ABSTRACT
Sixth Sense Technology is a mini-projector coupled with a camera and a cellphone—
which acts as the computer and connected to the Cloud, all the information stored on the web.
Sixth Sense can also obey hand gestures. The camera recognizes objects around a person
instantly, with the micro-projector overlaying the information on any surface, including the
object itself or hand. Also can access or manipulate the information using fingers. make a call by
Extend hand on front of the projector and numbers will appear for to click. know the time by
Draw a circle on wrist and a watch will appear. take a photo by Just make a square with fingers,
highlighting what want to frame, and the system will make the photo—which can later organize
with the others using own hands over the [Link] The device has a huge number of applications ,
it is portable and easily to carry as can wear it in neck.
The drawing application lets user draw on any surface by observing the movement of
index finger. Mapping can also be done anywhere with the features of zooming in or zooming
out. The camera also helps user to take pictures of the scene is viewing and later can arrange
them on any surface. Some of the more practical uses are reading a newspaper. reading a
newspaper and viewing videos instead of the photos in the paper. Or live sports updates while
reading the newspaper.
The device can also tell arrival, departure or delay time of air plane on tickets. For book
lovers it is nothing less than a blessing. Open any book and find the Amazon ratings of the book.
To add to it, pick any page and the device gives additional information on the text, comments
and lot more add on feature
TABLE OF CONTENTS
CHAPTER NO TITLE PAGE NO.
ABSTRACT
1. INTRODUCTION
2. SIXTH SENSE TECHNOLOGY
2.1 WHAT IS SIXTH SENSE
2.2 EARLIER SIXTH SENSE PROTOTYPE
2.3 RECENT PROTOYPE
3. WORKING OF SIXTH SENSE
3.1 COMPONENTS
3.1.1 CAMERA
3.1.2 PROJECTOR
3.1.3 MIRROR
3.1.4 MOBILE COMPONENT
3.1.5 COLOR MARKERS
3.2 WORKING
4. RELATED TECHNOLOGY
4.1 AUGMENTED REALITY
4.2 GESTURE RECOGNITION
4.3 COMPUTER VISION BASED
ALGORITHM
4.4 TECHNOLOGIES THAT USES SIXTH
SENSEAS PLATFORM
5. APPLICATIONS
5.1 MAKE A CALL
5.2 CALL UP A MAP
5.3 CHECK THE TIME
5.4 CREATE MULTIMEDIA
READING EXPERIENCE
6. ADVANTAGES AND ENHANCEMENTS
6.1 ADVANTAGES
6.2 FUTURE ENHANCEMENTS
INTRODUCTION
We’ve evolved over millions of years to sense the world around us. When we encounter
something, someone or some place, we use our five natural senses which includes eye, ear, nose,
tongue mind and body to perceive information about it; that information helps us make decisions
and chose the right actions to take. But arguably the most useful information that can help us
make the right decision is not naturally perceivable with our five senses, namely the data,
information and knowledge that mankind has accumulated about everything and which is
increasingly all available online.
Although the miniaturization of computing devices allows us to carry computers in our
pockets, keeping us continually connected to the digital world, there is no link between our
digital devices and our interactions with the physical world. Information is confined traditionally
on paper or digitally on a screen. SixthSense bridges this gap, bringing intangible, digital
information out into the tangible world, and allowing us to interact with this information via
natural hand gestures. ‘SixthS ense’ frees information from its confines by seamlessly integrating
it with reality, and thus making the entire world your computer.
“Sixth Sense Technology”, it is the newest jargon t hat has proclaimed its presence in the
technical arena. This technology has emerged, which has its relation to the power of these six
senses. Our ordinary computers will soon be able to sense the different feelings accumulated in
the surroundings and it is all a gift of the ”Si xth Sense Technology” newly introduced.
SixthSense is a wearable “gesture based” device that augments the physical world with
digital information and lets people use natural hand gestures to interact with that information. It
was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media
Lab. A grad student with the Fluid Interfaces Group at MIT, he caused a storm with his creation
of SixthSense. He says that the movies “Robocop” and “Minority Report” gave him the
inspiration to create his view of a world not dominated by computers, digital information and
human robots, but one where computers and other digital devices enhance people’s enjoyment of
the physical world.
Right now, we use our “devices” (computers, mobile phones, tablets, etc.) to go into the
internet and get information that we want. With SixthSense we will use a device no bigger than
current cell phones and probably eventually as small as a button on our shirts to bring the
internet to us in order to interact with our world!
