SW Planets
SW Planets
Special Thanks
Disney Inc
Lucas Arts
PEG Inc
Wizards of the Coast
Star Wars Saga Edition Wiki
The Galaxy Map by W. R. van Hage 2007
All the amazing artists that I couldn’t find credits for
My Wife for being so understanding of all the time spent on this project
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com.
Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with Permission. Pinnacle makes no
representation or warranty as to the quality, viability, or suitability for purpose of this product.
This game references Star Wars. Star Wars and all associated characters, vehicles, logos, and trademarks are copyrights of
Disney.
This game references the Saga edition of the Star Wars role-playing game. The Saga edition is copyright of Wizards of the Coast.
3
Table of Contents
New Hindrances and Edges......................6 Planets Starting with "I"..........................56
New Rules...................................................7 Iego...............................................................57
Galaxy Map...................................................9 Iktotch...........................................................58
Galactic Trade............................................12 Iol..................................................................59
Planets........................................................13 Iridonia..........................................................60
244 Core.......................................................14 Ithor..............................................................61
Planets Starting with "A".........................14 Planets Starting with "K".........................61
Alderaan.......................................................15 Kalee.............................................................62
Almas............................................................16 Kamino..........................................................63
Alpheridies....................................................17 Kashyyyk......................................................64
Altiria/ Anarris...............................................18 Kerkoidia.......................................................65
Arkania..........................................................19 Kessel...........................................................66
Planets Starting with "B".........................19 Klatooine.......................................................67
Bakura..........................................................20 Korriban........................................................68
Bastion..........................................................21 Kuat..............................................................69
Belnar...........................................................22 Planets Starting with "L"..........................69
Bespin...........................................................23 Lehon / Rakata Prime....................................70
Bestine IV......................................................24 Lok................................................................71
Bothawui.......................................................25 Planets Starting with "M".........................71
Planets Starting with "C".........................25 Malachor V....................................................72
Cadomai Prime..............................................26 Malastare......................................................73
Caamas.........................................................27 Manaan.........................................................74
Callos............................................................28 Mechis III.......................................................75
Cathar...........................................................29 Mon Calamari................................................76
Cato Neimoidia.............................................30 Munto Codru.................................................77
Cerea............................................................31 Mustafar........................................................78
Champala......................................................32 Muunilinst.....................................................79
Chandrila......................................................33 Planets Starting with "N".........................79
Cona.............................................................34 Naboo...........................................................80
Corellia..........................................................35 Nagi..............................................................81
Corulag.........................................................36 Nar Shaddaa.................................................82
Coruscant......................................................37 Nelvaan.........................................................83
Csilla.............................................................38 New Plympto.................................................84
Planets Starting with "D".........................38 Nizon.............................................................85
Dagobah.......................................................39 Nyriaan.........................................................86
Daluuj...........................................................40 Planets Starting with "O".........................86
Despayre......................................................41 Odryn............................................................87
Devaron........................................................42 Onderon........................................................88
Dorin.............................................................43 Ord Adinorr...................................................89
Draethos.......................................................44 O'reen...........................................................90
Durace..........................................................45 Ossus............................................................91
Duro..............................................................46 Planets Starting with "P".........................91
Dxun, Onderon Moon....................................47 Peragus II......................................................92
Planets Starting with "E".........................47 Phindar.........................................................93
Endor, The Forest Moon of............................48 Point Nadir....................................................94
Eriadu...........................................................49 Polis Massa....................................................95
Planets Starting with "F".........................49 Planets Starting with "R".........................95
Felucia...........................................................50 Ralltiir...........................................................96
Flashpoint.....................................................51 Raxus Prime..................................................97
Planets Starting with "G".........................51 Rodia.............................................................98
Gamorr..........................................................52 Ruusan..........................................................99
Geonosis.......................................................53 Ryloth............................................................100
Giaca.............................................................54 Planets Starting with "S".........................100
Glee Anselm..................................................55 Salliche.........................................................101
Planets Starting with "H".........................55 Sembla..........................................................102
Hoth..............................................................56 Skako............................................................103
4
Socorro.........................................................104
Don't be too
Sriluur...........................................................105
Sullust...........................................................106
Planets Starting with "T".........................106
Taris..............................................................107 proud of this
Tatooine........................................................108
Telerath.........................................................109
Telos IV..........................................................110
technologica
Telti...............................................................111
Teth...............................................................112 l terror
Thyferra........................................................113
Tirahnn..........................................................114 you've
Toydaria........................................................115
constructed.
Trandosha.....................................................116
Planets Starting With "U".........................116
Utapau..........................................................117
Planets Starting with "V".........................117 The ability
Veroleem.......................................................118
Volik..............................................................119
Planets Starting with "Y".........................119
to destroy a
Yavin 4..........................................................120
Planets Starting with "Z".........................120 planet is
Zeltros..........................................................121
Zonama Sekot...............................................122 insignifican
t next to
the power of
the Force.
5
New Hindrances
New Edges
Astrogator
Requirements: Novice, Astrogation d6+
Either through natural talent or study this spacer understands
traveling in Hyperspace better then most
They add a +1 to all rolls they make having to deal with
entering, exiting or traveling thru Hyperspace.
Improved Astrogator
Requirements: Seasoned, Astrogator
As above but the bonus increases to +2
Atmospheric Acclimation
Requirements: Novice
Travelers who have spent substantial time in Thin or Dense
Atmosphere can learn breathing techniques to negate its
ill effects. This Edge may be taken twice, once for each kind of
atmosphere. Doing so allows the character to operate normally
in that environment—he doesn’t have to make Vigor rolls.
Gravitic Acclimation
Requirements: Novice, Agility d6+
The spacer knows how to operate in different gravities. He
ignores the typical –2 penalty for operating in a gravity other
than his own.
6
New Rules
Atmosphere pressure is too low) must make a Vigor roll every round
Most major life forms breathe nitrogen, oxygen, or a (or minute or hour for less toxic environments, as
mixture of the two. Knowing what kind of atmosphere a determined by the GM) or suffer a Fatigue level that
planet contains and whether or not the air is can lead to death. Recovery is only possible when the
breathable is literally a matter of life and death. character receives air at standard pressure and one
Atmospheres are divided into five categories: Vacuum, Fatigue level is recovered every 10 minutes.
Thin, Normal, Dense, and Hazardous.
Vacuum: Vacuums contain little or no air or Gravity
atmosphere, meaning most organic beings must Space-based parties may visit everything from high-
breathe through artificial means (such as spacesuits). gravity worlds to drifting space hulks. Below are the
The lack of atmosphere also means pressure is game effects of traveling to these various
extremely low or nonexistent. This causes blood environments. All individuals suffer some physical
vessels to burst and lungs to rupture. If a character disorientation in gravities different than what they’re
doesn’t have a sealed suit (or it’s breached), he must used to. This inflicts a –2 penalty to Agility and Agility-
make a Vigor roll every round or suffer a wound from based skill rolls unless the character has the Gravitic
decompression. Acclimation Edge.
Thin: Thin atmospheres have little breathable oxygen, Characters also experience a higher Strength die,
and the pressure can cause physical trauma as blood speed, and jumping ability on planets with lower
vessels expand and rupture. Characters require gravity, and the reverse on those with higher gravity,
pressurized spacesuits to operate safely in Thin as shown on the Gravitational Effects Table.
atmosphere. Any breach of the suit forces the
individual to make a Vigor roll every minute to avoid Gravitational Effects
gaining a level of Fatigue (assuming there is at least Gravity Jump Str Pace
some breathable air). This can lead to death. The Super Heavy ×.5 –2 –4
victim recovers a Fatigue level every 10 minutes if Heavy ×.5 –1 –2
returned to standard atmospheric pressure.
Normal — — —
Normal: Earth-like atmospheres are said to be
Low ×2 +2 +2
“normal” and have no special effects. Atmospheres
Zero-G See Below +2 +4
between Normal and Thin or Dense may also exist. Use
whatever condition is closest, but failed Vigor rolls Zero-G Effects:
cannot lead to Incapacitation. Movement and combat in zero-g is tricky due to
Dense: Dense atmospheres have a higher pressure momentum and disorientation. Characters who roll a 1
than Earth and are almost as difficult to breathe in as on a physical Trait die while operating in zero-g lose
thin atmospheres. A being must wear some sort of control and tumble (–2 to all Trait rolls). They may
breathing apparatus or make a Vigor roll every 30 recover by making an Agility roll as a free action on any
minutes. Failure results in a level of Fatigue that can subsequent turn— assuming they have some way to
lead to Incapacitation but not death. Victims recover a stabilize.
Fatigue level every 10 minutes if returned to standard Characters who jump from a stable platform propel
atmospheric pressure. themselves at a Pace equal to their Strength in inches
Hazardous: The gaseous content of a Hazardous per round until they contact a larger object or apply
atmosphere does not support human life, regardless of thrust from another source. Physical attacks and shots
pressure. It may be high in carbon dioxide or made up from firearms (except lasers) push the firer backward
of more primeval gases like methane, hydrogen, and 1” away from the blast (2” with large caliber weapons
ammonia, as with Jupiter and other gas giants. or high melee damage rolls, GM’s call).
A character without a rebreather (or spacesuit, if the
7
Hyperspace Travel Most ships are equipped with proximity sensors and alerts that
Traveling through Space ain’t like dussting crops. It takes time will revert a ship back to real space before any collision can
and Energy and a good Navicomputer doesn’t hurt either. occur. In the result of an unplanned reversion to real space the
This supplement uses the following system and maps to figure pilot must make a Maneuvering roll at -4 to avoid hitting the
out Space Travel. As you can see on the Map each Quadrant or object. On a Success the object is avoided resulting in no
square is 1,500 Parsecs along each side. As would be travel damage to the ship. On a Failure the the Pilot must roll on the
from the center of a Quadrant to the center of the next Out of Control Table (pg 119 of The Swade Core Book) On a
Quadrant. Each Parsec takes just over 2 minutes (2.083333 to Critical Failure the ship collides with the Object. If this occurs
be exact). Each Quadrant takes roughly 12 hours to travel treat it as a Ramming Action (pg 116 of the Swade Core Book)
across. As the Galaxy is divided into a 28 x 28 grid it would except speed always does 8d6 damage. This damage is
take roughly 2 weeks to travel from one side to the other in a applied directly to the Ship and circumvents any Shields the
straight line assuming you have a clear path. However this is ship may have. Interdictor Star Destroyers or other man made
rarely if ever the case. Due to the fact that all objects in real Gravity Wells do not require this Maneuvering Roll as they
space create a gravity shadow in Hyperspace which effects project the Well in an area they are not themselves in. The
Hyperspace Travel these objects must be avoided as Ship does still revert to Real Space.
8
9
10
11
Galactic Trade Commodities Value
During the course of their adventures, the heroes of the
campaign may find occasion to buy and sell goods or salvage
the wrecks of their enemies. Rules for both are found below.
Droid Parts: Vocabulators, gears, appendages, $4000
Salvage
chassis
Crews often come into salvage such as the weapons or ships of
defeated pirates, drifting hulks, or lost caches of alien artifacts.
A Streetwise roll in any sizeable settlement allows a seller to Food: Fruits, vegetables, frozen meat, spices, $1000
unload all his salvage for a quarter its listed price. A raise finds grains
a buyer who will take it all for half. The roll may only be
attempted once per week. Reduce the offer by 25% for Fuel: Low tech fuels such as oil or groundcar fuel. $2000
damaged equipment (GM’s call), or each wound on a captured Also covers common chemicals
vessel, walker, or vehicle. Wrecked craft are worth a flat 10%
of their list value.
Industrial Parts: Large industrial machinery or $1500
Trade
components, street lamps, generators, heating and
Trade goods are relatively mundane cargoes such as food, ore,
cooling units
timber, or raw materials. More exotic cargoes should be
customized by the Game Master. Trade goods are measured in Manufactured Goods: Low-end electronics, $800
“cargo spaces” of 5 tons each. The base value of each cargo furniture, books, housewares, sporting goods
space worth of goods depends on what kind of good it is, as
shown on the Commodities Table.
Medical Supplies: Bacta, Synthskin, medkits, $8000
Setting Rules
sanisprays
The actual value depends on local supply and demand, as
determined by the Supply and Demand Table. Successful
Ore: Common ores such as coal, copper, lead, or $1400
traders buy goods in plentiful supply and resell them
iron
where they are in high demand. When the group heads to a
new world, System, Sector, or Region the Game Master can roll
on the Demand Table to see the value of each category. Roll Technology: High end consumer goods such as vid- $1800
once for each type of commodity and record the result. Buying screens, Com systems, computers, datapads,
from a world with no demand and selling it on another with music projectors
high demand can be extremely profitable. A Planets Major
Timber: Pre-cut into various sheets and boards $800
Export will always have between None to Normal demand on
that planet. While its Major Imports are always High to
Desperate demand on that planet.
Vehicle Parts: Repulsor Units, engines, steering $5000
d20 Demand
units, internal components
1-2 None: The commodity is plentiful and worth half it's
listed value
3-5 Low: The commodity is worth 75% of its listed value Starship Parts: Hyperdrive components, $10000
6-12 Normal: The commodity is worth its listed value motovators, navicomputers, engine components
12
PLANETS
The Star Wars Galaxy has thousands of Known Systems in it Kamino, to thick arboreal rainforests, such as Kashyyyk and
with Planets (With New Systems being Discovered as needed). Felucia. Some planets, such as Hoth, were completely frozen,
A planet, often called a world, was a celestial body that was in while other planets, such as Nelvaan, were experiencing an ice
orbit around a star, was neither a binary star nor a moon, and age. Some planets, like Geonosis, Korriban, and Tatooine, were
had cleared out the area around its orbit as it formed by completely barren and desolate, covered in little more than
causing all other smaller bodies in its orbit to accrete with it. rock and sand; others, such as Coruscant and Taris, became an
As a consequence, it would not share its orbital region with any ecumenopolis, in which the entire planetary surface was
other bodies of significant size, except for moons or those covered by one gigantic city. Many planets, like Dantooine,
collected later under its gravitational influence. Naboo, Alderaan, and Corellia, contained a mix of landscapes,
Overview with various continents, oceans, and mountains. Most life-
Two types of planets existed in the galaxy: gas giants and bearing planets had primarily nitrogen- and oxygen-based
terrestrial rocky worlds. Moons orbiting gas giants and other atmospheres, though some, such as Dorin, Gand, and Skako,
rocky worlds were usually not considered planets, even though had unique atmospheres to which their native life forms had
they could be larger or more populated than other planets. adapted. Gas giants, planets made up of primarily gaseous
However, Zonama Sekot was considered to be both at different layers, were rarely inhabited, though they were sometimes
time periods due to its unique mobile nature. used for resource collection (such as the Tibanna gas
Some planets, like Balnab, were still going through stages of operations on Bespin). Some planets had a large collection of
organic development. Depending on the tilt of its axis, a planet space debris orbiting them, referred to as "rings." These rings
might have had varied seasons with changing temperatures ranged from being thin to being expansive. The Following
and weather, affecting its habitability. Planets were extremely collection of Planets while incomplete provides a wide variety
varied in terms of environmental conditions and landscape, for use. New Planets and Systems can be created and added to
ranging from completely oceanic, such as Manaan, Dac, and the Galaxy Map as the GM requires.
