ImagineFX September 2016
ImagineFX September 2016
Pro insight
16 tiPs to Paint
Portraits
Dynamic compositions
Lighting and contrast
Bringing eyes to life
Atomhawk’s Viktoria
Gavrilenko paints this
month’s majestic cover
excLusive
never-beFore-seen
art From the
new game
and more...
Create a game ConCept
with a strong identity
Pro advice to master
the digital art basics
Use 3d and 2d to paint
a Card art CharaCter
tt gustafson’s art
Fantasy illUstrator! the nostalgic charm of sco
Editor’s letter
72
September 2016 3
Save up to 47 per cent, and get money off Adobe products
when you subscribe to ImagineFX! See page 48
Contents
Your art
8 Reader FXPosé
Including dragons, baby
40
26 Artist in residence
Despite his demonic art, Jim
Pavelec’s studio isn’t hellish.
Your questions
32 Artist Q&A
Core art advice on perspective,
blending modes, textures, See page 8 for the best new art
watercolours, and much more.
Features 32
40 The art of Doom
We talk to the concept artists
who revisited the original FPS
for 2016’s next-gen version.
“We felt everything in the original
50 Studio profile looked like it was something a 15
Find out why Atomhawk is
keen to develop its artists. year old would draw…”
Id Software’s Hugo Martin talks Doom
Q&A: Blending modes
54 Sketchbook
Characters and detailed
environments populate 58 34 36
Jared Muralt’s sketchbook.
58 Scott Gustafson
There’s more to this artist
than his fantastically detailed
and nostalgic fairy tale images.
Reviews
92 Software & hardware Scott Gustafson Q&A: Painter Q&A: Adjustment layers
95 Training
96 Books
50 54 26
Regulars
3 Editor’s letter
6 Resources
24 Back issues
30 Letters
48 Subscriptions: Sketchbook:
US, UK & worldwide Atomhawk Jared Muralt Artist in residence
78 Next month
4 September 2016
Issue 138 September 2016
DownloaD resources Turn over the page for
this issue’s art assets
Workshops 66
Advice and techniques
from pro artists…
66 Visualising the
Queen of Fairies
See Viktoria Gavrilenk
bring her colours to life.
70 Apply hair
and fur to objects
Save time in ZBrush,
with Rob Redman’s help.
72 Concepts with
a sense of identity
Rob Laro uses rapid
iteration for a character.
76 How to develop
strong lighting
Rudy Siswanto creates
a compelling cover.
80 Bringing fantasy
portraits to life
How Mélanie Delon’s art
stands out from the crowd.
86 Create a card
art character
Stéphane Richard switches Get confident with colour
software to paint card art.
100
September 2016 5
Resources
Resources
Getting hold of all of this issue’s videos, artwork and Ove
brushes is quick and easy. Just visit our dedicated 10 hOurrs
web page at http://ifxm.ag/colour138light of video tutori
from pro artisals
to watch andts
learn from!
workshop videos
Visualising a
fairy queen
Viktoria Gavrilenko brings her
colours to life as she paints
Shakespeare’s Queen Titania.
Get your
resources
You’re three steps away from
this issue’s resource files…
1 Go to the website
Type this into your browser’s
address bar (not the search bar):
http://ifxm.ag/colour138light
6 September 2016
Issue 138 September 2016
Q&A videos
TrAining
And All tHis! Detailed workshops with advice from the best fantasy artists around the world, including
Mélanie Delon, Tony Foti, Rob Laro, Jeff Miracola, Anand Radhakrishnan, Rob Redman, Paolo Rivera and Rudy Siswanto.
September 2016 7
the place to share your DIGItal art
2
Pei Gong
Location: China
Web: www.peigong-conceptart.com
emaiL: 55017000@qq.com
meDia: Photoshop
Pei has been studiously fantastic ideas that I can use for future
preparing himself for a digital painting projects.”
career in concept art for And that hard graft has paid off
years, honing his painting handsomely. “I feel so lucky that I now
skills and artist chops in have a chance to get into the gaming
evenings after school. industry, and I’ve met so many great
“I really enjoy watching movies and artists all around the world,” he says. Yet
playing video games,” he says, “not only his main goal remains to be inspired and
just for fun, but also to bring lots of learn from all that’s around him.
September 2016 9
ryan Winch
Location: US
1 2
Web: http://ifxm.ag/ryan-w
emaiL: rmwinchart@gmail.com
meDia: Photoshop
IMaGINeFX crIt
“I like Ryan’s
painting style: it’s
deceptively simple,
but look closer and it’s full
of details. There’s humour,
too: who would have
thought that rabbits
were taught about the
significance of carrots?”
Cliff Hope,
Operations Editor
3
IMAGINEFX CRIT
“There aren’t
many images in
ImagineFX as
striking as Tin Salamunic’s
Dead Island. I both can’t
stop looking at it and
really don’t want to look
at it. And I don’t plan to
book a holiday to Dead
Island any time soon.”
Daniel Vincent,
Art Editor
IMAGINEFX CRIT
“The first thing that
jumps out at me
from Xuexiang’s
art is the use of colour,
which manages to be both
powerful and yet subtle at
the same time. He has a
great understanding of
shape, too, especially
flamboyant curves.”
Beren Neale,
Acting Editor
Vladislav pantic
LocaTion: Serbia
Web: www.theartofvlad.blogspot.rs
emaiL: panticvladislav@hotmail.com
meDia: Photoshop
A self-taught freelance
artist from Belgade,
Vladislav was slowly
seduced by digital’s ease
of use and apparent
unlimited possibilities.
“For years I’ve been fascinated by the
world of faeries,” he tells us, “and so
became inspired by artists such as John
Bauer, Brian Froud, Jean-Baptiste
Monge and Alan Lee.
“I tried to present beings from that
reality in a way I see them, using both
digital and traditional media.”
4
IMAGINEFX CRIT
“I really like the
classic fantasy feel
to Vladislav’s art
seen here, the subject
matter, the beguiling
atmosphere and sense
of mystery he conjures
up. I would happily have
Return to Labyrinth on
my wall at home.”
Clifford Hope,
Operations Editor
submit your
art to fxposé
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques, a
photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
email: fxpose@imaginefx.com
(maximum 1MB per image)
Challenge accepted!
Winning ArtStation Challenges give artists a platform to share and improve their
work. Dom Carter asks if it signals the renaissance of the digital art competition...
When it comes to giving character, environment and transport art. Jean-Baptiste Monge, who scooped first
artists an opportunity to “We didn’t want it to be Groundhog Day place in the 2D character art
find work and connections, with a forum-based system, with all of those challenge, considers the award
ArtStation is taking the lead. limitations,” Daniel says. “So we started with a great achievement: “Even at
“Founder Leonard Teo’s a custom-built competition platform, and my level, nothing is to be taken
vision for ArtStation is that we solve real added features that elevate the challenge for granted,” he says.
problems for the artists and the industry,” experience like Twitch streaming, 3D viewer The benefits of entering extend beyond
says Daniel Wade, the site’s product support, feedback, public voting (likes), winning, though. “For younger artists, it can
manager, referencing the importance social media integration, and a simple be a good experience to see how you react
of ArtStation competitions. judging experience.” in the face of stress and deadlines,” explains
Launched earlier this year, The Journey is Jean-Baptiste. “The most important thing is
a batch of contests that hark back to a time Taking ParT that you finish the illustration on time.”
of giant forum competitions. Split into 2D Word of the challenges spread quickly Considering that he’s been put off by
and 3D categories, these six ArtStation and attracted an overwhelming amount huge forum competitions before – “The
Challenges invited artists to submit of talent. Professional illustrator subjects were common and boring” –
We didn’t want it to be
Groundhog Day with a
forum-based system, with
all of those limitations
18 September 2016
bye bye a right win a course
hellboy hell hole? worth $1,300
Artists from across Jim Pavelec is well Escape Studios is
the industry salute known for his demonic giving away an eight-
Mike Mignola as he art, but this painter’s week storyboarding
calls time on Hellboy, home studio seems course – this could be
the popular demon- anything but hellish your ticket into the
turned-paranormal to create traditional visual effects industry.
investigator. and digital art in. Don’t delay, enter today!
Page 22 Page 26 Page 28
September 2016 19
ImagineNation News
WinnEr: 2D CHaraCTEr CHaLLEngE Creating a slow-moving WinnEr: 2D TranSPOrT CHaLLEngE
creature was a chance for
Jean-Baptiste to give his
hyperactive mind a rest.
Jean-Baptiste’s entry helps certify the slow internet, bad servers and confusing
quality of the ArtStation Challenges. websites. ArtStation is quite a good portal
Layna Lazar, winner of the 3D character at the moment, though.”
challenge, agrees that the
interesting brief attracted ExPOSurE anD CarEErS Wojciech uses his travel
experiences to create
wasn’t lucky this time, showing a
her to The Journey, and hopes The spirit behind the ArtStation Challenges images not seen in the competition entry in a portfolio means that
the contest leads to, “More fosters community-based learning. And cinema or video games. you’re being proactive and seeking ways
competitions that have a by growing artistically within a supportive to get exposure.”
briefing to create worlds and stories rather community, artists put themselves in a For Serbian-based artist Darko Markovic,
than ‘make a thing’.” position to get noticed. his location means that
Layna is also mindful of deadlines and “Receiving an award gives you a lot exposure is hard to come by.
3D work’s long pipelines. “Participate in a of exposure and helps to make your “This competition was the best
challenge that suits you best or is something name a lot more recognisable,” says thing that could happen to
you want to be doing for the next few Wojciech Piwowarczyk, winner of the 3D me,” he says, after coming
months,” she says. “At the end of it, you’ll environment challenge. “It’s a first place in the 3D transport competition.
have a great finished portfolio piece, and huge advantage when looking “Exposure is the main weapon when you
that’s always worth it!” for work if someone finds in have great work. No one will hire you if
Having something different to work on your portfolio an image they you’re hidden in your cave, no matter how
was the driving force behind recognise. Even if someone good your work is.”
Kait Kybar’s entry, which Having worked with film and games
20 September 2016
Kait has been painting Industry InsIght
digitally for 20 years, but
still finds it easy to generate Challenge
Champions
new ideas for images.
September 2016 21
ImagineNation News
Creator Mike Mignola
continued the series
by writing and
illustrating the Hellboy
in Hell collection.
22 September 2016
Artist news, software & events
Hellboy is a fan
favourite, having
been voted the
Best Indy Character.
Mike Mignola
is the smartest
comic book artist
of his generation
emulate his style, which is futile:” he explains.
“He’s one of the best. Congratulations on
your masterpiece Hellboy in Hell, Mike.”
With discussions about bringing out a
third Hellboy film, together with rumblings
over a television series, this might not be the
last we’ve seen of the character, but
Ultimate-Spider-Man writer
Brian Michael Bendis insists
that it’s the creator who’s
remembered. “Mike is so
excellent, so consistent,
that my fear is that people may take it for
granted. Do not. He is one of the great
comic legends of all time, and we get to
watch him live.”
The Hellboy saga will
You can keep track of Mike’s upcoming
meets its end in For
projects at www.artofmikemignola.com. Whom The Bell Tolls.
September 2016 23
Complete your collection!
Back issues
Missed an issue of ImagineFX? Don’t panic,
here’s how you can order yours today!
Missed out on a recent print edition of ImagineFX?
See what’s available at www.bit.ly/ifxbackissues.
Got an apple iPad, iPhone or iPod Touch?
Get the free ImagineFX app for your iPad or iPhone
at http://ifxm.ag/apple-ifx, or download us straight
from the Newsstand app already on your device.
On android, Pc or Mac?
Google Play: http://ifxm.ag/google-halfprice
Zinio: www.bit.ly/r938Ln
Got some other device?
ImagineFX is available for all kinds of Only the
most recent
devices, including Barnes and Noble’s nook, editions are
and Amazon’s range of Fire tablets. available in print
While
PRINT aNd dIGITaL Back Issues stocks
last!
