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Report - Just Dance Now

This report proposes modifications to the free version of the mobile game Just Dance Now to enhance user experience and attract new users, particularly targeting teenagers aged 15-20. The strategy includes allowing unlimited play of five classic songs and using advertisements to unlock new songs, alongside a marketing campaign focused on social media. The goal is to gain 60,000 new users by December 2024 through a targeted promotion strategy.

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0% found this document useful (0 votes)
50 views19 pages

Report - Just Dance Now

This report proposes modifications to the free version of the mobile game Just Dance Now to enhance user experience and attract new users, particularly targeting teenagers aged 15-20. The strategy includes allowing unlimited play of five classic songs and using advertisements to unlock new songs, alongside a marketing campaign focused on social media. The goal is to gain 60,000 new users by December 2024 through a targeted promotion strategy.

Uploaded by

paupe251823
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Pérez Parra 1

Paulina Pérez Parra

Mrs. Arnold Smith

IDC4A: Sports and Entertainment Marketing

November 18, 2023

Just Dance Now Product Modification: Report


Pérez Parra 2

1) Executive Summary

This report suggests a change on the free version of the mobile videogame Just Dance Now

which implies making an improvement on the experience of users on the free version of the

app. As the mobile version has a lower range of popularity compared to the console version

and it is going towards a declined product life cycle state. There are many activities that the

company can follow in order make the game more attractive to a young target market based

on their lifestyle and trends. The modification proposed is meant to encourage new users to

download the app, and eventually buy a subscription. The proposal includes following a

specific marketing mix plan that was defined by the information given by the participants of

a market research survey in which the main results were focused on their preference for free

products and the popularity that classic Just Dance choreographies have. The plan includes

adjusting prices through allowance and target pricing strategies in addition to the

implementation of a promotion approach that includes advertisements with endorsers through

social media and applying a price promotion modification strategy. The product will keep its

identity by keeping the visuals of the game, the logo, and the experience that it offers overall.

Branding is the main point of difference between other dance videogames and Just Dance

which will always stand out as the others are not as famous. The main change is focused on

the modification of the free version which now will let users play the same 5 classic Just

Dance songs unlimited times and watch commercials to unblock new songs every two hours.
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2) SWOT Analysis for Ubisoft

Strengths Weaknesses

Internationally recognized gaming company Outdated videogames

Fan loyalty Financial revenue issues

Large product mix Repetitive products

Videogames sold through different channels Weak social media platforms

Owns software creation tools Deficient marketing strategies

Opportunities Threats

New technology development tools Better competitor’s products

Animation is becoming more important New innovative videogames

e-sports Distribution of illegal reproductions of the

Gaming becoming relevant on social media games

More markets interested in videogames Changes in consumer behaviours

Unsuccessful social media impact


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3) Market research

Through a survey made to 16 participants about Just Dance Now and their preferences

when it comes to downloading apps, there were many conclusions made. The great majority

of participants are teenagers from ages 16-17 years old. Most of them mentioned that their

social life is very relevant in their lifestyle and agreed that school is one of their main

worries. Thanks to the data provided by them, it is possible to know that they are looking for

a fun way to take a break and forget about their responsibilities by playing Just Dance.

On the first place, it must be considered the image that they have about the videogame.

When they were asked what was the first thing that came to their minds when they thought

about a dance videogame almost all participants answered “Just Dance” while some others

mentioned that a dance videogame sounds like a fun idea. Second, participants are interested

in the product. Only 50% of the participants know that a mobile app exists, which confirms

that new marketing strategies must be applied. Following the behaviour and preference

patterns observed on the survey it is possible to know that the new free version of Just Dance

Now will be successful with the target market. Most participants said that they would rather

watch video advertisements and enjoy the free version than paying for a subscription, and

most of them expressed that Just Dance Now should include more classics and at the same

time add more songs to the game, which are the features proposed for the new version.

In conclusion, the information compiled from the survey confirms that the development

of the new version is likely to be successful and gives a general idea of which strategies must

be followed to get to the marketing goal.


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4) Brief description of modified product

Just Dance Now is a well-known family and friends mobile video game that features popular

songs to dance with a group of physical people or online with players from other countries.

The new free version of the product now has 5 old-favourite predetermined songs to play

unlimited times without paying the monthly subscription, and instead it gives the option to

users to watch advertisements to unlock new songs every 2 hours.

5) Marketing goal

Get 60,000 new users for the mobile game Just Dance Now by December 2024 by using a

promotion strategy for the new version applied on social media apps like Instagram and

TikTok.

6) Point of difference

The promotion of the product can be considered the main point of difference, mostly because

of the branding. Just Dance carries a strong brand identity that makes it stand out from other

videogames that offer a similar experience such as Zumba Fitness, and the Disney’s Fantasia:

Music Evolved. Even though it is not commonly advertised, Just Dance is the first thing that

comes to the consumers’ minds when they think of videogames to dance.


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7) Target Market

- Demographics: Gen z people whose ages are between 15 and 20 years, most of them high

school and university students living a young and single lifecycle who belong to a

middle-income family.

