Gameloft Brand Survey Insights
Gameloft Brand Survey Insights
Brand Survey
1
TABLE OF CONTENTS
2
OBJECTIVES
• The objective of this survey was to get an understanding of what people think of Gameloft and their games and to
see what is important to people when choosing a new Gameloft game.
• In order to meet these objectives, we ran a survey in the US, France, and China among 1,518 people who knew of
Gameloft and had played a Gameloft game in the past.
• We set rough demographic quotas on age (30% ages 14-24, 40% ages 25-35, 30% ages 36-60) and gender
(50% Male, 50% Female) so that we would capture an array of different types mobile gamers.
• Please note – on each slide you can find the question text in the bottom left hand corner in white font. The base
sizes can either be found in the same location, or next to individual charts.
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GAMELOFT
Territory Snapshot
*To be used as a quick way to view territory
data and NOT as a means of comparison
4
UNAIDED AWARENESS
Q6. Can you name any mobile games that are available?
Q7. Can you name any mobile game companies?
Data NOT to be compared between territories
US FRANCE CHINA
*The base of “Total Respondents with Terminates” is made up of people who own a mobile device and play a mobile games at least a few times a month.
Base = US: Total Respondents with Terminates (1539), France: Total Respondents with Terminates (1084), China: Total Respondents with Terminates (1899) 5
AIDED AWARENESS
Q8. Please select ALL of the mobile game companies that you are aware of.
Q9. Which of these games have you played?
Q10. Have you ever played a game created by Gameloft? Data NOT to be compared between territories
Zynga: 59%
EA: 56%
King: 41%
Supercell: 18% AWARE OF GAMELOFT BUT
UNAWARE OF GAMELOFT BUT 12%
17% PLAY OUR GAMES DON’T PLAY OUR GAMES
UNAWARE OF AWARE OF
55% UNAWARE OF GAMELOFT AND 45% AWARE OF GAMELOFT AND
GAMELOFT 38% DON’T PLAY OUR GAMES GAMELOFT 33% PLAY OUR GAMES
EA: 56%
King: 44%
Zynga: 31%
UNAWARE OF GAMELOFT BUT Supercell: 21% AWARE OF GAMELOFT BUT
10% PLAY OUR GAMES
17% DON’T PLAY OUR GAMES
UNAWARE OF AWARE OF
37% UNAWARE OF GAMELOFT AND 63% AWARE OF GAMELOFT AND
GAMELOFT 27% DON’T PLAY OUR GAMES GAMELOFT 46% PLAY OUR GAMES
King: 36%
EA: 32%
Supercell: 20%
Zynga: 17% AWARE OF GAMELOFT BUT
3% DON’T PLAY OUR GAMES
UNAWARE OF GAMELOFT BUT
46% PLAY OUR GAMES
UNAWARE OF 70% AWARE OF 30% AWARE OF GAMELOFT AND
27% PLAY OUR GAMES
GAMELOFT UNAWARE OF GAMELOFT AND GAMELOFT
24% DON’T PLAY OUR GAMES
*The base of “Total Respondents with Terminates” is made up of people who own a mobile device and play a mobile games at least a few times a month. 6
NET PROMOTOR SCORE
Q17. How likely are you to recommend Gameloft games?, Q18. Have you ever recommended a Gameloft game?
Q19. What can Gameloft do differently to make you more likely to recommend them to others?
Q20. What does Gameloft do well? Data NOT to be compared between territories
0 - Not At 1 2 3 4 5- 6 7 8 9 10 -
All Likely Neutral Extremely 49
Likely -19 %
Detractors Neutrals Promoters
EA 2% 26% 33% 39% 72% Supercell 5% 36% 31% 28% 59% EA 1%8% 43% 48% 91%
Base = Play EA games (324) Base = Play Supercell games (121) Base = Play EA games (280)
Gameloft 2% 36% 34% 28% 62% Gameloft 4% 46% 29% 21% 50% Supercell 11% 45% 44% 89%
Base = Play Gameloft games (510) Base = Play Gameloft games (502) Base = Play Supercell games (186)
King 7% 33% 23% 37% 60% King 6% 46% 33% 15% 48% King 2%10% 49% 39% 88%
Base = Play King games (210) Base = Play King games (233) Base = Play King games (236)
Zynga 2% 39% 29% 30% 59% Zynga 4% 52% 28% 16% 44% Gameloft 2%12% 50% 36% 86%
Base = Play Zynga games (301) Base = Play Zynga games (195) Base = Play Gameloft games (505)
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COMPETITIVE COMPARISON
Q12. How do Gameloft games compare to (insert appropriate company) games?
