The Z notation is a formal specification language used for modeling and designing software
systems. It is based on set theory and first-order predicate logic, and it allows for the precise
description of system states, operations, and invariants. In Z, abstraction, types, relations,
functions, sequences, and bags are important concepts that help model and reason about complex
systems. Let's break down these key concepts:
1. Abstraction in Z
Abstraction in Z refers to the practice of simplifying complex systems by focusing on essential
characteristics while ignoring irrelevant details. This is done by describing the system in terms of
sets, variables, and operations without specifying the underlying implementation details.
In Z, abstraction is often achieved by:
Defining types that capture the essential properties of data.
Specifying state schemas that describe the system’s state space and operations on that
state.
Using axioms to define valid behaviors and constraints.
2. Types in Z
Types in Z are used to define the kind of data that can be manipulated in the system. In Z, types
are typically sets. Each set represents a particular kind of object or value that can exist in the
system.
A type in Z can be a basic set, such as N (natural numbers), Z (integers), BOOL (boolean
values), or a more complex set such as Person (a set of all people).
Type definitions can also be used to create new abstract types, for example:
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Person == NAME × AGE
This defines a Person as a pair of NAME and AGE.
Universal sets: A set may contain all possible values of a certain type, for example ℙ(A)
represents the power set of A, which is the set of all subsets of A.
3. Relations in Z
A relation in Z is a generalization of a function that maps elements from one set to another. A
relation does not require each element of the domain to have exactly one corresponding element
in the codomain. It can map an element of the domain to multiple elements in the codomain or
none at all.
Binary Relations: A binary relation R from set A to set B is a subset of the Cartesian
product A × B, i.e., R ⊆ A × B. If a ∈ A and b ∈ B, we say (a, b) ∈ R if there is a
relation between a and b.
For example, a "friendship" relation between people might relate one person to many
others.
Properties of relations: Relations can be described by properties like:
o Reflexive: Every element is related to itself.
o Symmetric: If a is related to b, then b is related to a.
o Transitive: If a is related to b and b is related to c, then a is related to c.
4. Functions in Z
A function in Z is a special kind of relation where every element in the domain is related to
exactly one element in the codomain. In other words, for every element a in the domain, there is
exactly one b in the codomain such that (a, b) is in the function.
A function f from set A to set B is written as f : A ↔ B.
For each a ∈ A, there exists exactly one b ∈ B such that (a, b) ∈ f.
For example, a function that maps each person to their age can be represented as:
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age : Person ↔ Z
where Person is the set of all people and Z is the set of integers (representing ages).
Partial functions: A partial function is a function that may not be defined for every
element in the domain. This contrasts with a total function, which is defined for every
element in the domain.
5. Sequences in Z
A sequence in Z is an ordered collection of elements. Unlike sets, the order of elements in a
sequence matters. Sequences can be finite or infinite.
A sequence is represented as a function from an index set to a value set. For example, a
sequence of n elements from the set A can be written as Seq_A = 1..n → A.
A sequence can be used to model a list of items, where the index represents the position
in the sequence.
For example, a sequence of natural numbers might be represented as:
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Seq_N = 1..3 → N
which could represent the sequence 1, 2, 3.
6. Bags in Z
A bag (also known as a multiset) is a generalization of a set where elements are allowed to occur
more than once. Unlike sets, which are collections of distinct elements, bags allow for repeated
elements, and the frequency of occurrence of each element is important.
A bag is represented by a set together with a function that counts the number of
occurrences of each element.
For example, a bag of integers could be represented as a function bag : Z → N, where
bag(z) gives the number of times the element z occurs in the bag.
For example, the bag {1, 1, 2} can be represented by the function:
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bag = {1 ↦ 2, 2 ↦ 1}
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This means 1 appears twice and 2 appears once in the bag.
Properties of bags:
o The order of elements does not matter.
o The number of occurrences of each element is important.
o Bags can be combined using operations like union and intersection, but these
operations take the multiplicities of elements into account.
Conclusion
In Z notation:
Abstraction allows us to model systems in terms of essential properties while ignoring
implementation details.
Types define the kinds of data or objects we deal with, such as sets, tuples, or abstract
types.
Relations generalize functions, allowing multiple mappings from one set to another.
Functions are special cases of relations, where each element of the domain is mapped to
exactly one element in the codomain.
Sequences are ordered collections of elements, where order matters.
