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Solved MCQ (S) BY Arslan: From Midterm Papers (1 TO 22 Lectures)

This document contains 37 multiple choice questions from lectures 1 to 22 of the CS602 Computer Graphics course. The questions cover topics like computer display hardware, 2D and 3D transformations, clipping, filling algorithms, and rasterization. The full answers and reference page numbers are provided for each question.

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Muhammad Saleem
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0% found this document useful (0 votes)
906 views14 pages

Solved MCQ (S) BY Arslan: From Midterm Papers (1 TO 22 Lectures)

This document contains 37 multiple choice questions from lectures 1 to 22 of the CS602 Computer Graphics course. The questions cover topics like computer display hardware, 2D and 3D transformations, clipping, filling algorithms, and rasterization. The full answers and reference page numbers are provided for each question.

Uploaded by

Muhammad Saleem
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CS602-Computer Graphics

Solved MCQ(S) Oct


From Midterm Papers (1 TO 22 Lectures) 18,2017
BY Arslan
V-U For Updated Files Visit Our Site : [Link] Updated.

MidTerm Papers Solved MCQS with Reference (1 to 22 lectures)

1. Monochrome Adapter (MA) is a single color adapter

o True PG # 38

o False

2. We can explain relationship between X, Y and Z coordinates using the left hand rule.

o False

o True

3. The last column of an affine transform matrix does not affect vectors.

o True

o False

4. Plasma-panel Displays use a gas mixture and phosphorus coating for showing display.

o False

o True
5. ( x2 / a2 ) - (y2 / b2) = 1 is an equation of __________________.

o Circle

o Parabola

o Hyperbola PG # 70

o Ellipse

6. There are _________ basic types of polygon.

o 2

o 3 PG # 81

o 4

o 10

7. ____________ Polygons are basically concave polygons that may have self-intersecting edges.

o Complex PG # 81

o None of the given

o Hybrid

o Convex

8. The actual filling process in boundary filling algorithm begins when a point __________ of the figure is
selected.

o Outside the boundary

o Inside the boundary PG # 102

o At boundary

o None of the given


9. In Trivial acceptance/reject test there are four bits of nine regions, Bit 1 represents condition ___________.

o Outside half plane of left edge, to the left of left edge X < Xmin

o Outside half plane of right edge, to the right of right edge X > Xrnax

o Outside half plane of bottom edge, below bottom edge Y < Ymin

o Outside half plane of top edge, above top edge Y > Ymax PG # 143

10. In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition
______________.

o Outside half plane of left edge, to the left of left edge X < Xmin
o Outside half plane of right edge, to the right of right edge X > Xmax
o Outside half plane of bottom edge, below bottom edge Y < Ymin PG # 143
o Outside half plane of top edge, above top edge Y > Ymax

11. In Trivial acceptance/reject test there are four bits of nine regions, Bit 3 represents condition ___________.

o Outside half plane of left edge, to the left of left edge X < Xmin
o Outside half plane of right edge, to the right of right edge X > Xmax PG # 143
o Outside half plane of bottom edge, below bottom edge Y < Ymin
o Outside half plane of top edge, above top edge Y > Ymax

12. In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition ___________.

o Outside half plane of left edge, to the left of left edge X < Xmin PG # 143
o Outside half plane of right edge, to the right of right edge X > Xmax
o Outside half plane of bottom edge, below bottom edge Y < Ymin
o Outside half plane of top edge, above top edge Y > Ymax

13. Polygons consisting of ________________ can cause problems when rendering.

o Non-co-planar vertices PG # 169

o Co-planar vertices

o On any vertex

o None of the given


14. The homogeneous coordinates for 3D translation can be expressed as ______________.

o None of the given

o P’ = T (tx, tx, tx) + P

o P’ = T (0, 0, 0) + P

o P’ = T (tx, ty, tz) . P PG # 179

15. _______________ is the tendency of the text to flash as it moves up or down.

o Flickering PG # 38

o Snow

o Distortion

o None of the given

16. ____________ is the flurry of bright dots that can appear anywhere on the screen.

o Flickering

o Snow effect PG # 38

o Distortion

o None of the given

17. In video text memory, ____________ are used to display a character.

o 2 bytes PG # 43

o 4 bytes

o 8 bytes

o 16 bytes
18. In ______________ algorithm, old color must be read before it is invoked.

o Scan line filling

o Flood fill PG # 104

o Both scan line and flood fill

o None of the given

19. In ________________ transformation one coordinate is held fixed and the other coordinate or coordinates are
shifted.

o Rotation

o Reflection

o Shear Click Here For More Detail

o None of the given

20. The dot product of two vectors A and B is ____________, if the angle between them is less than 90 or greater
than 270 degrees.

o Greater than zero (0) PG # 177

o Less than zero (0)

o Equal to Zero (0)

o None of the given

21. In _______________ projection, all lines perpendicular to the projection plane are projected with no change in
length.

o Cavalier and Cabinet

o Cabinet

o Cavalier PG # 199

o None of the given


22. First step of triangle rasterization is to be able to ____________ a solid filled triangle.

o Rotate

o Render PG # 216

o Redraw

o None of the given

23. If the value of scaling factors Sx and Sy is greater than 1, then size of objects will be _______________.

o Reduced

o Enlarged PG # 121

o Remain same

o None of the given

If we have scaling factor > 1 then the object size will be increased than original size; whereas; in reverse case that is
scaling factor < 1 the object size will be decreased than original size and obviously there will be no change occur in
size for scaling factor equal 1.

