SPM Unit2 Notes
SPM Unit2 Notes
Unit -III
3.1 Objectives- Project Schedule
Introduction:
- Activity – Action
- A detailed plan for the project , includes a schedule indicating the start and completion
times for each activity
- By doing this,
o The appropriate resources will be available when required
o Avoid different activities competing for the same resources at the same time
o Produce detailed schedule showing which staff carry out each activity
o Produce a detailed plan to measure the actual achievement
- To be effective a plan must be designed as set of targets, so that the achievements and
non- achievements can be measured.
- Activity plan provide this by providing target start and completion date for each activity
- Using this activity planning, we must ensure that the project activities produces
deliverable product
- Also, Monitoring the project is an important part
- E.g.) Building the House
o Activity 1: Landscaping (Site) the lot
Task1.1: Clearing and grubbing
Task 1.2: Seeding the Turf
Task 1.3: Planting shrubs and trees
o Activity 2: Building the House
Activity 2.1 : Site preparation
Activity2.2:Building the exterior
Activity2.3:Finishing the interior
o Activity 2.1 : Site preparation
Task 2.1.1: Surveying
Task 2.1.2: Obtaining permits
Task 2.1.3: Excavating
Task 2.1.4: Obtaining materials
o Activity 2.2: Building the exterior
Task 2.2.1: Foundation
Task 2.2.2: Outside Walls
Task 2.2.3: Exterior plumbing
Task 2.2.4: Exterior electrical work
Task 2.2.5: Exterior siding
Task 2.2.6: Exterior painting
Task 2.2.7: Doors and Fixtures
Task 2.2.8: Roof
o Activity 2.3 : Finishing the Interior
Task 2.3.1: Interior plumbing
Task 2.3.2: Interior electrical work
Task 2.3.3: Wallboard
Task 2.3.4: Interior painting
Task 2.3.5: Floor covering
Task 2.3.6: Doors and fixtures
IT2403/Software Project Management
Sri Vidya College of Engineering & Technology Lecturer Notes
Project schedule:
• A stage of a larger project, the project plan must be developed to the level of showing dates
when each activity should start and finish and when and how much of each resource will be
required. Once the plan has been refined to this level of detail we call it a project schedule
• Creating a project schedule comprises four main stages.
First step
• step in producing the plan is to decide what activities need to be carried out and in what order
they are to be done_ From this we can construct an ideal activity plan — that is, a plan of
when each activity would ideally be undertaken were resources not a constraint
• This activity plan is generated by Steps 4 and 5 of Step Wise
Second step
• The ideal activity plan will then be the subject of an activity risk analysis, aimed at
identifying potential problems. This might suggest alterations to the ideal activity plan and
will almost certainly have implications for resource allocation.
Third step
• This is resource allocation. The expected availability of resources might place constraints on
when certain activities can be carried out
Final step
• The final step is schedule production. Once resources have been allocated to each activity,
we will be in a position to draw up and publish a project schedule, which indicates planned
start and completion dates and resource requirements statement for each activity.
Defining activities
some assumptions that will be relevant when we start to produce an activity plan.
• Activities must be defined so that they meet these criteria.
• Any activity that does not meet these criteria must be redefined.
• A project is composed of a number of interrelated activities. A project may start when at least
one of its activities is ready to start.
• A project will be completed when all of the activities it encompasses have been completed.
• If an activity must have a clearly defined start and a clearly defined end-point, normally
marked by the production of a tangible deliverable.
• An activity requires a resource (as most do) then that resource requirement must be forecast
able and is assumed to be required at a constant level throughout the duration of the activity.
• The duration of an activity must be forecastable — assuming normal circumstances, and the
reasonable availability of resources.
• Some activities might require that others are completed before they can begin these are
known as precedence requirements).
Identifying activities
Essentially there are three approaches to identifying the activities or tasks that make up a
project
the activity-based approach,
the product-based approach
the hybrid approach.
• The activity-based approach consists of creating a list of all the activities that the project is
thought to involve.
• This might involve a brainstorming session involving the whole project team or it might stern
from an analysis of similar past projects.
• When listing activities, particularly for a large project, it might be helpful to subdivide the
project into the main life-style stages and consider each of these separately.
• Generating a task list is to create a Work Breakdown Structure (WBS). This involves
identifying the main (or high- level) tasks required to complete a project and then breaking
each of these down into a set of Jower-Jevel tasks.
• Activities are added to a branch in the structure if they directly contribute to the
task immediately above — if they do not contribute to the parent task, then they
should not be added to that branch.
