0% found this document useful (0 votes)
403 views17 pages

Digital Locator App's Impact on School Navigation

The document presents a research project assessing the impact of a Digital Locator App on school management at Cavite National High School. It aims to evaluate how effectively the app improves campus navigation for students and visitors, addressing issues with traditional navigation methods. The study includes a structured methodology involving surveys and usability tests to gather data on user experiences and satisfaction.

Uploaded by

Jhay-r Barcel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
403 views17 pages

Digital Locator App's Impact on School Navigation

The document presents a research project assessing the impact of a Digital Locator App on school management at Cavite National High School. It aims to evaluate how effectively the app improves campus navigation for students and visitors, addressing issues with traditional navigation methods. The study includes a structured methodology involving surveys and usability tests to gather data on user experiences and satisfaction.

Uploaded by

Jhay-r Barcel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

1

Assessing the Impact of Digital Locator App on School Management

A Research presented to
the Faculty of the Science Department
Cavite National High School

In fulfilment of the requirements


for the subject Practical research 2 of the
Technical Vocational and Livelihood (TVL) Strand

Almazan, Jason Dwight V.


Barcel Jr., Renato Y.
Daluz, Rylan Jharell C.

ICT – 12A

2024-2025

RESEARCH PROJECT 2023-2024


2

APPROVAL SHEET

Assessing the Impact of a Digital Locator App on School Management

Prepared and submitted by Jason Dwight V. Almazan, Renato Y. Barcel Jr. and
Rylan Jharell C. Daluz in fulfillment of the course requirements for Technical
Vocational and Livelihood (TVL) strand.

Panel Members

MR. WESLIE LEGASPI MR. ABEL NOLLAN

Member Member

MRS. MICHELLE CASTRO MARCOS

MEMBER

MRS. VILMA BAUTISTA

Research Adviser

Accepted in fulfillment of the course requirements for TVL strand.

Date:
MR. RANDIE L. SALONGA
Principal IV
CNHS – SHS

RESEARCH PROJECT 2023-2024


3

ABSTRACT

BAYLON, J. C., HILARIO, A. N. DG., RETUBADO, A. C. C., &


ROSGA J. J.** (2024) .The Preservation of Baobab (Adansonia
digitata) Fruit Pulp Jam and its Sensory Properties. Cavite National
High School – Senior High School, Philippines

< single space>


<250 words>
<justify >

Keywords < 5 keywords>

RESEARCH PROJECT 2023-2024


4

TABLE OF CONTENTS

RESEARCH PROJECT 2023-2024


5

CHAPTER I
INTRODUCTION

BACKGROUND OF THE STUDY

The existing condition surrounding campus navigator highlight a range of

challenges face by students, particularly in large educational institutions. Many new

comers often struggle to find stair way, leading to increased anxiety and stress

associated with arriving late to classes or missing important events. (Dawnson, S. &

William J. 2023). Traditional navigation methods, such a printed maps and verbal

directions from staff, frequently prove inadequate, resulting in confusion and

frustration among individual. As campus grow and evolve, the demand for efficient

navigation solutions has become more pressing prompting encouraging the

exploration of Digital Locator apps that take advantage of GPS and real time mapping

technologies to enhance the user experience. The apps aim to improve accessibility

and reduce the time spent wandering. Thereby, postering a more positive campus

environment for students and staff.

The ideal situation for campus navigation is to have easy to use Digital

Locator App that help students find their way around quickly and accurately. These

apps would allow students to easily locate classrooms, building, and other important

areas reducing their stress and the chances of being late to class. (Dawnson. S., and

William, J., 2023). By meeting these need, schools can create an environment that

support not just academic achievement but also the overall happiness and involvement

of student and staff within the campus community. (Dawnson, S., and William, J.,

2023)

RESEARCH PROJECT 2023-2024


6

The gap in campus navigation mainly come from the lack of good and easy

to use tools that helps student and visitors find their way around large schools. Many

new students struggle to find important places like classrooms and offices using old

methods like paper maps or asking for direction, which can cause confusion and

stress. This gap can be filled by using Digital Locator Apps that offer real time

direction. These apps can make finding way easier and help students feel safer and

more connected to their campus, which may lead to better grades and a more

satisfying school experience.

STATEMENT OF THE PROBLEM

This study aim to assessing the effective of digital locator app in improving

campus navigation for students and visitors. It seeds to determine whether the app can

enhance navigation efficiency, reduce confusion, and increase user satic position

compound to traditional methods.

