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5E CharacterSheet Plumberry

The document provides character details for a Dryad named Plumberry, including her abilities, traits, and spells. She has above average Dexterity and Wisdom with high Charisma. Her abilities include innate spellcasting, magic resistance, speaking with plants and beasts, and using tree stride once per turn.

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0% found this document useful (0 votes)
22 views3 pages

5E CharacterSheet Plumberry

The document provides character details for a Dryad named Plumberry, including her abilities, traits, and spells. She has above average Dexterity and Wisdom with high Charisma. Her abilities include innate spellcasting, magic resistance, speaking with plants and beasts, and using tree stride once per turn.

Uploaded by

extramountain63
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Druid Lv Patricia D

CLASS & LEVEL BACKGROUND PLAYER NAME


Plumberry
Dryad/ Fey Nuetral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
11 30ft
10 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+0 PERSONALITY TRAITS

Hit Point Maximum 22


Strength
DEXTERITY

12
Dexterity
Constitution
22
CURRENT HIT POINTS IDEALS
Intelligence
+1 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
11
1 Acrobatics (Dex) Total SUCCESSES
+0 2 Animal Handling (Wis) FAILURES
2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

14 4

2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Club +2 2 (1d4) Innate Spellcasting. The dryad's


+2 2 Insight (Wis) innate spellcasting ability is
4 Intimidation (Cha) Shillelagh +6 8 (1d8 + 4 Charisma (spell save DC 14). The
WISDOM 2 Investigation (Int) dryad can innately cast the
2 Medicine (Wis) following spells, requiring no
15 2 Nature (Int)
Club. Melee Weapon Attack: +2
material components:
2 Perception (Wis)
+2 to hit (+6 to hit with shillelagh), At will: druidcraft
4 Performance (Cha)
reach 5 ft., one target. Hit: 2 3/day each: entangle, goodberry
CHARISMA
4 Persuasion (Cha) (1d4) bludgeoning damage, or 8 1/day each: barkskin, pass without
2 Religion (Int) (1d8 + 4) bludgeoning damage trace, shillelagh
18 1 Sleight of Hand (Dex) with shillelagh. Magic Resistance. The dryad has
1 Stealth (Dex)
advantage on saving throws
+4 against spells and other magical
2 Survival (Wis) Fey Charm. effects.
SKILLS ATTACKS & SPELLCASTING
Speak with Beasts and Plants. The
PASSIVE WISDOM (PERCEPTION) dryad can communicate with beasts
CP Club and plants as if they shared a
language.
SP
Languages. You can speak, Tree Stride. Once on her turn, the
read and write Common EP
dryad can use 10 feet of her
and Sylvan movement to step magically into
one living tree within her reach and
GP
emerge from a second living tree
within 60 feet of the first tree,
PP appearing in an unoccupied space
within 5 feet of the second tree.
Both trees must be Large or bigger.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
100+ 4ft 180 lbs
AGE HEIGHT WEIGHT
Plumberry
Maroon Blue Bluish bush with berries
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Dark vision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were
dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Natural Adept. You are proficient in the Nature skill.

Fallow. Dryads don't need to sleep. Instead, they lie fallow, remaining semiconscious, for 4 hours a day. After resting in this way,
you gain the same benefit that a human does from 8 hours of sleep.

Photosynthetic. You do not eat, but must maintain physical contact with fertile soil for at least 72 hours each week or ingest one
handful of fertile soil each day. You must be exposed to direct sunlight for 6 hours each day. Partial sunlight contributes at half
the rate, and bright magical light at one quarter of the rate.

Natural Speech. You can communicate with beasts and plants as if you shared a language.

Dryad Magic. You know the druid craft cantrip. When you reach 3rd level, you can cast the goodberry spell once; you must finish
a long rest in order to cast the spells again using this trait. When you reach 5th level, you can cast the plant growth spell once
with this trait, and must complete a long rest before you cast the spell again using this trait. Wisdom is your spellcasting ability for
these spells.

Tree Bond. As a 10-minute ritual, you can deposit your essence within a tree large enough for your body to fit inside, and are
able to see, hear, rest and sustain yourself for the remainder of its lifetime or yours, whichever comes first. If the host is uprooted,
damaged or disturbed, you are expelled and also take the damage done to the tree as psychic damage to yourself.

Fey Nature. Your creature type is fey

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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