Understanding UX Design Essentials
Understanding UX Design Essentials
.COM
SHRI JAMBHEKAR & DAVID NGUYEN & NOEL SAW
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WHAT IS UX DESIGN? INTERACTION
DESIGN
“UX Design” is a convention(al) term used to describe /
INF CHIT
encapsulate a cross section of design methodologies and best
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practices used to build websites and applications (software).
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See Venn Diagram to the right.
UX
Let’s look at another definition:
http://nngroup.com/articles/definition-user-experience
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"User experience" encompasses all aspects
G
ST
of the end-user's interaction with the
company, its services, and its products.” RESEARCH
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WHY USE THIS UX DESIGN KIT?
1. Get the team on the same page
2. Helps you to deeply understand your customers including their behaviors, attitudes, pains, needs, and
aspirations - which will help you design the right solutions.
3. You’re less likely to revisit or question your decisions 1-2 months from now
and re-do work.
4. You’re taking advantage of the collective uncountable amount of expert hours that others in this field
have helpe formulate these hand outs compiled from various sources.
We suggest with starting with a Persona. Then create the Empathy Map on this persona.
Then create the User Journey to understand every step of your customer as they find and interact with
your product/website/app.
Then fill out the Business Canvas to validate your business model. Then fill out the Timeline with
some deadlines.
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HOW THE UX DESIGN PROCESS WORKS
PRODUCT/ SERVICE / PROJECT
(Who are you designing for? Helps you understand the user.)
(Why? Understand what the user of your
PERSONA & EMPATHY MAP
product/service goes through start to finish.)
(Why? Helps you figure out how to
USER JOURNEY
turn your ideas into a viable business)
BUSINESS CANVAS
IN PROBLEM REFRAMING
THIS
KIT
Wireframes Code
Pro Tips:
Continuously audit
these designs against
• Personas (A more comprehensive
• User Journey version with checklist of this
• Business Canvas Visual design Stage & Deploy is on “Timeline” page)
Test
Launch
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USER CENTERED APPROACH
• USE PERSONAS TO
EVALUATE REFLECT ON:
OUR CUSTOMER BEHAVIORS, PAIN-
KC
POINTS,
BA
ED
ASPIRATIONS
FE
O R • RE/FRAME
• TEST CONCEPTS KF (BRAINSTORM)
AS
• MEASURE RESULTS CONTINUOUSLY • SKETCH CONCEPTS
• IMPROVE DESIGNS
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WHAT IS A PERSONA?
A persona is a representation of a user, typically based off user research and incorporating user
behaviors, aspirations, painpoints, needs, and interests.
Provisional personas are used when there is no money or time to create true research based
personas – they are based on secondary research and the team’s educated guess of who they should be
designing for. Using provisional personas to drive design decisions is still better than having no persona
at all — though of course they should be validated with research.
In a “real” project, most experts recommend researching/creating least three (3) and not more than five
personas.
*Remember, Users are the “U” in the UX. And if we don’t do a good job, they become “eX”-Users.
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INTERVIEW TECHNIQUE / FORMAT
1. Ask about user’s best experience when they were ____________________________________.
(example: traveling or using app XYZ)
NOTES
2. User’s worst experience when they were using the same service/company as above.
NOTES
3. Read your notes above and transfer relevant info (behaviors, painpoints, goals) to the
Persona worksheet (next page 4).
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PERSONA # Name Age Gender
(Short personality based
Archetype description or “Tagline” )
Income $
BEHAVIORS (Ex: Likes to Jog) PAINS / PROBLEMS (Ex: Shoes hurt feet) GAINS / GOALS (Ex: Find shoes that don’t hurt feet)
1.) 1.) 1.)
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EMPATHY MAP# Name Archetype
EXPERIENCES IN DAILY LIFE (Copy from Persona)
SEEING
HEARING DOING
(From family, (Activites, work,
friends/coworkers) & hobbies)
Persona SAYING
FEELING THINKING
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USER JOURNEY Guiding
Principle #1
WEB/APP
FEATURE
What topics are users researching? What are users doing upon arrival? What are users doing on other pages?
DOING
General questions about this industry segment. Questions user has about our website/application (product) when reviewing app/site initially.
THINKING
Feelings the user has in general. Feelings the user should have about our product/service.
FEELING
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Guiding Guiding 11
Principle #2 Principle #3
What topics are users researching? What are users doing after signup/purchase? What are users doing/expecting after using/buying?
Questions the user has about signing-up/buying. Questions user has about how to use the product/app/service.
Feelings the user has about signing-up/buying. Feelings the user should have using our product.
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Two Key Assumptions Customer intends to buy a car.
BUSINESS GOAL Create awareness BUSINESS GOAL Customers buy a car BUSINESS GOAL Retain customers / buy again
Find a suitable car Frictionless purchase experience
USER GOAL USER GOAL USER GOAL Good customer service
USER’S
Curious USER’S
Will they find the car I want? USER’S
What problems are they going to
THINKING Excited THINKING This is taking too long! Nervous. THINKING find wrong with the car? Frustrated.
& FEELING & FEELING & FEELING
Inventory/Content
Awareness
Customer
Edmunds, Service
KBB, etc.
