Softube Instruments Manual
Softube Instruments Manual
USER MANUAL
Supporting VST/VST3/AU/AAX
Rev. Oct 30, 2020
Softube User Manual
© 2007-2020. Amp Room is a registered trademark of Softube AB, Sweden. Softube is a registered
trademark of Softube AB, Sweden. All visual and aural references to the Valley People Dyna-mite,
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INSTRUMENTS USER’S GUIDE | iii
Contents
1 Preset Collection 5 4 Model 72 Synthesizer System 47
Preset Collection. . . . . . . . . . . . . . . . . . . . 9 Getting Started. . . . . . . . . . . . . . . . . . . . 48
User Interface. . . . . . . . . . . . . . . . . . . . . 12 Sound architecture. . . . . . . . . . . . . . . . . . 49
Tone generation & Mixer. . . . . . . . . . . . . . . 50
2 MIDI Mapping 16 Envelopes & Filter. . . . . . . . . . . . . . . . . . . 51
Modulation. . . . . . . . . . . . . . . . . . . . . 52
The Out section. . . . . . . . . . . . . . . . . . . . 53
3 Heartbeat 18
The Keyboard. . . . . . . . . . . . . . . . . . . . . 54
Getting Started. . . . . . . . . . . . . . . . . . . . 21 The Expanded View. . . . . . . . . . . . . . . . . . 54
Sound Architecture. . . . . . . . . . . . . . . . . . 22 Parameter description: . . . . . . . . . . . . . . . . 55
Utility Section . . . . . . . . . . . . . . . . . . . . 24 The Expanded View Parameters. . . . . . . . . . . . . 60
The Instruments . . . . . . . . . . . . . . . . . . . 25 Creating sounds. . . . . . . . . . . . . . . . . . . 62
Bass Drum 1 “BD 1”. . . . . . . . . . . . . . . . . . 26 Saving and loading sounds. . . . . . . . . . . . . . . 63
Bass Drum 2 “Kick”. . . . . . . . . . . . . . . . . . 27 Model 72 modules in Modular . . . . . . . . . . . . . 64
Snare/Rimshot “SD RIM”. . . . . . . . . . . . . . . . 28 Model 72 in Amp Room. . . . . . . . . . . . . . . . 65
Snare/Clap “SD CLP”. . . . . . . . . . . . . . . . . . 29 Credits. . . . . . . . . . . . . . . . . . . . . . . . 65
Hihats . . . . . . . . . . . . . . . . . . . . . . . . 30
Percussion 1 and 2 “Perc”. . . . . . . . . . . . . . . 31 5 Monoment Bass 66
Cymbal. . . . . . . . . . . . . . . . . . . . . . . 32
User interface. . . . . . . . . . . . . . . . . . . . . 67
The Mixer . . . . . . . . . . . . . . . . . . . . . . 33
Source section . . . . . . . . . . . . . . . . . . . . 69
Auto Layer Machine. . . . . . . . . . . . . . . . . . 34
Tone section . . . . . . . . . . . . . . . . . . . . . 72
The Effects . . . . . . . . . . . . . . . . . . . . . . 36
Filter section. . . . . . . . . . . . . . . . . . . . . 74
Valley People Dyna-mite. . . . . . . . . . . . . . . 37
Effects section . . . . . . . . . . . . . . . . . . . . 76
Filter Echo . . . . . . . . . . . . . . . . . . . . . . 39
Sources of sources. . . . . . . . . . . . . . . . . . . 79
TSAR-1D Reverb. . . . . . . . . . . . . . . . . . . 40
Monoment For Modular. . . . . . . . . . . . . . . . 80
Master Bus. . . . . . . . . . . . . . . . . . . . . . 41
Credits. . . . . . . . . . . . . . . . . . . . . . . . 80
Velocity. . . . . . . . . . . . . . . . . . . . . . . 42
Time Gate. . . . . . . . . . . . . . . . . . . . . . 43
6 Parallels 81
Using Multiple Outputs . . . . . . . . . . . . . . . . 43
Presets. . . . . . . . . . . . . . . . . . . . . . . 44 Foreword by Johan Antoni, concept creator of Parallels. 82
Setup window. . . . . . . . . . . . . . . . . . . . 44 User interface. . . . . . . . . . . . . . . . . . . . . 83
Credits. . . . . . . . . . . . . . . . . . . . . . . . 44 Introduction to Parallels's different Sections. . . . . . . 84
Block Diagram. . . . . . . . . . . . . . . . . . . . 45 MIDI. . . . . . . . . . . . . . . . . . . . . . . . . 85
ALM/Filter Echo times chart. . . . . . . . . . . . . . 46 Interface. . . . . . . . . . . . . . . . . . . . . . . 85
iv | Table of Contents
Getting started . . . . . . . . . . . . . . . . . . . . 85
Parallels in detail. . . . . . . . . . . . . . . . . . . 98
The Source Section. . . . . . . . . . . . . . . . . . 98
The Shaper Section. . . . . . . . . . . . . . . . . 103
The Mod Pod . . . . . . . . . . . . . . . . . . . . 106
Modulation Routing . . . . . . . . . . . . . . . . . 112
The Effect Section. . . . . . . . . . . . . . . . . . 113
Tips and tricks . . . . . . . . . . . . . . . . . . . . 117
Parallels For Modular. . . . . . . . . . . . . . . . . 119
Credits. . . . . . . . . . . . . . . . . . . . . . . 120
Appendix. . . . . . . . . . . . . . . . . . . . . . 121
1 Preset Collection
The Preset Collection is a tool to organize your presets in logic, simple, advanced or mysteri-
ous (?) ways (it’s up to you!), or just a simple mechanism to save your favorite sounds and easily
browse through artist's presets.
You can either use the simplified version in the menu bar of each Softube plug-in, or you can
press the open window icon to open the full Preset Collection.
6 | PRESET COLLECTION
Search by tag
Saving Presets All presets have a number of tags associated with them,
Press “Add Preset…” in the dropdown menu to save in general they describe the function (“distortion”,
the current settings as a new preset. Type the name of “eq”, “compression”), the use case (“female vo-
the preset and press enter. If you’ve made changes to cals”, “bass”) and the character (“creamy”, “dark”),
a current preset and wish to overwrite that preset, just etc. In plug-ins that use modules, such as Modular, the
press “Save”. Press “Save as…” if you want to save it tags also include which modules are used by the preset
with a new name. (for example “Saturation Knob”)
Browse presets directly from the menu bar at the top of the plug-in.
INSTRUMENTS USER’S GUIDE | 7
Two tags (“Female Vocals” and “Joe Chiccarelli”) has been selected to show all Joe’s presets
suitable for female vocals.
Search box
A search in the Search box will search through all metadata (name,
tags, description, etc). If you want to narrow your search, you can
specify what you want to search for by using a qualifier, such as “name:”
or “description:”.
Possible search qualifiers are name, desc, description, tag, tags, and collec-
tion.
Asterisk (*) indicate that the settings of the plug-in is different from the
saved preset.
The menu shows the current search criteria, currently selected tags, and
options to clear the filter and search criteria.
Preset Collection
Click to open the Preset Collection. Here you can organize, colorize, tag, add icons and images and sort your
presets.
Tags pane
Info pane
Preset pane
Group edit
Category Name Preset Description Collection
name
Factory preset Color
indicator
10 | PRESET COLLECTION
Workflow
For a plug-in with hundreds of presets, the easiest way to start is to type something in the search field,
such as “bass”, or select an appropriate tag.
Use the keyboard up/down arrows to step through presets, and if you find something you like (or dis-
like), change the rating of that preset so that you can easily find it later.
Click on the stars in the Info pane to change the rating. It is also possible to right-click the preset and change rating from the context
menu.
INSTRUMENTS USER’S GUIDE | 11
Philosophy ple, reset their color, and use your own color scheme. All
The main ideas behind Preset Collection are fields, except Collection, are possible to change.
1. A preset name doesn’t give enough information
about how to use a preset. Sometimes you need Customizing the Preset Collection
more info, for example what to listen for, how to
tweak it, in which context etc. You can decide yourself how much or how little info you
want to show in the Preset Collection, and these settings
2. Everyone wants to organize their presets in different are stored globally.
ways.
3. Tags are a simple way to create “folder like” struc-
tures, but without being limited by placing the
preset in a single folder. A tag can be a use case, a
project name, or just about anything!
With the preset’s description you’ll be able to add info,
for instance how many dBs of gain reduction you need
for the drum bus to really glue together, and with names,
tags, ratings, categories, and colors you can organize
those presets any way you want. The tags become power-
ful if you want to organize presets after projects you’re
working on. Tag each preset you make/use with the
project name, and you’ll have an extra dimension to use
when you browse presets.
User Interface
⌕ Search Row Searches in name, description,
tags, etc. To specify a particular
field to search in, use one of these
qualifiers: name, desc, description,
tag, tags, and collection, for example
“collection:chiccarelli”
Select which columns are visible from the menu.
Tile view,
List view Switch between a list of presets
(LIST VIEW) or tiled images (TILE
The Tile View. VIEW)
INSTRUMENTS USER’S GUIDE | 13
Restore Factory
Metadata If metadata edits, for example
color, tags or ratings were made
to a factory preset, you can revert
them here.
The Presets pane shows all presets in the current search or filter.
Category Sets the category of a preset. By
default, no categories have been set.
The PRESETS pane contains all presets in the current
search. You can sort presets, select a preset, or edit a pre-
set from the presets pane. The PRESETS pane can either Rating Sets/changes the rating (0-5 stars)
be visualized as a list, or as a “TILE VIEW” with images of a preset.
for each preset.
Color Sets/changes the color of the
Tip: Double click on the preset name to change it. preset.
INSTRUMENTS USER’S GUIDE | 15
The Info pane contains all metadata for the currently selected preset and
lets you edit these fields.
2 MIDI Mapping
After entering MIDI CC linking mode by clicking on
the text “Click here to enter MIDI CC linking mode”,
the on-screen message will prompt you to “select param-
eter to link with MIDI CC” and this means that you can
click on any parameter you would like to link to your
All Softube instruments can be mapped to any midi- controller.
controller that can output MIDI controller change
(sometimes just called MIDI CC) data. This can be
done through the MIDI CC linking mode menu at the
top right in the plugin.
3 Heartbeat
Synthesized sounds and imaginary worlds have inspired musicians since the mid
1900s when Dr. Bob Moog invented the first ever voltage controlled synthesizer mod-
ules, and eventually launched the electronic synthesizer as a new instrument into the
limelight of every day musicians. Around the same time, electronic organ-makers looked
into ways of electronically reproducing drums and rhythmic sounds. In the 70s, the elec-
tronic drum machine made its way into the public mind and electronic drum production
could soon be heard in everything from disco, electro and hip-hop to pop and rock.
