Multimedia Project Essentials and Applications
Multimedia Project Essentials and Applications
Introduction to multimedia.
Applications of multimedia.
Virtual reality (VR).
Stages of a multimedia project.
Requirements for a multimedia project.
Members of a multimedia team.
Source Acknowledgement Roles and responsibilities in a multimedia
Vaughon: Multimedia – Making it Work, Tata McGraw Hill team.
Villamil et al: Multimedia – An Introduction, PHI
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“ ... multiple intermediaries between a source and A combination of two or more categories of
a sink of information.”
information having different transport signal
Multi-sensory
characteristics.
Digital Storage
All types of information handled in the same way Typically, one medium is a continuous
Computer Control medium while another is discrete.
Presentation of Information (Playout) Image, audio, video and graphics are
Interactive examples of media.
Frequent used but not essential
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CD-ROM is the most cost-effective distribution Multilayered DVD technology increases the
medium for multimedia projects. capacity of current optical technology to 18 GB.
It can contain up to 80 minutes of full-screen DVD authoring and integration software is
video or sound. used to create interactive front-end menus for
CD burners are used for reading discs and films and games.
converting the discs to audio, video, and data DVD burners are used for reading discs and
formats. converting the disc to audio, video, and data
formats.
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Time-Based
Continuous
Moving
Sound Animation
Images
Space-Based
Discrete
Still
Text Graphics
Images
Origin
o Apple Computer Media Lab , M.I.T., Olivetti Captured Computer Generated
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On-line facilitator
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DISTRIBUTION FUNCTION
1. Stand-alone Systems
Stand- 1. Information Systems
– computer--aided
computer – digital library CDROM games will gross more money than
– Internet movie industry
learning
– interactive video;
2. Manipulating systems
– editing;
TV and video editing; Convergence of computers, telecom, and TV
– music composition
OPERATION Caused by technology and competition
– distance learning;
learning; 1. Interactive systems
– distributed – tele--conference;
tele Dramatic changes in products, infrastructure, etc.
multimedia – tele--medicine
tele Application potential
databases – retrieval;
browsing and retrieval;
2. Distributed Systems 2. Non--interactive systems
Non Huge markets
– interactive – video demo Potential for improving our lives (e.g., learning,
shopping – document producing
entertainment, and work)
– tele--conferencing
tele
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• Playback
• Real-time A/V capture and playback – Off-line creation and processing
• Off-line browsing, playback, and editing of A/V – Latency less critical because you can read ahead
objects – Predictable future
• Compression • Conferencing/collaboration
• Real-time and multicast protocols – Real-time capture and processing
• High speed networking – Latency is critical
• Synchronization abstractions – Unpredictable future
• Hyperlinks everywhere • Editing
• Real-time OS? – Off-line capture
– Real-time processing
– Predictable?
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Display
More storage required
Speaker
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Business - Business applications for multimedia Home - Most multimedia projects reach the
include presentations training, marketing, homes via television sets or monitors with
advertising, product demos, databases, built-in user inputs.
catalogues, instant messaging, and networked Public places - Multimedia will become
communication. available at stand-alone terminals or kiosks to
Schools - Educational software can be provide information and help.
developed to enrich the learning process.
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A team of skilled individuals is required to create a The project manager is responsible for:
good multimedia project. The overall development, implementation, and day-to-day operations of
Team building refers to activities that help a group and the project.
its members function at optimum levels. The design and management of a project.
Understanding the strengths and limitations of hardware and software.
The diverse range of skills required for a project is Ensuring people skills and organizational skills.
called the multimedia skillset. Conveying information between the team and the client.
A multimedia team consists of the following: Multimedia designer - This team consists of:
Project manager
Graphics designers, illustrators, animators, and image processing
Multimedia designer specialists who deal with visuals, thereby making the project appealing
Interface designer and aesthetic.
Writer Instructional designers, who make sure that the subject matter is presented
Video specialis clearly for the target audience.
Audio specialist
Multimedia programmer
Interface designers, who devise the navigational pathways and content
maps.
Producer for the Web
Computer programmers Information designers, who structure content, determine user pathways
and feedback, and select presentation media.
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Multimedia is a combination of text, graphic The diverse skills required as the multimedia
art, sound, animation, and video. skillset.
Multimedia projects can be linear or nonlinear. Roles and responsibilities are assigned to each
Multimedia projects are often stored on CD- team member in a multimedia project.
ROM, DVDs, Web. Knowledge, creativity and organizational skills
Multimedia is widely used in business, schools, are essential for authoring a high-quality
public places, and at home. multimedia project.
Virtual reality is an extension of multimedia. The basic stages of a multimedia project are
planning and costing, design and production,
testing and delivery.
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