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Freedom Force - Manual

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0% found this document useful (0 votes)
454 views60 pages

Freedom Force - Manual

Uploaded by

Austin Arnold
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

docs.

com
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TABLE OF CONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Command Reference . . . . . . . . . . . . . . . . . . . . . . . . .4
Getting STarted . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Character Portraits . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Status Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Mission Text Window . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Dialogue Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Result Bubbles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Interacting with the World . . . . . . . . . . . . . . . . .11
Moving Around Patriot City . . . . . . . . . . . . . . . . . . . . .11
The Command Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Power Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Interacting with Objects . . . . . . . . . . . . . . . . . . . . . . .14
combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Attacking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Hit Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Defenses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Damage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Heroic Deeds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
The Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
The FF Base . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
The Team . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Creating a Custom Character . . . . . . . . . . . . . . . .29
Starting a New Character . . . . . . . . . . . . . . . . . . . . . .29
Choosing a Mesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Choosing Stats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Choosing Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Choosing Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Choosing Powers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35

1
Powers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Attack Powers . . ............ . . . . . . . . . . . . . . . . . .36
Defense Powers . . ............ . . . . . . . . . . . . . . . . . .39
Special Powers . . . ............ . . . . . . . . . . . . . . . . . .40
Power Animations and Effects . . . . . . . . . . . . . . . . . .41
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Multiplayer Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . .43
GameSpy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Scoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Heroes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Minuteman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Liberty Lad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Manbot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Alche-Miss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
El Diablo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
The Ant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Eve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Bullet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Mentor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Man O’ War . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Sea Urchin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57

This product has been rated


by the Entertainment
Software Rating Board. For
information about the ESRB
rating, or to comment about
the appropriateness of the
rating, please contact the
ESRB at 1-800-771-3772.

2
Introduction
It’s 1962. Somewhere beyond the reach of man’s fledgling
space capsules, an alien warlord sits on a throne. The
ultimate conqueror of dimensions, Lord Dominion, views his
latest intended conquest, the planet Earth.
His plan is simple. By seeding Earth’s urban areas with
canisters of Energy X, the most powerful material in
existence, Lord Dominion seeks to transform society’s
greediest and most corrupt members into a legion of
villains. Stronger and smarter than their fellow man,
these villains will unleash their sinister powers on entire
population centers, eventually leading the planet to
destruction in the name of greed, power, and anti-justice.

A noble traitor among


Dominion’s ranks—an alien
named Mentor—overhears the
plan and quickly plots to steal
a quantity of Energy X.
Transporting the precious and
powerful substance to Earth,
Mentor seeks to find worthy
men and women who can stand
up to Lord Dominion’s
monstrosities. His goal is no less
than to save Earth from
certain doom by creating heroes
who’ll join together as the
ultimate Freedom Force ™.

ABOUT THIS MANUAL: The in-game tutorial and help are


designed to assist you in playing through the game. Use this
manual as a point of reference.
For Installation instructions, troubleshooting and support
information, please consult the separate Install Guide.

3
Command Reference
Most of the navigation and action in Freedom Force is
controlled via the mouse using the left and right mouse
buttons. Shortcut keyboard commands are also available
for your convenience.

Left-click denotes using the


left mouse button while
right-click denotes using the
right mouse button.

Actions
ACTION KEYBOARD MOUSE
Attack (Default) N/A Left-click on target
Command Menu N/A Right-click on target
Overpower/ Right-click on power
Underpower N/A in Command menu
Force Overpower Hold down X N/A
Force Repeat Attack Hold down C N/A
Force Attack Hold down
v N/A
move n/a left-click on
destination
Powers
ACTION KEYBOARD MOUSE
Select Default Power ¡-º Left-click on Default
menu
Select Previous Power ]
(right bracket) N/A
Select Next Power [
(left bracket) N/A
Change Default Power Press corres- Left-click Default
ponding Function action menu
Key (¡, ™, etc.)
Camera
ACTION KEYBOARD MOUSE
Move Camera Up i/W Move pointer to top
of screen
Move Camera Down k/S Move pointer to
bottom of screen

4
Move Camera Left j/A Move pointer to left
of screen
Move Camera Right l/D Move pointer to right
of screen
Toggle Cinematic Cam Z N/A
Toggle Building Fade t N/A
Zoom Camera In/Out N/A a + drag up/down
Rotate Camera a + drag
Left/Right N/A left/right
Characters
ACTION KEYBOARD MOUSE
Select Character 1-4 Left-click on character
or portrait or drag
over character
Select Squad 5 N/A
Add or Subtract Select q + 1-4 q + Left-click or
drag
Track Character Press 1-4 Double left-click on
two times character or portrait
Miscellaneous
ACTION KEYBOARD MOUSE
Show Mission Objectives O N/A
Escape Menu s N/A
Quick Save – N/A
Quick Load – ≠ N/A
Pause Game /P N/A
Increase Game Speed = N/A
Decrease Game Speed - N/A
Multiplayer Chat T N/A

In single player, the game can be paused


or slowed down at any time by hitting
the or by right-clicking to input a
command. This allows you to play the
game at your pace.

For more information, ➤ The Command Menu on p. 12.

The camera cannot be


rotated unless Camera
Rotate is enabled under
General Options.
5
Squad Controls
Selection Keys
Your squad can have up to four characters with each
character assigned to a number, from 1 to 4. Pressing
that number on your keyboard selects that character. A
selected character’s portrait sits higher on screen than
unselected characters. Pressing 5 selects the entire squad.
Double pressing a number key centers the screen on that
character.
Drag Select
You can select multiple characters by left-clicking and
dragging the selection marquee over the characters you
want to select.
Shift Select
You can add to or subtract from a selection. Hold the shift
key and either left-click the character, or press their
number. You can also select heroes by clicking on their
portraits.

Having multiple characters


selected will remove most
options from the Command
menu.

■ Selected characters
have a purple circle
at their feet.
Squad Order
You can change the
order of your squad
mates by left-clicking
on a portrait and
dragging it to a new
position.

6
Getting STarted
Here’s where to get started on your quest to save the
world.
Main Menu
NEW CAMPAIGN: Begin a
new adventure
LOAD GAME: Load a
previously saved game
MULTIPLAYER: start or
Join a multiplayer game
Characters: View and
create your characters
REPLAY INTRO
OPTIONS: Adjust audio,
display, and gameplay
settings VIEW CREDITS
QUIT GAME

Starting a New Campaign


To begin a new game, click “NEW CAMPAIGN” from the Main
menu.

Continue a Saved Game


To continue playing a previously saved game:
1. Click “LOAD GAME”. A menu offering the names of your
game saves appears.
2. Select the game save you wish to resume and click “LOAD”.
The game is resumed.
➽ To return to the Main menu, click “CANCEL”.
➽ To delete your old save games, select the save game you
want to get rid of, and click “DELETE GAME”.

Save a Game
To save a game:
1. Hit s during gameplay. The Pause menu appears.
2. Click “SAVE GAME”.
3. Enter a name for your save (or leave as is) and click
“SAVE GAME”.
You can quick-save or quick-load a game anytime during
gameplay.
➽ To quick-save a game during gameplay, press –.
➽ To quick-load a game during gameplay, press ≠.

7
Game Screen
Every Hero needs to know how he’s doing, where he is,
where he is supposed to go and who he is supposed to save
next. The Game screen provides this information and much
more.

command menu

Character
Portrait

default action Status Bar


menu

Character Portraits
Each character on your squad is represented by a portrait
at the bottom left of the screen.
The Character Portrait includes:
PICTURE Mug shot of your character.
HEALTH BAR This bar displays the percentage of health
your character has left. When it’s all red,
you’re at maximum health/hit points.
ENERGY BAR This bar displays the percentage of energy
your character has left. When it’s full to
the top with purple, you’re at maximum
energy levels. As you mouse over different
powers on the command menu, the amount
of energy that will remain is displayed in
the energy bar on the right of the
command menu.

If the character does not have enough


energy to perform a command, the
command is grayed out.

HEROIC DEEDS One or more Yellow medals at the top


right of the portrait.
SPECIAL STATE Various icons in the top left of the
portrait.

8
SQUAD NUMBER From 1 to 4, bottom right of the portrait.
SELECTED When the character is selected, the
portrait is raised up from the bottom of
the screen.
UNUSABLE When the character cannot be used, the
portrait is grayed out.
KNOCKED-OUT (KO) When the character is unconscious, the
portrait is grayed out.

