompt)
specifies scale via two selected
points ("Corner" specification of
scale)
XYZ (as a reply to X scale prompt)
readies Minsert for X, Y, and Z
scales)
- displays a file dialogue box
MIRROR
Reflects designated entities about a
user-specified axis
MOVE
Moves designated entities to another
location
or
M
MSLIDE
Makes a slide from the current display.
Slide shows the drawing only, and not
the UCSICON, the Toolbar, the Aerial
View or menus.
MSPACE
Switches to Model Space
MULTIPLE
Causes the next command to repeat
until cancelled
MVIEW
Creates and controls Viewports
ON Turns selected
Viewports on and causes
the Model to be
regenerated in the
selected Viewports.
OFF Turns selected
Viewports off and causes
Model to be not displayed
in the selected Viewports.
Hideplot Causes hidden
lines to be removed in
selected Viewports during
Paper Space plotting.
Fit Creates a single
Viewport to fit the current
Paper Space view
2 Creates 2 Viewports in
specified area or fit to the
current Paper Space view.
3 Creates 3 Viewports in
specified area or fit to the
current Paper Space view.
4 Creates 4 Viewports in
specified area or fit to the
current Paper Space view.
Restore Translates
viewport configurations
saved with the VPORTS
command into individual
Viewport entities in Paper
Space.
<first Point> Creates a
new Viewport within the
area specified by 2 points.
Sub-options to the "2" Option:
Horizontal Creates a
horizontal division
between the 2 new
Viewports
Vertical Creates a vertical
division between the 2
new Viewports.
Sub-options to the "3" Option:
Above Specifies
placement of larger
Viewport above the other
2
Below Specifies
placement of larger
Viewport below the other
2
Horizontal Splits area into
thirds horizontally
Left Specifies placement
of larger Viewport to the
left of the other 2
Right Specifies placement of the
larger Viewport to the right of the
other 2
Vertical Splits area into thirds
vertically
NEW
Creates a new drawing. When selected
from a menu or typed in at the
Command: prompt, this command
brings up a dialogue box which allows
setting a name for the new drawing by
typing the name in the box, selection of
a "prototype" drawing or typing a name
of the new drawing and then an = sign
and then the name of a drawing to be
used as a prototype.
OFFSET
Creates a new line, polyline arc or
circle parallel to the entity and at a
specified distance from it.
<number> specifies offset
distance
T "Through" allows
specification of a point
through which the offset
line, polyline, arc or circle
is to pass
OOPS
restores erased entities, or entities
made into a Block
OPEN
Opens an existing drawing
ORTHO
Constrains drawing so that only lines
aligned with the grid can be drawn -usually means only horizontal or
vertical lines, however, if the crosshairs
can be transparent
are rotated through the "Snap"
"Rotate" command sequence, the lines
drawn are constrained to being parallel
with the crosshair rotation. Constraint
can be overridden by snapping to a
point or by entering exact coordinates
for endpoints.
OSNAP
Enables points to be precisely located
on reference points of existing objects.
This is the so-called "Running Mode"
of OSNAP, which sets selection
method to run continuously until set to
NON (none) or until overridden by
selecting another "Interrupt Mode"
OSNAP method from the cursor menu.
Combinations of OSNAP methods can
be used by selecting a series of
options separated by commas. For
instance, if you want ot always pick
either endpoints or intersection points
when locating endpoints of lines, you
would issue the command as follows:
OSNAP <RET> END,INT <RET>
can be transparent
CEN CENter of arc or
circle
END closest ENDpoint of
arc or line
INS INSertion point of Text
or Block
INT INTersection of line,
arc, or circle
MID MIDpoint of line, arc,
rectangle side, or polygon
side
NEA NEArest point
selected by aperture on
line, polyline, arc, or circle
NOD NODe (another
name for a Point)
NON NONe -- used when
a "Running OSNAP" is on
to temporarily turn off
OSNAP selection
PER PERpendicular point
to line, arc or circle -when used with an arc or
circle it will draw a line to
the surface of the arc or
circle heading toward the
center point
QUA QUAdrant point of
arc or circle (top, bottom,
right or left side)
QUI QUIck mode -- this is
a modifier to one of the
other OSNAP options -- it
will find the first point that
meets the requirements,
not necessarily the closest
point to the aperture.