Jim
Pavelec
Hell boy He’s known for
his demonic art, but this
painter’s studio isn’t hellish
Hell is pretty full these days,
so I work at home like most
artists. I recently moved my
studio back into my home
from an office location. I felt
the extra expense of the off-site studio
was unnecessary, and wanted to save
money for upcoming projects.
My workspace isn’t very large, but this
means I can bounce from my easel to my
computer or drafting table with ease. With
the new painting techniques I’m utilising, this
is ideal for me. I switch back and forth from
traditional media to digital several times
within a piece. I can work on a drawing, lay
some acrylics and pastels on it, scan it, paint
on it in Photoshop, print it out, mount it to
board and be painting in oils – all in one day.
This setup has enabled my creativity to
expand to the next level.
I do a lot of my pencil and pastel drawing
at a local coffee shop. There’s a long
tradition of the artist and the café. The
constant coming and going of people has an
energy that you can tap into, and working in
public opens you up to meeting new friends,
patrons or collaborators.
I don’t need top-of-the-line equipment for
making art. My easel is a mid-range easel, I
made my mahl stick out of things I had in the
basement, my palette was salvaged from a
local hardware store, my Wacom – which
I got for next to nothing on Craigslist – is old,
and a lot of my bookcases and other storage
items I stole from a large chain bookstore
that was closing down. I’m not condoning My bag of rocks is one of my favourite drawing
stealing things, but hey, do what you have to tools. The bag was knitted for me by one of the
baristas at the cafe. For those not familiar with my
do. Being an artist is a tough racket. drawing process, I start by coating paper with a
Jim has been a freelance fantasy illustrator for dusting of powdered graphite. I then press a large
kneaded eraser into the various textured surfaces of
over 15 years. You may be more familiar with the rocks and shells. Finally, I press that eraser on to
his demon drawings and paintings, and as the the paper, lifting up the powdered graphite and
revealing wonderful organic patterns that I use as
founder of the artist rights website ArtPACT. the basis for my drawings.
Follow him on Instagram: @jim_pavelec.
26 September 2016
Artist news, software & events
I bought this special clamp mount designed specifically for the iPad. I’ll often create a Pinterest
board for a painting I’m working on, and put all the reference I need in it. I can then scroll to
whatever I need, instead of printing the reference images out and wasting ink.
Hellboy.
Because…
it’s Hellboy!
My palette is a large
piece of countertop
material I found in the
scrap bin at a hardware
store. It’s not fancy, but
it serves me well.
My drafting table. This is where a piece usually
begins. I have a wide variety of media within
reach, and work very randomly and chaotically.
I’ll be simultaneously working on a watercolour
block with watercolour, acrylic and soft pastels.
Water, thinners and rubbing alcohol are also used.
Whatever I end up with doesn’t need to be archival,
because I scan it, manipulate it in Photoshop, then
print that image out and work on top of it with more
paint and pastels to achieve the final artwork.
September 2016 27
ImagineNation News
Win an eight-week
storyboarding course!
Competition Want to take your first steps into the world of storyboarding? Enter
our competition to win a place on an Escape Studios course, worth $1,300!
London-based Escape Studios, part of
Pearson College London, is Europe’s
premier visual effects academy. If you’ve
got raw talent and the drive to create top-
level visual work, Escape Studios can give
you a highly vocational training experience
in the animation & visual effects industries.
We’ve teamed up with Escape Studios to
offer a place on its eight-week storyboard
art course. Students will benefit from three-
hour hands-on teaching sessions one night a
week. Made up of set projects that cover
everything from character design, scene
structure and cinematography, the course
Hibbert Ralph, the producer of
culminates in a final live “industry brief”. Redboard, demonstrates the key
The mentoring continues with a further software used on the course.
eight-week period of additional support and
online aftercare, in which students can hone The resident art guru who’s Please submit your answer at http://ifxm.ag/escape-studios. This
their skills in a virtual classroom. leading the course is: competition is open to entries from the UK only and all entrants must
To be in with a chance of winning a place be 18 or over. The closing date is 15 August 2016 and the prize is
on this course check out Escape’s website, A) Alex Williams non-transferable for cash or other Escape Studios courses.
http://ifxm.ag/escape-story, and then B) John Williams You can check out a full set of competition rules by visiting
answer the following question: C) Rory Williams http://ifxm.ag/escape-studios.
28 September 2016
“What was Disney’s 50th
animated feature?”
#SMARTERMOVIEMAG
ImagineNation
now if somehow there’s been another stuff
up? Your system says my subscription is
done and the three issues added on to
resolve the last problem weren’t added on!
I’m really hoping that you’ll be able to
help with this! Your art news that’s
YOUr FeeDBacK & OPINIONS Graham Goodall-Smith, via email
grabbed our attention
contact acting editor, Beren Neale, Beren replies Hello Graham. Firstly,
on beren@imaginefx.com or write thanks for getting in touch about this and
to ImagineFX, Future Plc, I’m so sorry you’ve had so much trouble.
Quay House, the ambury, Our subscriptions are handled by an
Bath, Ba1 1Ua, UK external company who largely do a great
job. I’ve forwarded your email on to the
Follow us on twitter:
relevant team and I expect them to contact
www.twitter.com/imaginefx
you shortly to sort this out. If they don’t,
tell us your thoughts on: please email me again.
www.facebook.com/imaginefx For what it’s worth, the March issue does
usually come out in February and so forth.
LinkedOut But that’s neither here nor there if your issue John Landers
I’m a fan and a user of your has been misappropriated somehow
@johnofthefuture
magazines. I was reading a digital and doesn’t arrive at all! Sorry again.
edition of the comic special, Comic Anyone experiencing subscription woes
“Articles in @imaginefx
Artist Volume 2 and I wanted to – and it is rare that we get complaints of
download the resources but the this nature – should send an email to
always inspire me to
link was broken. It redirected me contact@myfavouritemagazines.co.uk. practice harder!
to a blank page. This has happened #sketching”
before with other links. But for the Please sir, can I have
moment the one that I’m looking some more?
for is http://ifxm.ag/comart2. I’ve got one – just one – of the ImagineFX
Can you please help me with that? Sketchbooks series and it’s outstanding.
I appreciate your help. However, I’m trying to find more. Have they
Andres, via email stopped being made? Or are they available
Most of our special issues
come with downloadable to download for Kindle Fire. They are about
Beren replies We’re very sorry about this, resources – videos, layered the best thing I’ve found for the thing that
artwork and brushes.
Andres. There are all sorts of boring and I want, namely a book full of sketches by
complicated dreams behind the failed many artists. It’s an excellent magazine well
resources link, which I won’t bore you with worth the 15-odd quid. Can you send me a Jean-Baptiste
other than to say that it’s a hangover from link to a download please? Shops where I Monge
us moving web servers. We’ll certainly live no longer stock them. @jbmonge
fix it as soon as possible. I would also Keith Boe, via email
encourage readers to email us if they come “Meet Binabick the
across any broken links. Beren replies Hello Keith. We’re really glad Clean One”
you enjoyed the ImagineFX sketchbook
Subscription stuff up? special. There have been three Sketchbook
I have recently changed address and, despite specials produced so far and volume 2 and 3
setting up redirected mail, I haven’t received are still available – and we will put more
the last two issues of the magazine (May together, too.
and June editions). I have previously had To order your copy – and any of our other
problems with the subscription. I was sent a special editions of ImagineFX – simply visit
December issue in December, then a www.myfavouritemagazines.co.uk and
February issue in January. I was told that follow links to Specials and Design. Happy
they had run out of January issues, which I drawing, Keith.
didn’t expect to happen with a subscription.
To resolve this, the staff I contacted
extended my subscription by three issues,
which was very kind.
Since the February issue, I have been
receiving issues a month ahead of the
Dave Paget
month we’re in. For example in February @davidpaget_
I received the March edition, and in March DID YOU MISS
I received the April edition. I hope that’s OUr cOMIc “Artwork for my
not too confusing, but that’s why I’ve
art ISSUe? latest tutorial video,
Turn to page 24 The Reaper”
missed May and June, even though June’s
to see how you
only just started! can get hold of
I should have received a May issue in Just finished something you want us to shout
this and other about? Send it our way on Twitter
April and a June issue last month, but past issues of So far we’ve put together three Sketchbook volumes, (@imaginefx), or find us on Facebook!
neither of them showed up. I’m wondering ImagineFX. and there’s more special issues to come.
30 September 2016
Take the smart
movie quiz...
www.gamesradar.com/new-totalfilm-quiz
#SMARTERMOVIEMAG
ImagineNation Artist Q&A
Question
Help me make sense of Photoshop’s Blending modes
Terri Calloway, Canada
nick harris
Answer
English artist Nick switched
Alix replies
to digital after 18 years of next to the undo button and learn when to use them, to help you make
working in real media, mostly layers, Blending modes are one creating a digital piece a little bit easier.
as a watercolourist. The
of the most powerful tools in and that’s exactly what i’m going to do in
majority of his work is aimed
at the children’s book market. the digital toolbox. in most this short article.
www.nickillus.com cases, you’ll probably just find yourself the blending modes in photoshop
flipping through them until you find the Adding a subtle operate by interacting with the pixels
alix Branwyn effect you want, experimenting with the Multiply layer made
that are placed beneath them and are
Alix is a Seattle-based with a low Opacity
illustrator for the games unexpected. however, in some cases Soft brush at the end split up into a few different groups,
can be a great way
industry. Her artwork is it’s good to know exactly what some of to push your shadows
depending on their effect. the main three
primarily in fantasy and horror, the more commonly used modes do and and forms. groups of Blending modes that you will
with a focus towards the dark
and downright creepy. likely work with are the darken, contrast
www.alixbranwyn.com and lighten groups.
of these, the main Blending modes
Tony foti that i used for my example created in
Tony is an artist with Konami photoshop are multiply, overlay, and
who still somehow contributes
freelance work to numerous Screen, respectively. once you get a feel for
books, trading cards, video how these blending modes interact with
games, magazines and your piece you can find any number of
adverts of all types.
www.tonyfotiart.com
uses to make your process easier.
paul canavan
Paul is the lead concept artist
at Blazing Griffin. He has been
Artist’s secret
featured in Spectrum,
Develop’s 30 Under 30 and
recently won a BAFTA, which
he doesn’t brag about. At all. Adding some texturee layer at low
www.paulscottcanavan.com
Creating a Color Blending mod in an array
s
charlie creber opacity with random brushstroke texture
be a good way to add
Charlie’s a concept artist of colours can
to your art.
and illustrator working from and a splash of the unexpected
Cardiff, Wales, where she
spends her days creating
digital and oil paintings, and
collecting felines.
www.creberart.com
32 September 2016
Your questions answered...
Step-by-step: Question
laying out common I’m new to Painter. Could I have some tips
Blending modes about using Painter’s Paper textures, please?
Layla Towns, Australia
Answer
Nick replies
painter’s paper controls have the texture and/or lighting. Furthermore, you
provided a great way to introduce can use a rectangular selection to sample from
texture into an image for some time any flattened image to make a paper, using
now. it’s always worth taking the the capture paper option to be found in that
time to point out some of their potential for drop-down menu, top right. while not all
those not familiar with them yet. images work well for this (cross-fade for tiling
I find Overlay to be the most versatile access to their controls is through one of two is available), you’ll certainly be able to build
2 Blending mode. When using lighter tabs, usually found together on a single palette up a custom library pretty quickly and easily.
colours it creates a luminous glow, and (click windows>paper panels). you’re offered Brush grain then becomes more exciting a
darker colours can create rich shadows. It’s papers and paper library. the latter is self- control to play with.
useful for blocking in your lights on colour explanatory: it’s where you’ll find your choice
flats, creating bloom and glow, pores and of papers. you can add to or remove papers
skin texture, and adding touches of using controls along the bottom of the palette,
saturated colour to the shadows’ edges. or from a drop-down menu accessed from an
icon that’s top right. it’s also possible to use
painter’s own paper maker to construct fractal-
Artist’s secret
based additions. generAte Q uiCk Clouds
For me, the main attraction is in the controls from A PAPe r te xtur e
y cloud effect
sometimes, when i need a wisp and ramp
offered in the papers section, though. once a
paper is selected, you can rotate and scale it, or quickly, i often use Paper textures gular
irre
adjust contrast and brightness, or even invert up the scale on one of the more
ma ke ma rks wit h the fat
options. then i
Chalk and smu dge them abou t.