Status Bar
The status bar is where a lot of helpful information is
displayed. The type of information depends on which
character or object is currently selected.
➽ To view the status of a character or object, place the
mouse pointer over the desired character or object.
■ When the mouse is over an enemy character, a red line
appears near the enemy to show their current health. A
purple line shows their energy, if any.
■ The status bar shows character weight and hit points. It
also shows color coded icons that indicate the
resistances of the character to various damage types.
Blue coded icons indicate damage types that the
character is resistant to. Red coded icons show damage
types that the character is vulnerable to.
■ When the mouse is over a power in the Command menu,
details are shown on the power.

Objective Indicators
These are represented as arrows that point to mission
objectives.
■ Red arrows for Primary Objectives
■ Yellow Arrows for Secondary Objectives.

Mission Text Window


Some of the text messages that occur during a game include:
NEW OBJECTIVE NOTIFICATION A new objective is added,
primary or secondary.
COMPLETE OBJECTIVE NOTIFICATION Objective is complete.
FAILED OBJECTIVE NOTIFICATION A secondary objective is
failed.
ENERGY X CANISTER NOTIFICATION An Energy X canister is
picked up.

9
Dialogue Window
Displays dialogue that occurs during the game. The dialogue
is preceded by the name of the speaker.
The window is bracketed on the left by the head of the
speaker. (This could be a hero, civilian or villain).
Result Bubbles
Text bubbles, known as result bubbles, display the result
of all actions. Here are some examples:
■ Damage is displayed in a small bubble, color coded to
show how dangerous the attack was to the character.
Blue indicates that the character was highly resistant to
that attack, White is normal resistance and Red shows
that the character was highly vulnerable to that attack.
■ State changes are displayed in large result bubbles. State
changes are usually represented by an exclamation, such
as “ENRAGED!”. For more information, ➤ Special states on
p. 22.
■ Other events also generate result bubbles, such as “KO!”
when a character is knocked-out, or “DODGED!” when the
character dodges an attack.

Pointers
There are several different pointers, each of which appears
depending on the object or character selected:
NORMAL White Arrow
ATTACK Yellow Fist
Attack with the default power or with a
wielded object. The Yellow Fist pointer is
used for all attack types.
PICK UP Yellow Grab Hand
Includes picking up objects for throwing or
wielding.
THROW Yellow Arrow.
USE/TALK TO Yellow Grab Hand
Is also used for talking to civilians, using
objects and executing default commands.

10
Interacting with the World
Be alert to your surroundings and in tune with all of your
inner and outer resources to successfully conquer your
foes in the action-packed, dynamic Freedom Force
environment.

In single player, the game can be paused


or slowed down at any time by hitting
the spacebar or by right-clicking to input
a command. This allows you to play the
game at your pace.

Moving Around Patriot City


Depending on your preference, you can use your mouse or
the keyboard arrow keys to move around.

Running
All characters can move on the ground, though some are
faster than others.
➽ To move a character, left-click where you want the
character to end up.
The command is indicated by a movement splat that
disappears.

If a character cannot get to where you told


it to go, the character still tries to get as
close as possible. Their inability to continue
is indicated by a frustration sound.

Jumping
Some characters are able to leap onto tall buildings as
part of their normal movement.
➽ To jump on a building, left-click on a point at the top of
the building. The character moves there.
Flying
To command a character to fly:
1. Right-click to access the Command menu.
2. Select Fly or Fly To. Characters can
The character will launch into the air, also jump from
and then attempt to move to the point one rooftop to
another if the
selected. Characters already flying will gap is small
always fly to the place selected, until enough.
they are told to land (using the Command
menu, select LAND or LAND ON).

11
The Command Menu
Most situations have a default command that can be
accessed by a left-click of the mouse. You are also able to
view all available command options by accessing the
Command Menu.
➽ To access the Command menu, right-click on any object
or enemy. A list of all the powers and actions associated
with the character appears.
■ A shorter Command menu appears if the player clicks on
themselves, the ground, or allies.
➽ To execute a command from the Command menu, left-
click on the desired command.

The game pauses


when the Command
menu is open.

Commands
Each command type is represented by a different icon.

MOVE TO

MELEE

PROJECTILE

BEAM

ATTACK: AREA

DIRECT

DEFENSE

SPECIAL

HEROIC DEEDS

CUSTOM COMMAND. These are special commands that


appear dependent on mission objectives.

12
WIELD. Available command when a wieldable object is
targeted.

SMACK DOWN. Available command when wielding an


object.

DROP. Available command when wielding an object.

PICK UP. Available command when targeting an


object that can be picked up.

THROW. Available command when an object has been


picked up.

INTERROGATE. Available command when a character


can be interrogated.

FLY. Available command when a character can fly.

LAND ON. Available command when a character is


flying.

Command Mouse-over
Highlight a Command menu item to gather additional
information (displayed in the Status Bar), including:
STATS Statistics of the command. Top middle.
DAMAGE TYPE The type of damage inflicted (or resisted
for defenses) by the command. Represented
by icons. Top right.
DESCRIPTION Brief description of the command’s effects.
Bottom left.

Command Feedback
When issuing an attack command, you receive visual
feedback about the command.
RANGE Indicated with a white line, pointing towards
target. If the line is red, the target is out of
range, and the character closes the distance
before executing the command.
AREA A large white sphere indicates the area of
effect.
CONE OF EFFECT A white arc, for melee attacks that have a
cone of effect.

13
Power Commands
Commands can be overpowered by right-clicking on the
power in the Command menu. This will bring up a small
menu from which the player can select normal power
(represented by a small dot), +2 Intensity (represented by an
Up Arrow), +4 Intensity (represented by a double Up Arrow).
Overpowering increases the intensity level of the attack,
which in turn increases the damage done and the energy
points cost.

The power can also be underpowered


to -2 Intensity (represented by a Down
Arrow), to deliver a less costly but
less intense attack.

Energy Points
Most power commands require an expenditure of Energy X,
and every power can have a different EP cost.
EP regenerates slowly over time. Special states the
character can be placed into can slow down or speed up
this regeneration rate.
➽ To find out what the EP cost is to execute a specific
power, put your pointer over the power in the Command
menu and watch the energy bar next to the menu.
➽ Be careful not to spend more energy than you have. This
over-expenditure might stun your character and cause
the command to fail.

When a
character is
Interacting with Objects
flying, their
regeneration Buildings
rate is Buildings are fully destructible. When a
reduced.
Energy projectile or other damaging force hits a
regeneration building, damage effect is applied. With
is also enough damage, the building can be
reduced destroyed.
slightly when
moving and is
completely Wielding Objects as Weapons
stopped when If they are strong enough, characters can
a shield is
active. wield certain objects, such as lampposts.
This entails picking the object up, and then
wielding it like a club.

While an object is wielded, the


character cannot perform any
of its other attack actions.

14
The advantage of wielding an object is that it will give the
character an enormous arc of effect, allowing them to
sweep multiple villains aside with a single swipe.

Picking Up Objects
With enough strength, characters can pick up objects like
boulders and automobiles. An object can be picked up by
either left-clicking on it while the Yellow Hand icon is
displayed or by opening the Command menu and left-
clicking PICK UP. The character can then move around.

While an object is picked up, the


character cannot perform any
of its other attack actions.

The advantage of picking up objects is that it doesn’t cost


any EP. And, heavy objects can deliver significant crushing
damage when thrown.

Energy X Canisters
Scattered around Patriot City are canisters containing the
potent power of Energy X. Each character receives a bonus
after picking up an Energy X canister.
Power Canister
Recharges the character’s EP, and puts the character into a
brief energized state.
Health Canister
Restores the character back to full Hit Points.
Experience Canister
Adds a bonus of Experience Points to the character.
Prestige Canister
Adds a bonus of Prestige to the entire Freedom Force
squad.

15
combat
With so much evil in the world, a hero’s work is never
finished.
Attacking
After you right-click on an enemy, the Command menu
appears. From here, you have a variety of attack options to
use against your opponent.
➽ To execute the default attack, left-click on the enemy you
wish to attack.
To change the default attack:
1. Left-click the Default Action menu in the lower left of the
screen.
2. Select an action by clicking it with the mouse or pressing
the corresponding function key.