Zynga About the same Gameloft Zynga About the same Gameloft Zynga About the same Gameloft
King About the same Gameloft King About the same Gameloft Supercell About the same Gameloft
Supercell About the same Gameloft Supercell About the same Gameloft King About the same Gameloft
EA About the same Gameloft EA About the same Gameloft EA About the same Gameloft
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PERCEPTIONS*
Q15. Overall, how would you rate Gameloft games on their (insert appropriate aspect)?
Fun 23% 27% 50% High quality graphics 29% 17% 46% High quality graphics 39% 28% 67%
High quality graphics 22% 27% 49% Uninterupted gameplay 28% 13% 41% Addictive gameplay 35% 30% 65%
Addictive gameplay 21% 23% 44% Fun 24% 14% 38% Uninterupted gameplay 36% 29% 65%
Uninterupted gameplay 22% 21% 43% Exciting/imaginative worlds 22% 14% 36% Fun 33% 30% 63%
Exciting/imaginative
characters
23% 20% 43% Innovative/original games 21% 12% 33% Innovative/Original games 33% 30% 63%
Exciting/imaginative
Exciting/imaginative stories 21% 20% 41% 20% 12% 32% Exciting/imaginative worlds 33% 29% 62%
characters
Exciting/imaginative worlds Exciting/imaginative
22% 19% 41% Exciting/imaginative stories 20% 12% 32% 35% 26% 61%
characters
Innovative/original games 21% 19% 40% Take up a lot of storage space 17% 14% 31% Exciting/imaginative stories 31% 29% 60%
Multiplayer games 19% 17% 36% Addictive gameplay 20% 10% 30% Extremely memorable games 32% 25% 57%
Extremely memorable games 19% 16% 35% Multiplayer games 17% 9% 26% Multiplayer games 31% 24% 55%
Complex gameplay 22% 12% 34% Care a lot about customers 16% 9% 25% Care a lot about customers 30% 25% 55%
In-depth play sessions 15% 17% 32% Complex gameplay 19%5% 24% In-depth play sessions 28% 25% 53%
Care a lot about customers 13% 19% Extremely memorable games 13%10% In-app purchases are a good
32% 23% value
26% 25% 51%
In-app purchases are a good Demanding device
13%16% 29% 13%8% 21% Complex gameplay 28% 7% 35%
value requirements
Take up a lot of storage space 13%12% In-depth play sessions 14% 6% Demanding device
25% 20% 24% 10% 34%
requirements
Demanding device In-app purchases are a good
11%12% 23% 11% 8% 19% Take up a lot of storage space 22% 11% 33%
requirements value
*Respondents were asked to rate the level of association aspects have to Gameloft and our games on a 7 point scale – data shown for each aspect is based on respondents saying that aspect is extremely/very (top two box) associated with Gameloft and our games.
Base = US: Total Respondents (510), France: Total Respondents (503), China: Total Respondents (505) 10
GAMELOFT
Brand Survey - US
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EXECUTIVE SUMARY
• Aided, almost half of all potential respondents have heard of Gameloft - more than King and Supercell but less than Zynga and EA (P7).
• Only one third have heard of us and played our games (P7).
• 17% of all potential respondents play Gameloft games but don’t realize they are Gameloft’s (P7), showing there is room to
improve the connection between our brand and our games – this is something we should put an emphasis on remedying as
people are more likely to download a game if it is under the Gameloft brand (P9).
• From a competitive standpoint, Gameloft tends to outperform Zynga and King but falls to EA and Supercell (P9).
• Overall, people like Gameloft - we received a positive NPS score (3) and over half of all respondents have recommended us in the past
(P8) – that being said, there is room for growth in both of these areas.
• Gameloft is associated with a number of aspects but not to a very high degree – no singular trait stood out as having a very strong
association with Gameloft and most aspects were clustered together.
