CHAPTER 1
Problem and its Scope
1.1 Introduction
Disasters are emergencies that cannot be handled by those affected without outside
assistance. They are caused by natural or manmade events wherein communities
experience severe danger and incur loss of lives and properties causing disruption to their
social structure and to all or some of the affected communities essential functions.
Disasters are inevitable. They are caused by unsustainable development that has not taken
account of possible hazard impacts in that location.
Human-made or induced hazards are threats having elements of human intent,
negligence and error, and involving a failure of a system. Human-induced disasters are a
result of inadequately managed human-induced hazards such as technological,
environmental, socio-economic, political, and security hazards.
As disasters occur, it is observed that emergency responses are experiencing delays. In
these times, a caller, victim or witness, experiences physical and mental incapability that
slows them from relaying critical information such as the address and the cause of the
incident. Since disasters cause the loss of lives and/or other valuables and that emergency
response is necessary, there should be a possible solution that can address to this issue.
The aim of this study is to develop a system that would help to provide a much quicker
emergency response to the persons in need. With the help of existing technologies today,
it is possible that this problem can be addressed.
1.2 Statement of the Problem
Disasters are inevitable. Emergency response is a necessity.
In times of incidents, a caller, victim or witness, experiences physical and mental
incapability usually due to shock which makes them unable to communicate to the
emergency responders immediately. Furthermore, the manual method of communicating
to the specific authorities, which uses cellphones to make a call, can also cause issues. Such
as the fact that not all residents have the contact number of the specific emergency response
team, which leads to having the wrong responder arrive on the incident first. Or it can be
that the person who intends to contact the attention of the responder has no prepaid balance
to make a text or call.
1.3 Objectives of the Study
The general objective of this project is to design an Emergency Response
Communication System using Hotspot. The project is aimed to meet the following specific
objectives:
1. To identify the features needed in the proposed system;
2. To design and develop a system that will address to the problem; and
3. To evaluate and test the overall system performance.
1.4 Significance of the Study
This study aims to benefit the following:
The Local Government Unit Dapitan City. The city of Dapitan covers a big
area and this study aims to aid the local government in easing their burdens in terms of
security and emergency response to its residents.
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Residents of Dapitan. The residents benefit from this study in a way that it
connects the local government and the residents to be interactive in emergencies and public
safety.
Tourists of Dapitan City. Since Dapitan City has a lot of tourist spots to offer,
many tourists come to visit the historic Shrine City from time to time. Through this
proposed system, the tourists would see a secured city, and therefore, theyll be more
confident in visiting the place.
Students. As technology continually emerge, this study can be of use to the
students for reference purposes.
1.5 Scope and Delimitation of the Project
The study only focuses on the communication and notification on the emergency
response team. The system is made out of a microcontroller; a WiFi module, LEDs and
push buttons. The microcontroller serves as the brain of the system. Every button of the
system is assigned with a specific responder. For each button to be pressed, the operator
will know what type of respond the person needs and where. The LEDs will serve as an
indicator whether the communication is established successfully or not. The LED will also
serve as an indicator whether or not the system is available.
It is aimed that the device should be placed in an area covered by CCTV in the city
to monitor any false alert. The study does not cover up the possible damage of the system
caused by any other human intervention after the system is placed in the city or any specific
environment.
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1.6 Conceptual Framework
INPUT PROCESS OUTPUT
Push button 1 (POLICE)
Push button 2 (FIRE Analyze what button is Emergency Response
STATION) pressed Communication System
Push Button 3 (CDRRMO) Send Notification using Hotspot
Push Button 4
(HOSPITAL)
Figure 1: Conceptual Framework Block Diagram
1.7 Definition Of Terms
ANDROID - is a mobile operating system developed by Google, based on the Linux
kernel and designed primarily for touchscreen mobile devices such as
smartphones and tablets.
ARDUINO - it is a microcontroller board used for sensing things in this world as input,
processing it and controls hardwares as output.
BROWSER - is a software application for retrieving, presenting and traversing
information resources on the World Wide Web.
COMMUNICATION - a means of connecting people or places.
EMERGENCY - a situation that poses an immediate risk to health, life, property, or
environment.
Graphical User Interface (GUI) - is a type of user interface that allows users to interact
with electronic devices through graphical icons and visual indicators such as
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secondary notation, instead of text-based user interfaces, typed command
labels or text navigation.
Internet of things (IoT) - is the internetworking of physical devices, vehicles (also
referred to as "connected devices" and "smart devices"), buildings and other
itemsembedded with electronics, software, sensors, actuators, and
network connectivity that enable these objects to collect and exchange data.
NOTIFICATION - is a message you can display to the user outside of your application's
normal UI.
ROUTER - is a networking device that forwards data packets between computer
networks. Routers perform the "traffic directing" functions on the Internet.
SERVER - is an instance of a computer program that accepts and responds to requests
made by another program, known as a client.
WIFI -is a local area wireless computer networking technology that allows
electronic devices to connect to the network, mainly using the 2.4 gigahertz
(12 cm) UHF and 5 gigahertz (6 cm) SHF ISM radio bands.
WiFi Module connects the arduino board to the internet wirelessly.