CS602-Computer Graphics
Solved MCQ(S) Oct
From Midterm Papers (1 TO 22 Lectures) 18,2017
BY Arslan
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MidTerm Papers Solved MCQS with Reference (1 to 22 lectures)
1. Monochrome Adapter (MA) is a single color adapter
o True PG # 38
o False
2. We can explain relationship between X, Y and Z coordinates using the left hand rule.
o False
o True
3. The last column of an affine transform matrix does not affect vectors.
o True
o False
4. Plasma-panel Displays use a gas mixture and phosphorus coating for showing display.
o False
o True
5. ( x2 / a2 ) - (y2 / b2) = 1 is an equation of __________________.
o Circle
o Parabola
o Hyperbola PG # 70
o Ellipse
6. There are _________ basic types of polygon.
o 2
o 3 PG # 81
o 4
o 10
7. ____________ Polygons are basically concave polygons that may have self-intersecting edges.
o Complex PG # 81
o None of the given
o Hybrid
o Convex
8. The actual filling process in boundary filling algorithm begins when a point __________ of the figure is
selected.
o Outside the boundary
o Inside the boundary PG # 102
o At boundary
o None of the given
9. In Trivial acceptance/reject test there are four bits of nine regions, Bit 1 represents condition ___________.
o Outside half plane of left edge, to the left of left edge X < Xmin
o Outside half plane of right edge, to the right of right edge X > Xrnax
o Outside half plane of bottom edge, below bottom edge Y < Ymin
o Outside half plane of top edge, above top edge Y > Ymax PG # 143
10. In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition
______________.
o Outside half plane of left edge, to the left of left edge X < Xmin
o Outside half plane of right edge, to the right of right edge X > Xmax
o Outside half plane of bottom edge, below bottom edge Y < Ymin PG # 143
o Outside half plane of top edge, above top edge Y > Ymax
11. In Trivial acceptance/reject test there are four bits of nine regions, Bit 3 represents condition ___________.
o Outside half plane of left edge, to the left of left edge X < Xmin
o Outside half plane of right edge, to the right of right edge X > Xmax PG # 143
o Outside half plane of bottom edge, below bottom edge Y < Ymin
o Outside half plane of top edge, above top edge Y > Ymax
12. In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition ___________.
o Outside half plane of left edge, to the left of left edge X < Xmin PG # 143
o Outside half plane of right edge, to the right of right edge X > Xmax
o Outside half plane of bottom edge, below bottom edge Y < Ymin
o Outside half plane of top edge, above top edge Y > Ymax
13. Polygons consisting of ________________ can cause problems when rendering.
o Non-co-planar vertices PG # 169
o Co-planar vertices
o On any vertex
o None of the given
14. The homogeneous coordinates for 3D translation can be expressed as ______________.
o None of the given
o P’ = T (tx, tx, tx) + P
o P’ = T (0, 0, 0) + P
o P’ = T (tx, ty, tz) . P PG # 179
15. _______________ is the tendency of the text to flash as it moves up or down.
o Flickering PG # 38
o Snow
o Distortion
o None of the given
16. ____________ is the flurry of bright dots that can appear anywhere on the screen.
o Flickering
o Snow effect PG # 38
o Distortion
o None of the given
17. In video text memory, ____________ are used to display a character.
o 2 bytes PG # 43
o 4 bytes
o 8 bytes
o 16 bytes
18. In ______________ algorithm, old color must be read before it is invoked.
o Scan line filling
o Flood fill PG # 104
o Both scan line and flood fill
o None of the given
19. In ________________ transformation one coordinate is held fixed and the other coordinate or coordinates are
shifted.
o Rotation
o Reflection
o Shear Click Here For More Detail
o None of the given
20. The dot product of two vectors A and B is ____________, if the angle between them is less than 90 or greater
than 270 degrees.
o Greater than zero (0) PG # 177
o Less than zero (0)
o Equal to Zero (0)
o None of the given
21. In _______________ projection, all lines perpendicular to the projection plane are projected with no change in
length.
o Cavalier and Cabinet
o Cabinet
o Cavalier PG # 199
o None of the given
22. First step of triangle rasterization is to be able to ____________ a solid filled triangle.
o Rotate
o Render PG # 216
o Redraw
o None of the given
23. If the value of scaling factors Sx and Sy is greater than 1, then size of objects will be _______________.
o Reduced
o Enlarged PG # 121
o Remain same
o None of the given
If we have scaling factor > 1 then the object size will be increased than original size; whereas; in reverse case that is
scaling factor < 1 the object size will be decreased than original size and obviously there will be no change occur in
size for scaling factor equal 1.
