PMP Refresher
PMP Refresher
Plan And Manage Project/Phase Closure Evaluate And Deliver Project Benefits And Value
Lesson 03 - Doing The Work Evaluate And Address Internal And External
Assess And Manage Risks Business Environment Changes
Execute Project To Deliver Business Value Support Organizational Change
Employ Continuous Process Improvement
Contents
Lesson 4 Lesson 5
Keep the Team on Keeping the
Track Business in Mind
8
LESSON 1
LESSON 1
CREATING A
HIGH-
PERFORMING
•
•
TEAM
Build a Team
Define Team Ground Rules
• Negotiate Project Agreements
• Empower Team Members and
Stakeholders
• Train Team Members and Stakeholders
• Engage and Support Virtual Teams
• Build a Shared Understanding about
a Project
9
Lesson 01 - Creating A High
Performing Team
Build A Team
Define Team Ground Rules
Negotiate Project Agreements
Empower Team Members And
Stakeholders
Train Team Members And Stakeholders
Engage And Support Virtual Teams
A I N
Build Shared Understanding About A
Project
OM
E D
P L
EO
P
esson 01 - Creating A High Performing Team
BUILD A 1. Appraise stakeholder
TEAM skills
2. Deduce project
resource
requirements
3. Continuously assess
and refresh team
skills to meet project
needs
4. Maintain team and
Reference: knowledge transfer
People Task 6
CREATING A HIGH-PERFORMING TEAM > BUILD A TEAM
KEY CONCEPTS
PR OJECT TEAM STAKEHOLDER TEAM SKILLS APPRAISAL
VIRTUAL TEAMS
12
STAKEHOLDER REGISTER
13
RACI CHART - EXAMPLE
Quality
Project Engineerin Purchasing Manufacturin
Assurance
Manager g Manager Manager g Manager
Manager
Create
blueprints A R C C
Manufacture
circuit board I A C R
Test circuit
board I R A C
Order
components C C I R A
Assemble
I C C R
14
PRE-ASSIGNMENT TOOLS
Specific
Attitudinal
assessment
surveys
s
Structured
Ability tests
interviews
15
Virtual Team Considerations
Managing communic
18
Responsibility
PMI
CODE OF
ETHICS
Respect
AND
PROFESSI
ONAL Fairness
CONDUCT
Honesty
19
esson 01 - Creating A High Performing Team
NEGOTIAT
E 1. Analyze the bounds of
PROJECT the negotiations for
agreement
AGREEME
NTS 2. Assess priorities and
determine ultimate
objective(s)
3. Verify objective(s) of the
project agreement is met
4. Participate in agreement
negotiations
Reference:
People Task 8 5. Determine a negotiation
strategy
CREATING A HIGH-PERFORMING TEAM > NEGOTIATE PROJECT
AGREEMENTS
DELIVERABLES AND TOOLS
21
EMPOWER
Lesson 01 - Creating A High Performing Team
TEAM 1. Organize around
MEMBERS team strengths
AND 2. Support team task
STAKEHO accountability
LDERS 3. Evaluate
demonstration of
task accountability
4. Determine and
bestow level(s) of
decision-making
Reference: authority
People Task 4
CREATING A HIGH-PERFORMING TEAM > EMPOWER TEAM MEMBERS AND
STAKEHOLDERS
DELIVERABLES AND TOOLS
23
TRAIN
esson 01 - Creating A High Performing Team
TEAM 1. Determine required
MEMBERS competencies and
AND elements of training
STAKEHO 2. Determine training
LDERS options based on
training needs
3. Allocate resources for
training
4. Measure training
outcomes
Reference:
People Task 5
CREATING A HIGH-PERFORMING TEAM > TRAIN TEAM MEMBERS AND
STAKEHOLDERS
25
ENGAGE
esson 01 - Creating A High Performing Team
27
esson 01 - Creating A High Performing Team
BUILD
SHARED 1. Break down situation
UNDERSTA to identify the root
NDING cause of a
misunderstanding
ABOUT A
PROJECT 2. Survey all necessary
parties to reach
consensus
3. Support outcome of
parties' agreement
4. Investigate potential
Reference: misunderstandings
People Task 10
CREATING A HIGH-PERFORMING TEAM > BUILD A SHARED
UNDERSTANDING ABOUT A PROJECT
Vision Charter
Product box exercise Project Plan
Kick-off meeting
Brainstorming
T-Shaped Skills
29
LESSON 2
STARTING
THE PROJECT
• Determine Appropriate Project Methodology/
Methods and Practices
• Plan and Manage Scope
• Plan and Manage Schedule
• Plan and Manage Budget and Resources
• Plan and Manage Quality of Products and
Deliverables
• Integrate Project Planning Activities
• Plan and Manage Procurement
• Establish Project Governance
Structure
• Plan and Manage Project/Phase
Closure
Lesson 02 - Starting The Project
Determine Appropriate Project
Methodology/Methods And Practices
Plan And Manage Scope
Plan And Manage Budget And Resources
Plan And Manage Schedule
Plan And Manage Quality Of Products And
Deliverables
Integrate Project Planning Activities
Plan And Manage Procurement
Establish Project Governance Structure
I N
Plan And Manage Project/Phase Closure
MA
S DO
OC ES
PR
DETERMI
NE
Lesson 02 - Starting The Project
APPROPRI 1. Assess project needs,
ATE complexity, and
PROJECT magnitude.
