THE TRICKY EGG CARD GAME
Gudetama: The Tricky Egg Card Game
The Gudetama card game is a trick-taking game for 2–7 players
where the goal is to avoid winning the final trick! The player who
wins the final trick will score points equal to their card that won
the trick (you do not want points). The game is played over the
course of several rounds, where each round consists of 7 tricks.
Game Contents This game is based upon a Northern
European class of games known
• 63 Cards as Cucumber. There are many
(numbered 1 to 14)
variations, and it is our hope
• Rules sheet that this variant becomes an
instant classic with a new
group of players.
–Steve Ellis, Ben Eisner
& Oni Games
Credits
Playtesters
Robin Herrera, Sonja Synak, Angie Knowles, Kate Z. Stone, Kaitlin Ellis, Amy Ellis, Brian
Brokaw, Tim Eisner, the Fresh Games team from Rainy Day Games, and many more!
Game Design
Steve Ellis
& Ben Eisner
Oni Games
Charlie Chu,
©2013, 2020 SANRIO CO., LTD.
Used Under License.
Steve Ellis,
www.sanrio.com Ben Eisner
www.renegadegames.com Art By
/PlayRGS @PlayRenegade Wook-Jin Clark
@Renegade_Game_Studios
©2020 Renegade Game Studios.
Graphic Design
SIL-34865 ©2020 Oni Press, Oni Games. Sonja Synak
1
Terms
• trick
Where each player plays a single card once around the
table; high card wins and leads for the subsequent trick.
• round
A round consists of 7 tricks.
• turn
Each player will take a turn playing a single card
from their hand for each trick.
• le ad
The player who has the lead plays the first card in a trick.
Card Anatomy
Number Value
8
14
14
8
Ability
(only on the 1 and 14)
Frequency Indicator
(# of that card in the deck)
2
Setup
1) Shuffle all the cards.
2) Deal 7 cards to each player and set the remaining cards
aside (these will not be used in this round). Players should
keep their cards secret from the other players.
Game Play Overview
ROUND
A round consists of 7 tricks. In the first round, determine the player
to lead for the initial trick at random. After the first round, the
player that took the final trick of the previous round will lead in
the subsequent round.
If a player that was eliminated would have led, the next remaining
player to their left will lead.
NOTE: The special 1 card does not change which player takes
the lead in the next round. In the unlikely case a 14 wins
the final trick, the player who won chooses who leads
the next round.
TURN
The lead player may play any card from their hand. Subsequent
players have the choice of the following two options for their play:
1) They may play a card with an equal or higher value
than the highest card played thus far in this trick.
2) They must play their lowest value card.
The player who played the highest value card
wins the trick and will lead the next trick. In
case of a tie for highest-played card, the last
played of those high cards wins the trick and
will lead the next trick.
3
SCORING
The player that wins the final trick of the round will score the card
that they won the final trick with and put it face up into their
scoring pile so that everyone may see their point total. Scored
cards will not return to the deck during a game.
NOTE: If any player plays a 1 card in the final trick, then all
players will score the card they played in that trick
(including the player who played the 1 card).
Game End
When any player(s) equal or exceed 21 points, the game end is
triggered. The player with the lowest point total is the winner.
In case of a tie for the winner, all tied players play an additional
round to determine a winner–in this case, at least one player
will be eliminated every round.
(repeat until a sole winner is determined)
4
Special Cards
1 When a 1 is played in the final trick of the round,
every player will score the card they played,
instead of just the player who won the trick.
The 1 cards don’t have any special effect when
1 played in other tricks.
14 The 14 cards are the highest value, but when
a player wins with a 14, they must pick another
player (besides themselves) to lead the next trick.
14
FAQ
Q) What about players who attempt to cheat?
A) We recommend not playing games with nefarious folk.
Games should be competitive but fun!
Q) Is a player forced to play their high cards if possible?
A) No, the two options for card play on your turn
are for you to choose from as you see fit.