0% found this document useful (0 votes)
125 views35 pages

Impact of Material Design on Apps

This document discusses Google's material design principles and how they can impact location-based apps. It provides an overview of material design concepts like motion for meaning, 3D layering of content, color schemes, icons, and animations. It also demonstrates how these principles are applied in the ArcGIS Basemaps Android app, which uses components like RecyclerView, CardView, and animations to create a material design interface for browsing and displaying basemaps. The document serves as both an introduction to material design guidelines and a case study for implementing them in a mobile mapping application.

Uploaded by

iferianto
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
125 views35 pages

Impact of Material Design on Apps

This document discusses Google's material design principles and how they can impact location-based apps. It provides an overview of material design concepts like motion for meaning, 3D layering of content, color schemes, icons, and animations. It also demonstrates how these principles are applied in the ArcGIS Basemaps Android app, which uses components like RecyclerView, CardView, and animations to create a material design interface for browsing and displaying basemaps. The document serves as both an introduction to material design guidelines and a case study for implementing them in a mobile mapping application.

Uploaded by

iferianto
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Android material design:

its impact on location-based apps


Will Crick, Jenee Jernigan, Dan O’Neill
What is material design?
Google’s answer to Apple’s design dominance…

“…a visual language for our users that synthesizes the classic principles of
good design with the innovation and possibility of technology and science.”

Unified experience across platforms, device sizes and human computer


interaction (touch, voice, mouse & keyboard)

Creating a Google brand AND an Android brand

From: [Link]
Principles

Material is the metaphor – modern tech inspired by paper and ink


(not skeuomorphic – does
not replicate)

Bold, graphic, intentional – print based design guides


visual treatment

Motion provides meaning – user actions initiate movement


Lets see some then….
Structure

3d layering of content
Elevation of elements important – conveyed by shadows
Movement of surfaces under each other
Grouping of objects, siblings should move the same
Floating action buttons
Layout and color
Sizing of components (toolbars = 56dp / 64dp)
Never split sheets with another sheet!
Grids and templates – take care of your dp!!!
Cards for related data (not homogenous content)
Fixed width, variable height
Color & Themes - material theme
3 from primary, one from accent palette
Chips, Snackbars and Toasts, Tasty…
Imagery - don’t use stock images
Use Hero images!
Maximise your content, take up the screen real estate
[Link]
Meaningful transitions

Content grows/shrinks from its source to destination


Help organize the information architecture of the app
Interaction feedback

Highlight/selection of paper

Effects
Surface reaction – touch ripple

Material response – lift up when touched

Helps guide user in what to do next


Animations

Authentic motion and consistent choreography

[Link]
[Link]#authentic-motion-mass-weight

Delightful details

[Link]
[Link]
Iconography

Simple, flat, consistent


Longest page in the spec, so beware….
More principals…

[Link]

It’s a lesson on how to write design guidelines…

[Link]
holo-to-material-design-a-case-study-f77e33a528c8
Clarifying some unclear
areas in the guidelines
Lists

Good for items with a few lines of text


Fewer actions
Similar types of information
Better for scanning text
Cards

Mixed content
Multiple actions
Different lengths of content
Strong or dominant imagery
Color

Bright colors work well in moderation.


Bright colors work well in muted environments.
Bright colors work great when they are the focal point.
Design can be fairly uneventful and yet still interesting.
Animation

When is animation too much?


Is it distracting? Is it jarring?
Is it overkill?
Take reasonable opportunities to do
something interesting
Take reasonable
opportunities
to do something
interesting.
Rule of thumb:
Enhancing the users experience

Places where you can expect enhanced design:


Start screen
Navigation Drawer
Loading Indicators
About screen
What are some changes coming to Esri mobile apps?

“Flat” style
More minimal, sleeker lines - aka “Modern”
Beginning to incorporate animations as transitions
Consistency across our apps
Old and new
Old and new
Old and new
Old and not as new...
Material design demo
ArcGIS Basemaps demo & code

Dan O’Neill
Material Design
Dan

● ArcGIS Basemaps app


○ DEMO
Material Design
Dan

● ArcGIS Basemaps app


○ Material design UI components used
■ RecyclerView
■ CardView
■ Floating Action Button
■ Animations
■ Ripples

➔ [Link]
Material Design
Dan

● ArcGIS Basemaps app


○ Model - View - Presenter pattern
■ Model
● Defines data to be displayed
■ View
● Displays data
■ Presenter
● Middleman
● Retrieves data from model, formats for view
Material Design - Model
Dan

● Basemaps
○ BasemapItem
■ Defined our basemap object
● PortalItem
● Bitmap Image
○ BasemapAdapter
■ Extendes [Link]
■ ViewHolder pattern required by API
○ BasemapViewHolder
■ Stores each of the component views
○ BasemapClickListener
■ Listeners are not provided by RecyclerView
Material Design - Presenter
Dan

● ArcGIS Android Portal API


○ FetchBasemapsItemId
■ Queries ArcGIS online for Basemap items
■ Background thread
○ OnTaskCompleted
■ Interface to process response from background thread
Material Design - View
Dan

● User Interface
○ MainActivity
■ Displays results of data from Presenter
■ Basemaps images and Titles displayed as Cards
○ MapActivity
■ Recieves BasemapItems from MainActivity
■ Creates a MapView to display the map
■ Floating Action Bar Button to turn on/off you location
Material design
ArcGIS Basemaps code

Dan O’Neill
Thanks!
please rate our session

You might also like