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DDOBuilder Guide for DDO Players

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0% found this document useful (0 votes)
393 views43 pages

DDOBuilder Guide for DDO Players

Uploaded by

rhyse808
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

How to Use DDOBuilder

This guide applies to version [Link] or later and lists the standard functionality of each of the
programs sections.

Contents
How to Use DDOBuilder.......................................................................................................................... 1
Introduction ............................................................................................................................................ 3
Using DDOBuilder ................................................................................................................................... 4
The Main Toolbar ................................................................................................................................ 5
Menu Commands ................................................................................................................................ 6
File Menu ........................................................................................................................................ 6
Edit Menu ........................................................................................................................................ 6
Gear Menu ...................................................................................................................................... 6
Forum Export .................................................................................................................................. 6
Settings Menu ................................................................................................................................. 6
View Menu ...................................................................................................................................... 6
Help Menu....................................................................................................................................... 6
The Main Character View........................................................................................................................ 7
The Equipment View ............................................................................................................................... 8
Sentient Weapon and Artifact Filigree Selection .............................................................................. 10
The Item Select Dialog ...................................................................................................................... 11
The Find Gear Dialog ......................................................................................................................... 14
Past Lives and Special Feats .................................................................................................................. 16
The Level Up View ................................................................................................................................. 17
Choosing your Classes ....................................................................................................................... 18
Feat Selection.................................................................................................................................... 19
Automatic Feats ................................................................................................................................ 20
Granted Feats.................................................................................................................................... 20
Spending Skill Points ......................................................................................................................... 20
The Skills Dialog ................................................................................................................................ 22
Class and Levels View............................................................................................................................ 23
Skills View.............................................................................................................................................. 27
Enhancements View.............................................................................................................................. 28
Reaper Enhancements .......................................................................................................................... 31
Epic Destinies ........................................................................................................................................ 32
Spells View ............................................................................................................................................ 33
Spell Like Abilities.............................................................................................................................. 33
Fixed Spells ........................................................................................................................................ 34
User Selected Spells .......................................................................................................................... 34
Stances View ......................................................................................................................................... 35
Slider Controlled ............................................................................................................................... 35
User Controlled Stances .................................................................................................................... 36
Auto Controlled Stances ................................................................................................................... 36
Tactical DCs View .................................................................................................................................. 37
Self and Party Buffs View ...................................................................................................................... 38
Notes View ............................................................................................................................................ 39
Breakdowns View.................................................................................................................................. 40
Breakdowns List ................................................................................................................................ 40
Contributions List .............................................................................................................................. 41
Special Breakdowns .......................................................................................................................... 41
Export of Data ....................................................................................................................................... 42
Abbreviations Used ............................................................................................................................... 43
Addendum ............................................................................................................................................ 43
Introduction
Welcome to DDOBuilder, a free fan made application for the Standing Stones game “Dungeons and
Dragons Online” that allows you to plan and optimise your characters outside of the game
environment.

Basic features include:

• Character Creation
o Name
o Race
o Alignment
o Ability spend
o Ability Tomes
o Guild Level
• Feat selection (and an ignore list)
o Automatic feats
o Granted feats
• Skill Points spends
o Skill Tomes
• Enhancements
o Racial trees
o Class specific trees
o Universal trees
o Reaper trees
• Epic Destinies
• Past Lives
o Racial, Heroic, Epic and Iconic
o Inherent and Favor
• Stances
o User Controlled
o Auto Controlled
o Set Bonuses Stacks
• Gear
o All level 20+ gear supported (Not all TOEE supported yet)
o Augments
o Sentient Weapon\Minor Artifact Filigrees
• Spells
o Class spells
o Granted spells
o Spell Like Abilities
• Breakdowns
o Special Attack DCs
o Many different types with totals and individual contributions listed
• Self and Party Buffs
• Notes
• Export, Clipboard and Forum
Using DDOBuilder
DDOBuilder is built for ease of use and access to features. All window locations can be user
configured using drag/drop and resize functionality.

Your screen layout is saved between runs in the file [Link] which is saved automatically in
the same location as the DDOBuilder executable. By default the first time you run DDOBuilder you
get a default screen layout optimised for a standard screen display of 1920 by 1080.

The basic screen layout with a new undefined character created.

DDOBuilder will maintain your character in a valid state for the following features:

• Feat Selections
• Enhancement Selections
• Epic Destiny Selections
• Gear Selections
• Spell Selections

For example if you have the Feat “Power Attack” trained at level 1, which requires a base Strength of
13 and were to lower your base Strength below 13, then DDOBuilder will revoke the Feat selection
and tell you about it in a message box. Note that these revocations can cascade as if “Power Attack”
is revoked, which is a requirement for the “Cleave” Feat, that would also be revoked if trained.

Automatic Feat selection is also done for you when only a single Feat selection option is available.

Skill Points are not fully enforced. You can only spend what you have, but changes to Race/Class and
Intelligence later can cause your available Skill Points at levels to change.

