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DOOM II: Hell on Earth
ADDENDUM
Welcome to DOOM II™ Before playing, you'll need to read the DOOM II manual
and this addendum which contains information for playing in Multiplayer mode, as
well as technical support and troubleshooting instructions. You may also want to
refer to the README file in your DOOM II directory for additional information on
starting and playing DOOM II.
SYSTEM REQUIREMENTS
DOOM II requires an IBM compatible computer with a minimum of a 386 processor
with 4 megs of RAM, a VGA graphics card, and a hard disk drive. A Sound Blaster
Pro™ or 100% compatible sound card is recommended. A network that uses the
IPX protocol is required for network gameplay. A modem that can be set to 9600
baud is required for modem gameplay.
DOOM II is developed to run (properly) on a 486 or better with 8 megs of RAM. If
you have less than the intended design requirements you may experience
moments in the game where the animation “stutters.”
To improve DOOM lII’s speed on your system you can reduce the screen size, use
Low Detail, or run DOOM II with no memory managers or unnecessary TSR’s.
Please refer to your manual and this addendum for further details.
If you have the CD version of DOOM II, we suggest that you install it to your hard
disk drive before playing. Speed problems on marginal systems increase when
running DOOM II directly from your CD.
INSTALLING DOOM II FROM 3.5" DISKS
DOOM IJ is too large to run from a floppy disk, so before playing you must first
install DOOM II to your hard disk drive. To install DOOM II, follow these steps:
1. Make a back up copy of your original disks.
2. Put disk #1 in your floppy drive and select the appropriate drive by typing A: or
B:, then press the key.
3. Type INSTALL at the prompt and press the key.
4, Follow the prompts to create a directory for DOOM II and install it on your hard
drive. The default directory is C:\DOOM2.
5. After installation, DOOM II automatically runs a Setup program. Follow the
prompts to customize DOOM II to your specific system. Please refer to your hard-
ware manual for information regarding your system.
6. To play DOOM Il, select “Save Settings and Run DOOM II” from the Setup
program.
7. If DOOM 11 is configured properly, to run it go to the directory in which you have
installed DOOM II (the default is C:\DOOM2), type DOOM2, and press the
key. If you have just finished installation and setup you are automatically
in this directory.INSTALLING DOOM II FROM YOUR CD
1. Put your DOOM II CD in your CD drive. From the DOS command-line go to the
appropriate drive. The most common drive for your CD is D:.
2. Type INSTALL and press .
3. Follow the prompts to create a directory for DOOM II and install DOOM Ii to
your hard disk drive. The default directory is C: \DOOM2.
4. After installation, DOOM II automatically runs a Setup program. Follow the
prompts to customize DOOM III to your specific system. Please refer to your hard-
ware manual for information regarding your system.
5. To play DOOM il, select “Save Settings and Run DOOM II” from the Setup pro-
gram.
6. If DOOM II is configured properly, to run it go to the directory in which you have
installed DOOM II (the default is C: \DOOM2), type Doom? and press the
key. If you have just finished installation and setup you are automatically in this
directory.
RUNNING DOOM II DIRECTLY FROM THE CD
1. Go to the DOOM II subdirectory on your CD by typing D: CD \pooM2D
from the DOS command line.
2. Next, run DOOM II’s Setup program by typing SETUP and pressing the
key. Follow the prompts to customize DOOM II to your specific system.
Please refer to your hardware manual for information regarding your system.
3. To play DOOM II, select “Save Settings and Run DOOM II” from the Setup
program.
4. Once DOOM 1! is configured properly for your system, to run DOOM II go to the
DOOM2CD directory, type DooM2cD and press the key.
NOTE: When you play DOOM II from your CD it creates a subdirectory on your hard
disk drive called DOOMDATA. This subdirectory holds the configuration file that tells
DOOM II the proper settings for your system. It also holds alll of your save game files.
DOOM: Episode One is not designed to run from the CD. To install
DOOM to your hard disk drive please refer to the instructions below.
1. Put your DOOM II CD in your CD drive. From the DOS command-line go to the
appropriate drive. The most common drive for your CD is D:.