• Because of this, it may be useful to pick one or two aspects to focus on and make sure everyone knows we are the best at them.
This would allow us to have tangible differentiators that separate us from our competitors.
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Q6. Can you name any mobile games that are available?, Q7. Can you name any mobile game companies?
Q8. Please select ALL of the mobile game companies that you are aware of., Q9. Which of these games have you played?
Q10. Have you ever played a game created by Gameloft?
AWARENESS
• Unaided, only 3% of all potential respondents mentioned Gameloft
UNAIDED AWARENESS
– less than King (13%), EA (10%), Zynga (8%), and just under
Supercell (4%).
• Only 1% recalled a Gameloft game. Zynga Gameloft
EA 8%
• Aided, almost half (45%) of all potential respondents had heard of Supercell Games
10% 4% 1%
Gameloft - more than King (41%) and Supercell (18%) but less than
Zynga (59%) and EA (56%). King Gameloft
13%
• Only one-third (33%) actually played Gameloft games. 3%
Zynga: 59%
AIDED GAMELOFT AWARENESS EA: 56%
King: 41%
Supercell: 18%
“Have games that are easy to load/require little storage” “Very imaginative and great graphics”
“More original [games] and less about micro transactions” “Replicating the console experience in a mobile device”
“Better graphics and less device storage space” “Variety of games they have on the market”
“Make in - game purchases less necessary, or, when necessary, “Imaginative worlds and stories good multiplayer action and
less expensive” good graphics”
More or less likely to download a game made by… Who makes better games?
Zynga About the same Gameloft
Somewhat/Much less No impact Somewhat more Much more Top
Two Box 16% 56% 28%
Supercell 4% 20% 29% 47% 76% Base = Play Zynga and Gameloft games (301)
Base = Play Supercell games (98)
King About the same Gameloft
EA 2% 26% 33% 39% 72%
Base = Play EA games (324) 21% 51% 28%
Base = Play King and Gameloft games (210)
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Q14. When playing a game created by Gameloft, what are some of your expectations for the game? [Open Ended]
Q15. Overall, how would you rate Gameloft games on their (insert appropriate aspect)? PERCEPTIONS
• No singular aspect jumped out as being the Perceptions of Gameloft and Our Games* Association
one trait most associated with Gameloft – Very Extremely
with Gameloft
many were clustered together, only
Fun 23% 27% 50%
separated by a few percentage points.
• That being said, when people were High quality graphics 22% 27% 49%
asked (unaided) what they expect
Addictive gameplay 21% 23% 44%
from a Gameloft game, graphics and
fun overwhelmingly rose to the top. Uninterupted gameplay 22% 21% 43%
Exciting/imaginative characters 23% 20% 43%
Expectations for Gameloft Games Exciting/imaginative stories 21% 20% 41%
“Fun but not have depth” Care a lot about customers 13% 19% 32%
“Not to easy. Not to hard. And good graphics” In-app purchases are a good value 13% 16% 29%
“High picture, sound, and animation quality” Take up a lot of storage space 13% 12% 25%
“Console-quality graphics and music, Demanding device requirements 11% 12% 23%
immersive gameplay”
*Respondents were asked to rate the level of association aspects have to Gameloft and our games on a 7 point scale – data shown for each aspect is based on respondents
saying that aspect is extremely/very (top two box) associated with Gameloft and our games.
Base = Total Respondents (510), A Word Cloud was created based off of people's expectations for Gameloft games – the larger the word is in the cloud, the more frequently it was mentioned. 16
GAMELOFT
Appendix - US
17
Q15. Overall, how would you rate Gameloft games on their (insert appropriate aspect)?
