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Introduction to Augmented Reality Concepts

Overview of augmented reality Virtual reality (VR), Augmented Reality (AR) vs Mixed reality (MR Virtual Reality (VR) Augmented Reality (AR) Mixed Reality (MR) The architecture of AR Systems Applications of AR Systems AR In education AR In Medicine AR In Entertainment Chapter Five Review Questions

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Bedasa Wayessa
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0% found this document useful (0 votes)
64 views44 pages

Introduction to Augmented Reality Concepts

Overview of augmented reality Virtual reality (VR), Augmented Reality (AR) vs Mixed reality (MR Virtual Reality (VR) Augmented Reality (AR) Mixed Reality (MR) The architecture of AR Systems Applications of AR Systems AR In education AR In Medicine AR In Entertainment Chapter Five Review Questions

Uploaded by

Bedasa Wayessa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Course Title: Introduction to Emerging

Technologies
Credit Hour: 3 hrs.
Course Code: EMTE1012.
ECTS: 5 [2 Lecture hours and 3 Lab hours]
Lecture Schedule: Every ____________
Bedasa Wayessa
[email protected]

10/14/2024 EmTe1012 1
Classroom Rules
• Late comer will only tolerated for the first 5 minutes of every class
• Talk to me and Not to each other
• Do not sleep
• Do not use phones
• Fail to obey the Classroom rule  face 2  3 class ban

10/14/2024 EmTe1012 2
Assignment Submission
 Guidelines for submission will be provided with every assignment
 Re-grade requests will ONLY be entertained within one week after
the assignments have been handed back to students or assignment due
date
 IMPORTANT: Late submissions are allowed ONLY until 1 day following
the deadline, with 10% marks deduction.
 IMPORTANT: Late + Copy = ZERO Marking

10/14/2024 EmTe1012 3
QUIZZES
• Quizzes will NOT be announced
• Re-grade requests will only be entertained within one week after the
marked quizzes have been handed back to students [with tangible and
acceptable reason only]

10/14/2024 EmTe1012 4
Chapter Five

Augmented Reality (AR)

Bedasa Wayessa
[email protected]

10/14/2024 EmTe1012 5
Outlines
• Overview
– Augmented Reality (AR) overlays digital content onto the real world.
– Differs from Virtual Reality (VR) and Mixed Reality (MR).
• Key Differences
– VR: Full immersion in a digital environment.
– AR: Enhances the real world with virtual elements.
– MR: Blends real and virtual worlds with interaction.
• AR Architecture
– Sensors/Cameras: Capture the real-world environment.
– Processing Unit: Analyzes data and renders virtual objects.
– Display: Projects augmented content (smartphones, headsets).
– User Interaction: Via gestures, voice, or environmental triggers.
10/14/2024 EmTe1012 6
Outlines
• Overview of augmented reality
• Virtual reality (VR), Augmented Reality (AR) vs Mixed reality (MR
– Virtual Reality (VR)
– Augmented Reality (AR)
– Mixed Reality (MR)
• The architecture of AR Systems
• Applications of AR Systems
– AR In education
– AR In Medicine
– AR In Entertainment
• Chapter Five Review Questions

10/14/2024 EmTe1012 7
Objectives
• Explain augmented reality
• Explain the features of augmented reality
• Explain the difference between AR,VR, and MR
• Explain the architecture of augmented reality systems
• Describe the application areas of augmented reality

10/14/2024 EmTe1012 8
Activity

Activity 5.1.
➢ What do you think about augmented reality?
➢ What are the common features of augmented reality?

10/14/2024 EmTe1012 9
Overview of Augmented Reality (AR)
• What is Augmented Reality?
• Definition: Augmented Reality (AR) merges real-world environments
with computer-generated content, creating an interactive experience.
• Key Point: It enhances the user's perception by adding virtual objects to
the real world.
• Core Concept of AR
• Main Idea: AR blends the real environment with virtual content through
computer graphics.
• Point to Highlight: The virtual content aligns with real objects, and as
users move, the virtual content adjusts perspective in real-time.

