i-Branding: Internet Branding Strategies
i-Branding: Internet Branding Strategies
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MIP
25,6 “i-Branding”: developing
the internet as a branding tool
Geoffrey J. Simmons
544 School of Marketing, Entrepreneurship and Strategy,
University of Ulster, Jordanstown, UK
Received November 2006
Revised June 2007
Accepted June 2007 Abstract
Purpose – To derive an applicable conceptual framework of branding via the internet form; to show
how that framework can, by organising and integrating current knowledge, assist marketing planners
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Introduction
Traditionally, a brand is thought to evoke, in the customer’s mind, a certain
personality, presence, and product or service performance (Aaker, 1991; Doyle, 1998).
In addition to providing values, a brand can represent a substitute for information – a
way for consumers to simplify the time-consuming process of search and comparison
before deciding what to buy (Rowley, 2004; Bergstrom, 2000). The advent of the
internet has made branding in that environment a more complex and dynamic
challenge. Further, with the lack of sensory interaction online and fears over security,
the creation of trust through the development of strong internet brands has become a
critical context for marketers. Many online businesses are, therefore, searching for new
internet brand strategies that might assist them in creating some distinctiveness while
engaging their customers (Kenney and Curry, 1999).
Within this context the literature on internet branding (termed “i-Branding” in this
Marketing Intelligence & Planning paper) is currently in a formative stage, with little integration evident (Merisavo and
Vol. 25 No. 6, 2007
pp. 544-562 Raulas, 2004; Ibeh et al., 2005). There is no current framework to provide a means of
q Emerald Group Publishing Limited
0263-4503
integrating the i-Branding literature and thereby provide a more comprehensive
DOI 10.1108/02634500710819932 understanding of how the various themes studied come together to facilitate the
successful development of the internet as a branding tool. The aim of this paper is to “i-Branding”
conduct an extensive review of the extant literature on branding and internet branding,
in order to develop an organising literature framework. The framework will relate to
and be based upon three key themes inherent in the branding literature, which are also
viewed as relevant within the internet context, and a fourth theme identified as highly
relevant within the internet branding literature. This framework is described as
“The Four Pillars of i-Branding” and is shown in Figure 1. The pillars in question 545
provide an easily identifiable framework within which to organise, integrate and
discuss the current thinking in relation to what is critical in developing the internet
successfully as a branding tool.
The contribution of this paper is, therefore, to provide a timely intuitive framework
for marketing practitioners, to further develop their skill and knowledge sets in this
critical aspect of marketing today. Further, a relevant and potentially important
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contribution is the development of original insights, derived from the literature review
within the framework, into how the integration of the Four Pillars will be integral to
planning the development of the internet as a successful branding tool.
Branding
Branding has been characterised as the process of creating value through the provision
of a compelling and consistent offer and customer experience that will satisfy
customers and keep them coming back (Aaker, 1991; De Chernatony and McDonald,
1992). As customers develop trust in the brand through satisfaction in use and
experience, companies have the opportunity to start building relationships with them,
strengthening the brand further and making it more difficult for competitors to imitate
(Doyle, 1998). Brand leaders normally have the financial strength to fend off
competition, and potential competitors are usually reluctant to enter the market if
existing brands satisfy customers. Brands, therefore, enable a company to establish a
unique identity and to increase the opportunity of attracting a large amount of repeat
business (Ibeh et al., 2005). Companies with a history of strong brands are likely to
maintain greater control over the balance of power between them and their customers
Marketing Understanding
Communications Customers
Figure 1.
Content Interactivity The Four Pillars of
i-Branding
MIP (De Chernatony and McDonald, 1992), and command a higher market share and
25,6 premium price against generic, unbranded, equivalents (Ibeh et al., 2005). Strong,
successful brands thus shift the competitive framework in the company’s favour,
giving it intangible values, difficult to replicate, with which to augment its more basic
product, price and distribution benefits (Aaker, 1991).
In defining what a brand represents, De Chernatony and McDonald (1992) describe
546 it as:
. . . an identifiable product augmented in such a way that the buyer or user perceives relevant
unique added values which match their needs most closely. Furthermore, its success results
from being able to sustain these added values in the face of competition.
This definition is seen to emphasise three aspects of a successful brand (Rowley, 2004):
(1) a brand is dependant on customer perception;
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Marketers use branding to differentiate their product and service offerings from those of
their competitors (Baker, 1996; Dibb et al., 1997; Kotler, 1997). The brand incorporates a
set of product or service features that are associated with that particular brand name
(Baker, 1996) and identifies the product/service in the market (Cooke, 1996). The
uniqueness of the brand is a crucial attribute and the brand itself plays a vital role in
grounding marketing activity. Once created, brands need to be communicated and
positioned for the relevant audience in the marketplace. In so doing, it is important to
ensure that the brand’s characteristics match consumer’s expectations (Simoes and
Dibb, 2001).
