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Assessing the Impact of Digital Locator App on School Management
A Research presented to
the Faculty of the Science Department
Cavite National High School
In fulfilment of the requirements
for the subject Practical research 2 of the
Technical Vocational and Livelihood (TVL) Strand
Almazan, Jason Dwight V.
Barcel Jr., Renato Y.
Daluz, Rylan Jharell C.
ICT – 12A
2024-2025
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APPROVAL SHEET
Assessing the Impact of a Digital Locator App on School Management
Prepared and submitted by Jason Dwight V. Almazan, Renato Y. Barcel Jr. and
Rylan Jharell C. Daluz in fulfillment of the course requirements for Technical
Vocational and Livelihood (TVL) strand.
Panel Members
MR. WESLIE LEGASPI MR. ABEL NOLLAN
Member Member
MRS. MICHELLE CASTRO MARCOS
MEMBER
MRS. VILMA BAUTISTA
Research Adviser
Accepted in fulfillment of the course requirements for TVL strand.
Date:
MR. RANDIE L. SALONGA
Principal IV
CNHS – SHS
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ABSTRACT
BAYLON, J. C., HILARIO, A. N. DG., RETUBADO, A. C. C., &
ROSGA J. J.** (2024) .The Preservation of Baobab (Adansonia
digitata) Fruit Pulp Jam and its Sensory Properties. Cavite National
High School – Senior High School, Philippines
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TABLE OF CONTENTS
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CHAPTER I
INTRODUCTION
BACKGROUND OF THE STUDY
The existing condition surrounding campus navigator highlight a range of
challenges face by students, particularly in large educational institutions. Many new
comers often struggle to find stair way, leading to increased anxiety and stress
associated with arriving late to classes or missing important events. (Dawnson, S. &
William J. 2023). Traditional navigation methods, such a printed maps and verbal
directions from staff, frequently prove inadequate, resulting in confusion and
frustration among individual. As campus grow and evolve, the demand for efficient
navigation solutions has become more pressing prompting encouraging the
exploration of Digital Locator apps that take advantage of GPS and real time mapping
technologies to enhance the user experience. The apps aim to improve accessibility
and reduce the time spent wandering. Thereby, postering a more positive campus
environment for students and staff.
The ideal situation for campus navigation is to have easy to use Digital
Locator App that help students find their way around quickly and accurately. These
apps would allow students to easily locate classrooms, building, and other important
areas reducing their stress and the chances of being late to class. (Dawnson. S., and
William, J., 2023). By meeting these need, schools can create an environment that
support not just academic achievement but also the overall happiness and involvement
of student and staff within the campus community. (Dawnson, S., and William, J.,
2023)
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The gap in campus navigation mainly come from the lack of good and easy
to use tools that helps student and visitors find their way around large schools. Many
new students struggle to find important places like classrooms and offices using old
methods like paper maps or asking for direction, which can cause confusion and
stress. This gap can be filled by using Digital Locator Apps that offer real time
direction. These apps can make finding way easier and help students feel safer and
more connected to their campus, which may lead to better grades and a more
satisfying school experience.
STATEMENT OF THE PROBLEM
This study aim to assessing the effective of digital locator app in improving
campus navigation for students and visitors. It seeds to determine whether the app can
enhance navigation efficiency, reduce confusion, and increase user satic position
compound to traditional methods.
Specially this will answer the following questions:
1. How cost-effective is the use of the digital locator app compared to
navigation tools.?
2. To what extended the app improve navigation efficiency in helping
users locate essential campas facilities?
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3. How easy is it for user to navigate the digital locater app, and does it
meet to the needs of different type of user?
HYPOTHESIS
“The use of mobile applications for campus navigation will significantly
reduce the time students spend finding specific locations, improve user satisfaction,
and enhance the overall campus experience.”
“Using mobile apps for campus navigation helps students find places faster,
which saves time and makes them happier with campus services. These apps are
especially helpful for new students and visitors, reducing confusion and the need for
old methods like maps. Features like live updates and personalized routes also make
moving around the campus easier.”
SIGNIFICANCE OF THE STUDY
This study holds great importance for students, educators, and various
stakeholders by improving the ease of navigation on large campuses. Through the
integration of mobile applications, it simplifies campus navigation, ensuring users can
locate key areas more efficiently, ultimately reducing time spent searching for places
and improving overall campus engagement.
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Students: The mobile application will enable students to navigate their
campus more effectively, significantly improving their day-to-day experience by
minimizing the time spent looking for classrooms, facilities, or offices.
University Staff: Staff members will benefit from enhanced time
management and logistics, as the app allows them to optimize their schedules and
easily find necessary locations.
Parent: The application will greatly improve the visitor experience, reducing
stress and confusion during campus tours or events by providing clear, user-friendly
directions.
SCOPE AND LIMITATIONS
This study will focus on making and testing the app in one specific campus.
The app will provide maps, directions. But there are some limitations, like the
possibility of incorrect navigation data or problems with suing the app in different
devices. Also, it won`t work for places or services outside the campus
DEFINITION OF TERMS
App-based solution: Refers to a mobile application developed to assist users
in navigating the campus effectively.
Campus Navigation: Refers as the process by which users locate buildings,
landmarks and facilities within the campus using the mobile application.
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GPS: Refers to the built-in location-tracking technology in the mibile app that
identifies the user`s real-time location on campus.
Landmark: Recognizable point, such as statues or main buildings, which is
marked in the app to aid navigation.
Mobile Application: Refers to the digital platform developed in this study to
provide campus navigation and information services to users.