PERCEPTIONS: PROMOTERS
Perceptions of Gameloft and Our Games: Promoters*
Association
Very Extremely
with Gameloft
Fun 24% 61% 85%
• Gameloft Promoters are respondents who's
likelihood of recommending Gameloft games High quality graphics 23% 60% 83%
to others was a 10 or 9. Uninterupted gameplay 32% 47% 79%
• In order to calculate this data, respondents Addictive gameplay 28% 49% 77%
were asked to rate the level of association
Exciting/imaginative characters 31% 46% 77%
aspects have to Gameloft and our games on a
7 point scale – data shown for each aspect is Exciting/imaginative worlds 29% 48% 77%
based on respondents saying that aspect is
extremely/very (top two box) associated with Exciting/imaginative stories 29% 47% 76%
Gameloft and our games. Innovative/original games 24% 50% 74%
Extremely memorable games 27% 42% 69%
Multiplayer games 21% 42% 63%
• In order to calculate this data, respondents Uninterupted gameplay 22% 21% 43%
were asked to rate the level of association Exciting/imaginative characters 23% 20% 43%
aspects have to Gameloft and our games on a
7 point scale – data shown for each aspect is Exciting/imaginative stories 21% 20% 41%
based on respondents saying that aspect is
Exciting/imaginative worlds 22% 19% 41%
extremely/very (top two box) associated with
Gameloft and our games. Innovative/original games 21% 19% 40%
Multiplayer games 19% 17% 36%
Extremely memorable games 19% 16% 35%
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EXECUTIVE SUMARY
• Aided, almost two-thirds of all potential respondents have heard of Gameloft - more than EA, King, Zynga, and Supercell (P20).
• Nearly half have heard of us and played our games (P20).
• Only 10% of all potential respondents play Gameloft games but don’t realize they are Gameloft’s (P20), showing there is a relatively
strong association between us and our games – this is good because half of respondents are more likely to play a game if it is
under our brand (P22).
• From a competitive standpoint, Gameloft tends to outperform Zynga and King but falls to EA and Supercell (P22).
• Nearly half of all respondents claim to have recommended Gameloft to others in the past – however, we still received a negative NPS
score (-19) (P21).
• That being said, roughly half of respondents fell into the neutral category (P21) – focusing on turning them into promoters could
help improve our NPS score.
• Gameloft is associated with a number of aspects but not to a very high degree – no singular trait stood out as having a very strong
association with Gameloft and most aspects were clustered together.
• Because of this, it may be useful to pick one or two aspects to focus on and make sure everyone knows we are the best at them.
This would allow us to have tangible differentiators that separate us from our competitors.
22
Q6. Can you name any mobile games that are available?, Q7. Can you name any mobile game companies?
Q8. Please select ALL of the mobile game companies that you are aware of., Q9. Which of these games have you played?
Q10. Have you ever played a game created by Gameloft?
AWARENESS
EA: 56%
AIDED GAMELOFT AWARENESS King: 44%
Zynga: 31%
Supercell: 21%
0 - Not At 1 2 3 4 5- 6 7 8 9 10 -
All Likely Neutral Extremely -19
Likely
Detractors Neutrals Promoters
*NPS is used to gage customer satisfaction/loyalty
35% 48% 16% and is calculated by subtracting detractors
(anyone who rated 6-0) from promoters (anyone
who rated 10-9). A score above 0 is considered
good and a score of 50+ is considered excellent .
49%
WHAT WE CAN DO BETTER… Base = Gameloft Detractors/Neutrals (420) WHAT WE DO WELL… Base = Gameloft Promoters (83)
“Be original/creative. Don't copy other publishers; set the trends” “Very good original games”
“Original/inventive [games]. Exciting story/engaging characters” “Games have good graphics and the in-game worlds are exciting”
“Graphics improvements and game longevity” “Addictive games with good graphics”
“Less expensive and don't require an Internet connection” “Games that are always interesting, with high-quality graphics”
More or less likely to download a game made by… Who makes better games?
Zynga About the same Gameloft
Somewhat/Much less No impact Somewhat more Much more Top
Two Box 9% 55% 36%
EA 2% 37% 33% 28% 61% Base = Play Zynga and Gameloft games (195)
Base = Play EA games (341)
King About the same Gameloft
Supercell 5% 36% 31% 28% 59%
Base = Play Supercell games (121) 15% 54% 31%
Base = Play King and Gameloft games (233)
Gameloft 4% 46% 29% 21% 50%
Base = Play Gameloft games (502) Supercell About the same Gameloft
25
Q14. When playing a game created by Gameloft, what are some of your expectations for the game? [Open Ended]
Q15. Overall, how would you rate Gameloft games on their (insert appropriate aspect)? PERCEPTIONS
• No singular aspect jumped out as being the Perceptions of Gameloft and Our Games* Association
one trait most associated with Gameloft – Very Extremely
with Gameloft
many were clustered together, only
High quality graphics 29% 17% 46%
separated by a few percentage points.
