Independent T Test
Independent T Test
● Mean: the average of average scores of “Game” factors related to gamification in livestream of each surveyed gender group
- x 0=3.425 : the average of average score of “Game” factors related to gamification in livestream of 16 surveyed men was 3.425,
which was a bit higher than women
x 0 ,1 + x 0 ,2 +...+ x 0 ,16 1+ 4.6+...+ 4.4
x 0= = =3.425
n0 16
- x 1=3.37 : the average of average score of “Game” factors related to gamification in livestream of 20 surveyed women was 3.37,
which was a bit lower than men
x1 , 1+ x 1 ,2 +...+ x 1 ,20 2.6+2+...+5
x 1= = =3.37
n1 20
● Std. Deviation: the measure of variability (spread, dispersion, …) of average scores of “Game” factors related to gamification
in livestream of each surveyed gender group from the mean
- s0 =0.9348: the average scores of “Game” factors related to gamification in livestream of 16 surveyed men were further from
the mean compared to the women
s0 =√ ❑
- s1=0.8467: the average scores of “Game” factors related to gamification in livestream of 20 surveyed women were more
clustered around the mean compared to the men’s
s1= √ ❑
2 2
The hypotheses for Levene’s test are: H 0 :σ 0 −σ 1=0
2 2
H a :σ 0−σ 1 ≠ 0
Because the Sig. value of p-value of 0.847 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis (equal
variances assumed), which meant that we will rely on the first row of output when we look at the results for the actual Independent Samples t
Test (under the heading t-test for Equality of Means)
df = n 0+ n1−2=16+ 20−2=34
Because the Sig. (2-tailed) of the p-value of 0.854 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis:
H 0 : μ0−μ1 =0 which meant that there was no difference between two population means.
According to the 95% Confidence Interval of the Difference with the df = 34 and, we are 95% confident that in the case of equal variance
assumed, the mean difference lies within -0.5494 and 0.6594:
(x 0−x 1 )−t √ ❑
df = ¿ ¿ ≈ 30.708
Because the Sig. (2-tailed) of the p-value of 0.856 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null
hypothesis H 0 : μ0−μ1 =0, which meant that there was no difference between two population means.
Mean difference = 0.55⇔ x 0−x 1= 3.425 - 3.37 =0.55, which was really small as to be considered a difference
According to the 95% Confidence Interval of the Difference with the df = 30.708 ≈ 30 and α= 0.05, we are
95% confident that in the case of equal variance not assumed, the mean difference lies within -0.5494
and 0.6594:
(x 0−x 1 )−t √ ❑
● Mean: the average of average scores of “Shopping” factors related to gamification in livestream of each surveyed gender group
- x 0=3.2031: the average of average score of “Shopping” factors related to gamification in livestream of 16 surveyed men was
3.2031, which was a bit lower than women
x 0 ,1 + x 0 ,2 +...+ x 0 ,16 1+3.5+ ...+ 4.5
x 0= = =3.2031
n0 16
- x 1=3.3125: the average of average score of “Shopping” factors related to gamification in livestream of 20 surveyed women
was 3.3125, which was a bit higer than men
x1 , 1+ x 1 ,2 +...+ x 1 ,20 2.5+2+...+5
x 1= = =3.3125
n1 20
● Std. Deviation: the measure of variability (spread, dispersion, …) of average scores of “Shopping” factors related to
gamification in livestream of each surveyed gender group from the mean
- s0 =1.0417: the average scores of “Shopping” factors related to gamification in livestream of 16 surveyed men s0 =√❑
- s1=0.8954 : the average scores of “Shopping” factors related to gamification in livestream of 20 surveyed women s1= √ ❑
Levene’s Test for Equality of Variances
2 2
The hypotheses for Levene’s test are: H 0 :σ 0 −σ 1=0
Because the Sig. value of p-value of 0.431 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis (equal
variances assumed), which meant that we will rely on the first row of output when we look at the results for the actual Independent Samples t
Test (under the heading t-test for Equality of Means)
According to the 95% Confidence Interval of the Difference with the df = 34 and, we are 95% confident that in the case of equal variance
assumed, the mean difference lies within -0.7655 and 0.5468:
(x 0−x 1 )−t √ ❑
df = ¿ ¿ ≈ 29.7634
Because the Sig. (2-tailed) of the p-value of 0.742 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null
hypothesis H 0 : μ0−μ1 =0, which meant that there was no difference between two population means.
