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Cha'alt Pre Generated Characters

This document contains pre-generated character sheets for a fantasy roleplaying game. It provides the name, race, class, alignment and possessions of 20 different characters to choose from for quick one-shot games. Brief backstories are also included to help players get into character.

Uploaded by

Akco Atkinson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (1 vote)
490 views13 pages

Cha'alt Pre Generated Characters

This document contains pre-generated character sheets for a fantasy roleplaying game. It provides the name, race, class, alignment and possessions of 20 different characters to choose from for quick one-shot games. Brief backstories are also included to help players get into character.

Uploaded by

Akco Atkinson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Cha’alt Pre-Generated

What is Cha’alt? Cha’alt is my own campaign setting that I use frequently, especially for online games.
Specifically, Cha’alt means “greatness by way of suffering.” It’s an eldritch, gonzo, science-fantasy, and
post-apocalyptic world for adventurers, such as yourself, to explore.

This PDF contains several 1st level pre-generated player-characters for games on the go. Players and
GMs may not have time to sit and think about all the possible options. If you’re playing a quick and
dirty virtual session, you want to start immediately. This has helped me, and I believe it will help you, as
well.

What you see are the essentials – stripped-down, basic, minimalist stat blocks for rules-light D&D. If
you enjoy this style, check out the FREE PDF of Crimson Dragon Slayer D20.

Additionally, I didn’t include extensive personality or motivations because it’s the players’ job to fill in
those gaps. What you see before you are mere words and numbers until a player uses his imagination,
bringing the character to life.

When coming up with something special or noteworthy about your character, remember that one is the
minimum. If you think up several noteworthy details, that’s great! Just don’t go crazy.

PC optimization and power-gaming is the antitheses of old school. Remember Newton’s third law:
for every action, there is an equal and opposite reaction. That means if you decide your character is a
Prince of the realm and fabulously wealthy, it’s within the GM’s rights to put a price on his head or give
him a terrible curse.

Without further ado, here are your choices…

1
Name: Ma’alk
Race: Human
Class: Thief
Alignment: Chaos

Noteworthy
Never without a glass of fine wine. Ma’alk fantasizes
about turning a convent into a brothel.

Belongings
Two daggers, canteen, black robes, thieves’ tools, and
serpentine walking stick. 13 gold pieces.

Name: Arrada Name: Rajeed


Race: Elf (female) Race: Human
Class: Fighter Class: Sorcerer
Alignment: Neutral Alignment: Chaos

Noteworthy Noteworthy
Her grace and beauty are captivating. She’s also a Former skeever (desert pirate) who wears a
replicant. golden mask.

Belongings Belongings
Lowcut, green tunic made out of leaves; shortbow Crimson and gold robes, mask, dagger, canteen of
with arrows; dagger; and silver circlet. 90 credits. water. 28 talons.

“No sane man wears armor in the desert. If you’re traversing


S’kbah, forget armor – you’ll die from exhaustion, heat-stroke,
and dehydration within hours.”

2
Name: Dgur
Race: Half-Orc
Class: Fighter
Alignment: Neutral

Noteworthy
Retired bounty-hunter; good at tracking. Dgur has
crossed S’kbah several times in search of his prey.

Belongings
White tunic, battle-axe, spiced myna’ak giblets, and
30’ of rope. 11 gold pieces.

Name: Z’sast Name: Reya’an


Race: Human Race: Sky-Elf
Class: Cleric Class: Thief
Alignment: Chaos Alignment: Unaligned

Noteworthy Noteworthy
Was once visited by dread K’tulu, and has His eyes always glow chartreuse in dim light after he
worshiped the Great Old One ever since. drank too much zoth in one sitting.

Belongings Belongings
Black cloak, tentacled holy symbol, dagger, canteen Black robes, ten-foot pole, thieves’ tools, short
of water, and dried meat. 42 silver pieces. sword, and locket containing picture and ex-lover’s
hair. 15 zuleks.

