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Cleatus

A warforged blood hunter named Cleatus. Their class level is 1 and they are neutral. Their abilities include Constructed Resilience which gives advantage on poison saves and resistance to poison damage, as well as not needing to eat, drink, or breathe. They also have the features Sentry's Rest which lets them perceive normally while resting, and Integrated Protection which gives +1 AC.
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0% found this document useful (0 votes)
24 views3 pages

Cleatus

A warforged blood hunter named Cleatus. Their class level is 1 and they are neutral. Their abilities include Constructed Resilience which gives advantage on poison saves and resistance to poison damage, as well as not needing to eat, drink, or breathe. They also have the features Sentry's Rest which lets them perceive normally while resting, and Integrated Protection which gives +1 AC.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Blood hunter 1

CLASS & LEVEL BACKGROUND PLAYER NAME


Cleatus
Warforged
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
19 4 30
11 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 15


0 Strength
DEXTERITY

18
● 6

5
Dexterity
Constitution
15
CURRENT HIT POINTS IDEALS
● 5 Intelligence

4 2 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

20
● 6 Acrobatics (Dex) Total SUCCESSES
5 Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

16 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-Constructed Resilience. -
Rapier +6 1d8+4
3 Insight (Wis) Advantage on saving throws
Intimidation (Cha) against being poisoned, and
WISDOM ● 5 Investigation (Int) you have resistance to poison
● Medicine (Wis) damage.
14 ● Nature (Int) You don't need to eat, drink,
2
● Perception (Wis) or breathe.
Performance (Cha) You are immune to disease.
CHARISMA
Persuasion (Cha) You don't need to sleep, and
Religion (Int) magic can't put you to sleep.
8 Sleight of Hand (Dex)
Stealth (Dex) -Sentry's Rest. -
-1 ● Survival (Wis) See and hear normally while
SKILLS ATTACKS & SPELLCASTING
resting

PASSIVE WISDOM (PERCEPTION)


Rapier -Integrated Protection. -
CP
Shield +1 AC + armor can't be
Hand crossbow removed
Common, Elvish SP
20 bolts
EP Studded leather
Alchemist's supplies, Healer's
armor
kit, Herbilism kit
GP Explorer's pack

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Hunter's Bane-
Advantage on Survival checks to track or recall info for fey,
fiends, or undead

Blood Maledict- 1 per short rest


Blood Curse of the Marked-
As a bonus action, you can mark a creature within 30 feet of you.
Until the end of your turn, whenever you deal rite damage to the
target, you deal an additional hemocraft die of rite damage.
Amplify- The next attack roll you make against the target before
the end of your turn has advantage.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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