Mean difference = -0.10938⇔ μ0−μ 1= 3.2031 - 3.3125 = -0.1094 ≈ -0.1093
According to the 95% Confidence Interval of the Difference with the df = 29.7634 ≈ 30 and α= 0.05, we
are 95% confident that in the case of equal variance not assumed, the mean difference lies within -0.7804
and 0.5617:
(x 0−x 1 )−t √ ❑
● Mean: the average of average scores of “Emotion” factors related to gamification in livestream of each surveyed gender group
- x 0=3.1406 : the average of average score of “Emotion” factors related to gamification in livestream of 16 surveyed men was
3.1406, which was a bit higher than women
x 0 ,1 + x 0 ,2 +...+ x 0 ,16 1+3.5+ ...+ 4.25
x 0= = =3.1406
n0 16
- x 1=3.1375: the average of average score of “Emotion” factors related to gamification in livestream of 20 surveyed women was
3.1375, which was a bit lower than men
x1 , 1+ x 1 ,2 +...+ x 1 ,20 1.75+ 2+...+ 5
x 1= = =3.1375
n1 20
● Std. Deviation: the measure of variability (spread, dispersion, …) of average scores of “Emotion” factors related to
gamification in livestream of each surveyed gender group from the mean
- s0 =1.0838: the average scores of “Emotion” factors related to gamification in livestream of 16 surveyed men s0 =√❑
- s1=0.9982: the average scores of “Emotion” factors related to gamification in livestream of 20 surveyed women s1= √ ❑
Because the Sig. value of p-value of 0.521 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis (equal
variances assumed), which meant that we will rely on the first row of output when we look at the results for the actual Independent Samples t
Test (under the heading t-test for Equality of Means)
Because the Sig. (2-tailed) of the p-value of 0.993 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis:
H 0 : μ0−μ1 =0 which meant that there was no difference between two population means.
According to the 95% Confidence Interval of the Difference with the df = 34 and, we are 95% confident that in the case of equal variance
assumed, the mean difference lies within -0.7036 and 0.7099:
(x 0−x 1 )−t √ ❑
df = ¿ ¿ ≈ 30.9968
Because the Sig. (2-tailed) of the p-value of 0.993 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null
hypothesis H 0 : μ0−μ1 =0, which meant that there was no difference between two population means.
According to the 95% Confidence Interval of the Difference with the df = 30.9968 ≈ 30 and α= 0.05, we
are 95% confident that in the case of equal variance not assumed, the mean difference lies within -0.7128
and 0.7191:
(x 0−x 1 )−t √ ❑
● Mean: the average of average scores of “Purchase” factors related to gamification in livestream of each surveyed gender group
- x 0=3.0208 : the average of average score of “Purchase” factors related to gamification in livestream of 16 surveyed men was
3.0208, which was lower than women
x 0 ,1 + x 0 ,2 +...+ x 0 ,16 1+1+...+ 4.67
x 0= = =3.0208
n0 16
- x 1=3.6166: the average of average score of “Purchase” factors related to gamification in livestream of 20 surveyed women was
3.6166, which was a bit lower than men
x1 , 1+ x 1 ,2 +...+ x 1 ,20 2+ 2+ ...+ 5
x 1= = =3.6166
n1 20
● Std. Deviation: the measure of variability (spread, dispersion, …) of average scores of “Purchase” factors related to
gamification in livestream of each surveyed gender group from the mean
- s0 =1.2676: the average scores of “Purchase” factors related to gamification in livestream of 16 surveyed men s0 =√ ❑
- s1=0.9749: the average scores of “Purchase” factors related to gamification in livestream of 20 surveyed women s1= √ ❑
2 2
The hypotheses for Levene’s test are: H 0 :σ 0 −σ 1=0
Because the Sig. value of p-value of 0.308 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis (equal
variances assumed), which meant that we will rely on the first row of output when we look at the results for the actual Independent Samples t
Test (under the heading t-test for Equality of Means)
Because the Sig. (2-tailed) of the p-value of 0.120 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis:
H 0 : μ0−μ1 =0 which meant that there was no difference between two population means.
According to the 95% Confidence Interval of the Difference with the df = 34 and, we are 95% confident that in the case of equal variance
assumed, the mean difference lies within -1.3549 and 0.1632:
(x 0−x 1 )−t √ ❑
df = ¿ ¿ ≈ 27.66
Because the Sig. (2-tailed) of the p-value of 0.133 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null
hypothesis H 0 : μ0−μ1 =0, which meant that there was no difference between two population means.