Force Attack
Use this to force an attack against a target otherwise not
selectable (like the ground). Good for throwing grenades or
other explosive projectiles into the middle of a group of
enemies.

Continuous Attack
Characters automatically repeat melee attacks until their
target is KO’d, but they do not repeat any other command
(such as ranged or direct attacks).
To force the character to continuously attack with a
ranged or area attack, use C in conjunction with issuing
the command. Be careful not to run out of energy!

Throw
Throw an object at a target.

Wield
Club a target with an object.

Melee
Character must be within
arms-length of their target.
If a melee command is issued
when the target is out of
range, the character
attempts to close the
distance before executing the
command.
Melee attacks can be dodged.

16
Projectile
Projectiles must cover the distance between the attacker
and the target. Some projectiles explode and affect
multiple objects. Projectiles can be dodged.

Beam
Beams draw a straight line between attacker and target.
Beams cannot be dodged.

Area
Affects an area around the attacker. Effects are lessened
the further the target is from the center of the area.

Direct
Affects a target directly, without having to cover the
intervening space. Only works on a single target.

Hit Points
Hit Points represent how much damage a character can
take before falling unconscious, or how much damage an
object can sustain before breaking.
Characters can lose Hit Points by being attacked, falling
long distances or being thrown into obstacles. When a
character’s Hit Points reach zero, they are knocked out!

Defenses
The two different defense types are passive and active.
■ Passive defenses are always operational and do not need
to be manually turned on.
■ Active defenses, as the name suggests, must be activated
and cost a certain amount of EP.
➽ To use an active defense, right-click to bring up the
Command menu. Active defense options will appear in the
command menu. Select the desired defense, considering
the types of damage that the defense resists.
You can also defend yourself by dodging the attack and by
resisting the attack.
There is always a chance you can avoid melee and
projectile attacks by being faster and more agile than
your foe. The chance of dodging depends on the melee
swiftness or projectile speed and your character’s agility
stat.
If the attack still gets through, your character may be
able to resist it. The chance of resisting any attack depends
on the magnitude of the attack and your character’s
resistances.

17
When a defense is struck by an attack of a damage type
that it blocks, one of these results appear on the screen:
MESSAGE DESCRIPTION
ABSORBED! The defense absorbed the attack giving
back energy.
BLOCKED! The defense blocked the attack.
DEFLECTED! The defense deflected the attack in a
random direction.
REDIRECTED! The defense redirected the attack back at
a randomly chosen enemy.
REFLECTED! The defense reflected the attack back
toward the attacker.

18
Damage
you may Inflict or sustain the following injuries as you
protect the innocent from evil.
Each power has an associated damage type that can be
seen on the status bar when selecting that power from
the Command menu. Try to match that damage type
against the vulnerabilities of your enemy.
Power Damage State Effect of Power Description
Effects type induced magnitude
Acid Acid N/A Increases damage. Damage from
corrosive chemicals.
Cold Cold N/A Increases damage. Damage from freezing
temperatures.
Crushing Crushing N/A Increases damage. Damage from massive
impacts.
Electrical Electrical N/A Increases damage. Damage from electrical
charges.
Energy Energy N/A Increases damage. Damage from raw
Energy X.
Heat Heat N/A Increases damage. Damage from burning.
Piercing Piercing N/A Increases damage. Damage from small
high velocity impacts.
Radiation Radiation N/A Increases damage. Damage from
radioactive substances.
Mental Mental Various Various Encapsulates a variety
of Extra Power Effects.
See below.
Mystical Mystical Various Various Encapsulates a variety
of Extra Power Effects.
See below.

Extra
Acid burn Acid Acid
Resistance chance Poison or acid resulting
burnt
and duration in progressive
metabolic damage.
Alteration N/A N/A Resistance chance Useful for inflicting
random detrimental
states.
Balance Mystical N/A Maximum HP Pools hit points of self
transferable and target, then
divides them equally
and transfers a
portion to the user.
Blind Mystical Blinded Resistance chance Loss of vision resulting
in lower hit and dodge
chances.
Cerebral N/A N/A N/A Cure an ally of any
Balance special mental state.
Clone Radiation N/A N/A Creates an ally clone
Target of the target.

19
Commuted N/A N/A Duration of Swaps secondary
sentence transferred state. states like blindness
or irradiated from the
target to the user. The
duration of the state is
increased/decreased as
it passes to the
target/user.
Density Energy Density Resistance chance A ranged attack that
max altered increases the density
of the target.
Disrupt N/A N/A Damage of Excites target non-
object explosion organic molecules
resulting in an
explosion.
Energize N/A Energized Duration of state Accelerate other
character’s energy
regeneration, but with
chance of stun.
Energy Mystical N/A Energy Stolen Draws energy points
leech out of a target.
Energy N/A Unstable Duration of state Increases energy
surge regeneration but gives
target unstable energy
also.
Freeze Cold Frozen Resistance chance Being frozen solid.
Genetic Radiation Altered Resistance chance Alter the resistances
damagE of a target.
Hex Mystical Hexed Resistance chance Bad luck resulting in
power blackouts or
failures.
Hypnosis Mystical Hypnotized Resistance chance Mental control by
foes, meaning that the
character will attack
its allies.
Ignition N/A N/A Damage of Set fire to objects,
explosion causing them to
explode in a fireball.
Irradiate Radiation Irradiated Resistance chance Irradiated tissue and
duration causing periodic radiation
damage.
Mental Mental Mental Resistance chance Mind wipe resulting in
blank blank lack of motivation.
Mercy N/A N/A Health given to Transfer health points
target to other characters.
Damage is done to the
user, and two-times as
many HP are given to
the target.
Molecular N/A N/A Duration of Turns any inanimate
excitation excitation object it affects into a
bomb.

20
Panic Mental Panicked Resistance chance Loss of control from
fright.
Power Null Mental Nullified Resistance chance Removes a randomly
selected power from
an enemy target.
Purgatory Mystical Exile Resistance chance Temporarily banish an
enemy from this plane
of existence.
Rage Mental Enraged Resistance chance Out-of-control rage
resulting in extra
damage but loss of
control.
Rally the N/A Rallied Attack bonus Temporarily gives
troops amount nearby heroes an
attack bonus and
cures panic.
Stasis Mystical Stasis Resistance chance Whole body paralysis.
Transfer N/A N/A Transfer Transfer the user’s
effectiveness own energy points to a
target. The EP Cost of
use is the base amount
of EP that will be
transferred.

21
Special States
Sometimes an attack can do more than just cause a little
damage. Character states are temporary changes that
affect the characters in various ways. These states can be
divided into primary and secondary states. Primary states
take control of the characters away from you and each
character can only be in one primary state at a time.
Secondary states do not remove control and characters
can have multiple secondary states active at once.
Primary States
State Message Graphic Description
Enraged ENRAGED! Jagged red lines The character has gone
surround the into a berserk state where
character’s head. they will attack friend or
foe alike.
Exile EXILED! The character The character cannot
becomes receive commands or be
transparent. damaged.
Frozen N/A Character is The character cannot
encased in ice. receive commands. Damage
may break the ice.
Hypnotized HYPNOTISED! Swirling blue lines The character cannot
of hypnosis surround receive commands, has
character’s head. swapped sides, and will
only attack their allies.
Broken by damage.
Mental BLANK! Hovering question The character cannot
blank marks around the receive commands, and they
character’s head. wander aimlessly around
the screen.
Panicked PANICKED! A ring of sweat The character cannot
droplets encircles receive commands, and will
the character’s head. run away from anything
they think of as dangerous.
Stasis STASIS! Character paralysed Character cannot act.
and pulsing yellow Broken by damage.
rings.
Stunned STUNNED! A ring of spinning The character cannot act,
stars encircles the and slouches over into a
character’s head. dazed position.
Surrendered SURRENDERED! Attention Marker The character has entered
appears above the the “Interrogate-able” state
character’s head. and cannot act.