TAN TANgent point to arc
or circle
PAN
Moves the display window without
changing the magnification factor
PEDIT
Allows editing of polylines which are
already drawn
can be transparent
C Closes an open polyline
D Decurves, or returns a Spline
curve to its control frame or series
of connected straight lines
E Edit vertices
F Fits curve to a polyline -- makes
a series of straight lines into a
curve which will pass through the
vertices
J Joins a line or arc or another
polyline to an open polyline
L Toggles linetype generation to
be either a continuous pattern of
dashes passing through the
vertices, or a pattern which starts
and ends at each vertex
O Opens a closed polyline
S Uses the polyline vertices as a
frame for a Spline Curve -- type of
Spline Curve is set by the Variable
"Splinetype."
U Undoes one editing operation
W Sets a uniform width for the
Polyline
PEDIT
(Continued)
Vertex Editing Options:
B Sets first vertex for Break
G "Go" -- performs a Break or
Straighten operation
I Inserts a new vertex after current
one
M Moves current vertex
N Makes the Next vertex current
P Makes the Previous vertex
current
R Regenerates the Polyline
S Sets first vertex for Straighten
T Sets tangent direction for
current vertex
W Sets new width for the following
segment
X Exits vertex editing, or cancels
Break and Straighten
PEDIT Mesh
Allows editing of Meshes which are
already drawn
D De-smooth -- restores original
mesh
E Edits mesh vertices
M Opens (or closes) the mesh in
the M direction
N Opens (or closes) the mesh in
the N direction
S Fits a smooth surface as
defined by the Variable
SURFTYPE
U Undoes one editing operation
X Exits Pedit command
Vertex Editing Options:
D Makes previous vertex Down in
M direction current
L Makes previous vertex to Left in
N direction current
M Moves the marked vertex
N Makes the Next vertex current
P Makes the Previous vertex
current
R Makes next vertex to Right in N
direction current
RE Redisplays the polygon mesh
U Makes the next vertex Up in M
direction current
X Exits vertex editing
PFACE
Creates a 3D mesh of arbitrary
complexity and surface characteristics
PLAN
Puts the display in "Plan" view, with
Vpoint set to 0,0,1, relative to either the
current UCS, a specified UCS, or the
World Coordinate System
C Establishes the Plan view of the
Current UCS
U Establishes the Plan view of a
specified UCS
W Establishes the Plan view of the
World Coordinate System
PLINE
Draws a 2D polyline, which are
connected line or arc segments with
user-determined width and taper
H sets the half-width of the
polyline segments
U Undoes previous segment
W sets the width of polyline
segments
<RET> Exits the Pline
command
The following options are available only as long as
you are drawing in Line mode:
A Switches to the Arc mode to
allow integration of arcs into the
polyline
C Closes the polyline with straight
segment
L Segment length (continues
previous segment)
The following options are available only as long as
you are in the Arc mode:
A Included angle
CE Center Point
CL Closes with arc segment
D Starting direction
L Chord length, or switches to line
mode
R Radius
S Second point of 3-point arc
PLOT
Plots a drawing to a plotting device, a
printer, or to a "Plot File."
POINT
Draws single points. Appearance of the
points is set by the Variable PDMODE
POLYGON
Draws regular polygons with a
specified number of sides. Polygons
are Polyline entities.
E Specifies size and rotation of
polygon by picking endpoints of
one edge
C Circumscribes polygon around a
circle
I Inscribes polygon within a circle
PSDRAG
PSFILL
Controls the appearance of an
imported Postscript image that is being
"dragged" (that is, positioned and
scaled) into place by the PSIN
command
0 Only the images bounding box
is displayed as you drag it into
place
Fills 2D Polyline outlines with
PostScript fill patterns defined in the
ACAD.PSF file
. Entering a period results in no fill
pattern
1 The complete rendered
PostScript image is displayed as
you drag it into place
? Lists the fill patterns defined in
ACAD.PSF file
PSIN
Imports Encapsulated PostScript
(EPS) files
PSOUT
Exports the current view of your
drawing to an Encapsulated PostScript
(EPS) file
PSPACE
Switches to Paper Space -- this will
work only if the Variable TILEMODE is
set to 0.
