DAY -1 DAY – 6 DAY – 11
INTRODUCTION
Introduction to 3DS Max Extended Primitives Modelling
Navigate 3ds Max & workspace Model creation using standard
Unit settings primitives
Creating & editing 3D Polygon objects
View port Converting 3D Objects into Editable
o Hydra /Spindle
Graphite modelling tools objects
o Chamfer Box
Command panel
o Oil Tank DAY – 12
File management
Time slider o Ring wave Exercise – 3
Editing of Extended primitives
DAY – 2
Bringing all together DAY – 13
Settings Assembling [Link] Compound objects & AEC
DAY – 7
Setting Preference correctly
Modelling using extended Extended
View Navigation & Configuration
Boolean
Starting a project primitives
Proboolean
File linking Creating Interior components
Holding / fecthing Sofa
o Union
Merging files Chair o Subtraction
Importing / exporting Bed o Walls, Railings Foliage
DAY – 3 & 4
Wall unit DAY -14
Basic Modelling techniques DAY - 8 Creating Doors , Windows &
Standard Primitives Exercise -2 Stairs
Model creation using standard
DAY – 9 Pivoted Door
primitives
Grids, Snaps & Layers Sliding doors
Transforms (move, rotate, scale.)
Snap selection for precision Fixed windows
Reference coordinate systems &
Align Sliding/ Pivoted Windows
transform centres
Grids L shape/ U shape/ Spiral stairs
Cloning and grouping
Layers DAY -15 -16
Polygon modelling tools
Selection Model Modifiers
DAY - 5
DAY - 10 FFD (Free form deformers)
Exercise -1
Modelling of Shapes Extrude
Creating Objects using standard
Modelling with 3D Geometry Shell
primitives
Spline theory Lathe
Working with Splines Lattice
Creating 3D Models from 2D Objects Exercise - 3
Using Shape models DAY – 17 & 18
Using lofts
Creating multiple models from one
idea
DAY -19 DAY – 30 -31
Cameras & Render set up Creating Objects Special effects
Placing different type of cameras
Different types of Lens and Effects
Various types of render setup
in Lights
Scanline / ART
Creating Road Night views using
DAY – 20-21 Spot light and Lens effects
Scanline Render
Road Animation creating with
Scanline materials
Dummy and Camera
Scanline lighting
Scanline render
DAY – 32-33
Special effects
DAY – 22-23 Creating a big Fountain of Circular
ART Render
shape by Particle System and Space
ART materials
Warp
ART lighting
Creating Bounce Effect of Water
ART render
Creating Smoke Effect in Pooja
DAY – 24-25 Room by Particle system and Space
Rendering with V-Ray Warp
V-ray light setup,
DAY – 34 -35
V-ray rendering settings,
Creating scene with fire effects
HDRI Illumination,
Creating a Farm House with
Fine-tuning shadows,
Water Animation, Rotation of Fan
Final render setting etc.
Wheel
DAY – 26-27
FINAL Project
Rendering for Realistic views
Render quality
DAY – 36 TO 40
Render resolution
Auto saving of rendered file
DAY – 28-29
Walkthrough & Animation
General Principles
Set Keys
Auto key
Animating objects
Time configuration
Understanding FPS (Frames per sec)