13
244 Core
Region: The Unknown Regions Length of Year: 244 Local Days
Quadrant: H15 (Not Shown on Map) Sapient Species: 10% Human, 30% Near-
Climate: Arid Human, 60% Other Species
Atmosphere: Thin Government: Corporate
Gravity: Heavy Capital: Relaali Zone One
Common Hazards: Meteorite Storm, Major Exports: Precious Metals, Raw Ore
Meteor Shower Major Imports: Foodstuffs, Manufactured
Moons: 2 Moons, 3 Major Companion Items, Technology
Asteroid Clusters
Length of Day: 32 Standard Hours
14
Alderaan
Region: The Core Government: Elected Monarchy (25053-
Quadrant: M12 3653 BBY), Self-Declared Monarchy (3653-
Climate: Temperate 3643 BBY), Constitutional Monarchy (3643-10
Atmosphere: Normal BBY)
Gravity: Normal Capital: Aldera
Moons: 1 Major Exports: Wine, Art, Luxury Goods
Length of Day: 24 Standard Hours Major Imports: Manufactured Goods,
Length of Year: 364 Standard Days Electronics
Sapient Species: 95% Human, 5% Other
Species (Killik population unknown)
15
Almas
Region: The Expansion Region Length of Year: 5,547 Local Days
Quadrant: P18 (Not Shown on Map, Near Sapient Species: 66% Human, 14% Tarasin,
Cularin) 20% Other Species
Climate: Desolate wasteland, temperate Government: None
kaluthin grasslands Capital: Forard (Abandoned)
Atmosphere: Thin (Wastelands) ; Dense Major Exports: None
(Grasslands) Major Imports: None
Gravity: Normal
Moons: 1 (Dorumaa)
Length of Day: 38 Standard Hours
16
Alpheridies
Region: The Expansion Region 7% Alpheridian (Native), 3% Other Species
Quadrant: O10 (Not Shown on Map, Near Government: Oligarchy
Cartao) Capital: None
Climate: Cool Major Exports: None
Atmosphere: Normal Major Imports: None
Gravity: Normal
Moons: None
Length of Day: 21 Standard Hours
Length of Year: 450 Local Days
Sapient Species: 90% Miraluka (Native),
Oligarchic Government
The Miraluka followed an oligarchic form of government in
which all policies and laws were legislated by a council of
twenty three representatives, one from each of the planet's
provinces. State legal codes were enforced by local constables
- the need for a national force never came about. Few Miraluka
left Alpheridies. Most were content with their peaceful lives,
and had no desire to disrupt the equilibrium. Over the
centuries, however, many young Miraluka experienced an
irrepressible wanderlust that led them off planet. Those You See What?
Miraluka encountered away from Abron usually had a nomadic The Players encounter a Miraluka who is unlike any other. They
nature, settling in one area for only a short time before growing can see normally and are Force Blind. In fact they can't be
bored with the sights and routine. Some Miraluka, however, did sensed by anyone using the Force at all. As such they are able
eventually settle down elsewhere. to walk through their world like a ghost. Are they an ally or a
foe...
17
Altiria/Anarris
Region: The Unknown Regions Anarrian (Native), 2% Other Species
Quadrant: F16 (Not shown on Map) Government: Representative Democracy
Climate: Temperate (Altiri), Dictatorship (Anarrian)
Atmosphere: Normal Capital: Cerdana (Altiri), Rastar (Anarrian)
Gravity: Normal Major Exports: Foodstuffs, Medicine
Common Hazards: Forgotten Minefield Major Imports: Technology, Weapons
Moons: 2
Length of Day: 26 Standard Hours
Length of Year: 336 Local Days
Sapient Species: 49% Altiri (Native), 49%
18
Arkania
Region: The Colonies Government: Corporate Meritocracy
Quadrant: M11 Capital: Adascopolis
Climate: Frigid Major Exports: Diamonds and Raw
Atmosphere: Normal Materials, Medical Supplies, High Technology
Gravity: Normal Major Imports: Luxury Items
Moons: None
Length of Day: 18 Standard Hours
Length of Year: 277 Local Days
Sapient Species: 98% Arkanians/ Arkanian
Offshoots (Native), 2% Other Species
19
Bakura
Region: Wild Space Government: Bakuran Senate
Quadrant: G21 Capital: Salis D'aar
Climate: Temperate Major Exports: Namana, Raw Materials,
Atmosphere: Normal Repulsorlifts
Gravity: Heavy Major Imports: Medicine, Technology
Moons: 2
Length of Day: 23 Standard Hours
Length of Year: 302 Local Days
Sapient Species: 95% Human, 5% Kurtzen
(Native)
20
Bastion
Region: The Outer Rim Government: Local Warlords (before 18
Quadrant: M3 BBY) ; The Inquisitors "Bastion
Climate: Temperate Templars" (from 4 ABY - 137 ABY) ; The Fel
Atmosphere: Normal Empire (After 137 ABY)
Gravity: Normal Capital: Sartinaynian City
Moons: 3 Major Exports: Military Supplies
Length of Day: 24 Standard Hours Major Imports: Foodstuffs, High Technology,
Length of Year: 363 Local Days Luxury Goods
Sapient Species: 94% Human, 6% Other
Species
21
Belnar
Region: The Colonies Other Species
Quadrant: M12 (Not Shown on Map, Near Government: Colonial Democracy
Hok) Capital: Belnar City
Climate: Temperate Major Exports: Luxury Items
Atmosphere: Normal Major Imports: None
Gravity: Normal
Moons: None
Length of Day: 23 Standard Hours
Length of Year: 347 Local Days
Sapient Species: 98% Khil (Native), 2%
22
Bespin
Region: The Outer Rim Ugnaught, 6% Lutrillian, 18% other Species
Quadrant: K25, XII Government: Guild
Climate: Temperate (in the Life Zone) Capital: Cloud City
Atmosphere: Normal (in the Life Zone), Major Exports: Tibanna Gas, Tourism, Cloud
Hazardous (outside the Life Zone) Cars
Gravity: Normal Major Imports: Foodstuffs, Technology
Moons: 2
Length of Day: 12 Standard Hours
Length of Year: 5,110 Standard Days
Sapient Species: 68% Human, 8%
BesGas Three
A floating tibanna gas refinery that was located above the
Cloud City consisted of 392 levels, in addition to level zero, a Outer Rim world of Bespin, built shortly before the outbreak of
top-side surface-level plaza concourse. The level-arrangements the Clone Wars. Fearing rebuke by the decidedly anti-droid
were as follows: citizens of the Galactic Republic during the Clone Wars, the
Level 1–50: The Tourist District, consisting of luxury hotels and droid workers of BesGas Three hijacked the refinery, taking it
casinos which made the city famous throughout parts of the into the depths of Bespin's life zone, and erasing it from all
Outer Rim. data registries. It has recently been re-discovered and the
Level 51–100: Upscale housing areas. heros have been hired to make first contact.
Level 101–120: Administrative offices.
Level 121–160: Privately owned industrial areas with an Ugnorgrad
infamous reputation, known as Port Town. The City of the Ugnaughts, a floating colony built by the
Level 161–220: General housing of the facility's workers. Ugnaughts in orbit around the planet Bespin. Included the
Level 221–280: Industrial Levels. Ugnorgrad Performance Hall, Action Tidings Tower, Union Hall,
Level 281–370: Gas refineries and miners' quarters. and the start of the Ugnorgrad Swampway skimmer race
Level 371–392: Contained the 36,000 repulsorlift engines and course. The heros have been asked to take part in the
tractor beam generators that kept the city afloat and in Skimmer race as cover to investigate a stringe of sabatoges
position. occuring to Ugnorgrad.
23
Bestine IV
Region: The Inner Rim Government: Informal Council
Quadrant: L18 Capital: Barlata
Climate: Temperate Major Exports: None
Atmosphere: Normal Major Imports: Raw Materials, Technology
Gravity: Normal
Moons: 2
Length of Day: 26 Standard Hours
Length of Year: 680 Local Days
Sapient Species: 97% Human, 3% Other
Species
Island Spires
The Island Spires of Bestine IV were large rock formations that
thrust out of the planet-wide ocean. These were the homes of
the residents of Bestine IV, who struggled for years to turn
them into island paradises.
Barlata
Barlata was a settlement built inside an algae-rimmed lava
tube on the planet Bestine IV
Gasha
Gasha was a settlement that floated upon the ocean surface of
Bestine IV
Jahnae Camp
Jahnae Camp was a settlement on Bestine IV that was perched
on a jutting island spire of rock that protruded out into
Bestine's primary ocean.
Tusken (island)
Tusken was an island on Bestine IV. Fort Tusken on Tatooine was
named after it.
Juggerhead
Juggerhead was the code-name of the Imperial-owned naval
yards at Bestine IV which were the secret site of research and
development on the TIE torpedo
24
Bothawui
Region: The Mid Rim Government: Bothan Council
Quadrant: R18 Capital: Drev'starn
Climate: Temperate Major Exports: Information, Technology
Atmosphere: Normal Major Imports: Technology
Gravity: Normal
Moons: 3
Length of Day: 27 Standard Hours
Length of Year: 351 Local Days
Sapient Species: 98% Bothan (Native), 1%
Human, 1% Other Species
Zone six
Zone six was an expanse of the asteroid field that surrounded
the planet Bothawui in the Mid Rim. Zone six was located next
to zone five.
Zone five
Zone five was a part of the Fervse'dra asteroid belt around the
planet of Bothawui.
Zone four
Zone four was a portion of an asteroid field, which surrounded
the Mid Rim world of Bothawui, located between zone five and
zone three.
Zone three
Zone three was an expanse of the Mid Rim planet Bothawui's
asteroid belt, being located next to zone four.
25
Cadomai Prime
Region: The Outer Rim 1% Other Species
Quadrant: S3 (Not Shown on Map, Near Government: Republic
Bonadan) Capital: Brella
Climate: Tundra Major Exports: Art
Atmosphere: Normal Major Imports: Foodstuffs, Raw Materials
Gravity: Normal
Moons: 1
Length of Day: 27 Standard Hours
Length of Year: 405 Local Days
Sapient Species: 99% Snivvians (Native),
Chevram
The Chevram was the ruling council on the planet Cadomai
Prime, as part of the world's participatory democracy. A new
Chevram was elected every twelve years, with a new executive
officer, chosen purely on artistic skill, being appointed every
year.
University of Cadomai
The University of Cadomai was a university on the planet
Cadomai Prime.
Transnovels
Transnovels were written by the Snivvians of Cadomai Prime
and were renowned throughout the galaxy. Artistic
combinations of words and images that told a story while being
displayed, which the Snivvians usually created during their
periods underground every winter During the reign of the
Galactic Empire, they were monitored by the COMPNOR
Coalition for Progress' Art group
26
Caamas
Region: The Core 14% Ithorian, 6% other
Quadrant: L12 None (After Imperial Orbital Bombardment)
Climate: Temperate to Arctic Government: Representative Democracy,
Atmosphere: Normal, Thin (After Imperial None (After Imperial Bombardment)
Bombardment) Capital: None
Gravity: Normal Major Exports: Foodstuffs, None (After
Moons: 0 Imperial Bombardment)
Length of Day: 25 Standard Hours Major Imports: None
Length of Year: 375 Local Days
Sapient Species: 80% Caamasi (Native),
Refuge City
Refuge City was a city established by a Caamasi Remnant
community on Caamas during the time of the New Republic. In
a large crater 70 miles south of the city was a Bothan salvage
operation, Bothan Debris, Incorporated, which worked to
recover any equipment or materials that might have survived
the destruction of the planet.
Thornsniper plant
The thornsniper plant was a carnivorous plant that evolved in
the mutated wilderness of Caamas' alien jungle. Thornsnipers
were shrubs with woody branches and broad leaves radiating
off a short, thick trunk. The leaves were covered with
thousands of long thorns. The plant's extensive but shallow
root system surrounded the trunk in a rough circle and could
reach up to 10 meters in diameter. The roots were sensitive to
vibration. When the plant sensed footfalls within its root radius,
it fired volleys of thorns in the direction of the vibrations. The
thorns were not poisonous, but in large numbers could be
lethal or at least incapacitating, and the plant's volleys lasted
for several seconds to maximize the chances of killing its prey.
Creatures killed over the roots nourished the plant as they
decomposed. Perversely, thornsniper plants often preyed on
predators, as one decomposing creature would often attract
scavengers.
27
Callos
Region: The Outer Rim Sapient Species: 98% Callosians, 2% other
Quadrant: M23 (Not Shown on Map, Near None (After Imperial Orbital Bombardment)
Sullust) Government: None
Climate: Tropical, Arctic (After Imperial Capital: None
Bombardment) Major Exports: None
Atmosphere: Normal Major Imports: None
Gravity: Normal
Moons: 3
Length of Day: 29 Standard Hours
Length of Year: 296 Local Days
Bombing of Callos
"Callos was like this [Felucia]: overgrown, teeming with life.
And we razed the planet. It's a dead world now."
―Juno Eclipse remembering her role in the event
The Bombing of Callos, also known as the Battle of Callos, was
fought early in the history of the Galactic Empire.
Once the military objective had been neutralized, Captain Juno
Eclipse was ordered to continue the assault. Eclipse protested,
saying that maintaining the bombardment would amount to
genocide, since Callos was already defenseless. Vader offered
her an alternative, stating that if she disabled Callos's
planetary reactor, he would consider the mission complete.
Aftermath
28
Cathar
Region: The Expansion Region Other Species
Quadrant: N8 (Not Shown on Map, Near Government: Tribal
Dathomir) Capital: None
Climate: Temperate Major Exports: None
Atmosphere: Normal Major Imports: Luxury Goods. Technology
Gravity: Normal
Moons: 1
Length of Day: 24 Standard Hours
Length of Year: 259 Local Days
Sapient Species: 99% Cathar (Native), 1%
The Cathar species had two subspecies, known as the Juhani Mandalorian Wars
and the Myr Rho. Both of these were notably less catlike than The heroes find themselves on Cathar just as The Mandalorians
mainline Cathar. began their assault on the planet. Although repelling The
Mandalorians is impossible, the heroes could help to get some
Cathar Ecology of the Cathar safely off the planet- as long as they can get
Cathar is a temperate planet dominated by vast savannahs, back to their ship without getting blown up.
open plains, and low, rough mountains. Instead of oceans,
Cathar has two huge, shallow seas and numerous ponds, lakes, Kiltik Hive
and marshlands. The largest of these plains is the Vast Veldt, a After being framed for a crime he didn’t commit, the son of a
barren wasteland created by the appetites of beasts called the rich and powerful Cathar noble heads into the Vast Veldt on a
Kiltik. blood hunt to exterminate a hive of Kiltik and regain his honor.
Scattered throughout the savannahs are strange and enormous After a week, his father asks the heroes to investigate and find
trees that rise hundreds of meters into the air. These trees are out what happened to his son- a horrible breach of the Cathar
large and sturdy enough to be hollowed out by the Cathar and code of honor. Is it possible that the young Cathar slipped off
used as dwellings. Cathar settlements are usually found where the planet? Regardless, the heroes find themselves in the
the city-trees are denser than normal, often near the edges of middle of a Kiltik hive of angry drones.
the plains, and follow along the routes of underground rivers.
These trees are covered in elaborate friezes and bas relief Kidnapped??
etchings that depict important figures and moments of Cathar Cathar have reportedly kidnapped the son of a Tapani noble
history. Every Cathar strives for the day when his own life will and taken him to Cathar. The heroes are contacted by the
be immortalized on one of the city-trees. Tapani noble house in question and asked to infiltrate the tribe
to locate the boy. If they do, they learn that the boy has gone
Society and culture with the natives willingly to marry the daughter of a native
On their homeworld, Cathar lived in cities built into giant trees, elder.
and were organized into clans governed by "Elders." The
Cathar mated for life, to the extent that when one mate died,
the survivor never had a relationship with another. Cathar clan
society included great pageants and celebrations, especially
for their heroes. Their religion included a ritual known as the
"Blood Hunt," in which Cathar warriors individually engaged in
combat against entire nests of Kiltik in order to gain honor and
purge themselves of inner darkness.
29
Cato Neimoidia
Region: The Colonies Capital: Zarra
Quadrant: L14 Major Exports: Droids, Foodstuffs,
Climate: Temperate and Moist Technology
Atmosphere: Normal Major Imports: Labor, Ore
Gravity: Normal
Moons: 2
Length of Day: 25 Standard Hours
Length of Year: 278 Local Days
Sapient Species: 100% Neimoidian
Government: Federation
Zarra
Zarra was the capital city of the planet Cato Neimoidia. During
the Imperial Era, Bandit Billie stole the contents of Tobias
Beckett's pack, including the Smuggler's Guide, from him in
Zarra.
Bridge cities
Bridge cities were opulent, gilded cities suspended above of
the surface of Cato Neimoidia, a Neimoidian colony world, by
massive rock formations which were home to the jeweled
palaces of the Trade Federation's barons
Reya's palace
A palace was owned by Baron Reya on the planet Cato
Neimoidia. It was located next to the Great Vaults of Cato
Neimoidia, formerly the palace of Lott Dod. General Leia
Organa traveled to the palace to place old clothing that
belonged to her mother, Padmé Amidala, in Reya's vaults for
safekeeping.