22
Secondary States
State Message Graphic Description
Acid Burnt ACID BURNT! Character glows The character takes
sickly green light, progressive damage.
trailing particles.
Altered ALTERED! N/A The character’s resistances
are lowered.
Blinded BLINDED! Ring of black fog The character has lower
surrounds the accuracy, slower melee
character’s head. attacks and a shorter field
of view.
Density DENSITY Character moves The character is slowed
altered altered! sluggishly. down. If they are flying,
they are brought to the
ground.
Image DISPLACED! The character Character cannot take
displaced becomes damage but can move.
translucent. Broken by attacking.
Empathy EMPATHY! Character is Attackers Share the
surrounded by damage as they do to the
glowing green character.
particles.
Energized ENERGIZED! White dots of energy The character’s energy
drawn towards recharge rate is increased.
the character. May result in unstable
energy.
Hexed HEXED! A glowing, occult The character can act, but
symbol rests at is likely to stun themselves,
the feet of the and they move slower.
character.
Irradiated IRRADIATED! Character glows The character takes
with a yellow light. progressive damage.
Nullified NULLIFIED! Character is A random one of the
surrounded by character’s powers is
hovering purple unusable.
lights.

Inactive State
Sometimes the attack is just too much to handle, but not
enough to KO the character. In this inactive state you
cannot execute commands, dodge attacks, or even go for a
passive defense. This state occurs when you are falling,
getting up from falling or in some special states such as
frozen or stasis.
■ Special states wear off over time, but there are also
powers that can remove special states.

23
Progressive Damage
Acid burn and irradiated cause the character to take
progressive damage. Over time the amount of damage
taken is reduced until the state completely wears off. But
be careful as the total amount of damage taken can be
quite high unless the state is cured.
Knockback
When characters or objects are “knocked back” they are
at the mercy of the laws of physics. A character cannot
act while it is being knocked back, or while it is getting up.
Collision Damage
When the character or object strikes something, its
velocity at the time is taken into account and damage is
calculated.
Falling Damage
Characters that fall from great heights sustain falling
damage.
Stunning
A character can be stunned as the result of a special
action or a normal attack. A character cannot act while
in the stunned state.

Knockout
No-one dies in the world of Freedom Force. Instead, when
their Hit Points reach zero, they are knocked out.

Heroic Deeds
When a character is in a tight spot, they can draw on the
reserves available only to those of a heroic nature. Heroic
deeds are an extremely limited resource (most characters
can only perform one per mission), and they can only be
used to do specific things. Heroic Deeds will only appear on
the Command menu when the player is low on energy, low
on Hit Points, or in a special state.
HEROIC REMEDY Replenishes the character’s hit
points to full.
HEROIC REVIVAL Replenishes this character’s energy
points to full.
HEROIC RECOVERY Removes any special states
inflicted on the character.

24
The Campaign
The single player campaign is broken down into a series of
missions that must be completed in order to progress
through the game.
The FF Base
In between every mission, your team gets to take a
breather back at the Freedom Force base, the Freedom
Fortress. While at the base, you can train your characters
by spending Character Points, review data about villains,
and recruit new heroes.

Performance Rating
In each mission, the Freedom Force team has the
opportunity to improve the way it is regarded by the
general populace, and by other heroes. The better you do,
the more the city regards you as heroic. This regard is
reflected in your Performance Rating, which ranges from
Do-Gooder to Savior of the Universe.

Prestige
A direct measure of your team’s performance is the
Prestige Points earned. With every mission, there is the
opportunity to get Prestige in a variety of ways, including
the completion of the primary and secondary mission
objectives, defeating villains and minions and discovering
Prestige bonuses.
Your total Prestige Points are what determine your
performance rating, but they can also be “spent” on
recruiting new heroes into the team, ➤ Recruits on p. 26.

The Team
The Freedom Force team is a powerful group of like-minded
individuals who have banded together to save the earth.
The founding member is Minuteman. As the game
progresses, other heroes automatically join the team, but
you can also look elsewhere for extra muscle or power.

Team Members
The team members are displayed in the Team Screen. Here
you can check out a character’s costume, stats and
powers; a hero’s powers may be improved here as well.
Also listed here are the heroes who have made themselves
available for recruitment.

25
Recruits
As news of Freedom Force’s mighty deeds spreads, other
heroes who are similarly powered make themselves
available for recruitment. To have them officially join the
team, you have to spend Prestige Points.
The more powerful a recruit is, the more costly it is to
recruit them. Once a character is recruited, they begin to
gain experience as they either participate in missions or
exercise back at the base.
■ You can create custom characters and import them into
the single player campaign, but be careful not to make
them too powerful, or you will never be able to afford
the Prestige Points it takes to recruit them.

Experience and Character Points


Whenever your characters participate in a mission, each
member of the Freedom Force team gains experience. When
a character reaches an experience threshold, they “level up”
and receive Character Points. Character Points can be spent
on the character to improve their powers. Recruits who
don’t actively participate in the mission receive less
experience.

Improving Your Characters


As your characters gain experience in the real world, they
are able to improve themselves in a number of ways.
Improving your characters is important, since they are
called on to face tougher villains as the game progresses.
Powers
Your character’s powers allow them to execute the
amazing feats that heroes are required to perform. Each
power costs different amounts of Character Points to
improve depending on how useful it is.
■ Some special powers don’t have levels, as spending points
on them will not increase their effectiveness.
Levels increase the following aspects of attack powers:
power magnitude, stun chance, knock-back amount and
radius of effect. For passive defenses, power level increases
the chance of success of the defense. For active defenses,
level increases the hit points and duration of the defense.
Power Tiers
All campaign characters have their powers broken down
into two sets or tiers. As each power is increased, other
powers become available for purchase. These appear grayed
out on the list until they are bought.
■ To access the latter powers in a tier, the earlier powers
first have to be improved to Level 3.

26
Attributes
Attributes give your character extra abilities. Each
attribute has a flat Character Point cost.
Attribute Tier
The character’s attributes can only be bought one after
the other. As one attribute is purchased, the next one
available appears grayed out on the list.

Database
The Freedom Force Database is a great way to keep track
of all the characters you encounter in the game. From
heroes to villains, it is a complete list of their attributes,
powers and most importantly, their vulnerabilities.
Upon successful completion of a mission, the enemies
encountered are added to the Database. View the database
to see the powers they use and the damage they deal, and
to assess the types of damage they are susceptible to. You
never know when the information might come in handy.

Missions
Squad Selection
To start the next mission:
1. Click “MISSION BRIEFING”. A brief cutscene or description of
the upcoming mission appears, followed by the Squad
Select screen.
2. Choose from one to four characters from your team to
be part of the squad that goes on this mission. Click
“ENTER THE FRAY” to start the mission.
■ Sometimes certain characters on the team are required
to go because of their special abilities whilst others are
required to stay at the base.
Choose your Squad carefully – make sure you match their
capabilities against the enemies that you will be facing!

27
Debriefing
After completing a mission, the Debrief screen appears. The
Debrief screen is broken into two parts. The first part
shows your overall mission success and how many prestige
points were gathered as a result (if you succeeded). Prestige
is awarded for completing primary and secondary
objectives in the mission and knocking out enemies. It is
lost for causing or allowing damage to be done to
buildings or civilians. Finally, some prestige bonuses may be
gained by finding Energy X canisters.
The second part of the debriefing screen shows experience
points gained by all characters. It also shows which
characters have leveled-up and gained character points
which can then be spent improving that character. This
screen is not shown if the mission is failed.
The campaign can only be advanced if the mission is won.

28
Creating a Custom
Character
Starting a New Character
The Character Tool lets you create unique heroes of your
own design!
To create a character:
Select “Characters” from the Main menu.
The Character menu appears. Choose to “create a new
character”, “edit”, “delete” or “COPY” AN EXISTING CHARACTER.
Every power, attribute and stat has a character point
value, and these values add up to determine the final
prestige cost of the character. This prestige cost is shown
in the upper right of the Character screen. Keep this in mind
if you want to import the custom character into the single
player campaign, or use the character in a multiplayer
game.

Choosing a Mesh
Use the scrollable menu to choose a mesh, the character
type on which you base your custom character. Choose
between the built-in meshes, or custom meshes from
external sources. If you use a built-in mesh the character
starts with a suggested set of powers, stats and
attributes. To choose your mesh, select OK. After choosing
the mesh, select which skin to use.
The choice of mesh affects the capabilities of the character
as each character has a unique set of animations that can
be used to create powers.

Using Custom Skins


After choosing the mesh, select which skin to use. Each skin
is created for a particular mesh. Many more skins are
available for download on the Internet!

Choosing Stats
Choose the physical capabilities of your character.
Stats increase the cost of the character very rapidly,
particularly for very high stat values.

Strength (STR)
Modifies melee damage and throwing ability of the
character. The higher the number, the more damage
capacity with melee attacks, the heavier the objects they
can pick up, and the further they are able to throw those
objects.