SixthSense will allow us to interact with our world like never before. We can get information
on anything we want from anywhere within a few moments! We will not only be able to interact
with things on a whole new level but also with people! One great part of the device is its ability
to scan objects or even people and project out information regarding what you are looking at.
Chapter 2
SIXTH SENSE TECHNOLOGY
2.1 What is SixthSense?
Figure 2.1: Six Senses
Sixth Sense in scientific (or non-scientific) terms is defined as Extra Sensory Perception or in
short ESP. It involves the reception of information not gained through any of the five senses. Nor
is it taken from any experiences from the past or known. Sixth Sense aims to more seamlessly
integrate online information and tech into everyday life. By making available information needed
for decision-making beyond what we have access to with our five senses, it effectively gives
users a sixth sense.
2.2 Earlier SixthSense Prototype
Figure 2.2: Earlier Device
Maes’ MIT group, which includes seven graduate students, were thinking about how a person
could be more integrated into the world around them and access information without
having to do something like take out a phone. They initially produced a wristband that would
read an Radio Frequency Identification tag to know, for example, which book a user is holding in
a store.
They also had a ring that used infrared to communicate by beacon to supermarket smart
shelves to give you information about products. As we grab a package of macaroni, the ring
would glow red or green to tell us if the product was organic or free of peanut traces — whatever
criteria we program into the system.
They wanted to make information more useful to people in real time with minimal effort in a
way that doesn’t require any behaviour changes. The wristband was getting close, but we still
had to take out our cell phone to look at the information.
That’s when they struck on the idea of accessing information from the internet and projecting
it. So someone wearing the wristband could pick up a paperback in the bookstore and
immediately call up reviews about the book, projecting them onto a surface in the store or doing
a keyword search through the book by accessing digitized pages on Amazon or Google books.
They started with a larger projector that was mounted on a helmet. But that proved
cumbersome if someone was projecting data onto a wall then turned to speak to friend — the
data would project on the friend’s face.
2.3 Recent Prototype
Figure 2.3: Present Device
Now they have switched to a smaller projector and created the pendant prototype to be worn
around the neck.
The SixthSense prototype is composed of a pocket projector, a mirror and a camera. The
hardware components are coupled in a pendant-like mobile wearable device. Both the projector
and the camera are connected to the mobile computing device in the user’s pocket.
We can very well consider the Sixth Sense Technology as a blend of the computer and the
cell phone. It works as the device associated to it is hanged around the neck of a person and thus
the projection starts by means of the micro projector attached to the device. Therefore, in course,
you turn out to be a moving computer in yourself and the fingers act like a mouse and a
keyboard.
The prototype was built from an ordinary webcam and a battery-powered 3M projector, with
an attached mirror — all connected to an intern et-enabled mobile phone. The setup, which costs
less than $350, allows the user to project information from the phone onto any surface — walls,
the body of another person or even your hand.
Mistry wore the device on a lanyard around his neck, and colored Magic Marker caps on four
fingers (red, blue, green and yellow) helped the camera distinguish the four fingers and recognize
his hand gestures with software that Mistry created.
Chapter 3
WORKING OF SIXTH SENSE TECHNOLOGY
3.1 Components
The hardware components are coupled in a pendant like mobile wearable device.
Camera
Projector
Mirror
Mobile
Component
Color Markers
3.1.1 Camera
Figure 3.1: Camera
A webcam captures and recognises an object in view and tracks the user’s hand gestures
using computer-vision based techniques.
It sends the data to the smart phone. The camera, in a sense, acts as a digital eye, seeing what
the user sees. It also tracks the movements of the thumbs and index fingers of both of the user's
hands. The camera recognizes objects around you instantly, with the micro-projector overlaying
the information on any surface, including the object itself or your hand.
3.1.2 Projector
Figure 3.2: Projector
Also, a projector opens up interaction and sharing. The project itself contains a battery
inside, with 3 hours of battery life. The projector projects visual information enabling surfaces,
walls and physical objects around us to be used as interfaces. We want this thing to merge with
the physical world in a real physical sense. You are touching that object and projecting info onto
that object. The information will look like it is part of the object. A tiny LED projector displays
data sent from the smart phone on any surface in view–object, wall, or person.
3.1.3 Mirror
Figure 3.3: Mirror
The usage of the mirror is significant as the projector dangles pointing downwards from the
neck.