September 2016 33
ImagineNation Artist Q&A
Question
Any advice for painting with watercolours in Painter?
Luiza Walczak, England
Answer
Nick replies
painter offers a banquet of watercolour tools. it boasts
digital, real and watercolour tool categories, each
with a range of brushes. while real and watercolour
categories require a specialised layer blend mode
called watercolour, the digital watercolour will work with other
blend modes and consequently tool sets, but it has fewer tools.
i come up with a loose sketch first, flood fill the background
layer, duplicate it and set the new layer to either multiply or gel.
the latter kills the white and gives you a head start on colour.
then simple water Brush strokes at lower opacity lay the
groundwork. using that brush, along with the Simple diffuser,
Salt and gentle wet eraser, i work up some tones. i duplicate that
layer, then block in the figure with solid colour on a new layer.
i then place that layer below the two watercolour layers.
Watercolour-type
effects can be achieved
Artist’s secret
not only by applying
colour washes, but by
removing or working on
Wet And dry lour
areas with some of the
other tools provided.
i’ve mentioned the Wet waterco
mand to be foun d in the
layer com as
layer drop-down menu. Well, just
useful and nex t to it is the dry
The best way for you to
bine
Watercolour layer command. Com on choose which Painter
34 September 2016
Your questions answered...
Occlusion shadows
help to push the
three-dimensional
Step-by-step:
creating your own
colour collection
Answer
Alix replies
in the digital world where we don’t photoshop, because the interface makes for a
have an array of physical pigments quick and intuitive way to colour match in
to mix, where do you begin when it your workflow.
comes to colour? it can be a For colour schemes where you aren’t
daunting task to start out building a colour matching from a reference, however, i’ve found CSS Drive’s Image Palette Generator
library, but with a few tricks and tools you can it to be incredibly useful to build out a swatch 2 (www.cssdrive.com/imagepalette) is
set yourself up for a much easier time. catalog that you can scroll through to grab a free tool that creates Photoshop colour
Being able to match colours by eye from life pre-made colours as you work. i use a handy swatch files. By uploading an image, it
or reference is an incredibly important skill to colours palette generator utility from cSS generates a palette from a simplified
hone, and one of the easiest ways to do this is drive (www.cssdrive.com) as a quick and free version. When you append your swatches
the use of a good colour picking utility. i like to way to create colours to save in a large master in Photoshop by loading in the new set,
use the coolorus plugin (www.coolorus.com) swatch file, using photos and artwork with they stay grouped together.
to replace the standard colour picking tools in excellent colour as a base.
September 2016 35
ImagineNation Artist Q&A
Question
How do I use masks to improve my Photoshop workflow?
Wayne Kemp, Poland
Answer
Paul replies
Masks can seem daunting to a paint information out and back in using Layer panel. You’ll notice that a small,
new artist, but once you start your brushes. Clipping masks, on the other white rectangle will appear next to the
using them you’ll never go back. hand, are essentially stacks of linked layers layer. Click the white rectangle and you
They come in two flavours: in which the bottom image defines the switch to Mask painting mode. Now you
Layer masks and Clipping masks. Think of boundaries for the rest. This is great for can draw on the canvas in black or white to
the former as the ultimate replacement for separating elements of your image, and either erase or add information. Layer
As well as adding
the Eraser tool: while an Eraser serves one texture, Layer masks
means you can add texture to a character masks are incredibly powerful for adding
purpose (the removal of information on a can be used to add and not her environment, for example. texture to an image or tweaking
adjustments such as
layer), Clipping masks give you plenty of Hue/Saturation to
To create a layer mask click the square adjustments, especially if you’re working
control over the image, enabling you to specific areas. icon with the circle at the bottom of the with lots of layers at once.
Clipping masks are even simpler: create
a new layer over your drawing, hold down
Alt and hover the mouse between the two;
you’ll now see an icon appear. Click and the
layers will be linked.
Artist’s secret
Mix it Up rage right
the Mixer Brush tool is all the
lates the flow of pain t, enabling
now. it emu try
on the fly.
you to mix and smudge experiment
setting it to Dry , Heavy Loa d and
shes.
with your favourite photoshop bru
Question
Which of Photoshop’s many adjustment
layers do you find most useful?
Janina Koenig, Germany
Answer
Tony replies
One of the main advantages of If you look at the bottom of the Layers
Photoshop is the Layers system. window, you’ll see a circle that split into
Being able keep things separate dark and light halves. Click it to bring up
enables you to make significant the list of Adjustment layer types. There are
changes in minutes. With Adjustment quite a few; and for this article I’m going to
layers, you can create colour, value and edge cover the three I use most.
modifications that click on and off easily. A There’s a saying people use when working
lot of the major functions of Adjustment with masks: “Black conceals, white reveals.”
layers can be applied to images (or layers) I find this a bit confusing, mostly because of
Here’s the main image, under the Edit panel, but doing it with an how often at first I’d wonder if it was the
without any adjustments.
Comparing this to the Adjustment layer makes it possible still see mask or the original that I was revealing or
steps should give you an and edit the original art, hours after you’ve concealing. Just try to remember that it’s
idea of how each works.
run out of History states. referring to the mask and you’re in business.
36 September 2016
Your questions answered...
Question
What advice can you give me for preparing an image for print?
Wayne Jones, US
1
Color Balance is useful in creating
extra contrast between colours. Move
the sliders between cyan/red, magenta/
2
Levels enable you to emphasise the
lights, darks and contrast in your
image. Moving the left slider in the top
3
A strong silhouette is a key part of
good composition, and Threshold
makes it possible to simplify everything
green and yellow/blue to adjust which window adjusts your dark value range, and down to basic black and white shapes. If
colours are most prominent. Use the drop- moving the right slider does the same your values are reading well, then you
down menu to switch between adjusting thing with whites. The middle slider adjusts should still be able to tell what’s going on.
the shadows, mid-tones and highlights. dark/light contrast in general. If not, I suggest rearranging your values.
September 2016 37
essential art
resources
Videos, images, brushes
and more are available
with your digital
editions!
iPad is a trademark of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.
38 September 2016
Need our help?
If you have a question for
our experts, email us at
help@imaginefx.com
Question
How can Photoshop help me out with my perspective?
Joseph Benson, England
Answer
Paul replies
Understanding perspective is a
crucial skill for all artists. Our
job is to visualise three-
dimensional objects and
environments on a two-dimensional screen
or page, and perspective is the tool we use
to create that illusion. I’m not going to go
too deep into the fundamentals. Instead,
I’ll focus on how to visualise perspective
within Photoshop itself, creating guidelines
from which to draw and paint.
At its most basic level, perspective can be
broken down into the concept of lines
emanating from a vanishing point that sits
upon a horizon line. This is called one-
point perspective, and most of the lines in The scene is ready to turn into a painting.
the scene go to the same point. You can add If I want to achieve a realistic look I can use
the guidelines to align photo textures.
additional vanishing points on the horizon
line to create different angles, but in this
article I’ll stick with one. Simpler
perspectives, while not as technically
exciting to create, can be more visually
interesting to a casual viewer because they
require less thought to understand.
Artist’s secret t
tHink LikE A COnCEptanAR tiS
Photoshop doesn’t have a dedicated important
perspective tool, but it does offer a suite of While the ability to paint is
ng is
useful features that, when combined, make skill for a concept artist, thinki sider
the key par t of the job. Con
the creation of perspective guidelines actually
rself why
relatively easy. Here, I’ll show you how to everything in your scene, ask you
t its fun ctio n is.
take a loose sketch of a city street and create it’s there and wha
this approac h will soon hig hlight
guides to follow, to generate a relatively taking
s in a scen e.
clean piece of line art.
By including a character for scale it’s easy to figure out the scale of other objects
in the environment. If in doubt, just follow the lines. any erroneous element
1 I sketch out some ideas for an
apocalyptic street scene; it’s rough
but has enough information to get started.
2
The Polygon tool is ideal for creating
guidelines: click and hold the Line tool
icon for more options. Once selected, click
3
With the canvas set up I reduce the
Opacity of my sketch to around 20
per cent and create a new layer on top for
To figure out a vanishing point and horizon the cog icon at the top of the screen, then the cleaner art. I use the Line tool to block
line I draw a few lines on top of the sketch select Star and set Indent Sides By to 99 in the environment, always leading back to
to see where they cross. I then use the per cent. Set Sides to around 50-100. Now the vanishing point, and add some details
ruler tool (Ctrl+R) to pull a guideline over click and drag on the vanishing point and that don’t follow this rule to make it feel
that point by dragging from the top. you’ll create a grid of lines. realistic. I’ll clean this up more as I go.
next month: PAInT STone CoLUMnS | show someone on a throne | dePICT SMoke effeCTS
illustrate glass distortion | PorTrAy A fIgUre CArryIng A HeAvy LoAd | and more!
September 2016 39
More than a decade since
the last instalment of
id Software’s first-person
shooter, Gary Evans
finds out how a
sleeping giant awoke
40 September 2016
All artwork © id Software
September 2016 41
own levels. They became welcome to hell
DIY developers: video games
got its very own punk moment. Hugo Martin on how Doom has
“After studying the original evolved over the years…
sprites and designs in the first Doom,”
says Hugo Martin, the id
Software creative director, “we
felt like everything in that
original game looked like it
was something a 15 year old DOOM 1 POSTER
would draw on the back of his notebook “This image was a huge source of inspiration for
Doom 2016. The vibrant colours, the B-movie tongue
during math class. in cheek tone, the marine’s armour – all of it was a
“What we were striving for was that sort touchstone for our game. We used vibrant colours
and kitschy images to balance out the intense violence
of juvenile spirit of all things bad-ass. None on screen. It’s all in the name of good fun and this
of the game art takes itself too seriously. image is a great example of that.”
crazy and fun, not The pressure is always there. I think it’s
what any creative person looks for. You
42 September 2016
DOOM 2 COVER FINAL DOOM DOOM 3 POSTER NEW DOOM
“There is a punk, heavy metal vibe to Brom’s “The Final Doom cover art has “The xenomorphic design themes “Here we are full circle. We didn’t want to copy
painting that’s a big part of Doom 2016. the look of an ammo box, the of Doom 3 can be seen in the Hell past games exactly. We wanted to capture the
Doom is over-the-top, comic-book fun, and it’s simplified logo adding an air of Knight of Doom 2016. We love the essence of it all and add cool new things. The
everything we tried to preserve in the new finality. The punk, heavy metal look of every Doom game and we cover represents this idea. It’s very recognisably
Doom. It’s supposed to make you smile.” vibe was at the front of our minds wanted to bring back an iconic Doom, but also embodies the summer blockbuster
when making Doom 2016.” element from each one.” feel that we were going for.”
What were your aims for the game’s look? quickly and generate lots of ideas.
To feel like an 80s metal album cover come Thumbnailing and quick sketches helped
to life. Characters have comic book-like us avoid getting bogged down for too long
proportions, but with hyper-realistic trying to find the right design.
textures and details. Not campy, but not
super-realistic either. It’s meant to be crazy What were the game’s biggest influences?
and fun, not completely disturbing. The original Doom games and pop culture
at the time. We used some of the same
Can you talk us through the production? references as touchstones for our work.
We wanted a varied experience, something Evil Dead 2 was a big inspiration. Comics
that wouldn’t grow stale visually. We spent like Hard Boiled and Sin City helped shape
a lot of time jamming on ideas. We felt like the narrative style and the tone of the
the key to Doom’s success in the art violence in Doom. It’s got a B-movie vibe
The latest iteration of Doomguy
department would be our ability to ideate with summer blockbuster visuals and action. is an example of the B-movie
meets summer blockbuster look
that the art team aimed for.
September 2016 43
After Doom 4 was scrapped for not
being Doomy enough, the team
went back through the old games
looking for inspiration.
44 September 2016
works and boiling out
what doesn’t. After a
while the game will start
to tell you what it needs
and you learn that by
playing it a lot.
