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What Is Software Prototyping Model?: Step 1: Requirements Gathering and Analysis

Prototyping is a software development model where a prototype is built, tested, and refined until an acceptable prototype is achieved. It has six phases: 1) requirements gathering and analysis, 2) quick design, 3) build a prototype, 4) initial user evaluation, 5) refining the prototype, and 6) implementing the product and maintaining it. Types of prototyping include rapid throwaway, evolutionary, incremental, and extreme prototyping. Regular meetings are important to identify missing functionality and reduce risks, though prototyping may encourage excessive change requests.

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0% found this document useful (1 vote)
522 views6 pages

What Is Software Prototyping Model?: Step 1: Requirements Gathering and Analysis

Prototyping is a software development model where a prototype is built, tested, and refined until an acceptable prototype is achieved. It has six phases: 1) requirements gathering and analysis, 2) quick design, 3) build a prototype, 4) initial user evaluation, 5) refining the prototype, and 6) implementing the product and maintaining it. Types of prototyping include rapid throwaway, evolutionary, incremental, and extreme prototyping. Regular meetings are important to identify missing functionality and reduce risks, though prototyping may encourage excessive change requests.

Uploaded by

Ceesay Modou
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

What is Software Prototyping Model?

Prototype methodology is defined as a Software Development model in which


a prototype is built, test, and then reworked when needed until an acceptable
prototype is achieved. It also creates a base to produce the final system.

Software prototyping model works best in scenarios where the project's


requirements are not known. It is an iterative, trial, and error method which
take place between the developer and the client.

Prototyping Model Phases

Prototyping Model has following six SDLC phases as follow:

Step 1: Requirements gathering and analysis


A prototyping model starts with requirement analysis. In this phase, the
requirements of the system are defined in detail. During the process, the
users of the system are interviewed to know what is their expectation from the
system.

Step 2: Quick design


The second phase is a preliminary design or a quick design. In this stage, a
simple design of the system is created. However, it is not a complete design.
It gives a brief idea of the system to the user. The quick design helps in
developing the prototype.
Step 3: Build a Prototype
In this phase, an actual prototype is designed based on the information
gathered from quick design. It is a small working model of the required
system.

Step 4: Initial user evaluation


In this stage, the proposed system is presented to the client for an initial
evaluation. It helps to find out the strength and weakness of the working
model. Comment and suggestion are collected from the customer and
provided to the developer.

Step 5: Refining prototype


If the user is not happy with the current prototype, you need to refine the
prototype according to the user's feedback and suggestions.

This phase will not over until all the requirements specified by the user are
met. Once the user is satisfied with the developed prototype, a final system is
developed based on the approved final prototype.

Step 6: Implement Product and Maintain


Once the final system is developed based on the final prototype, it is
thoroughly tested and deployed to production. The system undergoes routine
maintenance for minimizing downtime and prevent large-scale failures.

Types of Prototyping Models


Four types of Prototyping models are:

1. Rapid Throwaway prototypes


2. Evolutionary prototype
3. Incremental prototype
4. Extreme prototype

Rapid Throwaway Prototype


Rapid throwaway is based on the preliminary requirement. It is quickly
developed to show how the requirement will look visually. The customer's
feedback helps drives changes to the requirement, and the prototype is again
created until the requirement is baselined.

In this method, a developed prototype will be discarded and will not be a part
of the ultimately accepted prototype. This technique is useful for exploring
ideas and getting instant feedback for customer requirements.

Evolutionary Prototyping
Here, the prototype developed is incrementally refined based on customer's
feedback until it is finally accepted. It helps you to save time as well as effort.
That's because developing a prototype from scratch for every interaction of
the process can sometimes be very frustrating.

This model is helpful for a project which uses a new technology that is not well
understood. It is also used for a complex project where every functionality
must be checked once. It is helpful when the requirement is not stable or not
understood clearly at the initial stage.

Incremental Prototyping
In incremental Prototyping, the final product is decimated into different small
prototypes and developed individually. Eventually, the different prototypes are
merged into a single product. This method is helpful to reduce the feedback
time between the user and the application development team.

Extreme Prototyping:
Extreme prototyping method is mostly used for web development. It is
consisting of three sequential phases.