DDOBuilder also tracks all the effects from your character setup and shows the totals for standard in
game attributes and effects.
The Main Toolbar

The Main Toolbar

The toolbar shown at the top of the screen gives quick access to the following features from left to
right:

• Create a new character


• Open a previously saved character
• Save the current character
• About – Display application version and information
• Lamannia Mode – A toggle to switch between Lamannia and release character builds
• Epic Feats Only – Show only Epic feats for epic feat slot selections
• Show unavailable feats – Show all unavailable feats for feat slot selections
• Show / Hide Feats/Spells in your Ignore list during feat selection
• Show / Hide the Breakdowns View
• Show / Hide the Enhancements View
• Show / Hide the Epic Destinies View
• Show / Hide the Equipment View
• Show / Hide the Level Up View (Single level at a time)
• Show / Hide the Reaper Enhancements View
• Show / Hide the Past Lives and Special Feats View
• Show / Hide the Spells and SLAs View
• Show / Hide the Stances View
• Show / Hide the Self and Party Buffs View
• Show / Hide the Notes View
• Show / Hide the Tactical DCs View
• Show / Hide the Skill Spend View
• Show / Hide the Class and Feats View (All levels at the same time)

View display can be toggled on/off as required to hide information you are not interested in at any
point. Restoring a view displays it in its previously displayed location.

These toolbar commands are also present in the View menu.


Menu Commands
The following menu commands are available:

File Menu
• New Create a new character
• Open Open an existing saved character file
• Close Close the current character file (Prompts to save changes)
• Save Saves the character to its current file
• Save As Saves the character to a file of your choice

Edit Menu
• Skill points Displays the Skills Dialog
• Reset Build Resets standard character parameters as if you had
performed a Heroic, Racial or Iconic TR.
• Feats
o Show Unavailable Shows unavailable feats in drop list combos (Toggle)
o Epic Only Shows Epic feats only in drop list combos (Toggle)
• Ignore List Active Show / Hide feats/spells during selection (Toggle)
• Refresh Breakdowns Refreshs the breakdown effects as if a file was just opened.
• Development Tools
o Lamannia Mode Allows you to switch to Lamannia mode for character builds
o An option used by the developer when updating the software

Gear Menu
• New… Creates a new Gear Set
• Copy Copies the current Gear Set to the clipboard
• Paste Pastes any gear set on the clipboard as a new Gear Set
• Delete Deletes the currently selected Gear Set
• Import… Import a gear set from the DDO Named Gear Planner app

Forum Export
• Export to Clipboard Displays the Export dialog

Settings Menu
• Load Items Configure whether the builder loads items on start up

View Menu
Various options to show / hide specific windows and choose the application look.

You can also reset the screen layout to the default that comes with the application installation.

Help Menu
• About DDOBuilder Displays the about box and build information
The Main Character View
This is the main view that lets you define the starting attributes of your character, Race, Alignment,
Tomes and Level ups. It looks like:

The Main Character View

You can enter and setup the following information:

• The Name of your character


• The Race of your character
• The Alignment of your character – This will affect what Classes are available for selection
• Build points to spend selection
o With no past lives you can select between 28 and 32 point builds
o With 1 Heroic/Racial Past life, you automatically get 34 build points
o With 2 or more Heroic/Racial Past lives you automatically get 36 build points
 This is 28/30/32 build points for Drow
• Ability point spend, using the [+] and [-] buttons next to the relevant ability
o Cost of the next [+] buy shown immediately to the right.
• Ability tomes. These can be set individually for each ability or you can use the “Supreme”
option in the Strength tome drop list to set all attributes at the same time.
• Ability Level ups. Choose the ability that gets a +1 increase at levels 4/8/12/…, you can also
set all at the same time by selection the “All <Ability>” option in the level 4 drop list
selection. Options may be disabled depending on the level cap.
• Guild Level and whether guild buffs should be applied to your character. Guild buffs are only
applied if this check box is set. You can enter your guild level (0..200).

Your current Class levels are also displayed.

The number of available build points left to be spent are displayed. This can go negative if you spent
ability points for a 32/34/36 point build and revoked past lives that qualified you for the additional
build point spend.
The Equipment View
The Equipment View display can be toggled by clicking the button in the main toolbar.

The Equipment View

By default a new character gets a single gear setup called “Standard”. The 5 buttons to the right of
the drop list allows the following functions:

• Create a new Gear set. A dialog is displayed allowing you to name the new Gear Set.
• Copies the current Gear Set to the clipboard as a private format.
• Paste a copy of the Gear Set from the clipboard with a new name. This allows you to plan
modifications from a current Gear Set without losing your original setup or move Gear Sets
between characters. A dialog is displayed to allow you to name the new Gear Set copy.
• Delete the currently selected Gear Set.
• Allows you to import a gear set created by the DDO Named Gear Planner application. You
can choose the import file and name the imported gear set.

The name new Gear Set dialog


The drop list combo box only becomes active when you have 2 or more Gear Sets for a character
defined. Select the Gear Set you wish to view your character for. Only one Gear Set can be active at a
time.

To equip or edit an item, left click the item slot that you wish to choose an item for. The Item Select
Dialog is displayed.

