Imperium - Adepta Sororitas - idk - (1000 pts)
Army Roster (Imperium - Adepta Sororitas) (1000 pts)
Configuration
Battle Size Incursion (1000 Point limit)
Detachment Choice Hallowed Martyrs Detachment
Rules: The Blood of Martyrs
Show/Hide Options Agents of the Imperium are visible, Imperial Knights are visible, Titans are visible, Unaligned Fortifications are
visible, Unaligned Forces are visible, Legends are visible
Epic Hero (125 pts)
Triumph of Saint Katherine (1) Rules: Acts of Faith, Leader, Pistol
(125 pts) Unit: Triumph of Saint Katherine
Abilities: Damaged 1-5 Wounds Remaining, Relics of the Matriarchs, Relic of the Matriarch - The Fiery Heart
(Aura), Relic of the Matriarch - Censer of the Sacred Rose (Aura), Relic of the Matriarch - Simulacrum of the
Ebon Chalice (Aura), Relic of the Matriarch - Simulacrum of the Argent Shroud (Aura), Relic of the Matriarch -
Icon of the Valorous Heart (Aura), Relic of the Matriarch - Petals of the Bloody Rose (Aura), Invulnerable
Save[1], Leader[1]
Ranged Weapons: Bolt Pistols
Melee Weapons: Relic Weapons
Character (50 pts)
Palatine (1) Bolt Pistol, Warlord
(50 pts)
Rules: Acts of Faith, Leader, Scouts
Unit: Palatine
Abilities: Fury of the Righteous, Rapturous Blows, Invulnerable Save[1], Leader[2], Scouts
Melee Weapons: Palatine Blade
Ranged Weapons: Bolt Pistol[2]
Battleline (100 pts)
Battle Sisters Squad (10) • 8x Battle Sister
(100 pts) • Battle Sister w/ Special or Heavy Weapon: Meltagun
• Sister Superior: Power weapon, Boltgun
Rules: Pistol, Rapid Fire, Melta
Abilities: Defenders of the Faith, Cherub, Invulnerable Save[2]
Unit: Battle Sister
Melee Weapons: Close combat weapon, Power weapon
Ranged Weapons: Bolt Pistol[1], Boltgun, Meltagun
Infantry (590 pts)
Celestian Sacresants (10) • 9x Celestian Sacresant (Anointed Halberd)
(130 pts) • Sacresant Superior: Bolt Pistol, Anointed Halberd
Rules: Acts of Faith, Pistol
Abilities: Sworn Protectors, Invulnerable Save[3]
Unit: Celestian Sacresant
Melee Weapons: Anointed Halberd
Ranged Weapons: Bolt Pistol[1]
Retributor Squad (5) • 4x Retributor: Multi-melta
(115 pts) • Retributor Superior: Power weapon, Boltgun
Rules: Acts of Faith, Pistol, Rapid Fire, Heavy, Melta
Abilities: Cherubs, Storm of Retribution, Invulnerable Save[4]
Unit: Retributor Superior, Retributor
Melee Weapons: Close combat weapon, Power weapon
Ranged Weapons: Bolt Pistol[1], Boltgun, Multi-melta
Retributor Squad (5) • 4x Retributor: Ministorum heavy flamer
(115 pts) • Retributor Superior: Power weapon, Boltgun
Rules: Acts of Faith, Pistol, Rapid Fire, Ignores Cover, Torrent
Abilities: Cherubs, Storm of Retribution, Invulnerable Save[4]
Unit: Retributor Superior, Retributor
Melee Weapons: Close combat weapon, Power weapon
Ranged Weapons: Bolt Pistol[1], Boltgun, Ministorum heavy flamer
Retributor Squad (5) • 4x Retributor: Multi-melta
(115 pts) • Retributor Superior: Power weapon, Boltgun
Rules: Acts of Faith, Pistol, Rapid Fire, Heavy, Melta
Abilities: Cherubs, Storm of Retribution, Invulnerable Save[4]
Unit: Retributor Superior, Retributor
Melee Weapons: Close combat weapon, Power weapon
Ranged Weapons: Bolt Pistol[1], Boltgun, Multi-melta
Retributor Squad (5) • 4x Retributor: Multi-melta
(115 pts) • Retributor Superior: Power weapon, Boltgun
Rules: Acts of Faith, Pistol, Rapid Fire, Heavy, Melta
Abilities: Cherubs, Storm of Retribution, Invulnerable Save[4]
Unit: Retributor Superior, Retributor
Melee Weapons: Close combat weapon, Power weapon
Ranged Weapons: Bolt Pistol[1], Boltgun, Multi-melta
Vehicle (60 pts)
Penitent Engines (1) • Penitent Engine: Twin Penitent Buzz-Blades
(60 pts)
Rules: Acts of Faith, Deadly Demise 1, Feel No Pain 5+, Assault, Ignores Cover, Torrent, Twin-linked,
Sustained Hits
Abilities: Endless Suffering
Unit: Penitent Engine
Ranged Weapons: Penitent Flamers
Melee Weapons: Twin Penitent Buzz-Blades
Dedicated Transport (75 pts)
Sororitas Rhino (1) Hunter-Killer Missile
(75 pts)
Rules: Acts of Faith, Firing Deck 2, Deadly Demise D3, One Shot, Rapid Fire
Abilities: Transport, Invulnerable Save[2]
Unit: Sororitas Rhino
Ranged Weapons: Hunter-killer missile, Storm bolter
Melee Weapons: Armoured tracks
Rules:
The Blood of Martyrs Each time an ADEPTA SORORITAS model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below
