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GL Initialization Errors in Ren'Py

This document is a log from running a visual novel game made with Ren'Py. It details the initialization process and times for different steps like loading scripts and saving data. It also shows that the OpenGL renderer could not find many OpenGL functions, likely because the game is running on a system without proper 3D graphics support.

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vanhuy231213
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© © All Rights Reserved
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0% found this document useful (0 votes)
214 views6 pages

GL Initialization Errors in Ren'Py

This document is a log from running a visual novel game made with Ren'Py. It details the initialization process and times for different steps like loading scripts and saving data. It also shows that the OpenGL renderer could not find many OpenGL functions, likely because the game is running on a system without proper 3D graphics support.

Uploaded by

vanhuy231213
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Sun Dec 17 [Link] 2023

Windows-10-10.0.22621
Ren'Py 8.0.1.22070801

Bootstrap to the start of [Link] took 0.04s


Early init took 0.00s
Loader init took 0.10s
Loading error handling took 0.05s
Loading script took 0.20s
Loading save slot metadata. took 0.02s
Loading persistent took 0.02s
Faled to initialize steam: FileNotFoundError("Could not find module 'C:\\Users\\
vanhu\\Downloads\\Lesson_From_Neighbor_Summer_Memories-2.0 VH\\lib\\py3-windows-
x86_64\\steam_api64.dll' (or one of its dependencies). Try using the full path with
constructor syntax.")
Set script version to: (8, 0, 1)
Running init code took 0.13s
Loading analysis data took 0.03s
Analyze and compile ATL took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.04s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: b'Initialize() = -6.' (can be ignored)
Creating interface object took 0.26s
Cleaning stores took 0.00s
Init translation took 0.04s
Build styles took 0.00s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.04s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.12s

Initializing gl2 renderer:


primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find b'glActiveTexture': b'That operation is not supported'
UGUU couldn't find b'glAttachShader': b'That operation is not supported'
UGUU couldn't find b'glBeginQuery': b'That operation is not supported'
UGUU couldn't find b'glBeginTransformFeedback': b'That operation is not supported'
UGUU couldn't find b'glBindAttribLocation': b'That operation is not supported'
UGUU couldn't find b'glBindBuffer': b'That operation is not supported'
UGUU couldn't find b'glBindBufferBase': b'That operation is not supported'
UGUU couldn't find b'glBindBufferRange': b'That operation is not supported'
UGUU couldn't find b'glBindFramebuffer': b'That operation is not supported'
UGUU couldn't find b'glBindRenderbuffer': b'That operation is not supported'
UGUU couldn't find b'glBindVertexArray': b'That operation is not supported'
UGUU couldn't find b'glBlendColor': b'That operation is not supported'
UGUU couldn't find b'glBlendEquation': b'That operation is not supported'
UGUU couldn't find b'glBlendEquationSeparate': b'That operation is not supported'
UGUU couldn't find b'glBlendFuncSeparate': b'That operation is not supported'
UGUU couldn't find b'glBlitFramebuffer': b'That operation is not supported'
UGUU couldn't find b'glBufferData': b'That operation is not supported'
UGUU couldn't find b'glBufferSubData': b'That operation is not supported'
UGUU couldn't find b'glCheckFramebufferStatus': b'That operation is not supported'
UGUU couldn't find b'glClearBufferfi': b'That operation is not supported'
UGUU couldn't find b'glClearBufferfv': b'That operation is not supported'
UGUU couldn't find b'glClearBufferiv': b'That operation is not supported'
UGUU couldn't find b'glClearBufferuiv': b'That operation is not supported'
UGUU couldn't find b'glCompileShader': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexImage2D': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexImage3D': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexSubImage2D': b'That operation is not supported'
UGUU couldn't find b'glCompressedTexSubImage3D': b'That operation is not supported'
UGUU couldn't find b'glCopyTexSubImage3D': b'That operation is not supported'
UGUU couldn't find b'glCreateProgram': b'That operation is not supported'
UGUU couldn't find b'glCreateShader': b'That operation is not supported'
UGUU couldn't find b'glDeleteBuffers': b'That operation is not supported'
UGUU couldn't find b'glDeleteFramebuffers': b'That operation is not supported'
UGUU couldn't find b'glDeleteProgram': b'That operation is not supported'
UGUU couldn't find b'glDeleteQueries': b'That operation is not supported'
UGUU couldn't find b'glDeleteRenderbuffers': b'That operation is not supported'
UGUU couldn't find b'glDeleteShader': b'That operation is not supported'
UGUU couldn't find b'glDeleteVertexArrays': b'That operation is not supported'
UGUU couldn't find b'glDetachShader': b'That operation is not supported'
UGUU couldn't find b'glDisableVertexAttribArray': b'That operation is not
supported'
UGUU couldn't find b'glDrawBuffers': b'That operation is not supported'
UGUU couldn't find b'glDrawRangeElements': b'That operation is not supported'
UGUU couldn't find b'glEnableVertexAttribArray': b'That operation is not supported'
UGUU couldn't find b'glEndQuery': b'That operation is not supported'
UGUU couldn't find b'glEndTransformFeedback': b'That operation is not supported'
UGUU couldn't find b'glFlushMappedBufferRange': b'That operation is not supported'
UGUU couldn't find b'glFramebufferRenderbuffer': b'That operation is not supported'
UGUU couldn't find b'glFramebufferTexture2D': b'That operation is not supported'
UGUU couldn't find b'glFramebufferTextureLayer': b'That operation is not supported'
UGUU couldn't find b'glGenBuffers': b'That operation is not supported'
UGUU couldn't find b'glGenFramebuffers': b'That operation is not supported'
UGUU couldn't find b'glGenQueries': b'That operation is not supported'
UGUU couldn't find b'glGenRenderbuffers': b'That operation is not supported'
UGUU couldn't find b'glGenVertexArrays': b'That operation is not supported'
UGUU couldn't find b'glGenerateMipmap': b'That operation is not supported'
UGUU couldn't find b'glGetActiveAttrib': b'That operation is not supported'
UGUU couldn't find b'glGetActiveUniform': b'That operation is not supported'
UGUU couldn't find b'glGetAttachedShaders': b'That operation is not supported'
UGUU couldn't find b'glGetAttribLocation': b'That operation is not supported'
UGUU couldn't find b'glGetBufferParameteriv': b'That operation is not supported'
UGUU couldn't find b'glGetBufferPointerv': b'That operation is not supported'
UGUU couldn't find b'glGetFragDataLocation': b'That operation is not supported'
UGUU couldn't find b'glGetFramebufferAttachmentParameteriv': b'That operation is
not supported'
UGUU couldn't find b'glGetIntegeri_v': b'That operation is not supported'
UGUU couldn't find b'glGetProgramInfoLog': b'That operation is not supported'
UGUU couldn't find b'glGetProgramiv': b'That operation is not supported'
UGUU couldn't find b'glGetQueryObjectuiv': b'That operation is not supported'
UGUU couldn't find b'glGetQueryiv': b'That operation is not supported'
UGUU couldn't find b'glGetRenderbufferParameteriv': b'That operation is not
supported'
UGUU couldn't find b'glGetShaderInfoLog': b'That operation is not supported'
UGUU couldn't find b'glGetShaderSource': b'That operation is not supported'
UGUU couldn't find b'glGetShaderiv': b'That operation is not supported'
UGUU couldn't find b'glGetStringi': b'That operation is not supported'
UGUU couldn't find b'glGetTransformFeedbackVarying': b'That operation is not
supported'
UGUU couldn't find b'glGetUniformLocation': b'That operation is not supported'
UGUU couldn't find b'glGetUniformfv': b'That operation is not supported'
UGUU couldn't find b'glGetUniformiv': b'That operation is not supported'
UGUU couldn't find b'glGetUniformuiv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribIiv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribIuiv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribPointerv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribfv': b'That operation is not supported'
UGUU couldn't find b'glGetVertexAttribiv': b'That operation is not supported'