This legacy of finding new and exiting electronic percussive sounds is something we want
to convey in Softube Heartbeat—the joy and excitement of exploring new and interest-
ing percussive worlds by looking back at history, but at the same time adding something
new to the concept.
INSTRUMENTS USER’S GUIDE | 19
Introduction
Heartbeat is an innovative software drum synth with a familiar, yet
unique, sound character. A world class effects section is included,
as well as the innovative Auto Layer Machine which will take
your beats to unexpected places. While Heartbeat draws inspira-
tion from the best analog drum synths from the 1980s, it does not
emulate any existing drum machine. The sound mostly originates
from Softube’s own modeled analog synthesis, which has been
augmented with carefully selected waveforms.
The core of Heartbeat consists of the eight instruments. You will
find two different bass drum instruments, which can be as punchy
and deep as you want them, but are also perfectly capable of pro-
ducing snappy and hard hitting woody textures. The two dedicated
snare drum instruments have six parameters each which allows you
to achieve anything from edgy rimshots, soft and whispery snare
rolls to machine-like claps.
The two percussion instruments are identical and can be used to
model anything from 80s style synthetic toms to cowbells and
noise drops. And just like the other instruments, the hihat and
cymbal channels offer flexible synthesis engines—tweak to your
heart’s desire! But the idea behind Heartbeat is to make it a one-
stop shop for your beat creation, so we also added an effects section
and the innovative Auto Layer Machine.
20 | HEARTBEAT
1 2
3
8
9
6
10
Heartbeat’s Sections
The left half of Heartbeat’s graphical interface is taken fed from the respective channels into the two send
up by the eight Drum Channels. These all consist of effects. The output of the send effects is then summed
(from top to bottom) the Utility section, the Instru- with the output of each Drum Channel, and fed into
ment and the Mixer Channel. By default, the Mixer the Master Bus.
Channels’ outputs are summed and sent to the included
Above the Valley People Dyna-mite unit you will find
Valley People Dyna-mite compressor/limiter/gate (read
the Auto Layer Machine. This is a device that can be
more below), and then on to the Master Channel on
used to layer sounds or trigger a chain of events, in order
the right side of the interface.
to create new sound textures or create automatic fill pat-
Below the Valley People Dyna-mite unit are the Filter terns in up to four steps. By pulling the Chaos slider to
Echo and the TSAR-1D Reverb effects. Each mixer the right, an element of randomness is introduced—so
channel has send knobs (labeled Echo and Rev respec- Heartbeat has a mind of its own and might give you
tively), that determine the level of sound that is being some unexpected results.
INSTRUMENTS USER’S GUIDE | 21
Presets
Clicking the white arrow will open a list of presets for
that specific Instrument or effect. There are also presets
available for entire Heartbeat kits (with settings for all
22 | HEARTBEAT
Global
parameters
Keyboard shortcuts
All knobs in can be reverted back to its preset-settings
by alt-clicking on the parameter.
Fine-adjust any parameter in Heartbeat by ctrl-click-
ing (Windows) / Cmd-clicking (Mac OS).
By clicking the Setup button below the Heartbeat logo,
you can choose some basic settings for Heartbeat, such
as turning off the tool tip pop-up windows.
Sound Architecture
See the image below for a description of the signal flow.
The incoming MIDI signals can trigger either the in-
struments or the Auto Layer Machine. If an Auto Layer
Machine channel is triggered, this in turn triggers the
instruments.
INSTRUMENTS USER’S GUIDE | 23
After the trigger, the instruments generate drum sounds isolated signal in your DAW, if this is supported by
that is routed to the corresponding mixer channels, and your DAW.
then routed through different paths:
If the TSAR-1 Reverb or Filter Echo’s Pre buttons are
1. The main signal (red) is sent through the mixer activated, the output from the effects are instead routed
channel’s volume fader and mixed with the other to the Dyna-mite, instead of directly to the Master Bus
instruments, sent to the Valley People Dyna-mite, section
gets summed with the signal from the send effects,
If Duck is set to Bass Drums, Bass Drums 1 and 2
passes through the Master Bus and is eventually sent
are also routed to the sidechain of Dyna-mite, where it
out via Heartbeat’s Main Out to the DAW channel.
controls Dyna-mite’s behavior.
2. If the user chooses to, one signal is sent via the
For a more detailed overview, please see the chapter
mixer channel’s Rev send to the TSAR-1D Reverb
“Block Diagram”.
and another is sent via the mixer channel’s Echo
send to the Filter Echo (orange).
3. One signal (blue) is sent pre-fader to the respec-
tive instruments’ Separate Output, to be used as an
MIDI
Trigger Trigger
Trigger
Audio
Utility Section
The Utility section is the black field on top of each Drum Channel (and Auto Layer Machine channel).
Learn The Learn function is a quick way to assign a key on your MIDI keyboard or pad con-
troller so it triggers the corresponding Instrument, in case you would like to change it
from the factory settings. Click Learn, which will start blinking to indicate that it is
awaiting an incoming MIDI note. Press the MIDI key on your keyboard controller
(or strike the pad on your MIDI pad controller) that you want to assign to the Instru-
ment. The MIDI Note indicator (red text below the Learn button) will show the new
MIDI note you assigned to the Instrument, and the Instrument will now respond to
incoming MIDI data on that note number. Please note that the Hihats instrument
has two Learn buttons, as it can be used for both closed and open hihat sounds.
MIDI Note The red MIDI Note indicator is located just below the Learn button, and tells you
which MIDI note is assigned to the corresponding Instrument. You can change this
by clicking, holding and dragging up/down the MIDI note number, as an alternative
to using the Learn function explained above.
Channel Presets
(white arrow) Click the white arrow to open the channel presets pop-up menu. This reveals a small
selection of presets for each individual Instrument, intended as starting points for your
own sound creation. Since both percussion channels use the same sound architecture,
they also share the same channel presets. The same goes for the Auto Layer Machine
channels. Only the Instrument parameters and the Equalizer (EQ) are affected by
the channel presets. The effect sends (Rev, Echo), Ping/Pong, Pan, Volume, Mute and
Solo are unaffected.
Play (green arrow) Clicking the green arrow will trigger the corresponding Instrument with 1. MIDI note
maximum velocity. This function is handy when auditioning Instrument 2. Learn
sounds without a MIDI keyboard or pad controller connected to the
computer. 3. Channel preset
4. Play
1 2 3 4
INSTRUMENTS USER’S GUIDE | 25
The Instruments
The eight drum instruments occupy most of the upper
left part of Heartbeat’s graphical user interface. From The equalizer (EQ) is an
left to right, you will find two different bass drum chan- integral to the Heartbeat
nels, two snare drum channels of which one is more sound and should be
suitable for typical snare sounds and the other leans thought of as part of the
towards clap sounds, a hihats channel (with both open drum sound.
and closed hihat sounds), two identical and very versatile
synth percussion channels and finally a cymbal channel.
Below, you will find a detailed description of each of 1. Bass drums
these Instruments.
2. Snare drums
3. Hihat
4. Percussion
5. Cymbal
1 2 3 4 5
26 | HEARTBEAT
Decay: 73%
Attack: 100%
Pitch: 100%
Harmonics: 100% (clean)
EQ: -100%
28 | HEARTBEAT
Cymbal
The sound of Heartbeat’s Cymbal is purely generated
by modeled analog synthesis. It draws inspiration from
several early 80s Japanese drum machines. But the Ring Noise Hat
parameter has been added for the ability to get a more Using the cymbal as an extra noisy
bell-like high pitched ringing sound. drum-machine like hihat.
Decay: 20%
Ring: 34%
Pitch: 53%
EQ: -47%
The Mixer
The Mixer section takes up most of the lower left part of
the Heartbeat graphical user interface. The parameters
Ping/Pong The automated panning function.
Sets the amount of automatic pan-
are identical for all eight mixer channels, with the excep-
ning for each drum hit.
tion of the EQ (equalizer) which is tuned for each indi-
vidual instruments, although the knobs look identical.
Pan The initial position of the instru-
ment in the stereo panorama.
EQ Adjusts the equalizer setting. It is
tuned for each channel and opti-
mized to work with the sweet spots Volume fader Sets the volume of the instrument.
of the individual instruments.
Solo (S) Activating Solo for a mixer chan-
Rev Sets the signal level being sent nel mutes all othter channels (un-
from each instrument to the TSAR- less they are also in Solo mode).
1D Reverb unit, and therefore
how much reverb is added to
the instrument. The Rev send is
Mute (M) Activating Mute for a mixer chan-
nel turns off the sound from this
post-fader, meaning that the send
channel.
level is also affected by the setting
of the Volume fader. This keeps
the proportion between the direct
sound and the reverb intact even if
the Volume fader is turned up or
down.
Get started! This is done with the knobs in the Delay column, to the
right of each slot. The Delay knobs set how long it takes
The easiest way to understand what the Auto Layer after a slot has been triggered until it passes on the trig-
Machine does is by trying the settings in the fac- ger impulse to the slot below it. In the first Auto Layer
tory preset you will have every time you launch a new Machine channel, you will see that the Delay knobs
instance of Heartbeat. Here, the four Auto Layer are all set to LAYER (fully counter clockwise), meaning
Machine channels are set up to perform different tasks. that there is no delay from one slot to the next—the
instruments are triggered simultaneously.
Layering
Hit the MIDI key A1 to trigger the first Auto Layer But in the second channel, they have other positions,
Machine channel (or click its green arrow in the Util- which is what creates the delay between the instruments
ity section, the black field above the channel). You will being triggered, and thus creates the small pattern you
hear that this triggers three of the instruments—Snare/ hear each time you trigger the channel. If you change
Rimshot, Snare/Clap and Percussion 1—simul- the positions of the Delay knobs, you will hear the short
taneously. This creates a layered sound. You can also see pattern change accordingly.
the names of these three instruments in three of the slot
Velocity
windows of the first Auto Layer Machine channel,
indicating that the slots have been assigned to these The Instrument in the first Auto Layer Machine slot
instruments. will be triggered with the velocity of the incoming
MIDI note. For each subsequent step in the Auto
Patterns and fills Layer Machine, the velocity will automatically drop by
If you instead trigger the second Auto Layer Ma- a predefined amount. This means that if the incoming
chine channel, by hitting A#1, you will hear the closed MIDI note has a very low velocity to begin with, the
and open Hihats playing a short pattern with four hits. subsequent steps might drop below 0 velocity, and thus
Again, you can see in the slots that they are assigned to not trigger the Instrument at all.