Name: La’athae
Race: Human (female)
Class: Fighter
Alignment: Neutral

Noteworthy
Enslaved by insectoids while traveling S’kbah, she
fought in The Hive gladiatorial arena and won her
freedom.

Belongings
Long sword, reptile jerky, and canteen of water. 15
gold pieces and 32 talons.
3
Name: Gadeem Name: Seena
Race: Human Race: Moon-Elf (female)
Class: Fighter Class: Cleric
Alignment: Chaos Alignment: Law

Noteworthy Noteworthy
Revels in violence and always heeds the call of battle. Her mauve skin is tattooed with all manner of
strange glyphs and runes. Seena is the daughter of
Belongings ambassador Glev-Tinus.
Leather kilt, long sword, canteen of water, and
radiation pills (3). 30 gold pieces. Belongings
White robes, staff, dagger, seven-moon holy symbol,
canteen of water, and huma’as seeds. 23 soona
(glittering mauve octagons that moon-elves use as
currency).

4
Name: Zake
Race: Infernal-Elf
Class: Fighter
Alignment: Chaos

Noteworthy
Has six fingers on his left hand. Also, Zake
witnessed the Purple Demon-Worm swallow a
starship whole.

Belongings
Black robes, trident, net, canteen of water, and
various salted meats. 12 gold pieces and 15 credits.

Name: Dara
Race: Human (female)
Class: Thief
Alignment: Neutral

Noteworthy
Weeks ago, she stole the ruby out of a demon idol’s
eye. Dara believes the natives who worshiped that
idol are still on her trail. She also has a pet snake
named Basil.

Belongings
She wears the barest of silk, short sword, canteen of
water, and finely cut ruby worth approximately 300
gp. 14 gold pieces. Name: Banzathor
Race: Dwarf
Class: Cleric
Alignment: Neutral

Noteworthy
He was whisked away from his mountain home by
an evil wizard and stranded in Cha’alt.

Belongings
Tan-colored tunic, Warhammer, beard wax, hand
mirror, and canteen of water. 40 talons.

5
Name: Hyra’an
Race: Human
Class: Fighter
Alignment: Unaligned

Noteworthy
Decent singer and plays the zita’ar extremely well.

Belongings
Tan robes, scimitar, ebony zita’ar, canteen of water,
and pouch full of dried fruit. 18 gold pieces and 20
talons.

Name: Zerrick Name: Vasek


Race: Half-Elf Race: Za’akier (alien, green-skinned,
Class: Sorcerer tentacled humanoid)
Alignment: Chaos Class: Fighter
Alignment: Chaos
Noteworthy
Born under the sign of the black unicorn (occurs Noteworthy
one day every seven years). Used to pilot a starship before he gambled it away
during a q’uay-q’uar tournament at Gamma Incel
Belongings Cantina. Now, Vasek is stranded on Cha’alt.
Black robes, staff, dagger, flask of Purple Prizm,
silver ring, and pouch of sugar dates, figs, and Belongings
pistachios. 16 silver pieces and 5 zuleks. Cream-colored robes, short sword, thermal
detonator, and weathered map of Cha’alt. 23 credits.

6
Name: Zeno Jabar Name: Ta’almek
Race: Human Race: Q’tar
Class: Thief Class: Sorcerer
Alignment: Neutral Alignment: Neutral

Noteworthy Noteworthy
On the run from smugglers he double-crossed; they Energy weapons merely bounce off q’tar crystalline
want him dead. skin. Most of their kind perished in the apocalypse.
Ta’almek struck out on his own to see the world. He
Belongings privately hopes to find a way to revive the q’tar race.
Light-brown robes, thieves’ tools, dagger, whip,
deck of playing cards, and canteen of water. 83 silver Belongings
pieces. Crystal staff and sand worm tooth dagger. 37 qasos
(crystallized tears used as currency by q’tarans).