Item slots can be disabled by other selected options.

To clear an item, you can right click an item slot. This comes with an “Are you sure?” dialog to
confirm item removal.

Items in the view have augment slots shown for them. These slots are shown as the same colour as
the augment type, with special augment slot types shown as a grey colour. The border colour of
these icons is Black if an augment has been selected for this slot and White if no augment has been
selected.

The above is an example item with Red and Orange augment slots. The Red augment has a selected
option and has a Black border, while the Orange augment is empty and shown with a White border.

Clicking “Find Gear” displays the “Find Gear” dialog which allows you to search and equip items
across all accessory slots (not weapon slots).

At the bottom of the window icons for any Item Sets which may apply to your character are shown.

One icon for each Set along with the number of items that count towards that set bonus are shown.
You can mouse over an icon to see which effects of the Set Bonus you have for the number of stacks
displayed.
Sentient Weapon and Artifact Filigree Selection
This section allows you to configure how many Filigree slots you have from your Sentient
weapon/Minor Artifact and which Filigrees you have slotted.

Choose how many Weapon Filigree slots you have in the drop list control. A slot position for each
Filigree is displayed. Selecting less Filigrees than you have slotted clears the unwanted Filigrees.

You can configure the UI between Combobox Filigree selection and Menu Filigree selection using the
checkbox.

Left click a Filigree position to display a drop list/menu of available Filigrees. Once a Filigree has been
selected, its “Rare” state can be changed by clicking the section of the icon.

A Filigree selection in progress

You can clear a Filigree by right clicking it.

You can also select the Sentient Jewel type slotted, but this is for cosmetic purposes only.

Artifact filigree sections can only be setup if you have an Artifact equipped.

You cannot have a duplicate Filigree in a weapon or Artifact Filigree set (duplicates across
weapon/Artifact sets are allowed)
The Item Select Dialog

The Item Select Dialog for the Weapon slot

The dialog lists all the available items for the selected equipment slot which your character is eligible
for (Items with Class or alignment restrictions are not shown). The item list can be sorted by Name
and by Level (Default).

You can enter some filter text that the item(s) listed must contain.

Some equipment slots also allow sub-filtering of the items, this happens for Armor and Weapon
equipment slots.

You can also configure via a checkbox whether all raid items should be excluded from the list of
items that pass the filter.

The currently selected item (if any) is always shown in this list even if it no longer passes the filter
selection.
The filter options for a main hand inventory slot.

When selecting Armor, you can filter by Cloth, Light, Medium and Heavy Armor filters. Warforged
can only choose from Docents.

When selecting for a Weapon slot, you can filter by weapon type, and for your off-hand also from
Shields, Orbs and Rune-Arms. (Note, to select Rune-Arms you must have the Rune-Arm feat trained).

You can hover the mouse over an item in the list to review its basic stats.

An example item tooltip

To select an item, click on it in the list. This will then become the selected item for that equipment
slot if you press OK to end the dialog.

Clicking Cancel will close the dialog without applying any changes made to the selected item (if any).
When an item has been selected you can also configure its Augment slots, Upgrade slots and Special
Slots if required.

Augment Slots: All items can have regular Augments and optional Mythic and Reaper augments. For
these types of augments, select the augment type and enter the value of the augment you have on
your item if it does not have a specific value associated with it.

A Blue augment slot with the available list of augments displayed

Upgrade Slots: Upgrade slots are specific to the item type. Select from the available list to choose
the upgrade to be applied to the item. Once an upgrade slot has been assigned, it can no longer be
changed. To recover the choices, you would have to switch to a different item and back to the
original item to get the options once again.

An upgrade slot with its available options displayed

Special Slots: Some items are setup to have “Special” named augment slots. This allows you to select
a specific variant of a given named item drop that can come with a selection of effects. Crafted items
are handled this way also.

Prisoner’s Manacles with its variant slot drop list displayed


The Find Gear Dialog
This dialog is displayed when you click on the “Find Gear” icon in the middle of the Inventory view.

The “Find Gear” dialog with a filter being applied

This dialog allows you to find and equip items across all Accessory slots. By default all items (except
for weapon slot items) that you qualify to equip are displayed. This dialog works almost exactly the
same at the Item Select Dialog.

Enter search text to limit the items displayed. For example, if you wanted to find all the
“Dreadkeeper” set items you can enter appropriate filter text. Each space delimited word must be
present, e.g. “summer winter” would have to have both words present in the item.

To equip an item, select it in the list and click the “Equip Item” button. The item will be equipped
into the relevant slot in the current active equipment set.

If the item can equip to multiple different slots, a popup menu for target slot location is displayed.
Popup menu displayed for an item that can equip to 3 different slots
Past Lives and Special Feats
The Past Lives and Special Feats View display can be toggled by clicking the button in the main
toolbar.

The Past Lives and Special Feats View

This view allows you to configure the Past Lives and Special feats your character has acquired.

Past Lives are split into sections depending on type. Each Past Life type can be trained a set number
of times. Special feats have their own maximum acquire count.