2. Go to the DOOM1CD subdirectory. Type INSTALL and press the key.
3. Follow the prompts to create a directory for DOOM and install DOOM to your
hard drive. The default directory is C:\DOOM.
4. After installation, DOOM automatically runs a Setup program. Follow the
prompts to customize DOOM to your system. Please refer to your hardware man-
ual for information regarding your system.
5. To play DOOM, select “Save Settings and Run DOOM” from the Setup
program.
6. If DOOM is configured properly, to run it go to the directory in which you have
installed DOOM, type DOOM, and press . If you have just finished instal-
lation and setup you are automatically in this directory.
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MULTIPLAYER ADDENDUM
GETTING STARTED
NUMBER OF PLAYERS: A maximum of four people can play multiplayer DOOM II
on a network. A maximum of two players can play multiplayer DOOM II via
modem or null-modem.
VERY IMPORTANT: The SETUP program lets you select from a list of modems. If
yours is not in the list, edit the MODEM.EFG file.
MULTIPLE GAMES ON THE NET: To play a multiplayer game over your network
while another group is also playing the multiplayer game, you'll need to change
your network port address from the SETUP application. The port address tells
your server where to send information that is sent over the network. Network
addresses range from 1-64000. You should refer to the person in charge of your
network for possible port addresses.
MULTIPLAYER INSTRUCTIONS
Many of the rules for playing DOOM II change for the multiplayer game. Read
the following information carefully before you begin to play DOOM II in multi-
player mode.
MENUS: When you activate the Options menu or submenus, the game KEEPS
RUNNING so that other players can continue with the action. So it is best to find a
safe place before adjusting screen sizes or sound volumes.
UNPAUSE: A player may Pause the game by pressing the PAUSE key, but any
other player can Unpause the game by pressing the PAUSE key again. Make sure
it’s OK with your buddies before taking a breather.
SAVE: When you save a multiplayer game, DOOM II saves the game on every
player’s system in the slot you select, writing over whatever was there. Before
saving the game, players should agree on a safe savegame slot.
LOAD: You cannot load a saved game while playing a multiplayer game. To load a
game everyone must quit from the current game and restart the game from the
saved game. To start a game from a saved game, you can either select it from the
SETUP program or identify it as a command line parameter.
WEAPONS: When a player runs over a weapon, he picks it up, but the weapon
remains in the game for other players to take. Note: Shotguns dropped by former
human sergeants are removed from the game after being picked up or smashed.
Note: In ALTDEATH, weapons you pick up will disappear but will reappear later
during the game.
DEATH: If you die and restart in the level, previously taken items and destroyed
monsters DON’T reappear. Even though you've died, other players have sur-
vived. We didn’t want to undo all of their fine destruction by reviving every
monster in the area. This also means the level will eventually run dry of monsters
and ammunition. You can avoid this by selecting the Nightmare skill level-mon-
sters that will respawn after they’ve been smacked down. You can also use the
command line parameter “-respawn” to force DOOM II to revive destroyed
monsters in any difficulty level. Refer to the README file for further details
regarding command line parameters.
3TELEPORTERS: When a player enters a teleporter, anything that is standing
on his or her destination teleporter will be destroyed. This is called telefragging
This humiliating form of death is second in shame only to being bludgeoned by
your opponents knuckles. It can be avoided by getting off the teleporter as quickly
as possible.
UNIFORM COLORS: In net games, each player's uniform is a different color. The
color of your character is the color behind your face on the status bar. The colors
are BROWN, INDIGO (black), GREEN, and RED.
CHAT MODE: In a multiplayer game you can communicate with other players in
the Chat mode. To enter into Chat mode and broadcast a message to all the play-
ers, press the letter “T.” A cursor will appear in the top left corner of the screen.
‘Type your message and press the key to send it. To broadcast to a spe-
cific player, instead of pressing “T” you'll need to press the first letter of the
player's color. (B)rown, (Indigo, (G)reen, and (R)ed.