Name: Q’ira Name: Ceryn


Race: Sky-Elf (female) Race: Human
Class: Sorcerer Class: Sorcerer
Alignment: Chaos Alignment: Neutral

Noteworthy Noteworthy
Sold into slavery at a young age. She eventually Multiple scars from bar fight in Gamma Incel
killed her wicked master before fleeing into the Cantina. Ceryn keeps a pet rat named Kuta in his
desert. billowy sleeve.

Belongings Belongings
Chartreuse robes, dagger, bag of jelly-babies, and Brown robes, dagger, parchment and ink, magic
canteen of water. 20 silver pieces, 5 talons, and 12 missile wand (zero charges), and canteen of water.
soona (glittering mauve octagons that moon-elves 61 silver pieces.
use as currency).

7
Name: Ta’almek Name: Seva’an
Race: Q’tar Race: Midnight-Elf
Class: Sorcerer Class: Assassin
Alignment: Neutral Alignment: Chaos

Noteworthy Noteworthy
Energy weapons merely bounce off q’tar crystalline Seva’an was an orphan, sent to a special school in
skin. Most of their kind perished in the apocalypse. A’agrybah, where he trained to be an assassin. He
Ta’almek struck out on his own to see the world. He can sneak / backstab like a thief while also adding
privately hopes to find a way to revive the q’tar race. his level to hit and damage rolls like a fighter.

Belongings Belongings
Crystal staff and sand worm tooth dagger. 37 qasos Black robes, short sword, small vial of paralytic
(crystallized tears used as currency by q’tarans). poison (save to resist), and canteen of water. 120
gold pieces remaining from his last job.

Name: Kodarr Name: Jova-Nen


Race: Human Race: Human
Class: Barbarian Class: Monk
Alignment: Chaos Alignment: Chaos

Noteworthy Noteworthy
Enslaved and forced to fight in gladiatorial pits, he In the worm towers of Kra’adumek individuals
occasionally flies into a berserker rage. suspected of having special abilities are tortured
Rage class ability can be used as many times until their otherworldly powers present
per day as character’s level. Both hit-points and themselves… or they die from brutal conditions.
damage double until combat is over (temporarily
HP absorb damage first). Monks get one psionic power at 1st level, a second
at 5th level, and a third at 10th level.
Barbarians are distrustful of both magic and
technology, and must make a saving throw before For as many times per day as the monk’s level,
using either one. If successful, no further roll is he can elect to temporarily paralyze a humanoid
needed for that particular item or device until the opponent instead of doing damage (saving throw to
next scene. avoid). Paralysis lasts 1d4 rounds.

Belongings Belongings
Two-handed sword, salted meat, and canteen of Violet-hued robes, short sword, and an assortment
water. 12 gold pieces and 44 talons. of edible insects. 35 talons.

8
9
Name: Kzyn Name: Ja’anith
Race: Infernal-Elf Race: Halfling
Class: Sorcerer Class: Thief
Alignment: Chaos Alignment: Chaos

Noteworthy Noteworthy
Speaks all manner of demonic tongues. Used to Ja’anith used to serve the purple priests of
be servant to the vizier of a small kingdom to the Kra’adumek, before he discovered a way to disrupt
west. the demon-worm’s mind control. Never forgets a
face or name.
Belongings
Eggshell blue robes, short sword, half-dozen glow Belongings
sticks, extravagant hat, and canteen of water. 28 Tan robes, dagger, thieves’ tools, and canteen of
talons and 5 silver pieces. cheap wine. 18 talons.

Name: Kza’az Name: Nelk Tza’ad


Race: Lesser Demon Race: Thai-Keen
Class: Sorcerer Class: Fighter
Alignment: Chaos Alignment: Unaligned

Noteworthy Noteworthy
Not content to torture mortals in Hell, Kza’az left Thai-keen are an intelligent insectoid race that looks
his infernal home in search of The Black Pyramid’s like a cross between a praying mantis and spider,
secrets... long have rumors of that dark jewel except 7’ tall when standing upright.
captured the imagination of his demonic kin.
Unlike most insectoids, thai-keen reject every
Lesser demons are immune to fire, heat, and poison. kind of hive-mind, collectivist social order. Each
They take double damage from cold-based attacks. member of their race is fiercely independent, raging
Demons derive nourishment from eating flesh and against any form of authoritarianism. Oddly, thai-
blood, rather than food and water. keen do not eat humanoid flesh or meat of any kind.
They are strictly vegetarian.
Belongings
Scroll cases containing ancient prophecies that
relate to the demon wars in Hell. 8 shadow-rubies, Belongings
each worth approximately 50 gold pieces. Azure robes, scimitar, and satchel full of exotic
vegetables. 23 gold pieces.