METHODO 2. Recommend project
LOGY/MET execution strategy (e.g.,
HODS contracting, finance).
AND 3. Recommend a project
PRACTICE methodology/approach
S (i.e., predictive, agile,
hybrid).
Reference:
4. Use iterative, incremental
Process Task 13
practices throughout the
project life cycle (e.g.,
lessons learned,
stakeholder engagement,
STARTING THE PROJECT > DETERMINE APPROPRIATE PROJECT METHODOLOGY/
METHODS AND PRACTICES
33
YPES OF LIFE CYCLES
Predictive
Hybrid
• Iterativ
e
Adaptive • Increm
ental
• Agile 34
OVERVIEW: PROJECT MANAGEMENT METHODOLOGIES, METHODS, AND
PRACTICES
Agile
• Team works collaboratively with the customer to determine the project needs.
• The coordination of the customer and the team drives the project forward.
Predictive / Plan-Driven
• Project needs, requirements, and constraints are understood, and plans are developed accordingly.
• Plans drive the project forward.
Hybrid
35
ir
rft
i
o
e ADAPTIVE LIFE CYCLES
re
m
I
s
m
e
I
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e
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e
a
36
o
tm
Lesson 02 - Starting The Project
Reference:
Process Task 8
STARTING THE PROJECT > PLAN AND MANAGE SCOPE
38
WORK BREAKDOWN STRUCTURE
DMAIC Project
Work
Package
s
1.3 2.3 3.3 4.3 5.3
39
SCOPE
BASELINE
Components include:
Project scope statement
WBS
Work packages
Planning package
WBS dictionary
40
PRODUCT AND ITERATION
BACKLOGS
41
USER STORIES
Driven by description
instead of technical
specifications to give
User Story
holistic view
Story Points
42
TOOLS AND TECHNIQUES FOR VERIFYING SCOPE
Tool and
Description
Technique
Definition of Checklist of required criteria for a deliverable to be considered
Done ready for customer use.
Definition of Checklist for a user-centric requirement with all required
Ready information to begin work.
Acceptance
A set of conditions to meet before acceptance of deliverables.
Criteria
Interval at or near the conclusion of a timeboxed iteration when
Iteration Reviews the project team shares and demonstrates the work produced
during the iteration with stakeholders.
Variance A technique for determining the cause and degree of difference
Analysis between the baseline and actual performance.
An analytical technique that uses mathematical models to
Trend Analysis
forecast future outcomes based on historical results.
43
Lesson 02 - Starting The Project
PLAN AND
1. Estimate project tasks
MANAGE (milestones, dependencies,
SCHEDUL story points).
E
2. Utilize benchmarks and
historical data.
3. Prepare schedule based on
methodology.
4. Measure ongoing progress
based on methodology.
Reference:
Process Task 6
5. Modify schedule, as needed,
based on methodology.