“Our daily
playthroughs for art were
more about fine tuning
the visual experience and making sure the
look of the game was in synch and
cold steel
supporting the gameplay. That became Lead weapons artist Gregor Kopka tells us
extremely important when it came to the how he created weapons like the Hellshot
demon and weapon designs. These were
the tools the player would be using “It was clear to me,” Gregor Kopka says,
throughout the 13-hour campaign. A gun “that Doom is about cold steal. Every gun
had to have its own character with defining
has to feel and look powerful and support
shapes and mechanics. So for myself, the
the gameplay. Same for the demons. first breakthrough was when I finally
These are the chess pieces in the managed to design and implement my
Doom experience that you play first weapon, Hellshot. From then on,
against in our combat puzzle. It’s I had a feeling that the game was
critical that the AI visually going to be fun.”
The lead weapons artists says that,
support the type of experience
with so many years of experience, he
we were trying to create.” can immediately feel whether or not
a game is doing something special.
He knew Doom was special.
artists quick on the draw “The weapon pipeline was very
When Hugo put his team together, he streamlined and included testing white
box weapons, from a game mechanics
picked people who could draw
perspective, through to the final art asset.
“extremely well”. Like the game itself, he Everyone who is included in the gun
knew the art department had to move development process is invited to the game
fast, to generate lots of ideas and tests and contributes feedback and ideas.
share them with each other as Then we do quick 3D thumbnail-type
sketches and thumbnails. He’d designs, which can also include
animated mechanical ideas. As soon
provide a theme as a starting
as we nail down one direction, we
point for those sketches: “The continue elaborating until we make
breakthrough moment was a final paint over.”
realising what it was we wanted Gregor’s reason for using 3D art
the audience to feel when they from the beginning was so he could
looked at the characters and saw the test it in-game. “I think it’s a benefit
to start in 3D because you can come up
crazy gameplay and the gore. We
with much better mechanical ideas than
decided we didn’t want them to cringe or you can in 2D, and at the end you can still
look away. When they watch a Revenant streamline the design, but on an already
scream while getting beaten to death by proven mechanical concept.”
their own hands, we wanted the
Weapons creator Gregor
audience to smile. Everything Kopka designed every gun
is meant to make you smile and with its own specific shape
and mechanisms.
say, ‘Awesome’.”
The character of the Revenant
is the embodiment of all these
things. Designed by Alex Palma,
he’s a mix of heavy metal imagery,
right moment, exactly when a player’s industrial design, comic book
interest was waning. proportions as well as doses of
“Playing the game everyday is critical,” satanic humour. That is
Hugo says. “You have to have a real everything we strived for
understanding of the product you are
making. Often times, once you get into the
meat of development, the game is ‘all there’, Gregor’s weapon
so to speak, and it’s about building on what designs are now
part of video
games’ most
infamous arsenal
– led by the most
infamous of them
all, the BFG.
September 2016 45
Subtle changes to set designs, colour
palettes and lighting set ups ensured
gameplay felt varied and visuals
weren’t too repetitive.
46 September 2016
definitely seen instances where a thing
revIsIng the gets made and torn down and rebuilt from
scratch, because the desire to get it right
Hugo and the team felt Jon Lane says the game’s “inherent
everything about The Revenant campness” translates into the
“was pure rock ‘n’ roll”. over-the-top weapon designs.
September 2016 47
Subscribe and save!
Subscribe to
Get a sub
from only
£11.25
Save up to 47%
…and get money off
Adobe’s creative products.
Exclusive covers
Subscribers receive issues
with text-free covers.
No-hassle delivery
ImagineFX gets sent direct
to your door or device.
Immediate access
Take out a digital
subscription for instant
access to the latest issue.
48 September 2016
Worldwide subscription offers
MONEY
OFF
ADOBE!
We’ve teamed up with
Adobe to offer 20 per cent
off the Adobe Creative Cloud
Photography plan – which
includes Photoshop – when
you subscribe to ImagineFX.
That’s a whopping £20 off!
SavE up to
47%
E
vA Lu
B EsT
Based on a quarterly
subscription
Subscribe to today!
vISIt www.myfavourItEmagazINES.co.uk/IfXmag16
Terms & conditions Your Adobe discount will be sent to you by email, 30 days after purchase. Prices and savings quoted are compared to buying full-priced print and digital issues. You’ll receive 13 issues in a year. Prices correct at point
of print and subject to change. You can write to us or call us to cancel your subscription within 14 days of purchase. Your subscription is for the minimum term specified and will expire at the end of the current term. Payment is non-refundable
after the 14-day cancellation period unless exceptional circumstances apply. Your statutory rights are not affected. For full terms and conditions please visit http://bit.ly/magterms. Offer ends 15 September 2016.
September 2016 49
Location: Gateshead and
London, England
projects: Avengers:
Age of Ultron, Mortal
Kombat X, Guardians of the
Galaxy, Kinect Sports Rivals,
THOR II: Dark World, Killzone
Mercenary, Injustice, Devil May
Cry, Pottermore
Web: www.atomhawk.com
studio profile
AtomhAwk
Charlie Bowater and Roberto F Castro
worked on this piece for Microsoft’s
game creation system Project Spark.
50 September 2016
studio profile
AtomhAwk
Pete Thompson painted
this intense scene for the
third-person video game
Ryse: Son Of Rome.
saM Hogg
The senior Atomhawk artist
on the joys of collaboration
Can you tell us how you come to
work at Atomhawk?
I started my career in graphic design
but made the move to concept art
to fulfill my lifelong dream of
developing video games. I applied to
Atomhawk after I’d been working for
Playground Games on the Forza
Horizon brand for a year and a half.
September 2016 51
studio profile
diverse projects
That sense of variety has been a thrill ride
for concept artist Daniel Peacock. “Before I
We want people to take imprint. The cost of its production was
funded by a Kickstarter campaign, which
started working here, I
assumed it was mainly movie
pride in their work, but we raised £17,675 from 393 backers.
“All the design and content was done in
and game stuff,” he says. “But don’t have room for big egos house, with everyone playing a part, so it’s
I soon learned that Atomhawk something we’re exceptionally proud of,”
produces art for all sorts of the tools for creating 3D become more says Ron. “We also learned a lot through
things. I’m working on some images for a available, I can see it becoming a vital tool the process, and hope to put that
children’s reading app, for example.” for a lot of concept art creation. The rise of knowledge to use again sometime soon.”
In the eight months he’s been there, VR is going to make the creation of concept
Daniel has worked on everything from art interesting too, as it’s such a different join the teAm
marketing art to character concepts, thing being physically immersed in a world, If this all sounds like an environment you’d
environment design to logo creation. “My versus looking at it on a 2D screen.” like to work in, then good news: Atomhawk
proudest moment has been designing Atomhawk has even made forays into is hiring. “Right now, we have roles open
creature concepts for an indie horror game,” publishing. In 2011, it collaborated with for intermediate and senior level artists,”
he says. “I love drawing monsters, so it was 3DTotal to produce a 192-page hardcover Atomhawk’s artists says Ron. “Obviously talent is key, but we
work on a huge variety
the perfect project for me.” book, The Art of Atomhawk, and this year it of projects, including
also look for artists who are keen to learn
Michael tells a similar tale. “Since joining released a second volume under its own 3D and virtual reality. and develop. We want people to be
Atomhawk in April 2015, I’ve worked on passionate and take pride in their work, but
everything from stylised interiors and we don’t have room for big egos.”
characters to more realistic environments It’s not all about work, though. “There
and characters,” he says. “It changes week by are also plenty of opportunities to relax,
week and keeps you on your toes. I’ve even too. Games get played in our breakout area
seen the process of making art itself most lunchtimes, and we’ve had everyone
changing: we’ve been doing a lot more VR trying out a new VR headset recently, which
stuff, and many of the artists have moved has been a lot of fun,” reveals Ron. “There
into implementing 3D into their workflows.” are also plenty of nights out and
That’s a sentiment echoed celebrations, including our company
by senior artist Sam Hogg. birthday party, which has a tendency to get
“There’s more crossover a bit messy towards the end of the night.”
between 3D and 2D in We’re sure they’ll be plenty more birthday
concept art now,” she says. “As parties for Atomhawk in years to come…
52 September 2016
studio profile
AtomhAwk
This environment
painting from Mortal
Kombat X was created
by Marcel Van Vuuren.
Charlie Bowater
produced this character
concept for fighting
game Killer Instinct,
from Microsoft.
September 2016 53
profile
Jared Muralt
ral t
location: Switzerland
M u
A self-taught illustrator
ed
and self-employed since
Jar
2006, Jared and three
friends founded the
award-winning
illustrations and graphic design
company BlackYard, and has self-
es an d d etai led env sketchbook … busy working on the first issue of The
Fall, his post-apocalyptic comic series.
di ’s
Character sgteus of this Swiss illustrator
www.jaredillustrations.ch
the pa
Female
Face study
“To me, a sketchbook is a place of
inspiration, self-teaching, playing
around and experimenting. Here are
character studies from a fashion
magazine. I tried to focus on
how contrasting black and
white areas and cross-
hatching work.”
54 September 2016
Sketchbook Jared Muralt
soldier
and pilot
“I never stop practicing and my
sketchbook is filled with
character studies and faces. It
also serves as a diary and
notebook, to continually
improve my skills.”
enroute
to work
“The old town of Berne is just
five minutes walk from our work
space. My sketchbook is always
on me and if time allows, I prefer
to make studies on site and
draw directly in ink, only
very rarely a rough
draught in pencil.”
First
treatment
“A sketch I drew after my first
acupuncture appointment. The
giant needles were an inspiration
and motif I carried through an
entire project that will be
published as a book
this November.”
September 2016 55
steamship
dreadnought study study
“Of course, my sketchbook
“Different ideas and approaches for a gig poster also serves as the starting
for Brave Black Sea. Studies like these often lead to point for commission
ideas and images I can use for another project. I pieces and personal
redrew the top left corner image and turned
into a screen print.”
screen prints.”
male
Face studies
“A great challenge and interest
of mine will always be faces and
facial expressions, especially in
old photographs, and trying
to use different sketching
techniques.”
56 September 2016
Sketchbook Jared Muralt
aBandoned school
“For my upcoming comic The Fall I’m creating an
inventory of architectural studies around Berne. I choose “My sketchbook also serves as a the end oF
buildings and let them fall to ruins on paper.”
starting point for commission pieces” Bon Voyage
“Some pages from my sketchbook
end up almost identical in my print
work. This sketch can be found
in my comic book The End
Of Bon Voyage.”
winter
garden
“My front yard shed,
December 2014.
Since I almost exclusively
sketch in black, I like winter
scenes a lot. Snow gives
you such great contrasts.
This sketch was a study
on how different
textures work within
one image.”
Want to share your sketches? Email us with a selection of your artwork, to sketchbook@imaginefx.com
NEXT MONTH’S SKETCHBOOK: REMBERT MONTald
September 2016 57
Scott
GuStafSon
There’s more to this artist than his fantastically detailed
and nostalgic fairytale images, as Ed Ricketts find out
’m not proud of my
computer illiteracy
but I do feel the need
to be honest about
it and share my
situation with
others,” admits Scott
Gustafson, renderer of gorgeous fairy tales
scenes in traditional media. “It’s only
through talking about this shameful
problem that I think we, as a society, can
come to terms with it and learn to deal
with those less fortunate among us who
neither text nor tweet…”
He is, of course, joking. As a veteran
illustrator of 36 years to date (and
counting), Scott has little
need of digital tools,
versatile as he is
58 September 2016
DraGon anD Scribe
This oil-on-panel illustration
was commissioned by and
sold to a private collector.
September 2016 59
DRAWing thE REAl WoRlD
“It’s always fascinating to observe from
life and see how that interpretation differs
from a photo-based reference. I find the
still-life elements, though not as accurate
as the photo-informed ones, literally
have more life, and I recommend
giving it a try.”
VitAl stAtistiCs
The artist’s journey in bite size...