Bags (or multisets) allow for multiple occurrences of the same element.
These constructs allow formal reasoning about the system’s behavior, providing a strong
foundation for specification, design, and verification.
Object-Z is a formal specification language that combines the features of Z, a well-established
specification language, with object-oriented concepts. It provides a means for specifying and
modeling software systems, particularly those that are object-oriented, in a mathematically
rigorous way. Object-Z is designed to allow the specification of both static structure (what the
system consists of) and dynamic behavior (how the system behaves).
Key Features of Object-Z:
1. Class-Based Structure: Object-Z introduces the notion of classes, similar to object-
oriented programming. Classes define the structure and behavior of objects, which are
instances of those classes.
2. State Schema: Like Z, Object-Z uses schemas to describe the state of an object,
including its attributes and invariant conditions. The state schema can define the variables
(attributes) of a class, along with the constraints that must hold true.
3. Operations and Methods: Object-Z extends Z's idea of operations by incorporating
methods, which describe the transitions of the system state based on messages or method
calls to objects. These operations can involve not only state changes but also inter-object
interactions.
4. Inheritance: Object-Z supports inheritance, allowing classes to inherit attributes and
methods from other classes, thus promoting reusability and modularity. This can model
object hierarchies typical in object-oriented designs.
5. Message Passing: Similar to message-passing in object-oriented languages (e.g.,
Smalltalk, Python, or C++), Object-Z specifies how objects interact by sending messages
to each other. These interactions result in state changes within objects.
6. Abstract Data Types: The language supports abstract data types (ADTs) which can be
used to define more complex types that interact with the system.
Syntax Overview:
Object-Z is based on the Z notation (which uses sets, relations, and functions for formal
specifications), but it extends it to support object-oriented paradigms. Here’s an overview of its
key syntactic elements:
Class Declaration: A class in Object-Z is defined with its name and its state schema,
which specifies the class attributes and invariants.
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Class MyClass
State
attribute1: TYPE
attribute2: TYPE
Inv
attribute1 ≠ attribute2
Operations/Methods: Operations define changes in state. An operation has a
precondition and a postcondition, which is similar to methods in object-oriented
programming.
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Op SomeOperation
ΔMyClass
precondition: some_condition
postcondition: some_changes_to_state
Inheritance: In Object-Z, a subclass inherits the attributes and operations of a superclass,
extending or modifying them as needed.
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Class SubClass
Inherits MyClass
-- SubClass inherits all of MyClass's state and operations
Messages: Objects communicate by sending messages. These are represented by
invoking operations on other objects.
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Op SendMessage
ΔMyClass
precondition: receiver.exists
postcondition: receiver.state = new_state
Example:
A simple example of an Object-Z specification might model a bank account system:
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Class BankAccount
balance: ℕ
State
Inv
balance ≥ 0
Op deposit
amount: ℕ
ΔBankAccount
precondition: amount > 0
postcondition: balance' = balance + amount
Op withdraw
amount: ℕ
ΔBankAccount
precondition: amount > 0 ∧ balance ≥ amount
postcondition: balance' = balance - amount
In this example:
The BankAccount class has a balance attribute, which is a natural number (ℕ).
The deposit operation increases the balance by a given amount.
The withdraw operation decreases the balance, provided there’s sufficient funds.
Benefits of Object-Z:
1. Rigorous Specification: Object-Z allows precise and formal modeling of software
systems, reducing ambiguity.
2. Object-Oriented Modeling: It provides a formal way to model object-oriented systems,
including concepts like inheritance, polymorphism, and encapsulation.
3. State and Behavior Modeling: Object-Z helps in specifying both the static structure
(attributes) and dynamic behavior (operations, methods) of a system.
4. Mathematical Foundation: It is based on set theory and logic, providing a strong
foundation for reasoning about the system's correctness.
Limitations:
Complexity: The mathematical rigor of Object-Z can be daunting for those unfamiliar
with formal methods or set theory.
Tooling Support: Compared to other specification languages like UML, Object-Z may
not have as broad tooling support for model checking, code generation, etc.
Learning Curve: Being a formal specification language, it requires a solid understanding
of both object-oriented concepts and formal methods.
Use Cases:
Critical Systems: Object-Z is particularly suited for specifying critical systems where
correctness is vital, such as in aerospace, finance, or medical systems.
High Assurance Software: It can be used in high-assurance software development,
where formal proofs of correctness are required.