- Geographics: Focused on the American continent, mainly in the North American region

involving the United States and Canada. Meant mainly for suburbs and urban areas.

- Psychographic: Just Dance is dedicated to people who value their family and friends and

think that taking a break is very important for their mental health, this market has

probably a fun and active personality, most of them probably live a lifestyle of people

who party a lot and does not like being alone. Most players are interested in popular

music. They visualize product as a fun way to spend time with other people.

- Behaviouristic: Just Dance is mostly purchased for different party occasions such as

birthdays and friend reunions. The video game has over 700 songs available for the VIP

version which involves a high usage rate, all these songs are as well a benefit for the

customer as there is a wide variety of dances and artists. People who have played Just

Dance are attached to it and play it instead of any other games.


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8) Product strategy

Just Dance Now is the mobile version of the famous dance videogame Just Dance. To play,

the app turns the user’s phone into a controller and links it with another device that can be

used as a bigger screen where the choreography will be projected, this device could be a

tablet or a laptop. The product brings a more accessible experience for those who do not

necessarily want to purchase a console. The proposed new free version includes five songs to

play unlimited times for free and the option of watching video advertisements to unblock

songs every 2 hours. The app can be downloaded by the customer for free and it keeps the

branding of the original Just Dance using the same logo and graphics, which includes bright

colors and the Just Dance typography, elements that carry the essence of the product that

everyone knows.

9) Price strategy

The product will implement an allowance price strategy which will work by getting the

prices reduced by making an exchange between the customer’s time and the app as they will

have to watch a video commercial in exchange for a new choreography. On the other hand, to

get more users to buy the subscription, a target pricing strategy will be applied to adjust the

price according to what they consider fair, which in this case, according to the results

obtained on the survey, is $3.99 CAD per month, cost that follows an odd-even pricing

strategy, which will make the purchase of the subscription more attractive to the consumer’s

eyes.
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10) Promotion strategy

The product will be promoted through a media advertising campaign on Instagram and

TikTok that is meant to follow the target market’s interests and trends through endorsements

with singers which songs are featured on the game. A sample price promotion strategy will be

applied as the product modification is mostly focused on the free version of the game, which

after using it for a while might lead customers to get a subscription. The promotional budget

for this campaign is the objective-and-task method which is calculated knowing what is the

goal that Just Dance Now should achieve and knowing the tools that will be needed to get

there. The strategy will use a high range budget, as there will be many activities needed that

involve endorsers.

11) Place strategy

Just Dance Now will be distributed through various channels, mostly on web stores such as

the Apple’s App Store and Google’s Play store, apart from the Ubisoft official online store.

There will be also a physical way of purchasing subscriptions through convenient stores

located in the locations designated by the geographics across North America. One of the

main distributers that are available in many countries is 7-Eleven, a convenient store that

sells gift cards and subscription cards apart from many other products. The implementation

of these channels will make the product more accessible for everyone and will give the

customer a wide variety of options to pay weather they prefer cash, credit, or debit.
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Works Cited

Bruno. “Ubisoft: Economic difficulties and governance in question”. UniversSimu.com. 2023.

https://www.univers-simu.com/en/News/ubisoft-economic-difficulties-and-governance-

in-question-

24634/#:~:text=Ubisoft%20suffers%20from%20a%20tendency,with%20no%20guarantee

%20of%20profitability. Accessed November 8, 2023.

“Books, Music, & Podcasts”. Ubisoft. 2023. https://www.ubisoft.com/en-

us/entertainment/books-music Accessed November 8, 2023.

Hooks, Ed. “The animation industry is evolving”. Anomalia. 2019.

https://www.anomalia.eu/blogpost/the-animation-industry-is-evolving/ Accessed

November 8, 2023.

“FAQ”. Just Dance Now, Ubisoft, 2023. https://www.justdancenow.com/FAQ?lang=en Accessed

November 8, 2023.

“Games Like Just Dance”. More Games Like. 2023. https://www.moregameslike.com/just-

dance-now/ Accessed November 8, 2023.

“Technology”. Ubisoft. 2023. https://www.ubisoft.com/en-us/company/how-we-make-

games/technology Accessed November 8, 2023

Just Dance Now, Ubisoft. 2017. https://justdancenow.com/ Accessed November 8, 2023.

Ubisoft Entertainment, Just Dance Now, App Store, 2023. https://apps.apple.com/us/app/just-

dance-now/id833517462 Accessed November 8, 2023.


Pérez Parra 10

Ubisoft Entertainment, Just Dance Now, Google Play, 2023.

https://play.google.com/store/apps/details?id=com.ubisoft.dance.JustDance&hl=en_US

Accessed November 8, 2023.

Ubisoft Entertainment, Just Dance Now, Sensor Tower, November 25, 2023.

https://app.sensortower.com/overview/833517462?country=US Accessed November 8,

2023.

Ubisoft, Ubisoft Store. 2001. https://store.ubisoft.com/ca/home?lang=en Accessed November 8,

2023.
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Appendix
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