Age NC Wyeth,
59 Arthur Rackham,
Date of birth Gustaf Tenggren little SaMbha…
7 December 1956 What’s the best …and the Tiger with the
Current location piece of advice Beautiful Little Red Coat, also
from Classic Bedtime Stories.
Chicago, Illinois anyone has ever
Favourite artists given you?
William Heath Spend some time
Robinson,
Rembrandt, J.
finding out what
you enjoy doing The idea of someday becoming an
Waterhouse, the animated
films of Walt Disney and
most, and then do it.
Web address artist was with me from just about as
far back as I can remember
Warner Brothers Studios, www.scottgustafson.com
60 September 2016
Scott GuStafSon
oF DRAgons
A chance to experiment led to one of Scott’s favourite pieces
of DraGonS
The finished piece, which
Scott painted on canvas
somewhat darker side to his talent, and
commercial clients include Playboy, The
using oils, was awarded Saturday Evening Post, The Bradford
Scott was approached by a private with the three young women a Silver medal in Exchange, DreamWorks and The
collector for a commission that had Spectrum 17, in 2010.
representing some sort of human Greenwich Workshop.
only three requirements: it should liaison, perhaps priestesses. On the
contain three young women, a Huskie
dog and at least one dragon. “Here was
ground and nearby boulders are ancient
runes, which were carved by members SinGle-MinDeD aMbition
a chance to see what I could come up of earlier ‘confabulations’. “I grew up in a small town in northern
with within a very wide set of “Soon, I began designing dragons as Illinois, and attended elementary and
guidelines,” he says. well as setting up a photo shoot for the
“I had been looking for a word that I young woman who would pose for all high school there,” Scott says. “I always
could use to refer to a group or three of the young women in the liked to draw and was continually
gathering of dragons, much like a pod finished picture,” he adds. “Fortunately, encouraged by my parents, relatives and
of whales or a pride of lions, and I felt they were supposed to be sisters,
that I found what I was looking for in a so it was okay if the characters all teachers to continue drawing and painting,
‘Confabulation’ of Dragons. looked similar… so the idea of someday becoming an artist
“I envisioned the scene as a great “The final painting measured 46x34 was with me from just about as far back
meeting of dragons – a sort of draconian inches, and took several months to
summit, where representatives of the complete. The biggest challenge, as
as I can remember.”
diverse world of dragons would gather always with a complex piece, was trying However, it was animation that called to
and confer. What I liked most about this to balance all the elements so that the the young Gustafson, so much so that he
idea was that it lent itself to a group of overall effect was one of harmony, yet
eventually majored in animation at the
dragons of all shapes and sizes.” with a variety of shapes, contrasts,
Scott decided that the dragons colours and details. This one offered Chicago Academy of Fine Arts. Ambitions
would meet at the base of a large tree, challenges on all those levels.” changed when he realised that he could
become a freelance illustrator, but he
September 2016 61
souRCE REFEREnCEs
“Take time to do research. If the picture
calls for a throne, see if you can find a
few examples to work from instead of DRAWing
poE: thE
making one up. A 15th century Spanish
throne is going to be way cooler than
anything I could have come up with on
my own, that’s for sure.”
WonDER
yEARs
How the master of the macabre
inspired a fairy tale illustrator
YounG poe Several years ago Scott came across an
old paperback of Tales of Mystery and
“The wondrous words that had
crowded his brain earlier that night Imagination, the collected stories of
were gone…” The title page from Edgar Allan Poe, that he had bought
Scott’s illustrated novel. when he was about 13.
“It not only brought back memories
of how fascinated I was by Poe and his
stories at that time, but it also got me
wondering what Poe would have been
like at that same age,” Scott says. “As I
thought more about it and then began
to research it, the idea of Eddie just
seemed to take on a life of its own.”
The resulting novel was Eddie: The
Lost Youth of Edgar Allan Poe, written
and illustrated by Scott and aimed at
eight to 12 year-olds. It’s something of a
departure from his usual work, not least
because all of the 90-odd illustrations
are in monochrome, apart from the
cover art, shown here.
62 September 2016
eDDie anD the raven
The cover illustration for Scott’s
book, the only one of the 90-odd
images that features in colour.
“As far as illustrating the story, even in its earliest concept stages
I knew I wanted a lot of pictures and that those pictures would be in
black and white,” he explains. “Black and white not only seemed
appropriate to Poe and the story, but illustrating a book with
drawings as opposed to paintings was something I had wanted to
do for a long time.”
The story itself grew out of possible situations that the young
Poe may have found himself in, and the visual possibilities grew out
of that. “When illustrating it, I was mindful of an atmosphere that I
unDer the laMpoSt
Eddie stakes out the
wanted to evoke, as well as illustrating the actual story,” says Scott. mysterious Mephisto.
work and non-work time. “When I was done – usually gessoed masonite. This is concentrating almost exclusively in oils as
younger, living in a four-room apartment, done by either directly tracing through a they offer the widest range of flexibility and
I got up late and worked late, and it seemed copy of the final drawing using graphite possibilities, as well as depth of colour and
like that’s all I did…” paper, or by mounting an archival print out overall richness.”
A typical Gustafson image begins as a of the drawing onto the panel.” It’s a complex process – though the
series of thumbnails, anything up to 12 With the image complete, Scott turns results are certainly worth it – and it’s little
loose sketches to set the idea. That becomes his attention towards colour. “On a surprise that Scott hasn’t really had time or
a larger sketch: “I average about three of mounted, reduced print-out of the finished inclination to investigate digital processes.
these to show the client, or just to make drawing, I do a loose indication of what “Seriously, though, the computer is a
sure I’ve tried more than one approach to a I think the colour will be for the final piece, fantastic tool, and I’ve come to rely on it for
given idea.” A more fully fledged drawing followed by underpainting. Depending many things, chiefly communication and
the Man in
comes next, with reference, props and even the Moon
a model shoot if necessary.
“Then I transfer this drawing to the
A limited edition giclee
canvas print, one of When I was younger, living in a four-
room apartment, I got up late and worked
several available to buy
surface on which the final painting will be through Scott’s website.
September 2016 63
ImagineFX presents stunning manga art
and workshops across 146 packed pages!
Featuring...
Genzoman
brian sum
alvin lee
Lois van baarLe
ross tran
bobby chiu
…and more!
Workshops assets
are available…
Download each workshop’s WIPs, final image and
brushes by turning to page 6. And if you see the video
workshop badge, you can watch the artist in action, too.
This issue:
66 Visualising the
Queen of Fairies
See how Viktoria Gavrilenko
brings her colours to life as
she paints Shakespeare’s
Queen Titania.
76
70 Apply hair and
fur to objects
ZBrush’s Fiber tools enable
you to create key elements,
as Rob Redman explains.
72 Concepts with
a sense of identity
Learn from Rob Laro, who
shares his process of idea
generation to design an
original character.
76 Develop a strong
lighting scheme
86 Rudy Siswanto shows how
intelligent lighting helps
towards compelling covers.
80 Bringing fantasy
portraits to life
Make your portrait paintings
stand out from the crowd,
with Mélanie Delon’s tips.
86 Create a card
art character
Stéphane Richard uses 2D
and 3D software to quickly
illustrate comical card art.
September 2016 65
Workshops
66 September 2016
In depth Queen of fairies
Photoshop
Visualising the
Queen of fairies
See how Viktoria gavrilenko brings her colours to life as she paints the
elegant Queen Titania from Shakespeare’s A Midsummer Night’s Dream
eing asked to paint a bad-ass Before starting out with any painting my thumbnails, but also make
Viktoria
B Fairy Queen by none other
than my favourite magazine
got me very excited, and
professional work, though, I always
gather a bunch of reference that might aid
me as the painting progresses. And
sure not to get too reliant on it, because
this can limit my creativity.
I’ve painted many fantasy females
gavrilenko slightly nervous. I managed to calm because this was my first magazine cover before, so I felt comfortable tackling this
location: England myself down, however, by starting off I wanted to be as prepared as possible theme. I also consciously didn’t stray too
with something that I’m comfortable before beginning to paint. Good reference far from my comfort zone: I wanted to
Victoria, who’s
known as Vik with, in this case line art. I eased into can spark a whole bunch of ideas, so avoid the risk of struggling while being
to her friends having to video record my process, which I started my hunt by looking up different under a very tight deadline, while also
and family,
I’ve only done once before, and had a lot films and art books, as well as old having a full-time job and thus little
lives in the
city of Newcastle, where of fun creating this cover of one of my paintings of real queens. I draw bits and free time. That said, I hope that you
she works at Atomhawk, favourite fantasy subjects, fairies. pieces from my gathered references when find this workshop helpful.
creating concept art for
games and various other
hush-hush projects.
http://ifxm.ag.vik-g
get your
resources
See page 6 now!
m
free transfor
)
cmd+t (Mac
ctrl+t (Pc)
o Free
Quickly go int
nsform mo de on your
Tra
er.
selected lay
Kill your
darlings
This is likely the best
advice I was given when I
started out as an artist,
and it’s stuck with me to
this day. Don’t get too
attached to a painting,
Sketching quick ideas Deciding how to progress
be it personal or
professional. If you feel
1 I start by fleshing out some quick and dirty ideas. I’m not 2 I would normally go in with colour and produce a rough
like something doesn’t being too precious about keeping things neat and pretty. At this colour thumbnail now. However, I feel that it would be easier to
work then it probably
stage it’s more important for me to capture the general feel and have a more refined sketch to work underneath, during the later
doesn’t. Rather than
wasting time trying to fix look of the character, as well as figuring out the composition. painting stages. I set the thumbnail layer to 30 per cent Opacity,
something that didn’t I’m thinking about the pose and the best viewing angles to and on a layer above I start outlining with a slightly oval, Soft
work from the start, try
present Titania, to make her look as regal and powerful as brush with Opacity and Size set to Pen Pressure so that I can
something different.
possible, yet still have a definite feminine look to her. easily control the thickness and value of my lines.
September 2016 67
Workshops
Keep a mirror
nearby
Don’t underestimate
the power of using a
mirror for reference
purposes, especially if
you’re starting out
learning how to paint
people, but also if you
paint them often as a
professional. Nothing
can teach you anatomy
and expression quicker if
you can pose your hand
in front of a mirror, or
Keeping it simple Almost time to colour
reference your face in
different angles or make
3 I don’t want to get too hung up on the line art, because 4 Having the finished sketch on a separate layer, I block in
crazy expressions to get most of it isn’t going to be in the final painting. I try to keep the Titania’s silhouette on a layer underneath with an opaque brush
a deeper understanding
lines rough and don’t worry about line variation. This is all about in a simple grey tone. I then lock the grey layer (by pressing /).
of how the facial
expressions work. me having a good, strong guide to work under later on. I use this This is a very useful shortcut to quickly lock the pixels on a layer
stage to figure out the anatomy and the design of the character so you can’t paint outside of them. Using a Soft Round brush,
and try to get that as close as possible to the final design. I can now finally start blocking in the colours.
resources
Colour thumbnails First steps of rendering
5 I now have two layers: the background layer and the 6 I start on Titania’s face. First, however, I need to decide
silhouette of Titania. I start colouring them in with a Soft Round what lighting I’m going for. I want the image to be brightly lit,
PhotoshoP brush, alternating between the two. One of the best things you with few shadows, so that the colours are vibrant. I begin by
can do when going into the colour stage is to decide what mood laying down a basic coating of shadow and gradually build up the
custoM Brushes:
all-rounder you want to convey. This will in turn help you with your colour skin tones on top, building form with shadow. I make good use of
choices. ImagineFX asks for an autumnal colour scheme. layer blending modes such as Overlay and Multiply at this stage.
soft fuzzy
68 September 2016
In depth Queen of fairies
rotate your
canvas
It’s easy to forget how
important it is to rotate
your canvas when in the
midst of rendering.