Modeling Complex Interactions: Systems involving complex inter-object
communication or distributed components can benefit from Object-Z’s ability to model
and reason about object interactions.
Conclusion:
Object-Z is a powerful formal specification language for modeling object-oriented systems. It
integrates the strengths of the Z notation with object-oriented principles, making it particularly
suitable for specifying complex systems where correctness is critical. However, it requires a
strong background in formal methods and may be less approachable for those unfamiliar with its
mathematical foundations.
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bject-Z is a formal specification language used for describing systems in terms of both objects
and states, as well as their interactions through operations. It is an extension of Z notation that
incorporates object-oriented concepts. The basic structure of an Object-Z specification includes
the following components:
1. Schema (Class)
An Object-Z schema defines the state space of an object or a class, describing the object's
properties (state variables) and its operations (methods). It is similar to the concept of a class in
object-oriented programming.
State variables: These represent the internal state of an object, similar to attributes in an
object.
Operations: These are the methods or functions that manipulate the state of the object.
Operations are defined as schemas that specify their preconditions and effects.
A basic schema (class) is written in the following form:
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[Class_Name]
state_variables
var1: Type
var2: Type
operations
operation1 == [preconditions] → [postconditions]
operation2 == [preconditions] → [postconditions]
2. State Variables
State variables represent the internal state of the object. They are declared inside the schema and
are typically typed, specifying the range of values they can hold.
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[Person]
name: Name
age: Age
3. Operations
Operations define how the state variables can be manipulated or queried. An operation includes
preconditions (the state conditions required before the operation) and postconditions (the state
conditions that will hold after the operation). An operation is written in terms of its pre and post
conditions.
For example, an operation increase_age could be defined as:
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increase_age ==
age' = age + 1
Here:
age' denotes the state of age after the operation (i.e., the new state).
age + 1 is the effect of the operation: it increments the age by 1.
4. Objects and Object Instances
Objects in Object-Z are instances of the schemas, and their state is defined by the schema's
variables. An object is an instance of a class, and the schema provides the blueprint for these
objects.
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person1: Person
This means person1 is an instance of the Person class.
5. Object Interaction
Object-Z allows for the specification of interaction between objects, where objects can send
messages to each other by invoking operations.
For example, if Person and BankAccount are two classes, Person might send a message to
BankAccount to withdraw money. The specification would describe the interaction and the
expected outcomes.
6. Inheritance (Object-Z) (optional extension)
Inheritance in Object-Z allows the reuse of schemas and operations from parent schemas. This is
similar to inheritance in object-oriented programming languages.
Example:
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[Employee] ⊆ [Person]
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salary: Real
department: Department
Here, Employee inherits from Person, and adds two new state variables: salary and
department.
7. Z Notation Integration
Object-Z integrates with Z notation for specifying sets, relations, and other formal mathematical
concepts. For example:
Sets: A schema might specify that certain state variables are restricted to a set of values.
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departments: ℙ Department
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Relations: Describing relationships between objects, for instance, a relation between
Person and BankAccount.
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owns: Person ↔ BankAccount
8. Preconditions and Postconditions
Each operation in Object-Z defines preconditions (requirements for the operation to be executed)
and postconditions (how the state will change after the operation). These conditions are written
in Z notation.
Example of pre/post conditions for an operation that sets a Person's age:
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set_age ==
new_age: ℕ
age' = new_age
new_age > 0
Here, the precondition is that new_age is a natural number and greater than zero, and the
postcondition is that the new age becomes new_age.
9. Object-Z Example:
Here’s an example of a simple Object-Z specification for a BankAccount object:
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balance: ℝ
[BankAccount]
account_number: String
deposit(amount: ℝ) ==
amount > 0
balance' = balance + amount
withdraw(amount: ℝ) ==
amount > 0 ∧ amount ≤ balance
balance' = balance - amount
balance and account_number are state variables.
deposit and withdraw are operations.
The precondition for deposit is that the amount must be positive.
The precondition for withdraw is that the amount must be positive and not exceed the
current balance.
Summary:
The basic structure of an Object-Z specification consists of:
Schemas (objects or classes) defining state variables and operations.
State variables to hold the object's state.
Operations that manipulate the state, with preconditions and postconditions.
Objects and Instances: Each schema defines the structure for objects.
Mathematical constructs from Z notation, like sets and relations, to formalize and
constrain the system behavior.