• Heroic – Gained from Heroic True Reincarnation and Iconic True Reincarnation
• Racial – Gained from Racial True Reincarnation
• Iconic – Gained from Iconic Reincarnation
• Epic <type> – Gained from Epic Reincarnation
o Training Epic past lives will auto award Fate Points at relevant tiers
o These are broken into Destiny Spheres
• Inherent – Inherent bonuses from Remnant turn in or Tomes of Fate
• Favor – Favor reward bonuses from various factions

The number of times the Feat has been trained is displayed immediately under the Feat icon.

To train a Feat, click it with the left mouse button. To revoke a trained Feat, right click it.

All feats in a given group can be Trained or Revoked by left/right clicking the group title static
control. E.g. Left clicking the “Heroic” control would award one of all class past lives up to the
maximum number for that past life type.

Mouse over a Feat button to see what bonus’s that Feat awards you.

The bonuses associated with the Racial Half-Orc past life Feat
The Level Up View
The Level Up View display can be toggled by clicking the button in the main toolbar.

An Example of the Level Up View

The Level Up View allows you to select Classes, Feats and spend Skill Points for each of the 30 levels
that your character can train, one level at a time.

The controls available include:

• A button for each level you can train. The selected level has a blue background
o A pink background shows that you either have an untrained Feat for that level or a
problem with that level (e.g. an overspend of Skill Points)
• The Heroic Classes that your character can select from
o Any character can have a maximum of 3 different Heroic Class types. Select the
Classes you want using the drop list combos at the top of this screen
o Note that the available Classes will be limited by your current Alignment
• Your base Ability and BAB values at the selected level. These values include Ability tomes
and level up selections and Class contributions for BAB.
• Drop list Feat selection combo boxes
o These lists are filtered to selectable Feats only
• Controls to spend Skill Points and display current skill values.
o You can also pop up the skills dialog to spend Skill Points across all levels.
• A list of all the automatically acquired Feats for the currently selected level.
• A list of any Granted Feats from enhancements and equipment.
Choosing your Classes

Class Selection drop list displayed

For a new character only the first drop list control is available.

• The Classes listed in this control are limited by your Alignment

Once a Class has been selected, you will be able to choose your next Class option:

Second Class selection available after first Class selected.

This works the same for the third Class selection also.

Setting a previously selected Class to “Unknown” will clear that Class from any trained levels. Feats,
Enhancements and Destiny selections may/will be revoked by doing this.

When you select a class choice, all levels currently set to “Unknown” will be set to that class type.

Changing a class selection, will change all levels of the previous class to the new class.

Once you have your Class selections, you can set which Class is trained at a given level by selecting
that level via its level button and then left clicking that button once again to display a Class select
pop-up menu:

Class selection for level 1 from the list of selected heroic Classes
Note: For Iconic races, DDOBuilder does not enforce specific Class requirements for level 1 as these
can be changed by a +X Heart of Wood in game. You will however get a warning in the level 1 tooltip
and the forum export output.

Setting a specific levels Class will update the available Feats for that level and may invalidate current
Skill Point spends (if any).

Feat Selection
Each Heroic and Epic level may have Feat selection(s) available. These are displayed as drop list
combo boxes at the top of the screen with a label above saying what type of Feat selection it is.

There can never be more than 3 Feat selection options at any given level.

The available Feats in the list are automatically filtered by the following criteria to only show ones
you qualify to train:

• Your current level


• Your base Ability values at the current level (Shown above the feat selection combo boxes)
• Your current BAB
• Any previous required Feat prerequisites
• The Feat slot type
• Your current Classes and Class levels

You can override the filtering of feats for Epic and other slots types to show only Epic feats or also
include unavailable feats via options available in the Edit menu and main Toolbar. When unavailable
feats are shown, trying to select an unavailable one will cause no action.

An open Feat Selection drop list for a Standard Feat selection at level 1

Note that during Feat selection a tooltip is displayed beside the combo box to allow you to review
the Feat information.
Select a Feat from the drop list to train that Feat. To clear a previously trained feat, select the first
option of “No Selection”.

You can mark a Feat to be ignored and no longer listed by Right clicking it during Feat selection. The
feat will be removed from the current list and all future lists unless the “Feat Ignore List Active”
option in the toolbar or Edit menu is disabled. (Feats in the ignore list can be restored by a right click
in this mode).

Automatic Feats
This control lists any automatically acquired Feats at this level. You can mouse over them in the
control to get a description of their effects.

Granted Feats
This control lists any Granted Feats from equipment or enhancements. You can mouse over them in
the control to get a description of their effects.

Spending Skill Points


The Skill Points you have available at the selected level are displayed, the number of which are
dependent on your Class, Race and Intelligence modifier.

Skills list for a Fighter at Level 1

Skill points can only be trained once you have a Class set for the selected level.