What is clear from this discussion is that creating successful branding involves
more than just an effective core product or service. That must be augmented by other
integral themes to create successful branding. Three key themes are highlighted in the
branding literature within this context:
(1) Understanding the customer. A brand is dependent on customer perception
(O’Malley, 1991; De Chernatony and McDonald, 1992; Berry, 1993a; Simoes and
Dibb, 2001; Jevons et al., 2005).
(2) Marketing communications. Once created, brands need to be communicated and
positioned for the relevant audience in the marketplace (Berry et al., 1988;
Aaker, 1991; O’Malley, 1991; De Chernatony and McDonald, 1992; Coonan, 1993;
Gregory, 1993; Schreuer, 2000; Simoes and Dibb, 2001).
(3) Ongoing interactions with customers. Organisational processes should revolve
around the creation, development, and protection of brand identity in an
ongoing interaction with target customers with the aim of achieving lasting
competitive advantages in the form of brands (Aaker, 1991; De Chernatony
and McDonald, 1992; Urde, 1999; Schreuer, 2000; Simoes and Dibb, 2001;
Jevons et al., 2005; Paswan, 2005).
Internet branding
Few would challenge the view that the internet has had a dramatic transformational
impact on businesses. New technologies and emerging market trends have converged
to shift the balance of power from companies towards customers. Companies are “i-Branding”
finding that they are having to redefine their marketing and branding strategies due to
the unique characteristics of the internet and its capacity to change old rules (Ibeh et al.,
2005). We have seen that a brand is generally thought to evoke, in the customer’s mind,
a certain personality, presence and product or service performance (Aaker, 1991; Doyle,
1998) and that the concept of a “brand” can be a way for consumers to simplify the
time-consuming process of search and comparison before deciding what to buy 547
(Rowley, 2004; Bergstrom, 2000). We have argued that the advent of the internet has
added a more complex and dynamic element to branding strategy, particularly the
implications for real-time interaction and marketplace crowding. Many online
businesses are, thus, searching for new e-brand strategies that might assist them in
creating some distinctiveness and engaging their customers (Kenney and Curry, 1999).
To enhance their prospects of achieving successful i-Branding, companies have
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Research suggests that, online, traditional attributes such as product selection and
price drive brand equity and e-loyalty to a lesser degree than a positive customer online
experience (AT Kearney Report, 2000). As functional benefits (e.g. product features and
quality) become commodities that can be easily replicated, process and relationship
benefits increasingly drive purchase decisions and word of mouth (McKinsey &
Company, 2000). Ibeh et al. (2005), argue that these benefits are interlocking elements
that reinforce one another to create a total, high-impact customer online experience,
which is a key source of added value in the internet economy. The AT Kearney Report
(2000) characterised the creation of a high-impact online customer experience as
encompassing seven dimensions: building communities, making connectivity easy,
delivering compelling content, customising the experience, embedding convenience,
enhancing customer care, and communication.
Essentially, there is a power shift from online to offline, as customers gain control and
their time becomes the asset that both they and the marketers need to understand, with
customer needs sacrosanct. In this context, Rowley (2004) claims that information and
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not image is the main currency in online communication. However, researchers such as
May (2000) suggest that the internet must be more than just an information medium.
It also needs to offer entertainment value, because that is what online customers
expect. The internet needs to be a place where stories are told and dialogues are
initiated, as well as information being discovered. This is where strong brand
perceptions can be developed online. Therefore, the development of the internet as a
marketing communications medium requires an understanding of how information,
entertainment and commerce can be melded together within an online marketing
communications mix.
uncover and satisfy customer needs. Marcolin et al. (2005) explore three stages in the
development of web site interactivity that practitioners should consider:
(1) First stage. Being able to address the individual. Parsons et al. (1998) identify
two sub-stages: attracting buyers to the site, and engaging them once they are
there. It is obvious that marketing communications will be an integral element
in attracting customers to interactive features, and that response is further
facilitated by having links from other sites (e.g. banner advertising, affiliate
sites). Attracting buyers from outside the web environment relies on traditional
advertising and word-of-mouth to promote the URL (Agarwal and Venkatesh,
2002). Once potential customers are at the site, its navigational design and
systems are key factors in the company’s ability to engage visitors by guiding
them to interactive features (Fleming, 1998; Parsons et al., 1998).