PURGE
Removes unused Blocks, Text Styles,
Layers, Linetypes, and Dimension
Styles from current drawing
A Purges All unused named
objects
B Purges unused Blocks
D Purges unused Dimstyles
LA Purges unused LAyers
LT Purges unused Linetypes
SH Purges unused Shape files
ST Purges unused Text Styles
QSAVE
Saves the current drawing "Quickly"
without requesting a filename (as long
as file has already been given a name)
QTEXT
Controls display of text -- command
stands for "QuickTEXT"
QUIT
Exits AutoCAD -- if the current drawing
has not been Saveds in its current
state, a dialogue box will appear
asking if you want to Save the drawing,
Discard the changes, or Cancel the
Exit command
RECOVER
Attempts to recover damaged or
corrupted drawings
REDEFINE
Restores a built-in command which
may have been deleted by the
command UNDEFINE
REDO
Reverses a previous command if it was
U or UNDO
REDRAW
Refreshed or cleans up the current
Viewport
can be transparent
REDRAWALL
Redraws all viewports
can be transparent
REGEN
Regenerates the current Viewport by
recalculating the vector locations of all
endpoints
ON Lines of text displayed
as rectangles
OFF Lines of text displayed as
text
REGENALL
Regenerates all Viewports
REGENAUTO
Controls automatic regeneration
performed by other commands
can be transparent
ON Allows automatic regens
OFF Prevents automatic regens
REINIT
Allows the I/O ports, the digitizer, the
display, the plotter, and the ACAD.PGP
file to be reinitialized. This command
allows selection of what you want to
reinitialize through a dialogue box. It is
most useful when you make changes
"on the fly" to the ACAD.PGP file and
want to immediately make use of those
changes without having to exit
AutoCAD and get back into it.
RENAME
Changes the names associated with
Text Styles, Layers, Linetypes, Blocks,
Views, User Coordinate Systems,
Viewport Configurations, and
Dimension Styles.
B Renames Blocks
D Renames Dimension Styles
LA Renames Layers
LT Renames Linetypes
S Renames Text Styles
U Renames UCS
VI Renames Views
VP Renames Viewports
RESUME
Resumes an interrupted command
script
REVSURF
Creates a 3D polygon mesh
approximating a surface of revolution,
by rotating a curve around a selected
axis
ROTATE
Rotates existing objects parallel to the
current UCS
RSCRIPT
Restarts a command script from the
beginning
SAVE
Requests a filename and saves the
drawing
SAVEAS
Same as SAVE, but also renames the
current drawing and keeps the new
can be transparent
name current
SCALE
Alters the size of existing objects
SCRIPT
Runs a command script. A script is a
an ASCII file which contains various
commands that when executed
operates just as if you typed in those
commands, one by one, by hand
SELECT
Groups objects into selection sets for
use in subsequent commands
SETVAR
Allows you to display or change the
setting of system variables. This
command is no longer necessary to
change the value of system variables.
You now can type in the name of the
variable to change it.
SH
Short for "SHell." Allows access to
internal operating system (DOS)
commands. Once SH is invoked,
followed by two <RET>s, the DOS
Prompt will be displayed, so you can
enter any DOS command. To get back
to AutoCAD, simply type EXIT at the
DOS prompt.
SHADE
Shades 3D model in current Model
Space Viewport
SHAPE
Draws predefined Shapes
SHELL
Allows access to internal operating
system (DOS) commands. Once SH is
invoked, followed by two <RET>s, the
DOS Prompt will be displayed, so you
can enter any DOS command. To get
back to AutoCAD, simply type EXIT at
the DOS prompt.
