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Pocketful of Heroes: RPG Guide

This document provides the materials and instructions for playing a superhero-themed card game. Players generate hero characters and are dealt cards representing physical, social, and mental attributes. Different suits represent success or generating danger during actions. Players narrate actions and draw cards, with certain cards representing successes or adding danger based on the suit. The example of play has heroes trying to stop a villain from various schemes, drawing cards to determine successes and dangers during their efforts.

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0% found this document useful (0 votes)
76 views1 page

Pocketful of Heroes: RPG Guide

This document provides the materials and instructions for playing a superhero-themed card game. Players generate hero characters and are dealt cards representing physical, social, and mental attributes. Different suits represent success or generating danger during actions. Players narrate actions and draw cards, with certain cards representing successes or adding danger based on the suit. The example of play has heroes trying to stop a villain from various schemes, drawing cards to determine successes and dangers during their efforts.

Uploaded by

Despertalia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Required Materials Character Generation Game Mechanisms Example of Play

• Pens\Pencils Remove face cards from the Shuffle a regular deck of cards Captain Justice is trying to stop
deck and deal out remaining before all actions. Declare the type Dr Thermal from turning off the
• Paper of action taken and draw a card for
cards to players. sun. He tries some fist-based
• Deck of playing cards with each marked box in that action
In a row, draw a small box for persuasion, drawing:
jokers removed track.
each ♣ [Physical] dealt you, a Every card that matches suit is a J♣#♣#♣#♥Q♠
new row of [Social] boxes for success, each ♠ drawn generates Since the Queen of spades
each ♥ dealt you, and a final row Danger. You may discard a non-face ♠ cancels out the # clubs, the GM
of [Mental] boxes for each ♦ by also discarding a “matching suit” marks off a box from both the
dealt you. card. Success and Danger tracks.
♠ cards can be divided up Face cards trump other cards. Captain Justice manages to
between the attributes as you “Matching suit” face cards discard all land a glancing blow on Dr
see fit. regular ♠s. Face cards that are ♠s Thermal (J♣), but his follow-
Name your hero and assign a discard all non-face cards of the through punches a hole in the
power suite "Energy powers, “matching suit”. wall(Q♠).
Budgie control, etc). Players narrate the action taken,
GM narrates all Danger generated.

Back Cover Danger [ ][ ][ ][ ][ ][Kaboom!]


action by Geoff Lamb Heroes Adventure/Index Success[ ][ ][ ][ ][ ]
Example of Play side of town!
A game of super-heroic Game Mechanisms
Pocketful of Keeton announces a bomb on the far
Character Generation with (or teleported away), Dr.
Required Materials Once the robots have been dealt
become a Front Cover
before it is too late. You must Danger [ ][ ][ ][ ][Mark Danger in Final]
and thwart his evil scheme
Index Success[ ][ ][ ][ ][ ]
Your heroes must band together Danger [ ][ ][ ][ ][ ][Porcine Fury] the town, stealing all sorts of metal.
the city. has unleashed a swarm of robots in
Success[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] The mechanical genius, Dr. Keeton,
Keeton pronounces doom upon Powered Steam Pig.
With these words, the evil Dr. Doctor Keeton atop his Nuclear Danger [ ][ ][ ][ ][ ][Mark Danger in Final]
Success[ ][ ][ ][ ]
of Heroes Powered Steam Pig!”
Heroes must stop the villainous
Danger [ ][ ][Mark Danger in final] escaping prisoners.
prison break. They must capture the
fury of my Nuclear Success[ ][ ][ ][ ]
Pocketful “Beware the porcine
determine Dr. Keeton's lair in time.
The Heroes have been alerted to a
Adventure
Heroes must pass a Mental test to

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