INSTRUMENTS USER’S GUIDE | 35
On Turns on and off the Auto Layer Machine. You can save some CPU power by turn-
ing the Auto Layer Machine off when not in use.
Slot window The slot windows in the Drum column indicates and determines which of Heartbeat’s
instruments is triggered via the slot. Click or shift-click to select next or previous
instrument. You can bypass the slot entirely by selecting OFF. It is also possible to click
and drag to scroll back and forth among the instruments.
Delay Determines how long it takes after an instrument has been triggered until it passes
on the trigger impulse to the slot below it. By setting it to zero (the knob indica-
tor pointing at LAYER), there is no delay, so the two instruments are triggered at the
same time and thus layered. By turning it clockwise, the following trigger will be more
delayed. Use this to create flams or automatic fill patterns. When the indicator is by
the orange part of the marking, the delay is expressed in milliseconds in the tooltip
window that pops up. Turn it to the blue side to set the delay expressed as beat divi-
sions of the DAW project’s tempo.
Chaos In its default state with the slider set all the way to the left, the trigger impulses move
from the top to the bottom as indicated by the orange arrow underneath the Chaos
slider. Moving the slider a bit to the right will enable the Auto Layer Machine to
reverse the direction of the triggers so that some triggers will randomly populate
upwards instead of only downwards. Moving the slider even further will make the
trigger impulses “spill” over to the adjacent Auto Layer Machine channels, as indi-
cated by the arrows. In its far right position, you will have full chaos with triggers sent
everywhere in a rather unpredictable manner. Even more so if you have all four Chaos
sliders to the far right!
36 | HEARTBEAT
The Effects
Heartbeat includes three different effect units: The Valley People
Dyna-mite compressor/limiter/gate, the TSAR-1D reverb and
the Filter Echo. These are shared by all the drums. The signal level
sent from each drum to the TSAR-1D and the Filter Echo is set
with the Rev and Echo knobs in each mixer section. Valley People
Dyna-mite is inserted across the stereo sum of all the instruments,
so as long as it’s activated it affects all instruments (apart from the
bass drums when Duck is set to Bass Drums).
INSTRUMENTS USER’S GUIDE | 37
Valley People Dyna-mite setting will only affect the strongest peaks, while a low
threshold setting will affect most of the incoming sound,
The Valley People Dyna-mite built into Heartbeat resulting in a very apparent compression. The Release
is a specially adapted version of the Valley People Dyna- knob determines the time it takes for the Dyna-mite
mite plug-in, separately available from Softube. The to recover after it has compressed. This can be used to
original analog Valley People Dyna-mite unit came out emphasize the rhythmic feel of the beat, making the
in the early 80s and was a very popular tool for gating/ Dyna-mite “breathe” in time with the music.
expanding, compressing/limiting and ducking—highly
loved for its ability to compress sounds with fierce ag-
gression, and to gate in an ultra-musical manner. The Limiting
Heartbeat version features four operating modes: A limiter is a very fast compressor that uncompromis-
ingly slams down the sound any time it exceeds the
Compression threshold level. Its original use was to protect loud-
speakers from sharp sound spikes that could potentially
A compressor is basically an automatic volume control, damage them, but it can also be used creatively for music
which turns down strong sounds but leaves the weaker mixing. Set Dyna-mite’s Mode switch to FAST, and it
sounds unaffected. This makes the dynamic range of the will act like a limiter. Compared to the Slow mode, you
sound (the difference between strong and weak parts) will note that the Dyna-mite now doesn’t let the initial
smaller, which is why it’s called compression. Using transient of the sound through. Instead, the sound hits a
compression lightly can make the sound compact and brick wall, creating an aggressive and pumping sound—
coherent (often described as glueing the sounds togeth- even more so with a low threshold setting.
er), while using it heavily can create an aggressive mash.
With the Mode switch set to SLOW, the Dyna-mite
will act as a compressor with a slow attack. This lets the Gating
initial transient of the sound through before Dyna-mite With the Mode switch set to GATE, Dyna-mite will
reacts and starts compressing, resulting in a punchy and shut off the sound completely if it drops below the
snappy sound. The Threshold knob sets the thresh- threshold level (set by the Threshold knob), and open
old level. Any time a sound reaches above this level, up as soon as the sound rises above the same level. This
Dyna-mite will start compressing—so a high threshold can be used to make sounds appear shorter (for example
38 | HEARTBEAT
Filter Echo
Filter Echo is a gritty little delay effect with a resonant lowpass filter in its feedback loop. The filter can be
set to near self-oscillation for that lo-fi sound.
Mute (M)
Pre Places the Filter Echo before Dyna-mite in the effects chain, which means Filter
Echo’s sound will also be affected by Dyna-mite’s processing. When the Pre button is
not activated, the Filter Echo’s output will be post the Master Bus Saturation effect,
but before the Master Bus equalizer.
Presets Clicking the button with the white arrow below the Pre button brings up Filter
Echo’s preset menu. It contains some examples of Filter Echo settings that are good
starting points for your tweaking.
Time Determines the delay time, how long time passes between each delay “hit”. In the left
half of the knob’s path, the range is from 1 to 1000 milliseconds. In the right side, the
delay time can be set in divisions of the DAW tempo, ranging from 1/64 to 1/2 beat.
The latter is useful for setting the delay to act in time with the song.
Feedback This set the amount of feedback, how many delay repeats there will be. It ranges from
one repetition to roughly 10 repetitions at full feedback.
Solo (S) Solos the TSAR-1D reverb. Tone Overall tone of the reverb signal.
Pre Places the TSAR-1D before Dy- Low Cut Applies a low cut filter to the re-
na-mite in the effect chain, which verb sound, taking away the lower
means that the reverb will also be frequencies that might make the
affected by Dyna-mite. When the sound cluttered and undefined.
Pre button is not activated, TSAR-
1D’s output will be after the master
saturation, but before the master High Cut Applies a high cut filter to the re-
equalizer. verb sound, taking away the higher
frequencies that might make the
reverb sound take up too much
Presets Clicking the button with the white space in the mix.
arrow below the Pre button brings
up TSAR-1D’s preset menu.
Output Vol Output volume of the reverb.
Predelay Determines the time between the
dry signal and the reverb tail. Set
to 0, there is no delay. Delayed
settings are often used to achieve
INSTRUMENTS USER’S GUIDE | 41
Time Gate Channel volume fader (as well as the Solo and
Mute buttons) will not affect the signal being fed to
Time Gate is a fun and useful function that cuts the the direct output. If you want an instrument sound
decay short of all instruments globally. This creates a to only be sent to the direct output, and not appear
jerky and chopped up cool sound reminiscent of old 80s in your main Heartbeat mix at the same time, you
sample-based drum machines with very small memory. can set the corresponding Drum Channel’s vol-
Since Time Gate is controlled by a single knob, it offers ume fader to zero, or press its Mute button.
a quick way of altering the sound of the entire beat—
this is not least useful for live applications. Sending effects to a separate output
If you want all the instruments on separate outputs,
and also get the send effects (Filter Echo and
TSAR-1D) as a separate stereo signal, in total 8 +
1 stereo pairs, you can achieve this using the Solo
buttons for the Filter Echo and TSAR-1D—then
you will only have the outputs of these sent to
Heartbeat’s Master Bus.
When using separate outputs, the signal from the The different DAWs all have their own particular
instrument is being split into two. One is sent the usual ways of handling instruments with multiple outputs,
way through Heartbeat, via the volume fader and the such as Heartbeat. Therefore, please refer to your
effects to Heartbeat’s Master Bus. The other one is sent DAW’s manual to learn how to use Heartbeat’s
to the direct output. This is tapped out of the Drum multiple outputs on your particular system.
Channel mixer pre-fader. This means that the Drum
44 | HEARTBEAT
Setup window
Clicking the Setup tab in the bottom right corner of
Heartbeat’s graphical user interface will bring up the
setup configuration menu. Some of the changes made
here will only take effect after relaunching Heartbeat.
SNARE/RIMSHOT EQ MIX
External
Sidechain
Input
AUTO LAYER MACHINE SNARE/CLAP EQ MIX
DYNA-MITE SATURATION
HIHATS EQ MIX
Saturation
PERCUSSION 2 EQ MIX
FILTER ECHO
CYMBAL EQ MIX
EQ MASTER SECTION
TSAR-1D Send Stereo Width
Mono Cut
Master Volume Audio Output
Separate Outputs
46 | HEARTBEAT
Getting Started
Model 72 Synthesizer System is really two plugins – a
Model 72 Instrument, to be used on instrument chan-
nels controlled via MIDI - and a Model 72 FX, which is
to be added to audio channels in order to being able to
use the filter external input.
Model 72 makes use of two separate GUI sizes, one
for small screens (without keyboard) and one for larger
screens (with keyboard). You can force Model 72 to use
the small GUI by clicking in that checkbox in the op-
tion menu and then restarting the plugin.
When using Model 72 as an instrument solely for
creating sounds, add the Model 72 Synthesizer System
plugin to an instrument or MIDI track in your DAW.
Now, either use a connected MIDI keyboard control-
ler or edit notes in your DAW to play your plugin In Ableton live, add Model 72 FX to the channel with
synthesizer. Model 72 will respond to the full range of the audio-clip that you want to process, then add an-
your keyboard and can also be configured to respond to other, adjacent MIDI-channel to control the envelope.
Velocity. Route the MIDI-channel as pictured above in order to
get your MIDI-information for the note-gates to Model
When using Model 72 as an audio processing unit, add 72 FX when you're playing.
the Model 72 FX version to your audio or mix track.
As you turn up the External input volume knob you'll
see the overload lamp start to respond to the incoming In Logic – things are a bit different here. Here's what to
audio but you still cannot hear anything – this is be- do:
cause, just like the original hardware instrument, Model
72 needs to be played in order to open up its filter and 1. Create an audio track and import an audio file. Or
amp and let the sound out. So you'll need to route an a optionally, route the output of the audio track away
MIDI channel to your effect and play a note in order from the stereo bus (if you only want to hear the
to hear the sound be processed through. How this is audio passing through Model 72 FX).
done differentiates between different DAWs. Consult 2. Create a software instrument [Link] the
your DAW user manual to see how your DAW is setup. software instrument track with Model 72 FX from
Here's two examples of how this is done: the menu “AU MIDI controlled Effects”
INSTRUMENTS USER’S GUIDE | 49
Sound architecture
The Model 72 is THE classic subtractive synthesizer. In fact, few might argue that the Model 72 hardware origins
set the standard for how subsequently released subtractive synthesizers usually is setup. In a subtractive synthesizer
you have at heart sound generation that creates harmonically rich content that then is filtered and amplified to form
the final sound. The shaping of the sound is done with either momentous modifiers like Envelope generators or with
periodically cycling modifiers like Low Frequency Oscillators (LFOs).