(2) Second stage. Gathering and remembering visitors’ inputs: essentially.
Understanding customers through their own contributions to the
communication. Two broad categories of input characterise this stage: manual,
direct from the customer, and system-generated. Both allow the company to learn
about customers (Parsons et al., 1998) while establishing dialogue (Berthon et al.,
1996). The most basic form of manual input is the click on a hyperlink, from which
behavioural data can be tagged or remembered for later analysis (Marcolin et al.,
2005). Manual input could also consist of data captured in forms, dropdown boxes
and videoconferencing. In contrast, the customer may or may not know that
system-generated input is being collected. For example, a unique identifier such as
a cookie can be passed back and forth between the web browser and the server
without the buyer’s knowledge, allowing database updates and retrievals to be
completed anonymously (Marcolin et al., 2005).
(3) Third stage. Direct response to individual buyers, using data previously
gathered and remembered via the site (Marcolin et al., 2005). In effect, this stage
represents what is ultimately offered to buyers. That offering is often available
in real time at the web site, or it may be initiated as a delayed response, such as
the delivery of a product or a reply to an e-mail (Lincke, 1998).
The degree of personalisation at this third stage can vary greatly (Lincke, 1998;
Parsons et al., 1998), with content and functionality delivered in a manner that is either
the same for everyone or modified to reflect individual preferences and experiences,
as well as status and uniqueness (Holland and Menzel Baker, 2001). Importantly, “i-Branding”
Marcolin et al. (2005) show that the response stage can also trigger a secondary
background process in which human intervention and action is involved. For example,
a web-based order may initiate a personal telephone call for clarification of the details.
A range of online tools is available for the implementation of these three stages of
interactivity development, such as:
(1) Blogs. Short for “web logs” this term describes a hierarchy of text, images, 553
media objects and data arranged chronologically, that can be viewed via an
html browser. The centre of the hierarchy is a sequence of posts, each with a
title, link, and description. These can be designed by a company to encourage
additional posts from customers, building a rich interaction on specific topics.
(2) RSS Feeds. Standing for “really simple syndication” this is a free internet
service that allows customers to choose what they want to read, listen to or
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watch, and have it sent to them electronically. They subscribe to RSS feeds that
interest them by clicking on the universal orange RSS button appearing at
a rapidly growing number of web sites. Every time new content is added to a
web site in this way, customers can receive relevant elements in their news
feeder, and can browse the information at their leisure.
(3) Online Communities. Alternatively called “virtual communities” these are
collectives of geographically distributed individuals, bound by a common
interest in exploiting internet technology to enable communication. In the
marketing context, their benefit to marketers is the range of customer data that
can be gathered, by observing behaviour within online communities.
The consensus in the reviewed literature is that the level of interactivity within the
internet should positively affect an alert company’s online performance by increasing
customers’ attention levels, facilitating the development of stronger brand
relationships with them, and thereby increase satisfaction levels. These relationships
will be important in realising the value of the internet as a branding tool (McGovern,
2000).
build relationships with customers, providing the basis for positive brand
relationships (Newman and Staelin, 1972; Berger and Mitchell, 1989).
E-mail marketing communications has gained a bad press, with the issue of
“spamming” engendering anger among recipients and leading to the development of
filtering tools to prevent unwanted e-mails. Companies now have to gain permission
from customers to e-mail them without the threat of damaging brand perceptions.
However, there is a further element to this argument. Planners will need to understand
what customers do value from regular e-mail communications, and personalise their
e-mail communications to individual preferences (Merisavo and Raulas, 2004). If they
do not, the empowered online customer will send the e-mail to the recycle bin. Viral
marketing is a highly effective internet marketing communications tool (Datta et al.,
2005), but will succeed in its objectives only if companies understand their online
customers and provide offerings than can deliver better value than those from
competitors. Customers will then have positive things to say online – which will
spread with the “vial” rapidity that the online environment makes possible. Properly
integrating customer understanding and marketing communications, therefore,
permits a more targeted and personalised approach to online marketing campaigns.
Companies will then benefit from i-Branding opportunities delivered through the
creation of more tailored and relevant communication messages about products and
services that are of interest to potential customers (Quniton and Harridge-March, 2003).
Conversely, effective online marketing communication will help to attract and retain
customers, and offer the attendant opportunities to better understand them by utilising
client-side and server-side data-capture tools, online surveys and the like.
