Year 3 Computing Curriculum Overview
Year 3 Computing Curriculum Overview
Modelling
Design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
Key Understanding Key Skills Outcomes
To understand that: ● to enter data into a computer simulation Explore options in a simulation, solving problems by
● computer simulations can represent real or ● to explore the effect of changing the variables identifying the rule by which the simulation is controlled
imaginary situations in simulations and use them to make and test
● computer simulations allow users to explore predictions Example outcomes:
options and solve problems ● Add a character to a game designer and ● use a function machine in mathematics to demonstrate a
● there are advantages and disadvantages of program that character to move (output) using model exploring input and output (rules and variables)
computer simulations as opposed to real-life a keyboard or accelerometer on the iPad as an (Maths)
problem solving input device and behave/ interact with other ● use a simulation to explore the rules governing plant
● computer simulations are simplified character or objects growth e.g. BBC Science Simulations
representations ● Program an object and character to behave in ● use mathematical simulation to plan and run a business
different ways (conditional statements) (e.g. Lemonade Stand) (Maths)
● Use and discuss a pre-prepared spreadsheet to make
decisions on how pocket money could be spent in a shop
(Maths)
● Use Yenka basic shapes to model creating a net for a 3D
shape and testing it (Maths).
Suggested resources: A range of simulations relating to topics, e.g. Big Day Out ( [Link] ), BBC Science Clips, Virtual Simulations,
([Link]/schools/scienceclips )Yenka basic circuits and basic shapes ([Link] ). Google Earth, Purple Mash 2DIY 3D, Lego Build
Use sequence, selection, and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted
outputs to test programs
Use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs
Key Understanding Key Skills Outcomes
Data logging Data logging Data logging
To understand that: ● As part of a class investigation, Take part in a class investigation using a data logger including the
● a data logger can take readings of experience the use of a data logger analysis of results
conditions such as light intensity, attached to an interactive whiteboard
temperature and sound levels ● interpret the graph created by the data Example outcomes:
● a data logger can produce a graph in logger and make predictions ● Investigate which materials let in the most light, the temperature of
real time melting ice or the volume of different instruments (Sci, Music)
Control
Control ● to know that robots and on-screen Control
To understand that: characters share a common language Predict and test short sequences of linked instructions to achieve
● an on screen character/sprite can be ● to sequence a list of commands/blocks intended outcomes.
given commands to move or produce a e.g. to produce a pre-drawn shape
specific shape on screen ● use commands to vary the appearance Example outcomes:
● a screen character obeys the same of lines and other features ● Write initials by predicting and programming
language as a floor robot (e.g. ● to use the repeat command and ● Use an on screen character to create Egyptian pyramids (History)
Bluebook) procedures to program more ● Use an on screen character to create and combine different shapes by
● instructions can be planned and efficiently investigating their properties (Maths)
amended ● amend programmes to produce similar ● More able children combine shapes using different colours and line
● a repeat key can make the program outputs e.g. a smaller square widths to produce a desired effect e.g. Kandinsky (Art, Maths)
more efficient ● to use conditional statements ● Create a Rainforest scene in Scratch Jr with animals sprites
● Once a procedure is written it can be movements affecting each other
to enable the character to interact
called on any time ● Create and programme a robot using e.g. LegoWedo or Egg-boxes
with
other characters or sensors (if and
when commands)
● to understand the importance of time
within a program (e.g. using wait)
● write instructions for others to test
Suggested resources: Data logger (e.g. Lab disc, TTS Data Logger, Log-IT Explorer, Decibel 10th App), temperature probes, and linked software.
‘Logo or Turtle ‘program (e.g. Text ease Turtle, 2turtle). IPad Apps: Hopscotch, Scratch Jr, Daisy, Lightbot. Floor robots: Bluebot, Probot. Egg-boxes, Lego
WeDo
Handling Data
Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing,
evaluating and presenting data and information.
Suggested Resources: database program, e.g. Purple Mash 2Investigate, Textease database, Information Workshop, Junior Viewpoint
Graphing softare: Purple Mash 2graph
Research
Be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely
Suggested Resources – Learning Platforms e.g. Makewaves, eSchools, Edmodo, Hector’s World films and lesson plans ( [Link]) , Hector’s World
safety button, Plaigarism: [Link]
Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing,
evaluating and presenting data and information.
