ATM MANAGEMENT SYSTEM:
What is ATM machine?
ATM stands for automated teller machine (ATM) is an electronic banking outlet
that allows customers to complete basic transactions without the aid of a branch
representative or teller. Anyone with a credit card or debit card can access cash at
most ATMs, either in the U.S. or other countries.
In this we are going to discuss working, behavior and functioning of ATM
machine through structural diagrams for this purpose we will use UML diagram.
A UML diagram is a way to visualize systems and software using Unified
Modeling Language (UML). Software engineers create UML diagrams to
understand the designs, code architecture, and proposed implementation of
complex software systems. UML diagrams are also used to model workflows and
business processes.
SDLC MODEL IN ATM MANAGEMENT SYSTEM:
The Waterfall model is a traditional software development life cycle (SDLC) approach that
follows a linear and sequential process. Here's how the Waterfall model could be applied to
the development of an ATM (Automated Teller Machine) Management System:
1. Requirements Gathering and Analysis:
Gather and analyze requirements for the ATM Management System. Understand
functionalities such as account management, transaction processing, security features, and
reporting.
2. System Design:
Design the architecture of the ATM system, specifying components, modules, and their
interactions. This phase also involves designing the user interface, database schema, and
system security features.
3. Implementation:
Develop the ATM Management System based on the design specifications. This involves
coding, unit testing, and integrating the components to build a complete system.
4. Integration and Testing:
Integrate individual components into the system and perform system testing to ensure that
the integrated system functions as intended. Test cases include transaction processing,
account management, and security features.
5. Deployment:
Deploy the ATM Management System in a controlled environment. This could involve
installing the system on ATMs, configuring network connections, and ensuring hardware
compatibility.
6. Maintenance and Support:
Address issues, bugs, or additional requirements that arise after deployment. Provide
ongoing support and maintenance to ensure the system's reliability and security.
CLASS DIAGRAM:
Class diagrams describe the static structure of a system, or how it is structured rather than
how it behaves.
These diagrams contain the following elements:
1. Classes , which represent entities with common characteristics or features. These
features include attributes, operations, and associations.
2. Associations , which represent relationships that relate two or more other classes
where the relationships
have common characteristics or features. These features include attributes and operations
For Function: Use case, Sequence
USE-CASE DIAGRAM:
Use case diagrams describe the functionality of a system and users of the system. They
contain the following elements:
1. Actors , which represent users of a system, including human users and other systems
2. Use cases , which represent functionality or services provided by a system to users Here,
is a use case diagram for the ATM System.
SEQUENCE DIAGRAM:
Sequence diagrams typically show the flow of functionality through a use case, and
consist of the following components:
1. Actors , involved in the functionality
2. Objects , that a system needs to provide the functionality
3. Messages , which represent communication between objects
Here, is an example of Sequence diagram for withdrawing amount from ATM.
CONTEXT MODEL:
A context diagram provides a high-level view of a system and its
interactions with external entities. For an ATM (Automated Teller Machine)
management system, the main external entities typically include the ATM
users, the bank, and possibly thirdparty networks.
1. Scope Definition: Context diagrams define the scope of a
software system by illustrating its boundaries and external entities.
2. System Representation: The main system is represented within a
boundary, distinguishing it from external actors.
3. External Entities: Actors outside the system boundary are
depicted, representing users, other systems, or devices interacting with
the software.
4. Interactions: Arrows show interactions between the system and
external entities, indicating the flow of data, control, or communication.
5. Simplicity: Context diagrams are intentionally simple, providing a
high-level overview without delving into internal system details.
6. Communication: They facilitate effective communication among
stakeholders, helping convey the system's context and interactions.
7. Scope Clarification: Context diagrams clarify what is part of the
system and what lies outside, aiding in scope definition.
8. Foundation for Detail: Serve as a foundation for developing more
detailed models and diagrams as the software engineering process
progresses.
9. Evolution: Context diagrams may evolve as understanding
deepens, and they can be refined iteratively during the development life
cycle.
ACTIVITY DIAGRAM:
An activity diagram for an ATM (Automated Teller Machine) management system
visually represents the flow of activities or actions that occur within the system.