PAIN POINTS Slow pages, hard to navigate, PAIN POINTS Unclear pricing, PAIN POINTS Difficult to setup service appt.
No clear options for personalization Hard to understand, bad credit scores Parts not available, un-necessary repairs
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BUSINESS CANVAS STEP 1 (Think, collaborate, and write down)
A. PROBLEMS B. CUSTOMER SEGMENTS C. UNIQUE VALUE PROPOSITION
Describe top 3 “problems”/pains of customers Target customers (Personas) Single,clear, compelling message stating
why you are different and worth buying.
1.) 1.)
2.) 2.)
3.) 3.)
2.)
3.)
G. SOLUTIONS H. UNFAIR ADVANTAGE Can’t be easily I. KEY METRICS How do you measure
Top 3 “Features” bought or copied aka “Secret Sauce” success? Visitors, Revenue, Users over X
amount of time.
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BUSINESS CANVAS STEP 2 (Transfer and confirm from Step 1)
PROBLEMS SOLUTIONS UNIQUE VALUE UNFAIR ADVANTAGE CUSTOMER SEGMENTS
PROPOSITION
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USER STORY#
OVERALL
want to be able to ,
Ex: get soccer game schedules quickly (Note: Keep these as short as possible)
because
Ex: I want to save time and not forget to take my kids to a game. (Reason/rationale)
As a user I want to .
As a user I want to .
As a user I want to .
As a user I want to .
As a user I want to .
As a user I want to .
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TIME LINE Get your website or app launched (+ Resources)!
(*INCLUDED IN THIS KIT)
Some tasks maynot be alwaysin linear top to
bottom format.Not all teams will use every method below.
ITERATE
NOTES
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RE/FRAME aka OSBORN METHOD
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OSBORN CHECKLIST
X
COMBINE MODIFY
What can you combine? What can you change?
Ideas, units, Other us, form, color, odor,
benefits, purposes? texture, temperature,
Mix / assemble? movement, meaning /
Make modular? angle or ?
+
REARRANGE MAGNIFY
Opposite, backward, inverted? Make it bigger / stronger / larger
Deconstruct & reconstruct? heavier / thicker? Add something?
Change positive & negative? Value / time / distance?
Change cause and effect? Multiple? Exaggerate?
Intensify?
SUBSITUTE MINIMIZE
Substitute component, Smaller, shorter, lower, lighter,
material, ingredient, thinner? Leave out something?
method, process, person? Concentrate? Divide?
Other places / times? Create miniature?
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RE/FRAME aka OSBORN METHOD
X =
COMBINE MODIFY
ideas, does not
mix it equal
+
REARRANGE MAGNIFY
deconstruct, bigger, stronger,
reconstruct larger
Object/Person MINIMIZE
SUBSITUTE take out
other places,
other times (Car/camera, etc.) something
Problem/Need
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BONUS! BEHAVIOR MODEL
Dr. BJ Fogg’s “formula” Our Take: Why this matters and
B=mat
how does it work?
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BONUS! BUZZ WORDS
“UI” (User Interface) versus “UX” design
Analogy: If you imagine a product (website) as the human body, the bones represent the code which
give it structure. The organs represent the UX design: measuring and optimizing against input for
supporting life functions. And UI design represents the cosmetics of the body--its presentation, its
senses and reactions.
Source: Career Foundry
“Agile” is a set of principles for software development in which requirements and solutions evolve
through collaboration between self-organizing, cross-functional teams.
Source: Wikipedia
“MVP” (Minimum Viable Product) is a product which has just enough features to gather validated
learning about the product and its continued development. Gathering metrics from an MVP is often
less expensive than using a fully developed product with more features due to incorrect assumptions.
MVP design/development uses “Lean”, Agile, and Business Canvas methodologies.
Source: Wikipedia
Homework. Other Buzz Words (and People) to look up later (”Google it”).
• Information architecture • User centered design • Don Norman • Eric Reiss
• Growth hacking • Qualitative/Quantative testing • Jared Spool • Nir Eyal
• UX unicorn • Affordance & Signifier • Luke Wroblewski • BJ Fogg
• Full stack developer • Accessability • Steve Krugg • Steve Blank
• Karen McGrane
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SIMPLE UX STRATEGY TIPS = Results
KEEP IT SIMPLE
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UX TEAM CRITIQUE GUIDE
Join our LAUX Slack channel - get an invite: LAUXmeetup.com/slack
Then join the #peertopeer channel.
G H
DESIGN IS.... AREAS YOU ARE ASKING FOR FEEDBACK?
Solving problems.
visual design
CRITIQUE SHOULD NOT.... content
feel like criticism. wireframes
BRAND,
framework PRODUCT,
EMPATHY IS AS IMPORTANT...
in critique/feedback process as it is in design storyboards/flow SERVICE
process. concept
strategy
This page Creative Commons - Adapted from Lane Halley @thinknow - https://goo.gl/d7GGG1
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THANK YOU!
PLEASE CONNECT WITH US...
NOEL SAW
LinkedIn.com/in/noelsaw
SHRI JAMBEKHAR
LinkedIn.com/in/shri-jambhekar-72693
David Nguyen
LinkedIn.com/in/chaoticdomain
Visit us at:
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