Rotating your canvas
enables you to use your
hand in a position most
September 2016 69
Workshops
ZBrush
apply hair and
fur to 3d objects
rob redman shows you how to get to grips with ZBrush’s Fiber tools,
which enables you to create and control elements such as hair fibres
lthough ZBrush may best be techniques, partly because of the complex time feedback. Your viewport can handle
rob redman
a known for its sculpting tools
and for its feel of working
with digital clay, it’s actually
nature of each fibre, but mostly down to
the sheer number of strands needed to
make the end result look believable.
the vast number of fibres just as it can the
massively dense polygon object that
ZBrush handles with ease.
location: England offers workflows for many tasks. Most 3D software has been developed The key to success with the Fiber tool
One of these is the FiberMesh tool set. with a specialist tool for the task and set lies in masking techniques. As you’ll
Rob Redman
is a creative Its sole purpose is for creating hair and ZBrush is no different. Indeed, it see, working with the strands is easy
director at other fibrous structures. This kind of possesses a particularly elegant solution, enough, but what will sell your model is
a boutique modelling is a particularly hard task to with just a handful of controls that enable the placement of the strands, so read on
animation and
VFX studio, working
carry out using traditional digital you to work very quickly, along with real- and find out how to do both.
across print, film and
television. When not in
the studio he can be
found presenting at
industry events.
http://ifxm.ag/rob-r
Add a PolySphere
to the scene and
divide it to add
some detail.
Load a suitable alpha
to help you develop the
surface detail.
Here’s a simple rock
to which we can
add some fibres.
Establish your
1 base object
For the purposes of this article I’m going
to keep it pretty basic. To follow along add
a polygon sphere to your scene. If you
want to sculpt it, go ahead. I’m using a
simple round rock, but feel free to use
whatever model you want.
Masking method
reference the
real world
2 Placement is as important as the
It sounds obvious, but strands’ appearance, so let’s look at the Mask off the
pay attention to how
grass and hair grows, and
most basic mask. Hold down Ctrl and top half of
the effects of gravity and
drag out a marquee over the top half of the model.
movement. Your mind the rock. Unfold the FiberMesh menu and
may tell you one thing, click Preview. Fibres will be grown in the Click FiberMesh
but the reality is likely to
be a little different.
masked area only. Ctrl-click off the model >Preview to see Previewing the fibres.
and then hit Preview again. your fibres.
70 September 2016
Quick technique Hair and fur
Convert fibres
into a Subtool
for further
tweaking.
September 2016 71
Workshops
Photoshop
maKe a concept
with identity
Games artist Rob Laro demonstrates how to use idea generation and
rapid iteration to develop a character with a specific goal in mind
hen designing characters for personify a single distinctive idea or I’ll begin by exploring the concept with
Rob Laro
w purposes beyond a single
illustration, be it for games,
comics or animation, a more
concept, giving them a strong sense of
identity. This ensures that you’ll portray
what the character is all about quickly
a series of quick figure sketches of the
character before focusing on each element
of her clothing and equipment. Here I’ll
Location: England in-depth approach may be needed to and cleanly to the viewer. explain the significance of reference
ensure your character leaves a lasting In this workshop I’ll be demonstrating material to support the designs and how
Artist turned
indie game impression. Each element of their design my design process for a character, as if you can interpret it. Once I finalise the
developer, needs to be fleshed out, from the inside they were the main character of a game, design, I’ll transition to colour in
Rob spends of their jacket to the bottom of their feet. from start to finish. My starting point is Photoshop and create an illustration to
most of his
time frantically drawing,
Not only do you need to be thorough, the rough idea of a monster-slaying showcase the character while looking at
modelling, programming but you also need to unify the character maiden, incorporating the theme of a some of the techniques I use to add colour
and designing games, as a whole. One way to achieve this is to chimera: a mythical hybrid creature. variance and lighting.
somehow all at once.
http://ifxm.ag/r-laro
get your
resources
See page 6 now!
Keeping it
together
At the brainstorming
stage, having all of your
drawings in one place
gives you to get a good
overview of your art,
especially when working
iteratively. It makes it
easy to see your
Quick sketches Unleash the beast
progress and where your
ideas are going. 1 With the rough idea in my head, I start brainstorming by 2 I feel like the character is looking a little too delicate,
Furthermore, if you do
making lots of small, energetic sketches of the figure. I avoid any so I toughen her up by giving her a big hand cannon, which
happen to run out of
steam with ideas, you detailing here: it’s best to keep these drawings very small and adds more weight to her posture. I continue to make multiple
can always take a look at vague, which enables you to iterate through ideas as quickly as drawings and start incorporating animal elements into her
what you have so far and
possible. At this stage the character has a basic design, but I still design. It only takes one sketch to open up ideas, so it’s
try a different direction.
focus on trying to put some personality into the poses. important to not set anything down just yet.
72 September 2016
In depth Sense of identity
Lock
transparency
/ (pc & mac)
Handy for re
stricting
your painting
to
the transpare
ncy
of a layer.
Replacing
colours
When working on
pictures with large areas
of flat colour, things can
look a little plain, so it’s
good to break areas
up a bit and introduce
some variation by using
Replace Color (Image>
Adjustments >Replace
Color). Saturating
colours and hue shifting
in places where colours
meet and at certain
levels of tone change
usually work best, giving
a more painterly feel.
September 2016 73
Workshops
Adding functionality
6 It’s good to start with real-world references and look for
Reverse engineering
5 The gauntlet design is bit more complex, so I approach this by breaking the armour
convenient shapes and details to take advantage of. For the snake
cannon I base the design on a break-action shotgun, before
into smaller parts. Splitting an item up like this can simplify things, enabling you to focus and stylising the long barrel and stock into the body of a snake. Take
iterate on each part separately. I also make sure to draw the parts at different angles to note not to be too liberal with the modification of references:
understand how the gauntlets would move and function. you don’t want to break any possible functionality.
resources
photoshop
custom bRush:
Every bit counts A choice of colours
soft Line
7 Even the smallest objects still have a role to play in your 8 I now move from my sketches to Photoshop, creating
character, so it’s good to draw them up and cover all the bases. a quick coloured illustration to get an idea of the palette and
I used this single brush to I work and iterate on some of the remaining elements of her silhouette. When working with silhouettes it’s good practice to
develop the entire outfit, before finishing up the preliminary process. I’m ready to account for the tones of your colours. Bright tones are light and
image, for both lines
create an illustration of the character, now that I understand the dark tones are heavy – I make her lower half darker and top half
and painting.
design of the whole outfit. lighter so that she doesn’t appear top heavy.
74 September 2016
In depth Sense of identity
Quantity over
quality
Making your drawings
colour balanc
e small and fast when
ctrl+b (pc) generating ideas is a
cmd+b (mac great way to keep things
)
Tweak the co
lours of your flexible. This enables you
image while
preserving to stay focused on your
the tones. core concept and not
worry about the details,
because this can be
distracting. Drawing
cumulatively is a non-
destructive process as
Strike a pose
10 IAfter
choose you! opposed to iterating
9 Now that the design is complete, I draw a handful of poses selecting a pose, I make a start on the preliminary,
over a single drawing
multiple times – you’ll be
that best represent her and her personality. I’ve maintained a scaling up my sketch in Photoshop and loosely working in left with a lot of good
stuff to work with.
theme of movement and agility throughout my sketches, so I details. I find this to be the most difficult stage because when
choose a dynamic pose from above. When making a vignette translating a small sketch into a high-resolution image it tends to
illustration with no background, the pose determines your strip it of all its energy, leaving it looking stiff and lifeless. Try to
composition. Account for this when positioning your character. focus on refining the core pose and shapes above all else.
Get in line
11 In my case, lines aren’t just a foundation for painting but
actually part of the final illustration. I place the preliminary on a 12 Between light and dark
For the shading stage I paint a greyscale lighting layer and add it to a layer group set
layer below, reduce its Opacity to around 20 per cent (similar to to Multiply. I then use the Gradient Map adjustment layer to map the black and white to
an inking method) and use it as a guide. I keep the lighting in my lighting colours. Here, it’s grey-purple with a very saturated terminator between the light
mind here, thickening the line weights in shadow because it’ll and dark. This setup makes it significantly easier to change the colours of the image without
help to blend my lines with the shading later on. having to repaint any lighting.
13 Fill me in
Before I start laying down any colours, I create a single
silhouette of the whole body in one layer. I then block in the
areas of colour and clip them to the single silhouette layer (Alt- 14 Wrapping things up
Now that the picture is almost done, I make a flattened copy of all my layers so that
click in between layers). Having the image segmented into cells I can make final adjustments and paint directly into the picture. When working with dozens
like this makes it possible to modify the colours easily. I keep my of layers it starts to get progressively more difficult to change the image, so I take advantage of
painting workflow as flexible as possible until the very end. flattening to tweak the face and saturate the shadow edges of the whole image.
September 2016 75
Workshops
develoP a StRong
lIghtIng Scheme
Rudy Siswanto shows how intelligent lighting choices can help
to turn a straightforward composition into a compelling book cover
B I had a lot of fun doing, than focusing on developing my brush Enhance the focal point
I find the real challenge is to simplify a
especially because animals strokes on the canvas and steadily complicated image that contains a lot of
Rudy Siswanto and creatures are my favourite rendering the painting. elements. That’s why I increase the contrast
locatIon: Indonesia subjects to paint. The client, Metal Because of the simplicity of the in the main focal area, both in value and in the
silhouette. I also make the lighting come from
Rudy is a
Wave Games, approached me with composition, I needed to put a lot of behind the beasts’ infancy phase, to create a
passionate a simple brief: to create a mirror expression into my characters. In stronger silhouette. I also want to direct the
illustrator who composition. I found it a challenge particular, the focal point was my audience to explore the owl bear’s face by
loves animals. illuminating its face with a strong lighting.
He works on
because I needed to make a simple opportunity to ramp up the visual interest
fantasy card illustration composition look interesting. in the composition. I already had Light
and concept art, as well I usually begin a painting by adopting something in mind about the flow of the
as character design.
a workflow that’s used by many artists. image. I wanted the audience to follow
http://ifxm.ag/rudysis
I start by producing thumbnails to help the beasts’ journey through life, starting
get your me decide on the overall composition, from their infancy and all the way
how I create…
BeaStS thRough the ageS
resources
PhotoShoP
cuStom BRuSheS:
FeatheR BRuSh
RendeR BRuSh 1
76 September 2016
Artist insight Strong lighting
The flow of the image
I want to emphasise the focal area in the bottom part of the cover, where
the infant beasts sit. So I make the visual flow resemble an arrow pointing
downwards. I also utilise the beasts’ body parts, such as beaks and claws,
making them point downwards as well. By doing this, I make the flow
of the entire image leading down towards to the bottom of the book cover.
I hope the audience will get the message that I intend to send.
Lighting up
the griffin
I use an additional light
source from the front, to light
the expression of the baby
griffin. I use this to help the
viewer explore this area more.
Sometimes we’re allowed to
ignore realism a little, so our
painting can deliver the
message we want to send.
Exaggerate the
expression
Expression is important for
me. Here I try to exaggerate
the faces of the beasts. I want
to make their faces adorable
and cute, based on general
references. The main focus of
their face will be on the eyes.
September 2016 77
awe-inspiring
LANDSCAPES
The epic environments and the artists
who create them for film and games
‘Coro’ Kaufman
The Massive Black artist
picks up his paints for a
brand new workshop.
Scott Robertson
The digital art legend talks
about Design Studio Press
and the appeal of steel!
September 2016 79
Workshops
Artist insight
bringing fantasy
portraits to life
Mélanie Delon talks through the tips, tricks and techniques she uses to
achieve realistic portrait paintings, ensuring they stand out from the crowd
antasy portraiture is my advice I can give, because nothing good example), I don’t hesitate to redo
Mélanie Delon
f favourite subject. Bringing an
original character to life is
exciting, but can be difficult
comes from rushing a painting.
It’s worth spending time and effort
trying to understand how a face ‘works’,
everything… and have a coffee break!