Triangle
INSTRUMENTS USER’S GUIDE | 51
Decay
time
Attack Sustain Level
time
Decay Time (when
RELEASE Switch is on.
Pink noise
52 | MODEL 72 SYNTHESIZER SYSTEM
Modulation
To the far left on the Model 72 panel we will find the
modulation section. Here you'll find the master tune
knob that sets the overall fine tuning of the Model 72
as well as the note glide rate and modulation mix. Apart
from the classic options of using either the oscillator
3 output or the noise, we have also added a dedicated
LFO (Low Frequency Oscillator) that can be used as an
optional modulation source.
The Keyboard
The big GUI of the Model 72 features a on-screen keyboard with the main purpose for fast and ease of use for
sound design. Without reaching for your midi keyboard you'll have the possibility to trigger sounds off Model 72.
The build in keyboard will play notes equal to a mid velocity (64) level but cannot be recorded as automation.
This on-screen keyboard does not reflect incoming MIDI and this is intentional and by design: We believe that this
is representative of what the action of a real-world vintage synthesizer with add on MIDI retrofit looks like when
controlled over MIDI.
respectively. Similarly, “+1” and “+2” Osc 3 Keyb Tracking This switch toggles Oscillator
position transposes the oscillator 3 between free-running mode
one and two octaves above the “0” (essentially a form of “unvoiced”
position range. The “LO” position mode) and keyboard tracking
is special and places the oscillator mode. When Oscillator 3 is in
five octaves below the “-2 range”, free-running mode it will not track
well into subsonic level. the on-screen keyboard or incom-
ing MIDI notes.
Osc 1 Waveform The waveform dial of oscilla- What would that be good for
tor 1 will enable you to choose then, you might ask? Well, in the
which type of sonic character the original hardware this was a way
oscillator will have. The different of using the oscillator 3 as a free-
waveforms available are trian- running modulator in “LO range
gle, shark-fin (kind of a mixture mode” routed to the pitch of the
between a triangle and sawtooth), other oscillators or the filter cutoff
sawtooth and then three different frequency. But of course you can
kinds of pulse waveforms ranging also do this while in tracking mode
from square-wave (50% cycle) to as well, even when using in oscilla-
two more narrow pulse-waves. tor 3 in audible range! More of this
later of course.
Osc 2 Range This knob has the same function- Good to know is that the range
ality for oscillator 2 as the Osc of the Osc 3 tune knob increases
1 range has for oscillator 1, see when free-running mode is ena-
detailed description above. bled.
Osc 2 Tune This knob is the individual tune Osc 3 Range This knob has the same function-
knob of oscillator 2 and can be ality for oscillator 3 as the Osc
used to detune this second oscilla- 1 range has for oscillator 1, see
tor up or down seven semitones in detailed description above.
relation to oscillator 1. Note that
this knob add detuning in addition
to Master tune and pitch-bend, Osc 3 Tune This knob has the same function-
which affects all oscillators. ality for oscillator 3 as the Osc 2
tune knob has for oscillator 2, see
above. A notable exception from
Osc 2 Waveform This knob has the same function- this behavior is that the range of
ality for oscillator 2 as the Osc 1 the Osc 3 tune knob increases
Waveform knob had for oscillator when the free-running mode is
1, see detailed description above. enabled by the Osc 3 keyboard
tracking switch turned off (see
above).
INSTRUMENTS USER’S GUIDE | 57
Osc 1 Volume This is the mix volume knob for Feedback / External
oscillator 1. It set the relative Switch The switch adds the Feedback or
volume of the oscillator going into external signal to the mixer (see
the filter. further description above).
Osc 1 Switch This is the oscillator 1 on/off Osc 2 Volume Same functionality as the volume
switch. When on, it enables the knob for oscillator 1 but for the os-
audio signal from the oscillator to cillator 2 audio level into the mixer.
enter the mixer.
66% Switch This switch turns on the remaining Release Switch This switch affects both the Filter
2/3 of the tracking of the keyboard Envelope generator and the Amp
to the filter cutoff. Effect on this Envelope generator. It turns on
switch by itself is twice as much the release phase of both Envelope
tracking as the 33% switch but still generators which are controlled
not 100%. Combine this with the by each decay knob (Filter Decay
33% switch to have the keyboard- and Amp Decay). When this knob
tracking at 100% is turned off, the release time for
both envelopes will be set to zero
(instant decay).
Filter Attack The filter attack knob controls the
time of initial “rising” phase of the
filter envelope generator. It opens
up the filter and ranges from very
Decay
fast to around 10 seconds. time
Attack Sustain Level
time
Decay Time (when
Filter Decay This knob controls the time of the RELEASE Switch is on.
“falling” decay phase of the filter
envelope generator. It can be heard
as a gradually dulling effect as
the filter closes and ranges from
very fast to around 50 seconds at
maximum. It will also dictate the Amp Attack This knob controls the time of ini-
release time of the filter envelope tial “rising” phase, the attack of the
when the release switch is enabled Amp envelope generator. It ranges
(see below). from very fast, instantly hear sound
set to minimum, to a smoother
Filter Sustain The filter sustain level is the “hold around 10 seconds long crescendo
level” phase in the envelope genera- at maximum.
tors of the Model 72. It defines the
level at which the cutoff frequency Amp Decay This knob controls the time of the
is held until the note has ended “falling” decay phase of the amp
(key is released). A little known fun envelope generator. Amp decay can
fact is that the sustain level change be heard as a change in volume as
rate is determined by the decay the sound gradually diminish in
setting – this can be heard when amplitude down to the level set by
changing the sustain level of the the sustain knob. The amp decay
filter while holding down a note. times of Model 72 ranges from
very fast (instant), to around 50
seconds at maximum. It will also
60 | MODEL 72 SYNTHESIZER SYSTEM
dictate the release time of the amp Pitch bend The pitch bend wheel is un-
envelope when the release switch is springed just like the hardware
enabled (see above). original and can be used to
transpose the whole keyboard. This
Amp Sustain The amp sustain level determines in collaboration with the built-in
the “hold level” phase of the amp tune oscillator (A440hz) comes in
envelope and that means that it handy.
defines the volume level at which
the sound will be held at after the Mod Amount Modulation is an integral part of
initial attack and decay phases. The the Model 72 sound, so always
amp envelope generator will hold remember that it is routed through
the amplitude at the same level the modulation wheel which sets
until the note / key is released. The the modulation amount. Both
same rules for the rate of change pitch and mod-wheels are param-
while tweaking the amp sustain eters and thus saved as part of your
level applies as described in the project or preset.
section about the filter sustain
knob (see above).
Doubling Spread This is knob determines the width Octave Trim This parameter is to emulate the
of the doubling when enabled It accuracy of the global octave trim
goes from full mono at minimum, for the octave switches of the
to fairly wide stereo spread at max. original hardware. This is a global
This knob will have no effect when multiplier for CV that is applied
the doubling switch is set to off.
INSTRUMENTS USER’S GUIDE | 61
to the octave offset so that at zero, velocity will affect filter envelope
octaves track 100% correct, but at amount at 100% (which means
max octaves for all three oscillators what the Filter Envelope amount
stretch slightly more that 1 v/oct. knob is currently set to).
Stretch Trim This parameter is designed to Key Priority This parameter can be set to high,
emulate the CV/octave fine trim low or last and determine when
stretch for each oscillator. This is which note have priority over
a per oscillator multiplier for CV another when multiple notes are
applied to the CV tracking much played. It will also how legato
a like how the octave trim works. portamento is applied.
Difference is that this stretch is a
bit different per oscillator. A low
Envelope Retrig This parameter determines when
value goes from ideal trim and then
the envelope generators is re-trig-
go some 0.1 - 0.2% out of tune
gered Normally - on the original
when reaching maximum setting.
hardware, the envelopes does not
re-trig on when playing multiple
Velocity to Filter This parameter determines how notes at once (legato). Retrig is the
MIDI note velocity will map to the option to have each note to restart
filter cutoff frequency. A low value the envelopes, regardless if one or
(minimum) on this parameter will more keys are playing at once.
have no effect and then scale up
linear to at max, full velocity to
Pitch bend Range This parameter will set pitch
cutoff scaling is obtained.
bend range up and down from
minumum of a +-2 semitones to
Velocity to Amp This parameter will determine maximum of +-12 semitones.
how MIDI note velocity till map
to the amplitude of the Model 72.
Low value (minimum) will have no
effect and then scale to a linear to
maximum where full velocity will
affect amp scaling so that MIDI
velocity 0 will be totally silent.
Velocity to
Filter Envelope This parameter determines how
MIDI note velocity will map to
filter envelope amount. A low value
here will have no effect and then
scale up linear to max where full
62 | MODEL 72 SYNTHESIZER SYSTEM
Creating sounds
When creating sounds with Model 72 it is crucial to un- the modulated oscillator is easily detuned out of range.
derstand the fundamentally separate signalflows of the This is when it is great to have the a440 reference oscil-
audio and modulating signals in the sound architecture. lator close at hand to tune the sound back into normal
By understanding it is easier to new angles to a seem- usability with master tune and/or the pitch-bend wheel.
ingly simple synthesizer. I want to share a few tips and
tricks for your enjoyment: Filter FM distortion
Using oscillator 3 again as an audio-rate modulator, in-
pseudo PWM troducing modulation to the filter creates a kind of nice
Although Model 72 has different set pulse-waves of distorted sound.
three different width, you might sometimes miss a
feature more common in other subtractive synthesis: Using the Filter as oscillator
Pulse Width Modulation (PWM). This is a feature The filter itself can act as an oscillator while in self-os-
where the width of the pulse is changed by a external cillation. Turn up the resonance beyond 8 and the filter
modulator at variable speed. Model 72 does not have itself can be used as a nice sounding sine-oscillator that,
PWM, but you can create a sound very similar to this by when keyboard-tracked (using the 1/3 and 2/3 switches)
mixing the sawtooth waveform of oscillator 1 or 2 with can be used for everything from haunting theremin-like
the ramp waveform of oscillator 3 tuned very close in lead sounds to subwoofer base sounds.
pitch. With very close pitch ratio you'll get a slow PWM
like phasing, while detuned slighly more apart will get Chords
you a faster pulse modulating rate. One disadvantage The fact that Model 72 has three oscillators lends it
of this method vs proper PWM is of course that the well to create monophonically controlled chord sounds.
modulation rate is pitch-dependent and that modulation Set up a minor chord easily by clicking on the +7 label
amount is hard to properly govern. beside the oscillator 3 detune knob and +3 label beside
the oscillator 2 detune knob.