Tarko-se
Tarko-se was a city on the planet Cato Neimoidia. Bride's Talon
was a mountain located outside the city. It shared its name
with Baron Tarko.
30
Cerea
Region: The Mid Rim Population: 450 Million
Quadrant: I21 Government: Council of Elders
Climate: Temperate Capital: Tecave
Atmosphere: Normal Technology Level: Interplanetary
Gravity: Normal (Industrial)
Moons: 1 Major Exports: Foodstuffs
Length of Day: 27 Standard Hours Major Imports: Technology
Length of Year: 386 Standard Days
Sapient Species: 98% Cerean (Native), 1%
Human, 1% Other Species
Tecave City
Tecave City (pronounced /tɛ'kɑve/) was the capital city of
Cerea. Notable for its ornamented, architecturally distinctive
buildings, Tecave City shared its name with the Tecave plant.
The one deviation from the semi-tall buildings that
characterized the city was the structure that housed the
Council of Elders; a massive, metallic edifice seemingly
overgrown with vegetation.
Outsider Citadel
As part of an agreement with the Galactic Republic and the
Council of Elders, several Outsider Citadels were built to house
non-Cerean immigrants and visitors. The Citadels were
enormous buildings that each housed an entire city, and were
among the few locations where non-Cerean technology was
allowed. They featured high density housing such as the
Restwell Sleep Station where sentients were packed into
sleeping boxes much like a contemporary morgue. The
concentration of polluting technology and the relative lack of
space caused some Citadels to devolve into environmentally
contaminating and overpopulated ghettos. Jedi Master Ki-Adi-
Mundi was strongly opposed to these citadels, because of their
low quality environment. He felt that they were out of harmony
with nature, as opposed to the Cerean capital Tecave City.
Crime was rampant, despite the supervision of Cerean police
forces.
31
Champala
Region: The Inner Rim Species
Quadrant: M11 (Not Shown on Map, Near Government: "Democracy" (Under Imperial
Bogden) Rule)
Climate: Temperate Capital: Tidros
Atmosphere: Normal Major Exports: Luxury Goods
Gravity: Normal Major Imports: Technology
Moons: 3
Length of Day: 27 Standard Hours
Length of Year: 318 Local Days
Sapient Species: 99% Chagrian, 1% Other
History
Civilization on Champala originated in these long strips of
coastline, where sea levels fluctuated wildly with the tides.
Buildings in these ancient cities were entirely submerged at
high tide, and Chagrians swam between them. Some multi-
story buildings were not equipped with staircases or elevators
at all; inhabitants simply waited until high tide, then swam to
higher floors. Many cities on Champala are built both on land
and under the oceans, with the two connected by tunnels and
sealed tubes. Those who cannot breathe in water must be
careful not to go to submerged zones without a proper
breathing apparatus. Some Chagrian cities on Champala are
nearly fully submerged during high tides. Once the Chagrians
made contact with other species, they constructed starports
and trade cities on high plateaus accessible by aircar.
Tidros
Tidros was the capital city of the planet Champala, homeworld
of the sentient Chagrian species. Like all Chagrian settlements,
it was built within a tidal zone of one of the planet's oceans,
meaning it was regularly entirely submerged by rising tides.
The only part of the city designed to remain above water at all
times was its spaceport.
Logue Rock
Logue Rock was a sacred site on Champala, from which many
Chagrians believed their revered deity-ruler Aram Acheron
would emerge to lead his people to victory over their enemies.
32
Chandrila
Region: The Core Government: Chandrilian House
Quadrant: L12, III Capital: Hanna City
Climate: Temperate Major Exports: Foodstuffs
Atmosphere: Normal Major Imports: High Technology
Gravity: Normal
Moons: 2
Length of Day: 20 Standard Hours
Length of Year: 368 Standard Days
Sapient Species: 96% Human, 4% Other
Species
Crystal Canyons
The Crystal Canyons of Chandrila were an enormous gallery of
natural formations made out of rock and crystals, which formed
a tight trench, with an abyss below it. The caverns were the
site of the burial of the third Barsen'thor of the Jedi Order.
Some bridges and gaps were made to connect the two sides of
the trench, and statues had also been made there.
Hanna City
Originally founded as a fishing village, the city was located on
the edge of the Silver Sea and contained the Hanna Institute of
Antiquities. On the city's north side was the Brionelle Memorial
Military Academy. Just outside the city was the Hanna Wild
Game Reserve.
33
Cona
Region: The Inner Rim 40% Other Species
Quadrant: O14 (Not Shown on Map, Near Government: Hive Collective
Manaan) Capital: Tylcarros
Climate: Arid/Jungle Major Exports: Chemicals, Metals, Minerals
Atmosphere: Hazardous Major Imports: Water
Gravity: Normal
Moons: 1
Length of Day: 28 Standard Hours
Length of Year: 298 Local Days
Sapient Species: 60% Arcona (Native),
34
Corellia
Region: The Core Government: Monarchy (25200-312 BBY),
Quadrant: M15, VIII Constitutional Monarchy (312-150 BBY),
Climate: Temperate Corporate Diktat (150 BBY-12 ABY),
Atmosphere: Normal Democratic New Republic Governorship (12-
Gravity: Normal 33 ABY)
Moons: 3 Capital: Coronet City
Length of Day: 25 Standard Hours Major Exports: Alcohol, Starships,
Length of Year: 329 Standard Days Agricultural Goods
Sapient Species: 60% Human, 20% Major Imports: Luxury Items, Raw
Selonian, 20% Drall Materials,Weaponry
Groola's Place
Groola's Place was an establishment on Corellia owned by
Groola the Hutt. It was located in the city of Tyrena near the
city spaceport.
Bindreg Hills
The Bindreg Hills was a region on the planet of Corellia. It was
located on the foothills of the Rhaler's Bastion mountain and
bordered the Riverlands, near the city of Tyrena
Afarathu Cave
The Afarathu Cave was a cave on the planet Corellia, located
near the city of Doaba Guerfel. The cave served as
headquarters for the Afarathu, a Selonian terrorist sect which
aimed to drive the Dralls and the Humans from the worlds of
the Corellian system.
35
Corulag
Region: The Core Government: House of Citizens
Quadrant: L12, III Capital: Curamelle
Climate: Temperate Major Exports: High Technology, Luxury
Atmosphere: Normal Goods, Foodstuffs
Gravity: Normal Major Imports: Raw Materials
Moons: 3
Length of Day: 25 Standard Hours
Length of Year: 371 Standard Days
Sapient Species: 98% Human, 2% Other
Species
36
Coruscant
Region: The Core Government: Republic or Dictatorship
Quadrant: K12, II (Depending on Era)
Climate: Temperate (Urban) Capital: None
Atmosphere: Normal Major Exports: None
Gravity: Normal Major Imports: Foodstuffs, Medical Goods
Moons: 4
Length of Day: 24 Standard Hours
Length of Year: 368 Local Days
Sapient Species: 78% Human (Native),
22% Other Species
37
Csilla
Region: The Unknown Regions Government: Oligarchy (The Chiss
Quadrant: G11 Ascendancy)
Climate: Frozen Capital: Csaplar
Atmosphere: Normal Major Exports: None
Gravity: Normal Major Imports: Foodstuffs, Luxury Goods
Moons: 3
Length of Day: 25 Standard Hours
Length of Year: 462 Local Days
Sapient Species: 99% Chiss (Native), 1%
Other Species
Expeditionary Library
The Expeditionary Library was a massive underground library
located under the ice of the Chiss Ascendancy's capital planet
of Csilla. The library contained the documents and works
produced from the Chiss Expansionary Defense Force's
exploration of the Unknown Regions
Ac'siel
Ac'siel was a city on the planet Csilla and the Chiss
Ascendancy. It was one of the largest cities found under the ice
on Csilla.
Convocate Hall
The Convocate Hall was a structure located in Csaplar, the
capital of the Chiss Ascendancy that was used for meetings of
the Chiss Syndicure. The March of Silence was located in the
Convocate Hall, and was so named because the Hall's design
made it difficult for more than five people to hear a
conversation at one time
38
Dagobah
Region: The Outer Rim Government: None
Quadrant: N25 Capital: None
Climate: Swamp Major Exports: None
Atmosphere: Normal Major Imports: None
Gravity: Normal
Moons: 1
Length of Day: 23 Standard Hours
Length of Year: 341 Local Days
Sapient Species: 99% Hepsalum Tash
(Native), 1% Other Species
Yoda's hut
Yoda's hut was both the home and final resting place of Yoda,
Grand Master of the Jedi Order.
39
Daluuj
Region: The Outer Rim Vong, 6% Other Species
Quadrant: T15 (Not Shown on Map, Near Government: The Galactic Empire
Barab 1 ) Capital: Oldranai
Climate: Temperate Major Exports: None
Atmosphere: Normal Major Imports: Foodstuffs, Luxury Goods,
Gravity: Normal Technology
Moons: 2
Length of Day: 28 Standard Hours
Length of Year: 391 Local Days
Sapient Species: 88% Human, 6% Yuuzhan
Imperial Training Center A Mon Calamari Admiral crashed on the planet while en route
The Imperial Training Center was an Imperial military fort from Mon Calamari to Yavin 4 around 0 ABY.
stationed on the remote Outer Rim Territories planet Daluuj. In Following the trail of the Admiral's escape pod to Daluuj, the
0 ABY, during the Galactic Civil War, Commander Orlok was in group managed to enter the planet's storm-wracked
charge of the facility. atmosphere, narrowly missing the gun turret of an Imperial fort
in the process. Setting down on what appeared at first to be an
Description ordinary mud plain, only to find out too late that it was in fact a
Daluuj was located within a star system in the Albanin sector of lake occupied by two giant worms that quickly twist
the Outer Rim Territories region of the galaxy. It was a themselves about the stricken ship, dragging it to the bottom
temperate planet with a breathable atmosphere, standard of the lake.
gravity, and two moons. Its surface was covered with barren Only with the assistance of the Admiral and his fellow Mon
canyons and muddy slopes. Its rotational period lasted 28 Calamari are they able to raise their ship and evade the
standard hours and its orbital period lasted 391 local days. Imperial forces led by Commander Orlok. In doing so, they
must lure Orlok's ground-skimmers across the mud lake,
History trapping him and his stormtroopers in the coils of the giant
Early history mud-worms that had previously held their own ship, and thus
Daluuj was originally colonized by humans at some point after make their escape.
1000 BBY. By the time of the Clone Wars, the planet was
considered to be within Hutt Space.
Rebellion era
The Rebel Alliance suffered a defeat here sometime prior to the
Battle of Hoth.
Legacy era
After the Yuuzhan Vong War, many Yuuzhan Vong relocated to
Daluuj, taking advantage of its breathable atmosphere. The
Empire of Darth Krayt maintained only a small presence on the
planet.
40
Despayre
Region: The Outer Rim Calamari, 10% Human, 10% Other Species
Quadrant: M7 (Not Shown on Map, Near Government: Imperial Governor
Generis ) Capital: None
Climate: Tropical Major Exports: Starships
Atmosphere: Normal Major Imports: Slaves, Starship
Gravity: Normal Components
Moons: 1
Length of Day: 26 Standard Hours
Length of Year: 368 Local Days
Sapient Species: 60% Wookiee, 20% Mon
History
Early history
The planet was first colonized between 15,000 BBY to 8000
BBY, sometime between the Kymoodon Era and Rianitus Period.
The shipyard that created the Galactic Empire's ultimate
weapon became the center of the Imperial war machine when
construction was moved from Geonosis to Despayre.
Components from almost all major corporations of the galaxy
were sent to this planet, and labor was found on the penal and
slave colonies below. Grand Moff Wilhuff Tarkin visited the
system on many occasions to oversee the construction,
bringing with him Imperial enslaved Wookiees from Kashyyyk
of the Kashyyyk system, shortly after the Empire's formation.
41
Devaron
Region: The Colonies Capital: Montellian Serat
Quadrant: M17 Major Exports: Hyperdrive Technology
Climate: Temperate Major Imports: High Technology, Luxury
Atmosphere: Normal Items
Gravity: Normal
Moons: 2
Length of Day: 24 Standard Hours
Length of Year: 390 Local Days
Sapient Species: Devaronians
Government: Matriarchy
Wanderer's Path
The Wanderer's Path was a road that ran through the thick vine
jungles of the planet Devaron. A formal rite of passage was
established during the planet's history, where adolescents
would accompany experienced Wanderers on expeditions out
into the dense jungles.
Point of Parting
The Point of Parting was a structure in the city of Plaeree on the
planet Devaron. Attached to the city's spaceport, the structure
served as a plaza where explorers leaving the planet could
meet with their families before departing. Over time, major
spaceports on the planet incorporated their own Point of
Parting into their facilities. A cultural trend that the residents of
Plaeree began in their city's ancient past, the validity of this
assertion was never established as anything more than a local
legend.
Temple of Eedit
The Temple of Eedit, also known as the Eedit Temple, was a
temple of the Jedi Order that was located on the jungle planet
Devaron. The temple had two towers that borrowed the
architectural styles of Coruscant's Jedi Temple. A hub of Jedi
training in the Devaron system, the facility was built around a
vergence in the Force. It was used as the Republic base for
Devaron Space during the Clone Wars.
42
Dorin
Region: The Expansion Region Capital: Dor'shan
Quadrant: K11 Major Exports: None
Climate: Temperate Major Imports: Technology
Atmosphere: Hazardous
Gravity: Normal
Moons: 1
Length of Day: 22 Standard Hours
Length of Year: 409 Standard Days
Sapient Species: 100% Kel Dor (Native)
Government: Representative Republic
Throne chamber
The Throne Chamber was a chamber in the Caverns of the
Hidden One where the leader of the Hidden Ones would sit. A
duel took place here in 43.5 ABY between Koro Ziil and Luke
Skywalker.
43
Draethos
Region: The Outer Rim Government: Military Dictatorship
Quadrant: R4 (Not Shown on Map, In the Capital: Avadrei
Wyl Sector ) Major Exports: None
Climate: Arid Major Imports: None
Atmosphere: Normal
Gravity: Normal
Moons: 2
Length of Day: 19 Standard Hours
Length of Year: 426 Local Days
Sapient Species: 100% Draethos (Native)
Avadrei
Avadrei was the capital city of the planet Draethos, the
homeworld of the Draethos species.
44
Durace
Region: The Unknown Regions Length of Year: 314 Local Days
Quadrant: H8 (Not Shown on Map) Sapient Species: None
Climate: Toxic and Barren Government: None
Atmosphere: Normal Capital: None
Gravity: Normal Major Exports: None
Common Hazards: Acidic Storm, Deadly Major Imports: None
Carnivorous Plants, Jagged Sinkhole,
Scavenged Supplies
Moons: 0
Length of Day: 32 Standard Hours
45
Duro
Region: The Core Duros, 9% Other Species (Orbital Cities)
Quadrant: M16 Government: Corporate
Climate: Temperate (Polluted) Capital: None
Atmosphere: Dense Major Exports: Starships, Technology
Gravity: Normal Major Imports: Foodstuffs, Ore, Labor
Moons: 0
Length of Day: 33 Standard Hours
Length of Year: 420 Local Days
Sapient Species: 53% Duros (Native), 36%
Human, 11% Other Species (On World); 91%
Valley of Royalty
The Valley of Royalty was an ancient valley on Duro where the
Duros buried many of their most celebrated rulers, including
Rana Mas Trehalt. There were many secret catacombs and
caves in the Valley, hiding a wealth of both historical
information and valuables. The Valley was flooded with toxic
waste when the Tiercam Dam broke, almost killing several
Duros archaeologists.