6. Coordinate with other
STARTING THE PROJECT > PLAN AND MANAGE SCHEDULE
45
STARTING THE PROJECT > PLAN AND MANAGE SCHEDULE
Process assets
Backlog management
Release planning
Iteration planning
Top-Down Estimating: Expert, Burndown / Burnup charts
Analogous, Parametric
Cumulative flow diagrams
Bottom Up Estimating: Roll up
WBS packages Throughput analysis
Cost baseline:
Monitors and measures
cost performance
l a c c o u n t s
co n t r o
Includes a budget activimanagement
contingency ty c on
reservreserve t i n gen
Is tailored for each project e cy
control accounts
Other components of the t y c o s t
ac t i v i contingency
project budget are depicted a t e
at right. e st i m
work package reserve
estimates
49
PLAN AND
Lesson 02 - Starting The Project
MANAGE
QUALITY 1. Determine quality
standard required for
OF project deliverables.
PRODUCT
S AND 2. Recommend options
DELIVERA for improvement
based on quality
BLES gaps.
3. Continually survey
project deliverable
quality
Reference:
Process Task 7
STARTING THE PROJECT > PLAN AND MANAGE QUALITY OF DELIVERABLES
51
INTEGRAT
Lesson 02 - Starting The Project
E
1. Consolidate the
PROJECT project/phase plans.
PLANNIN
G 2. Assess consolidated project
ACTIVITIE plans for dependencies,
gaps, and continued
S business value.
3. Analyze the data collected.
4. Collect and analyze data to
make informed project
Reference:
decisions.
Process Task 9
5. Determine critical
information requirements
P R O J E C T I N T E G RAT IO N
M A N AG E M E N T P R O C E S S E S
53
PROJECT MANAGEMENT
PLAN COMPONENTS
Subsidiary
Plans
Scope
These are a combination of Requirements
essential and supporting Baselines
Schedule
processes used to run a Cost
Scope
Quality
project. Schedule
Resource
Cost
Ensure the essential plans Communications
Risk
and processes are in place. Procurement
Adapt and tailor the Stakeholder
Additional
supporting plans and components
processes to your project. include:
Project Processes
Consider the needs of the Work Explanation
project to determine which Agile Project Plan
Project approach
components of the project Change Management
management plan are Plan
Configuration
needed. Management Plan
Management Reviews
54
Lesson 02 - Starting The Project
solution
STARTING THE PROJECT > PLAN AND MANAGE PROCUREMENT
56
PROCUREMENT STRATEGY
The approach by the buyer to determine the project delivery
method and the type of legally binding agreement(s) that should
be used to deliver the desired results.
Contract Procure
Delivery
Payment ment
Method
Types Phases
57
TRADITIONAL CONTRACT TYPES
Contract type Description
Fixed-price • An agreement that sets the fee that will be paid for a defined scope of
work regardless of the cost or effort to deliver it.
• Also known as a lump sum contract.
• Provides maximum protection to buyer but requires a lengthy preparation
and bid evaluation.
• Suited for projects with a high degree of certainty about their
parameters.
Cost-reimbursable • A contract involving payment to the seller for the seller's actual costs,
plus a fee typically representing the seller's profit.
• Includes incentives for meeting certain objectives, such as costs,
schedule, or technical performance targets.
• Suited for projects when parameters are uncertain.
Time and Material • A type of contract that is a hybrid contractual arrangement containing
(T&M) aspects of both cost-reimbursable and fixed-price contracts.
• Combines a negotiated hourly rate and full reimbursement for materials.
• Include not-to-exceed values and time limits to prevent unlimited cost
growth.
• Suited for projects when a precise statement of work cannot be quickly
prescribed.
58
Agile Contract Types
Contract Type Description
Capped Time and • Works like traditional Time and Materials contracts.
Materials Contracts • However, an upper limit is set on customers’ payment.
• Customers pay up for the capped cost limit.
• Suppliers benefit in case of early time-frame changes.
Target Cost Contracts • Supplier and customer agree on final price during project
cost negotiation.
• Primarily for mutual cost savings if contract value runs
below budget.
• These contracts may allow both parties to face additional
costs if it exceeds budget.
Incremental Delivery • Customers review contracts during the contract life cycle at
Contracts pre-negotiated designated points of the contract lifecycle.
• Customers can make required changes, continue or
terminate the project at these points.
59
ESTABLIS
Lesson 02 - Starting The Project
H
PROJECT 1. Determine appropriate
governance for a project
GOVERNA (e.g., replicate
NCE organizational
STRUCTU governance).
RE
2. Define escalation paths
and thresholds.