29
Speed (SPD)
Determines the movement speed of the character. The
higher the number, the faster they are able to run on the
ground, and fly through the air. Also decreases the time
between successive attacks.

Agility (AGL)
Determines how able the character is to dodge incoming
attacks. The higher the number, the more likely that they
can dodge out of the way in time.

Endurance (END)
Determines the amount of health points the character has.
The higher the number, the more damage they sustain
before being KO’d.

Energy (ENG)
Determines the rate at which the character’s energy
recharges. The higher the number, the faster their spent
energy replenishes itself.

Choosing Attributes
Stats turn ordinary characters into
heroes, while attributes turn
ordinary heroes into legendary
figures whose powers make national
headlines.
Each mesh offers a unique set of base
attributes. Click on an attribute to
view a scrollable list of unique
attributes available. A window offers
a description of each attribute and
the cost for enabling it.
Some attributes have negative effects,
but actually reduce the total cost of
the character. You can take these
attributes to give yourself some
extra character points to spend in
other areas.

Attribute List
Armored
Resistant to piercing. Speed reduced by 1 level.
Beautiful
Enemies attempting melee attacks on character must make
a successful resistance check against hypnosis.

30
Bedeviled
An evil spirit has always haunted you, making your life
miserable, causing you trouble, and leaving you more
vulnerable to mystical damage.
Berserker
10% chance of becoming enraged after taking damage.
Blind
Permanent blindness state. Lowers your accuracy on
ranged attacks, and adds a penalty to the swiftness of
melee attacks and dodge chances.
Blitzkrieg
Add 3 to the swiftness of all melee attacks and extra
damage.
Charged
Affects vulnerabilities (resistant to electricity). All melee
attacks do 5 points of electrical damage.
Claws
Add 10 points of piercing damage to all melee attacks.
Clumsy
Cannot pick up objects or wield objects.
Cold blooded
Your body has reconfigured itself to require external
sources of heat, making you more vulnerable to cold
damage.

Cosmic chump
You’ve somehow developed an allergic reaction to the
power behind the universe, leaving you vulnerable to
energy.
Crack shot
Increases accuracy.
Cybernetic brain
Immune to hypnosis, enrage, panic, and mental blank.
Increases accuracy.

31
Danger sense
Can dodge attacks/use passive defenses from behind.
Character gets +1 speed bonus to dodge attempts. Blind
state does not stop dodging or passive defenses.
Density control
Immune to knockback. Jumping abilities similar to jumper
attribute.
Disciplined
Resistant to all mental attacks including hypnosis, mental
blank, rage, and panic.
Energetic
You have a highly accelerated relationship with Energy X.
Your energy recharges twice as fast, but you only have
half the normal maximum energy.
Extra heroic
Your character receives an extra hero point.
Fast healing
Your character continuously recovers hit points whenever
they are damaged, up to a max of 100 hit points.
Flier
Can fly.

Fluctuation
The powers you wield are dangerously
unpredictable. Random damage 0% to 300%
of base damage amount.
Focus
It takes a supreme force of will to
execute your area attacks. Area range
is halved, damage is doubled.
Glass bones
Energy X had an adverse affect on your
physiology, leaving your bones brittle
and more vulnerable to crushing
damage. Plus, you make rattling noises
when you walk.
Grim resolve
No time for lying down on the job! You
are more resistant to stun damage.
Grounded
Your body’s electro-magnetic field has
become attuned to that of the earth,
making you the perfect conduit for
electricity. You are more vulnerable to
electrical damage.

32
Heat sensitive
Susceptible to heat attacks.
Heavy hitter
All that batting practice in
junior high finally pays off.
The damage of all wielded
attacks is doubled.
Heavy lifter
Add strength value for
lifting and throwing.
Heroic
Gives one more hero point.
Hirsute
Your body is covered with a
fine fur, giving you a greater
resistance to cold damage.

Hot tempered
Randomly uses higher intensity powers.
Invertebrate
Your body’s genetic makeup was altered to the point where
it shares properties with the common cockroach. You are
more resistant to radiation.
Jumper
Can jump to great heights.
Level headed
You are solidly grounded in the here and now. You are
resistant to mystical and mental damage.
Levitate
Flying with half normal movement speed and double EP
cost.
Light speed
You’ve figured out how to amplify your beam attacks into a
stimulated emission. The damage of all beam attacks is
doubled and add 3 to swiftness.
Myopic
Decreases accuracy.
Neutralize
Your skin exudes a thin film of anti-acidic chemicals, leaving
you more resistant to acid damage.
Nimble
Character gets +3 agility bonus, but has -10% hit points.

33
Ponderous
No dodge, as well as -2 to the swiftness of melee attacks.
Radioactive
Highly resistant to radiation.
Rapid metabolism
Vulnerable to acid and radiation.
Shake it off
You can take a licking and keep on ticking! The duration of
all prolonged damage states is halved.
Slow moving
Your character has a -3 speed penalty to dodge attempts,
but gets +10% hit points.
Solid skeleton
Your skeleton has become
reinforced. Resistant to
crushing damage.
Strange visitor
You are convinced that you
have traveled from another
planet to teach humans the
futility of their ways. You are
more resistant to energy
damage.
Temperature control
Resistant to heat and cold.
Thin skinned
Your skin has become thin to the point of being semi-
translucent. This is not so good for resisting piercing
damage.
Timid
5% chance of becoming panicked after taking damage.
Cannot be enraged.
Tough guy
No one messes with the tough guy. All resistances are
increased by 50%.
Unbeliever
You don’t know what this “magic” stuff is that everyone
keeps talking about. You are more resistant to all forms
of mystical attack.
Unheroic
Your character receives one less hero point.
Unstable energy
Randomly triggers energy release area attack when
characters takes damage.

34
Unstable molecules
Your molecular makeup is constantly shifting, so that
from one day to the next you cannot tell what you are
made of. Material type is randomly selected at the
beginning of every mission, for the duration of that
mission.
Untouchable
By willpower alone, you can shrug off enemy attacks. The
success chance of all passive defenses is increased by 20%.
Volcanic
Molten magma pulses through your veins. You are
resistant to heat damage.
Wall climbing
Character can climb walls.
Weak minded
The Energy X enhanced world is a very alien place, and
every new day is strange and confusing. Your brain just
can’t handle all this change, and your resistance to mental
damage is halved.

Choosing Materials
On the information tab, use the Material pull-down menu
to select the material from which your character is
composed. The resistances offered by each material are
displayed in the window below the pull-down menu.

Choosing Powers
The powers system in Freedom Force is incredibly versatile,
allowing you to create any number of different attacks
and defenses. Each type of power, and their properties, are
listed in the Powers section.
Click the powers tab to access the available powers for
your character mesh or to create new powers. Use the -
and + buttons to increase or decrease the level of an
existing power. The Edit button allows you to modify the
properties of an existing power.

35
Powers
Attack Powers
There are several different types of attack.

Melee Attacks
Character must be within arms-length of their target.
If a melee command is issued when the target is out of
range, the character attempts to close the distance before
executing the command.
Base Properties
DAMAGE TYPE What type of damage the power generates.
MAGNITUDE How much damage the power inflicts on its
target.
EP COST How many energy points it costs to use the
power once.
STUN How great a chance the power has of
stunning a target.
KNOCKBACK How much knockback the power delivers.
SWIFTNESS How difficult it is for the target to dodge.
ARC How wide an area the power affects when
used.
Extra Properties
UP KNOCKBACK The attack knocks the target both away
and upwards into the air.

Projectile Attacks
Projectiles must cover the distance between the attacker
and the target, which potentially means target characters
can get out of the way if they’re fast enough, or obstacles
can block the shot.
The accuracy property is only applicable to projectile and
beam attacks.
Base Properties
DAMAGE TYPE What type of damage the power generates.
MAGNITUDE How much damage the power inflicts on its
target.
EP COST How many energy points it costs to use the
power once.
STUN How great a chance the power has of
stunning a target.
KNOCKBACK How much knockback the power delivers.
VELOCITY How fast the projectile travels.