FM
By using Oscillator 3 as modulation source while in
audio-rate, modulation applied to the pitch or the filter
cutoff will create interesting harmonic or dis-harmonic
overtones by the means of linear frequency modula-
tion. To synthesize harmonic sounds, the modulating
oscillator must have a harmonic relationship to the
original carrier signal, in this case oscillator 2 and 3. As
the amount of frequency modulation is increased (by the
modulation wheel), the sound grows progressively com-
plex. By modulating oscillator 1 and 2 with oscillator 3
set to frequencies that are non-integer multiples of the
those frequencies, inharmonic bell-like and percussive
spectra can be created. The disadvantage of using linear
frequency modulation in the Model 72 is that the pitch
INSTRUMENTS USER’S GUIDE | 63
Model 72 Filter
This classic fat lowpass filter selfoscillates when it goes
past 8 and can track 1 v/octave fairly well when 33% and
66% switches are both engaged – they actually represent
1/3 and 2/3, but hey - the panel was not big enough
for all decimals. Observe that the level knob is actually
dampening for the input.
Model 72 Envelope
A gate above 0.66V in the gate jack activates the en-
velope. The decay knob also sets the release time when
release switch is set to on (same functionality as in the
Model 72 plugin). Release time is set to zero when the
Release switch is turned off.
INSTRUMENTS USER’S GUIDE | 65
5 Monoment Bass
It is not always possible to achieve a modern bass sound with “just a synth”.
While it is possible to create absolutely fabulous and punchy sounds with two
oscillators, modulation and filters, a modern production usually requires more.
And that “more” often consists of layers, movement, stereo imaging, and other
effect processing that is normally done after recording the synth line.
But it doesn’t have to be that way. In Monoment Bass we threw out the “or-
dinary” oscillators and replaced them with a collection of well-crafted stereo
samples; taken from unique, highquality synths, processed through the finest
boutique gear, and sometimes with layer upon layer to create the sources that
you need to craft your sound.
INSTRUMENTS USER’S GUIDE | 67
On top of that we created a synth workflow with filters, envelopes and modu-
lation, all easily accessible and adjustable, for you to shape the sources into the
tone you need right now.
And if the textures of the sources aren’t enough, there’s an effects section with
ambience, spatialization, distortion, multi-band compressor, and equalization.
All that you need to make your bass line take the desired position in the mix.
It’s about sound quality and workflow. A modern bass sound in no time.
User interface
1 2
1. Source section
2. Filter and LFO section
3. Effects section, Tone section
68 | MONOMENT BASS
Source section
The Source section’s main purpose is to select the The level of noise, and also the amount of analog “good-
sources that are the foundation of the bass sound. You ness” is controlled by the Aging control in the tone
do that by clicking on the title of the source and choose section.
which source you want from the different categories. On
To set the mix between source a and source b, use the
the second source (source b), you can also select which
Source Mix knob in the tone section.
octave it should play in, so that you can have source a
and source b playing an octave apart for an even fatter
sound, or you can slightly de-tune source b to get a nice
chorus-y effect. Parameters
The last source does not come from pristine and high-
quality synths, but from the different flaws they have. Source A, Source B Selects the sound for the first or
We call it analog dirt and these are a unique col- second source. Click on the < > ar-
lection of noises that have been carefully sampled and rows or use the dropdown menu to
adapted for Monoment Bass. These can be used as an navigate the different categories.
almost regular noise source, or can be filtered together
with the other sources and together create complex Octave Sets the octave (-1, 0, +1) for the
textures and richness. There’s just something about good second source.
noise. It just makes everything feel more alive! It’s like
a pretty black-and-white photo. The noise makes it real,
and without it, it would just look like something you Detune Detunes the second source. A bit
snapped with your mobile. But the noise has to be right. of detuning makes everyone hap-
pier!
Tone section
The purpose of this section is to sculpt the tone: how you mix the sources, if it should have a sharp attack,
or a slow fade-out. A lot of the “playability” of the sound can be adjusted here with just a few powerful
controls.
First step is to blend source a and b. In many cases it’s enough with a single source, and you can set
Source Mix all the way to a or b, but for modern production styles you often need to blend multiple sourc-
es. If you want to take the subs from source a, and the sizzle from source b, that’s easy to do by engaging
the Crossover. It separates source a and b at the Crossover Frequency.
Next step is to adjust the shape, the envelope, of the tone. That’s easily done by adjusting the Punch control.
Increase Punch and you’ll get a snappier, punchier sound. Decrease it and you’ll get a sound with a slow
build-up. The Release sets the time it takes for the sound to fade-out.
When designing Monoment Bass we wanted to make Legato: the note will only glide
something that feels alive and real. Like a big beast that when you play legato, ie. connected
emits a lot of heat and creates earth-shattering lows. But notes. If there is a space between
sometimes you need something more static and a bit to notes being played, the pitch
more predictable. That’s what Aging does. More Aging will immediately jump to the latest
gives you a more authentic, but also slightly more unpre- played note. This mode is often
dictable sound with more dirt and grit. Don’t want that? called fingered glide, or auto glide.
Fine, turn Aging all the way down.
Glide time The amount of time it takes for the
glide to reach the target note. At its
minimum position (0.0), the glide
Parameters functionality is turned OFF.
Crossover ON/OFF Activates the crossover filter be- Punch Sets the shape, the envelope, of
tween source a and b. the sound. At 12 o’clock it doesn’t
do anything. Increase it to get a
sharper attack and more punch.
Crossover frequency Sets the crossover frequency. Decrease it to get a softer attack
source a will get the low part, with a slow build-up.
all frequencies below Crossover
Frequency, and source b will get
the frequencies above. Release Sets the time it takes for the note
to fade out.
Velocity ON/OFF Engage to get a velocity sensitive Volume Sets the final output volume.
instrument.
Filter section the synth doesn’t sound much more than a knock on
your door. (“But hang on, I tried that, and IT DIDN’T
DO NOTHING!”)
Filter Envelope Amount controls how much of the
Type effect you are getting (“Now you’re telling me?”)
and with Amount on full, the filter sweep will go from
nothing up to the cut-off frequency, or vice versa. Set
it half-way, and the filter sweep will go from half-way
between cutoff and nothing all the way up to the cut-off
(or vice versa).
You can clearly see how the cut-off is set, how it is
changing, and how much it can change in the filter
graph.
Sync ON/OFF Activates tempo synced LFO. A note on filter modulation: synth enthusiasts will probably
scratch their head about how the modulation amount on the
filters work, so let’s state it clearly: the modulation will always
LFO Speed/LFO lower the cut-off frequency. Set the cut-off to the highest
DAW Speed Sets the speed of the LFO, in you need and adjust amount until the modulation goes low
seconds in the first case, in beats/
enough.
bar in the latter case.
Effects section
Parameters
Type Sets the type of ambience.
Drive ON/OFF Activates the drive section. neutral: A short all-round reverb,
created with a modern hardware
Type Sets the type of distortion, device combined with analog
filtering. This ambience gives your
transf: a transformer based low- basses some natural “air” and size.
frequency distortion. Will only
affect the lowest frequencies. electric: A short robotic reverb,
created with a French reverb device
modern: a full-band distortion from the 80s, combined with some
secret offline processing of the
Drive Sets the amount of distortion. recording. Use this ambience to
create a very special sonic finger-
print of your basses.
metal: A unique metallic reverb,
created with a French reverb device
Ambience from the 80s. This ambience gives
Many have been taught that putting reverb on the bass your bass sound some industrial
is a classic mistake. That is often true, since the reverb metallic sonic flavor.
smears out the bass in time, and you often need a very rusty: A short unique reverb,
focused and tight bass. But what would creativity be if created with a modern hardware
you can’t break rules? device combined with offline pitch
The ambience algorithms in Monoment Bass was shifting and other vintage tools
designed for synth bass and are meant to enhance the to give a rusty edge to your bass
stereo goodness and movement of the bass sounds. It sound
can add amazing texture to your sound, and it is quite dirty: A dirty reverb, created with
effective to use the spatialization features in conjunc- a famous modular reverb device
tion with the ambience to further tailor the sound. and combined with some secret
stomp boxes. Use this ambience to
Parameters
create a trashy little space around
your bass sound.
Ambience ON/OFF Activates the ambience section.
EQ Multiband
Equalization, tone control, is an essential part of all The knob to rule them all. Multiband makes everything
sounds. The EQ in Monoment Bass is an extremely fatter, clearer, better, more defined… it’s hard to not use
powerful two-knob algorithm that, of course, has been it on everything. We got our product manager Paul, who
tailored for bass synths (do we need to say that again?). also designed the preset algorithms for Weiss MM-1
and Drawmer S73, to design a one-knob multiband
You can see the two controls (Bass and Tilt) as having
compressor especially for bass synth, and the result is the
two different purposes. With the Tilt knob you adjust
multiband you see in Monoment Bass. With just a bit of
the overall sound, the balance between the high fre-
compression you’ll get a warmer and fuller sound. Dial
quency harmonics and the sub-frequency content. The
it up even more and you get something that is ready to
Bass control is what you use to specifically target the
cut on a record. Overdrive it and it gets a character on
bass frequencies. In other words: Tilt is used to shape
its own.
the character, and Bass is for making it sit in the mix.
Parameters
Parameters
Multiband ON/OFF Activates the multiband compres-
EQ ON/OFF Activates the EQ section. sor.
Bass Counter clock-wise: cuts bass Amount Dial in the amount of compression.
frequencies
Clock-wise: reduces high frequen-
Meters From left to right: the amount of
cy content
low-frequency gain reduction, the
With the semi-resonant nature of amount of mid-frequency gain
the cut-filter it’s very easy to find reduction, the amount of high-
sweet-spots where the low frequen- frequency gain reduction.
cy rumble has been removed while
the fundamental frequencies are
being emphasized. This technique
has been used in many famous
low-frequency EQ circuits.
6 Parallels
User interface
1 2 3 4
1. Mod pod
2. Source section
3. Shaper section
4. Effect section
Shaper
The Shaper section contains three different filtering
modes – Low Pass Gate (LPG), State Variable Filter
(SVF) and Resonator (RES) - each one with three
modulatable parameters.
INSTRUMENTS USER’S GUIDE | 85
Interface
Figure wave to waveshape.