The columns in this control are:

• Skill – The name of the Skill


• Spent at Level – The number of Skill Points you have trained in this skill at this level
• Tome – The Skill Tome your character has for this Skill. Double click this field to set the Skill
Tome value
• Ability – The Ability which gives a bonus to this skills total
• Max – The maximum Skill ranks this skill can have at this level
• xClass – Whether the Skill is a Cross Class (½ skill rank per Skill Point) or a Class skill (Full rank
per Skill Point)
• Total – The total Ranks trained in this skill for all levels up to and including the current level.
o This total can be “N/A” for special skills such as Open Locks and Disable Device as
you have to have Rogue or Artificer levels to be able to train these skills.

To train a skill, select it in the Skills list and click the [+] or [-] buttons.
These buttons will be enabled when you can spend Skill Points and disabled when you cannot.

To spend Skill Points across all levels at the same time, click the [Skills Dialog] button.
The Skills Dialog

Example Skills dialog for a 20th Level Fighter

This dialog allows you to set your Skill Point spends for all your Heroic levels at the same time.

Move your mouse over the dialog to select the level and Skill to train. This is shown by selection lines
around the Skill and level.

• To train a skill rank at that level left click that location, to revoke a skill rank, right click that
location
• Class skills are shown with a Green background
• Cross Class skills have a White background
• Non-trainable skills are shown with a Red background
• Overspend in a skill is shown by the numbers appearing in RED
• Clicking a column level header will highlight that column

The top two line shows the total number of Skill Points you have available at that level and the icon
of the Class selected at that level.

The bottom two lines show the Class selected and the number of unspent Skill Points at that level.

There are four special options available via buttons at the bottom of the dialog:

• [Max This Skill] – The selected skill will have Skill Points automatically assigned to it where
available to try and attain the maximum ranks possible at Heroic level 20
• [Clear This Skill] – All Skill Points assigned to this skill at all levels are revoked
• [Clear All Skills] – All spent Skill Points at all levels are revoked
• [Auto Spend] – DDOBuilder applies an auto spend (i.e. a Max This Skill action) on skills
selected for you by a weighting scheme based on your Class selections. It does this until you
have no more Skill Points to spend

Changes made in this dialog apply to your character as they are done.

This Dialog will be removed at a later date due to the introduction of the Skills view.
Class and Levels View
The Class and Levels View display can be toggled by clicking the button in the main toolbar.

The Class and Level view for a character with 3 classes

This view allows you to set all your class levels and feats at the same time.

Use the class drop lists available at the top left of the view to select the classes your build requires.
Note that the available classes is limited by your currently selected Alignment.
Class Selection Menu displayed during class selection

Once you have at least 1 class selected, you will be able to select additional classes up to a maximum
of 3.

When you select a class choice, all levels currently set to “Unknown” will be set to that class type.

Changing a class selection, will change all levels of the previous class to the new class.

When you have your classes selected, you can set the class you want at any specific level by clicking
on that levels class column. The currently trained class for that level has the class icon displayed.

Areas to click to set a class selection

In this picture, clicking the green area would set level 1 to the Fighter class, the Orange regions
would set the relevant levels to the Artificer class and the yellow to the Wizard class.

As class selections are made, available feat slots are updated. To save on screen real-estate, class
levels with no available feat selections are shown half size.
Feat selections will be preserved where possible. This means that they will be moved to an earlier /
later feat selection slot if they can be. If the feat cannot be moved a revocation popup will be
displayed.

To select or change a feat, left click that feat option and a drop list combo box will be displayed with
available feat selections. When changing a feat the currently selected feat will start selected by
default.

You can re-order class levels by right clicking a class line, a popup menu will be displayed.

Menu options are only enabled if the classes above/below the current selection are different to the
current class selection. When selected these classes will be swapped and feats re-allocated where
appropriate. Skill points spends are not currently adjusted.

The control also shows the base BAB and Ability values your build has at the given level, as these
values can explicitly affect which feat selections are available.

You can mouse over a selected feat or class section to get access to a tooltip.

You can Middle click a trained feat and select an Alternate option through the drop list combo
method. Any alternate feat is listed but the effects are not applied. The Alternate feat is listed on the
forum export.

The Class and Feats view with an Alternate Feat selection


You can mark a Feat to be ignored and no longer listed by Right clicking it during Feat selection. The
feat will be removed from the current list and all future lists unless the “Ignore List Active” option in
the toolbar or Edit menu is disabled. (Feats in the ignore list can be restored by a right click in this
mode).
Skills View
The Skills view display can be toggled by clicking the button in the main toolbar.

Example Skills dialog for a multiclass tank

This view allows you to set your Skill Point spends for all your Heroic levels at the same time.

Move your mouse over the view to select the level and Skill to train. This is shown by selection lines
around the Skill and level.

• To train a skill rank at that level left click that location, to revoke a skill rank, right click that
location
• Class skills are shown with a Green background
• Cross Class skills have a White background
• Non-trainable skills are shown with a Red background
• Overspend in a skill is shown by the numbers appearing in RED
• The Tome column allows you to set the skill tome you have for a given skill
• Clicking a column level header will highlight that column

The top two line shows the total number of Skill Points you have available at that level and the icon
of the Class selected at that level.