• That being said, when people were Uninterupted gameplay 28% 13% 41%
asked (unaided) what they expect
Fun 24% 14% 38%
from a Gameloft game, graphics
overwhelmingly rose to the top. Exciting/imaginative worlds 22% 14% 36%
Innovative/original games 21% 12% 33%
Expectations for Gameloft Games Exciting/imaginative characters 20% 12% 32%
Base = Total Respondents (503), A Word Cloud was created based off of people's expectations for Gameloft games – the larger the word is in the cloud, the more frequently it was mentioned. 26
GAMELOFT
Appendix - France
27
Q15. Overall, how would you rate Gameloft games on their (insert appropriate aspect)?
PERCEPTIONS: PROMOTERS
Perceptions of Gameloft and Our Games: Promoters*
Association
Very Extremely
with Gameloft
High quality graphics 33% 49% 82%
• Gameloft Promoters are respondents who's
Fun 35% 47% 82%
likelihood of recommending Gameloft games
to others was a 10 or 9. Innovative/original games 42% 39% 81%
• In order to calculate this data, respondents Uninterupted gameplay 42% 35% 77%
were asked to rate the level of association Exciting/imaginative characters 42% 34% 76%
aspects have to Gameloft and our games on a
7 point scale – data shown for each aspect is Exciting/imaginative worlds 34% 40% 74%
based on respondents saying that aspect is
Exciting/imaginative stories 36% 36% 72%
extremely/very (top two box) associated with
Gameloft and our games. Extremely memorable games 39% 27% 66%
Addictive gameplay 37% 28% 65%
Multiplayer games 31% 31% 62%
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EXECUTIVE SUMARY
• Aided, only 30% of all potential respondents have heard of Gameloft - that being said, none of the five major companies were
easily recalled and awareness for Gameloft was middle of the pack (P33).
• Most of the respondents who were aware of Gameloft also played our games (P33).
• Almost half of all potential respondents play Gameloft games but don’t realize they are Gameloft’s (P33) – this is
concerning and improving the connection between our brand and our games should be a strong focus moving forward
as the majority of people are more likely to download a game if it is under our brand (P35).
• From a competitive standpoint, Gameloft, EA, Supercell, Zynga, and King are all held in high regard but Gameloft is thought to
make the highest quality games (P35).
• Overall, people really like Gameloft - we received a very positive NPS score (35) and almost all (92%) respondents have
recommended us in the past (P34).
• There were a number of aspects that had a solid association with Gameloft, lead by high quality graphics, addictive gameplay,
and uninterrupted gameplay (P36) – although these aspects were at the top, their were numerus other aspects close behind.
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Q6. Can you name any mobile games that are available?, Q7. Can you name any mobile game companies?
Q8. Please select ALL of the mobile game companies that you are aware of., Q9. Which of these games have you played?
Q10. Have you ever played a game created by Gameloft?
AWARENESS
• Unaided, only 3% of all potential respondents recalled Gameloft – despite
being a low percentage, it was still better than Supercell (2%), King (1%), and
UNAIDED AWARENESS
Base = Total Respondents with Terminates (1899)
Zynga (0%).
• Unaided, only 2% recalled a Gameloft game. Supercell
Gameloft 2% Gameloft
• Aided, only 30% of all potential respondents had heard of Gameloft – that King
Games
3% 1%
being said, none of the five major companies were easily recalled and 2%
awareness for Gameloft was middle of the pack. EA Zynga
7%
• Most of the respondents who were aware of Gameloft also played our 0%
games (27%).
• Almost half (46%) of all potential respondents didn’t recognize our brand
(aided) but claimed to have played our games – this is a large percentage and
proves that their is a strong disconnect between Gameloft and our games.
King: 36%
AIDED GAMELOFT AWARENESS EA: 32%
Supercell: 20%
Zynga: 17%
• Almost half of all respondents were very/extremely likely to recommend Gameloft to others – in fact, 92% of respondents already had
recommended Gameloft to others.
• This strong percentage of promoters coupled with the lack of detractors (12%) lead to a very strong NPS score of 35.