The branding literature highlights the importance of creating ongoing interactions
with customers in the development of relationships and positive brand
perceptions (Newman and Staelin, 1972; Urde, 1999). In the terminology of the Four
Pillars framework, this implies integration of the understanding customers and
interactivity pillars. Interactive online tools provide a means of engaging customers,
and attracting them back to a web site on a regular basis. Return visits can facilitate
increased understanding of customers, leading to enhanced relationships (Court et al.,
2006) which form the basis of positive “brand immersion” for customers (Newman and
Staelin, 1972; Berger and Mitchell, 1989). Specific internet-based interactive tools can
be useful in achieving increased understanding of online customers. For example,
blogs, which may be third-party creations or be hosted at the company web site, offer
MIP companies a chronological record of customers’ views. RSS feeds allow companies
25,6 to ascertain which topics interest customers, by their choice of the content they opt to
receive from companies. Online communities are effectively focus groups which, if
located at the company’s web site, provide an ongoing source of rich information on
customers and their specific attitudes, interests and opinions. Companies can thereby
integrate the interactivity and customer understanding pillars of the i-Branding
556 framework to create detailed and relevant customer profiles.
Correspondingly, such customer-intelligence gathering tools as client and
server-side data capture can also be integrated with interactive tools to identify
individual customers as they interact with the company at the web site. The resulting
increase in knowledge about the customer base provides the foundation for companies
to go beyond developing awareness for their online offerings to a greater focus on
developing the trust and relationships which form the basis of effective internet
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branding (Court et al., 2006; McGovern, 2000). Interactive tools will be critical in this
relational context, allowing personalised interactions to be created based upon a
developed understanding of customers, a critical factor in realising value from the
internet as a branding tool (Ibeh et al., 2005).
The marketing communications and interactivity i-Branding pillars naturally have a
particularly close relationship. For example, while RSS feeds allow customers to choose
the type of regular information they want to receive from a company web site, they also
effectively present planners with the opportunity to develop a subtle kind of marketing
communications approach, on a permission basis, and relevant to the empowered
online customer. Similarly, while viral marketing is primarily treated as a marketing
communications tool, it depends on personal interactivity to ensure its spread. Continual
online value creation will encourage customers to act as surrogate salespeople,
spreading positive messages and creating positive brand perceptions (Datta et al., 2005).
There is also integration between the understanding customers and content pillars of
the i-Branding framework. Content online must be based upon what the customer
requires and not on how the company is structured (Taylor and England, 2006). It needs
to reflect customer preferences related to navigation through the site and interest in the
content provided. Targeting customers with unique online content is viewed as being
essential in the creation of effective internet branding (Ibeh et al., 2005). This objective
can be achieved only if companies understand their customers’ content needs. Relevance
will engage potential customers and attract them back to the site, providing planners
with opportunities to gather yet more customer intelligence (Kierzkowski et al., 1996).
Further, there is integration between the content and interactivity pillars. Content
that is interactive and engaging will motivate consumers to return to a site and interact
more deeply with the brand (Griffith et al., 2001; Taylor and England, 2006). This
allows planners to foster ongoing relationships that will allow positive brand
associations to develop (Newman and Staelin, 1972; Berger and Mitchell, 1989). Such
interactive tools as blogs and RSS feeds need to offer relevant and engaging content.
Hanson (2006) found that the “best” authors of blogs are subject-matter experts who
have a personal stake in the topic at hand. They possess the insights and ability to
create blog content which can attract and engage customers. Further, the navigational
design and systems component of content affects the company’s ability to engage the
user, by guiding them to interactive features and also via the experiences they have
there (Fleming, 1998; Parsons et al., 1998).
Finally, the communication and content pillars of the framework integrate in the “i-Branding”
sense that engaging content can allow a web site to act as a positive communication
tool in its own right or a viral campaign to create surrogate salespeople who extol the
virtues of a company’s web site (Datta et al., 2005). Planners should also recognise that
simple e-mail marketing campaigns need to have an engaging content. Merisavo and
Raulas (2004) contend that the strategic focus of e-mail marketing should be on creating
brand encounters, and deepening consumer-brand relationships with loyal customers, 557
not just on seeking additional sales. The content of e-mail marketing communications
will be crucial in achieving this.
Conclusion
This paper has offered an organising framework within which marketing planners can
review and integrate the lessons from the literature of i-Branding. It is built upon three
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key themes from within the general branding literature, supplemented by a fourth that
is particularly relevant to the internet context.
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Corresponding author
Geoffrey J. Simmons can be contacted at: [Link]@[Link]
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