The bottom two lines show the Class selected and the number of unspent Skill Points at that level.

There are four special options available via buttons at the bottom of the screen:

• [Max This Skill] – The selected skill will have Skill Points automatically assigned to it where
available to try and attain the maximum ranks possible at Heroic level 20
• [Clear This Skill] – All Skill Points assigned to this skill at all levels are revoked
• [Clear All Skills] – All spent Skill Points at all levels are revoked
• [Auto Spend] – DDOBuilder applies an auto spend (i.e. a Max This Skill action) on skills
selected for you by a weighting scheme based on your Class selections. It does this until you
have no more Skill Points to spend
Enhancements View
The enhancements view display can be toggled by clicking the button in the main toolbar.

The Enhancements View for a Level 20 Fighter

This view allows you to select and train enhancements by spending Racial, Universal and regular
Action Points.

The number of available Racial, Universal and regular Action Points are shown in the windows title
bar.

You can gain access to the Universal enhancement trees by toggling the tree select buttons under
the racial enhancement tree.

All characters can have a maximum of 7 enhancement trees. One Racial tree, and 6 Class/Universal
trees. If the tree you want is not one of the 7 you can choose it using the drop list combo boxes
displayed under the Class/General tree options:

A tree with the available tree selection drop list displayed

Selecting a new tree will switch out the current tree selection. The current tree can only be switched
out if no Action Points have been spent in it.

The Class and Universal trees can be re-ordered using drag and drop of the tree icon. To switch the
order click and drag a tree icon onto another tree. Those trees will be swapped.
Any given enhancement tree can have the following actions done:

• Left click a highlighted icon to train that enhancement


o Can only be done on enhancements with a white highlight border
• Right click an item with the Revoke icon to revoke that enhancement in this tree
o Items cannot be revoked if they are pre-requisite of other items such as points spent
or a direct requirement.
• Mouse over an enhancement to get a description of its effects
• Reset all Action Points spent in this tree
• Middle click the tree to copy the displayed bitmap to the clipboard

Individual tree enhancements can have:

• Multiple ranks, each to be bought separately

An untrained enhancement with multiple ranks

• Additional requirements, such as required trained Feats to be selected

An enhancement with a trained Feat requirement


• A multiple select option dialog when choosing a variant of a specific enhancement

An enhancement with a multi-selector


Options in the multi-selector dialog may be disabled if you do not meet the individual requirements
for them.

Multi-selectors for item not yet trainable can also be reviewed. The dialog will be displayed with all
items disabled.
Reaper Enhancements
The Reaper Enhancements View display can be toggled by clicking the button in the main
toolbar.

The Reaper Enhancement View

The Reaper Enhancements View works exactly the same as regular enhancement trees except that
there is no limit on points spent, and the effects only apply if Reaper stance is active1.

The view title will also display how much Reaper xp is required for the number of spent Reaper
points.
1
Some Reaper core effects always apply outside of Reaper mode.
Epic Destinies
The Epic Destinies View display can be toggled by clicking the button in the main toolbar.

The Epic Destiny View

This view works in the exact same way as the standard Enhancements view except that you can only
access the Destiny trees you have claimed by claiming that destiny using the buttons under the
trees.

Once a destiny has been claimed it will either auto populate an empty tree location or be available
as a choice in the drop lists under the trees.

You spend Destiny Points in these trees rather than Action Points.

An additional tree option is available to be able to review trees you do not have selected into any of
your trees with points spent in them.
Spells View
The Spells view display can be toggled by clicking the button in the main toolbar.

The Spells View for a character with Cleric, Sorcerer and Warlock levels

The Spells View shows any Spell Like Abilities (SLA) and Class specific spells you have due to your
Class levels.

A tab for each spell casting Class you have will be available. All characters gain access to the SLA tab.

Spells come in two varieties:

1. User selectable spells


2. Fixed spells

Spells in the control are always listed alphabetically from left to right. Fixed spells are always shown
first.

Spell Like Abilities

A character with SLAs

Any SLAs granted through Feats, Enhancements and Gear will be listed. You can mouse over these
SLAs to get a description of them.
Fixed Spells
Fixed spells are spells you gain at a specific level for your Class, such as Clerics automatically gain the
standard cure spells at each spell level. Fixed spells are shown with a red border and cannot be
changed.

Some Classes’ award fixed spells based on Enhancement selections, such as Warlocks. These spells
are automatically added to the relevant spell level section when they become available.

User Selected Spells


To select/change a spell, left click the spell slot and a drop list of available spells at that level will be
displayed:

Spell selection for a Cleric level 1 spell

A tooltip is displayed while spell selection is in progress. The same tooltip is shown when you mouse
over an already selected spell.

The tooltip allows you to see the spell DC, Spell Point cost and available metamagics that can be
applied to the spell in question.

You can clear a spell selection by right clicking it. An “Are you sure?” confirmation will be displayed.

You can mark a Spell to be ignored and no longer listed by Right clicking it during selection. The spell
will be removed from the current list and all future lists unless the “Ignore List Active” option in the
toolbar or Edit menu is disabled. (Items in the ignore list can be restored by a right click in this
mode).
Stances View
The Stances View display can be toggled by clicking the button in the main toolbar.