According to the 95% Confidence Interval of the Difference with the df = 30.9968 ≈ 30 and α= 0.05, we
are 95% confident that in the case of equal variance not assumed, the mean difference lies within -1.384
and 0.1925:
(x 0−x 1 )−t √ ❑
● Mean: the average of average scores of “Game” factors related to gamification in livestream of each surveyed gender group
- x 0=3.3333 : the average of average score of “Game” factors related to gamification in livestream of 30 single people was
3.3333, which was lower than the married’s
x 0 ,1 + x 0 ,2 +...+ x 0 ,30 1+ 4.6+...+5
x 0= = =3.3333
n0 30
- x 1=4.0 : the average of average score of “Game” factors related to gamification in livestream of 4 married people was 4.0,
which was higher than the single’s
x1 , 1+ x 1 ,2 +...+ x 1 ,4 3.8+ 4+3.2+5
x 1= = =4.0
n1 4
● Std. Deviation: the measure of variability (spread, dispersion, …) of average scores of “Game” factors related to gamification
in livestream of each surveyed gender group from the mean
- s0 =0.8840: the average scores of “Game” factors related to gamification in livestream of 30 single people s0 =√❑
- s1=0.7483: the average scores of “Game” factors related to gamification in livestream of 4 married people s1= √ ❑
Levene’s Test for Equality of Variances
2 2
The hypotheses for Levene’s test are: H 0 :σ 0 −σ 1=0
Because the Sig. value of p-value of 0.308 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis (equal
variances assumed), which meant that we will rely on the first row of output when we look at the results for the actual Independent Samples t
Test (under the heading t-test for Equality of Means)
Because the Sig. (2-tailed) of the p-value of 0.120 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis:
H 0 : μ0−μ1 =0 which meant that there was no difference between two population means.
According to the 95% Confidence Interval of the Difference with the df = 34 and, we are 95% confident that in the case of equal variance
assumed, the mean difference lies within -1.3549 and 0.1632:
(x 0−x 1 )−t √ ❑
⇔ (3.0208 - 3.6166) - 2.04 √❑≤ μ 0−μ1 ≤ (3.0208 - 3.6166) +2.04 √❑
⇔ -1.3549 ≤ μ 0−μ1 ≤ 0.1632
● Equal variances not assumed
df = ¿ ¿ ≈ 27.66
Because the Sig. (2-tailed) of the p-value of 0.133 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null
hypothesis H 0 : μ0−μ1 =0, which meant that there was no difference between two population means.
According to the 95% Confidence Interval of the Difference with the df = 30.9968 ≈ 30 and α= 0.05, we
are 95% confident that in the case of equal variance not assumed, the mean difference lies within -1.384
and 0.1925:
(x 0−x 1 )−t √ ❑
● Mean: the average of average scores of “Shopping” factors related to gamification in livestream of each surveyed gender group
- x 0=3.258 : the average of average score of “Shopping” factors related to gamification in livestream of 30 single people was
3.258, which was lower than the married’s
x 0 ,1 + x 0 ,2 +...+ x 0 ,16 1+ 4+...+5
x 0= = =3.258
n0 30
- x 1=3.75: the average of average score of “Shopping” factors related to gamification in livestream of 4 married people was
3.75, which was higher than the single’s
x1 , 1+ x 1 ,2 +...+ x 1 ,4 3+ 4+ 4+3
x 1= = =3.75
n1 4
● Std. Deviation: the measure of variability (spread, dispersion, …) of average scores of “Shopping” factors related to
gamification in livestream of each surveyed gender group from the mean
- s0 =0.9342: the average scores of “Shopping” factors related to gamification in livestream of 30 single people s0 =√❑
- s1=0.9574 : the average scores of “Shopping” factors related to gamification in livestream of 4 married people s1= √ ❑
2 2
The hypotheses for Levene’s test are: H 0 :σ 0 −σ 1=0
Because the Sig. value of p-value of 0.897 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis (equal
variances assumed), which meant that we will rely on the first row of output when we look at the results for the actual Independent Samples t
Test (under the heading t-test for Equality of Means)
Because the Sig. (2-tailed) of the p-value of 0.331 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis:
H 0 : μ0−μ1 =0 which meant that there was no difference between two population means.
According to the 95% Confidence Interval of the Difference with the df = 32 and, we are 95% confident that in the case of equal variance
assumed, the mean difference lies within -1.5069 and 0.5236:
(x 0−x 1 )−t √ ❑
Because the Sig. (2-tailed) of the p-value of 0.391 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null
hypothesis H 0 : μ0−μ1 =0, which meant that there was no difference between two population means.