• The tasks at each level in any branch should include everything that is required to complete
the task at the higher level — if they are not a comprehensive definition of the parent task,
then something is missing. When preparing a WBS, consideration must be given to the final
level of detail
Advantages
• the WES approach include the belief that it is much more likely to result in a task catalogue
• that is complete and is composed of non- overlapping activities.
• project's activities need to be sequenced in the sense of deciding which activities need to be
completed before others can start.
The product based approach
• It consists of producing a Product Breakdown Structure and a Product Flow Diagram.
• The PFD indicates, for each product, which other products are required as inputs.
• The PFD can therefore be easily transformed into an ordered list of activities by identifying
the transformations that turn products into others.
• This approach is particularly appropriate if using a methodology such as Structured
Systems Analysis and Design Method (SSADM), which clearly specifies, for each step or
task, each
of the
products
required
and the
activities
required
to
produce
it.
• Throughout a project, we will require a schedule that clearly indicates when each of the
project's activities is planned to occur and what resources it will need.
• The chart shown has been drawn up taking account of the nature of the development process
that is, certain tasks must be completed before others may start) and the resources that are
available (for example, activity C follows activity B because Andy cannot work on both tasks
at the same time).
• In drawing up the chart, we have therefore done two things — we have sequenced the tasks
(that is, identified the dependencies among activities dictated by the development process)
and scheduled them (that is, specified when they should take place).
• The scheduling has had to take account of the availability of staff and the ways in which the
activities have been allocated to them.
• The schedule might look quite different were there a different number of staff or were we to
allocate the activities differently.
• In the case of small projects. this combined sequencing—scheduling approach might be quite
suitable, particularly where we wish to allocate individuals to particular tasks at an early
planning stage.
• However, on larger projects it is better to separate out these two activities: to sequence the
tasks according to their logical relationships and then to schedule them taking into account
resources and other factors.
• Approaches to scheduling that achieve this separation between the logical an the physical use
networks to model the project and it is these approaches that will
Introduction:
• These project scheduling techniques model the project's activities and their relationships as a
network. In the network, time flows from left to right.
• The two best known being CPM (Critical Path Method) and PERT (Program Evaluation
Review Technique).
• Both of these techniques used an activity-on-arrow approach to visualizing the project as a
network where activities are drawn as arrows joining circles, or nodes which represent the
possible start and/or completion of an activity or set of activities.
• More recently a variation on these techniques, called precedence network, has become
popular. This method uses activity-on-node networks where activities are represented as
nodes and the links between nodes represent precedence (or sequencing) requirements.
• This latter approach avoids some of the problems inherent in the activity-on-arrow
representation and provides more scope for easily representing certain situations. It is this
method that is adopted in the majority of computer applications currently available. These
three methods are very similar and it must be admitted that many people use the same name
(particularly CPM) indiscriminately to refer to any or all of the methods.
• In the following sections of this chapter, we will look at the critical path method applied to
precedence (activity-on-node) networks followed by a brief introduction to activity-on-arrow
networks
• A network may not contain loops Figure 6,10 demonstrates a loop in a network. A loop is an
error in that it represents a situation that cannot occur in practice. While loops, in the sense of
iteration, may occur in practice, they cannot be directly represented in a project network.
• A network should not contain dangles. A dangling activity such as 'Write user manual' in
Figure 6.11 should not exist as it is likely to lead to errors in subsequent analysis.
• Redraw the network with a final completion activity — which, at least in this case, is
probably a more accurate
Labeling conventions
• There are a number of differing conventions that have been adopted for entering information
on an activity-on-node network. One of the more common conventions for labelling nodes,
and the one adopted here, is shown on the left.
• The activity label is usually a code developed to uniquely identify the activity and may
incorporate a project code
• The activity description will normally be a brief activity name such as 'Test take-on module'.
• Activities D and E can start as soon as B is complete so the earliest they can each start is
week 4. Activity D, which will take 4 weeks, can therefore finish by week 8 and activity E,
which will take 3 weeks, can therefore finish by week 7.
• Activity G cannot start until both E and F have been completed. It cannot therefore start until
week 10 — the later of weeks 7 (for activity E) and 10 (for activity F). It takes 3 weeks and
finishes in week 13.
• Similarly, Activity H cannot start until week 9 — the later of the two earliest finished dates
for the preceding activities C and a
The project will be complete when both activities H and G have been completed. Thus the
earliest project completion date will be the later of weeks 11 and 13— that is, week 13. The
results of the forward pass are shown in Figure 6.15.