10/14/2024 EmTe1012 10
Overview of Augmented Reality (AR)
• Augmented vs Virtual Reality
• Augmented Reality (AR):
– Integrates digital info with the real environment.
– Enhances, not replaces, reality.
– X-ray vision is just the start
• Virtual Reality (VR):
– Creates a completely artificial environment, detached from reality.
• How Does AR Work?
– Live view of a real-world environment.
– Overlay of computer-generated images, video, or data.
– Ensures real-time interaction and perspective adjustment with user
movements.
10/14/2024 EmTe1012 11
Overview of Augmented Reality (AR)
• Real-Time Augmentation
– Key Idea: The augmentation happens in real-time and integrates
seamlessly with the surrounding environment.
– Examples: GPS data, graphics, sound, and video are commonly
augmented elements.
• Benefits of Augmented Reality
– Enhanced Interaction: Users can digitally interact with the real-world
objects around them.
– Digital Usability: Information becomes interactive and usable digitally
through AR applications.
• Metaverse:
– https://www.youtube.com/watch?v=gElfIo6uw4g
10/14/2024 EmTe1012 12
Overview of Augmented Reality (AR)
• Summary
• Augmented Reality enhances the real world with virtual elements,
transforming how users interact with their environment.
• AR will continue to impact fields like education, gaming, healthcare, and
more.

10/14/2024 EmTe1012 13
Introduction to VR, AR, and MR
• Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)
are emerging technologies with similarities and differences.
• Augmented reality (AR): a view of the real world—physical world—
with an overlay of digital elements.
• Mixed Reality (MR): a view of the real world—physical world—with
an overlay of digital elements where physical and digital elements can
interact.
• Virtual reality (VR): a fully-immersive digital environment.
• Advancements in computer vision and processing power make these
technologies more prominent.
• Understanding the differences and applications of VR, AR, and MR is
crucial as they often overlap but serve different purposes.
10/14/2024 EmTe1012 14
Introduction to VR, AR, and MR
• The main differences between them are explained below (see Figure 5.1)

Figure 5.1 Paul Milgram's Reality-Virtuality (RV) Continuum

10/14/2024 EmTe1012 15
Introduction to VR
• Definition: VR is a fully immersive technology that tricks your senses
into thinking you're in a different environment.
• Advanced VR environments aim to engage all five senses:
– Sight: Realistic visuals enhance immersion.
– Sound: Surround sound technology adds depth.
– Touch: Haptic feedback for physical sensations.
– Taste: Simulated through experiences (though rare).
– Smell: Aroma diffusers can enhance realism (though not widely
implemented).

10/14/2024 EmTe1012 16
Introduction to VR
• Components
• Head-Mounted Display (HMD) or Headset
– Experience a computer-generated world of imagery and sounds.
– A device worn on the head that fully immerses the user in a virtual
environment.
– Provides a 360-degree view of the virtual world.
– May include built-in audio for immersive sound.

10/14/2024 EmTe1012 17
Introduction to VR
• Components
• Computer-Simulated Reality
– Creates a realistic and immersive visual experience by rendering 3D
graphics and playing sounds that correspond to the virtual
environment.
– The quality of the imagery and sounds can vary depending on the
hardware and software used.

10/14/2024 EmTe1012 18
Introduction to VR
• Components
• Haptic controllers (optional):
– Provide tactile feedback, simulating the feeling of touching or
interacting with virtual objects.
– Can be used for tasks such as picking up objects, firing weapons, or
playing musical instruments.

10/14/2024 EmTe1012 19
Introduction to VR
• Types of VR Systems
• Tethered VR: Connected to a powerful computer or gaming console
for processing.
– Examples: HTC Vive, Oculus Rift
• Standalone VR: Google Cardboard (popular standalone option)
– Independent devices with built-in processing power.
– Examples: Oculus Quest, PlayStation VR
• Smartphone-Compatible Headsets
– Most standalone VR headsets work in combination with smartphones:
• Insert a smartphone into the headset.
• Immerse yourself in virtual reality.

10/14/2024 EmTe1012 20
Introduction to VR
• Popular VR Devices https://www.researchgate.net/
Figure 6 - uploaded by Beatriz Añorbe

10/14/2024 EmTe1012 21
Augmented Reality (AR)
• Augmented Reality (AR)
• Augmented Reality (AR) allows users to see and interact with the real
world while digital content is added to it.
• Users can easily download AR apps on modern smartphones to try out
this technology.
• Special AR headsets, such as Google Glass, display digital content on a
tiny screen in front of the user's eye.
• Examples of Augmented Reality Experiences:
– Snapchat Lenses
– Pokemon Go

10/14/2024 EmTe1012 22
Augmented Reality (AR)
• How AR Works
• AR adds digital elements to a live view, often using the smartphone camera.
– Camera captures real-world scene.
– Device processes the image and identifies objects.
– Digital content is overlaid onto the scene.