Press CTRL/CMD to have fine-adjust mode activated Parallels’s Source section uses pre-recorded digitized
(as in our other plugins) which also will prevent more audio that has been meticulously recorded in high
than one step being changed at the same time in the fidelity and prepared to cover multiple octaves in order
sequencer. to ensure high quality and great musical performance.
Each waveform has been selected to be musically
Furthermore, for controls that change two parameter at
inspiring to work with and also each represent a sonic
the same time (such as for the shaper controls), it can be
transformation in the sonic spectral properties, but also
“locked” into just X or Y direction by pressing SHIFT
sometimes in amplitude and pitch. Each waveform can
when dragging. These two controls can also be combined
use any startpoint and be swept back and forth freely by
(where applicable).
the dedicated Color envelope shape or any modulation.
86 | PARALLELS
Low High
freq. freq.
Getting Started: Now let’s turn our attention to Parallels’s Shaper section.
On the left panel we will find the Modulation Pod (or Mod Pod for short), containing all the four different
modulation slots named A, B, C and D. Most of the parameters in the different sections can be modulated
by one of the five modulator types (LFO, RND, EUC, ENV, SEQ) available in each slot of this Mod Pod
section.
Parallels in detail
In these sections that follows, you'll find all detailed
information about each and every part of Parallels.
1. Amplitude envelope
8 2. Color movement
9 envelope
2
3. Octave
4. Pitch
5. Oneshot
6. Vibrato
7. Waveform
8. Modulation
9. Color knob
3 4 5 6
INSTRUMENTS USER’S GUIDE | 99
Wave selection
arrows With the wave selection arrows
you can rapidly change between
waveforms without using the drop-
down menu. Notice that a changed
waveform will not be heard until a
new note is pressed.
Amplitude envelope
sustain (0-100%) This vertical slider controls the
sustain level of the amplitude enve-
lope for the upper layer. This is the
sustained volume level that is held
after the initial attack and decay
times of the envelope. If the sustain
level is at 100% the decay will not
be pronounced, effectively turning
the envelope into a ASR (Attack
Sustain Release) envelope.
Amplitude envelope
release (1ms-16sec) This horizontal slider controls
the decay and release portion of
(upper) layer's amplitude enve-
lope. This dual function parameter
controls both the initial decay
phase appearing right after the
attack phase, but simultaneously
also controls the final decay (often
also called release) that appears
when a note is released. Setting
this parameter low creates very
fast, abruptly ending sounds, while
using higher values creates lush
sounds with long hanging notes.
INSTRUMENTS USER’S GUIDE | 101
Color movement
envelope amount
(0-100%) This parameter controls the
amount of color movement inflict-
ed by the dedicated Color Move-
ment envelope. Color movement
is the modulation of the start- and
playback-position of the Source
waveform. The movement inflicted
by the Color Movement envelope
is added to the offset position set
by the Color knob, as well as the
modulation added from the Mod
Pod (see further description below).
LPG slew
Active on/off This parameter activates and (0-100%) This is the amount of “sloppiness”
deactivates the Shaper section. in the cutoff response. It ranges
When the Shaper is deactivated, from 20 ms to 2000 ms, minimum
its graphics is dimmed indicating to maximum response.
that it is no longer heard and the
sound from its adjacent Source
The SVF (State
section is bypassed through to the
Variable Filter) Is an OTA-style filter with
Effect section.
variable characteristics (lowpass,
bandpass, highpas) and separate
Type LPG/SVF/RES This parameter determines which control over cutoff and the a wild
tone shaping model the Shaper resonance.
section will use. The three types
are:
SVF frequency
(16Hz - 17.6 kHz) This is the cutoff frequency of the
The LPG SVF Shaper.
(Low Pass Gate) Is a lowpass type of filter inspired
by West Coast synthesis, with a
SVF resonance
variable slew, cutoff and resonance
(0 - 100%) This is the amount of feedback in
control. While the cutoff
the SVF Shaper.
and resonance controls works
pretty much as on any like other
lowpass filter with feedback con- SVF type (lowpass -
trol, the slew parameter controls bandpass -highpass) This parameter set the SVF type
the response of modulation ap- used in the Shaper which ranges
plied to cutoff frequency, mimick- from lowpass mode with knob at
ing the “slop” of a vactrol control. counterclockwise, bandpass with
knob at 12 o’clock, to highpass
mode at fully clockwise.
LPG frequency
(20Hz - 20kHz) This is the cutoff frequency of the
LPG. When modulated, the LPG The RES (Resonator) Is a three band variable resonator-
Slew will determine the “sloppi- bank with control over the center
ness” its response (see below). frequency, as well as the tilt and
spread of the bands.
LPG resonance
(0 - 100%) This is the amount of feedback in
the LPG Shaper.
INSTRUMENTS USER’S GUIDE | 105
1 2 3
6 7
Active on/off This button turns the Modulation LFO rise (0-100%) This parameter sets the how much
Slot on or off. When turned off, of the LFO cycle that will be the
modulation is cut from all destina- rising portion and thus also the
tions using it and thus can radically remainder that is to be the fall
change the sound. portion.
Modulation type LFO shape (0-100%) This parameter set the shape on
(LFO/RND/EUC the rise and fall period of the LFO
/ENV/SEQ) With this type button you can curve. It goes seamlessly from
choose which kind of modulation inverted exponential (0%) to linear
you want the modulation slot to (50%) to exponential at (100%).
use. Here follows the detailed de-
scription of each of these modula-
LFO DAW speed (4
tion types available in Parallels:
bars/1 bar/half note/
fourth note/eight
note/sixteenth note) When the LFO sync is turned on,
each LFO cycle is quantized into
division of a beat ranging from one
cycle every 4th bar to one cycle
LFO (Low-frequency Oscillator) each 16th note.
RND wave (0 –
100%) This parameter controls the
amount of “breathing” scaling to
the modulation amount. This is a
cyclic slow amplitude modulation
of the filtered random pulse output
that can be turned completely off
by setting the RND wave to 0%.
Modulation Routing
In Parallels, nearly all parameters in Parallels can be
modulated from the modulation sources available in the
Mod Pod. Click on the outer ring, modulation ring, on a
knob to bring up the available modulation sources (A/B/
C/D) and the mix balance between them. By clicking
on the modulation ring while dragging your mouse/
mousepad upwards you will add modulation amount to
that destination. The color ring around the destination
knob will light up with a color reflecting the modulation
amount and mix of the sources chosen to modulate this
knob. A 50/50 mix of two sources will result in a white
color. There's is also a small indicator on the ring show-
ing the presently applied sum of modulation.
Modulation routed in Parallels is only positive with one
exception: Modulation of the to pitch is bipolar, which
means that a Source waveform will stay in pitch when
modulated with a LFO. This also means that when
modulating pitch from the modulation sequencer at full
range, nominal pitch will be at 50% on a sequencer step
giving the sequencer a modulating pitch range of a total
of two octaves.
Distortion Tone
(0-100%) Dark or Bright distortion, you
decide.
Distortion Mix
(0-100%) This is the dry/wet mix between
the dry signal and the effected
(distorted) signal. Blend to your
preferred ratio.
Chorus
This effect emulates the behavior of a classic stereo-
chorus, often found in polyphonic synthesizers of the
late 1970s and early 80s.
Chorus Speed
(0-100%) The internal chorus speed.
Chorus Width
(0-100%) The stereo width and amount of
the chorus.
Chorus Mix
(0-100%) This is the dry/wet mix between
the dry signal and the effected
(chorus) signal. Blend to your
preferred ratio.
114 | PARALLELS
Flanger Delay
A flanger is effect a time-dilation effect where parts of This delay is an echo effect quite similar to the Filter
the signal is slightly delayed, feedback and mixed with a echo of Softube Heartbeat. It features both a set delay-
constant change of he delayed timed. The results is not speed on the first half on the speed knob. But also a vari-
so different from a phaser but can still be distinguished able delay-speed set as division of a beat synced to your
as it creates an unlimited series of equally spaced notches DAW, on the second half on the same knob.
and peaks, both harsh and sweet sounding at the same
time.
Reverb Setup
The Reverb in Parallels is Softube custom reverb al- By clicking on the Setup window tab in the lower right
gorithm tailored to suit the needs of a synth sound. It corner of Parallelss widow, a screen of global options
creates everything from a short slap-back room to a vast will be displayed. Many of the options requires shutting
synthesized textured space. Tweak it according to your down and opening Parallels again (good to know). The
needs. setup options are as follows:
Always use
smaller GUI This option forces Parallels’s
rescaler to always open the plugin
in a smaller window. Close and
open the Parallels GUI for the
change to have effect.
Use the Amp Envelope to change the dynamic character of any sound. Pictured above
is the difference on the Amp Envelope between a plucked string sounds and slow,
bowed stringed sound.
Most of the different Source waveforms have change of harmonic content when
sweeping the Color knob clockwise. Make use of these harmonic changes either by
using the dedicated Color Movement Envelope or by assigning a modulation slot to
create a harmonic change while playing. And of course you can also do both at once.
Pictured above is how a LFO in Mod Pod C is assigned to sweep the lowpass filter
in the “Ana Saw LP” Source Waveform.
118 | PARALLELS
Appendix
Waveforms list
7 Statement Lead
Statement Lead is the next product in the series that started with Monoment Bass.
The Monoment Bass user will feel right at home with Statement Lead, although
some parts are different:
First, this is obviously a lead instrument - it’s polyphonic and covers 5 octaves. It
also features quite different source waveforms from Monoment.
Statement also features a slightly different set of Softube effects: Drive, Reverb,
Delay, a one-knob Multiband compressor and Spatialization.
INSTRUMENTS USER’S GUIDE | 125
User Interface
The user interface consists of four parts:
1. Source section, where you select different sound sources
2. Filter and Sequence section, where you set the cut-off frequency of the filter, or use the dedi-
cated filter sequencer to automatically change filter cut-off or amp.
3. Tone, where you balance your sources and set the punchiness of the sound.
4. Effects, the place for distortion, reverb, delay, compression and spatialization.
In Statement, we have again created a synth workflow with filters, envelopes and modulation, all
easily accessible and adjustable, for you to shape the sources into the tone you need right now.
And to compliment the textures of the sources, the effects section with reverb, delay, spatializa-
tion, distortion and multi-band compressor is there to help you; all that you need to make your
awesome synthesizer sound take its desired position in the mix. Again, it’s about sound quality
and workflow. A modern synth-lead sound in no time.
126 | STATEMENT LEAD
Parameters
Source A This is where you select your wave- Analog Dirt This is where you will select your
form for Source A out of the 11 dirt layer sound out of 20 (15 loop-
different Source categories. Click ing and 5 transient attack) different
in the display to activate the drop- waveforms. Remember to turn up
down menu for an overview or use the dirt level on the tone page in
the back and forward arrows to go order to properly hear this feature.
through the different waveforms
one by one.