3.1.4 Mobile Component
Figure 3.4: Smartphone
The mobile devices like Smartphone in our pockets transmit and receive voice and data
anywhere and to anyone via the mobile internet. An accompanying Smartphone runs the
SixthSense software, and handles the connection to the internet. A Web-enabled smart phone in
the user’s pocket processes the video data. Other software searches the Web and interprets the
hand gestures.
3.1.5 Color Markers
Figure 3.5: Color Markers
It is at the tip of the user’s fingers. Marking the user’s fingers with red, yellow, green, and
blue tape helps the webcam recognize gestures. The movements and arrangements of these
makers are interpreted into gestures that act as interaction instructions for the projected
application interfaces.
3.2 Working
Figure 3.6: Working
The hardware that makes Sixth Sense work is a pendant like mobile wearable interface
It has a camera, a mirror and a projector and is connected wirelessly to a Bluetooth or 3G or wifi
smart phone that can slip comfortably into one’s pocket
The camera recognizes individuals, images, pictures, gestures one makes with their hands
Information is sent to the Smartphone for processing
The downward-facing projector projects the output image on to the mirror Mirror reflects image
on to the desired surface
Thus, digital information is freed from its confines and placed in the physical world
The entire hardware apparatus is encompassed in a pendant-shaped mobile wearable device.
Basically the camera recognises individuals, images, pictures, gestures one makes with their
hands and the projector assists in projecting any information on whatever type of surface is
present in front of the person. The usage of the mirror is significant as the projector dangles
pointing downwards from the neck. To bring out variations on a much higher plane, in the demo
video which was broadcasted to showcase the prototype to the world, Mistry uses coloured caps
on his fingers so that it becomes simpler for the software to differentiate between the fingers,
demanding various applications.
The software program analyses the video data caught by the camera and also tracks down the
locations of the coloured markers by utilising single computer vision techniques. One can have
any number of hand gestures and movements as long as they are all reasonably identified and
differentiated for the system to interpret it, preferably through unique and varied fiducials. This
is possible only because the ‘Sixth Sense’ device supports multi-touch and multi-user interaction.
MIT basically plans to augment reality with a pendant picoprojector: hold up an object at the
store and the device blasts relevant information onto it (like environmental stats, for instance),
which can be browsed and manipulated with hand gestures. The "sixth sense" in question is the
internet, which naturally supplies the data, and that can be just about anything
MIT has shown off the device projecting information about a person you meet at a party
on that actual person (pictured), projecting flight status on a boarding pass, along with an entire
non-contextual interface for reading email or making calls. It's pretty interesting technology that,
like many MIT Media Lab projects, makes the wearer look like a complete dork -- if the
projector doesn't give it away, the colored finger bands the device uses to detect finger motion
certainly might.
The idea is that SixthSense tries to determine not only what someone is interacting with, but
also how he or she is interacting with it. The software searches the internet for information that is
potentially relevant to that situation, and then the projector takes over.
All the work is in the software," says Dr Maes. "The system is constantly trying to figure out
what's around you, and what you're trying to do. It has to recognize the images you see, track
your gestures, and then relate it all to relevant information at the same time."
The software recognizes 3 kinds of gestures:
1. Multitouch gestures, like the ones you see in Microsoft Surface or the iPhone -- where
you touch the screen and make the map move by pinching and dragging.
2. Freehand gestures, like when you take a picture [as in the photo above]. Or, you might
have noticed in the demo, because of my culture, I do a namaste gesture to start the
projection on the wall.
3. Iconic gestures, drawing an icon in the air. Like, whenever I draw a star, show me the
weather. When I draw a magnifying glass, show me the map. You might want to use
other gestures that you use in everyday life. This system is very customizable.
CHAPTER 4
APPLICATIONS
The SixthSense prototype implements several applications that demonstrate the usefulness,
viability and flexibility of the system.
The SixthSense device has a huge number of applications. The following are few of the
applications of Sixth Sense Technology.
Make a call
Call up a map
Check the time
Create multimedia reading experience
Drawing application
Zooming features
Get product information
Get book information
Get flight updates
Feed information on people
Take pictures
Check the email
4.1 Make a call
Figure 4.1: Make a call
You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad
to make a call. Calling a number also will not be a great task with the introduction of Sixth Sense
Technology. No mobile device will be required, just type in the number with your palm acting as
the virtual keypad. The keys will come up on the fingers. The fingers of the other hand will then
be used to key in the number and call.