SKETCH
Permits freehand sketching simulation
R Resizes with respect to a
reference size
can be transparent
can be transparent
? Lists specified (or all) system
variables and their settings
? Lists available Shape names
C Connect: restarts SKETCH at
endpoint
E Erases (backs up over)
temporary lines
P Raises/lowers sketching pen
Q Discards temporary lines,
remains in SKETCH
R Records temporary lines,
remains in SKETCH
X Records temporary lines, exits
SKETCH
. Draws line to current point
SNAP
Specified a round-off interval for point
entry so that entities can be placed at
precise locations
can be transparent
<number> sets snap
alignment resolution
ON aligns designated
points
OFF does not align designatged
points
A sets aspect ratio
(differing X and Y spacing)
R Rotates the snap grid
and crosshairs, and turns
on SNAP after, if not
already turned on
S Selects either Standard
(rectangular) or Isometric
Snap grid
SOLID
Draws filled polygons. Fill can be
turned ON or OFF with the FILL
command
STATUS
Displays drawing statistics and modes
on the Text Screen
STRETCH
Allows moving a portion of a drawing
while retaining their connections to
other parts of the drawing. You cannot
stretch Blocks, Hatch patterns, or Text
entities, however.
STYLE
Creates named Text styles, with userselected combinations of font, height,
mirroring, obliging, and horizontal
scaling.
TABLET
Aligns the digitizing tablet with
coordinates of a paper drawing to
accurately copy it with AutoCAD
can be transparent
can be transparent
? Lists specified (or all) currently
defined text styles
ON Turns Tablet Mode ON (but it
has to be CALibrated first)
OFF Turns Tablet Mode OFF
CAL Calibrates Tablet for use -sets the distance to be used to
copy the drawing to an accurate
scale
CFG Configures tablet menus and
pointing area
TABSURF
Creates a polygon mesh approximating
a general tabulated surface defined by
a path and a direction vector
TEXT
Draws text characters of any size with
selected styles
J Prompts for justification options
S Lists or selects text style
A Aligns text between two points,
with style-specified width factor,
AutoCAD computes approximate
height proportional to length of
text line
C Centers text horizontally about a
defined point
F Fits text between two points,
with specified height, AutoCAD
computes approximate width
factor to fill the distance between
the two points
M Centers text horizontally and
vertically about a defined point
R Right-justifies text
BL Bottom Left justification
BC Bottom Center justification
BR Bottom Right justification
ML Middle Left justification
MC Middle Center justification
MR Middle Right justification
TL Top Left justification
TC Top Center justification
TR Top Right justification
TEXTSCR
A "toggle." Flips the display on singlescreen systems (most of them) from
text-screen to graphics-screen, and
vice-versa.
can be transparent
TIME
Displays drawing creation and update
times, and permits control of an
elapsed timer.
can be transparent
D Displays current times
ON Starts user elapsed timer
OFF Stops user elapsed timer
R Resets user elapsed timer
TRACE
Draws solid filled lines of specified
width. Has mostly been superseded by
the PLINE command.
TREESTAT
Displays information on the drawing's
current spatial index, such as the
number and depth of nodes in the
drawing database.
TRIM
Erases a portion of selected entities
that cross a specified "cutting edge"
Reverses the effect of the previous
command
UCS
Defines or modifies the current User
Coordinate System
U Undoes last trim operation
D ("Delete") Deletes one or more
saved coordinate systems
E ("Entity") Sets a UCS with the
same extrusion direction as that of
the selected entity
O ("Origin") Shifts the origin of the
current coordinate system
P ("Previous") Restores the
Previous UCS
R ("Restore") Restores a
previously saved UCS
S ("Save") Saves the current UCS
V ("View") Establishes a new UCS
whose Z-axis is parallel to the
current viewing direction
W ("World") Sets the current UCS
to the World Coordinate System
X Rotates the current UCS around
the X-axis
Y Rotates the current UCS around
the Y-axis
Z Rotates the current UCS around
the Z-axis
ZA Defines a UCS using an origin
point and a point on the positive
portion of the Z-axis
3 Defines a UCS using an origin
point, a point on the positive
portion of the X-axis, and a point
on the positive Y-portion of the XY
plane
? Lists specified saved coordinate
systems
UCSICON
Controls visibility and placement of the
User Coordinate System Icon, which
graphically indicates the origin and
orientation of the current UCS. The
options normally affect only the current
viewport.