Reference:
Process Task 14
STARTING THE PROJECT > ESTABLISH PROJECT GOVERNANCE STRUCTURE
61
Lesson 02 - Starting The Project
PLAN AND
MANAGE 1. Determine criteria to
PROJECT/ successfully close the
project or phase.
PHASE
CLOSURE 2. Validate readiness for
transition (e.g., to
operations team or next
phase).
3. Conclude activities to
close out project or
phase (e.g., final
Reference:
Process Task 17 lessons learned,
retrospective,
procurement, financials,
STARTING THE PROJECT > PLAN AND MANAGE PROJECT/PHASE CLOSURE
63
LESSON 3
64
Lesson 03 - Doing The Work
Assess And Manage Risks
Execute Project To Deliver Business
Value
Manage Communications
Engage Stakeholders
Create Project Artifacts
Manage Project Changes
Manage Project Issues
Ensure Knowledge Transfer For Project
Continuity
MA I N
S DO
OC ES
PR
Lesson 03 - Doing The Work
ASSESS AND1. Determine risk
MANAGE management options.
RISKS
2. Iteratively assess and
prioritize risks.
Reference:
Process Task 3
DOING THE WORK > ACCESS AND MANAGE RISKS
67
PROBABILITY AND IMPACT MATRIX
68
RISK RESPONSE
STRATEGIES
Negativ Positive
e
Prepare strategies for
Escalate Escalate
threats (negative) as
well as opportunities
(positive). Avoid Exploit
Accept Accept
69
Lesson 03 - Doing The Work
EXECUTE 1. Assess opportunities to
PROJECT deliver value
TO incrementally,
DELIVER 2. Examine the business
BUSINESS value throughout the
VALUE project.
3. Support the team to
subdivide project tasks as
necessary to find the
minimum viable product.
Reference:
Process Task 1
BUSINESS VALUE
Financial
gain New
customers
First to
Social Market
Technologic
al
Improvements Improveme
nt
71
72
Lesson 03 - Doing The Work
MANAGE 1. Analyze
COMMUNIC communication needs
ATIONS of all stakeholders.
2. Determine
communication
methods, channels,
frequency, and level of
detail for all
stakeholders.
3. Communicate project
Reference:
Process Task 2
information and
updates effectively.
4. Confirm
DOING THE WORK > MANAGE COMMUNICATIONS
74
Communication Model
Sender-Receiver
Model
75
Lesson 03 - Doing The Work
77
STAKEHOLDER
CATEGORIES
Customers
and Users
Sellers
78
Lesson 03 - Doing The Work
Artifacts
Project teams create
artifacts during project
work; these facilitate
management of the
project.
Assumptions
Business Case
Change Requests
Constraints
Lessons learned
Project Charter
Slide decks
Requirements
Scope
Scope Baseline
Product Backlog
Product Increment
Product Roadmap
Release Plan
Sprint Backlog
82
Lesson 03 - Doing The Work
84
CAUSES OF PROJECT CHANGES
Inaccurate initial
estimates New regulations
Missed
Specificatio requirement
n changes s
85
Lesson 03 - Doing The Work
Quality Risk
87
RISKS AND ISSUES
88
ENSURE
Lesson 03 - Doing The Work
Reference:
Process Task 16
KNOWLEDGE TYPES
Explicit Tacit
Personal knowledge
Can be codified using that can be difficult
symbols such as to articulate and
words, numbers, and share such as
pictures. beliefs, experience,
and insights.
Can be documented
and shared with Essential to provide
others. the context of the
explicit knowledge
90
LESSON 4
KEEPING THE
TEAM ON TRACK
• Lead a Team
• Support Team Performance
• Address and Remove Impediments,
Obstacles, and Blockers
• Manage Conflict
• Collaborate with Stakeholders
• Mentor Relevant Stakeholders
• Apply Emotional Intelligence to
Promote Team Performance
Lesson 04 - Keeping The Team On
Track
Lead A Team
Support Team Performance
Address And Remove Impediments,
Obstacles, And Blockers
Manage Conflict
Collaborate With Stakeholders
Mentor Relevant Stakeholders
I N
Apply Emotional Intelligence To Promote
A
Team Performance
OM
E D
P L
EO
P
Lesson 04 - Keeping The Team On Track
LEAD A 1. Set a clear vision and mission.