36
RADIUS How large an area the power affects
when used.
RANGE How far the power is able to travel.
ACCURACY How accurate the power is.
Extra Properties
CHAINED Attack hits one target, then moves on to
another target.
GRENADES Basically a projectile, but one that uses
physics to bounce around.
HOMING The projectile has limited homing
capabilities, seeking out an enemy target.
PROXIMITY The projectile will not detonate until it is
within close range of an enemy.
GROUND The attack can only affect targets that
TARGETS ONLY are on the ground.
FLIGHT SPAWN Projectile spawns copies of itself while in
flight.
IMPACT SPAWN Projectile spawns copies of itself when it
hits.

Beam Attacks
Beams draw a straight line between attacker and target.
Base Properties
DAMAGE TYPE What type of damage the power generates.
MAGNITUDE How much damage the power inflicts on its
target.
EP COST How many energy points it costs to use the
power once.
STUN How great a chance the power has of
stunning a target.
KNOCKBACK How much knockback the power delivers.
VELOCITY How difficult it is for the target to dodge.
RANGE How far the power is able to travel.
ACCURACY How accurate the power is.
Extra Properties
GROUND The attack can only affect targets that
TARGETS ONLY are on the ground.
PENETRATING The beam passes through all obstacles and
strikes the target, as long as the target is
in range.

37
Area Attacks
Affects an area around the attacker.
Base Properties
DAMAGE TYPE What type of damage the power generates.
MAGNITUDE How much damage the power inflicts on its
target.
EP COST How many energy points it costs to use the
power once.
STUN How great a chance the power has of
stunning a target.
KNOCKBACK How much knockback the power delivers.
RADIUS How large an area the power affects
when used.
Extra Properties
GROUND The attack can only affect targets that
TARGETS ONLY are on the ground.

Direct Attacks
Affects a single target directly, without having to cover
the intervening space.
Base Properties
DAMAGE TYPE What type of damage the power generates.
MAGNITUDE How much damage the power inflicts on its
target.
EP COST How many energy points it costs to use the
power once.
STUN How great a chance the power has of
stunning a target.
KNOCKBACK How much knockback the power delivers.
RANGE How far the power is able to travel.
Extra Properties
GROUND The attack can only affect targets that
TARGETS ONLY are on the ground.

38
Defense Powers
There are two different defense types, Passive and Active.

Active Defenses
Active Defenses, as the name suggests, must be activated at
the cost of EP for them to work, in the same way that a
power command is used.
Active Defense Properties
DAMAGE BLOCKED The types of damage that the
power blocks.
ATTACKS BLOCKED The types of attacks that the
power blocks (ie melee, ranged,
direct, etc).
BLOCK TYPE How the defense blocks the
damage (see table).
EP COST How many energy points it costs
to activate the defense.
DURATION How long the defense lasts.
HIT POINTS How many HP (if any) the defense
has.
MOVEABLE Can the user move while the
defense is active (if not, then they
can still move, but the defense
shuts itself off).
REGENERATE Defense regenerates hero’s HP as
long as its duration has not
expired.

Passive Defenses
Passive Defenses are always on, and work without any
need for the player to activate them.
Passive defenses have a percentage chance of succeeding.
Passive Defense Properties
DAMAGE BLOCKED The types of damage that the
power blocks.
ATTACKS BLOCKED The types of attacks that the
power blocks (i.e. melee, ranged,
direct, etc).
BLOCK TYPE How the defense blocks the damage
(see defense block types p. 40).
SUCCESS RATING How likely the defense is to block
the attack.
INACTIVE Whether the defense works when
the character is in an “Inactive”
state.

39
Defense Block Types
The affect of a defense on an attack can be one of 5 things:
ABSORB The character’s defense has absorbed an
attack’s damage.
NORMAL The character’s defense has blocked the
attack.
DEFLECT The character’s defense has deflected an
attack in a random direction.
REDIRECT The character’s defense has redirected an
attack back at a randomly chosen enemy.
REFLECT The character’s defense has reflected an
attack back at the attacker.
If a defense is set to block an attack, the damage from
that attack goes onto the defense’s hit points.

Special Powers
Special powers aren’t necessarily defensive or offensive,
but allow the character to perform an unusual feat.
Special Power Properties
EP COST How many energy points it costs to use the
power once.
The following special powers are available:
300-Percenter
Increases damage done in the next melee attack.
Blind Justice
Causes user to go berserk, increasing damage but control
is lost.
Cloak Of Shadows
User becomes temporarily invisible to enemies.
Clone Self
Creates a short-lived clone that
will attack enemies of the user.
Decloak
Uncloak the user.
Deja Duplication
Create a Duplicate Deja with half
hit points.
Displace Image
User becomes temporarily
invulnerable, but cannot
attack.

40
Electrify
User sprints forward creating a static electrical charge
that periodically discharges around them. The duration of
this state is dependent on the distance sprinted.

Empathy
An active defense that causes enemies to share damage
they inflict.

Speeding Bullet
User sprints to a point at high speed knocking back all
nearby characters with a burst of force.

Sprint
User sprints to a distant location.

Teleport Self
User can teleport to a new location.

Power Animations and Effects


You can assign different animations and special effects to
powers.

Animation
The different attacks and defenses have a selection of
animations available appropriate to the type of power. Just
like the power properties themselves, each animation has a
value calculated on a number of factors,
Start Time
The start time of an animation indicates how long it will
take for the animation to reach the point where the power
is actually used. The longer this is, the longer the lead up
time for you power to actually execute. Because the power
could be interrupted during this time, longer lead times are
cheaper than shorter ones.

41
Total Time
This indicates how long the attack actually takes to
completely finish. Since it is related to the start time it is
not independently priced.
Number of Contacts
Each “contact” represents how many times the power is
executed during the animation. Most animations only have 1
contact, but some special animations can have up to six! The
more contacts the animation has, the more valuable it is.

Special Effects
While the effect you use does not make your power more
costly, it can give your character a particular look and
feel.
The effects available are listed on a per power basis, so
you can only apply area attack special effects to an area
attack power.

42
Multiplayer
Freedom Force allows 2-4 players to battle each other
over the Internet or LAN. Each player creates a squad of up
to 4 characters, and then battles opponents using a
variety of teams and maps.
For multiplayer games, each player requires a Freedom
Force CD.
Multiplayer Gameplay
Freedom Force is a coordinated launch game. One player
creates the game and acts as a host for the game. This
player then sets all of the different options for the game,
including map type and game points. Other players are then
able to join the game and set personal options which are
related to themselves.
➽ To join a Multiplayer game, click “MULTIPLAYER” from the
Main menu. The Multiplayer menu appears.
Select from the following options:
JOIN Join an existing game.
CREATE GAME Host a new game on your computer.
BACK Return to the Main menu.

Join a Game
➽ To join an existing Multiplayer game, click “JOIN” from
the Multiplayer menu.
Enter the host address for the game you want to join. If
you are playing over a LAN, use the “BROWSE LAN” button to
find a local game.
Before connecting, configure your personal options. Type
your character/player name in the available field. Below
the player field, locate information about the game you are
joining, including the map name, number of players, time
limit for each game, and points. You can also choose to copy
skins from other players to your hard drive.

Create a Game
Hosting a multiplayer game is simple. Just follow the steps
in the Create a Game menu to play host to heroes around
the globe!
The Create a Game menu includes:
SESSION NAME Type a unique name for your game session.
PLAYER Insert your player/team name.
MAP Choose from the list of available game
maps.
MAX PLAYERS Game hosts choose the maximum number
of players, up to four.

43
GAME TIME Choose the time length in minutes of a
given game.
MAX POINTS Choose the maximum number of prestige
points that can be used to create each
player’s team.
COPY SKINS If you want to allow downloads of
custom player skins from other players,
checkmark this option. This may be slow
when playing over a modem.

Squad Selection
Before each game, players create a squad up to four
characters that the player takes into the game. The total
value of this squad must be less than the maximum points
allowed for the game joined.
Once the game is set up, you can select your squad. Pick the
desired squad characters from the scrollable list and use
the arrow keys to add them to the squad. When you are
ready to test your might on the global stage, select “Ready”.
You can chat to other players during the squad selection.
After all the players click “READY”, the host of the game
must select “NEXT” to launch the game.

GameSpy
A great way to find other opponents for multiplayer
games is to connect using GameSpy Arcade. The GameSpy
client is included on the Freedom Force CD.