UGUU couldn't find b'glIsBuffer': b'That operation is not supported'
UGUU couldn't find b'glIsFramebuffer': b'That operation is not supported'
UGUU couldn't find b'glIsProgram': b'That operation is not supported'
UGUU couldn't find b'glIsQuery': b'That operation is not supported'
UGUU couldn't find b'glIsRenderbuffer': b'That operation is not supported'
UGUU couldn't find b'glIsShader': b'That operation is not supported'
UGUU couldn't find b'glIsVertexArray': b'That operation is not supported'
UGUU couldn't find b'glLinkProgram': b'That operation is not supported'
UGUU couldn't find b'glMapBufferRange': b'That operation is not supported'
UGUU couldn't find b'glRenderbufferStorage': b'That operation is not supported'
UGUU couldn't find b'glRenderbufferStorageMultisample': b'That operation is not
supported'
UGUU couldn't find b'glSampleCoverage': b'That operation is not supported'
UGUU couldn't find b'glShaderSource': b'That operation is not supported'
UGUU couldn't find b'glStencilFuncSeparate': b'That operation is not supported'
UGUU couldn't find b'glStencilMaskSeparate': b'That operation is not supported'
UGUU couldn't find b'glStencilOpSeparate': b'That operation is not supported'
UGUU couldn't find b'glTexImage3D': b'That operation is not supported'
UGUU couldn't find b'glTexSubImage3D': b'That operation is not supported'
UGUU couldn't find b'glTransformFeedbackVaryings': b'That operation is not
supported'
UGUU couldn't find b'glUniform1f': b'That operation is not supported'
UGUU couldn't find b'glUniform1fv': b'That operation is not supported'
UGUU couldn't find b'glUniform1i': b'That operation is not supported'
UGUU couldn't find b'glUniform1iv': b'That operation is not supported'
UGUU couldn't find b'glUniform1ui': b'That operation is not supported'
UGUU couldn't find b'glUniform1uiv': b'That operation is not supported'
UGUU couldn't find b'glUniform2f': b'That operation is not supported'
UGUU couldn't find b'glUniform2fv': b'That operation is not supported'
UGUU couldn't find b'glUniform2i': b'That operation is not supported'
UGUU couldn't find b'glUniform2iv': b'That operation is not supported'
UGUU couldn't find b'glUniform2ui': b'That operation is not supported'
UGUU couldn't find b'glUniform2uiv': b'That operation is not supported'
UGUU couldn't find b'glUniform3f': b'That operation is not supported'
UGUU couldn't find b'glUniform3fv': b'That operation is not supported'
UGUU couldn't find b'glUniform3i': b'That operation is not supported'
UGUU couldn't find b'glUniform3iv': b'That operation is not supported'
UGUU couldn't find b'glUniform3ui': b'That operation is not supported'
UGUU couldn't find b'glUniform3uiv': b'That operation is not supported'
UGUU couldn't find b'glUniform4f': b'That operation is not supported'
UGUU couldn't find b'glUniform4fv': b'That operation is not supported'
UGUU couldn't find b'glUniform4i': b'That operation is not supported'
UGUU couldn't find b'glUniform4iv': b'That operation is not supported'
UGUU couldn't find b'glUniform4ui': b'That operation is not supported'
UGUU couldn't find b'glUniform4uiv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix2fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix2x3fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix2x4fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix3fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix3x2fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix3x4fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix4fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix4x2fv': b'That operation is not supported'
UGUU couldn't find b'glUniformMatrix4x3fv': b'That operation is not supported'
UGUU couldn't find b'glUnmapBuffer': b'That operation is not supported'
UGUU couldn't find b'glUseProgram': b'That operation is not supported'
UGUU couldn't find b'glValidateProgram': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib1f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib1fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib2f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib2fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib3f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib3fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib4f': b'That operation is not supported'
UGUU couldn't find b'glVertexAttrib4fv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4i': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4iv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4ui': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribI4uiv': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribIPointer': b'That operation is not supported'
UGUU couldn't find b'glVertexAttribPointer': b'That operation is not supported'
The following gl functions are missing:
- glActiveTexture
- glAttachShader
- glBindFramebuffer
- glBindRenderbuffer
- glBlendEquation
- glBlendEquationSeparate
- glBlendFuncSeparate
- glCompileShader
- glCreateProgram
- glCreateShader
- glDeleteFramebuffers
- glDeleteRenderbuffers
- glDeleteShader
- glDisableVertexAttribArray
- glEnableVertexAttribArray
- glFramebufferRenderbuffer
- glFramebufferTexture2D
- glGenFramebuffers
- glGenRenderbuffers
- glGenerateMipmap
- glGetAttribLocation
- glGetProgramInfoLog
- glGetProgramiv
- glGetShaderInfoLog
- glGetShaderiv
- glGetUniformLocation
- glLinkProgram
- glRenderbufferStorage
- glShaderSource
- glUniform1f
- glUniform1i
- glUniform2f
- glUniform3f
- glUniform4f
- glUniformMatrix4fv
- glUseProgram
- glVertexAttribPointer

Initializing angle2 renderer:


primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Vendor: "b'Google Inc.'"
Renderer: b'ANGLE (Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0)'
Version: b'OpenGL ES 3.0.0 (ANGLE 2.1.0.a4b21cf26074)'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1920, 1009) drawable=(1920, 1009)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1920, 1080) drawable=(1920, 1080)
Maximum texture size: 4096x4096
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.01s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.01s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.01s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.01s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.01s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s

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