Dirt to Filter /
to Output This switch will determine if the
Source B This works similar to Source A Analog Dirt sound is mixed with
selection but for second source the rest of the sources (A and B)
waveform. and sent into the filter, or if it is
sent directly dry to the output
section.
Source B Octave This is the relative transposition of
the Source B section. It can be set
to be one octave below, at the same
octave or one octave above the
pitch of Source A.
The Filter and Sequencer section Env Type This knob defines the envelope
type and timing. From a very
To the right on the Source section, is the Filter-section
slow attack with the knob set at
with its built-in modulation sequencer. At center is the
fully counter clock-wise, to a very
main filter display window that shows filter interactive
fast attack at the knob at fully
filter characteristics as well as the modulation sequencer
clock-wise. And of course all the
with its controls. To the right of the filter display are
interpolating times in between. So
the controls that are directly related to the filter and its
if you, for example, would want a
built-in envelope. The envelope determines how the fil-
medium decaying filter envelope
ter changes when you hit a note. As we wanted to make
then set the envelope type knob at
that as easy as possible for you we boiled it down to four
2 o'clock.
main controls: Filter cutoff, Resonance, Envelope Type
and Envelope amount.
Env Amount The envelope amount knob defines
how much the envelope will affect
your filtgers cutoff frequency. This
Cut Off This knob set the cutoff frequency is value is reflected in the filter
of the filter in Statement. The graph as a “shadowed area” show-
cutoff frequencey determines the ing the end-destination level of the
roll-off point of the lowpass filter cutoff-frequency when applied this
after which high frequencies are amount. While playing, you will
diminished. The steepness of this also clearly see how it is changing
roll-off is dependent on the Filter in the filter graph.
type (see below).
Key Track This switch enables full keyboard
Resonance This knob controls the pronounced tracking to the filter cutoff. This
feedback around the cutoff means that the filter tracks and
frequency in the filter. The more opens the filter cutoff in relation to
resonance, the more “hollow” or the notes that is played.
“singey” the filter gets.
INSTRUMENTS USER’S GUIDE | 129
Seq Amount This will determine the effect the Seq to filter/to Vol This double click area determines
modulation sequencer will have whether the sequencer controls to
on its destination (filter cutoff or the cutoff frequency of the filter
output volume, see below). If the or the output volume. Experi-
filter is turned off (filter graph is mentation with this one is fun – a
black) then the sequencer will not sequence that modulates the filter
have any effect. makes a totally different sound
when modulating the output
volume!
Seq Slew This parameter will sets the slewing
of the output sequencer data ap-
plied to the filter or output volume. Seq Trig On Off This switch toggles between nor-
More slew equal smoother sound. mal sequencer level mode (Trig:
Great when using the sequencer off ) and sequencer trigger mode
as more of an programmed, synced (Trig: on).
LFO.
Seq Range This sets the loop-length of the
Swing This parameter will change sequencer. It can be set as low as 1
the timing of the even steps (no loop) and as high as 16 (all 16
(2,4,6,8,10,12,14 and 16) to make steps).
it swing more towards triplets.
Range is from 33% to 67% where
50% represents normal, straight
timing.
INSTRUMENTS USER’S GUIDE | 131
Next step is to adjust the shape, the envelope, of the ent mono unison modes. Unison
tone. That’s easily done by adjusting the Punch con- mode 2 is slighly more pronounced
trol. Increase Punch and you’ll get a snappier, punchier than M1. In unison performance
sound. Decrease it and you’ll get a sound with a slow is monophonic, meaning that one
build-up. The Release sets the time it takes for the sound note at a time is heard. Last note
to fade-out. played is prioritized.
Auto-glide
The special auto-glide feature of Statement Lead means
Auto Glide End This parameter determines whether
that you can start or end each note with an automatic
the glide will occur at the end of
pitch-bend up or down with a programmable time and
the played sound. When set to the
range. There are also some conditional features such a
velocity option, the threshold-level
threshold for setting when the bend should and should
will determine at which velocity
not occur. Let's go through them all:
the autobend is triggered. When
set to the aftertouch option, any
aftertouch above the threshold
occuring while note is playing
will trigger the auto-glide at the
end of the sound (when the key is
released).
Auto Glide Start This parameter determines whether Auto Glide Speed This is the auto-glide speed rate. It
goes from off, fast to fairly slow.
the glide will occur in the start of
the sound. When set to the velocity
option, the threshold-level will Aging Sets the amount of unpredictability
determine at which velocity the in Statement. More Aging means
auto-glide is triggered. less stable pitch, more unpredict-
able attacks, more dirt and grit and
more analog goodness.
Reverb Dry Wet This parameter sets the dry/wet Delay Sync On Off This turn the DAW synchroniza-
balance of the reverb. tion on or off.
Delay On Off This switch enables or disables the Delay Time This parameter sets the Delay time.
Delay effect. It creates musically It ranges from very short (32ms)
interesting echos that can be de- to long (2 seconds). How it is pre-
fined time-based in milli-seconds sented is dependent whether the
or as divisions, synchronized of the Delay is synced to the DAW or not
DAW tempo. (see above). When sync is set to off,
the delay time of the longest taps
(L7 and R7) are set in milliseconds.
Delay Taps On Off The delay effect can be used as a When DAW sync is turned on, the
standard one tap delay with feed-
delay time is defined as subdivi-
back (taps off ) or as a multi-tap
sions of the DAW tempo.
delay (taps on) where up to eight
delay taps per channel, left and
right, is defined (see below). Note that in “1/2-tempo“ the odd taps will is affected by the
swing parameter set in the modulation sequencer, this is
Delay Tap L 0 – L7, deliberate and very musical.
R0 - R7 These buttons turns the delay taps
on and off. The taps farthest to the
right (L7 and R7) is the longest
and will represent the chosen time,
while the ones to left of this are Delay Feedback This sets the amount of feed-
subdivisions down to 1/8 of the backed signal sent from the slowest
time at the very left end (L0 and delay taps (L7 and R7). The inter-
R0). Delay taps are like playheads nal feedback is send through a low.
in a tape-recorder and will, when
enabled, play back a perfect replica Delay Ducking This feature enables the user to
of the played sound delayed in have create a sound where the
time. decaying delay signal from previ-
ously played notes is reduced in
volume when a new note is played.
This parameter will determine how
much the delay will “duck” against
the new dry sound.
Your preset has now been saved and can found among
the user presets in Preset Collection. You can even share
it with your friends by exporting it along with other pre-
sets as a separate “.softubepreset”-file. Details about this
can be found in the Preset Collection chapter.
When just tweaking a sound you'll notice that the name
will get an * addition after the name, indicating that this
preset has been changed from its saved state. If you want
to save those changes simply choose “save” in the preset
dropdown menu.
INSTRUMENTS USER’S GUIDE | 137
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INSTRUMENTS USER’S GUIDE | cxxxix
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sions of this EULA or applicable statutory rights, are effects of a termination
owned by Softube or its licensors. Our Products are also You may at any time and for any reason terminate the
protected by copyright laws and international copyright Product license granted to you with immediate effect,
treaties, as well as other intellectual property laws and subject however to certain provisions and limitations
treaties. Any and all intellectual and other property in relation to Time restricted Licenses, Subscription
rights to and in the Products vest in and shall remain Licenses, Rent-to-Own Licenses and Combination
vested in Softube or its licensors. The Product is licensed Licenses in accordance with the Terms. If we have
INSTRUMENTS USER’S GUIDE | cxli
agreed to provide you with either of a Time restricted dispositions are explicitly allowed due to the Terms, the
License, Subscription License, Rent-to-Own License or applicable Product manual or Product instructions.
Combination License, you can normally not prematurely
You may neither alter nor modify the Product and may
terminate such a license prior to the first expiry date. We
not analyze, reverse engineer, decompile or disassemble
will however not refund any amounts paid to us if you
the Product or any part of the Product, incorporate the
prematurely terminate any license granted to you, unless
Product into any other application Product, or print
such termination is due to a material breach against the
out the Product, except and only to the extent that such
provisions herein or the Terms from us.
activity is expressly permitted by applicable law, not-
In relation to a possible Evaluation License, the Evalu- withstanding this limitation.
ation license granted to you will continue until it is
terminated by us or you or on the date when it expires
automatically (as the case may be). 8. Limited warranty for the Product
Warranty for media upon which the Product is delivered, if
Softube may however terminate the relevant Product
applicable
license with immediate effect if you breach the provi-
In addition to what is set out in the Terms, we warrant
sions of this EULA or the Terms and/or fail to make the
the media on which the Product is recorded (to the
agreed payments under the Terms. In case of a violation
extent the Product is delivered upon such media, other-
of our and our licensors’, if any, intellectual property
wise not) to be free from defects in design, material and
rights to the Product or other material breach of this
workmanship under normal use for a period of ninety
EULA or the Terms, such termination may follow
(90) days from the date of purchase (as evidenced by a
immediately upon detection of such violation/breach.
copy of the receipt).