24. Interlacing the horizontal refresh ______________.
o Is no longer used in any system
o Is necessary because of the shape of the rods in the human eye
o Is distracting and can cause eye fatigue
o Fools the human eye into thinking the horizontal refresh rate is faster
25. It is safe to assume that all raster-type monitors can accept the same input
o False
o True
26. Both Boundary Filling and Flood filling algorithms are non-recursive techniques.
o False PG # 102
o True
27. When defining a mesh of triangles that define the boundary of a solid, you set it up so that all of the triangles
along the skin are ordered __________ when viewed from the outside.
o Perpendicular
o Parallel
o Clockwise PG # 208
o Anticlockwise
28. We can not explain relationship between X, Y and Z coordinates using the left hand rule.
o False
o True
29. A ___________ is the set of all points (x, y) that are the same distance from the directrix and focus not on the
directrix.
o Circle
o Hyperbola
o Parabola PG # 73
30. Rotating a point requires that you know the coordinates for the point, and also know the rotation angles.
o False
o True PG # 180
31. The boundary-fill method requires the coordinates of ____________.
o Starting point
o Filling colour
o Boundary colour
o All of the given PG # 102
The boundary-fill method requires the coordinates of a starting point, a fill color, and a boundary color as arguments.
32. Both Boundary Filling and Flood filling algorithms are ____________ than scan line filling algorithm.
o None of the given
o Better
o Worse
o Almost same
33. Discard a line with both endpoints outside clipping boundaries is called as ________________.
o Trivial Reject PG # 142
o Trivial Accept
o None of the given
o Total outside
34. Because clipping against one edge is independent of all others, so it is impossible to arrange the clipping stages
in a pipeline.
o True
o False PG # 150
Because clipping against one edge is independent of all others, it is possible to arrange the clipping stages in a pipeline.
35. If the polygons are filled, line-clipping techniques are sufficient to clip it.
o True
o False PG # 248
If the polygons are unfilled, line-clipping techniques are sufficient however, if the polygons are filled, the process in more
complicated.
36. According to the architecture of raster graphics system, display processor memory will act as ___________.
o Video controller
o System memory PG # 36
o Frame buffer
o None of the given
37. Various curve functions are useful in _________________.
o Object modeling
o Graphics applications
o All of the given PG # 69
o Animation path specifications
Various curve functions are useful in object modeling, animation path specifications, data, function graphing, and other
graphics applications.
38. ____________transformation produces shape distortions as if objects were composed of layers that are caused
to slide over each other.
o Translation
o Reflection
o Shear PG # 129
o Rotation
39. In ___________ projection, lines which are perpendicular to the projection plane are projected at ___________.
o Cabinet , 1/2 length PG # 199
o Cavalier , 1/2 length
o Cabinet , No change in length
o Cavalier , No change in length
40. This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing
direction is perpendicular to one of the principle faces.
o Axonometric Parallel Projection
o Oblique Parallel Projection
o Orthographic Parallel Projection PG # 194
o None of the given
41. Computer Graphics are used in ____________________.
o Game development
o Movies development
o Simulations
o All of the given PG # 6
42. ( x2 / a2 ) + (y2 / b2) = 1 is an equation of _____________.
o Parabola
o Hyperbola
o Ellipse PG # 70
o Circle
43. A straight line can be moved to another location by applying _______________ to each of the line endpoints
and redrawing the line between the new coordinates.
o Rotation
o Translation PG # 118
o Reflection
o Scaling factor
44. Boundary Filling Algorithm cannot work for ______________ polygons.
o Convex
o Concave
o Complex
o All of the given
45. To move a ________________ from one location to another, we translate the center point and redraw the same
using new center point.
o Arc
o Parabola
o All of the given
o Circle PG # 119
46. For modifying object shapes, _______________ transformations can be used.
o Rotation
o Translation
o Shearing PG # 192
o both translation and shearing
47. The boundary-fill method requires ________________.
o Coordinates of starting point
o Filling colour
o Boundary colour
o All of the given PG # 102
48. In 2D transformations, two successive rotations applied to a point P can be denoted as _______________.
o P' = R (Ɵ1+ Ɵ2). P PG # 124
o P' = (R (Ɵ1) - R (Ɵ2)). P
o P' = R(Ɵ1 x Ɵ2) .P
o P' = R (Ɵ1). P
49. We can draw 8 points corresponding to each (x. y) point in drawing _________________ algorithm.
o Triangle
o Parabola
o Circle
o Hyperbola
50. If a line connecting any two points within a polygon does not intersect any edge, then it will be a
________polygon.
o Convex PG # 79
o Concave
o Complex
o Hybrid
51. A column matrix is also known as _______________. (Choose best suitable answer)
o Column vector PG # 107
o Row vector
o Vector
o Unit vector
A column matrix is also called column vector and call a row matrix a row vector.
52. Because clipping against one edge is independent of all others, so it is ___________ to arrange the clipping
stages in a pipeline.
o Possible PG # 150
o Impossible
o sometimes impossible
o sometimes possible
53. We can explain relationship between X. Y and Z coordinates using ____________.
o Left hand rule
o Pump rule
o Jaw rule
o Right hand rule
54. The homogeneous coordinates for 3D translation can be expressed as ______________.
o P’ = T (0, 0, 0) - P
o P’ = T (tx, tx, tx) + P
o P’ = T (0, 0, 0) + P
o P’ = T (tx, ty, tz) . P PG # 179
55. A _______ system (or frame) is an affine, euclidean vector space.
o Number
o Coordinate
o Unit
o Vector
56. A three-dimensional reflection can be performed relative to a selected reflection _________________.
o Point
o Plane
o Axis PG # 191
o Both Axis and plane
A three-dimensional reflection can be performed relative to a selected reflection axis or with respect to a selected reflection
plane.
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