The stack is a region of memory used for storing temporary data and return addresses during
subroutine calls and interrupt handling
Return Addresses:
A return address is the memory address to which control should return after completing the
execution of a subroutine or interrupt handler.
When a subroutine or interrupt handler is called, the return address is typically pushed onto the
stack to ensure that the CPU knows where to resume execution after completing the subroutine or
handling the interrupt.
Subroutine Calls:
Subroutine calls refer to the process of invoking (calling) a subroutine or function within a program.
When a subroutine is called, the current execution context, including the program counter and CPU
registers, is typically saved onto the stack before transferring control to the subroutine.
Interrupt Handling:
Interrupt handling refers to the process of responding to interrupts, which are signals generated by
hardware or software to indicate that an event requiring immediate attention has occurred.
When an interrupt occurs, the CPU may need to temporarily suspend the execution of the main
program, save the current execution context onto the stack, and transfer control to an interrupt
handler to process the interrupt.
Function Calls and Return Addresses:
In programming, one of the primary uses of stacks is for managing function calls and return
addresses. When a function is called, its parameters and return address are pushed onto the stack.
When the function returns, these values are popped off the stack.
This LIFO behavior ensures that the most recently called function is the first one to return, which
aligns with the sequential execution of program flow.
PUSH Instruction:
The PUSH instruction is used to add (push) data onto the top of the stack.
When the PUSH instruction is executed, it performs the following steps:
Decrements the stack pointer (SP) to allocate space for the new data on the stack.
Stores the data at the memory location pointed to by the updated stack pointer.
Updates the stack pointer to point to the newly allocated space.
In assembly language, the PUSH instruction typically takes one operand, which is the data to be
pushed onto the stack.
For example, in the 8051 microcontroller assembly language, the PUSH instruction might look like
this:
PUSH A ; Push the contents of accumulator A onto the stack
POP Instruction:
The POP instruction is used to retrieve (pop) data from the top of the stack.
When the POP instruction is executed, it performs the following steps:
Retrieves the data from the memory location pointed to by the stack pointer.
Increments the stack pointer to deallocate the space previously occupied by the data.
The retrieved data can then be stored in a register or memory location for further processing.
Like the PUSH instruction, the POP instruction typically takes one operand, which is the destination
where the retrieved data will be stored.
For example, in the 8051 microcontroller assembly language, the POP instruction might look like this:
POP A ; Pop the topmost data from the stack into accumulator A
Instruction Decoder:
The instruction decoder is a component of the CPU responsible for interpreting the binary
representation of an instruction stored in the instruction register.
When an instruction is fetched from memory and loaded into the instruction register, the instruction
decoder decodes the opcode (operation code) and any associated operands to determine the
specific operation that the CPU needs to perform.
The instruction decoder typically uses a combination of hardware logic circuits, such as decoders and
multiplexers, to interpret the instruction and generate control signals that direct the CPU's execution
path.
For example, if the opcode indicates an arithmetic operation, the instruction decoder will generate
control signals to select the appropriate arithmetic logic unit (ALU) operation and specify the source
operands for the operation.
Unidirectional Address Bus:
On the other hand, the address is represented with a unidirectional arrow because addresses are
typically only sent from the microcontroller to the memory. The microcontroller specifies the address
in memory where data should be read from or written to. Once the address is set, it doesn’t change
until the microcontroller sets a new one. Hence, the address information only flows in one direction -
from the microcontroller to the memory.
The mail carrier (CPU) travels along the street (address bus) and delivers letters (data) to different
houses (devices) by specifying the destination using addresses (house numbers).However, the mail
carrier (CPU) cannot receive mail or information from the houses (devices) along the street. The
address bus only allows the CPU to send addresses to indicate the destination for data delivery.
Control Unit:
The control unit is another essential component of the CPU that orchestrates the execution of
instructions and coordinates the operation of other CPU components.
The control unit determines the sequence of microoperations that need to be performed to
complete the task specified by the instruction.
It generates control signals that direct the flow of data and instructions within the CPU, including
signals for fetching, decoding, executing, and storing instructions and data.