• The latest completion date for activities C and D is the latest date at which
• activity H must start — that is. week 11. They therefore have latest start dates of week 8 (11-
3) and week 7 (11-4) respectively.
• Activities E and F must be completed by week 10 so their earliest start dates are weeks 7 (10-
3) and 0 (10-10 respectively.
• Activity B must be completed by week 7 the latest start date for both activities D and El so
its latest start is week 3 (7-4).
• Activity A must be completed by week 8 (the latest start date for activity C) so its latest start
is week 2 (8-6).
The latest start date for the project start is the earliest of the latest start dates for activities A.
B and F. This is week zero. This is, of course, not very surprising since it tells us that if the
project does not start on time it won't finish on time.
Activity float:
• Although the total float is shown for each activity, it really 'belongs' to a path
through the network. Activities A and C in Figure 6.16 each have 2 weeks' total
float. If, however, activity A uses up its float (that is, it is not completed until
week 8) then activity B will have zero float (it will have become critical). In
such circumstances it may be misleading and detrimental to the project's
success to publicize total float!
• There are a number of other measures of activity float, including the following:
• Total float: the difference between an activity’s earliest start date and its latest
start date is known as the activity’s float – it is a measure of how much the start
or completion of an activity may be delayed without affecting the end date of
the project.
Total float = LF – ES – duration (or LS-ES or LF-EF)
• Free float: the time by which an activity may be delayed without affecting any
subsequent activity. It is calculated as the difference between the earliest
completion date for the activity and the earliest start date of the succeeding
activity. This might be considered a more satisfactory measure of float for
publicizing to the staff involved in undertaking the activities.
• • Interfering float: the difference between total float and free float. This is quite
commonly used, particularly in association with the free float. Once the free
float has been used (or if it is zero), the interfering float tells us by how much
the activity may be delayed without delaying the project end date - even though
it will delay the start of subsequent activities.
• Calculate the free float and interfering float for each of the activities shown in
the activity network (Figure 6.1 7).
B 4w D 1w E 2w
0 4 7 8 10 12
5 9 9 10 10 12
5 2 0
C 10w
0 10
0 10
B can be a further 2 weeks late – affects
0
D but not the project end date =
interfering float
Interfering float = total float – free float
Exercise 6.4
• Referring to Figure 6.17, suppose that the duration for activity F is shortened to
8 weeks. Calculate the end date for the project.
• What would the end date for the project be if activity F were shortened to 7
weeks? Why?
• As we reduce activity times along the critical path we must continually check
for any new critical path emerging and redirect our attention where necessary.
• There will come a point when we can no longer safely, or cost-effectively,
reduce critical activity durations in an attempt to bring forward the project end
date. Further savings, if needed, must be sought in a consideration of our work
methods and by questioning the logical sequencing of activities. Generally, time
savings are to be found by increasing the amount of parallelism in the network
and the removal of bottlenecks (subject always, of course, to resource and
quality constraints).
The project scheduling techniques model the project's activities and their
relationships as a network. In the network, time flows from left to right.
The two best known being CPM (Critical Path Method) and PERT
(Program Evaluation Review Technique).
Both of these techniques used an activity-on-arrow approach to visualizing the
project as a network where activities are drawn as arrows joining circles, or
nodes which represent the possible start and/or completion of an activity or set
of activities.
More recently a variation on these techniques, called precedence network, has
become popular. This method uses activity-on-node networks where activities
are represented as nodes and the links between nodes represent precedence (or
sequencing) requirements.
This latter approach avoids some of the problems inherent in the activity-on-
arrow representation and provides more scope for easily representing certain
situations. It is this method that is adopted in the majority of computer
applications currently available. These three methods are very similar and it
must be admitted that many people use the same name (particularly CPM)
indiscriminately to refer to any or all of the methods.
In the following sections of this chapter, we will look at the critical path method
applied to activity-on-arrow networks
A network may not contain loops Figure 6.20 demonstrates a loop in a network. A
loop is an error in that it represents a situation that cannot occur in practice. While
loops, in the sense of iteration, may occur in practice, they cannot be directly
represented in a project network.
A network should not contain dangles. A dangling activity such as 'Write user
manual' in Figure 6.21 should not exist as it is likely to lead to errors in subsequent
analysis.
• Redraw the network with a final completion activity — which, at least in this
case, is probably a more accurate
We can resolve this problem by separating the two (more or less) independent paths and
introducing a dummy activity to link the completion of ‘specify hardware’ to the start of the activity
‘code software’. This effectively breaks the link between data structure design and placing the order
and is shown in Figure 6.24.