CHAT MACROS: In a multiplayer game, you can send your own pre-defined
macros (defined in the SETUP program under the menu selection, Run
Network/Modem/Serial Game) by initiating Chat mode (as stated above), then
holding ALT and pressing the number key that corresponds to the macro you wish
to send. For example, if macro #2 is “Eat it and diel,” initiate Chat mode by press-
ing “T,” then hold down ALT and press 2.
EXITING A LEVEL: When one player exits a level, all players instantly exit with
him, regardless of their position or their status.
COOPERATIVE OR DEATHMATCH MODE
There are two ways to play multiplayer — DeathMatch and Cooperative. In
Cooperative mode the players work together. In DeathMatch mode your mission
is to kill everything that moves, including your buddies. You can choose which
mode you wish to play from the SETUP application. The differences between
Cooperative and DeathMatch mode are as follows:
WHERE YOU START: In Cooperative mode each player begins in the same area.
In DeathMatch mode the players begin in completely different areas — if you want
to see your buddy you'll need to hunt him down. And to make the hunt more inter-
esting, each time you die you'll restart in one of several random locations.
KEYS: In DeathMatch mode the players start each location with the keys neces-
sary for opening any locked door in that area.
STATUS BAR: In DeathMatch mode the ARMS section on the status bar is
replaced with FRAG, indicating the number of times you've killed your opponents.
AUTOMAP: In Cooperative mode the Automap works the same way it does in
single-player mode. Each player is represented by a different color arrow. In
DeathMatch mode you won't receive the pleasure of seeing your opponents on
the map. Just like the monsters, your friends could be just around the corner, and
you won’t know until you face them.
SPY MODE: If you're playing in Cooperative mode, press F12 to toggle through
the other players’ viewpoint(s). Press any other key to return to your view. You still
retain your own status bar at the bottom, and if your view reddens from pain it is
YOU, not your partner, who has been hit.
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COOPERATIVE OR DEATHMATCH MODE: When playing DeathMatch you may
think it is preferable to kill yourself rather than having your opponent kill you and
gain a frag. Think again! DOOM II takes a frag from your total when you take the
easy way out.
Tip: Don’t get too close to your opponent when shooting him with a missile
launcher.
INTERMISSION SCREENS: In both Cooperative and DeathMatch modes the
intermission screen tallies your achievements. In Cooperative mode the intermis-
sion screen lists the achievements for all players in the game. In DeathMatch
mode the intermission provides a death count on everyone, letting you know who
killed whom
DEATHMATCH MODE GAMEPLAY NOTES
The rules for completing or winning a DeathMatch game have intentionally been
left general. Any player can exit an area and force all the players to move to the
next area. Also, there is no limit on how many kills are required to declare a player
the winner. We decided to leave this up to you.
RUNNING DOOM FROM THE COMMAND LINE
Much of the information you give to DOOM Il through the SETUP program can be
provided by passing program parameters to the appropriate device driver on the
command line. For details on running DOOM II from the command line refer to the
README.EXE file in your DOOM Il directory.
TROUBLE SHOOTING ADDENDUM
If you require technical assistance to run DOOM Il, call GT Interactive Software's
Technical Support line at (212) 951-3126. If possible, be near your computer when
calling for technical support. Please have information regarding your system
setup and configuration available.
IMPORTANT: Before changing your system or software setup we recommend
that you review your system manuals to ensure that your modifications will not
endanger any existing information or hardware on your system or network.
Modifying your system or your software setup can be dangerous, and we cannot
help you with any resulting problems.
When DOOM II runs, | get an “Insufficient Memory” error or DOOM II just
doesn't run.
You don't have enough free RAM to run DOOM II. This usually happens with 4Mb
RAM machines—you need about 3.5Mb of free RAM to run DOOM II. If you have
DOS 6 or later, boot your system and hold the left-shift key as the “Starting MS-
DOS...” message appears. This will bare-boot your system and you must change
to the DOOM II directory and run DOOM II. Your best bet is to make a CONFIG.SYS
menu for a custom DOOM II boot—see page 97 in your MS-DOS 6 User's
Manual. If you have DOS 5.0 or earlier, you must create a bare-boot disk.
Note: Do not use memory managers like EMM386, QEMM, etc. Do not use disk
caching programs like SMARTDRY, etc.
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