46
Dxun, Onderon Moon
Region: The Inner Rim Capital: None
Quadrant: O12 Major Exports: None
Climate: Temperate Major Imports: None
Atmosphere: Normal
Gravity: Normal
Moons: N/A
Length of Day: 26 Standard Hours
Length of Year: 298 Local Days
Sapient Species: None
Government: None
47 Planets Starti
Endor, The Forest Moon of
Region: The Outer Rim Government: The Native Tribes
Quadrant: H21, VI Capital: None
Climate: Temperate Major Exports: None
Atmosphere: Normal Major Imports: None
Gravity: Normal
Moons: N/A
Length of Day: 18 Standard Hours
Length of Year: 402 Local Days
Sapient Species: 95% Ewok (Native), 4%
Yuzzum (Native), 1% Other Species
Lightning Forest
The Lightning Forest was a dangerous location on the Forest
Moon of Endor. The Ewok shaman Logray owned a globe of
Endor that depicted the Lightning Forest as a cluster of trees
that crackled with electricity.
Lake Sui
Lake Sui was a lake located on the Forest Moon of Endor. It was
home to Ewok stilt villages.
48
Eriadu
Region: The Outer Rim Government: Governorship
Quadrant: N13 Capital: Eriadu City
Climate: Temperate Major Exports: Droids, Technology, Textiles
Atmosphere: Normal Major Imports: Foodstuffs, Medicine, Raw
Gravity: Normal Materials
Moons: 1
Length of Day: 24 Standard Hours
Length of Year: 360 Local Days
Sapient Species: 86% Human, 14% Other
Species
Eriadu Spaceport
Eriadu Spaceport was the spaceport serving Eriadu City on the
planet of Eriadu. New arrivals were required to pass through
Eriadu Customs and Immigration, and many vessels were
subject to search by customs and immigration officials.
Phelar Port
Phelar Port was a spaceport located in the city of Phelar, on the
planet Eriadu situated alongside the Phelar Floe. It contained
the Eriadu Planetary Security Launchport and the main
facilities of Eriadu Manufacturing. Phelar Port was the most
notable spaceport on Eriadu and in the entirety of the
Seswenna sector. Like most inhabited regions of Eriadu, Phelar
Port was a gloomy, heavily industrialized region that featured
blocky, utilitarian architecture and buildings.
Seswenna Hall
Seswenna Hall was a large civic center in Eriadu City. It was
built to look similar to the Senate Building on Coruscant.
49
Felucia
Region: The Outer Rim Government: Imperial Governor
Quadrant: R7 Capital: Kway Teow
Climate: Tropical Major Exports: Slaves, Biotoxins, Medicine
Atmosphere: Normal Major Imports: High-Tech Goods, Foodstuffs
Gravity: Low
Moons: 2
Length of Day: 27 Standard Hours
Length of Year: 232 Local Days
Sapient Species: 75% Felucian (Native),
10% Gossam, 5% Twi'lek, 10% Human
50
Flashpoint
Region: The Outer Rim Species
Quadrant: N9 (Not Shown on Map, Near Government: None (Affiliated with Old
Wayland ) Republic and Mandalorians)
Climate: Barren Capital: Flashpoint Station
Atmosphere: Vacuum Major Exports: None
Gravity: Normal Major Imports: Foodstuffs, Raw Materials,
Moons: None Medical Supplies, Scientific Technology
Length of Day: 1 Standard Hour
Length of Year: 1776 Local Days
Sapient Species: 99% Human, 1% Other
51
Gamorr
Region: The Outer Rim Capital: None
Quadrant: T17 Major Exports: Warriors, Slaves
Climate: Temperate Major Imports: Foodstuffs, Technology
Atmosphere: Normal
Gravity: Normal
Moons: 1
Length of Day: 28 Standard Hours
Length of Year: 380 Local Days
Sapient Species: 100% Gamorrean (Native)
Government: Feudal Clans
Jugsmuk Station
Jugsmuk Station was a spaceport located adjacent to the
settlement of Jugsmuk on Gamorr. Constructed of prefabricated
buildings, Jugsmuk Station included the Irrational Number
cantina, Sheebareevadee's Emporium of Interstellar Goods,
and Momma Reseros' Diner.
Carnuss Gorgull
Carnuss Gorgull was a complex of ruins on Gamorr in the
depths of the planet's forests, with temples and statuary
dominating much of the area. It was used as a podracing
course.
Field of Legend
Field of Legend was a historical site on Gamorr, where many
bloody battles were fought. It was located next to the Citadel.
During the Rise of the Empire era, a podracing course went
through this field, as well as the Citadel.
Watchtower Run
Watchtower Run was a Podracing course in the dense jungles of
the planet Gamorr. It was located around the Tower of Eyes,
Fortress Mountain Arena and the Clutter Junkyard.
52
Geonosis
Region: The Outer Rim Capital: Stalgasin Hive
Quadrant: R22 Major Exports: Droids, Technology
Climate: Arid Major Imports: Raw Materials
Atmosphere: Normal
Gravity: Low
Moons: 15
Length of Day: 30 Standard Hours
Length of Year: 256 Local Days
Sapient Species: 100% Geonosian (Native)
Government: Feudal Hives
Petranaki arena
The Petranaki arena, also known as the Arena of Justice and
commonly referred to as the Geonosian execution arena, was
brought about by both a need for entertainment in the rigid
Geonosian society, and an efficient way of disposing of
otherwise resource-draining prisoners.
E'Y-Akh Desert
The E'Y-Akh Desert was located on the planet of Geonosis,
close to the main battlefields of the First Battle of Geonosis.
The Stalgasin hive was located within the boundaries of the
desert. Every year, heavy rainfall swept across the desert and
overflowed the underground aquifers. This worked out to the
Geonosians' advantage, as the subsequent flood killed herds of
merdeths which they could then use for food. Merdeth shells
littered the desert and polished the sand.
53
Giaca
Region: The Unknown Regions Other Species
Quadrant: I9 (Not Shown on Map, Near Government: None
Ansion) Capital: Station 3Z3 (Largest Outpost)
Climate: Temperate Major Exports: Exotic Flora and Fauna,
Atmosphere: Normal Scientific Research
Gravity: Normal Major Imports: Foodstuffs, Manufactured
Moons: 2 Goods, Technology
Length of Day: 22 Standard Hours
Length of Year: 414 Local Days
Sapient Species: 50% Near-Human, 50%
54
Glee Anselm
Region: The Mid Rim Government: Republic Council
Quadrant: J10 Capital: Anselom (Anselmi), Pieralos
Climate: Tropical to Temperate (Nautolan)
Atmosphere: Normal Major Exports: Foodstuffs, Medicine, Water
Gravity: Normal Major Imports: Technology
Moons: 1
Length of Day: 33 Standard Hours
Length of Year: 206 Local Days
Sapient Species: 53% Anselmi (Native),
45% Nautolan (Native), 2% Other Species
Anselom
Anselom was a city located on the Mid Rim planet Glee Anselm
that served as the capital of the terrestrial Anselmi sentient
species, one of the two native to the planet.
Pieralos
Pieralos was a city located on the Mid Rim planet Glee Anselm
that served as the capital of the Nautolans, one of the two
sentient species native to the planet.
Sabilon
Sabilon was a region on the planet Glee Anselm. The Jedi
Master Kit Fisto hailed from this territory.
55
Hoth
Region: Outer Rim Government: None
Quadrant: K25, XII Capital: None
Climate: Frigid Major Exports: None
Atmosphere: Normal Major Imports: None
Gravity: Normal
Moons: 3
Length of Day: 23 Standard Hours
Length of Year: 549 Local Days
Sapient Species: 98% Skel (Native), 2%
Other Species
Sadow'een Temple The group is hired to retrieve some hidden objects that were
The Sadow'een Temple was an ancient temple of the left behind in a hidden bunker deep inside the base. Before the
Sadow'een that was located in the Glacial Fissure of the planet Empire discovers them. They must make their way back onto
Hoth. Hoth and brave the freezing cold and wandering Wampas.
Either sneak by or fight the remaining Imperials left behind.
Glacial Fissure Discover the hidden bunker, retrieve the objects in question,
The Glacial Fissure was the name applied to the region then escape back to their ship with the Imperials hot on their
surrounding a volcanic rift on the planet Hoth whose proper trails.
name was White Maw Pass. The term "Glacial Fissure" applied
to the region between the Tromper Crags, the eastern border of
Highmount Ridge, and the Starship Graveyard to the west. The
Crystal Wastes to the south of White Maw Pass was also
considered part of the area.
56
Iego
Region: The Outer Rim unknown)
Quadrant: S9 Government: Tribal
Climate: Temperate/Tropical Capital: None
Atmosphere: Normal Major Exports: None
Gravity: Normal Major Imports: None
Moons: 42
Length of Day: N/A
Length of Year: N/A
Sapient Species: 60% Human, 40% Other
Species (Diathim and Maelibus populations
57
Iktotch
Region: The Expansion Region Government: Representative Democracy
Quadrant: O18, X Capital: Ankhela
Climate: Arid, Rocky, and Windy Major Exports: Minerals, Ore
Atmosphere: Normal Major Imports: Technology
Gravity: Normal
Moons: N/A
Length of Day: 22 Standard Hours
Length of Year: 481 Local Days
Sapient Species: 97% Iktotchi (Native), 2%
Human, 1% Other Species
Ankhela
Ankhela was the Capital city on the Iktotchi homeworld Iktotch,
the third moon of Iktotchon.
Lonalaka
Lonalaka was a city on the Iktotchi homeworld Iktotch, the third
moon of Iktotchon.
58
Iol
Region: The Unknown Regions Sapient Species: 56% Human and Near-
Quadrant: I11 Human, 44% Other Species
Climate: None Government: Corporate State
Atmosphere: Vacuum Capital: Haven
Gravity: Zero-G Major Exports: Minerals
Common Hazards: Building Major Imports: Foodstuffs, Medicine,
Decompression, Floating Away Technology
Moons: 0
Length of Day: 21 Standard Hours
Length of Year: 416 Local Days
59
Iridonia
Region: The Mid Rim Government: Dictatorship
Quadrant: K9 Capital: Malidris
Climate: Arid (Hot) Major Exports: None
Atmosphere: Normal Major Imports: Foodstuffs, Technology
Gravity: Normal
Moons: 2
Length of Day: 29 Standard Hours
Length of Year: 413 Local Days
Sapient Species: 99% Zabrak (Native), 1%
Other Species
Malidris
Malidris was the city that served as capital of Iridonia.
Capital Square
Capital Square was a location in Iridonia's capital city of
Malidris.
60
Ithor
Region: The Mid Rim Government: Herds
Quadrant: L8 Capital: None
Climate: Tropical Major Exports: Foodstuffs, Medicine, Spices
Atmosphere: Normal Major Imports: Technology
Gravity: Normal
Moons: 1
Length of Day: 41 Standard Hours
Length of Year: 422 Standard Days
Sapient Species: 99% Ithorian (Native), 1%
Other Species
Tafanda Bay
Tafanda Bay was the name of a floating herdship city above the
planet of Ithor.
Ithorian Herdship
Ithorian Herdships were spacecraft designed by the Ithorians at
the Ithorian SkyYards to transport all manner of items across
the galaxy, providing the Ithorians a home away from home by
simulating the jungles of their native Ithor.
Mother Jungle
The Mother Jungle was the worldspanning jungle which covered
the Ithorian homeworld of Ithor. It was a goddess in the Ithorian
religion. Entry upon the surface was forbidden, unless one
stayed there permanently. Some Ithorians such as the Oracle
were compelled to go down to the planet surface however, as
they "heard the call" of Mother Jungle. The surface of the
planet of Ithor played host to numerous plants, including the
bafforr tree, which possessed telepathic capabilities.
61
Kalee
Region: Wild Space Other Species
Quadrant: K5 Government: Warring Tribes
Climate: Arid, Temperate, Tropical, and Capital: Kaleela
Arctic Major Exports: Exotic Animals, Mercenaries
Atmosphere: Normal Major Imports: Medicine, Weapons,
Gravity: Normal Technology
Moons: 1
Length of Day: 23 Standard Hours
Length of Year: 378 Local Days
Sapient Species: 99% Kaleesh (Native), 1%
Abesmi
Abesmi was an "island-monolith" located in the Jenuwaa Sea on
Kalee. It was believed to be the point from which the native
gods ascended to heaven. The native species took it to be a
sacred place, and it was an important altar of worship.
Grendaju
Grendaju was an icy landmass at the southern extreme of the
planet Kalee.
It was believed that Grendaju was the last land where the
karabbac were known to roam
Jenuwaa Sea
The Jenuwaa Sea was a small body of water located on Kalee,
which was the site of a battle between the Kaleesh and Yam'rii
during the Huk War.
Kunbal jungle
The Kunbal jungle was an area on the planet of Kalee.
Prior to the Huk War, Qymaen jai Sheelal dreamt that he slew a
wild mumuu beast in the Kunbal jungle with a Lig sword, and
set out to fulfill this vision. However, upon arrival, Sheelal
found no mumuu, only a fierce Kaleesh woman wearing a
mumuu mask and carrying twin Lig swords: Ronderu lij
Kummar.
Shrupak
Shrupak was the most sacred Kaleesh temple on Kalee, and
was defended by the legendary Kaleesh warriors Qymaen jai
Sheelal and Ronderu lij Kummar when it was assaulted by
Yam'rii invaders during the Huk War. It was located at the
gateway to the Ausez Steppes.
62
Kamino
Region: Wild Space Government: Ruling Council
Quadrant: S19 Capital: Tipoca City
Climate: Temperate Major Exports: Clones, Fish, Military
Atmosphere: Normal Hardware, Technology, Weapons
Gravity: Normal Major Imports: Droids, Foodstuffs
Moons: 3
Length of Day: 27 Standard Hours
Length of Year: 463 Local Days
Sapient Species: 98% Kaminoan (Native),
1% Republic Clone, 1% Other Species
63
Kashyyyk
Region: The Mid Rim Capital: Rwookrrorro
Quadrant: P12 Major Exports: Technology, Natural
Climate: Temperate Resources
Atmosphere: Normal Major Imports: Medicines
Gravity: Normal
Moons: 1
Length of Day: 26 Standard Hours
Length of Year: 381 Local Days
Sapient Species: 100% Wookiee (Native)
Government: Representative Tribal
Kkowir Forest
Literally meaning "Dead Forest" in the Wookiee tongue, Kkowir
Forest was an area on Kashyyyk, The Myyydril Caverns lay in
the northern parts of the forest.
Myyydril Caverns
The Myyydril Caverns were a huge system of subterranean
caves located northwest of the town of Kachirho on the
Wookiee homeworld Kashyyyk.
Shadowlands
The Shadowlands, also known as the Shadow Forest and the
Nother World, was the dark ground level of the forests of the
planet Kashyyyk. It was dark since the sunlight could not reach
it through the tall trees and the rich foliage.
Wawaatt Archipelago
Wawaatt Archipelago was the system of islands that contained
the Wookiee cities of Palsaang, Kahiyuk, Warralokk, Grunnrurr,
Rowrakruk, and Kachirho on Kashyyyk.
Wartaki Islands
The Wartaki Islands were an archipelago located near the
coastline on Kashyyyk. The Wookiees native to the islands were
the planet's primary speakers of Xaczik. It was a rare Wookiee
languages with the primary one being Shyriiwook.
64
Kerkoidia
Region: The Expansion Region 1% Other Species
Quadrant: O20, X (Not Shown on Map, Near Government: Oligarchy
Vondarc ) Capital: Maldinian City
Climate: Temperate Major Exports: None
Armosphere: Normal Major Imports: High Technology, Luxury
Gravity: Normal Goods
Moons: 3
Length of Day: 26 Standard Hours
Length of Year: 324 Local Days
Sapient Species: 99% Kerkoiden (Native),
65
Kessel
Region: The Outer Rim Government: Military Administration
Quadrant: S12 Capital: Kessendra
Climate: Barren Major Exports: Glitterstim
Atmosphere: Thin Major Imports: Foodstuffs, Machinery
Gravity: Low
Moons: 1
Length of Day: 26 Standard Hours
Length of Year: 322 Local Days
Sapient Species: 22% Humans, 78% Other
Species
Calrissian-Nunb Mines
The Calrissian-Nunb Mines were a highly profitable spice
mining company located on Kessel and owned by Lando
Calrissian; his wife, Tendra Calrissian; and Sullustan Nien Nunb.
They were founded by Lando in approximately 13 ABY when he
owned the Spice Mines of Kessel.