Specially this will answer the following questions:

1. How cost-effective is the use of the digital locator app compared to

navigation tools.?

2. To what extended the app improve navigation efficiency in helping

users locate essential campas facilities?

RESEARCH PROJECT 2023-2024


7

3. How easy is it for user to navigate the digital locater app, and does it

meet to the needs of different type of user?

HYPOTHESIS

“The use of mobile applications for campus navigation will significantly

reduce the time students spend finding specific locations, improve user satisfaction,

and enhance the overall campus experience.”

“Using mobile apps for campus navigation helps students find places faster,

which saves time and makes them happier with campus services. These apps are

especially helpful for new students and visitors, reducing confusion and the need for

old methods like maps. Features like live updates and personalized routes also make

moving around the campus easier.”

SIGNIFICANCE OF THE STUDY

This study holds great importance for students, educators, and various

stakeholders by improving the ease of navigation on large campuses. Through the

integration of mobile applications, it simplifies campus navigation, ensuring users can

locate key areas more efficiently, ultimately reducing time spent searching for places

and improving overall campus engagement.

RESEARCH PROJECT 2023-2024


8

Students: The mobile application will enable students to navigate their

campus more effectively, significantly improving their day-to-day experience by

minimizing the time spent looking for classrooms, facilities, or offices.

University Staff: Staff members will benefit from enhanced time

management and logistics, as the app allows them to optimize their schedules and

easily find necessary locations.

Parent: The application will greatly improve the visitor experience, reducing

stress and confusion during campus tours or events by providing clear, user-friendly

directions.

SCOPE AND LIMITATIONS

This study will focus on making and testing the app in one specific campus.

The app will provide maps, directions. But there are some limitations, like the

possibility of incorrect navigation data or problems with suing the app in different

devices. Also, it won`t work for places or services outside the campus

DEFINITION OF TERMS

App-based solution: Refers to a mobile application developed to assist users

in navigating the campus effectively.

Campus Navigation: Refers as the process by which users locate buildings,

landmarks and facilities within the campus using the mobile application.

RESEARCH PROJECT 2023-2024


9

GPS: Refers to the built-in location-tracking technology in the mibile app that

identifies the user`s real-time location on campus.

Landmark: Recognizable point, such as statues or main buildings, which is

marked in the app to aid navigation.

Mobile Application: Refers to the digital platform developed in this study to

provide campus navigation and information services to users.

QR Code: Is a scannable code placed at key locations on campus, enabling

users to access specific navigational details or landmarks within the app.

Real-time Assistance: Defined as the immediate navigational support

provided to users through the app as they move around the campus.

UI (User Interface): Refers to the layout and design elements of the mobile

app that allow users to interact smoothly with the navigation features.

User Experience: Defined as the overall satisfaction, ease of use and

effectiveness perceived by users when interacting with the campus navigation app.

Wayfinding: Is the feature within the app that helps use follow the most

efficient route to reach specific destinations on campus.

RESEARCH PROJECT 2023-2024


10

CHAPTER II
METHODOLOGY

RESEARCH DESIGN

We will use a descriptive research design. This means we will collect data

about how people use the app and how helpful they think it is. We won’t change

anything in the environment; we’ll just observe and describe how well the app works.

RESEARC LOCALE

The study will be conducted at Cavite National High School - Senior High

School (CNHS-SHS). It is located at Martin St., Caridad, Cavite City, Cavite,

Philippines. The campus includes a variety of buildings, offices, and common areas

spread across multiple locations. This setting provides a good environment to test the

app’s effectiveness in helping users find their way around. The size and complexity of

this campus make it an ideal backdrop for assessing how technology can address

typical navigation issues in such spaces.

PARTICIPANTS OF THE STUDY

This study will include three main groups of participants to represent different

types of users:

RESEARCH PROJECT 2023-2024


11

Students: Undergraduate and graduate students who regularly navigate

campus areas, including classrooms, dorms, libraries, and recreational spaces. As the

largest group of campus users, students are a primary focus for the app, given their

need to move between various locations each day.

University Staff: This group consists of administrative and teaching staff who

travel across the campus for work. Staff members often need to locate specific offices

or meeting rooms, making them important testers for the app’s potential to help with

time management and logistical needs.

Parents: These include prospective students, parents, and other guests who

are usually unfamiliar with the campus. Parents will benefit from the app by making it

easier for them to navigate an unfamiliar setting, helping to reduce stress during visits.