QR Code: Is a scannable code placed at key locations on campus, enabling
users to access specific navigational details or landmarks within the app.
Real-time Assistance: Defined as the immediate navigational support
provided to users through the app as they move around the campus.
UI (User Interface): Refers to the layout and design elements of the mobile
app that allow users to interact smoothly with the navigation features.
User Experience: Defined as the overall satisfaction, ease of use and
effectiveness perceived by users when interacting with the campus navigation app.
Wayfinding: Is the feature within the app that helps use follow the most
efficient route to reach specific destinations on campus.
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CHAPTER II
METHODOLOGY
RESEARCH DESIGN
We will use a descriptive research design. This means we will collect data
about how people use the app and how helpful they think it is. We won’t change
anything in the environment; we’ll just observe and describe how well the app works.
RESEARC LOCALE
The study will be conducted at Cavite National High School - Senior High
School (CNHS-SHS). It is located at Martin St., Caridad, Cavite City, Cavite,
Philippines. The campus includes a variety of buildings, offices, and common areas
spread across multiple locations. This setting provides a good environment to test the
app’s effectiveness in helping users find their way around. The size and complexity of
this campus make it an ideal backdrop for assessing how technology can address
typical navigation issues in such spaces.
PARTICIPANTS OF THE STUDY
This study will include three main groups of participants to represent different
types of users:
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Students: Undergraduate and graduate students who regularly navigate
campus areas, including classrooms, dorms, libraries, and recreational spaces. As the
largest group of campus users, students are a primary focus for the app, given their
need to move between various locations each day.
University Staff: This group consists of administrative and teaching staff who
travel across the campus for work. Staff members often need to locate specific offices
or meeting rooms, making them important testers for the app’s potential to help with
time management and logistical needs.
Parents: These include prospective students, parents, and other guests who
are usually unfamiliar with the campus. Parents will benefit from the app by making it
easier for them to navigate an unfamiliar setting, helping to reduce stress during visits.
Participants will be selected through a stratified sampling method, ensuring
balanced representation across these groups so that feedback reflects a variety of user
experiences.
RESEARCH INSTRUMENT
The main tool for data collection in this study will be a structured survey
questionnaire. This survey will gather information on participants' current navigation
habits, challenges, and opinions on the app’s usability and effectiveness. Survey
questions will include items like how often participants face navigation difficulties,
how long it usually takes to find a place, and overall satisfaction with existing campus
maps or signs. In addition, a usability test with a prototype of the app will be
conducted, where participants will complete specific tasks, like finding a particular
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building or office. After the usability test, participants will fill out a post-test
questionnaire to provide feedback on the app's ease of use, clarity of instructions, and
effect on their navigation experience.
DATA GATHERING PROCEDURE
The data collection process will have four main steps:
1. Preliminary Survey: An initial survey will collect baseline data on
participants’ navigation challenges, habits, and overall perceptions of the
campus layout before using the app. This will serve as the starting point for
evaluating the app’s impact.
2. App Usability Test: A subset of participants will use a prototype of the app to
complete tasks like finding a specific building or office. This usability test will
help identify any issues with the app’s interface and provide real-time
feedback on how participants interact with it.
3. Post-Test Questionnaire: After using the app, participants will complete a
questionnaire designed to capture detailed feedback on the app’s usability,
clarity, functions, and overall impact on their navigation experience. This
feedback will allow the researcher to assess the app’s strengths and areas for
improvement.
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4. Data Collection Period: The surveys and usability tests will be conducted
over two weeks to ensure a wide and complete data set from each participant
group. This timeline allows us to gather a diverse range of navigation
experiences and user feedbacks.
DATA ANALYSIS PROCEDURE
Quantitative data from surveys will be analyzed using descriptive statistics,
like averages, frequency counts, and percentages, to identify common navigation
challenges and evaluate how effective the app is. This will provide a clear picture of
frequent issues and show whether the app addresses them. Qualitative data from open-
ended responses will be analyzed for recurring themes and user suggestions, offering
more context and insight into users’ personal experiences. In addition, comparisons
will be made between groups to understand differences in navigation experiences and
app usability perceptions.
POTENTIAL ETHICAL ISSUES
In conducting this study, it is important to address certain ethical concerns to
protect the rights and well-being of participants. Informed consent will be main focus,
ensuring that each participants receives clear information about each study`s purpose,
procedures and their rights before deciding to take part. This way, all participants fully
understand the study and can agree to participate willingly. The consent form will
clearly explain these details, including the negative consequences. Confidentiality will
also be very important, all information collected will be stored securely and mad
anonymous in reports so that no participants identity can be revealed.
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Voluntary participation will be emphasized throughout the study, ensuring that
no one feels forced to stay involved. Any incentives offered will be carefully managed
to prevent unintentional pressure on participants. This approach will help participants
feel comportable and free to make their own decisions. By taking these steps, the
study aims to follow high ethical standards and create a trustworthy and open
environment that respect everyone rights. This will allow the research to gather
meaningful insights wile ensuring a positive and ethical experience for participants.
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CHAPTER III
RESULTS AND DISCUSSIONS
This chapter presents the results of the research and the discussion of the
pertinent findings in the study.
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CHAPTER IV
SUMMARY, CONCLUSION, AND RECOMMENDATION
This chapter presents the summary of the research findings, the conclusion
made, and the recommendations of the researchers.
SUMMARY
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CONCLUSION
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RECOMMENDATION
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BIBLIOGRAPHY
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Magazine, Internet, Book, Unpublished Materials [Thesis, Dissertation, Past SIPs,
etc.], etc.)
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