66
Klatooine
Region: The Outer Rim Government: Aristocracy (Under Hutt Rule)
Quadrant: R11, IX Capital: Veneron
Climate: Arid Major Exports: Labor
Atmosphere: Normal Major Imports: Luxury Goods, Technology
Gravity: Normal
Moons: 1
Length of Day: 26 Standard Hours
Length of Year: 286 Local Days
Sapient Species: 99% Klatooinians
(Native), 1% Other Species
Fountain of Ancients
The Fountain of Ancients was a spectacular natural formation
in the Derelkoos Desert of Klatooine. It was considered to be a
holy site by the Klatooinian people, who saw it as a symbol of
strength through age, as well as proof of the need for tenacity
and patience. In Klatooinian religion, it was considered a gift
from their deities, the Ancients.
After the Klatooinians became servants of the Hutts, the
Fountain of Ancients was sometimes called the Fountain of
Hutt Ancients, to honor the people most Klatooinians believed
were the Ancients.
The Fountain was situated in a bowl-shaped depression, with a
fissure at the crater's center cutting into Klatooine's crust.
Liquid wintrium seeped from this fissure, where it was exposed
to the desert air. After 10,000 years, the wintrium would cool,
and add to a continually evolving glass "sculpture" which
resembled a plume of water frozen in time. The Fountain was
considered to be a truly beautiful sight, even by the most jaded
spacers.
The Fountain of Ancients was the center of both religion and
politics for Klatooine, as the Klatooinian Council of Elders ruled
from a palace near the Fountain. Since it was a holy site
dedicated to the Ancients, they decreed that everything near
the Fountain had to be exactly as it was in the early days. This
meant that modern technology was prohibited within one
kilometer of the Fountain.
67
Korriban
Region: The Outer Rim Government: The Sith Empire
Quadrant: Q5 Capital: None/Dreshdae
Climate: Arid Major Exports: None
Atmosphere: Normal Major Imports: Foodstuffs, High Technology,
Gravity: Super Heavy Raw Materials, Weapons
Moons: 7
Length of Day: 28 Standard Hours
Length of Year: 780 Local Days
Sapient Species: 1% Kissai (Native), 1%
Massassi (Native), 98% Other Species
68
Kuat
Region: The Core Government: Aristocracy
Quadrant: M13, V Capital: Kuat City
Climate: Temperate Major Exports: Alcohol, Art, Luxury Goods,
Atmosphere: Normal Starships
Gravity: Normal Major Imports: Electronics, Raw Materials,
Moons: 2 Technology
Length of Day: 20 Standard Hours
Length of Year: 322 Local Days
Sapient Species: 80% Human, 20% Other
Species
Kuat City
Kuat City was the capital city of the planet of Kuat. It contained
the Nebula Orchid diner, and at least part of the city consisted
of elegant towers and spires that echoed Kuat's famous orbital
shipyards, as well as rows of shops.
Gardens of Tralala
The Gardens of Tralala were gardens on Kuat. They were
naturally fertilized by drebin compost.
Nebula Orchid
The Nebula Orchid was a popular diner in Kuat City on Kuat
during the early years of the New Republic.
Tekshar Falls
Tekshar Falls was a five-hundred-meter high, man-made
waterfall located on the Core World of Kuat. Created by
diverting a natural river through the entertainment center. The
Tekshar Falls Casino that was built within the waterfall.
Automated force fields prevented any water from reaching the
casino itself. To reach the casino entrance, gamblers were
required to pass through a stretch of the Tekshar Falls, which
would part upon detecting incoming guests via a motion sensor
69
Lehon / Rakata Prime
Region: The Unknown Regions Government: Tribal
Quadrant: H14 (Lehon is also known as Capital: None
Rakata Prime) Major Exports: None
Climate: Tropical Major Imports: None
Atmosphere: Normal
Gravity: Normal
Moons: 2
Length of Day: 24 Standard Hours
Length of Year: 370 Local Days
Sapient Species: 100% Rakata (Native)
Star Forge
The Star Forge was a giant automated shipyard, designed to
create the most powerful army of all time. It was constructed
by the Rakatan Infinite Empire in 30,000 BBY, five thousand
years before the rise of the Galactic Republic. The Star Forge
drew energy and matter from a nearby star which, when
combined with the power of the Force, was capable of creating
an endless supply of ships, droids, and other war material.
The Star Forge, now a fusion of technology and dark side
energies, began corrupting the Rakata in order to gain the
immense power it required to operate itself and ultimately
caused the collapse of the Rakata Empire.
70
Lok
Region: The Outer Rim Government: None
Quadrant: Q22 Capital: None
Climate: Arid Major Exports: None
Atmosphere: Normal Major Imports: Foodstuffs, Luxury Goods,
Gravity: Normal Technology
Moons: 2
Length of Day: 24 Standard Hours
Length of Year: 316 Local Days
Sapient Species: 20% Human, 80% Other
Species
Secret Laboratory
A secret laboratory was owned by the scientist Derg Prantis on
the planet Lok during the Galactic Civil War.
Kedarin Highlands
The Kedarin Highlands were a region on the planet Lok. It was
used as a racetrack for the Lok Marathon.
Lok Marathon
The Lok Marathon was a swoop racing competition held on the
planet Lok. The race began just outside of the city of Nym's
Stronghold, and continued on through various obstacles, such
as the Great Maze of Lok and Mount Chaolt, for a very long
distance.
71
Malachor V
Region: The Outer Rim Length of Year: 271 Local Days
Quadrant: R4 (Not Shown on Map, Near Sapient Species: 99% Human, 1% Other
Almania) Species
Climate: Arid Government: Dictatorship
Atmosphere: Normal (Thin after the Capital: None
Cataclysm) Major Exports: None
Gravity: Normal (Variable after the Major Imports: None
cataclysm)
Moons: 1
Length of Day: 31 Standard Hours
Trayus Academy
The Trayus Academy was an ancient Sith academy located on
the planet Malachor V. The entrance of the Trayus Academy
from the Malachor Depths opened onto an antechamber that
connected to the eastern and western halls of the complex.
The Trayus Crescent, located to the west, was a hall with many
alcoves that were frequented by Sith commandos. To the east,
the Trayus Proving Grounds was a warren of small and cramped
rooms in which many Dark Jedi and Sith commandos could be
found. The northern point of both wings led to the Academy's
central area, the last bit of open space before the innermost
sanctum of the Trayus Academy was known as the Trayus Core.
Trayus Core
The Trayus Core was the innermost sanctum of the Sith Trayus
Academy on Malachor V. The core was a claw-like altar—
suspended above a massive geyser of dark side energy—
stabilized by three bridges that connected to the rest of the
Trayus Academy. It was created by the mysterious Sith Empire.
The Trayus Core survived the Battle of Malachor V and
remained unused until a later time.
72
Malastare
Region: The Mid Rim Government: Gran Protectorate
Quadrant: N22 Capital: Port Pixelito
Climate: Arid, Temperate, and Tropical Major Exports: Podracing
Atmosphere: Normal Major Imports: Foodstuffs, Luxury Items
Gravity: Super Heavy
Moons: 2
Length of Day: 26 Standard Hours
Length of Year: 201 Local Days
Sapient Species: 51% Gran, 44% Dug
(Native), 4% Human, 1% Other Species
Pixelito
Pixelito was the capital city of the planet Malastare. It was
home to most of the planet's native Dugs, because they were
banished from elsewhere on the planet by the Grans. Pixelito
was the staging ground of the Vinta Harvest Classic podrace.
Its spaceport was Port Pixelito.
Port Pixelito
Port Pixelito was the spaceport of Pixelito, the capital city of
Malastare.
Malastare Narrows
The Malastare Narrows were a location in regards to the planet
Malastare.
73
Manaan
Region: The Inner Rim Government: Tribal
Quadrant: O14 Capital: Ahto City
Climate: Temperate Major Exports: Foodstuffs, Kolto
Atmosphere: Normal Major Imports: Foodstuffs, Raw Materials,
Gravity: Heavy Technology
Moons: None
Length of Day: 26 Standard Hours
Length of Year: 422 Local Days
Sapient Species: 99% Selkath (Native), 1%
Other Species
Kolto
Kolto was a liquid known for its healing abilities. It was found in
the water of the oceanic planet Manaan, with a significant
concentration near the Hrakert Rift along with other
underwater chasms. It was considered a valuable commodity
during the Jedi Civil War, but its significance was lost over time,
being replaced in favor of bacta. A Bacta Tank can be filled with
Kolto instead of Bacta. When doing so it functions and is used
as if it was a Kolta Tank Instead
Kolta Tanks only heal all current Wounds If the Healing check is
successful. A Kolta Tank can also only be used to treat
Radiation in a creature. In this case, the Kolta Tank grants a +2
Equipment bonus on the Healing check. Each hour of treatment
consumes one liter of Kolta, which costs 75 credits. A typical
Kolta Tank holds up to 300 liters of Kolta, and the Kolta Tank
must hold at least 150 liters at all times to provide any benefit.
Only one creature can be immersed in the tank at any given
time. Kolta and Bacta may not be mixed, doing so causes both
liquids to cease to work.
74
Mechis III
Region: The Inner Rim Species
Quadrant: L18 (Not Shown on Map, Near Government: Corporate
Bestine ) Capital: Mechis City
Climate: Arid (Industrial) Major Exports: Droids, Technology
Atmosphere: Normal Major Imports: Industrial Raw Materials,
Gravity: Normal Foodstuffs
Moons: 0
Length of Day: 20 Standard Hours
Length of Year: 298 Local Days
Sapient Species: 99% Droids, 1% Other
History
In the days of the Old Republic it served as one of the many
droid foundries of the Techno Union, Arakyd Industries,
Genetech Corporation, SoroSuub Corporation and Veril Line
Systems. It was also the headquarters of Trilon, Inc., a ship
producing company.
During the reign of the Galactic Empire, Arakyd Industries had
complete control of the planet after the dissolution of the
Techno Union.
Sometime before 15 BBY the planet's central computer was
electronically sliced into by the droid bounty hunter IG-88A and
their sentience was uploaded. By taking control of Mechis III,
the IG-88 assassin droids planned to use the planet as a base
for the planned droid revolution. The plot involved killing all the
73 living Arakyd employees on the planet, while concurrently
assuming control of the company, continuing to fill the
standard droid orders with every droid manufactured by the
foundry being modified to be similarly self-aware like IG-88 and
ready to rebel against the 'biologicals' when triggered.
Mechis City
Mechis City was a city on the Inner Rim planet of Mechis III.
75
Mon Calamari
Region: The Outer Rim Species
Quadrant: T8 Government: Representative Council
Climate: Temperate Capital: Foamwater City
Atmosphere: Normal Major Exports: Warships, Weapons
Gravity: Normal Major Imports: Foodstuffs, Medicine,
Moons: 3 Technology
Length of Day: 21 Standard Hours
Length of Year: 398 Local Days
Sapient Species: 39% Mon Calamari
(Native), 60% Quarren (Native), 1% Other
Knowledge Bank
The Knowledge Bank. also known as Pakoukou, was a sentient
native to Mon Calamari that was aware of all events that
happened on the ocean world. Consisting of a cluster of
mollusks, the Knowledge Bank used telepathy to gain
information on events all across the planet as well as from the
minds of those who visited it. It would then relay that
information to those who could communicate with it, either
telepathically or with the special ritual language other denizens
of Mon Calamari used.
The Bank was sacred to the native Mon Calamari and Quarren,
and its existence was kept a closely guarded secret.
Coral City
Is one example of the many Cities on Mon Cal comprising a
floating city that hovered above the world's endless oceans,
and a city located below the ocean's surface.
76
Munto Codru
Region: The Outer Rim Government: Tribal (Currently under
Quadrant: T7 Imperial Rule)
Climate: Temperate Capital: Capital Codru
Atmosphere: Normal Major Exports: None
Gravity: Normal Major Imports: Luxury Goods, Technology
Moons: 1
Length of Day: 26 Standard Hours
Length of Year: 368 Local Days
Sapient Species: 99% Codru-Ji (Native), 1%
Other Species
Capital Codru
Capital Codru was the capital city of Munto Codru. The city was
home to a spaceport and the Forbidden Castle.
Forbidden Castle
The Forbidden Castle was an ancient castle on Munto Codru
near the planetary capital Capital Codru which was built by a
long-extinct alien civilization prior to the arrival of the planet's
sapient species the Codru-Ji. It was filled with a long network of
mazes and corridors. Its rock walls which were decorated with
symbols and petroglyphs were carved so thinly that they
appeared to be translucent.
Most Codru-Ji avoided the castle as they considered it be the
domain of evil spirits.
Geography
Much of the planet's landmass was covered by rugged
mountains which were interlocked by large forests. A large
proportion of Munto Codru also appeared to be covered by
oceans. A series of ornate stone castles were scattered across
Munto Codru. These castles were produced not by the Codru-Ji,
but by an unknown extinct civilization. Their thin rock walls
appeared to most visitors to be translucent and were
decorated with mysterious symbols and arcane petroglyphs,
causing a sense of mystery and awe to many offworld visitors.
Despite these wonders, many Codru-Ji avoided these castles as
they considered them to be haunted. However, they were
sometimes used as provincial capitals.
77
Mustafar
Region: The Outer Rim 2% Other Species
Quadrant: L25 Government: Techno Union
Climate: Hot (Volcanic) Capital: Fralideja
Atmosphere: Dense Major Exports: Minerals, Ore
Gravity: Normal Major Imports: Foodstuffs, Technology
Moons: None
Length of Day: 36 Standard Hours
Length of Year: 412 Local Days
Sapient Species: 95% Southern and
Northern Mustafarian (Native), 3% Skakoan,
78
Muunilinst
Region: The Outer Rim Government: Clans
Quadrant: L5 Capital: Harnaidan
Climate: Temperate Major Exports: Metals
Atmosphere: Normal Major Imports: Consumer Goods, Foodstuffs
Gravity: Normal
Moons: 2
Length of Day: 28 Standard Hours
Length of Year: 412 Local Days
Sapient Species: 99% Muun (Native), 1%
Other Species
79
Naboo
Region: The Mid Rim Government: Democratic Monarchy
Quadrant: O21 (Human), Council (Gungan)
Climate: Temperate Capital: Theed (Human), Otoh Gunga
Atmosphere: Normal (Gungan)
Gravity: Normal Major Exports: Grains, Art, Cultural Items
Moons: 3 Major Imports: Technology, Processed
Length of Day: 26 Standard Hours Foods
Length of Year: 312 Local Days
Sapient Species: 72% Gungan (Native),
27% Human, 1% Other Species
Caves of Eleuabad
The Caves of Eleuabad were a system of submerged
underground catacombs near the city of Theed on Naboo. It
was known as an area where sando aqua monster encounters
were common.
80
Nagi
Region: The Unknown Regions Other Species
Quadrant: D11 (Not Shown on Map, In the Government: Dictatorship
Firefist Dwarf Galaxy) Capital: Kotokai
Climate: Arid Major Exports: None
Atmosphere: Normal Major Imports: None
Gravity: Normal
Moons: 0
Length of Day: 24 Standard Hours
Length of Year: 348 Local Days
Sapient Species: 99% Nagai (Native), 1%
Firefist, also known as Companion Besh within the Galactic Adventure Hooks
Republic, was a distant dwarf galaxy considered as part of the
Unknown Regions by the Galactic Empire. Firefirst contained
the homeworlds of the Faruun, Maccabree, Nagai and Tof
species, and was considered unexplored, as only probe droids
visited it.
Points of Interest
History
Nagi was a planet located in Firefist of the Unknown Regions. It
was the homeworld of the Nagai.
Nagi was a planet in the Unknown Regions, located in the
dwarf galaxy known as Firefist that orbited the known galaxy.
Even by 130 ABY, few non-Nagai knew the world's location. It
was one of five planets in its solar system.
Nagi was an arid world, and quite mountainous, characterized
by very high mountain peaks separated by deep, wide valleys.
The thin upper atmosphere was relatively ineffective at
blocking solar radiation, and the high peaks of the world were
bathed in it. As a result, the deep valleys, which were often
cast in shadow by the towering mountains, were the site of the
Nagai's cities. At the height of their civilization just prior to the
Tof invasion, Nagai cities were composed of wire and crystal,
and were perceived as beautiful.