The Stances View for a character with many available options

The Stances View allows you to configure the states of enhancements and abilities that can be
optionally enabled or disabled.

Stances come in three varieties:

• Slider Controlled – The slider position decides the number of stacks of a given effect or
applies logic to enable/disable a special stance such as “Current Hitpoints < 80%”
• User Controlled – You decide whether the stance is enabled or disabled
• Auto Controlled – DDOBuilder enables or disables the stances automatically based on
equipped gear and selected enhancements where appropriate

Slider Controlled
Sliders can control how effects apply in one of two ways:

1. The slider directly controls how many stacks of a given effect you have
2. The slider defines the value of a special stance such as your current Hitpoints, effects can be
setup to toggle on/off depending on the current slider position

Breakdowns will update as required as slider values are changed. Slider values are not saved with
your character and have to be changed each time you open the character file.

A character with multiple sliders available


User Controlled Stances
Enabled stances have a blue border, while disabled stances have no border.

Mouse over a stance to get a description of it.

Left click a stance button to toggle its state.

Some user controlled stances are mutually exclusive, for example, a Monk can only have one of
Wind, Water, Earth or Fire stance active at a time. Enabling a stance that is exclusive will
automatically disable the other stances for you.

User controlled stances are automatically added to this section as they become available. For
example, training an Epic Past life will make the relevant Active Past Life stance be listed.

When a stance is active, relevant effects that apply when the stance is active will be listed in the
Breakdowns View and totals will be updated.

Auto Controlled Stances


DDOBuilder will set the states of these stances for you automatically based on your equipped gear
and selected enhancements.

Mouse over an Auto controlled stance to get a description of it.

Only Active Auto controlled stances are shown.


Tactical DCs View
The DCs View display can be toggled by clicking the button in the main toolbar.

The DCs View with a tooltip displayed

The DCs view shows you an icon for each physical DC type attack/effect you have.

These are added/removed dynamically from the view as they are acquired/lost.

You can mouse over an icon to see the DC value and how the DC is calculated for that action.
Self and Party Buffs View
The Self and Party Buffs View display can be toggled by clicking the button in the main toolbar.

Example Self Buffs View with selected buffs and a tooltip displayed

The Self and Party Buffs View allows you to configure which of common buffs you play with for your
character. Apply checkmarks against those buffs that you will have on your character.

Effects will be applied or revoked as required and the breakdowns will update where appropriate.
Notes View
The Notes View display can be toggled by clicking the button in the main toolbar.

An example notes view with some text

The Notes view allows you to enter free format standard ASCII text. These Notes are saved with your
character and allow you to keep information about character with the character build.
Breakdowns View
The Breakdowns View display can be toggled by clicking the button in the main toolbar.

Example content for the Strength breakdown for an end game build

The Breakdowns View allows you to view the total values for many different in game parameters.

Some of the listed breakdowns are Gear specific and will be added or removed depending on your
selected gear (Weapon breakdowns).

Breakdowns List
The current total value of a given breakdown is displayed in a tree structure. Expand or contract the
tree elements to review the breakdown totals.

To find out how a given breakdown total was achieved, click the item in question and all the
contributions to that breakdown will be listed.
Contributions List
This control shows all the individual contributions and their sources that apply to the selected
breakdown.