The main challenge in a portrait
painting is to make the character stand
location: France to achieve. To avoid mistakes and save such as under a particular lighting setup. out. Usually there’s no surrounding decor
Mélanie is a time I try to follow a few rules. But they’re Such a skill won’t be grasped overnight. in the environment to help you achieve
freelance really just guidelines, so feel free to adapt, Spend time experimenting with several this goal, and a finished, polished portrait
illustrator who change and test other techniques that techniques, and don’t be afraid to fail. can often end up looking flat and boring.
specialises
in fantasy
might better suit your painting process. I’ve learned – and still learn – a lot more Thankfully, there are several simple and
subjects. She spends her The most important thing to bear in when I struggle on a painting, and when effective ways to achieve a striking
time working for mind is to take your time. This is the best I’m stuck (on a mouth or nose, for portrait that will be remembered.
different publishing
houses and developing
her own personal works.
www.melaniedelon.com 1 PreParatory sketch
Before starting an illustration,
get your I always do some quick pencil
resources
See page 6 now!
sketches to lay down my ideas. This
helps me to see more clearly what
I want to do and express, and be
more confident about the direction
I want to take. I use these sketches
to build the composition, reworking
them slightly in Photoshop if
necessary. Usually I like to keep
them rough, because this gives me
more freedom during the colouring
process. I feel restricted by
perfectly clean line-art.
80 September 2016
Artist insight Fantasy portraits
2 proportions of
the heaD anD face
It’s important to be aware
of the proportions of a
human face. Of course,
they’re only guides –
everyone has a different
face shape that doesn’t
necessarily meet the
beauty standard – but it’s
essential to know these
rules, if you’re going to play
by them and break them. I
recommend practising with
facial proportions, until it
almost becomes instinctual
to apply them to a portrait
piece. I always start with a
basic oval and then slowly
add the facial features,
steadily building up the
character’s face.
Slightly tilting
the character’s
head helps to add
visual interest and
life to an image
September 2016 81
Workshops
An outlandish hair
style helps to elevate my
character’s importance.
82 September 2016
Artist insight Fantasy portraits
8 eye contact
Even in the busiest of compositions,
a face will always catch the viewer’s
attention. And to make the face
even more powerful and striking,
ensuring strong eye contact
remains the most effective trick.
The viewer is instantly connected
with the character. It’s an effect that
I use a lot in my portraits… perhaps
a little too much! But I also love to
play with more subtle glances,
which are less direct and help to
develop a sense of mystery, raising
questions in the viewer’s mind.
source your
references
References are
important. You can
always do some internet
9 paint appealing lips searches but the most
Lips are an important facial feature. They draw attention simple and obvious
approach is to use
as much as the eyes do, and help the character to express yourself! I always keep a
emotion. To get them right it’s just a matter of texture. small mirror next to my
Lips aren’t a flat, plain element: I paint the little wrinkles computer when I need to
quickly check some
with a very thin brush, which gives them texture and a lot expression or feature.
of volume. Indeed, volume is the key to bring life to the You can also ask your
lips, so I always add some intense dots of light to make friends or family to pose
for a portrait.
them more realistic and attract even more attention.
capture the eye’s shape develop light and volume introduce a sparkle of life
1 First I quickly sketch the shape of the eye. It’s 2 Once I’m happy with the shape of the character’s 3 I further define the eye and add shadow under
essentially an oval, but you can play a bit with it because eye, I can start to apply the colour base, along with some the upper eyelid to enhance the sense of volume. The
nobody has the same eye shape. I quickly sketch my lines volume and light. The upper eyelid will catch a lot of the final touch is the eyeball’s bright dot of light which is
so I know where to add the light and the shadows. It’s all light and will give volume to the eye. Here I decide to use essential: it’s the sparkle of life in any kind of portrait
about curves because the eyeball is round, and the a pale mauve for her make-up, which will work pretty painting. After that I can add more details such as
eyelids must reflect this shape. well with the blue of her eye. eyelashes, to increase the sense of realism.
September 2016 83
Workshops
11 caPtivating eyes
The eyes are usually the main part of a portrait, and are my
favourite element. They can look sad, sparkling, mysterious
or dangerous… and done well, can bring any character to
life. I like to give them a lot of intensity with unusual colours
such as purple or yellow. The trick to make them stand out is
to play with the light and saturation. I use a precise brush to
create some colours variations in the eye and finish it a
bright dot of light that will give volume to the eyeball.
resources
A clean outline
helps to make a photoshop
character stand
out, especially when custoM brushes:
sMooth
the background
is very bright.
It’s the brush I use for
almost everything, and
especially skin. I like the
soft texture it brings to
any element and it’s
perfect for skin. It’s not
too soft or too textured,
so I don’t have a lot of
blending work to do.
precise
84 September 2016
Artist insight Fantasy portraits
13 good lighting
The light is crucial in a portrait. If you get this right, it adds to The shiny golden headdress
the atmosphere of the piece, and brings life and volume to breaks up the huge amount
the face. I always start a portrait with neutral mid-tones and of shadows on the top part
gradually add shadows and light. I love to accentuate the of the composition.
light in a chiaroscuro style; I think it brings a classic feeling to
my fantasy theme. However, I keep my shadows very soft,
and my gradients are usually very smoothed, because the
face is made of curves and not sharp angles.
September 2016 85
Workshops
he ImagineFX editor asked But it also needs details to support full ZBrush for further detailing. After adding
Stéphane
t me to illustrate a character
inspired by the Gwent card
game, from The Witcher 3
screen mode, attentive scrutiny by the
player, or even larger print versions.
I’m going to focus on a workflow that’s
some rough clothes and props, I’ll bring
the 3D model into KeyShot to render a
few material passes. Then I’ll finish the
richard video game. The brief was to depict a suitable for tight deadlines. This image image in Photoshop, by compositing
LOCatiOn: France comical hero and we settled on a chubby took around 10 hours to complete, from all the render passes to develop a base
elf looking proud of himself and ready to initial sketch to the final image, and this before adding colours and details on top.
Stéphane is
a self-taught win the next battle with nothing more wouldn’t be possible for me without using After using photobashing to generate a
digital artist than a smile. 3D software and photobashing. background that matches my sketch, I’ll
who works as
Card art, especially in digital games, Starting from the sketch, I’ll take you use the Camera RAW filter plug-in in
an illustrator,
concept artist and art presents a very specific challenge. The through DAZ 3D to quickly generate a Photoshop to apply photo-retouching
director in television, image has to work at a very small scale. posed base mesh that I’ll import in techniques to my image.
video games as well
as publishing.
www.wootha.com
get your
resources
See page 6 now!
Smart Objects
In Photoshop I use
Smart Objects to add
nondestructive
capabilities to layers.
Every new file I drag and
drop is set to be placed
as a Smart Object in my
properties (Edit>
Preferences>General>
Sketching the figure Creating a base mesh
Always create Smart
Objects). Smart Objects 1 After spending 30 minutes gathering references for 2 DAZ 3D is a free software that enables me to shape and
keep the original file
Gwent and charming, overweight males, I start to sketch the pose a base mesh. It comes with a standard male and female
resolution and support
chaining filters and character, leaving details aside for now. I keep in mind the mesh that can be shaped with morphs (ready-made skins). I play
Adjustments Layers with various elements of the brief and try to find the right pose with the musculature, weight and size of the character, and pose
editing, re-ordering and
and expression, while highlighting some key elements of it to match my sketch. DAZ 3D doesn’t replace the need to know
fusion modes.
the clothing and props. human anatomy, but it greatly speeds up the process.
86 September 2016
In depth Card art
September 2016 87
Workshops
Base compositing
6 I import the passes into Photoshop and attribute basic
Rendering base material passes
5 Thanks to the bridge plug-in, sending my model to KeyShot is a matter of pushing a
materials to elements: matte material for the skin, metal, leather
and fabric for the clothes and props. To make life easier, I create
button. I choose my lighting environment and I do a few key render passes: a matte pass (no an ID pass (a flat colour for each shape for rapid selection with
reflections), a reflective pass (using a metal material), a fresnel pass (with the velvet material), the Magic Wand) by assigning different solid colours in ZBrush
a leather pass and a fabric pass. Those are enough for me to create the image in Photoshop. to my subtools and rendering them as a flat material in KeyShot.
Keep files
manageable
A key part in my
nondestructive workflow
is to know when to be
destructive. At some
point in the process,
I need to flatten layers
and rasterise Smart
Objects to keep my file
workable. I save a new
Refining materials Adding colours
version of the file and try
to decide which part of 7 Most materials are both reflective and matte. I start to 8 I add colours using several layers set on different fusion
my history I don’t need
refine my materials by laying them one on top of each other, modes. Particularly for the skin, I use many layers to slowly
anymore, so I can flatten
it. I use the Crop tool using opacity. I also add weathering using masks. Where the build up the subsurface scattering and variation in tones. I add
with Delete Cropped leather is worn it’ll lose reflectivity and surface texture, so I use subtle changes (red scattering in shadows, broad white around lit
Pixel checked, in order
the matte pass to tweak the material. I do the same with the areas, dermal colour changes from underneath bones, veins or
to remove frame pixels.
metal by bringing back its full reflectivity on scratches. facial hairs). I step back by lowering the opacity, and start over.
88 September 2016
In depth Card art
Colour mood
9 After reading about James Gurney and gamut masks, and
learning about colour grading for film, I’ve developed the habit 10 Adding details and texture
Next, I start to add details by hand painting and Liquify tool
of adding a colour mood to images. The idea is to restrict the photobashing. I’m looking out for sharp edges, breaking them so Ctrl+Shift+X
(PC)
Cmd+Shift+X
colour scheme, to make it more interesting. I play with several that they don’t look too digital. I use simple brushes at this stage: (Mac)
I use this custo
Adjustments layers (my favourites being Color Lookup and a Round and a Square brush. I use photos and adjustment layers m
shortcut to lau
nch the
Color Balance) until I find a colour mood I’m happy with. to add new elements, and apply texture to the materials. Liquify tool.
resources
PhOtOShOP
CuStOM BruSheS:
MOdeLLing BruSh
My all-in-one brush
to model forms and
add details.
Photobashing the background
11 From the sketch, I know I want a simple background: a 12 Atmosphere, mist and fog
I want to add atmosphere to separate my subject from the MOdeLLing BLender
few trees with a blown-out light originating from the sky, and background, and add a sense of depth. In a foggy environment
a very foggy atmosphere. I search in my library and on the there’s a lot of light scattering in the air that lightens and lowers
internet for photos that match my needs. I’m looking for images the contrast of distant elements. To achieve this I use several I use this Smudge tool
preset for smooth but
with a very diffuse lighting scheme that fits my image. I avoid Level Adjustment layers in between my background, mid-
controlled blending.
strongly lit subjects in direct sunlight. ground and foreground. I add mist and a subtle shaft of light.
13 Post-production
The image looks too sharp. I’m using a blurred copy-
merged version of the image, set on a low Opacity to add a bit of 14 Photo retouching
I use Camera RAW to fine-tune my image. I add some sharpness, film grain and
diffusion. I repeat this several times with various blending I tweak the colours. Camera RAW is a very powerful tool that’s often overlooked for
modes. I also use filters such as Paint Daubs, Sponge and Spatter, illustration. When used with Smart Objects, it becomes a powerful tool for adding a
to create painterly passes. I add a mask and reveal part of these nondestructive finishing touch to my artwork. By converting all my layers to a Smart
passes in areas that look too digital. Object, I can dynamically add filters to it while ensuring that it remains editable.
September 2016 89
ImagineFX presents a collection of some
of the finest concept art in the world!
producT
8
on TesT s
September 2016 91
Reviews
Enhancements include faster open and save The new Liquify tool makes it easy to tweak
and a new straightening tool in Camera Raw. faces, with automatic feature recognition.