Kotokai
Kotokai was the capital city of the extra-galactic planet Nagi
81
Nar Shaddaa
Region: The Mid Rim Government: Hutt Crime Lords
Quadrant: R15 Capital: None
Climate: Temperate (Urban) Major Exports: Illegal Goods, Narcotics,
Atmosphere: Normal Weapons
Gravity: Normal Major Imports: Foodstuffs, Illegal Goods,
Moons: N/A Medicine, Technology
Length of Day: 87 Standard Hours
Length of Year: 419 Local Days
Sapient Species: 20% Human, 1% Evocii,
79% Other Species
The Burning Deck, the Meltdown Café, and The Slag Pit Sluming it
These cantina on Nar Shaddaa in the Corellian Sector. Are the While wandering through the lower levels, the heroes might
moon's three most popular bounty hunter hangouts. notice a group of youths of varying Species shadowing them.
The youths are members of a slum gang, and they have been
Orange Lady tailing the group and waiting for an opening. Though
The Orange Lady , also known simply as The Lady, was a desperate, they won't stick around if the heroes put up a
cantina located in the Corellian Sector of Nar Shaddaa. It was concerted fight.
owned by the Besadii kajidic and tended by Hopper.
Everyone likes a good plot
Rimmer's Rest One or more of the heroes overhear a conversation between
Rimmer's Rest, also known as Smuggler's Bar, was a well- two shady individuals who seem to be planning to assassinate
stocked cantina on the urbanized moon Nar Shaddaa. A place one of Nar Shaddaa's criminal overlords. If followed, the would-
for seedy people to hang out and do business. be assassins manage to make their way easily past the
security. If the assassination is genuine, this could be a good
Refugee Sector chance for the players to make an in-road with one of Nar
The Refugee Sector was an area delegated to millions of Shaddaa's leaders.
refugees. It was mostly a construct of cargo containers and
prefabricated structures. Prove your Value
Word on the street is that a small-time crime lord is looking to
Nar Shaddaa's Undercity hire a handful of mercenaries and thugs for a short-term
Nar Shaddaa's Undercity, also known as the lower levels of Nar contract in an Outer Rim system. The hiring individual is
Shaddaa or simply Lower Nar Shaddaa. Resting deep below the hosting "Auditions" at the Deepest Cut, one of Nar Shaddaa's
towering structures comprising Nar Shaddaa's ecumenopolis, most infamous cantinas. Individuals who are interested in the
the Undercity was home to shipyards owned by the Hutt Cartel. job must prove their skill by sparring with other candidates
82
Nelvaan
Region: The Outer Rim Government: None
Quadrant: Q21 Capital: None
Climate: Frigid Major Exports: Water
Atmosphere: Normal Major Imports: None
Gravity: Low
Moons: 3
Length of Day: 24 Standard Hours
Length of Year: 349 Local Days
Sapient Species: 96% Nelvaanian (Native),
3% Skakoan, 1% Other Species
Siphon generator
A siphon generator was a type of generator that sucked life out
of planets, outputting large amounts of electricity. Because
they were harmful to their environments, siphon generators
were often used on isolated worlds in extreme situations.
During the Clone Wars, the Techno Union constructed a base on
Nelvaan powered by a siphon generator, which fed off a
geothermal crystal. While the generator was active, the
planet's thermal energy was lessened, keeping it in a wintry
state.
83
New Plympto
Region: The Core Government: Imperial Governor
Quadrant: M15, VIII Capital: Phemiss
Climate: Temperate to Tropical Major Exports: Narcotics, Raw Materials
Atmosphere: Normal Major Imports: High Technology, Weapons
Gravity: Normal
Moons: 1
Length of Day: 18 Standard Hours
Length of Year: 244 Local Days
Sapient Species: 95% Nosaurian (Native),
4% Human, 1% Other Species
Rhigar (settlement)
Rhigar was a small settlement that was located on the planet
New Plympto. It was inhabited by Nosaurians and the main
conduit into it was Bridge 242.
Bridge 242
At some point during the Clone Wars, during the conflict, the
town of Rhigar was evacuated, and the bridge became one of
several supply lines used by the Separatist Droid Army. A shield
generator was installed to defend it against Republic attacks,
and a squad of battle droids including B1-Series battle droids
and B2 super battle droids were stationed by the bridge.
84
Nizon
Region: The Outer Rim Government: Tribal
Quadrant: Q9 (Not Shown on Map, Near Capital: Ahdjok
New Holstice) Major Exports: Metals, Minerals, Slaves
Climate: Arid Major Imports: Technology, Foodstuffs,
Atmosphere: Normal Water
Gravity: Normal
Moons: 2
Length of Day: 28 Standard Hours
Length of Year: 398 Local Days
Sapient Species: Nazren (Native)
Point Gold
Point Gold was an under-construction turbolaser battery, that
was located on the planet Nizon.
When the Galactic Empire arrived on Nizon shortly after the
end of the Clone Wars, they began constrution of Point Gold,
which they planned to use to shoot rogue asteroids out of the
sky.
85
Nyriaan
Region: The Mid Rim Nyriaanan (Native), 2% Other Species
Quadrant: N10 (Not Shown on Map, Near Government: Various
Ploo) Capital: Locus
Climate: Tropical Major Exports: Madilon, Radioactive
Atmosphere: Normal Components
Gravity: Normal Major Imports: Equipment, Foodstuffs,
Moons: 2 Luxury Items
Length of Day: 22.25 Standard Hours
Length of Year: 226 Standard Days
Sapient Species: 98% Human and
Nyriaan is rich with a rare mineral called Madilon. Madilon, Mad about Madilon
valuable even in small quantities, is a mineral that allows A Corporate Sector employee contacts the heroes, asking for
Hyperdrives to be miniaturized enough to fit into smaller ships, aid. He possesses information concerning a valuable shipment
such as Space Transports and Starfighters. of Madilon (Or another commodity) that is scheduled to leave
and he is looking for a party to sabotage the CSA Laser
Nyriaan is covered in a cloud layer that blocks communications Transport Arrays, causing the transport carrying the shipment
and makes unaided landing on the planet almost impossible. to crash. In reality, the shipment is part of an off-world
Communications, sensors, and other methods of broadcasting personnel transfer, and the mission is actually an attempt at
and receiving information are ineffective when trying to an internal CSA assassination.
penetrate the planet's atmosphere. Nyriaan's cloud layer
enables conflicting groups to use the world as neutral ground. Pa'lowick Fugitive
A recent violator of a Corporate Sector labor contract is in
Nyriaan holds many secrets. Nyriaan is home to a Sith Lord in hiding. A Pa'lowick with unusual Force abilities, the fugitive is
stasis, a cache of ancient Mandalorian weapons, and other considered blessed by her fellow Pa'lowicks. The Corporate
mysteries that have yet to be uncovered. From time to time, Sector Authority knows of the fugitive's powers and has been
scavengers and other treasure hunters come to Nyriaan, using her as an organic divining rod to locate Madilon deposits
hoping to plunder the planet of its secret riches. Some of these in the mines. The heroes are approached by the Pa'lowick
treasure hunters are sponsored by major factions on Nyriaan. underground and asked to escort the fugitive away from
Nyriaan. Conversely, the CSA might contact the players and
Assume that any Force ability used by an individual on ask them to track down and capture the wayward worker.
Nyriaan's surface against a target outside Nyriaan's
atmosphere automatically fails, and vice versa, Nyriaan's Madilon Sabatoge
atmosphere is considered to be Force Null. Use of The Force on The CSA is experimenting with new mining technology in one
the planet is somewhat less restricted, although still difficult, of its nearby mines, and Madilon output has increased by
and is dependant largely on atmospheric conditions. Whatever nearly two hundred percent. This rate of productivity, if
causes this interference, it makes no distinction between [Light sustained, might undermine the efforts of other interests on
Side] and [Dark Side] Force Powers; all are penalized equally. Nyriaan. The heroes are contacted to find out what the new
During calm weather conditions, which are rare during most of mining technology is and, if possible, to sabotage it.
the planetary year, Force Powers can be used on Nyriaan with
no penalty. During inclement weather, which is common
throughout the year, there is a -4 penalty to use any Force
Power.
86
Odryn
Region: The Outer Rim Species
Quadrant: N9 (Not Shown On Map, Near Government: Tribal
Null) Capital: None
Climate: Temperature Major Exports: None
Atmosphere: Normal Major Imports: Luxury Items, Technology
Gravity: Normal
Moons: 2
Length of Day: 41 Standard Hours
Length of Year: 303 Local Days
Sapient Species: 99% Feeorin, 1% Other
History
An isolated planet in the Outer Rim Noonian sector, Odryn was
the chief colony world of the warlike Feeorin species. Known as
a world of climatic extremes, Odryn was covered in jungles and
mountains, into the sides of which the Feeorin built their
settlements. Although commonly believed to be the Feeorin
homeworld, the Feeorin's original home was lost—by the time
of the Mandalorian Wars, more Feeorin lived on Odryn than
anywhere else in the galaxy, and developed an extremely
traditionalistic and insular society. Feeorin life on Odryn was
largely tribal until the legendary warrior Feln unified the
warring villages under his banner, becoming the hallowed
Exalted in the process. Feln later left Odryn to train with the
Jedi Order, and eventually returned to his homeworld as a Jedi
Master and a member of the shadowy Jedi cabal known as the
Jedi Covenant.
87
Onderon
Region: The Inner Rim Government: Monarchy
Quadrant: O12 Capital: Iziz
Climate: Temperate Major Exports: None
Atmosphere: Normal Major Imports: High Technology, Weapons
Gravity: Normal
Moons: 4
Length of Day: 28 Standard Hours
Length of Year: 405 Local Days
Sapient Species: 99% Human, 1% Other
Species
Kira Fortress
The Kira Fortress was a fortress in the wilderness of Onderon
owned by the House of Kira. It was located far from Iziz and
one hundred kilometers from the Shatoon Monastery.
Malgan Market
The Malgan Market was a market on Onderon where many
merchants and pedestrians walked.
Shatoon Monastery
The Shatoon Monastery was a religious building on Onderon,
far from Iziz and one hundred kilometers from Kira Fortress.
88
Ord Adinorr
Region: The Outer Rim Species
Quadrant: Q8, IV (Not Shown on Maps, Near Government: Imperial Governor
Nam Chorios) Capital: None
Climate: Frigid Major Exports: None
Atmosphere: Normal Major Imports: High Technology, Weapons
Gravity: Normal
Moons: 2
Length of Day: 32 Standard Hours
Length of Year: 534 Local Days
Sapient Species: 99% Human, 1% Other
89
O'reen
Region: The Unknown Regions Sapient Species: 98% O'reenian (Native),
Quadrant: H17 (Not Shown on Map) 2% Other Species
Climate: Temperate Government: The O'reenian Imperium
Atmosphere: Normal Capital: Fort Maximus
Gravity: Heavy Major Exports: None
Common Hazards: Heavy Fog, Orbital Major Imports: Military Weapons
Defense Mines
Moons: 2
Length of Day: 34 Standard Hours
Length of Year: 355 Local Days
90
Ossus
Region: The Outer Rim Government: Tribal (Ysanna); Jedi Rule
Quadrant: R8 Capital: Knossa
Climate: Temperate Major Exports: None
Atmosphere: Normal Major Imports: Technology
Gravity: Normal
Moons: 2
Length of Day: 31 Standard Hours
Length of Year: 231 Local Days
Sapient Species: 15% Ysanna (Native),
10% Human, 75% Other Species
91
Peragus II
Region: The Outer Rim Government: None
Quadrant: Q4 (Not Shown on Map, Near Capital: None/Peragus Mining Facility
Ruuria) Major Exports: Fuel
Climate: Uninhabitable Major Imports: Foodstuffs, Technology
Atmosphere: Vacuum
Gravity: Normal
Moons: None
Length of Day: 14 Standard Hours
Length of Year: 417 Local Days
Sapient Species: None
32-19K
32-19K was an asteroid in the Peragus asteroid field.
92
Phindar
Region: The Outer Rim Government: Crime Syndicat (Pre-44 BBY),
Quadrant: O8 Democracy (Pre-Dark Times)
Climate: Tropical Capital: Laressa
Atmosphere: Normal Major Exports: Technology, Illegal
Gravity: Normal Technology (Pre-Dark Times)
Moons: 0 Major Imports: Foodstuffs, Medicine,
Length of Day: 28 Standard Hours Weapons
Length of Year: 401 Local Days
Sapient Species: 95% Phindian (Native),
3% Human, 2% other Species
93
Point Nadir
Region: The Outer Rim Population: Approximately 4,000
Quadrant: O16 (Not Shown on Map) Sapient Species: 40% Human, 8% Twi'lek,
Climate: Temperate/Controlled 6% Toydarian, 4% Rodian, 2% Houk, 40%
Atmosphere: Thin (Surface) / Normal Other Species
(Artificial Interior) Government: Point Nadir Council
Gravity: Low (Surface), Normal (Artificial Capital: Point Nadir
Interior) Major Exports: Illegal Goods, Information,
Moons: N/A Narcotics, Slaves, Weapons
Length of Day: 24 Standard Hours Major Imports: Foodstuffs, Illegal Goods,
Length of Year: 7,241 Local Days Information, Medicines, Technology
94
Polis Massa
Region: The Outer Rim Government: Ruling Council
Quadrant: M26 Capital: Polis Massa Base
Climate: None (Asteroid) Major Exports: None
Atmosphere: Vacuum Major Imports: Foodstuffs, Heavy
Gravity: Low Machinery, Water
Moons: N/A
Length of Day: 24 Standard Hours
Length of Year: 590 Local Days
Sapient Species: 99% Polis Massan, 1%
Other Species
Eellayin
The Eellayin were an ancient species from the planet Polis
Massa before it was destroyed in a mysterious cataclysm,
leaving an asteroid belt behind and the Ellayin all but extinct.
The few details about the Eellayin or the disaster that
destroyed their homeworld caused them to vanish from most
known history.
Long after their homeworld was destroyed, another species
from the Subterrel sector investigated the remains of Polis
Massa. These people, the Kallidahin, became so strongly
associated with the archaeological investigation of Polis Massa
that they became known as Polis Massans. The Polis Massans'
main concern was uncovering what connection they may have
had with the ancient Eellayin.
Topside Dome
The Topside Dome was part of the Polis Massa Base. It was
located directly above the ruins of Wiyentaah and contained
the elevator to the dig site. The facility also provided food and
rest to the base's archaeologists and included an equipment
store, artifact documentation facilities, a basic laboratory, and
an analysis center.
95
Ralltiir
Region: The Core Government: High Council
Quadrant: L12, III Capital: Cambriele
Climate: Temperate Major Exports: Financial Services, Marble
Atmosphere: Normal Major Imports: None
Gravity: Normal
Moons: 28
Length of Day: 19 Standard Hours
Length of Year: 255 Standard Days
Sapient Species: 96% Human, 4% Other
Species
Cambriele Salibury
Cambrielle was the capital of Ralltiir. The city included the Salibury was a city on the planet Ralltiir.
famed Cambriele Exploration Auditorium, and was home to Imperial Governor Dennix Graeber has cracked a Rebel Alliance
Cambriele Solid State and the popular Dusky Sky Café. spy ring with an armory in the center of Salibury's commercial
district. Graeber seized three hundred tons of weaponry, and
Cambriele Exploration Auditorium authorities captured thirty-five Rebels on-site, leading to the
The Cambriele Exploration Auditorium was a museum on capture of roughly another hundred through interrogations and
Ralltiir in the city of Cambriele. examination of documents captured in the raid.
You have been hired to break into the Imperial compound and
Grallia rescue one of the Rebels who so far has resisted interrogation,
Grallia was a city on the planet Ralltiir. It was well-known for its this particular rebel knows names higher up the chain who are
enormous spaceport. off planet as well. Whish would put the entire Sector Cell at
risk. not just the Ralltiir Cell which has already been broken. If
Grallia Spaceport you can rescue others as well, while secondary, there would be
Grallia Spaceport was an enormous spaceport located in the no argument against your doing so,
city of Grallia on Ralltiir.
