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Computer Terminology and Concepts Guide

The document provides definitions and explanations of various computer-related terms, including ports, programming concepts, data types, and memory types. It covers topics such as object code, source code, debugging, data validation, and different programming languages. Additionally, it discusses network topologies, data entry devices, and software categories like freeware and shareware.

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0% found this document useful (0 votes)
29 views5 pages

Computer Terminology and Concepts Guide

The document provides definitions and explanations of various computer-related terms, including ports, programming concepts, data types, and memory types. It covers topics such as object code, source code, debugging, data validation, and different programming languages. Additionally, it discusses network topologies, data entry devices, and software categories like freeware and shareware.

Uploaded by

lougamingyt3
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Vision CSS Network

Computer Notes
Port:
A device allows the user to add external components to a computer.
Types: 1. Serial port 2. Parallel port 3. USB port (universal serial bus)

Resident program:
A program that remains in the memory while other programs are executing.

Robot:
An automatic machine that performs routine human tasks.

Run time :
The time required to complete a single execution of an object program.

Object code/program:
An output of a compiler or a code that is written in low level language.

Source code/program:
A code or program that is written in high level language.

Translator :
A program that converts high level language into low level language.
Types : 1. Assembler 2. Compiler 3. Interpreter

Constant :
A quantity whose value cannot be changed.

Debugging :
Process of finding and removing errors in the program.

Flowchart :
A pictorial representation that uses predefined symbols to describe the logic of a
computer program.

DBMS:
DBMS stands for database management system that is used for the
management, maintenance and searching of data stored in a database.
Console/ Terminal :
A device that enables computer users to communicate with computers.

DOS:
Disk operating system which contains the commands and uses disk devices for
permanent storage.
Data rate/ data transfer rate:
The speed at which data is transferred from the main memory to another
medium.

Emulator :
An emulator is a program that emulates another program.

Validation of data:
Data validation means checking the accuracy and quality of data before using.

Terminator :
Terminator is a device connected to one end of a bus or cable that absorbs
signals. Terminators prevent signal reflection.

EDP:
EDP stands for electronic data processing Data processing through electronic
devices or equipment.

ASCII code:
ASCII stands for American Standard Code for Information [Link] is a 7 bit
code.

EBCDIC:
Stands for Extended Binary Coded Decimal Interchange Code. It is a 8 bit code.

BCD:
Stands for binary coded decimal. It is a 4 bit code.

Uni code:
Universel code is 16 bit code.

POS:
Point of sale. POS is a data entry system that is used in grocery industries.
Number system:
Number system is a way to represent numbers. types :
1. Decimal ( base 10, 0-9)
2. Hexadecimal ( base 16, 0-15) 10=A b=11,c=12,d=13,e=14,f=15
3. Octal ( base 8, 0-7)
4. Binary ( base 2, 0,1)

Data entry devices :


1. OCR ( optical character reader )
2. OMR (optical mark reader)
3. MICR( magnetic ink character reader)

Firmware:
firmware is a software that is "embedded" in a hardware device and is an
essential part of the [Link] is sometimes called embedded software.

FTP:
FTP is file transfer protocol.

Topologies :
Physical layout of network
Types: 1. Bus topology 2. Star topology 3. Ring topology 4. Tree topology 5.
Mesh topology

Elementary data:
Data which is not divided into smaller units .

High level languages:


Languages that are close to human for example C, C++ ,FORTRAN,APL,
SNOBOL.

Low level languages:


Language that is close to the computer..

Auxiliary storage:

Auxiliary memory holds programs and data for future use. Also called secondary
storage.
Seek time:
The time taken for a disk drive to locate the area on the disk where the data to be
read is stored.

Spooling :
A technique used to reduce the speed mismatch between slow speed devices
and fast cpu.

Swapping :
Swapping is a memory management technique in which storing programs on and
then transferring these programs into main memory when they are needed.

Post office protocol:


A protocol that specifies how a personal computer can connect to a mail server
on the internet and download e-mail.

Boolean algebra:
An algebra that deals with logical value either true or false.

Bandwidth :
Amount of data that can be transferred from one point to another point.

Buffer :
Buffer is a device or storage where data is temporarily stored.

Bug :
An error in a program.
Types : 1. Syntax error 2. Logical error 3. Runtime error

Bus :
Circuits that provide a communication path between two or more devices .
Types : 1. Data bus 2. Address bus 3. Control bus

Nonvolatile memory :
Data is not lost when the power is turned off. For example ROM,Bubble memory.

Volatile memory:
Data is lost when the power is turned off. For example RAM.

Batch processing:
Batch processing is a technique in which an Operating System collects the
programs and data together in a batch before processing starts.

Header :
A header is a text that is printed at the top of each page in a document.

Footer:
A footer is a text that is printed at the bottom of each page in a document.

Clipboard :
Clipboard stores text and graphics that you copy or cut.

Freeware :
Software provides at no cost to the user.

Shareware:
Pay a small fee to the author if you want to use this program
.

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