How to Play Freedom Force in GameSpy


Arcade
You can play Freedom Force online through GameSpy
Arcade, which comes conveniently bundled with the game. If
you haven’t done so already, insert your Freedom Force
CD and install Arcade now. Then, to play Freedom Force
online, just follow these simple instructions:
Launch GameSpy Arcade and Go to the Freedom Force
Room: Click on the GameSpy Arcade link in your Start Menu.
When the software starts, you’ll see a list of games and
more along the left-hand side. There’s plenty to do, but
there’s time for that later: Click on the Freedom Force
button on the left to enter the Freedom Force room.

44
Find or Start a Freedom Force Server: Once you’re in the
Freedom Force room you can meet or greet other
players, find servers or create your own server. The top
half of the application will list all of the available servers,
including the number of people playing and your connection
speed (measured by “ping.” The lower your ping, the better.)
Don’t like any servers? Click on the “Create Room” button
to start your own server and wait for people to sign up. (A
clever server name, such as “Taste the end of my rusty
hob-nailed boot!” usually attracts people). Otherwise,
double-click on a server of your choice to join in.
Joining and Starting a game: Once you double-click on a
server or start your own, you’ll be in a staging room, in
which you can trash talk with your fellow players and
prepare for combat. When you’re ready to play, click the
“Ready” button at the top of the screen. When everyone in
the room has signaled their readiness, the host can then
launch the game. Arcade will fire up Freedom Force and
the carnage will begin!

Problems?
If you have problems using Arcade, whether installing the
program, registering it, or using it in conjunction with
Freedom Force, consult our help pages, located at
[Link] or e-mail us by using
the form located at
[Link]

Scoring
Players receive points for
doing damage to other
characters. Each time you do
damage you receive points
equivalent to the percentage
of total hit points removed
from the character you hurt
multiplied by the prestige
cost of that character. This
means that hurting weak
characters is worth a lot
less than hurting strong
characters. It also means
that if you damage a
character to half their hit
points you only get half their
prestige value in points.
Finally, you lose points for
hurting your own characters.
The winner is the player who
scores the most points!

45
Heroes
From evil masterminds to deceitful bombshells, these guys
can take on anything. Get to know how these marvels of
bravery acquired their powers and became members of the
most exclusive force in existence, Freedom Force.

Minuteman
Real Name: Frank Stiles
Age: 74
Height: 6’3”
Special Equipment: Patriot (His
special staff), Vigilance (Titanium
Alloy Gauntlets)
Quote: “For Freedom”
As loath as he is to admit it,
Minuteman is Freedom Force’s
figurehead and most public figure.
Minuteman feels especially
responsible for looking after
Liberty Lad, who most see as his
sidekick.
Minuteman possesses amazing
strength and endurance. He also
uses a semi-intelligent weapon
nicknamed “Patriot”, which has
several abilities of its own.

46
Liberty Lad
Real Name: Nick Craft
Age: 15
Special Equipment: Specially constructed energy bomb
casings
Quote: “For liberty!”
“Minuteman’s Shadow” and “The Squirt” are two of the nicer
nicknames that Liberty Lad seems to have been stuck with
by his fellow Freedom Force members. However, he seems
anxious to prove himself to the team…after all, as he’s
quick to point out, he’s ancient compared to Sea Urchin.

47
Manbot
Real name: Ted Taylor
Age: 28
Height: 6’1” (6’4” in armor)
Special equipment: Energy-siphoning
armor
Quote: “Stay away from me. I’m
trouble.”
A reluctant hero (at best),
ManBot’s powers are more of a
curse than a boon. Having received
an over-large dose of Energy X, the
amazingly powerful and self-
regenerating energy source
literally flows through his veins.
This grants him all manner of
powers, but also leaves him with
quite a severe problem in regards
to keeping it under control. If the
energy buildup in his body grows
too great it causes an explosion. In
order to maintain more control
over his powers, ManBot has to
wear a suit of armor that siphons
off and expels his excess energy.

48
Alche-Miss
Real name: Catherine Larchmont-Price
Age: 19
Height: 5’8”
Quote: “Peaches ‘n cream! Get a load of
tall, dark and scaly!”
The Alche-Miss mixes sassy southern
charm with a healthy dose of white
magic. Some say her sharp tongue hides a
soft heart, but the men who have been
skewered by it might feel differently.
Still, within this powerful mistress of
magic beats a passion for another
member of Freedom Force…but only
Catherine herself knows who that is.

49
El Diablo
Real name: Ricardo Ramirez
Age: 19
Height: 6’1”
Quote: “Why don’t you chumps
stop by for a barbeque…Diablo
style!?”
The high flying Latino called El
Diablo has a past that remains
something of a mystery. While
there are several of Freedom
Force’s members whose “past
lives” are public knowledge, he
seems to be quite silent on the
subject a fact made all the
more odd by his publicity-
friendly personality. El Diablo’s
powers are those involving the
creation and control of
searing, high-intensity flames in
various forms. He seems to be
strongest at fairly close-
ranged combat.

50
The Ant
Real name: John Miller
Age: 16
Height: 5’7”
Quote: “Imagine having to tell the other guys in prison
that you were beaten by an ant. Boy, I bet that’ll be
really humiliating!”
Despite his relatively small stature, some would say that
the Ant is one of Freedom Force’s toughest members. He
is quite durable, can lift weights well above the norm, and
is able to climb vertical surfaces with little effort. He also
has the ability to tunnel into the earth through all sorts
of hardy surfaces, which allows him to stay clear of harm
or to emerge behind an opponent and launch a surprise
attack.

51
Eve
Real name: Unknown
Age: Unknown
Height: 7’
Quote: “Great Gaia!”
Eve is one of the more mysterious members of Freedom
Force. She first appeared in Patriot Park clad in nothing at
all, and armed with a decidedly deadly bow. Eventually,
Freedom Force was called in to try and deal with her.
Under her influence, both plants and animals seem more
than willing to risk harming themselves for “the greater
good”, though just what they get from such a relationship
with her remains unclear.

52
Bullet
Real name: Dwight Arrow
Age: 25
Special Equipment: None
Quote: “You think that was fast? Buddy, y’all ain’t seen
fast yet…”

Able to move at
blurring speed,
Bullet’s actual
maximum speed
hasn’t been clocked
as of yet, but it is
reported to be in
excess of 300 mph.
So, while his
attacks tend to
require that he
gets in close, that
proves little
problem for
someone who can
run up, land a 100-
mph punch, and
then be gone before
you’re finished
saying “ouch”.

53
Mentor
Real Name: unpronounceable
Age: 58 Earth years
Special Equipment: A varied
collection of advanced
technology
Quote: “Human minds are so
varied and powerful, yet so
very fragile.”
Always content to let the
other team members do the
talking, Mentor remains in
the background, even in the
midst of Freedom Force’s
more epic battles. Mentor is
possessed of an incredible
degree of psychic control,
which he uses in endlessly
creative applications. From
pacifying angry crowds to
lifting cars with his mind, it
seems there is little that
remains beyond this
mysterious mentalist’s innate
psychokinetic abilities.

54
Man O’ War
Real Name: Hank Waters
Age: 36
Special equipment: None
Quote: “Now, that really poaches me eggs!”

As gruff to his team


members as he is to a
criminal, Man O’ War
is something of a
public relations
nightmare for
Freedom Force. While
many of his powers
are water-based, Man
O’ War is far from
helpless on land. A lot
of his powers involve
either the use or
control of electricity,
and with all the
water-pumping
systems and power
supplies running
underneath Patriot
City’s streets, he’s
never in short supply
of either.

55
Sea Urchin
Real Name: Merry Mason
Age: 12
Special equipment: “Water
pistol”
Quote: “I won’t be short
forever, but you’ll always
be ugly!”

At 12 years old, Sea Urchin is


Freedom Force’s youngest
member. Sea Urchin
sometimes seems to be the
only thing that keeps Man
O’ War fighting with
Freedom Force. Sea Urchin’s
powers are still developing
as she grows. In the
meantime she often serves
as a backup to Man O’ War’s
ferocious combat techniques
with her own limited
mental powers, as well as
acting as a conduit for
amplifying some of Man O’
War’s more potent and
devastating attacks.