Dummy activities, shown as dotted lines on the network diagram, have a zero duration and
use no resources. They are often used to aid in the layout of network drawing as in Figure 6.25. the
use of a dummy activities where two activities share the same start and end nodes makes it easier to
distinguish the activity end-points.
Activity labeling
There are a number of differing conventions that have been adopted for entering
information on an activity-on-arrow network. Typically the diagram is used to record
information about the events rather than the activities – activity-based information is
generally held on a separate activity table.
Every project involves risk. Risk is “an uncertain event or condition that, if it
occurs has a positive or negative effect on a project objectives”, include transferring
the risk to another party, avoiding the risk, reducing the negative effect of the risk, and
accepting some or all of the consequences of a particular risk.
Risk Occurs:
• When the project exceed its original specification
• Deviations from achieving it objectives and so on.
1. Project risk – which prevent the project from being completed successfully.
Project risk are those could prevent achievement of objectives given to the
project manager & project team.
2. Business risk – delivered products are not profitable. Economic downturn or
import of cheaper alternative products.
• Risk evaluation is meant to decide whether to proceed with the project or not,
and whether the project is meeting its objectives.
• Uncertain event or condition that if it occurs has positive or negative condition
on project objectives.
• Key elements of Risk follows:-
It relates to the future-risk involves speculating about future events.
Involves cause & effects
Categories of risk:
Risk identification
Checklists
They are simply lists of the risks have been found to occur regularly in software
development projects
Creators of checklists also suggest potential counter measures for each risk.
If manager identifies risk ,he can use counter measures to cope with them.
Brain storming
Representative of main stakeholders can be brought together ,and a plan is
drafted.
It is used to identify the possible solutions to the problem.
All stakeholders have a meeting and risk in the projects are discussed.
Casual mapping
One way of identifying possible threats to the success of a project & measures
that might eliminate & reduce them is the use of casual mapping.
Casual maps & diagrams represent chains of causes & effects that will
influence outcomes in particular area
Example: Casual map of problem area
Personnel shortfalls Staffing with top talent; job matching; teambuilding; training and
career development; early scheduling of key personnel
Unrealistic time and cost Multiple estimation techniques; design to cost; incremental
estimates development; recording and analysis of past projects;
standardization of methods
Developing the wrong software Improved software evaluation; formal specification methods; user
functions surveys; prototyping; early user manuals
Risk Analysis
Table 7.4 Qualitative descriptors of impact on cost and associated range values
Impact level Range
R1, R2 etc refer to particular risks (See Table 7.4 in the textbook). They are located on
the grid according to the likelihood and impact ratings that have been allocated to
them. A zone around the top right hand corner of the grid can be designated and risks
falling within that zone are treated as requiring urgent action.
Risk planning:
Risks can be dealt with by:
• Risk acceptance – the cost of avoiding the risk may be greater than the actual
cost of the damage that might be inflicted
• Risk avoidance – avoid the environment in which the risk occurs e.g. buying
an OTS application would avoid a lot of the risks associated with software
development e.g. poor estimates of effort.
• Risk reduction – the risk is accepted but actions are taken to reduce its
likelihood e.g. prototypes ought to reduce the risk of incorrect requirements
• Risk transfer – the risk is transferred to another person or organization. The
risk of incorrect development estimates can be transferred by negotiating a
fixed price contract with an outside software supplier.
• Risk mitigation – tries to reduce the impact if the risk does occur e.g. taking
backups to allow rapid recovery in the case of data corruption
Risk acceptance
Risk avoidance
Risk reduction
installed. The insured would save £1k a year by investing £500 so it would be
worth doing.
RRL = (1% of £200k)-(0.5% of £200k)/£500 = 2
RRL > 1.00 therefore worth doing
Risk mitigation
Risk mitigation is action taken to ensure that impact of risk is lessened when it
occurs.
It tries to reduce the impact if the risk does occur e.g. taking backups to allow
rapid recovery in the case of data corruption
Risk transfer
Risk is transferred to another person or organization
With software projects example would be where a software development task is
outsourced to an outside agency for a fixed fee.
Most likely time --The time we would expect the task to take under normal
circumstances ,denoted by:-m
Optimistic time—shortest time in which we could expect to complete the
activity, denoted by a.
Pessimistic time—worst possible ,denoted by b
te=(a+4m+b)/6
Calculate standard deviation for each project events s=(b-a)/6
Calculate z value for each event that has target date z=(T - t e) /s
where
t e expected date
T target date