10
Divine Favor What Do The Gods
Inspiration refers to the pool of points you can spend to
re-roll any die (not just d20) in hopes of improving your
Want?
result. Aside from getting a point of inspiration at the Long ago, mortals discovered that if they serve the Gods’
beginning of each session, it is possible to earn additional interests, they are de facto serving the Gods themselves
points. However, only one point per scene up to a and are occasionally rewarded for their efforts. But how
maximum of three points per session can be accumulated. can lowly humanoids attend to their interests?

Rather than continuing to call it inspiration, I’m At the end of the day, it’s a question of individualism
henceforth using the phrase Divine Favor. It sounds less versus collectivism… or freedom versus unity.
like a game mechanic and more like fate, destiny, and
providence. If the Gods will it, their subtle influence may The Old Gods broke away from the primary source at the
grant you victory! center of the universe, The One, endeavoring to become
Gods themselves… and so they did. The Old Gods
Not only does Divine Favor sound more evocative, it instructed man to do the same. To their servants, this
directly ties into alignment… was considered an act of independence and preservation.
To do otherwise might mean the annihilation of one’s
• Chaos: By serving the Old Gods, also known as the essential self or soul.
Great Old Ones, you may earn a point of Divine Favor.
Freedom to choose for oneself is the ultimate aim. Following the Old Gods means adhering to
Advocate for yourself and like-minded individualists. antinomianism. Antinomianism is a rejection of laws,
customs, or practices that stifle and subjugate the
• Law: By serving the New Gods, also known as the individual, in favor of the unwashed masses. Those
Lords of Light, you may earn a point of Divine Favor. aligned with Chaos follow the words of prophet Ala’ast
Everyone must consent to the wise and benevolent Krull, “Do as thou wilt shall be the whole of the law.”
majority who have everyone’s best interests at heart.
Force others, as well as yourself, to submit to a higher Those opposed to self-deification will do everything
authority. in their power to bring stray sheep back into the fold –
murdering them, if necessary.
• Neutral: By keeping the balance so that neither chaos
nor law has the upper hand for long, you may earn The New Gods were spawned by the primary source much
a point of Divine Favor. Both Law and Chaos are later than the Old Gods. They plan to return, to ascend
dangerous forces who attract zealots and madmen. If into union with the omnipotence at the universe’s center.
either side were to dominate Cha’alt, the planet would The New Gods expect man to do likewise.
surely be ripped apart. Too much freedom is just as bad
as too little. Make sure both sides are relatively equal in The New Gods see this reunion as an inevitable
strength, one must not consume the other. progression – eventually all things are absorbed into a
singular and perfect entity. When all things are united,
• Unaligned: By believing in yourself and doing what you order shall be achieved and the universe will be at peace.
feel is right, regardless of the Gods and their servants,
you may earn a point of Divine Favor. You’ve decided to However, no stability can be achieved while separatists
live the most rewarding life you can in the here and now, seek Godhood on their own terms. Individuals following
without much thought to what comes after. Live simply, Chaos must be turned back to the will of The One or be
according to your own needs. destroyed. Serving Law and the Lords of Light demands
the Old Gods and their servants are cleansed from face of
Cha’alt.

11
Credits
Cha’alt Pre-Generated created by Venger Satanis, © 2019

Cover Art provided by Adobe Stock

Interior Art provided by Alberto Salinas, Adobe Stock

Layout by David Guyll

Please visit my old school gaming blog:

https://vengersatanis.blogspot.com/

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