A Changes settings of all active
viewports
N ("NoOrigin") Displays the
UCSICON at the lower-left corner
of the viewport (i.e., not at the
Origin)
OR ("ORigin") Displays the
UCSICON at the origin of the
current UCS, if possible (if the
origin point is not within the
current viewport, the location of
the UCSICON defaults to the
lower-left corner of the viewport)
OFF Turns the UCSICON off
ON Turns the UCSICON on
UNDEFINE
Deletes the definition of a built-in
AutoCAD command
UNDO
Reverses the effect of multiple
commands, and provides control over
the "Undo" facility
<number> Undoes the
<number> of most recent
commands in reverse
order
A ("Auto") Controls treatment of
menu items as UNDO "Groups"
B ("Back") Undoes back to
previous UNDO "Mark"
C ("Control") Enables/disables the
UNDO feature
E ("End") Terminates an UNDO
Group (a sequence to be treated
as one command)
G ("Group") Begins an UNDO
Group (a sequence to be treated
as one command)
M ("Mark") Places "marker" in
UNDO file (for use with "Back")
Control Sub-Options
All Enables the full UNDO
feature
None Disables U and
UNDO entirely, and
discards any previous
UNDO information saved
earlier in the editing
session
One Limits U and UNDO
to a single operation
UNITS
Selects coordinate and angle display
formats and precision
can be transparent
VIEW
Saves the current graphic display and
space as a named view, or restores a
saved view and space to the display
can be transparent
D Deletes a named view
R Restores named view to screen
S Saves current display as named
view
W Saves specified Window as
named view
? Lists specified named views
VIEWPORTS
or
VPORTS
Used in Model Space only, and has
been superseded by Paper Space
Vports, created with the MVIEW
command. Divides the AutoCAD
graphics display into multiple
viewports, each of which can contain a
different view of the current drawing
(maximum of 4 "tiled" viewports per
viewport)
D Deletes a saved viewport
configuration
J Joins (merges) two viewports
R Restores a saved viewport
configuration
S Saves the current viewport
configuration
SI ("SIngle") Displays a SIngle
viewport filling the entire graphics
area
2 Divides the current viewport into
2 viewports
3 Divides the current viewport into
3 viewports
4 Divides the current viewport into
4 viewports
? Lists the current and saved
viewport configurations
VIEWRES
Allows you to control the precision and
speed of circle and arc drawing on the
monitor by specifying the number of
sides in a circle. Acts like an AutoCAD
variable. Recommend that it be set to
2000.
VPLAYER
Sets viewport visibility for new and
existing layers
? Lists layers frozen in a selected
viewport
F ("Freeze") Freezes specified
layers in selected viewports
T ("Thaw") Thaws specified layers
in selected viewports
R ("Reset") Resets specified
layers to their default visibility
N ("Newfrz") Creates new layers
that are frozen in all viewports
V ("Vpvisdflt") Sets the default
viewport visibility for existing
layers
VPOINT
Selects the viewpoint for a 3D
visualization
R Selects viewpoint via
two rotation angles
<RET> Selects viewpoint
via a graphic compass
and axis tripod which
appears on the screen
<x,y,z> Specifies x, y, and
z relative coordinates of
viewpoint
VSLIDE
Displays a previously created slide file
<filename> views
slide with name of
"filename.SLD"
*filename
preloads slide
which the next
command
VSLIDE will view
WBLOCK
Writes selected entities or previously
created Block to a drawing file
<filename> writes
specified entities to
"filename.DWG"
= filename.DWG to be
created is same as the
entities included in a
previously defined Block
by the same name
* writes entire drawing to
the filename.DWG and
purges all unreferenced
blocks, layers, linetypes,
text and dimensioning
styles
<RET> writes selected
objects
XBIND
Makes portions of an Xref a permanent
part of your drawing
B ("Block") Makes a block in the
Xref a permanent part of your
drawing
D ("Dimstyle") Makes a dimstyle in
the Xref a permanent part of your
drawing
L ("Layer") Makes a layer in the
Xref a permanent part of your
drawing
LT ("LType") Makes a Ltype in the
