Changelog for ETS2 Savegame Editor
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Changes Version 1.1 Beta
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FIXED Exception when right clicking in the TreeView "Garages and Cities"
FIXED Application Crash when right clicking in the TreeView "Garages and Cities"
(hopefully) FIXED Weird behavior when right clicking in the TreeView "Garages and
Cities"
ADDED User Input will be completely disabled during writeback
ADDED MenuBar
- ADDED FAQ section to MenuBar
- ADDED License, Version, Changelog, About, System Requirements and Thank you
section to MenuBar
- ADDED Savegame Optimizer, currently disabled and not functional
ADDED "Unlock All" Buttons and Functions for Garages and Cities.
Unlocking Garages will automaticly upgrade all of them to the highest
level
"Unlock All" Buttons will be disabled if you performed this action
already on your savegame
REMOVED Context Menus from Treeview if they aren't neccessary
ADDED "Unlock All" Buttons will be disabled if number of unlocked elements equals
the number of total elements
/!\/!\/!\
Also added, removed, changed and improved stuff listed below in the "Beta"-Versions
/!\/!\/!\
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RC1
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FIXED Exception when right clicking in the TreeView "Garages and Cities"
FIXED Application Crash when right clicking in the TreeView "Garages and Cities"
(hopefully) FIXED Weird behavior when right clicking in the TreeView "Garages and
Cities"
ADDED User Input will be completely disabled during writeback
ADDED MenuBar
- ADDED FAQ section to MenuBar
- ADDED License, Version, Changelog, About, System Requirements and Thank you
section to MenuBar
- ADDED Savegame Optimizer, currently disabled and not functional
ADDED "Unlock All" Buttons and Functions for Garages and Cities.
Unlocking Garages will automaticly upgrade all of them to the highest level
"Unlock All" Buttons will be disabled if you performed this action already
on your savegame
REMOVED Context Menus from Treeview if they aren't neccessary
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RC3
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ADDED "Unlock All" Buttons will be disabled if number of unlocked elements equals
the number of total elements
FIXED Game crash when loading a safe after garages have been ugraded or downgraded
TODO for FINAL Version Add stuff to the FAQ section
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RC4
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FIXED issues if values of skills were out of range
FIXED same visited city being added twice
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RC5
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Several bug fixes
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RC6
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FIXED tiny garage bug
IMPROVED Massively Improved Writeback performance (Is now 2-Threaded instead of 1-
Threaded). Support for more Threads will be added soon
ADDED exception handling for several uncommon cases
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RC7
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FIXED Crash on teleport after garage upgrade / downgrade - HQ will change
automaticly. This will be fixed in the final version
ADDED Check for installed .NET Framework Version
IMPROVED MessageBoxes
IMPROVED WriteBack Performance. Is now 4-threaded (hardcoded). Might be changed to
a more variable coding in the future
Several other small code improvements
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RC8
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Bug fixes
ADDED Support for other languages to be added
- English and German are already supported
- Standalone Application will be English only
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RC10 around late April 2018
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FORKs using older code may no longer be compatible with code in this version due to
code changes "caused" by the new writeback method
Several bug fixes
ADDED
- more string into lang packs
- some tools to improve debugging, like an event logger. These functions need
to be commented-in codewise during the debug session
- FAQ Section is now being read from file system, in a similar way as
language files are being read.
- Some stuff that might be linked to stuff that is being coded in the future
FIXED
- GUI bugs, GUI is now properly resizeable
- some more bure bugs caused by code changes mentioned above
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Final Release April, 27 2018
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FORK Prepared Code for Code updates and Code removal to make the code more slim and
readable
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