Figure 5.4 Direct and Indirect Augmentation of Objects


10/14/2024 EmTe1012 23
Mixed Reality (MR)
• Definition: Mixed Reality (MR), or hybrid reality, merges real and virtual
worlds to create new environments where physical and digital objects
coexist and interact in real-time.
• Key Characteristics:
– Real-world environment
– Digital content
– Interaction between real and virtual elements.
• New imagery is placed within a real space, allowing it to interact with
physical objects.

10/14/2024 EmTe1012 24
Mixed Reality (MR)
• Example: In MR, you can play a video game and interact with real-world
items, such as using a water bottle to interact with virtual characters
(See Figure 5.5 and Figure 5.6).

Figure 5.5 Mixed Reality in Engineering and Medicine


Figure 5.6 Mixed Reality
in Entertainment

10/14/2024 EmTe1012 25
Mixed Reality (MR)
• MR allows users to manipulate both physical and virtual items without
removing the headset.
• Users can see and immerse themselves in their surroundings while
interacting with virtual environments.
• Differences Among AR,VR, and MR:
– Augmented Reality (AR): Overlays digital content on the real
world, often running on smartphones.
– Virtual Reality (VR): Fully immersive with content that is 100%
digital, requiring specialized headsets and hardware.
– Mixed Reality (MR): Combines interactive virtual elements with
the real world, requiring advanced hardware.

10/14/2024 EmTe1012 26
Mixed Reality (MR)
• Differences Among AR,VR, and MR:

10/14/2024 EmTe1012 27
Activity

Activity 5.2.
➢ Describe AR, VR and MR
➢ Compare and contrast AR, VR and MR.

10/14/2024 EmTe1012 28
The Architecture of AR Systems
• The first Augmented Reality Systems (ARS) were usually designed with a
basis on three main blocks:
1. Infrastructure Tracker Unit,
2. Processing Unit, and Figure 5.7
Augmented Reality
3. Visual Unit.
Systems (ARS)
standard
architecture

10/14/2024 EmTe1012 29
The Architecture of AR Systems
1. Infrastructure Tracker Unit
– Responsible for collecting data from the real world.
– Sends collected data to the Processing Unit.
2. Processing Unit:
– Combines real and virtual content.
– Mixes virtual content with real content.
– Sends the mixed result to the Video Out module of the Visual Unit.
3. Visual Unit:
– Displays the merged images.
– Types of Systems Based on Visualization Technology:
1. Video See-Through
2. Optical See-Through

10/14/2024 EmTe1012 30
The Architecture of AR Systems
3. Visual Unit:
• Types of Systems Based on Visualization Technology:
1. Video See-Through(VST): Uses real-scene video images
– Utilizes a Head-Mounted Display (HMD).
– A technology that uses cameras to capture the real-world view.
– Employs video mixing to display merged images.
– Images are shown on a closed-view HMD.
– The user does not see the real world directly.
– The device processes the camera feed, combining it with digital overlays in
real time.
– The combined feed (real world + digital content) is shown to the user on
screens inside the headset.
– Examples: Some VR headsets (like the Oculus Quest Pro) with
external cameras use this method for AR.

10/14/2024 EmTe1012 31
The Architecture of AR Systems
3. Visual Unit:
• Types of Systems Based on Visualization Technology:
2. Optical See-Through: Provides a direct view of the real scene
– Also uses a Head-Mounted Display (HMD).
– The user sees the physical world directly through transparent or
semi-transparent lenses (like glasses).
– Digital information is overlaid on these lenses, allowing the user to view both
the real-world environment and virtual content simultaneously.
– Utilizes optical combiners to overlay digital content onto the real-world view.
– Employs optical combiners to merge images.
– Images are viewed through an open-view HMD.
– Examples: Microsoft HoloLens, Magic Leap, Google Glass.
10/14/2024 EmTe1012 32
The Architecture of AR Systems
• Challenges with HMDs
• HMDs are currently the dominant display technology in the AR field.
• Limitations:
– Ergonomics: Often uncomfortable for extended use.
– High cost: Many HMDs are expensive.
– Low mobility: Bulky sizes and connectivity issues hinder mobility.
• Interaction Issues:
– Difficulty in interacting with the real environment, making it
challenging to engage with virtual interactive zones effectively.