Participants will be selected through a stratified sampling method, ensuring

balanced representation across these groups so that feedback reflects a variety of user

experiences.

RESEARCH INSTRUMENT

The main tool for data collection in this study will be a structured survey

questionnaire. This survey will gather information on participants' current navigation

habits, challenges, and opinions on the app’s usability and effectiveness. Survey

questions will include items like how often participants face navigation difficulties,

how long it usually takes to find a place, and overall satisfaction with existing campus

maps or signs. In addition, a usability test with a prototype of the app will be

conducted, where participants will complete specific tasks, like finding a particular

RESEARCH PROJECT 2023-2024


12

building or office. After the usability test, participants will fill out a post-test

questionnaire to provide feedback on the app's ease of use, clarity of instructions, and

effect on their navigation experience.

DATA GATHERING PROCEDURE

The data collection process will have four main steps:

1. Preliminary Survey: An initial survey will collect baseline data on

participants’ navigation challenges, habits, and overall perceptions of the

campus layout before using the app. This will serve as the starting point for

evaluating the app’s impact.

2. App Usability Test: A subset of participants will use a prototype of the app to

complete tasks like finding a specific building or office. This usability test will

help identify any issues with the app’s interface and provide real-time

feedback on how participants interact with it.

3. Post-Test Questionnaire: After using the app, participants will complete a

questionnaire designed to capture detailed feedback on the app’s usability,

clarity, functions, and overall impact on their navigation experience. This

feedback will allow the researcher to assess the app’s strengths and areas for

improvement.

RESEARCH PROJECT 2023-2024


13

4. Data Collection Period: The surveys and usability tests will be conducted

over two weeks to ensure a wide and complete data set from each participant

group. This timeline allows us to gather a diverse range of navigation

experiences and user feedbacks.

DATA ANALYSIS PROCEDURE

Quantitative data from surveys will be analyzed using descriptive statistics,

like averages, frequency counts, and percentages, to identify common navigation

challenges and evaluate how effective the app is. This will provide a clear picture of

frequent issues and show whether the app addresses them. Qualitative data from open-

ended responses will be analyzed for recurring themes and user suggestions, offering

more context and insight into users’ personal experiences. In addition, comparisons

will be made between groups to understand differences in navigation experiences and

app usability perceptions.

POTENTIAL ETHICAL ISSUES

In conducting this study, it is important to address certain ethical concerns to

protect the rights and well-being of participants. Informed consent will be main focus,

ensuring that each participants receives clear information about each study`s purpose,

procedures and their rights before deciding to take part. This way, all participants fully

understand the study and can agree to participate willingly. The consent form will

clearly explain these details, including the negative consequences. Confidentiality will

also be very important, all information collected will be stored securely and mad

anonymous in reports so that no participants identity can be revealed.

RESEARCH PROJECT 2023-2024


14

Voluntary participation will be emphasized throughout the study, ensuring that

no one feels forced to stay involved. Any incentives offered will be carefully managed

to prevent unintentional pressure on participants. This approach will help participants

feel comportable and free to make their own decisions. By taking these steps, the

study aims to follow high ethical standards and create a trustworthy and open

environment that respect everyone rights. This will allow the research to gather

meaningful insights wile ensuring a positive and ethical experience for participants.

RESEARCH PROJECT 2023-2024


15

CHAPTER III

RESULTS AND DISCUSSIONS

This chapter presents the results of the research and the discussion of the

pertinent findings in the study.

RESEARCH PROJECT 2023-2024


16

CHAPTER IV

SUMMARY, CONCLUSION, AND RECOMMENDATION

This chapter presents the summary of the research findings, the conclusion

made, and the recommendations of the researchers.

SUMMARY

Insert text here, Times New Roman 12, double spaced, flush left

Insert text here, Times New Roman 12, double spaced, flush left

CONCLUSION

Insert text here, Times New Roman 12, double spaced, flush left

Insert text here, Times New Roman 12, double spaced, flush left

RECOMMENDATION

Insert text here, Times New Roman 12, double spaced, flush left

Insert text here, Times New Roman 12, double spaced, flush left

RESEARCH PROJECT 2023-2024


17

BIBLIOGRAPHY

Insert text here, Times New Roman 12, double spaced, flush left.

Follow the standard APA Format 7th Edition.

List references in alphabetical order grouped according to type of source (i.e.

Magazine, Internet, Book, Unpublished Materials [Thesis, Dissertation, Past SIPs,

etc.], etc.)

RESEARCH PROJECT 2023-2024

You might also like