Blood hunter 1
CLASS & LEVEL BACKGROUND PLAYER NAME
Cleatus
Warforged
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
19 4 30
11 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
0 PERSONALITY TRAITS
Hit Point Maximum 15
0 Strength
DEXTERITY
18
● 6
5
Dexterity
Constitution
15
CURRENT HIT POINTS IDEALS
● 5 Intelligence
4 2 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
20
● 6 Acrobatics (Dex) Total SUCCESSES
5 Animal Handling (Wis) FAILURES
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
16 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-Constructed Resilience. -
Rapier +6 1d8+4
3 Insight (Wis) Advantage on saving throws
Intimidation (Cha) against being poisoned, and
WISDOM ● 5 Investigation (Int) you have resistance to poison
● Medicine (Wis) damage.
14 ● Nature (Int) You don't need to eat, drink,
2
● Perception (Wis) or breathe.
Performance (Cha) You are immune to disease.
CHARISMA
Persuasion (Cha) You don't need to sleep, and
Religion (Int) magic can't put you to sleep.
8 Sleight of Hand (Dex)
Stealth (Dex) -Sentry's Rest. -
-1 ● Survival (Wis) See and hear normally while
SKILLS ATTACKS & SPELLCASTING
resting
PASSIVE WISDOM (PERCEPTION)
Rapier -Integrated Protection. -
CP
Shield +1 AC + armor can't be
Hand crossbow removed
Common, Elvish SP
20 bolts
EP Studded leather
Alchemist's supplies, Healer's
armor
kit, Herbilism kit
GP Explorer's pack
PP
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Hunter's Bane-
Advantage on Survival checks to track or recall info for fey,
fiends, or undead
Blood Maledict- 1 per short rest
Blood Curse of the Marked-
As a bonus action, you can mark a creature within 30 feet of you.
Until the end of your turn, whenever you deal rite damage to the
target, you deal an additional hemocraft die of rite damage.
Amplify- The next attack roll you make against the target before
the end of your turn has advantage.
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.