Upon termination of the relevant Product license, you
must delete the Product from your equipment and any Unless otherwise set forth in this EULA together with
copies thereof. the Terms and/or following from mandatory and appli-
cable consumer legislation, Softube’s entire liability and
7. Agreed limitations in your right to use your exclusive remedy in case of warranty breaches is an
obligation to replace he media not meeting the Softube’s
the Product limited warranty and which is returned to Softube or an
authorized representative of Softube with a copy of the
You may use the Product for only as many simultaneous receipt. Softube will have no responsibility to replace any
users, servers or other limiting parameters as are set out media damaged by accident, abuse or misapplication.
in the Product (by means of technical limitations), ap-
plicable Product manual or Products instructions, as set Other defects in relation to the Product
out in the Terms, the EULA or otherwise. Without prejudice to the foregoing and such statutory
rights available for you as a consumer (or an individual
You may not copy or reproduce the Product, except with corresponding rights) under applicable law, our
to the extent otherwise set out in applicable statutory responsibility and liability with regard to possible defects
provisions. You as an end-user may neither transfer, sell, in the Products shall be limited to faults arising during
distribute, lend, rent, lease nor in other way, directly the above ninety (90) day period and entailing that the
or indirectly, dispose of the Product or any deriva- Products do not conform to the relevant specification
tive work of the Product (including its accompanying when used on advised equipment and in accordance
information), except and only to the extent that such with the documentation and other instructions, gener-
cxlii |
ally or specifically issued/published from time to time by are a consumer (or an individual with corresponding
us. Softube may in its own discretion decide how such rights) under applicable law. If and to the extent this
possible defects shall be handled, i.e. through rectifica- EULA and/or applicable parts of the Terms limit, re-
tion, circumvention, issue of a Product update/upgrade, strict or contradict any such rights, your statutory rights
replacement of the Product or through any other appro- shall remain unaffected in case of such contradictions
priate means. We shall not have any liability to remedy with the EULA and/or the Terms.
defects in the Product where such defect results from
All our Products, are provided to you strictly on an
any default, non-compliance or non-agreed use of the
“AS IS”-basis without warranty of any kind, except as
Product by you. Subject to the foregoing, all conditions,
expressly set out herein.
warranties, terms and undertakings, express or implied,
statutory or otherwise, in respect of the Products are ALL EXPRESSED OR IMPLIED REPRESENTA-
hereby excluded. Softube’s entire liability in case of a TIONS AND WARRANTIES, INCLUDING ANY
defect during the warranty period, which we are unable IMPLIED WARRANTY OF MERCHANTABIL-
to rectify, shall be (in our reasonable discretion) either ITY, FITNESS FOR A PARTICULAR PURPOSE
OR NON-INFRINGEMENT, ARE HEREBY
(a) your right to return the Product (and deletion
EXCLUDED. SOFTUBE DOES NOT WAR-
of the relevant Product license key as per our
RANT THAT THE FUNCTIONS CONTAINED
instructions) and our following repayment of
IN THE PRODUCT WILL MEET YOUR RE-
Product price paid by you;
QUIREMENTS, OR THAT THE OPERATION
OF THE PRODUCT WILL BE INTERRUPTED
or
OR ERROR-FREE, OR THAT DEFECTS IN THE
PRODUCT WILL BE CORRECTED. FURTHER-
(b) our rectification or replacement of the Product
MORE, SOFTUBE DOES NOT WARRANT OR
(as to ensure that it meets the applicable specifi-
MAKE ANY REPRESENTATIONS REGARDING
cation) that does not meet our limited warranty.
THE USE OR THE RESULTS OF THE USE OF
THE PRODUCT OR RELATED DOCUMENTA-
This limited warranty is not valid if the alleged defect of TIONS IN TERMS OF THEIR CORRECTNESS,
the Product has resulted from accident, abuse, or misuse. ACCURACY, RELIABILITY OR OTHERWISE.
A possible replacement Product will be warranted for NOR ORAL OR WRITTEN INFORMATION OR
the remainder of the original warranty period or thirty ADVICE GIVEN BY SOFTUBE OR AN AU-
(30) days from your receipt thereof, whichever is longer. THORIZED REPRESENTATIVE OF SOFTUBE
Softube disclaims all other warranties, either express or SHALL CREATE A WARRANTY OR IN ANY
implied, including but not limited to implied warranties WAY INCREASE THE SCOPE OF THIS WAR-
of merchantability and fitness for a particular purpose, RANTY. SOME STATES DO NOT ALLOW THE
with respect to the Product and the accompanying EXCLUSION OF IMPLIED WARRANTY, SO
materials. THE ABOVE EXCLUSION MAY NOT APPLY TO
YOU.
9. “AS IS” and LIMITATION OF LIABILITY NEITHER SOFTUBE NOR ITS LICENSORS
SHALL BE LIABLE FOR ANY DAMAGES SUF-
This EULA, including this section 9 and applicable FERED BY YOU OR ANY THIRD PARTY AS A
parts of the Terms, is not intended to constitute any RESULT OF USE OR INABILITY TO USE THE
restriction or limitation of your rights, to the extent you
INSTRUMENTS USER’S GUIDE | cxliii
OTHERWISE, ARISING FROM, OUT OF OR sublicense, and/or sell copies of the Software, and to
IN CONNECTION WITH THE SOFTWARE permit persons to whom the Software is furnished to do
OR THE USE OR OTHER DEALINGS IN THE so, subject to the following conditions:
SOFTWARE. The above copyright notice and this permission notice
shall be included in all copies or substantial portions of
--
the Software.
The Khronos Group Inc.
THE SOFTWARE IS PROVIDED “AS IS”, WITH-
Copyright (c) 2007 The Khronos Group [Link]
OUT WARRANTY OF ANY KIND, EXPRESS OR
is hereby granted, free of charge, to any person obtaining
IMPLIED, INCLUDING BUT NOT LIMITED TO
a copy of this software and/or associated documentation
THE WARRANTIES OF MERCHANTABILITY,
files (the “Materials”), to deal in the Materials without
FITNESS FOR A PARTICULAR PURPOSE AND
restriction, including without limitation the rights to
NONINFRINGEMENT. IN NO EVENT SHALL
use, copy, modify, merge, publish, distribute, subli-
THE AUTHORS OR COPYRIGHT HOLDERS
cense, and/or sell copies of the Materials, and to permit
BE LIABLE FOR ANY CLAIM, DAMAGES OR
persons to whom the Materials are furnished to do so,
OTHER LIABILITY, WHETHER IN AN AC-
subject to the following conditions:
TION OF CONTRACT, TORT OR OTHERWISE,
The above copyright notice and this permission notice
ARISING FROM, OUT OF OR IN CONNEC-
shall be included in all copies or substantial portions of
TION WITH THE SOFTWARE OR THE USE OR
the Materials.
OTHER DEALINGS IN THE SOFTWARE.
THE MATERIALS ARE PROVIDED “AS IS”,
--
WITHOUT WARRANTY OF ANY KIND, EX-
PRESS OR IMPLIED, INCLUDING BUT NOT dhbaird@[Link]
LIMITED TO THE WARRANTIES OF MER- easywsclient
CHANTABILITY, FITNESS FOR A PARTICU- Copyright (c) 2012, 2013 <dhbaird@[Link]>
LAR PURPOSE AND NONINFRINGEMENT.
Permission is hereby granted, free of charge, to any
IN NO EVENT SHALL THE AUTHORS OR
person obtaining a copy of this software and associated
COPYRIGHT HOLDERS BE LIABLE FOR ANY
documentation files (the “Software”), to deal in the Soft-
CLAIM, DAMAGES OR OTHER LIABILITY,
ware without restriction, including without limitation
WHETHER IN AN ACTION OF CONTRACT,
the rights to use, copy, modify, merge, publish, distribute,
TORT OR OTHERWISE, ARISING FROM, OUT
sublicense, and/or sell copies of the Software, and to
OF OR IN CONNECTION WITH THE MATERI-
permit persons to whom the Software is furnished to do
ALS OR THE USE OR OTHER DEALINGS IN
so, subject to the following conditions:
THE MATERIALS.
The above copyright notice and this permission notice
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the Software.
Baptiste Lepilleur
JsonCpp THE SOFTWARE IS PROVIDED “AS IS”, WITH-
Copyright (c) 2007-2010 Baptiste Lepilleur OUT WARRANTY OF ANY KIND, EXPRESS OR
Permission is hereby granted, free of charge, to any IMPLIED, INCLUDING BUT NOT LIMITED TO
person obtaining a copy of this software and associated THE WARRANTIES OF MERCHANTABILITY,
documentation files (the “Software”), to deal in the Soft- FITNESS FOR A PARTICULAR PURPOSE AND
ware without restriction, including without limitation NONINFRINGEMENT. IN NO EVENT SHALL
the rights to use, copy, modify, merge, publish, distribute, THE AUTHORS OR COPYRIGHT HOLDERS
cxlvi |
BE LIABLE FOR ANY CLAIM, DAMAGES OR person obtaining a copy of this software and associated
OTHER LIABILITY, WHETHER IN AN AC- documentation files (the “Software”), to deal in the Soft-
TION OF CONTRACT, TORT OR OTHERWISE, ware without restriction, including without limitation
ARISING FROM, OUT OF OR IN CONNEC- the rights to use, copy, modify, merge, publish, distribute,
TION WITH THE SOFTWARE OR THE USE OR sublicense, and/or sell copies of the Software, and to
OTHER DEALINGS IN THE SOFTWARE. permit persons to whom the Software is furnished to do
so, subject to the following conditions:
--
The above copyright notice and this permission notice
The FontStruction “Graph 35+ pix” shall be included in all copies or substantial portions of
([Link] by the Software.
“30100flo” is licensed under a Creative Commons At-
THE SOFTWARE IS PROVIDED “AS IS”, WITH-
tribution Share Alike license ([Link]
OUT WARRANTY OF ANY KIND, EXPRESS OR
org/licenses/by-sa/3.0/). The font file in this archive was
IMPLIED, INCLUDING BUT NOT LIMITED TO
created using Fontstruct the free, online font-building
THE WARRANTIES OF MERCHANTABILITY,
tool.
FITNESS FOR A PARTICULAR PURPOSE AND
This font was created by “30100flo”.
NONINFRINGEMENT. IN NO EVENT SHALL
This font has a homepage where this archive and other
THE AUTHORS OR COPYRIGHT HOLDERS
versions may be found:
BE LIABLE FOR ANY CLAIM, DAMAGES OR
[Link]
OTHER LIABILITY, WHETHER IN AN AC-
Try Fontstruct at [Link]
TION OF CONTRACT, TORT OR OTHERWISE,
It’s easy and it’s fun.
ARISING FROM, OUT OF OR IN CONNEC-
NOTE FOR FLASH USERS: Fontstruct fonts TION WITH THE SOFTWARE OR THE USE OR
(fontstructions) are optimized for Flash. If the font in OTHER DEALINGS IN THE SOFTWARE.
this archive is a pixel font, it is best displayed at a font-
--
size of 8.
Fontstruct is sponsored by [Link] them at Christian Robertson
[Link] Roboto typeface
FontShop is the original independent font retailer. Copyright (c) 2015 Christian Robertson
We’ve been around since the dawn of digital type. Licensed under the Apache License, Version 2.0 (the
Whether you need the right font or need to create the “License”); you may not use this file except in compli-
right font from scratch, let our 22 years of experience ance with the License. You may obtain a copy of the Li-
work for you. Fontstruct is copyright ©2012-2013 Rob cense at [Link]
Meek Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on
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an “AS IS” BASIS, WITHOUT WARRANTIES OR
Mutable Instruments CONDITIONS OF ANY KIND, either express or im-
Mutable Instruments Braids plied. See the License for the specific language govern-
Mutable Instruments Clouds ing permissions and limitations under the License.
Mutable Instruments Rings
--
Copyright (c) 2018 Mutable Instruments
Permission is hereby granted, free of charge, to any
Softube AB, S:t Larsgatan 9D, 582 24 Linköping, Sweden. [Link]