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CG Imp Questions

The document outlines important computer graphics topics covered in 5 units. Unit 1 discusses raster and random scan systems, line drawing algorithms like Bresenham's and DDA, and filling algorithms. Unit 2 covers 2D transformations, coordinate systems, window-to-viewport transforms, and polygon clipping. Unit 3 introduces Bezier and B-Spline curves and surfaces as well as illumination models and polygon rendering. Unit 4 is similar to Unit 2 but for 3D, covering 3D transformations, view volumes, and projections. Unit 5 discusses key frame systems, motion specifications, back-face detection, and BSP trees and area subdivision methods.
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0% found this document useful (0 votes)
65 views1 page

CG Imp Questions

The document outlines important computer graphics topics covered in 5 units. Unit 1 discusses raster and random scan systems, line drawing algorithms like Bresenham's and DDA, and filling algorithms. Unit 2 covers 2D transformations, coordinate systems, window-to-viewport transforms, and polygon clipping. Unit 3 introduces Bezier and B-Spline curves and surfaces as well as illumination models and polygon rendering. Unit 4 is similar to Unit 2 but for 3D, covering 3D transformations, view volumes, and projections. Unit 5 discusses key frame systems, motion specifications, back-face detection, and BSP trees and area subdivision methods.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

CG important topics in each unit

Unit 1

1. Describe about working of CRT monitor.


2. Difference between raster and random scan system.
3. Bresenham’s and DDA Algorithm line drawing algorithms(problems).
4. midpoint circle algorithem.
5. boundary-fill and flood-fill algorithms.

Unit 2

1. Matrix representations of Translation, scaling, rotation, reflection and shear


transformations.
2. Transformations between coordinate systems. (y=mx+c)
3. window to view-port coordinate transformation.
4. Sutherland –Hodgeman polygon clipping algorithm.

Unit 3

1. Bezier curve and B-Spline curves.


2. Bezier and B-Spline surfaces.
3. Basic illumination models.
4. Polygon rendering methods.

Unit 4 (Similar to Unit 2, but this unit is for 3D)

1. 3D Translation, rotation, scaling, reflection and shear transformations.


2. View volume and general projection transforms and clipping.

Unit 5

1. Key frame systems.


2. Motion specifications.
3. Back-face detection.
4. BSP-tree methods and area sub-division methods.

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