The copy button will place a table of the breakdowns contributions on the clipboard as text. For
example:
[font=courier]
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Wisdom · · · · · ·100· · · · · · ·
· · · · · · · · · · · · · · · · · · · · · · · · · · · ·Breakdown source ·Stacks ·Value· ·Bonus Type
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Base · · · 1 · · 18· · · Ability
· · · · · · · · · · · · · · · · · · · · · · · · · · · · Racial Modifier · · · 1 · · ·2· · · ·Racial
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Ability Tome · · · 1 · · ·8· · ·Inherent
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Level Ups · · · 7 · · ·7· · Level Ups
· · · · · · · · · · · · · · · · · · · · · · · · · · ·Past Life: Aasimar · · · 3 · · ·1· · · · ·Feat
· · · · · · · · · · · · · · · · · · · · · · · · · · · ·Past Life: Human · · · 3 · · ·1· · · · ·Feat
· · · · · · · · · · · · · · · · · · · · · · · · · ·Ocean Stance: Wisdom · · · 4 · · ·4· · · · ·Feat
· · · · · · · · · · · · · · · · · · · · · · · · · ·Racial Completionist · · · 1 · · ·2· · · · ·Feat
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · Completionist · · · 1 · · ·2· · · · ·Feat
· · · · · · · · · · · · · · · · · · · · · Aasimar: Ability I: +1 Wisdom · · · 1 · · ·1· Enhancement
· · · · · · · · · · · · · · · · · · · · ·Aasimar: Ability II: +1 Wisdom · · · 1 · · ·1· Enhancement
· · · · · · · · · · · · · · · · · · · · · · Falconry: Ability I: Wisdom · · · 1 · · ·1· Enhancement
· · · · · · · · · · · · · · · · · · · · · ·Falconry: Ability II: Wisdom · · · 1 · · ·1· Enhancement
· · · · · · · · · · · · · · · · · · · · · Shintao: Ability I: +1 Wisdom · · · 1 · · ·1· Enhancement
· · · · · · · · · · · · · · · · · · · · ·Shintao: Ability II: +1 Wisdom · · · 1 · · ·1· Enhancement
· · · · · · · · · · · · · · · · · · · · · · Shintao: To Seek Perfection · · · 1 · · ·4· Enhancement
· · · · · · · · · · · · · · · · · · · · Reaper's Arcanum III: +1 Wisdom · · · 1 · · ·1· · · ·Reaper
· · · · · · · · · · · · · ·Grandmaster of Flowers: Ability I: +1 Wisdom · · · 1 · · ·1· · · Destiny
· · · · · · · · · · · · · Grandmaster of Flowers: Ability II: +1 Wisdom · · · 1 · · ·1· · · Destiny
· · · · · · · · · · · · · · · · · · · · ·Legendary Disciple of the Dawn · · · 1 · · ·2· · · Profane
· · Cannith Crafted Goggles : Cannith Goggles Extra : Insightful Wisdom · · · 1 · · ·7· ·Insightful
· · · · · · · · · · · · · · · · · · · · · · · · · · ·Fleetfoot Necklace · · · 1 · · 20· Enhancement
· · · · · · Legendary Five Rings : Green : Globe of True Imperial Blood · · · 1 · · ·1· Exceptional
· Legendary Five Rings : Legendary Slavelords Bonus : Quality Wisdom +4 · · · 1 · · ·4· · · Quality
· · · · · · · · · · · · ·Echo of Ravenkind : Yellow : +2 Festive Wisdom · · · 1 · · ·2· · · Festive
· · · · · · · · · · · · · · · · · · · · · · · · · ·Floating Rock Garden · · · 1 · · ·2· · · · Guild
· · · · · · · · · · · · · · · · · · ·Yugoloth: Essence of Despair (Wis) · · · 1 · · ·2· · ·Stacking
· · · · · · · · · · · · · · · · · · · · · Long Lasting Elixer of Wisdom · · · 1 · · ·2· · ·Stacking
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·
· · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Inactive Items · · · · · · · · · · · · · ·
· · · · · · · · · · · · · · · · · · · · · · ·Sun Stance: Wisdom Penalty · · · 4 · · -2· · · · ·Feat
· · · · · · · · · · · · · · · · · · · · ·Reapers's Ability I: +1 Wisdom · · · 1 · · ·1· · · ·Reaper
· · · · · · · · · · · · · · · · · · · · ·Reaper's Ability II: +1 Wisdom · · · 1 · · ·1· · · ·Reaper
· · · · · · · · · · · · · · · · · · · · Reaper's Ability III: +1 Wisdom · · · 1 · · ·1· · · ·Reaper
[/font]
Stacking rules for items are automatically applied because of this items can be:

• Active – Applies to and added to the current total


• Inactive – A bonus will only apply when the relevant stances are active, e.g. the Ocean
stance Strength penalty only applies if the character is in Ocean stance
• Non-stacking effects – If you have the same bonus type from multiple sources, only the
highest value applies. Any effects that do not apply due to the stacking rules are listed

Special Breakdowns
Some breakdowns act slightly differently to standard numeric breakdowns, such as Immunities and
DR (Damage Reduction). These just list specific items.
Export of Data
You can access the export dialog by selecting the “Forum Export\Export to Clipboard” command
from the menu. The following dialog is displayed:

Forum Export Configuration Dialog

This dialog allows you to configure the sections of data that you want to copy to the clipboard as
text.

Place checkmarks against items you want in the export, and remove those you do not want.

You can re-order the export items by selecting an item in the left hand list and using the [Move Up]
and [Move Down] buttons.

The enabled/disabled state and order of these items are retained between runs and will be the same
next time you use the export functionality.

The control on the right shows the data that will be copied to the clipboard on an [OK] of this dialog.

Clicking [Cancel] does not copy anything to the clipboard.

This data is editable, but any changes you make to it will be lost if you change the display state or
order of any item. Changes are not kept between dialog runs either.
Abbreviations Used
A list of any abbreviations and acronyms used in this document:

AP Action Point

BAB Base Attack Bonus

DC Difficulty Check

DDO Dungeons and Dragons Online

DR Damage Reduction

SLA Spell Like Ability

SSG Standing Stone Games

TOEE Temple of Elemental Evil

Addendum
The DDOBuilder application is provided as is with no warranty of any kind.

Use at your own risk.

The Author of this program is in no way a representative of Standing Stone Games, just a long time
player.

Many thanks go to those who edit the DDOWiki from which large amounts of the data for this
program was obtained.

Please report any bugs, comments or suggestions in the main DDO thread or directly at the GitHub
project:

GitHub Repository - [Link]

DDO Forums thread - [Link]


Planner

Maetrim of Cannith

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