High Ontis
The High Ontis was a mountain chain that was located in the
equatorial region of the planet Ralltiir. The remote canyons of
the High Ontis contained a number of marble quarries. A
number of alpine lakes were also located within the mountain
chain.
Ettam
Ettam was a city on Ralltiir that contained several farms.
Imperial forces under Commander Akobi assaulted the town
once, resulting in many unintentional deaths when the Empire
thought a medical center was a Rebel outpost.
96
Raxus Prime
Region: The Outer Rim Government: Imperial Governor
Quadrant: S6 (Shown on Map as Raxus) Capital: Central Station
Climate: Poisonous Major Exports: Industrial Machinery, Raw
Atmosphere: Hazardous Materials, Starships, Starship Components
Gravity: Normal Major Imports: Foodstuffs, High Technology
Moons: 1
Length of Day: 22 Standard Hours
Length of Year: 388 Local Days
Sapient Species: 40% Human, 37% Jawa,
20% Rodian, 2% Other Species
Central Station
Central Station was the capital of Raxus Prime, and was
contained within an orbital facility.
Sienar Refinery
Around the time of the Clone Wars, the Sienar Refinery was an
industrial recycling center operated by Sienar Fleet Systems on
the planet Raxus Prime. It was constructed from the hull of a
old space station.
Junk Temple
The Junk Temple was a crude makeshift replica of the Jedi
Temple on Coruscant, erected on the planet Raxus Prime. It
was constructed by fugitive Jedi Master Kazdan Paratus, who
was on the run from the Galactic Empire.
Dooku's headquarters
At one time the Sith Lord Count Dooku had headquarters on
the planet Raxus Prime.
97
Rodia
Region: The Mid Rim Government: Rodian Grand Protector
Quadrant: Q20 Capital: Equator City
Climate: Tropical and Arid (Hot) Major Exports: Bounty Hunters, Foodstuffs,
Atmosphere: Normal Exotic Animals, Weaponry
Gravity: Normal Major Imports: Technology, Agricultural
Moons: 4 Goods, Weapons
Length of Day: 29 Standard Hours
Length of Year: 305 Local Days
Sapient Species: 99% Rodian (Native), 1%
Other Species
Equator City
Equator City was the capital city of Rodia located on the
equator. It had a gambling complex operated by the part of the
cartel that was dedicated to money laundering, controlled by
Black Sun. The Flip of the Credit casino was also based there.
The city was also home to the prestigious concert hall known
as the Holosseum
Iskaayuma
Located on the Sika Peninsula on the continent of Encheeko.
The Rodmark Weapons Plant was a factory in the industrial
zone of the city. Iskaayuma was a sprawling city with
omnipresent thick smog from hundreds of weapons factories.
Industry and government were the primary employers. Tourists
only came to visit the Guild Hall or attend the occasional
performances of the Rodian Galactic Drama Troupe.
An'yettu Islands
The An'yettu Islands was an archipelago from which the
An'yettu clan of Rodians hailed. Located west of Betu in the
Wesessa Sea on Rodia, The An'yettu were prevented from
expanding beyond this chain of islands.
Chekkoo Enclave
It was protected by a strong wall and contained three other
walled sections, meant to protect the clan tower. This building
was situated on top of a rocky outcropping. The oldest walls
were built of stone, but newer walls were constructed of
synthcrete, metal and advanced alloys. Residences and
businesses lay within the walls, though the newest portions of
the city stretched out around the Enclave. The outermost
perimeter of the city was marked by an aging power fence that
was more often down for repairs than not.
98
Ruusan
Region: The Mid Rim Other Species
Quadrant: P14 Government: None
Climate: Temperate Capital: Olmondo
Atmosphere: Normal Major Exports: Ore
Gravity: Normal Major Imports: Foodstuffs, Technology
Moons: 3
Length of Day: 23 Standard Hours
Length of Year: 335 Local Days
Sapient Species: 60% Bouncer (Native),
25% Ruusanian (Native), 10% Human, 5%
Fort Nowhere
Fort Nowhere was a Class Two military installation located on
Ruusan. It contained the Smuggler's Rest, and it was located
near Katarn's Hill and a series of caverns. Fort Nowhere was
shaped like a six-pointed star, with a spherical blaster cannon
at each point to ensure that anyone, pirates or natives, Spirits of the Valley
attempting to force entry would face covering fire. It was also From the Jedi Academy on Yavin 4, Luke Skywalker sends the
equipped with subsurface missile batteries, and defenses heroes to the Valley of the Jedi to investigate rumors that Jedi
included rammed-earth walls. However it would not withstand and Sith spirits roam the area.
any full-scale Imperial assault.
Dark Recharge
A new Dark Sider emerges and seeks out the valley to tap into
the ambient Force power there, intent on strengthening their
power.
99
Ryloth
Region: The Outer Rim Government: Feudal Meritocracy
Quadrant: R22 Capital: Kala'uun
Climate: Varied Major Exports: Ryll Spice, Slaves
Atmosphere: Normal Major Imports: Foodstuffs, Medicine,
Gravity: Normal Technology
Moons: 5
Length of Day: 30 Standard Hours
Length of Year: 305 Standard Days
Sapient Species: 76% Twi'lek (Native), 24%
Other Species
100
Salliche
Region: The Core Species
Quadrant: K13 (Not Shown on Map, Near Government: Parliament
Metellos) Capital: Netassa
Climate: Temperate Major Exports: Foodstuffs
Atmosphere: Normal Major Imports: Manufactured Goods,
Gravity: Normal Technology
Moons: 1
Length of Day: 23 Standard Hours
Length of Year: 355 Local Days
Sapient Species: 91% Human, 9% Other
Netassa
The city of Netassa was the capital of the planet Salliche and
the site of an Imperial outpost during years before and during
the Galactic Civil War.
Vaults of Narner
The Vaults of Narner were robbed by a marauding band of
raiders wearing imposing battle armor bristling with blasters
and equipped with jetpacks.
House Harbright
House Harbright was a wealthy family influential in the Salliche
Ag Corporation. In 25 ABY its leader was Count Borert
Harbright. Other members were Lady Selnia Harbright and
Dees Harbright. The family had served the Old Republic for
three centuries.
101
Sembla
Region: The Outer Rim Government: None (Nomadic Tribes)
Quadrant: R5 (Not Shown on Map, Near Capital: None
Almania) Major Exports: Foodstuffs, Water
Climate: Temperate Major Imports: Technology
Atmosphere: Normal
Gravity: Normal
Moons: 4
Length of Day: 32 Standard Hours
Length of Year: 274 Local Days
Sapient Species: 100% Vurk (Native)
Semblan eel
The Semblan eel was a species of eel native to the planet
Sembla, which featured enormous coral reefs in its oceans.
During the Cold War between the Galactic Republic and the
Sith Empire, the Semblan eel was discovered among the reefs
for the first time by explorers.
102
Skako
Region: The Core Government: Corporate
Quadrant: L13, II (Not Shown on Map, Near Capital: None (Planetwide)
Vulpter) Major Exports: Technology
Climate: Temperate (Urban) Major Imports: Foodstuffs, Medicinical
Atmosphere: Hazardous (Methane) Goods
Gravity: Normal
Moons: 2
Length of Day: 27 Standard Hours
Length of Year: 384 Local Days
Sapient Species: 100% Skakoan (Native)
Skako City
Skako is an ecumenopolis- a planet completely covered by a
single worldwide city. Comparisons have been made to
Coruscant, though Skako lacks much of the aesthetics, art, and
vibrancy of that world. Most of the buildings are drab and
functional, akin to the Skakoans themselves. The unique
atmosphere also means that few sentients visit the planet and
thus bring fewer influences, leaving a single monolithic culture.
103
Socorro
Region: The Outer Rim Species
Quadrant: R22 (Not Shown on Map, Near Government: Organized Crime/Tribal
Ryloth) Capital: Vakeyya
Climate: Arid Major Exports: Water, Nether Ice
Atmosphere: Normal Major Imports: Metals, High Technology
Gravity: Normal
Moons: 0
Length of Day: 20 Standard Hours
Length of Year: 326 Local Days
Sapient Species: 90% Human, 10% Other
Cjaalysce'I
Cjaalysce'I was a city on the planet of Socorro. It had walls to
prevent the winds of Jyalma, the Socorran windy season, from
destroying the city.
Nether ice
Nether ice was a major export from the planet Neftali. It was
mined from Neftali's ice fields and could remain in a frozen
state for a long period of time due to unusual compounds in its
structure. Small pieces of nether ice could remain frozen for up
to a month, and smugglers had been known to use nether ice
to cool engines during emergencies. Although generally sold in
bulk, nether ice could be bought as souvenirs and even
customized into jewelry.
104
Sriluur
Region: The Outer Rim Government: Clans (Currently under
Quadrant: R11, IX Imperial Rule)
Climate: Temperate/Arid Capital: Meirm City
Atmosphere: Normal Major Exports: Gems, Minerals
Gravity: Normal Major Imports: None
Moons: 5
Length of Day: 22 Standard Hours
Length of Year: 295 Local Days
Sapient Species: 82% Weequay (Native),
8% Houk, 10% Other Species
Al-Campur
Al-Campur was the administrative center of Sriluur, and home
to a monastery devoted to Am-Shak, the Weequay god of
thunder. The criminal underground of the city hosted several
battle arenas. It was the capital of Sriluur for several years, but
was replaced by Meirm City in this capacity by 137 ABY.
Dnalvec
Dnalvec was the main trading port of Sriluur, and home to
three of the planet's four large-scale spaceports. It was also the
site of the Bureau of Ships and Services office responsible for
the entire Sisar Run hyperlane, and had the most Houk
inhabitants of all the Weequay cities.
Meirm City
The capital of Sriluur since approximately 137 ABY, Meirm City
was situated along the shores of the copper-rich Meirm Sea.
This proximity caused the city to constantly be covered in a
layer of copper sand which, coupled with the constant acidic
fog drifting in from the ocean, made erosion a big problem. The
city was considered the heart of Weequay culture, and was
littered with statues of the various Weequay gods, especially
Quay. Tension between the Houk and Weequay ensured it was
a necessity to separate the city into distinct enclaves for each
species. Meirm City was home to the Xizor Transport Systems-
owned Gricul Salvage Yards, one of the best known repair yards
in the Outer Rim.
105
Sullust
Region: The Outer Rim Government: Corporation
Quadrant: M13 Capital: Byllurun
Climate: Superheated Major Exports: Starships, Computers,
Atmosphere: Dense Droids, Hyperspace and Astrogation
Gravity: Normal Technology
Moons: 2 Major Imports: Foodstuffs, Water
Length of Day: 20 Standard Hours
Length of Year: 263 Local Days
Sapient Species: 96% Sullustan (Native),
2% Human, 1% Bith, 1% Other Species
LavaRide
LavaRide was a thrill ride operated by LavaRide Enterprises on
Sullust which placed customers into transparent, heat-resistant
bubbles and dropped them into active volcanoes. Once inside
the volcanoes the customers would then float along the oozing
lava or slide down the volcanoes, occasionally launched into
the air by bursts of steam. The ride was considered to be very
safe, the bubbles well-constructed and transport ships with
tractor beams stood by to rescue anyone who managed to get
into trouble. There was also a sport created around LavaRide,
putting several riders in bubbles around the caldera and
releasing an empty bubble for the riders to knock between goal
posts on either end of the field.
Sullustan shrine
A shrine depicting their gods was built by the Sullustan species
was located on the planet Sullust. The shrine contained
technology designed to "speak" to the planet's volcanoes.
SoroSuub Facility
SoroSuub Facility was a manufacturing plant on the planet, it
also served as a Podracing circuit as part of SoroSuub's
sponsorship of the Galactic Trials.
The atmosphere on Sullust did not provide breathable air, so
the facility was built underground with a manufactured oxygen
supply. The Podrace track wound through the facility and into
glass tubes protruding from the exterior. SoroSuub was the first
of Sullust's two Podracing circuits.
106
Taris
Region: The Outer Rim Government: Republic
Quadrant: N9 Capital: None (Ecumenopolis)
Climate: Temperate Major Exports: Luxury Items, Technology
Atmosphere: Normal Major Imports: Food, Raw Materials
Gravity: Normal
Moons: 4
Length of Day: 24 Standard Hours
Length of Year: 314 Local Days
Sapient Species: 30% Human, 70% Other
Species
Upper City
The Upper City was a beautiful area inhabited by the rich and
powerful people. Although access to the Upper City was
restricted, notable non-Humans found in the Upper City
included a Twi'lek droid merchant Janice Nall, Ajuur the Hutt,
and a Rodian duelist named Twitch.
Middle City
The Middle City was the most populous level of Taris. The
middle class and working citizens of the planet's Human
population lived there. Many small business owners lived there,
and most average people came to the Middle City to conduct
business.
Lower City
The Lower City was home to the lower class people who had
not been born into the privileged classes of Tarisian society.
Aliens were common there, as it was one of the few areas on
Taris where they were legally allowed to live.
Undercity
The Undercity was a dark, wild area inhabited by the Outcasts,
people who were, or whose predecessors had been, banished
for their crimes.
107
Tatooine
Region: The Outer Rim Other Species
Quadrant: R21 Government: Hutt Crime Lords
Climate: Arid Capital: Bestine
Atmosphere: Normal Major Exports: Illegal Weapons, Minerals,
Gravity: Normal Narcotics
Moons: 3 Major Imports: Foodstuffs, Medicine,
Length of Day: 23 Standard Hours Technology
Length of Year: 304 Local Days
Sapient Species: 70% Human, 5% Jawa
(Native), 5% Tusken Raider (Native), 20%
Mochot Steep
A popular Jawa trading site on the planet Tatooine.
Tusken Raiders eventually took over, and the steep remained
under their control for many years. It was not until a large gang
of troublemakers attempted to wrest control of the Steep back
from the Tuskens, resulting in a turf war that lasted for some
time and had a negative impact on the surrounding cities.
Sunfire Outpost
Sunfire Outpost was a remote settlement on Tatooine lying
between the sand dunes and isolated rocky outcroppings that
bordered the desert. The outpost was often empty and unused,
serving only as a temporary refuge for desert travelers, or a
meeting site for illicit bargains and criminal deals. Occasionally,
Imperial sandtroopers would use the Outpost as a base of
operations during long desert patrol operations.
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Telerath
Region: The Inner Rim Arkanians and Arkanian Offshoots, 60% Other
Quadrant: N10 (Not Shown on Map, Near Species
Ploo ) Government: Corporate Meritocracy
Climate: Tropical Capital: None
Atmosphere: Normal Major Exports: Business Goods
Gravity: Normal Major Imports: Foodstuffs, Luxury Items,
Moons: 2 Raw Materials, Technology
Length of Day: 26 Standard Hours
Length of Year: 374 Local Days
Sapient Species: 30% Human, 10%
Telerath was an Inner Rim banking world, the home of the Rescuing Jolee
Telerath Interstellar Banking Initiative. Customers were Master Jae'ol is willing to take on new students, but he does not
guaranteed to meet with living bank representatives, did not teach in a manner that a traditional Jedi would find familiar. He
need to make scheduled appointments, and were offered a believes that The Force is evident in many things, and that the
fantastic variety of comforting recreational activities and hard work required to build and maintain the new settlement of
accommodations. Telerath was a bank and a vacation resort Force-sensitives is an allegory for the discipline required to
where every night was like a festival. Security was only present become a Jedi. But now he has a problem. His young daughter
to protect the money, not the people. They thought that visible Jolee boarded a merchant vessel that stopped briefly on
guards would break the ambiance. Telerath, and Jae'ol sent a trusted group of students to retrieve
her. He has not heard from them since, He hires the Hero's to
Sword law try and find her and his missing students. The locate the
The Sword law was a law on the planet Telerath during the Rise merchant vessel, but when the heroes drop out of Hyperspace,
of the Empire era. According to this law, all disputes had to be they find themselves in the middle of a pirate attack on the
settled in a duel with a solid edged weapon. This law prohibited merchant vessel, it becomes downright dangerous.
the use of blasters in almost any situation, except when an
opponent violated the law with a blaster first, thereby ensuring Ember's Fire
that honor and a relative form of peace were preserved on the Ember's Fire was a club owned by Ember Chankeli, offering
planet. Visitors to the planet were expected to abide by the female companionship to paying customers, which operated on
Sword Law. Telerath. Chankeli claimed that her business was suffering from
a slaver gang operating in the city to convince the party to
Noua help clean the slaver gang out.