Xref a permanent part of your
drawing
S ("Style") Makes a text style in
the Xref a permanent part of your
drawing
XREF
Allows you to work with other AutoCAD
drawings without adding them
permanently to your drawing and
without altering their contents
A ("Attach") "Attaches" a new Xref
to the drawing or updates an Xref
that is already attached
B ("Bind") Makes an Xref a
permanent part of your drawing
D ("Detach") Removes an Xref
from your drawing
P ("Path") Allows you to view and
edit the filename path (directory
and sub-directory) that AutoCAD
searches when loading a
particular Xref
R ("Reload") Updates one or more
Xrefs at any time
? Lists Xrefs in your drawing and
the drawing associated with each
one
ZOOM
Enlarges or reduces the display
magnification of the drawing, without
changing the actual size of the entities
can be transparent
<number> multiplier from
original magnification
<number X> multiplier
from current magnification
<number XP>multiplier of
magnification relative to
paper space -- used for
plotting to get right plot
scale in each viewport
A ("All") fills limits of drawing to
screen
C ("Center") makes picked point
the center of the screen
D ("Dynamic") makes an
adjustible rectangular lens appear
on the screen which is capable of
being made smaller or larger and
moved to different positions over
the drawing and once set by the
user, the drawing will quickly zoom
to the location and magnification
set for the lens. This subcommand is no longer useful
because all computers have very
fast zooms naturally now.
E ("Extents") makes the farthest
edges of the actual visible drawing
fill up the graphics screen
L ("Lower-Left") makes the point
picked become shoved to the
lower-left corner of the graphics
screen
P ("Previous") zooms back to
whatever the last zoom, previous
to the current zoom was -AutoCAD stores about 10 of
these, so you can walk backward
in zoom magnification 10 times
V ("Virtual Screen") makes the
largest area available to the
graphics card fill the graphics
screen -- this varies with the
quantity of graphics RAM that your
graphics card has
W ("Window") asks you to pick the
lower left corner and the upper
right corner of a zoom window and
then fits that window to the
graphics screen
3DFACE
Draws flat planes in 3D space with
either 3 corners or 4 corners (3 sided
or 4 sided flat planes). These are used
to hide objects behind them in space to
create the illusion of a solid object.
3DFACEs can also be shaded using
I ("Invisible") this is used by typing
in the letter "I" just before picking
a corner point for the 3DFACE,
and it will make the edge of the
3DFACE drawn from that point to
the next one "Invisible" (that is, it
the SHADE command, in which case
the entire plane takes on the color
assigned to its edges. Normally
(without using the HIDE or SHADE
commands, 3DFACEs are transparent,
which means that objects behind them
in space are visible through them, and
they appear as "wireframes."
3DMESH
Draws a 3D polygon mesh by
specifying its size, in terms of the
number of faces in each direction
(called M and N directions), and the
location in 3D space of each vertex
(the corner of a face) in the mesh.
3DPOLY
Creates a 3D polyline
will not be shown as a line on the
drawing). This is important when
joining several 3DFACEs together
to cover a complex, multi-faceted
surface, where you do not want
the "seams" of the 3DFACEs to
show in the final drawing. The
visibility of edges of 3DFACEs can
further be turned on or off by the
AutoCAD variable "SPLFRAME."
When SPLFRAME is set to 1
("on"), both edges which have
been made "Invisible" as well as
normal, visible edges are shown
on the drawing. When
SPLFRAME is set to 0 ("off"),
Invisible edges are not shown.
The purpose of sometimes
wanting to see invisible edges is
that you may want to move,
stretch, or copy the 3DFACE and
if its edges are invisible, you
cannot select them fopr
modification. You can only select a
3DFACE by picking on a visible
edge.
C Closes the polyline back to the
first point
U Undoes (deletes) the last
segment entered
<RET> Exits 3DPOLY
command