10/14/2024 EmTe1012 33
The Architecture of AR Systems
• Alternative approaches to developing ARS involve the use of:
– Monitors  are used as an option for indirect view since the user
does not look directly into the mixed world.
– Tablets  are used in direct view since the user points the camera
to the scene and looks directly into the mixed world.
• Both approaches still have difficulties in getting a collision.

10/14/2024 EmTe1012 34
Activity

Activity 5.3.
➢ What are the three blocks/components of the AR system
architecture?
➢ Describe the functions of the Infrastructure Tracking Unit, the
Processing Unit, and the Visual Unit?
➢ What is the difference between Video-see through and Optical-
see through visualization technologies?

10/14/2024 EmTe1012 35
Applications of AR Systems
• Exploring AR Across Various Fields
• AR is an emerging technology with growing applications in many fields.
• AR overlays digital information onto the real world using various devices
like smartphones and desktops.
• Major applications include:
– education,
– medicine,
– entertainment,
– military, and more

10/14/2024 EmTe1012 36
AR in Education
• AR’s Role in Education
– AR enhances learning experiences by making educational
content interactive and engaging.
– It is adaptable to various devices such as desktops, mobile
phones, and smartphones.
– Supports traditional classroom instruction, special education,
and extends learning beyond the classroom.
– AR can combine with other technologies to enrich their
applications.

10/14/2024 EmTe1012 37
AR in Education
• Why Use AR in Education?
– Affordable learning materials: AR reduces the need for costly
physical models or prototypes.
– Interactive lessons: Students can engage with 3D models on
their smartphones, enhancing their understanding.
– Higher engagement: Students are more engaged, leading to
productive learning.
– Higher retention: AR helps students remember information
longer by using multiple senses.
– Boost intellectual curiosity: AR excites students, especially
those in the digital era, fostering critical thinking.
10/14/2024 EmTe1012 38
AR in Medicine
• AR Transforming Healthcare
• AR plays a vital role in improving safety and efficiency in healthcare.
• Significant applications in:
– Surgery: AR provides 3D models for more precise, minimally
invasive procedures.
– Education: AR helps in training future doctors.
– Diagnostics: Enhances diagnosis accuracy, even for mental health
disorders.
– Patient education: Apps like AyeDecide simulate vision
impairments to help patients understand their conditions.

10/14/2024 EmTe1012 39
AR in Medicine
• In medicine, AR has the following applications:
1. Describing Symptoms: AyeDecide simulates vision problems to help
patients better describe their symptoms, aiding doctors in diagnosis.
2. Nursing care: AR tools like AccuVein improve the success rate of
intravenous injections, especially for children and elderly patients.
3. Surgery: AR systems like Augmedics give surgeons "X-ray vision" to
overlay 3D scans during procedures, reducing risks.
4. Ultrasound: AR-integrated portable ultrasound scanners are useful in
remote areas and military medicine.
5. Diabetes management: Google’s smart contact lens helps track
glucose levels in real-time.
6. Navigation: Apps like EHBO use AR to locate nearby hospitals and
defibrillators.
10/14/2024 EmTe1012 40
AR in Medicine
• Advantages for Patients and Healthcare Workers
– Assists in routine medical tasks.
– Reduces risks in minimally invasive surgeries.
– Helps in better diagnosis and treatment decisions.
– Makes medical procedures more tolerable for patients.
– Improves aftercare.
– Enhances medical education and routine procedures.

10/14/2024 EmTe1012 41
AR in Entertainment
• AR’s Influence on Entertainment
– AR is reshaping various entertainment industries like gaming, music,
TV, eSports, and live performances.
– Gaming: AR games (e.g., Pokémon GO) increase physical activity but
have also raised safety concerns.
– Music: AR provides extra information about songs, performers, and
even adds visuals to live performances.
– TV: AR can add supplementary information (e.g., match scores,
betting options) to enhance the viewing experience.
– eSports: AR makes eSports events more interactive for viewers.
– Theater: AR can add virtual objects for accessibility, such as
providing subtitles for hearing-impaired audiences.

10/14/2024 EmTe1012 42
Activity

Activity 5.5.
➢ Describe the applications of AR in education?
➢ What are the reasons to apply AR in education?
➢ List some of the applications of AR in medicine?
➢ Describe the benefits of AR to patients and healthcare workers.
➢ How AR can be used in Entertainment?

10/14/2024 EmTe1012 43
End of Chapter-five
Thank you !!!

10/14/2024 EmTe1012 44

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