CPU Scheduling
Chapter 5: CPU Scheduling
• Basic Concepts
• Scheduling Criteria
• Scheduling Algorithms
• Multiple-Processor Scheduling
• Real-Time Scheduling
• Thread Scheduling
• Operating Systems Examples
• Java Thread Scheduling
• Algorithm Evaluation
Basic Concepts
• Maximum CPU utilization obtained with
multiprogramming
• CPU–I/O Burst Cycle – Process execution
consists of a cycle of CPU execution and
I/O wait
• CPU burst distribution
Alternating Sequence of CPU And I/O Bursts
Histogram of CPU-burst Times
CPU Scheduler
• Selects from among the processes in memory
that are ready to execute, and allocates the CPU
to one of them
• CPU scheduling decisions may take place when a
process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
• Scheduling under 1 and 4 is nonpreemptive
• All other scheduling is preemptive
Dispatcher
• Dispatcher module gives control of the CPU
to the process selected by the short-term
scheduler; this involves:
– switching context
– switching to user mode
– jumping to the proper location in the user
program to restart that program
• Dispatch latency – time it takes for the
dispatcher to stop one process and start
another running
Scheduling Criteria
• CPU utilization – keep the CPU as busy as possible
• Throughput – # of processes that complete their
execution per time unit
• Turnaround time – amount of time to execute a
particular process
• Waiting time – amount of time a process has been
waiting in the ready queue
• Response time – amount of time it takes from when a
request was submitted until the first response is
produced, not output (for time-sharing environment)
Optimization Criteria
• Max CPU utilization
• Max throughput
• Min turnaround time
• Min waiting time
• Min response time
First-Come, First-Served (FCFS) Scheduling
Process Burst Time
P1 24
P2 3
P3 3
• Suppose that the processes arrive in the order: P1 , P2 ,
P3
The Gantt Chart for the schedule is:
P1 P2 P3
0
• Waiting 24 P = 27
time for P1 = 0; P2 = 24; 30
3 27
• Average waiting time: (0 + 24 + 27)/3 = 17
FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order
P2 , P3 , P1
• The Gantt chart for the schedule is:
P2 P3 P1
0 3 6 30
• Waiting time for P1 = 6; P2 = 0; P3 = 3
• Average waiting time: (6 + 0 + 3)/3 = 3
• Much better than previous case
• Convoy effect short process behind long process
Shortest-Job-First (SJF) Scheduling
• Associate with each process the length of its next CPU
burst. Use these lengths to schedule the process with
the shortest time
• Two schemes:
– nonpreemptive – once CPU given to the process it cannot
be preempted until completes its CPU burst
– preemptive – if a new process arrives with CPU burst
length less than remaining time of current executing
process, preempt. This scheme is know as the
Shortest-Remaining-Time-First (SRTF)
• SJF is optimal – gives minimum average waiting time
for a given set of processes
Example of Non-Preemptive SJF
Process Arrival Time Burst Time
P1 0.0 7
P2 2.0 4
P3 4.0 1
P4 5.0 4
• SJF (non-preemptive)
P1 P3 P2 P4
0 3 7 8 12 16
• Average waiting time = (0 + 6 + 3 + 7)/4 = 4
Example of Preemptive SJF
Process Arrival Time Burst Time
P1 0.0 7
P2 2.0 4
P3 4.0 1
P4 5.0 4
• SJF (preemptive)
P1 P2 P3 P2 P4 P1
0 2 4 5 7 11 16
• Average waiting time = (9 + 1 + 0 +2)/4 = 3
Priority Scheduling
• A priority number (integer) is associated with each
process
• The CPU is allocated to the process with the highest
priority (smallest integer ≡ highest priority)
– Preemptive
– nonpreemptive
• SJF is a priority scheduling where priority is the
predicted next CPU burst time
• Problem ≡ Starvation – low priority processes may
never execute
• Solution ≡ Aging – as time progresses increase the
priority of the process
Round Robin (RR)
• Each process gets a small unit of CPU time (time
quantum), usually 10-100 milliseconds. After this
time has elapsed, the process is preempted and
added to the end of the ready queue.
• If there are n processes in the ready queue and
the time quantum is q, then each process gets 1/n
of the CPU time in chunks of at most q time units
at once. No process waits more than (n-1)q time
units.
• Performance
– q large ⇒ FIFO
– q small ⇒ q must be large with respect to context
switch, otherwise overhead is too high
Example of RR with Time Quantum =
20
Process Burst Time
P1 53
P2 17
P3 68
P4 24
• The Gantt chart is:
P1 P2 P3 P4 P1 P3 P4 P1 P3 P3
0 20 37 57 77 97 117 121 134 154 162
• Typically, higher average turnaround than SJF, but
better response
Time Quantum and Context Switch Time
Turnaround Time Varies With The Time Quantum
Multilevel Queue
• Ready queue is partitioned into separate
queues:
foreground (interactive)
background (batch)
• Each queue has its own scheduling algorithm
– foreground – RR
– background – FCFS
• Scheduling must be done between the queues
– Fixed priority scheduling; (i.e., serve all from
foreground then from background). Possibility of
starvation.
Multilevel Queue Scheduling
Multilevel Feedback Queue
• A process can move between the various
queues; aging can be implemented this
way
• Multilevel-feedback-queue scheduler
defined by the following parameters:
– number of queues
– scheduling algorithms for each queue
– method used to determine when to upgrade
a process
Example of Multilevel Feedback
Queue
• Three queues:
– Q0 – RR with time quantum 8 milliseconds
– Q1 – RR time quantum 16 milliseconds
– Q2 – FCFS
• Scheduling
– A new job enters queue Q0 which is served
RR. When it gains CPU, job receives 8
milliseconds. If it does not finish in 8
milliseconds, job is moved to queue Q1.
Multilevel Feedback Queues
End
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