24. Interlacing the horizontal refresh ______________.

o Is no longer used in any system

o Is necessary because of the shape of the rods in the human eye

o Is distracting and can cause eye fatigue

o Fools the human eye into thinking the horizontal refresh rate is faster

25. It is safe to assume that all raster-type monitors can accept the same input

o False

o True

26. Both Boundary Filling and Flood filling algorithms are non-recursive techniques.

o False PG # 102

o True
27. When defining a mesh of triangles that define the boundary of a solid, you set it up so that all of the triangles
along the skin are ordered __________ when viewed from the outside.

o Perpendicular

o Parallel

o Clockwise PG # 208

o Anticlockwise

28. We can not explain relationship between X, Y and Z coordinates using the left hand rule.

o False

o True

29. A ___________ is the set of all points (x, y) that are the same distance from the directrix and focus not on the
directrix.

o Circle

o Hyperbola

o Parabola PG # 73

30. Rotating a point requires that you know the coordinates for the point, and also know the rotation angles.

o False

o True PG # 180

31. The boundary-fill method requires the coordinates of ____________.

o Starting point

o Filling colour

o Boundary colour

o All of the given PG # 102

The boundary-fill method requires the coordinates of a starting point, a fill color, and a boundary color as arguments.
32. Both Boundary Filling and Flood filling algorithms are ____________ than scan line filling algorithm.

o None of the given

o Better

o Worse

o Almost same

33. Discard a line with both endpoints outside clipping boundaries is called as ________________.

o Trivial Reject PG # 142

o Trivial Accept

o None of the given

o Total outside

34. Because clipping against one edge is independent of all others, so it is impossible to arrange the clipping stages
in a pipeline.

o True

o False PG # 150

Because clipping against one edge is independent of all others, it is possible to arrange the clipping stages in a pipeline.

35. If the polygons are filled, line-clipping techniques are sufficient to clip it.

o True

o False PG # 248

If the polygons are unfilled, line-clipping techniques are sufficient however, if the polygons are filled, the process in more
complicated.

36. According to the architecture of raster graphics system, display processor memory will act as ___________.

o Video controller

o System memory PG # 36

o Frame buffer

o None of the given


37. Various curve functions are useful in _________________.

o Object modeling

o Graphics applications

o All of the given PG # 69

o Animation path specifications

Various curve functions are useful in object modeling, animation path specifications, data, function graphing, and other
graphics applications.

38. ____________transformation produces shape distortions as if objects were composed of layers that are caused
to slide over each other.

o Translation

o Reflection

o Shear PG # 129

o Rotation

39. In ___________ projection, lines which are perpendicular to the projection plane are projected at ___________.

o Cabinet , 1/2 length PG # 199

o Cavalier , 1/2 length

o Cabinet , No change in length

o Cavalier , No change in length

40. This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing
direction is perpendicular to one of the principle faces.

o Axonometric Parallel Projection

o Oblique Parallel Projection

o Orthographic Parallel Projection PG # 194

o None of the given


41. Computer Graphics are used in ____________________.

o Game development

o Movies development

o Simulations

o All of the given PG # 6

42. ( x2 / a2 ) + (y2 / b2) = 1 is an equation of _____________.

o Parabola

o Hyperbola

o Ellipse PG # 70

o Circle

43. A straight line can be moved to another location by applying _______________ to each of the line endpoints
and redrawing the line between the new coordinates.

o Rotation

o Translation PG # 118

o Reflection

o Scaling factor

44. Boundary Filling Algorithm cannot work for ______________ polygons.

o Convex

o Concave

o Complex

o All of the given


45. To move a ________________ from one location to another, we translate the center point and redraw the same
using new center point.

o Arc

o Parabola

o All of the given

o Circle PG # 119

46. For modifying object shapes, _______________ transformations can be used.

o Rotation

o Translation

o Shearing PG # 192

o both translation and shearing

47. The boundary-fill method requires ________________.

o Coordinates of starting point

o Filling colour

o Boundary colour

o All of the given PG # 102

48. In 2D transformations, two successive rotations applied to a point P can be denoted as _______________.

o P' = R (Ɵ1+ Ɵ2). P PG # 124

o P' = (R (Ɵ1) - R (Ɵ2)). P

o P' = R(Ɵ1 x Ɵ2) .P

o P' = R (Ɵ1). P
49. We can draw 8 points corresponding to each (x. y) point in drawing _________________ algorithm.

o Triangle

o Parabola

o Circle

o Hyperbola

50. If a line connecting any two points within a polygon does not intersect any edge, then it will be a
________polygon.

o Convex PG # 79

o Concave

o Complex

o Hybrid

51. A column matrix is also known as _______________. (Choose best suitable answer)

o Column vector PG # 107

o Row vector

o Vector

o Unit vector

A column matrix is also called column vector and call a row matrix a row vector.

52. Because clipping against one edge is independent of all others, so it is ___________ to arrange the clipping
stages in a pipeline.

o Possible PG # 150

o Impossible

o sometimes impossible

o sometimes possible
53. We can explain relationship between X. Y and Z coordinates using ____________.

o Left hand rule

o Pump rule

o Jaw rule

o Right hand rule

54. The homogeneous coordinates for 3D translation can be expressed as ______________.

o P’ = T (0, 0, 0) - P

o P’ = T (tx, tx, tx) + P

o P’ = T (0, 0, 0) + P

o P’ = T (tx, ty, tz) . P PG # 179

55. A _______ system (or frame) is an affine, euclidean vector space.

o Number

o Coordinate

o Unit

o Vector

56. A three-dimensional reflection can be performed relative to a selected reflection _________________.

o Point

o Plane

o Axis PG # 191

o Both Axis and plane

A three-dimensional reflection can be performed relative to a selected reflection axis or with respect to a selected reflection
plane.
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