1. Basic prototype with all the existing page is present in the HTML format.
2. You can simulate data process using a prototype services layer.
3. The services are implemented and integrated into the final prototype.

Best practices of Prototyping


Here, are a few things which you should watch for during the prototyping
process:

 You should use Prototyping when the requirements are unclear.


 It is important to perform planned and controlled Prototyping.
 Regular meetings are vital to keep the project on time and avoid costly
delays.
 The users and the designers should be aware of the prototyping issues
and pitfalls.
 At a very early stage, you need to approve a prototype and only then
allow the team to move to the next step.
 In software prototyping method, you should never be afraid to change
earlier decisions if new ideas need to be deployed.
 You should select the appropriate step size for each version.
 Implement important features early on so that if you run out of the time,
you still have a worthwhile system

Advantages of the Prototyping Model


Here, are important pros/benefits of using Prototyping models:

 Users are actively involved in development. Therefore, errors can be


detected in the initial stage of the software development process.
 Missing functionality can be identified, which helps to reduce the risk of
failure as Prototyping is also considered as a risk reduction activity.
 Helps team member to communicate effectively
 Customer satisfaction exists because the customer can feel the product
at a very early stage.
 There will be hardly any chance of software rejection.
 Quicker user feedback helps you to achieve better software
development solutions.
 Allows the client to compare if the software code matches the software
specification.
 It helps you to find out the missing functionality in the system.
 It also identifies the complex or difficult functions.
 Encourages innovation and flexible designing.
 It is a straightforward model, so it is easy to understand.
 No need for specialized experts to build the model
 The prototype serves as a basis for deriving a system specification.
 The prototype helps to gain a better understanding of the customer's
needs.
 Prototypes can be changed and even discarded.
 A prototype also serves as the basis for operational specifications.
 Prototypes may offer early training for future users of the software
system.
Disadvantages of the Prototyping Model
Here, are important cons/drawbacks of prototyping model:

 Prototyping is a slow and time taking process.


 The cost of developing a prototype is a total waste as the prototype is
ultimately thrown away.
 Prototyping may encourage excessive change requests.
 Sometimes customers may not be willing to participate in the iteration
cycle for the longer time duration.
 There may be far too many variations in software requirements when
each time the prototype is evaluated by the customer.
 Poor documentation because the requirements of the customers are
changing.
 It is very difficult for software developers to accommodate all the
changes demanded by the clients.
 After seeing an early prototype model, the customers may think that the
actual product will be delivered to him soon.
 The client may lose interest in the final product when he or she is not
happy with the initial prototype.
 Developers who want to build prototypes quickly may end up building
sub-standard development solutions.

Summary
 In Software Engineering, Prototype methodology is a software
development model in which a prototype is built, test and then reworked
when needed until an acceptable prototype is achieved.
 1) Requirements gathering and analysis
 2) Quick design
 3) Build a Prototype
 4) Initial user evaluation
 5) Refining prototype
 6)Implement Product and Maintain; are 6 steps of the prototyping
process
 Type of prototyping models are
 1) Rapid Throwaway prototypes
 2) Evolutionary prototype
 3) Incremental prototype
 4) Extreme prototype
 Regular meetings are essential to keep the project on time and avoid
costly delays in prototyping approach.
 Missing functionality can be identified, which helps to reduce the risk of
failure as Prototyping is also considered as a risk reduction activity in
SDLC.
 Prototyping may encourage excessive change requests.

Common questions

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Rapid throwaway prototyping involves quickly developing a prototype to explore ideas and gather feedback, but the prototype is discarded and not part of the final system. It focuses on visualizing requirements and refining them based on rapid user feedback until a baseline is achieved . In contrast, evolutionary prototyping incrementally refines the same prototype based on feedback until it is acceptable, thereby saving time and effort. This refined prototype becomes part of the final system . The key difference lies in the treatment of the prototype: rapid throwaway uses the prototype transiently to gather requirements, while evolutionary prototyping iteratively refines it to form the foundation of the final product.

User feedback is critical in the refinement of prototypes in the prototyping process. It serves as the primary input for identifying the strengths and weaknesses of a prototype . During the initial user evaluation phase, feedback informs developers of any modifications or enhancements necessary to meet user expectations and requirements . This feedback guides the iterative cycle of refinement, ensuring that the prototype evolves into a version that satisfies user needs . By continually adjusting the prototype based on real user interactions and suggestions, developers ensure that the final system closely aligns with what users actually require, reducing the risk of project failure .