• Promoters praised Gameloft for their graphics, simple controls, and plots while detractors and neutrals mentioned they would like
Gameloft to make games that are more original and have better graphics.
0 - Not At 1 2 3 4 5- 6 7 8 9 10 -
All Likely Neutral Extremely
Likely
Detractors Neutrals Promoters
47%
*NPS is used to gage customer satisfaction/loyalty
and is calculated by subtracting detractors
92%
12% 39%
(anyone who rated 6-0) from promoters (anyone
who rated 10-9). A score above 0 is considered
good and a score of 50+ is considered excellent .
WHAT WE CAN DO BETTER… Base = Gameloft Detractors/Neutrals (265) WHAT WE DO WELL… Base = Gameloft Promoters (240)
“More original game modes, backgrounds, quests and stories” “Imaginative storylines. Simple operations”
“Multiplayer. Buddy collaboration” “It has beautiful pictures, easy controls and attractive plots”
“Easy controls, innovative characters and original environments” “Game pictures, game plots, game characters”
“Smaller size, better graphics; and more interesting gameplay” “Easy to use; graphics are excellent”
• Brand name was extremely important as all of the top five companies
• Gameloft overwhelmed all other brands as people felt their games were
in our study had the potential to increase game downloads if they
superior to those from other companies.
attached their name to a game.
• EA was Gameloft’s greatest competition but people still felt
• Although Gameloft fell to the bottom of this list (top two box),
Gameloft games were better.
it’s name still had strong ability to increase downloads.
More or less likely to download a game made by… Who makes better games?
Somewhat/Much less No impact Somewhat more Much more Top Zynga About the same Gameloft
Two Box
8% 28% 63%
Zynga 2% 6% 49% 43% 92% Base = Play Zynga and Gameloft games (142)
Base = Play Zynga games (142)
Supercell About the same Gameloft
EA 1% 8% 43% 48% 91%
Base = Play EA games (280) 11% 33% 55%
Base = Play Supercell and Gameloft games (186)
Supercell 11% 45% 44% 89%
Base = Play Supercell games (186) King About the same Gameloft
35
Q14. When playing a game created by Gameloft, what are some of your expectations for the game? [Open Ended]
Q15. Overall, how would you rate Gameloft games on their (insert appropriate aspect)? PERCEPTIONS
• There were a number of aspects that had Perceptions of Gameloft and Our Games*
solid associations to Gameloft, the top being Association
Very Extremely
high quality graphics followed by addictive with Gameloft
gameplay and uninterrupted gameplay - High quality graphics 39% 28% 67%
although these were at the top, they were
closely followed by other aspects. Addictive gameplay 35% 30% 65%
• Unaided, when people listed what Uninterupted gameplay 36% 29% 65%
they expect from a Gameloft game,
Fun 33% 30% 63%
graphics rose to the top.
Innovative/Original games 33% 30% 63%
Expectations for Gameloft Games Exciting/imaginative worlds 33% 29% 62%
“High quality and fun experience” In-app purchases are a good value 26% 25% 51%
“The plot is fascinating. The gameplay is Complex gameplay 28% 7% 35%
diverse. The characters/scenes are realistic”
Demanding device requirements 24% 10% 34%
“Fun and smooth without any freezes”
Take up a lot of storage space 22% 11% 33%
“Fun, simple and interesting” *Respondents were asked to rate the level of association aspects have to Gameloft and our games on a 7 point scale – data shown for each aspect is based on respondents
saying that aspect is extremely/very (top two box) associated with Gameloft and our games.
Base = Total Respondents (505), A Word Cloud was created based off of people's expectations for Gameloft games – the larger the word is in the cloud, the more frequently it was mentioned. 36
GAMELOFT
Appendix - China
37
Q15. Overall, how would you rate Gameloft games on their (insert appropriate aspect)?
PERCEPTIONS: PROMOTERS
Perceptions of Gameloft and Our Games: Promoters*
Association
Very Extremely
with Gameloft
Addictive gameplay 38% 54% 92%
• Gameloft Promoters are respondents who's
Exciting/imaginative worlds 37% 52% 89%
likelihood of recommending Gameloft games
to otherS was a 10 or 9. High quality graphics 43% 45% 88%
41