its Starting Strength, and add 1 to the Wound roll, as well, if that model’s unit is Below Half-strength. For the purposes of this
ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more
wounds.
Acts of Faith If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can perform one Act of Faith per
phase. This is done using Miracle dice.
GAINING MIRACLE DICE
If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice:
% At the start of each turn.
% Each time an ADEPTA SORORITAS unit from your army is destroyed.
Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be
changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle
dice pool.
PERFORMING AN ACT OF FAITH
Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your
Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to
substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can
be substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice is used as if it
had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be
selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from
your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when
a unit performs an Act of Faith for any of the following types of dice roll:
% Advance roll
% Battle-shock test
% Charge roll
% Damage roll
% Hit roll
% Saving throw
% Wound roll
Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.
Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.
Scouts Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle
round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as can any
DEDICATED TRANSPORT model such a unit starts the battle embarked within (provided only models with this ability are
embarked within that DEDICATED TRANSPORT model). A unit that moves using this ability must end that move more than
9\" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn
moves their units first.
Rapid Fire Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.
Melta Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets
a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.
Heavy Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the
attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.
Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.
Deadly Demise 1 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Feel No Pain 5+ Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would
lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number
denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one
of those abilities each time that model
suffers damage and so would lose a wound.
Assault Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models
equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot,
you can only resolve attacks using Assault weapons its models are equipped with.
Twin-linked Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a
weapon, you can re-roll that attack’s Wound roll.
Sustained Hits Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with
such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’
Firing Deck 2 Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the
Shooting phase, you can select up to ‘x’ models embarked within it. Then, for each of those embarked models, you can select
one ranged weapon that embarked model is equipped with. Until that TRANSPORT model has resolved all of its attacks, it
counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons.
Deadly Demise D3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
One Shot The bearer can only shoot with this weapon once per battle.
Unit M T SV W LD OC
Triumph of Saint Katherine 6" 3 3+ 18 6+ 6
Palatine 6" 3 3+ 3 7+ 1
Battle Sister 6" 3 3+ 1 7+ 2
Celestian Sacresant 6" 3 3+ 1 7+ 1
Retributor Superior 6" 3 3+ 1 7+ 2
Retributor 6" 3 3+ 1 7+ 2
Penitent Engine 8" 6 4+ 5 7+ 2
Sororitas Rhino 12" 9 3+ 10 7+ 2
Abilities
Damaged 1-5 Wounds Remaining
While this model has 1-5 wounds remaining, the Attacks characteristics of all of its weapons are halved, and you can only select one ability when using its
Relics of the Matriarchs ability, instead of up to two.
Relics of the Matriarchs
At the start of the battle round, select up to two of the abilities in the Relics of the Matriarchs section. Until the start of the next battle round, this model has
those abilities.