Photoshop CC 2015.5
PhantastiC? Adobe’s stop-gap update to Photoshop spices up
photo-editing with a new cutout method and auto face recognition
Price From £8.57 a month Company Adobe Web www.adobe.com
he latest Creative Cloud cutouts, without having to flip back The cold hard fact is that there’s very
92 September 2016
Art tools Software & hardware
Apex Fusion
It didn’t take us long to get used to Bez’s menus,
which are well designed and intuitive.
responsive to our fingers, and flew sensitivity in the Apex Fusion, but you configuration required, the Apex System
with the Apple Pencil. We were also can achieve a limited degree of line Fusion is an excellent stylus for requirements
ioS: Any iPad except
impressed with the 4,096 per cent thickness by varying the speed you sketching, although dedicated artists iPad 1; all iPhones
zoom; access to unlimited layers; move the pen. It’s also quite tolerant of may still be tempted by the features, android: Most Android
tablets and
and the full undo/redo functionality. being held at an angle to the screen. particularly pressure-sensitivity and smartphones
In short, all the tools you’d expect You can order extra packs of nibs shortcut buttons, that Bluetooth-
rating
from a pro-level vector editor are cheaply, although it’s a shame a spare enabled designs like the slightly more
here, with the exception of being nib wasn’t included with the Apex expensive Adonit Pixel provide.
able to set a text size. In general,
though, Bez is up there with the best It doesn’t take long to get
used to moving the stylus at
iPad vector drawing apps around. different speed to achieve a
Okay, so you do need to pay a range of line widths.
single in-app purchase of £5.99 to
unlock four additional features, most
importantly high-quality output to
PNG and SVG, and the ability to
import and export documents. But
there’s plenty you can achieve in the
free version of this impressive app.
September 2016 93
Reviews
Premium Membership costs between
£26 and £52, depending on whether you
sign up for three or six months, or a year.
PaintBerri
Art SoCiAl This browser-based paint app doubles PaintBerri is very community orientated;
the daily limit of five submissions gives
as a social, online art community for beginner artists everyone a chance to showcase their art.
Price Free/variable Premium Membership pricing structure Company PaintBerri Web www.paintberri.com
94 September 2016
Inspiration Training
This watercolour
sketch comprises
people captured at
different times as
they join and leave
a busy queue.
September 2016 95
Reviews
96 September 2016
Inspiration Books
September 2016 97
insPiRATion AnD ADviCe fRom The woRlD’s besT TRADiTionAl ARTisTs
This issue:
scumbling
Anand Radhakrishnan’s tips.
& glazing
Jeff Miracola creates interesting surface 114 First Impressions
Chris Dunn talks badgers.
texture and glowing colours Page 104
September 2016 99
FXPosé showcasIng the FInest tradItIonal Fantasy artIsts
Boris Pelcer
Location: US 1
WeB: www.borispelcer.com
emaiL: mail@borispelcer.com
media: Acrylic, graphite and digital
Boris is an independent
artist and illustrator, whose
work is a mixture of realism
and surrealism. He divides
his time between working
on his personal projects and commercial
commissions. “In a way, my personal
work can be seen as a visual journey
where I get to question the world around
me and explore the unknown territories
within my own psyche,” says Boris.
Boris’ clients include The New Yorker,
The New Republic, The New York Times,
The Atlantic, Newsweek and Bloomberg.
He received his MFA in Art from
University of Idaho: College of Art &
Architecture, and his BFA in Illustration
from Milwaukee Institute of Art & Design.
ImagIneFX crIt
“Striking imagery
from the artist.
I think Boris’
paintings straddle the
fields of illustration and
graphic design. I can
certainly see his work
moving from editorial
commissions on to the
front of books.”
Cliff Hope,
Operations Editor
1 aBsurdism
Acrylic and digital, 6x8in
“It seems that in many ways, the joy and
beauty of human life is defined by its
impermanence. I find that realisation
somehow absurd, and that’s what I
wanted to capture in this piece.”
2 identity
Acrylic and digital, 6x8in
“With this piece I explored the question:
‘What is this phenomenon of identity?’
I feel like my identity is constantly
being shaped and reshaped by many
influences, some of which I’m aware of,
while others are much more subtle –
unconscious, even. This piece explores
some of those things that I believe
shape my identity.”
ImagIneFX crIt 2
“I love how
Mateusz has
achieved the
motion blur in his first
cycling painting. But
he also captures the
cyclist’s solitude in the
companion image,
where the storm clouds
add to the atmosphere.”
Beren Neale,
Acting Editor
4 coLd in yokohama
Watercolour and pencil on
watercolour paper, 30x18cm
“This is possibly my favourite piece
from the series inspired by the 1960’s
Yokohama city. I wanted to mix
fantastic elements with nostalgic feel in
just the right amounts.”
submit your
art to fxposé
Send up to seven pieces of your
work, along with their titles, an
explanation of your techniques,
a photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
email: fxpose@imaginefx.com
(maximum 1MB per image)
get your
resources
See page 6 now!
O
ver the past few years, I’ve tube. I also discovered that scumbling,
uploaded videos to my that is, the method of dry-brushing a
YouTube channel lighter, opaque colour over a darker one
featuring my various to lighten the original, was extremely
drawing and painting useful for creating interesting textures.
techniques. These short videos have I do a great deal of preparation work
become so popular that my subscribers before I start painting. Essential parts of
have asked for a more in-depth look at my my pre-painting process include allowing
process. I answered by creating a video quiet reflection to think of ideas, creating
which is the most comprehensive look yet thumbnail sketches, photographing
into my acrylic painting techniques. The reference, rendering the final drawing,
painting I created for that video is the preparing the painting surface, and
image you see in this workshop. transferring the final image onto it. imagination. The way I was able to
artiSt inSight
My Forest Angel painting is the perfect Without those crucial early steps, my achieve that final result was through
Professional
way to present my method of glazing and Presentation paintings could not be successful. glazing and scumbling, two painting
scumbling with paint to achieve both Getting high-quality Just as critical are my underpainting methods which have become the
texture and vibrant colour that seem to photos of your final art, and local colour stages, which lay the foundation of my acrylic painting process.
glow on the canvas. Early in my painting which capture exact groundwork for a strong image. I often I’m thrilled to share them with you here.
career, I stumbled upon the method of colours, can be tricky. call these early stages the “ugly” stages Jeff has been creating fantasy
glazing: that is, applying thin washes of I find it best to have because that’s when the painting looks its art for over 22 years and has
paint over a base colour (usually a lighter a professional worst. This is the time when many artists illustrated for properties such as
one) in order to change or enhance that photographer make a abandon a painting, never pushing Dungeons & Dragons, World of
original base. I found that applying many photo or scan of my through to the final result. I was guilty of Warcraft, and Magic: the Gathering. He runs
glazes throughout the course of a painting painting, to looks its this as a young artist until I learned to be a YouTube channel where he showcases many
gave me wonderfully rich colour best for the client. persistent, to keep working until the art techniques. You can see more of his
unequalled to that straight out of the painting resembled the image of my paintings at www.jeffmiracola.com.
COlOur
tip
Light ‘em up
I use daylight bulbs in all
of my studio lamps. This
enables me to achieve
consistent colour in
my paintings.
material
tip
Any oLd rAgs
You can use an old cotton
T-shirt as a paint rag. And
use a glass palette for
picking up paint. It’s
easy to clean and
reusable.
artiSt inSight
maintain a Painting
safety net
Safeguard all drawings,
photocopies, and
reference photos until
you’re done with your
painting in case you
have to scrap everything
and begin again. Saving
11 Remove art masking fluid
these materials has With the background done, I now remove the art
helped me more than masking fluid from the angel. I carefully peel it up by
once when I’ve had to dragging my finger across the mask. It’s important to
start paintings over for remove it slowly, so I don’t lift paint beyond the mask edges.
various reasons. I occasionally use a tool called a rubber cement pickup to
remove any stubborn pieces of the art masking fluid.
12 Angel underpainting
I build up the colour of the angel with a series of
glazes to achieve depth and richness of hue. I then dab
watered-down paint in the wings so the paint moves
around, creating interesting shapes. These shapes help me
visualise the leaf pattern that I’ll paint into the wings.
painting hellboy
in a new light
Paolo RiveRa brings together the style of Norman Rockwell and the Saturday
evening Post to create a comic book cover featuring everyone’s favourite demon
T
his was the first of three I’m glad he convinced me, as it became
MateRialS
covers for the series Hellboy one of my most popular pieces. Indeed,
and the B.P.R.D: 1953, written the original was purchased by Guillermo Brushes
n Silver Brush Black
by Mike Mignola and Chris del Toro, director of the Hellboy films.
Velvet. This is a great
Roberson. I did the interior art I was reluctant to paint because I knew
all-purpose brush.
as well (with help from my dad, Joe it would take a while: about 70 hours,
I mostly use Rounds,
Rivera, on inks and Dave Stewart on sketch to scan. My daughter had just been
Sizes 4 and 8.
colours), but the covers are always done born, so I was short on time (and sleep)
well in advance for solicitations and and those 70 hours often came in pAints
n Holbein Gouache
promotion. I submitted several 30-minute snippets. She’s almost one
n Holbein Acryla
thumbnail sketches, planning to do them now, almost old enough to start drawing.
Gouache White Generic liGhtinG
all in ink with digital colour — the same Paolo grew up on cartoons and
surfAce
the lighting works well on a white
style as the interior art. But my editor, comics, especially Ninja Turtles,
Scott Allie, thought one sketch in Batman, and The Tick. In 2002 n 13x19 inch Fabriano background where the graphic
particular would look good in the style of he got his big break from Artistico Watercolor shapes are more important than
Norman Rockwell, especially since the Marvel Comics. Visit www.paolorivera.com
Paper Hot Press 300lb creating a sense of atmosphere
book takes place in 1953. to see more of his comic and cover work. through light and shadow.
Wacky reference
for reference photos, i want
just enough information to
get the gesture or lighting
right. i most often need help
with hands and clothing
wrinkles. although i didn’t
make it in time for this
cover, i eventually sculpted
a hellboy maquette in
sculptris to help me with
draftsmanship and lighting
for the rest of the series.
Oils
GlazinG over an
underpaintinG
AnAnd RAdhAkRiShnAn continues on from his previous article, and paints over
a monochromatic underpainting in transparent layers of oil paint, called glazes
A
glaze refers to a thin and similar to placing a coloured Cellophane affect the value to a large degree, the
MAteRiAlS
transparent layer on a sheet over a black and white photograph. finished painting often stays loyal to the
painting that affects the There are two main reasons why n Canvas tonal schemes of the underlying opaque
appearance of the glazing is popular among artists. The first n Oil paints layers. In many ways, glazes work like the
n Painting medium
underlying layer. This is brilliance and luminosity. Because it Multiply layer in Photoshop, adding
n Palette
change in appearance could be in hue, involves applying colour directly without transparent layers with the underlying
n Brushes
value, texture or a combination of all three. the addition of white to make it opaque, image showing through to a large extent.
As such, glazing is the second of the the colours are more saturated and appear Anand is a freelance illustrator
two-part painting process where layers of brighter on the canvas. In addition, it who lives and works in Mumbai
paint are applied thinly on an provides a glow to the painting. and has recently explored the
underpainting, usually done to add Second, underpainting enables you to world of sci-fi and fantasy
colour to an achromatic or break down value and colour. Because illustration. You can see more of his art by
monochromatic underpainting. It’s glazing deals with colour and doesn’t visiting www.behance.net/anandrk.
Soft edge.
Firm edge.
Hard edge.
Lost edge.
ARtiSt inSight
Colour is
subjeCtive
A colour will appear
fantastical pictures and get bookcase down one side and then
multiple boards, easels and portfolios
paid for the privilege stacked against the wall behind me. Over
time I hope to fill the back wall with
What was your first paid commission? originals by other favourite artists.
Editorial illustrations for a history of It’s brilliant to be at home because my
work article in a management magazine. wife and kids can drop in, or I can join
They were based on ancient Greek plates the conversation, at any point. Saying
featuring designs representing the that, I may have to fit a lock on the
workplace from Ancient Greece, the studio door to prevent my eldest
medieval period and the industrial invading when I’m not there. I’ve already
revolution, through to the modern day. had a few close shaves, but nothing a
The artwork I produced was mainly putty rubber won’t fix.
digital and I learned a lot doing it, but I Chris is an illustrator and gallery artist. His
don’t keep it in my presentation portfolio. most recent series of anthropomorphic animal
toad CraSheS paintings will be exhibited at Galerie Daniel
“Watercolour spot art for The
Wind In the Willows, to be
What’s the last piece that you finished, Maghen in Paris this July. You can see more
published at the end of the year.” and how do the two differ? of his art at www.chris-dunn.co.uk.