According to the 95% Confidence Interval of the Difference with the df = 30.9968 ≈ 30 and α= 0.05, we
are 95% confident that in the case of equal variance not assumed, the mean difference lies within -1.384
and 0.1925:
(x 0−x 1 )−t √ ❑
● Mean: the average of average scores of “Emotion” factors related to gamification in livestream of each surveyed gender group
- x 0=3.066 : the average of average score of “Emotion” factors related to gamification in livestream of 30 single people was
3.066, which was lower than the married’s
x 0 ,1 + x 0 ,2 +...+ x 0 ,16 1+3.5+ ...+ 5
x 0= = =3.066
n0 30
- x 1=3.875: the average of average score of “Emotion” factors related to gamification in livestream of 4 married people was
3.875, which was higher than the single’s
x1 , 1+ x 1 ,2 +...+ x 1 ,4 3.5+ 4+3+ 5
x 1= = =3.875
n1 4
● Std. Deviation: the measure of variability (spread, dispersion, …) of average scores of “Emotion” factors related to
gamification in livestream of each surveyed gender group from the mean
- s0 =0.9933: the average scores of “Emotion” factors related to gamification in livestream of 30 single people s0 =√❑
- s1=0.9574 : the average scores of “Emotion: factors related to gamification in livestream of 4 married people s1= √ ❑
2 2
The hypotheses for Levene’s test are: H 0 :σ 0 −σ 1=0
Because the Sig. value of p-value of 0.572 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis (equal
variances assumed), which meant that we will rely on the first row of output when we look at the results for the actual Independent Samples t
Test (under the heading t-test for Equality of Means)
Because the Sig. (2-tailed) of the p-value of 0.132 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis:
H 0 : μ0−μ1 =0 which meant that there was no difference between two population means.
According to the 95% Confidence Interval of the Difference with the df = 32 and, we are 95% confident that in the case of equal variance
assumed, the mean difference lies within -1.8721 and 0.2554:
(x 0−x 1 )−t √ ❑
df = ¿ ¿ ≈ 27.66
Because the Sig. (2-tailed) of the p-value of 0.154 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null
hypothesis H 0 : μ0−μ1 =0, which meant that there was no difference between two population means.
Mean difference = -0.8083⇔ μ0−μ 1= 3.066 - 3.875= -0.809 ≈ -0.808
According to the 95% Confidence Interval of the Difference with the df = 30.9968 ≈ 30 and α= 0.05, we
are 95% confident that in the case of equal variance not assumed, the mean difference lies within -2.076
and 0.4595:
(x 0−x 1 )−t √ ❑
● Mean: the average of average scores of “Purchase” factors related to gamification in livestream of each surveyed gender group
- x 0=3.188 : the average of average score of “Purchase” factors related to gamification in livestream of 30 single people was
3.188, which was lower than the married’s
x 0 ,1 + x 0 ,2 +...+ x 0 ,16 1+1+...+5
x 0= = =3.188
n0 30
- x 1=4.416 : the average of average score of “Purchase” factors related to gamification in livestream of 4 married people was
4.416, which was higher than the single’s
x1 , 1+ x 1 ,2 +...+ x 1 ,4 4+ 4+ 4.67+5
x 1= = =4.416
n1 4
● Std. Deviation: the measure of variability (spread, dispersion, …) of average scores of “Purchase” factors related to
gamification in livestream of each surveyed gender group from the mean
- s0 =1.1536: the average scores of “Purchase” factors related to gamification in livestream of 30 single people s0 =√❑
- s1=0.5: the average scores of “Purchase” factors related to gamification in livestream of 4 married people s1= √ ❑
2 2
The hypotheses for Levene’s test are: H 0 :σ 0 −σ 1=0
Because the Sig. value of p-value of 0.164 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis (equal
variances assumed), which meant that we will rely on the first row of output when we look at the results for the actual Independent Samples t
Test (under the heading t-test for Equality of Means)
Because the Sig. (2-tailed) of the p-value of 0.046 was larger than all of the values (0.05, 0.01, 0.001), we accepted the null hypothesis:
H 0 : μ0−μ1 =0 which meant that there was no difference between two population means.
According to the 95% Confidence Interval of the Difference with the df = 32 and, we are 95% confident that in the case of equal variance
assumed, the mean difference lies within -2.43 and -0.255:
(x 0−x 1 )−t √ ❑
df = ¿ ¿ ≈ 8.336
Because the Sig. (2-tailed) of the p-value of 0.005 which is smaller than all of the values (0.05, 0.01, 0.001), it is accepted to infer the
population’s regression line from the estimated regression line of the sample
According to the 95% Confidence Interval of the Difference with the df = 8.336 and α= 0.05, we are 95% confident that in the case of
equal variance not assumed, the mean difference lies within -1.9763 and -479:
(x 0−x 1 )−t √ ❑