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3dsmax: 1.introduction - The 3Ds Max

This document provides an overview of the topics and tools covered in a 3Ds Max modeling and animation course. It outlines 17 main chapters that will be covered, including introduction to the interface, modeling tools like shapes and modifiers, materials, lighting, cameras, rendering, and basic animation techniques. Specific modeling tasks like creating architecture and furniture are also included, as well as rendering software like Mental Ray. The course aims to teach students fundamental 3D modeling, texturing, lighting, and animation skills in 3Ds Max.

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HARISH VERMA
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0% found this document useful (0 votes)
743 views2 pages

3dsmax: 1.introduction - The 3Ds Max

This document provides an overview of the topics and tools covered in a 3Ds Max modeling and animation course. It outlines 17 main chapters that will be covered, including introduction to the interface, modeling tools like shapes and modifiers, materials, lighting, cameras, rendering, and basic animation techniques. Specific modeling tasks like creating architecture and furniture are also included, as well as rendering software like Mental Ray. The course aims to teach students fundamental 3D modeling, texturing, lighting, and animation skills in 3Ds Max.

Uploaded by

HARISH VERMA
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
  • 11. Materials: Covers material creation and editing to apply realistic textures to 3D models.
  • 7. Compound Objects: Covers methods for combining multiple objects to create complex models.
  • 3. Transforms: Discusses how to transform and manipulate objects within a scene.
  • 2. File & Objects: Explains file manipulation, opening/saving files, and basic object creation methods.
  • 1. Introduction – The 3DS Max: Covers the basics of using 3DS Max, including the user interface and initial setup.
  • 4. Applying Modifiers: Describes the use of modifiers to change object properties and enhance models.
  • 5. Low-poly Modelling: Details techniques for creating low-polygon models efficiently.
  • 6. Shapes and Splines: Explains how to create and manipulate shapes and splines for modeling purposes.
  • 10. Hierarchies and Linked Objects: Describes creating and managing hierarchies for complex object interactions.
  • 9. Animation Basics: Introduction to basic animation principles and techniques within 3DS Max.
  • 8. Modeling in Architecture Model: Focuses on architectural modeling elements including adding structure components.
  • 17. Animation: Covers advanced animation techniques and tools to create dynamic scenes.
  • 16. Rendering: Details the steps for rendering a scene from setup to output.
  • 13. Cameras: Discusses different types of cameras and their setup within a scene.
  • 15. Mental Ray: Covers Mental Ray rendering settings and techniques for high-quality images.
  • 12. Using Maps: Explains how to use maps for texture application and material definition.
  • 14. Lighting: Explores various lighting techniques and types for scene illumination.

3DsMAX P

1.Introduction – The 3DS Max  Segment Editing


 Vertex Editing
 User Interface  Using Shape Modifiers
 Viewpoints
 Command Panel 7.Compound Objects
 Viewpoint UI Elements
 Booleans
2.File & Objects  ProBoolean Operations
 Lofts
 Scene File Manipulation  Scatter Tool
 Simple Geometry Creation & Pivot Points
 Object Orientation 8.Modeling in Architecture Model
 Modifying Standard Objects
 Selecting Objects  Units Setup
 Organization of Objects in a Scene  Modeling the Couch
 Importing a CAD Drawing
3.Transforms  Modeling the Lounge Chair
 Creating the Walls
 Transform Tools  Creating the Doors
 Transform Base Point  Creating the Window
 Coordinate Systems  Adding the Floor and Ceiling
 Align
 Cloning Objects 9.Animation Basics
 Other Transforms
 2d vs 3d Animation
4.Applying Modifiers  Time
 Keyframeing
 Concepts of the Modifier Stack  Auto Key and Set Key
 Modifiers  Track View
 Noise  Time
 Collapsing the Stack  Ease in / Ease out
 Arcs
5.Low-Poly Modeling  Secondary Action
 Anticipation
 Objects and Sub-Objects  Follow-through & Overlapping
 Sub-Object Levels  Squash & Stretch
 Smoothing Groups  Exaggeration
 Using Subdivision Surfaces
10.Hierarchies
6.Shapes
 Shape Definitions  Mechanics of Movement
 Basic Shape Creation Functions  Linking Objects
 Editing Splines  Schematic View
 Adding Splines from a Shape  Hierarchy
11.Materials
16.Rendering
 Introduction to Materials
 The Martial Editor  Rendering Setup
 Material Types  Rendering
 Shades  Time Output
 Mapping the Couch and Chair  Output Size
 Mapping the Window and Doors  Ram Player
 Material Types Adding the Floor and Ceiling  Batch Render
 Retraced Reflections and Refractions.
12.Using Maps  Rendering the Interior and Furniture

 Maps in Material Definitions 17.ANIMATION


 Map Types
 Displacing Maps in Viewpoint  Animation Controls
 Mixing Maps  Walkthrough Animation
 Mapping  Animation Output
 Unwrap UVW
 Render to Texture

13.Cameras

 Camera Types
 Framing a shot
 Camera Lenses
 Camera Aspect Ratio
 Camera Angles
 Perspective
 The Moving Camera

14.Lighting

 Light Types
 Lighting Techniques
 Light Lister
 Three-Point Lighting
 Selecting a Shadow Type
 Atmospheres and Effects

15.Mental Ray

 Mental Ray
 The Arch & Design Material
 Lighting
 Mental Ray Renderer
 Cameras
 Final Gather with Mental Ray
 Safe Frames
 Mental Ray Materials

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