Key Understanding Key Skills Outcomes
To understand that: ● Evaluate a range of printed and electronic texts, appropriate to Combine text, graphics and possibly other features
● Information should integrate an task(e.g. newspaper, poster, webpage, photostory, and recognise to create both printed documents and multimedia
appropriate range of text and key features of layout and design) presentations
graphics for a given audience. ● Select and import graphics from digital cameras, graphics packages
● a desktop publishing program and the Internet ● Create an interactive story map to support planning
can be used to organise, refine ● Using multimedia, select suitable sounds (including recording with a a quest myth
and present information in microphone) and visual effects ● Work collaboratively on a computing-based
different forms for a specific ● organise and present information for a specific audience presentation that includes different text types.
audience ● Evaluate design and make suitable improvements ● Compose calligrams using word processors and
● printable documents and ● Recognise the difference and the advantages and disadvantages explore the effects created.
multimedia presentations have between electronic media and printed media ● When word ● Use pictures, text or multimedia effectively to
different purposes processing children should: support oral presentations
● information comes in a variety ● use font sizes and effects appropriately to fit purpose of text ● Use an online keyboard tutor
of forms and is designed to ● recognise key features of layout and design such as text boxes,
meet the needs of the audience columns, borders, WordArt
● Evaluation and improvement is ● develop further basic drafting and editing skills
a vital part of a design ● cut, copy and paste between applications
processes and computing ● use spell checker
allows changes quickly and ● delete, insert and replace text using mouse or arrow keys
efficiently ● begin to use more than two fingers to enter text
Suggested Resources: Multimedia Authoring packages: PowerPoint, 2Write, Textease Presenter, Photostory. Word processing packages: Textease, Word,
2Publish+. Keyboard tutor: BBC Dance Mat Typing ([Link]/schools/typing ), 2type or Tux Type.
iPad Apps: Buncee, Book Creator, Keynote, Pages Educreation /Explain Everything, Thinglink
Graphics
Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting,
analysing, evaluating and presenting data and information.
Key Understanding Key Skills Outcomes
To understand that: ● use editing skills and paint tools for visual effects e.g. Use a range of paint tools to create pictures
● a graphics package enables you to tone, depth, shading, layering and zoom independently, using them as part of other multimedia/
change options easily ● use a range of visual effects such as symmetry and desktop publishing work.
reflection.
● build up images by selecting, copying and pasting within
Example outcomes:
the image ● Create a picture in the style of a particular artist (Art)
● explore and begin to use the more advanced features in ● Replicate the art done as part of the art curriculum by
the paint package, e.g. colour picker, colour replacer using a paint package, and compare (Art)
(if available) ● Paint illustrations for multimedia/ word processing
● save images and use them as part of other multimedia presentations, e.g. designing the picture for a book cover
and desktop publishing work (Lit)
Suggested Resources: paint program: 2Paint a Picture, Dazzle, Photofiltre, Paint (Textease or Microsoft)
iPad: Oil Painter, Pencil Pad, Sketchbook, Scribble Pad, Brushes 1,
Digital video
Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing,
evaluating and presenting data and information.
Key Understanding Key Skills Outcomes
To understand that: ● To use still and video cameras, independently Use digital cameras and camcorders independently,
● it is important to frame shots and ● To take photographs with a digital microscope considering purpose and quality of footage; review, edit and
keep cameras still to improve quality ● To evaluate quality of footage taken sequence
of image To understand the need to frame shots and keep the
● Example outcomes:
● digital movies and still images can be camera still ● Children plan, frame and take photographs to illustrate
downloaded, sequenced and edited ● To download still images and video poster on Roman life (History)
● animation is made up of a sequence ● to sequence still images and video and use simple ● Children make video of weather forecast around the world,
of still images editing techniques to create a presentation with title and end credits (Geography)
● create a simple animation either by using stop-motion ● Children make animation of seasons, or plant growing
techniques with a webcam or digi blue, or by using (Scencei)
animation software
Suggested Resources: digital camera, digital camcorder, digital microscope, webcam.
Simple video editing software: Windows Movie Maker, Textease Movie, Revelation Sight and Sound.
Photo sequencing software: Photostory. Animation software: stop motion animator, ZU3D, 2Animate, Pivot Stickfigure
iPad apps iMotion, Smoovie, EasyStudio, DoInk Green Screen, Morfo, Chatter Kid, Splice, Tiny Tap, Puppet Pals
Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting,
analysing, evaluating and presenting data and information
Key Understanding Key Skills Outcomes
To understand that: ● use computing to select and record sounds in Compose music for a specific purpose
● there are differences between live and computer- multimedia software
controlled sounds ● use music software to organise and Example outcomes
● icons can be used to organise and reorganise sounds reorganise sounds ● record vocals and sound effects to accompany their
● music software can incorporate several layers into ● locate, record, save and retrieve sounds story book
a storyboard ● To begin to layer sounds using music ● create a soundtrack to accompany a presentation e.g. a
composition software, Audacity or Podium contrasting locality
● Compose a piece of descriptive music to accompany
e.g. a short film clip/still image
● Produce audio commentaries to be played back by an
individual on a portable audio device as they move
around a particular location
Suggested Resources: microphone, digital sound recorder, 2 Simple Music Toolkit (2explore 2beat 2 sequence). Multimedia software with sound recording:
2create a story, Textease, PowerPoint, Photostory, Audacity, Online sources of sounds: [Link] ;
Online music making - Isle of Tune, Incredibox
iPad Apps – Beatwave, Isle of Tune, Garageband, novation Launchpad, Toc & Roll