TEAM
2. Support diversity and inclusion
(e.g., behavior types, thought
process).
3. Value servant leadership (e.g.,
relate the tenets of servant
leadership to the team).
4. Determine an appropriate
leadership style (e.g., directive,
collaborative).
5. Inspire, motivate, and influence
Reference:
People Task 2
team members/stakeholders (e.g.,
team contract, social contract,
reward system).
6. Analyze team members and
KEEPING THE TEAM ON TRACK > LEAD A TEAM
94
esson 04 - Keeping The Team On Track
96
Earned Value Management
(EVM)
PV
EV = % work complete to date x budgeted cost
400
EV
Planned Value 300
The authorized budget assigned to scheduled
$ (K)
work.
200
AC 100
97
EVM Measures for Schedule Control
98
EVM Measures for Cost Control
Cost Variance - the amount of Cost Performance Index - a
budget deficit/surplus at a given measure of the cost efficiency
point in time, expressed as the of budgeted resources
difference between EV and AC. expressed as the ratio of EV to
AC.
A positive CV indicates a project is An CPI number greater than 1.0
ahead of schedule. indicates a project is ahead of
A zero CV indicates a project is on schedule.
An CPI of 1.0 means the project
schedule.
A negative CV indicates a project is on schedule.
An CPI number less than 1.0
is behind schedule.
indicates a project is behind
schedule.
(CV = EV -
(CPI = EV / AC)
AC)
99
ADDRESS
Lesson 04 - Keeping The Team On Track
AND
REMOVE 1. Determine critical
IMPEDIME impediments, obstacles,
NTS, and blockers for the team.
OBSTACLE 2. Prioritize critical
S, AND impediments, obstacles,
BLOCKER and blockers for the team.
S 3. Use network to implement
solutions to remove
impediments, obstacles,
Reference:
and blockers for the team.
People Task 7
4. Re-assess continually to
ensure impediments,
obstacles, and blockers for
KEEPING THE TEAM ON TRACK > ADDRESS AND REMOVE IMPEDIMENTS,
OBSTACLES, AND BLOCKERS
101
IMPEDIMENTS, OBSTACLES, AND
BLOCKERS
The company
Construction can’t has halted the
The team can’t begin before use of the
agree on a permits are product until a
solution! granted! new contract is
signed!
102
Lesson 04 - Keeping The Team On Track
104
Lesson 04 - Keeping The Team On Track
Reference:
4. Build trust and
People Task 9
influence stakeholders
to accomplish project
objectives.
KEEPING THE TEAM ON TRACK > COLLABORATE WITH STAKEHOLDERS
106
ENGAGING STAKEHOLDERS
Trust
Collaboration
Productive working
107
Lesson 04 - Keeping The Team On Track
MENTOR 1. Allocate the time to
RELEVANT mentoring.
STAKEHO
LDERS 2. Recognize and act on
mentoring opportunities
Reference:
People Task13
KEEPING THE TEAM ON TRACK > MONITOR RELEVANT STAKEHOLDERS
109
APPLY
Lesson 04 - Keeping The Team On Track
EMOTION 1. Assess behavior
AL through the use of
INTELLIGE personality indicators.
NCE TO
2. Analyze personality
PROMOTE indicators and adjust
TEAM to the emotional needs
PERFORM of key project
ANCE stakeholders`.
Reference:
People Task14
KEEPING THE TEAM ON TRACK > APPLY EMOTIONAL INTELLIGENCE TO
PROMOTE TEAM PERFORMANCE
111
Organizational Theory
Purpose of organizational
SELF-ACTUALIZATION
theory
Maximize efficiency and ESTEEM
productivity
BELONGING
Solve problems
Motivate people SAFETY
Common organizational
theorists
Maslow’s Hierarchy of Needs
McGregor’s Theory X and
Theory Y
McClelland’s Achievement
LESSON 5
KEEPING THE
BUSINESS IN
MIND
• Manage Compliance
Requirements
• Evaluate and Deliver Project
Benefits and Value
• Evaluate and Address Internal
and External Business
Environment Changes
• Support Organizational
Change
• Employ Continuous Process
Improvement
113
Lesson 05 - Keeping The Business
In Mind
Manage Compliance Requirements
Evaluate And Deliver Project Benefits
And Value
Evaluate And Address Internal And
External M A
Business Environment Changes D O
Support Organizational Change N T
Employ Continuous Process M E
Improvement V IR
E N
SS
N E
S I
B U
esson 05 - Keeping The Business In Mind
MANAGE
COMPLIA 1. Confirm project compliance
NCE requirements (e.g., security,
health and safety, regulatory
REQUIRE compliance).