Relic of the Matriarch - The Fiery Heart (Aura)
While a friendly Adepta Sororitas unit is within 6" of this model, if that unit is destroyed, the Miracle dice you gain as a result is
automatically a 6.
Relic of the Matriarch - Censer of the Sacred Rose (Aura)
While a friendly Adepta Sororitas unit is within 6" of this model,
improve that unit’s Leadership characteristic by 1.
Relic of the Matriarch - Simulacrum of the Ebon Chalice (Aura)
While a friendly Adepta Sororitas unit is within 6" of this model, that unit can perform any number of Acts of Faith per phase, instead of only one.
Relic of the Matriarch - Simulacrum of the Argent Shroud (Aura)
While a driendly Adepta Sororitas unit is within 6" of this
model, add 1 to the Attacks characteristic of Rapid Fire weapons equipped by models in that unit.
Relic of the Matriarch - Icon of the Valorous Heart (Aura)
While a friendly Adepta Sororitas unit is within 6" of this model,
that unit has the Feel No Pain 6+ ability.
Relic of the Matriarch - Petals of the Bloody Rose (Aura)
While a friendly Adepta Sororitas unit is within 6" of this model,
melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
Invulnerable Save[1]
This model has an invulnerable save of 4+
Leader[1]
This model can be attached to the following unit:
% Battle Sisters Squad
Fury of the Righteous
While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
Rapturous Blows
Each time this model’s unit is selected to fight, you can discard one Miracle dice. If you do, then until the end of the phase, each time a melee attack made by
this model scores a wound, the target of that attack suffers 1 mortal wound in addition to any normal damage.
Leader[2]
This model can be attached to the following units:
% Battle Sisters Squad
% Celestian Sacresants
% Dominion Squad
% Sisters Novitiate Squad
Scouts
6"
Defenders of the Faith
At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, you
gain 1 Miracle dice.
Cherub
Once per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
Invulnerable Save[2]
This model has an invulnerable save of 6+
Sworn Protectors
While a CANONESS, PALATINE, or JUNITH ERUITA model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.
Invulnerable Save[3]
Models in this unit have an Invulnerable save of 4+.
Cherubs
Twice per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
Storm of Retribution
Each time a model in this unit makes a ranged attack, re-roll a Wound roll of 1.
Invulnerable Save[4]
Models in this units have an invulnerable save of 6+
Endless Suffering
This unit is eligible to declare a charge in a turn in which it Advanced
Transport
This model has a transport capacity of 12 ADEPTA SORORITAS INFANTRY models. It cannot transport JUMP PACK models or
the Triumph of Saint Katherine.
Ranged Weapons Range A BS S AP D
Bolt Pistols 12" 6 2+ 4 0 1
Pistol
Bolt Pistol[1] 12" 1 3+ 4 0 1
Pistol
Boltgun 24" 1 3+ 4 0 1
Rapid Fire 1
Meltagun 12" 1 3+ 9 -4 D6
Melta 2
Multi-melta 18" 2 4+ 9 -4 D6
Heavy, Melta 2
Ministorum heavy flamer 12" D6 N/A 6 -1 1
Ignores Cover, Torrent
Penitent Flamers 12" 2D6 N/A 5 0 1
Assault, Ignores Cover, Torrent, Twin-Linked
Hunter-killer missile 48" 1 2+ 14 -3 D6
One Shot
Storm bolter 24" 2 3+ 4 0 1
Rapid Fire 2
Bolt Pistol[2] 12" 1 2+ 4 0 1
Pistol
Melee Weapons Range A WS S AP D Keywords
Relic Weapons Melee 18 2+ 5 -2 1 -
Palatine Blade Melee 4 2+ 4 -2 2 -
Close combat weapon Melee 1 4+ 3 0 1 -
Power weapon Melee 2 4+ 4 -2 1 -
Anointed Halberd Melee 2 3+ 5 -2 1 -
Twin Penitent Buzz-Blades Melee 4 4+ 10 -3 2 Sustained Hits 1, Twin-Linked
Armoured tracks Melee 3 4+ 6 0 1 -