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RPCS3 Emulator Configuration Settings

The document outlines the configuration settings for an emulator, detailing various parameters for the PPU and SPU decoders, video rendering options, audio settings, input/output configurations, system information, and network settings. It includes specifics such as the use of LLVM for SPU decoding, Vulkan as the video renderer, and various performance and debugging options. Additionally, it provides information on savestate management and miscellaneous settings for user experience enhancements.

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charly18ac
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0% found this document useful (0 votes)
423 views5 pages

RPCS3 Emulator Configuration Settings

The document outlines the configuration settings for an emulator, detailing various parameters for the PPU and SPU decoders, video rendering options, audio settings, input/output configurations, system information, and network settings. It includes specifics such as the use of LLVM for SPU decoding, Vulkan as the video renderer, and various performance and debugging options. Additionally, it provides information on savestate management and miscellaneous settings for user experience enhancements.

Uploaded by

charly18ac
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Core:

PPU Decoder: Recompiler (static)


PPU Threads: 2
PPU Debug: false
PPU Calling History: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
PPU LLVM Greedy Mode: false
LLVM Precompilation: true
Thread Scheduler Mode: Operating System
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
SPU Reservation Busy Waiting Percentage: 0
SPU GETLLAR Busy Waiting Percentage: 100
SPU Debug: false
MFC Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: false
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate SPU DMA: false
Accurate SPU Reservations: true
Accurate Cache Line Stores: false
Accurate RSX reservation access: false
RSX FIFO Accuracy: Fast
SPU Verification: true
SPU Cache: true
SPU Profiler: false
MFC Commands Shuffling Limit: 0
MFC Commands Timeout: 0
MFC Commands Shuffling In Steps: false
Enable TSX: Disabled
XFloat Accuracy: Approximate
Accurate PPU 128-byte Reservation Op Max Length: 0
Stub PPU Traps: 0
Full Width AVX-512: true
PPU LLVM Java Mode Handling: true
Use Accurate DFMA: true
PPU Set Saturation Bit: false
PPU Accurate Non-Java Mode: false
PPU Fixup Vector NaN Values: false
PPU Accurate Vector NaN Values: false
PPU Set FPCC Bits: false
Debug Console Mode: false
Hook static functions: false
Libraries Control:
[]
HLE lwmutex: false
SPU LLVM Lower Bound: 0
SPU LLVM Upper Bound: 18446744073709551615
TSX Transaction First Limit: 800
TSX Transaction Second Limit: 2000
Clocks scale: 100
SPU Wake-Up Delay: 0
SPU Wake-Up Delay Thread Mask: 63
Max CPU Preempt Count: 0
Allow RSX CPU Preemptions: true
Sleep Timers Accuracy: As Host
Usleep Time Addend: 0
Performance Report Threshold: 500
Enable Performance Report: false
Assume External Debugger: false
VFS:
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Empty /dev_hdd0/tmp/: true
Video:
Renderer: Vulkan
Resolution: 800x600
Aspect ratio: 16:9
Frame limit: Auto
Second Frame Limit: 0
MSAA: Auto
Shader Mode: Async Shader Recompiler
Shader Precision: low
Write Color Buffers: true
Write Depth Buffer: true
Read Color Buffers: false
Read Depth Buffer: false
Handle RSX Memory Tiling: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Renderdoc Compatibility Mode: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Video Output: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Multithreaded RSX: false
Relaxed ZCULL Sync: false
Force Hardware MSAA Resolve: false
3D Display Mode: Disabled
Debug Program Analyser: false
Accurate ZCULL stats: true
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 100
Anisotropic Filter Override: 0
Texture LOD Bias Addend: 0
Minimum Scalable Dimension: 16
Shader Compiler Threads: 0
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 1
Vblank Rate: 60
Vblank NTSC Fixup: false
DECR memory layout: false
Allow Host GPU Labels: false
Disable MSL Fast Math: false
Output Scaling Mode: Bilinear
Vulkan:
Adapter: ""
Force FIFO present mode: false
Force primitive restart flag: false
Exclusive Fullscreen Mode: Automatic
Asynchronous Texture Streaming 2: false
FidelityFX CAS Sharpening Intensity: 50
Asynchronous Queue Scheduler: Safe
VRAM allocation limit (MB): 65536
Performance Overlay:
Enabled: false
Enable Framerate Graph: false
Enable Frametime Graph: false
Framerate datapoints: 50
Frametime datapoints: 170
Detail level: Medium
Framerate graph detail level: All
Frametime graph detail level: All
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: [Link]
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: Cubeb
Audio Provider: CellAudio
RSXAudio Avport: HDMI 0
Dump to file: false
Convert to 16 bit: false
Audio Format: Stereo
Audio Formats: 0
Audio Channel Layout: Automatic
Audio Device: "@@@default@@@"
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Enable Time Stretching: false
Disable Sampling Skip: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Music Handler: Qt
Input/Output:
Keyboard: "Null"
Mouse: Basic
Camera: "Null"
Camera type: Unknown
Camera flip: None
Camera ID: Default
Move: "Null"
Buzz emulated controller: "Null"
Turntable emulated controller: "Null"
GHLtar emulated controller: "Null"
Pad handler mode: Single-threaded
Keep pads connected: false
Pad handler sleep (microseconds): 1000
Background input enabled: true
Show move cursor: false
Lock overlay input to player one: false
Emulated Midi devices: ßßß@@@ßßß@@@ßßß@@@
Load SDL GameController Mappings: true
IO Debug overlay: false
System:
License Area: SCEA
Language: Spanish
Keyboard Type: Spanish keyboard
Enter button assignment: Enter with cross
Console time offset (s): 0
System Name: RPCS3-151
PSID high: 0
PSID low: 0
HDD Model Name: ""
HDD Serial Number: ""
Net:
Internet enabled: Disconnected
IP address: [Link]
Bind address: [Link]
DNS address: [Link]
IP swap list: ""
UPNP Enabled: false
PSN status: Disconnected
PSN Country: us
Savestate:
Start Paused: false
Suspend Emulation Savestate Mode: false
Compatible Savestate Mode: false
Inspection Mode Savestates: false
Save Disc Game Data: false
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Pause emulation on RPCS3 focus loss: false
Start games in fullscreen mode: false
Prevent display sleep while running games: true
Show trophy popups: true
Show RPCN popups: true
Show shader compilation hint: true
Show PPU compilation hint: true
Show pressure intensity toggle hint: true
Show analog limiter toggle hint: true
Show mouse and keyboard toggle hint: true
Use native user interface: true
GDB Server: [Link]:2345
Silence All Logs: false
Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Pause Emulation During Home Menu: false
Log:
{}

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