The prototyping model often leads to inefficient documentation due to the dynamic and iterative nature of the process, where requirements frequently change based on user feedback . This constant evolution can make it challenging to maintain accurate and up-to-date documentation. To mitigate this, teams can employ agile documentation practices, which focus on creating living documents that evolve alongside the project . Regular updates and thorough version control can help ensure that documentation remains coherent and relevant despite frequent changes, and clear communication about changes and updates can minimize confusion among team members .

To ensure effective communication in a team using the prototyping model, regular meetings are essential to keep the project on track and promptly address any arising issues . Team members should engage actively with users and clients throughout the prototyping process to gather feedback and understand their needs . All stakeholders, including designers and users, must be made aware of potential issues and pitfalls that might influence the prototyping process . Establishing clear, shared goals and expectations from the outset, and maintaining an open channel for feedback and suggestions, are crucial to harmonize the efforts of all involved parties and achieve a cohesive development process.

Software developers face several challenges when using prototyping models. Prototyping is often a slow and time-consuming process, which can delay project timelines . The cost of developing and discarding prototypes can be seen as wasteful since these cost increments do not directly contribute to the final product . It may lead to excessive change requests, as users often refine their requirements with each prototype interaction, which can overwhelm the developers . There can also be poor documentation due to the constantly evolving requirements, making future maintenance difficult . Moreover, developers might end up creating sub-standard solutions if they rush to build prototypes, and clients may lose interest if early prototypes do not meet their expectations or if they misunderstand the prototype as the final product .

The software prototyping model offers several advantages, particularly regarding user involvement and risk management. Users are actively involved in the development process, which leads to early detection of errors and ensures that the final product aligns with user expectations, hence increasing customer satisfaction . This active involvement also means missing functionalities can be identified early, reducing the risk of project failure as prototyping serves as a risk reduction mechanism . Furthermore, the iterative feedback process helps the development team to continually adjust and refine the system to meet user needs, ensuring the product is viable and useful .

The software prototyping methodology involves six distinct phases: 1) Requirements gathering and analysis, where the system requirements are defined in detail based on user expectations . 2) Quick design, where a simple design provides a brief idea of the system to help in developing the prototype . 3) Building a prototype, where an actual small working model of the system is designed . 4) Initial user evaluation, where the prototype is presented for evaluation, and feedback is collected . 5) Refining the prototype, which involves reworking the prototype based on user feedback until all requirements are satisfied . Finally, 6) Implementing the product and maintenance, where the final system is developed from the approved prototype, tested, and maintained . These phases contribute to the iterative refinement of the system, incorporating user feedback at each step, ensuring the final system meets user needs and expectations.

Evolutionary prototyping is particularly advantageous in scenarios where the project involves a new or poorly understood technology, or where the project is complex and requires every functionality to be checked iteratively . It is also beneficial when requirements are not stable or clearly understood at the initial stage, as it allows for gradual refinement based on customer feedback . This method supports saving time and effort since the same prototype is continually refined rather than developing new ones from scratch . Moreover, it is fitting when the development team needs to ensure that the entire product evolves incrementally, aligning continually with user expectations.

Incremental prototyping aids in reducing feedback time by dividing the final product into smaller, manageable prototypes that are developed separately . Each small prototype can be evaluated by the user independently, providing quicker feedback to the development team on specific features or components . This modular approach allows for simultaneous development and assessment, shortening the cycle of feedback and implementation, thereby reducing the time taken for user feedback to be incorporated into the development process . Additionally, merging these tested and validated components into the final product ensures a cohesive but expeditiously developed system.

To ensure successful project completion during prototyping, best practices include using prototyping when requirements are unclear, maintaining planned and controlled prototyping efforts, and holding regular meetings to keep the project on track and avoid costly delays . Developers and users should be aware of prototyping pitfalls, and it is important to approve a prototype early before progressing to the next steps . Being open to changing earlier decisions when necessary and selecting appropriate step sizes for each version are crucial . Additionally, implementing important features early ensures that if time runs short, a valuable system still results .

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