MENTS 2. Classify compliance categories.
3. Determine potential threats to
compliance.
4. Use methods to support
compliance.
5. Analyze the consequences of
noncompliance.
Reference:
Business Environment Task1
6. Determine necessary approach
and action to address
compliance needs (e.g., risk,
legal).
KEEPING THE BUSINESS IN MIND > MANAGE COMPLIANCE REQUIREMENTS
116
esson 05 - Keeping The Business In Mind
EVALUATE
AND 1. Investigate that
DELIVER benefits are identified.
PROJECT 2. Document agreement
BENEFITS on ownership for
AND ongoing benefit
VALUE realization.
3. Verify measurement
system is in place to
track benefits.
Reference:
4. Evaluate delivery
Business Environment Task2
options to
demonstrate value.
5. Appraise stakeholders
KEEPING THE BUSINESS IN MIND > EVALUATE AND DELIVER PROJECT BENEFITS
AND VALUE
118
EVALUATE
esson 05 - Keeping The Business In Mind
AND 1. Survey changes to external
ADDRESS business environment (e.g.,
INTERNAL regulations, technology,
AND geopolitical, market).
EXTERNAL 2. Assess and prioritize impact
on project scope/backlog
based on changes in
external business
environment.
3. Recommend options for
scope/backlog changes
Reference:
Business Environment Task3 (e.g., schedule, cost
changes).
4. Continually review external
KEEPING THE BUSINESS IN MIND > EVALUATE AND ADDRESS INTERNAL AND EXTERN
BUSINESS
ENVIRONMENT CHANGES
120
INTERNAL BUSINESS
ENVIRONMENT
121
GET TO KNOW THE EXTERNAL BUSINESS
ENVIRONMENT
122
esson 05 - Keeping The Business In Mind
BUSINESS
1. Survey changes to external
ENVIRON business environment (e.g.,
MENT regulations, technology,
CHANGES geopolitical, market).
2. Assess and prioritize impact on
project scope/backlog based on
changes in external business
environment.
3. Recommend options for
scope/backlog changes (e.g.,
schedule, cost changes).
Reference:
Business Environment Task 3
4. Continually review external
business environment for
impacts on project
scope/backlog.
KEEPING THE BUSINESS IN MIND > SUPPORT ORGANIZATIONAL CHANGE
124
RELATIVE AUTHORITY IN ORGANIZATIONAL STRUCTURES
Consider your authority relative to the functional manager’s authority
over the project and the project team.
Both functional
Team members Functional
manager and Project manager
report to manager
project manager
Project manager’s
Part-time Full-time Full-time
role is
Team members’ role
Part-time Part-time Full-time
is
Control of project
manager over team Low Medium High
members is
125
Support
esson 05 - Keeping The Business In Mind
127
esson 05 - Keeping The Business In Mind
EMPLOY CONTINUOUS
PROCESS IMPROVEMENT
KEEPING THE BUSINESS IN MIND > EMPLOY CONTINUOUS PROCESS IMPROVEMENTS
129
Four absolutes:
Six Sigma - conforming to
respond to requirements, quality
customer needs achieved by prevention,
and improving standard of zero
processes by defects, and quality
systematically Continuous
measured by
removing defects. process
determining CoQ.
improvement in
William Smith, Jr. Philip B. Crosby
which quality
must be
continuously Design quality into
Break quality improve to the product so factors
management meet customer that cause variation
into quality needs can be identified and
planning,
W. Edward controlled.
control and
improvement Deming
Genichi Taguchi
Joseph M.
Juran
130
CONTINUOUS IMPROVEMENT
APPROACHES
Kaizen
Many small changes or
improvements.
131
Study
CONTINUOUS IMPROVEMENT TOOLS
Retrospectives:
Common in agile projects at the end of
each iteration.
Helps the team look back at an iteration
and plan improvements for the next one.
132
UPDATE TO PROCESS AND STANDARDS
133
4 STEP PMP STUDY PLAN FOR WORKING
PROFESSIONALS