The control unit provides timing signals to synchronize the execution of different operations within
the CPU and ensure that instructions are executed in the correct sequence.
Additionally, the control unit provides inputs to the ALU, specifying the operation to be performed
(such as addition, subtraction, or logical operation), selects the data sources (registers or memory)
for the operation, and ensures that the result is written back to the appropriate destination (register
or memory).
Reset:
Reset is a process by which the microcontroller is initialized to a known state upon power-up or
external reset signal.
When the 8051 microcontroller is reset, it clears the program counter (PC), resets the stack pointer
(SP) to a predefined location, and initializes all internal registers and peripherals to their default
values.
Reset ensures that the microcontroller starts executing code from a predictable state, typically the
beginning of the program memory.
Direct Memory Access (DMA):
Direct Memory Access (DMA) is a feature in the 8051 microcontroller that allows data to be
transferred between memory and peripherals without CPU intervention.
DMA enables high-speed data transfers between peripherals and memory, freeing up the CPU to
perform other tasks.
In the 8051 microcontroller, DMA is typically implemented using special DMA controllers or
dedicated hardware modules that can access memory independently of the CPU.
DMA transfers can be initiated by the CPU through software or triggered by external events, such as
peripheral requests or interrupts.
Stack:
In computer science, a "stack" is a data structure that operates on a Last-In, First-Out (LIFO) basis. It
means that the last item added to the stack is the first one to be removed.
Conceptually, you can think of a stack as a stack of plates in a cafeteria, where new plates are placed
on top of the stack, and the top plate is the first one to be removed.
In a microcontroller, the stack is typically used for temporary storage of data, return addresses, and
CPU context during subroutine calls and interrupt handling.
The stack allows the microcontroller to manage program execution flow and efficiently handle
function calls and interrupts.
Stack Pointer:
The "stack pointer" is a special-purpose register in a CPU or microcontroller that points to the top of
the stack in memory.
It keeps track of the current position of the top of the stack, indicating where the next item will be
pushed onto or popped off from.
The stack pointer is automatically incremented or decremented by the CPU or microcontroller when
items are pushed onto or popped off from the stack.
In essence, the stack pointer manages the stack by pointing to the current top of the stack and
facilitating stack operations.
Differences:
The stack is the actual data structure used for temporary storage in memory, while the stack pointer
is a register that holds the memory address of the top of the stack.
The stack represents the actual collection of data, while the stack pointer represents the position
within the stack where data is pushed onto or popped off from.
The stack pointer is manipulated by the CPU or microcontroller to perform stack operations, while
the stack itself is a conceptual structure used to organize data.
In summary, the stack is a data structure used for temporary storage, while the stack pointer is a
register that points to the top of the stack and facilitates stack operations. They work together to
manage program execution flow and handle function calls and interrupts efficiently in
microcontroller systems.
The process of instruction execution is divided into three cycles.
1. Instruction Fetch: Instruction fetch means reading instruction from memory. During this cycle,
CPU sends
address of the instruction to a memory through address bus. The memory responds by sending
instruction byte
(or word) to the CPU, where it is held in instruction register.
2. Instruction Decode: Decoding means interpreting the instruction and to determine sequence of
actions that
should be taken to perform the operation specified by an instruction.
3. Instruction Execute: In execution cycle, the CPU receives input data either from memory or
registers, the
result is calculated and finally it is stored back into memory or register as specified in the instruction.
All these
operations are controlled by control signals generated by a decoder in a predetermined sequence.
Thus, the above three cycles represent overall processing required for a single instruction which is
usually referred as
instruction cycle. All instructions in a program are executed sequentially by repeating same three
cycles. In modern
computers, multiple instructions can be fetched, decoded and executed simultaneously
Operation:
The operation or instruction mnemonic specifies the type of operation to be performed, such as
addition, subtraction, multiplication, or data movement.
Operand(s):
The operand(s) are the data or values that the instruction acts upon.
The number of operands and the way they are specified depend on the instruction and the CPU
architecture.
For example, in the instruction MOV A, #10, MOV is the operation, and A and #10 are the operands.
A is a register where the data will be moved.
#10 is an immediate value that will be moved into the A register.