4.2 Call up a map
Figure 4.2: Map
The sixth sense also implements map which lets the user display the map on any physical
surface and find his destination and he can use his thumbs and index fingers to navigate the map,
for example, to zoom in and out and do other controls.
4.3 Check the time
Figure 4.3: Wrist Watch
Sixth Sense all we have to do is draw a circle on our wrist with our index finger to get a
virtual watch that gives us the correct time. The computer tracks the red marker cap or piece of
tape, recognizes the gesture, and instructs the projector to flash the image of a watch onto his
wrist.
4.4 Create multimedia reading experiences
Figure 4.4: Video in Newspaper
The SixthSense system also augments physical objects the user is interacting with by
projecting more information about these objects projected on them. For example, a newspaper
can show live video news or dynamic information can be provided on a regular
piece of paper. Thus a piece of paper turns into a video display.
4.5 Drawing application
Figure 4.5: Drawing
The drawing application lets the user draw on any surface by tracking the fingertip
movements of the user’s index finger.
4.6 Zooming features
Figure 4.6: Zoom in and Zoom out
The user can zoom in or zoom out using intuitive hand movements.
4.7 Get product information
Figure 4.7: Product information
Maes says Sixth Sense uses image recognition or marker technology to recognize
products you pick up, then feeds you information on those products. For example, if you're
trying to shop "green" and are looking for paper towels with the least amount of bleach in them,
the system will scan the product you pick up off the shelf and give you guidance on whether this
product is a good choice for you.
4.8 Get book information
Figure 5.8: Book information
Maes says Sixth Sense uses image recognition or marker technology to recognize
products you pick up, then feeds you information on books. The system can project Amazon
ratings on that book, as well as reviews and other relevant information
4.9 Take pictures
Figure 4.9: Take Pictures
If we fashion our index fingers and thumbs into a square (the typical "framing" gesture),
the system will snap a photo. After taking the desired number of photos, we can project them
onto a surface, and use gestures to sort through the photos, and organize and resize them.
4.10 Get flight updates
Figure 4.10: Flight updates
The system will recognize your boarding pass and let you know whether your flight is on
time and if the gate has changed.
4.11 Feed information on people
Figure 4.11: Information on people
Sixth Sense also is capable of "a more controversial use”. When you go out and meet
someone, projecting relevant information such as what they do, where they work, and also m it
could display tags about the person floating on their shirt. It could be handy if it displayed their
facebook relationship status so that you knew not to waste your time.
Chapter 5
ADVANTAGES AND ENHANCEMENTS
5.1 Advantages
SixthSense is an user friendly interface which integrates digital information into the
physical world and its objects, making the entire world your computer.
SixthSense does not change human habits but causes computer and other machines to
adapt to human needs.
It uses hand gestures to interact with digital information.
Supports multi-touch and multi-user interaction
Data access directly from machine in real time
It is an open source and cost effective and we can mind map the idea anywhere It is
gesture-controlled wearable computing device that feeds our relevant information and
turns any surface into an interactive display.
It is portable and easy to carry as we can wear it in our neck.
The device could be used by anyone without even a basic knowledge of a keyboard or
mouse.
There is no need to carry a camera anymore. If we are going for a holiday, then from
now on wards it will be easy to capture photos by using mere fingers
5.2 Future Enhancements
To get rid of color markers
To incorporate camera and projector inside mobile computing device.
Whenever we place pendant- style wearable device on table, it should allow us to use
the table as multi touch user interface.
Applying this technology in various interest like gaming, education systems etc. To
have 3D gesture tracking.
To make sixth sense work as fifth sense for disabled person.
CONCLUSION
The key here is that Sixth Sense recognizes the objects around you, displaying
information automatically and letting you access it in any way you want, in the simplest way
possible.
Clearly, this has the potential of becoming the ultimate "transparent" user interface for accessing
information about everything around us. If they can get rid of the colored finger caps and it ever
goes beyond the initial development phase, that is. But as it is now, it may change the way we
interact with the real world and truly give everyone complete awareness of the environment
around us.
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8. P. Mistry, P. Maes. Sixth Sense – A Wearable Gestural Interface. To be appeared in SIGGRAPH
Asia 2009, Emerging Technologies. Yokohama, Japan. 2009
9. P. Mistry. The thrilling potential of Sixth Sense technology TED India 2009. Mysore, India