Noua was an archipelago located on the Inner Rim planet
Telerath. Noua was home to the Ember's Fire club, and had a
large population of slavers and spice runners.
Telerath eel
A species of blue-skinned eel could be found in the waters of
the planet Telerath. They had eight eyes, sharp teeth, and at
least three fins, one of which was a dorsal fin.
Manala
Manala was a high-end island resort on the planet Telerath. It
was home to the planet's most infamous judge, Mazzum Onas.
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Telos IV
Region: The Outer Rim Government: Republic
Quadrant: P4 (Telos) Capital: Thani
Climate: Temperate Major Exports: Foodstuffs
Atmosphere: Normal Major Imports: Luxury Items
Gravity: Normal
Moons: None
Length of Day: 24 Standard Hours
Length of Year: 422 Local Days
Sapient Species: 35% Human, 65% Other
Species
RZ-0031
RZ-0031 was a Restoration Zone established on Telos IV during
the Telosian Restoration Project. It was contained by massive
generators that projected protective force-fields, preventing
the corrosive atmsophere from further damaging the
grasslands and beaches within RZ-0031.
110
Telti
Region: The Inner Rim Species
Quadrant: N12 Government: Corporate
Climate: Arid (Industrial) Capital: Dome 01
Atmosphere: Vacuum (Outside of Protective Major Exports: Droids, Technology
Domes) / Normal (Inside Domes) Major Imports: Industrial Raw Materials
Gravity: Normal
Moons: N/A
Length of Day: 22 Standard Hours
Length of Year: 309 Local Days
Sapient Species: 99% Droids, 1% Other
Characteristics
It was the location of a major droid construction facility, which
covered nearly the entire surface of the moon. The moon had
no atmosphere, and all the manufacturing facilities were
located in domed structures connected via air-tight tunnels and
overland corridors. It was guarded by a wide range of battle
droids and guard droids.
History
Prior to the Clone Wars, Telti was the site of one of the Techno
Union factories which produced B1-Series battle droids. This
factory and others across the galaxy were shut down prior to
the outbreak of war, leading to 12.5 million employees being
laid off. While business reasons were cited, in reality, the
Techno Union had joined forces with the Separatists, and had
moved production lines to worlds in the Outer Rim Territories,
far from the prying eyes of Republic inspectors.
After the Battle of Endor the moon joined the New Republic.
These droids were used to decimate Almania, Pydyr,
Auyemesh, and Smuggler's Run, as well as bomb the New
Republic Senate.
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Teth
Region: Wild Space Government: Democracy
Quadrant: S10 Capital: Inner Teth
Climate: Temperate Major Exports: None
Atmosphere: Normal Major Imports: Foodstuffs, High Technology,
Gravity: Normal Luxury Goods
Moons: 2
Length of Day: 27 Standard Hours
Length of Year: 298 Local Days
Sapient Species: 94% Human, 6% Other
Species
Teth was the third planet orbiting the star of the same name
and had two moons that orbited the planet itself. It was located
within the Teth system of the Baxel sector in the outer border
of the Outer Rim region of the galaxy that crossed over into the
Wild Space region.
History
Once a prominent vacation world for the Hutts, Teth suffered an
economic crisis when the Galactic Republic began to crack
down upon the criminals housed on-planet.
Inner Teth
Inner Teth was the capital city of the Outer Rim Territories
planet Teth during the Clone Wars. The Galactic Empire
eventually replaced Inner Teth with a newly built capital,
Peroon.
B'omarr Monastery
The B'omarr Monastery was a structure on Teth that bore
similar design to Jabba's Palace on Tatooine. The monastery
stood atop a large mesa in the Teth jungle. The castle consisted
of lower levels where the prisoners were kept, a throne room, a
monster pit underneath the throne room that contained a
jungle rancor, and a back door landing pad.
1137-4265
1137-4265 was a sector on Teth.
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Thyferra
Region: The Inner Rim Government: Representative Democracy
Quadrant: L19 Capital: Xozhixi
Climate: Temperate Major Exports: Bacta
Atmosphere: Normal Major Imports: Foodstuffs, Technology
Gravity: Normal
Moons: 2
Length of Day: 21 Standard Hours
Length of Year: 479 Local Days
Sapient Species: 84% Vratix (Native), 12%
Human, 4% Other Species
Plastoid Pitt
The Plastoid Pitt was a cantina in Xucphra City on Thyferra.
Many beings who entered the cantina were abducted, and later
sold as slaves.
Morbo's Place
Morbo's Place was a cantina in Zalxuc City on Thyferra.
Xucphra City
Xucphra City was the site of Thyferra's primary starport and
served as the planet's capital. Established as Zalxuc City at the
height of the New Order to house the Human population of the
planet, the residents were responsible almost solely for the
production of bacta even though they numbered just 10,000.
When Ysanne Isard took control of Xucphra and bacta
production, many Zaltin families fled the planet. The city was
then renamed Xucphra City.
Xucphra Corporation
The Xucphra Corporation, known simply as Xucphra, was one of
two bacta-producing and distributing corporations in the
galaxy. The Human-controlled company was based on the
planet Thyferra.
Vrelnid
Vrelnid was an area on the planet Thyferra with vast fields of
alazhi plants at the base of a small mountain range. A
processing plant and a small Vratix village were also located
nearby.
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Tirahnn
Region: The Mid Rim Government: Mercantile Oligarchy
Quadrant: N11 Capital: Tirahnn
Climate: Warm Major Exports: Luxury Items, Agricultural
Atmosphere: Normal Goods
Gravity: Normal Major Imports: Technology
Moons: 9
Length of Day: 28 Standard Hours
Length of Year: 172 Local Days
Sapient Species: 60% Human, 40% Other
Species
Great Fair
The Great Fair was a gigantic bazaar located on the planet
Tirahnn. Nestled in the city of the same name, the fair catered
to the entire world but was also well known throughout the
galaxy, drawing huge crowds.
The Heights
The Heights was the name of the most upscale neighborhood
in Tirahnn. Its residents, lived in grand towers.
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Toydaria
Region: The Mid Rim Government: Hutt Crime Lords
Quadrant: R14 Capital: Toydor
Climate: Temperate Swamps Major Exports: Labor
Atmosphere: Normal Major Imports: Foodstuffs
Gravity: Normal
Moons: 3
Length of Day: 21 Standard Hours
Length of Year: 184 Local Days
Sapient Species: 79% Toydarian (Native),
18% Hutt, 3% Other Species
Toydaria was a large, muddy planet located in the Toydaria The Word of the Elders
system of Hutt Space, and home to the mind trick-resistant During the heroes' much-needed downtime, a young Human
Toydarians. man arrives suddenly and with great fanfare, accompanied by
The Toydarian homeworld was covered with nutrient-rich muck- a number of other young and healthy followers. The Human
lakes, which supported clouds of bugs and mats of algae and a begins to preach about the drain that greed and ambition put
number of predators including dangerous grabworms. on the body, and espouses a philosophy that eschews material
Monsoons and fungal diseases ravage the planet, and can wealth. To the amazement of those gathered, the man claims
often kill off growing stocks of agriculture. Sustenance for the to be over 300 years old, kept young via monastic practices.
food on Toydaria was so great that on average every 30 The man extends an invitation to those who have gathered to
standard years depending on weather cycles, shortages would hear him speak, offering them berths on his spaceship and a
occur and the Toydarians would steal or even poison their new life on a world far from the pain and misfortunes of the
neighbor's food supply, under the belief that if they couldn't galaxy.
have it, no one should. Before this young proselytizer can depart, the heroes learn that
Toydarians considered other planets to be bland and odorless. the others who accompanied him have been slipping away
during his speeches and selling a powerful narcotic called
Toydor Kryotin to the local criminal organizations (Perhaps even
Toydor was the capital city of the Toydarian homeworld of meeting with The Hutt Kajidics to arrange a larger delivery).
Toydaria. The heroes have the chance to trace this dangerous narcotic to
its mysterious source by allowing themselves to be taken as
Toydarian palace new recruits, only to find themselves on the world of Veroleem
The Toydarian palace was a large palace located on the in The Unknown Regions, scheduled to have their bodies
Toydarian homeworld of Toydaria, and was only accessible harvested to prolong the lives of the planet's elders.
through flight.
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Trandosha
Region: The Mid Rim Population: 42 Million
Quadrant: P12 Government: Tribal
Climate: Arid Capital: Hsskhor
Atmosphere: Normal Major Exports: Slaves, Mercenaries
Gravity: Low Major Imports: Technology
Moons: 1
Length of Day: 25 Standard Hours
Length of Year: 371 Local Days
Sapient Species: 99% Trandoshan (Native),
1% Other Species
Warlord's Palace
The Warlord's Palace was a magnificent palace on Trandosha in
the capital city of Hsskhor.
Forak
Forak was the capital city of the planet of Trandosha. In
downtown Forak, there was an Imperial repair center located
on Banir Avenue.
The Scorch
The Scorch was an area of sunbaked plains on the planet
Trandosha.
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Utapau
Region: The Outer Rim Government: Utapaun Committee
Quadrant: O26 Capital: Pau City
Climate: Arid and Rocky Sinkholes Major Exports: Water
Atmosphere: Normal Major Imports: Medicine, Technology
Gravity: Normal
Moons: 9
Length of Day: 27 Standard Hours
Length of Year: 351 Local Days
Sapient Species: 70% Utai (Native), 30%
Pau'an (Native)
Pau City
Pau City was a large sinkhole sanctuary plunging deep into the
surface of the planet Utapau. Serving as Utapau's spaceport,
Pau City ushered the planet's few visitors into the depths of the
sinkholes.
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Veroleem
Region: The Unknown Regions Sapient Species: 80% Human, 20% Other
Quadrant: J8 (Not Shown on Map, Near Species
Esfandia) Government: Theocracy
Climate: Arid Capital: New Promise
Atmosphere: Normal Major Exports: Lommite, Narcotics
Gravity: Normal Major Imports: Disciples
Common Hazards: Kryotin
Moons: 0
Length of Day: 20 Standard Hours
Length of Year: 307 Local Days
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Volik
Region: The Unknown Regions Sapient Species: 95% Human, 5% Other
Quadrant: I9 (Not Shown on Map, Near Species
Ilum) Government: Anarchy
Climate: Temperate Capital: The Colony
Atmosphere: Normal Major Exports: None
Gravity: Normal Major Imports: Foodstuffs, Luxury Goods
Common Hazards: Flash Flood
Moons: 2
Length of Day: 26 Standard Hours
Length of Year: 410 Local Days
119
Yavin 4
Region: The Outer Rim Capital: None
Quadrant: P7 (Yavin) Major Exports: None
Climate: Temperate to Tropical Major Imports: None
Atmosphere: Normal
Gravity: Normal
Moons: N/A
Length of Day: 24 Standard Hours
Length of Year: 4,818 Local Days
Sapient Species: Varies
Government: None
Massassi Arena
The Massassi Arena, located on Yavin 4, was once a great
fighting arena. The Arena was multi-leveled stone structure,
with boxes on the top level at its east and west. A pyramidal
altar was to its north, and a gate to its south.
120
Zeltros
Region: The Inner Rim Government: Popular Monarchy
Quadrant: O13 Capital: Zeltros
Climate: Temperate Major Exports: Art Objects, Entertainment,
Atmosphere: Normal Luxury Goods, Technology
Gravity: Low Major Imports: Gourmet Consumables
Moons: 2
Length of Day: 25 Standard Hours
Length of Year: 312 Local Days
Sapient Species: 91% Zeltron (Native), 9%
Other Species
Zeltros (city)
Zeltros was the capital city of the Inner Rim planet Zeltros.
Northern Province
The Northern Province was a region of the planet Zeltros. In 4
ABY it was ruled by Governor Vertag. At some other point, it
was ruled by Governor Heigren.
Southern Province
The Southern Province was a region of the planet Zeltros
Paradise (cantina)
Paradise was a luxurious cantina located on the planet Zeltros,
owned by the wealthy Hutt known as Queen Jool. Jool was
obtaining more profits thanks to the scarceness of legal
supplies during the Second Imperial Civil War and had decided
to expand her business, starting with Zeltros. A number of
attractive Zeltron males and females became frequent patrons
of the cantina, as did Jool herself.
True to its name, the cantina consisted of a lush oasis. It was
very large, with abundant natural vegetation, and a number of
several story-high waterfalls that poured more water in. While
Zeltrons and a number of other species could dive off them, it
was considered too high to be safe for the average Human.
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Zonama Sekot
Region: The Unknown Regions Species
Quadrant: O1, H18 (130 ABY) Government: Autocracy (Sekot)
Climate: Temperate Capital: None
Atmosphere: Normal Major Exports: None
Gravity: Normal Major Imports: None
Moons: 0
Length of Day: 23 Standard Hours
Length of Year: 380 Local Days
Sapient Species: 44% Ferroan, 20%
Langhesi, 32% Yuuzhan Vong, 4% Other
Dragon Cave
Dragon Cave was located on Zonama Sekot near the Magister's
Palace. Next to an underground glacier, it was steam-filled.
Far Distance
Far Distance was the area on Zonama Sekot where clients were
bonded with their prospective seed-ships. The Northern Sea
was located there.
La'okio
La'okio was a village on Zonama Sekot, founded by the
Yuuzhan Vong after the Yuuzhan Vong War. Despite the Yuuzhan
Vong's intentions to move beyond their caste system progress
was rather slow.
Magister's Palace
The Magister's Palace was a collection of smaller buildings
located on top of a mountain on Zonama Sekot.
Middle Distance
Middle Distance was the valley on Zonama Sekot where the
Ferroans first settled
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Exogarth thousands of long thorns. The plant's extensive but shallow
Attributes: Agility d6, Smarts d6(A), Spirit d8, Strength d12+22, root system surrounded the trunk in a rough circle and could
Vigor d12 reach up to 10 meters in diameter. The roots were sensitive to
Skills: Fighting d10, Notice d8 vibration. When the plant sensed footfalls within its root radius,
Pace: 100; Parry: 7; Toughness: 32 it fired volleys of thorns in the direction of the vibrations. The
Special Abilities: thorns were not poisonous, but in large numbers could be lethal
• Crush: An Exogarth makes a single attack each round by or at least incapacitating, and the plant's volleys lasted for
pitting its Fighting against a target spacecraft’s Piloting (or several seconds to maximize the chances of killing its prey.
Agility if the target is a creature big enough to catch the Creatures killed over the roots nourished the plant as they
monster’s attention). If successful against a creature, the decomposed. Perversely, thornsniper plants often preyed on
Exogarth surges out with its massive Bite attack for Strength predators, as one decomposing creature would often attract
+d12 damage. Against ships and the like, a successful hit scavengers.
allows it to grapple its prey. It automatically inflicts a Critical Hit
each round as its teeth and jaws seek out and crush parts of Kiltik
the ship. Once grappled, the target vessel continues to move at Kiltik were giant beetle-like omnivores
–4 to its Piloting rolls, and may only attack the creature with that lived on Cathar. They lived in hives
Reaction Fire weapons, or by crew members exiting the ship to consisting of hundreds of guards, along
attack from outside. (Of course other ships may attack it with a single, even-larger queen. Kiltik
normally.) rested during the day, coming out of their
• Flight: Exogarth can’t fly faster than light, but can match all nests en masse at night to feed. Entire
but the fastest in-system ships with a Space Speed of 6. sections of Cathar were reduced to barren
• Gargantuan: Heavy Armor. Attacks against the Exogarth are desert by them, and Cathar warriors
+6. An Eogarth's teeth are Heavy Weapons. would periodically engage in ritualistic
• Hardy: A second Shaken result does not cause a wound. blood hunts to cleanse their nests. Sylvar
• Size +24: Exogarth are 1000’ in length. once wiped out an entire nest.
Thornsniper plant
The thornsniper plant was a carnivorous plant that evolved in
the mutated wilderness of Caamas' alien jungle. Thornsnipers
were shrubs with woody branches and broad leaves radiating
off a short, thick trunk. The leaves were covered with
123