56
CREDITS
Irrational Games
David Beswick, Michael Blake, Eric Brosius, Karl Burdack,
Chris Butterworth, Matt Cairns, Jonathan Chey, Sylvia
Chong, Anthony Clare, Glenn Fiedler, Patricia Hunt, Paula
Huston, Ben Hutchings, Russell Jacobson, Morgan Jaffit, Dan
Keating, Brendon Kirk, Jay Kyburz, Ben Lee, Ken Levine, David
Lewin, Kevin Lockitt, Ed Orman, Jonathan Pelling, Andrew
Smith, Max Sneddon, Robb Waters, Rowan Wyborn
WITH HELP FROM: Rob Beardow, Jo Bowan, Andrew
Chambers, Linda Fisher, Murray Philbrick, Carl Sandland
VOICES: Alchemiss: Caroline Brown; Bullet: George Ledoux; El
Diablo: Mikhail Islam; Eve: Kate Lohman; Law: Lily Allen;
Liberty Lad: Robin Russell; Man O' War: Stephen Russell;
Man-Bot: Ian Vogel; Mentor: Rob Waters; Microwave: George
Ledoux; Minute Man: George Ledoux; Order: Chris King; Sea
Urchin: Emily Abercrombie; The Ant: Geoffrey Laff; Blackbird:
Terri Brosius; Iron Ox: Stephen Russel; Supercollider: Mark
Stevick; Narrator: Ian Vogel; Déjà Vu: Dorian Hart; Lord
Dominion: Mark Stevick; Lord Dominion's Praetor: Dorian
Hart; Lord Dominion's Warriors: Eric Brosius; Mr
Mechanical: Alex Kay; Mr. Mechanical's Mechmen: Eric
Brosius; Nuclear Winter: Nate Wells; Nuclear Winter's Ice
Queen: Kate Lohman; Nuclear Winter's Ice Troopers: Eddie
Moore; Pan: Stephen Russell; Pan's Slyphs: Kate Lohman, Lily
Allen, Terri Brosius; Pinstripe: Stephen Russell: Pinstripe's
Thugs: Nate Wells, George Ledoux, Shawn Robertson,
Geoffrey Laff; Shadow: Lily Allen; Shadow's Darkmen: Mark
Stevick, Chris King; Timemaster: Stephen Russell; Civilian
Females: Kate Lohman, Lily Allen, Terri Brosius, Paula
Huston; Civilian Males: Ian Vogel, Gareth Hinds, Henry Smith,
Stephen Russell, Geoffrey Laff, Terry Cohen; Generic Female
Hero: Lily Allen; Generic Male Hero: Chris King; Kid: Robin
Russell; Mafioso: George Ledoux; O'connor: Eddie Moore;
Policeman: Mark Stevick; Bullies: John Abercrombie, Eric
Brosius, Eddie Moore; College Guys: John Abercrombie, Carlos
Cuello, Eddie Moore; Estela: Terri Brosius; Gang Members:
John Abercrombie, Carlos Cuello, Ken Levine; Groundsman:
Crombie; Judge: Stephen Russell; Newsboy: Paul Hellquist; Old
Man: Eric Brosius; Old Woman: Terri Brosius; Purse
Snatcher: Eric Brosius; Room Mate Emily: Terri Brosius;
Statue Of The Goddess: Terri Brosius; Ted's Brother Tom:
Alex Kay; Ted's Girlfriend: Terri Brosius; The Vietcong: Ken
Levine.
THANKS TO: Alex Kay, Ian Vogel, Paul Hellquist, Nate Wells,
Mikhail Islam, Gareth Hinds And Everyone Else At IG Boston,
Meredith and Pokey, Holly Newman, Michael Davis, Fred
Fierst and all of Fierst and Pucci, Jerry Wolosenko, Linn PR,
Andrew Mayer, Stuart Levine, Ken's parents who took him
to Woodmont Stationery every Saturday, the great minds
behind the Silver age of comics, Constantine Hantzopolous,

57
James Sterrett, Herman Kaiser at NDL, Randy & Lulu, Doug
Church, Rob ‘Xemu’ Fermier, Harvey Smith, Gabby At Pinki’s,
Dale & Mike At MGON, Omega, Psycho-Pirate, Dark Jared And
All The External Beta Testers
Electronic Arts
PRODUCER: Matt McKnight
ASSOCIATE PRODUCER: Jeff Hasson
INT’L PRODUCTION DIRECTOR: Atsuko Matsumoto
INT’L PRODUCTION SPECIALIST: Jonathan Silverman
PRODUCT MANAGER: Steve Perkins
MARKETING ASSISTANT: Anthony Caiazzo
PUBLIC RELATIONS: Jason Andersen
PRODUCTION ASSISTANT: Andi Gotard
DOCUMENTATION: Ede Clarke, Jose Gonzales
MANUAL DESIGN AND LAYOUT: The Big Idea Group, Inc.
MASTERING: Michael Deir, Chris Espiritu, Kima Hayuk, Michael
Yasko
CUSTOMER QUALITY CONTROL: Ben Smith, Dave Knudson,
Darryl Jenkins, Andrew Young, Tony Alexander, Anthony
Barbagallo
CAT LAB: John Hanley, Mark Gonzales, Dave Koerner, Dave
Caron, Emiliano Miranda
TESTING MANAGER: Kurt Hsu
TESTING SUPERVISOR: Ludon Lee
LEADS: Deni Skeens, Jose Gonzales
ASSISTANT LEAD: Justin Holst
TESTERS: Syruss Flyte, Colin Clarke, Jason Morales, Anne
Ephraim, Dave McCormick, Ian Riff, Vincent Brooks, Romulo
Rodriguez, Justin Mcleod, James Stanley, Kevin Douglas,
James Grandt, Chris Newell
SPECIAL THANKS: Edwin Caparaz, Kathy Frazier, Frank Pape,
Tom Frisina, Harald Seeley, Scott Evans, Josh Hendren, Paul
Armatta, Ken Balthaser, Jamil Dawsari, Dave Ross, Mike
Ress, Celeste Murillo, Evelyn Walker

58
Crave Entertainment
VP OF PRODUCT DEVELOPMENT: Mark Burke
SENIOR PRODUCER: Rob Sandberg
PRODUCER: Kevin Hoekman
QA MANAGER: Robert Bryant
QA TESTERS: Judy Baughman, Mike Kurilko, Adrian
Lewandowski, Jamie Saxon, Ron Talay, Tuan Trinh, Ronny
Chan, Mark Sullano, Greg Yungman, Paul Taniguchi, Tom
Quast and Diana Arnett.
SENIOR VP OF GLOBAL MARKETING: Martin Spiess
SR. GROUP MARKETING MANAGER: Craig Owens
DIRECTOR OF MARKETING SERVICES: Sheri Snow
MARKETING SERVICES COORDINATOR: Yumi Saiki
SR. CREATIVE MANAGER: Ryan Villiers-Furze
DESIGNER: Ethan Malykont
SPECIAL THANKS: Ron Scott, Nima Taghavi, Barry Seaton,
Mike Givens, and Michael Steuerwald.

NEED TECHNICAL SUPPORT? Please see the enclosed Install


Guide for technical support information.

If you are looking for Hints & Tips for any Crave
Entertainment product, please call:
US: 900-903-4468 ($0.95 U.S. dollar per minute)
Must be 18 years of age or have parent's permission to call.
Touch tone phone required.

© 2002 Irrational Games LLC. All rights reserved. Developed


exclusively by Irrational Games LLC. Freedom Force is a
trademark of Irrational Games LLC. Co-published and
distributed by Crave Entertainment, Inc. and Electronic
Arts Inc. under license by Crave Entertainment, Inc. Crave
Entertainment and the Crave Entertainment Logo are
either trademarks or registered trademarks of Crave
Entertainment, Inc. in the U.S. and other countries.
Electronic Arts is a trademark or registered trademark
of Electronic Arts Inc. in the U.S. and/or other countries.
MPEG layer-3 audio coding technology licensed from
Fraunhofer IIS and Thomson multimedia
All other trademarks and copyrights are the property of
their respective owners.

59
[Link] [Link] [Link]
Game and Software ©2002 Irrational Games LLC. All rights reserved. Developed exclusively by Irrational Games LLC. Freedom Force is a
trademark of Irrational Games LLC. Co-published and distributed by Crave Entertainment, Inc. and Electronic Arts Inc. under license by Crave
Entertainment, Inc. Crave Entertainment and the Crave Entertainment Logo are either trademarks or registered trademarks of Crave
Entertainment, Inc. in the U.S. and other countries. Electronic Arts is a trademark or registered trademark of Electronic Arts Inc. in the U.S.
and/or other countries. All other trademarks and copyrights are the property of their respective holders.

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